Which also synergizes with Darkness, since you'll be giving yourself advantage. And since you'll be getting Sorcery Points back, you can more liberally Twinned Spell those Chromatic Orbs.
I don't have another in me today. It's nap time. Edit: The hound omen and omen status is pretty easy to cheese. You can have your hound apply it on a party member outside of combat and match the element to get that free sorc point. And if another party member matches that element the sorc gets the point. ALSO if you twin chromatic orb and just make sure you hit an omen target with the right element, you lose and gain that same sorc point back. I like this subclass.
Lmao you look exhausted, but thank you for all of the videos, I've been watching them all as they are posted! They were awesome and giving so many build ideas as to be overwhelming!
Otiluke (a wizard), was a member of the Circle of Eight from the planet(plane) of Oerth and a resident of the Free City of Greyhawk, one of the original DnD adventures.
@@TheKillaShow - I don’t need it to be an effective attacker, but maybe up the dc for the trip and juice the hp. At level 11, the effectiveness of the level 6 feature will be almost 0. I think the best bet is to put darkness everywhere and have the dog attack in the darkness.
@@mtknight5141 You have Aid Scrolls freely lying around, or sitting at traders to jack that will give the hound 25HP once you're Lv5 yourself. The hound survived almost four full rounds while also spawning multiple targets to distract the enemy from the Sorcerer. Targets with what looks to be 3m of AoE Necrotic damage on top of that, who also spawn more targets themselves if they are not outright destroyed. Dude just solo'd an encounter with no real gear equipped, a Sorcerer just going YOLO and smacking things with Shadow Blade and their mutt. The dog is fine.
Shadow Blade in original 5e rules requires concentration, so the fact it doesn't (so far) in BG3 means you can use it in combination with the 'visible' Darkness coming from Shadow Sorc, allowing advantage while you fight inside in the darkness. Since Shadow Blade is also a finesse weapon, this opens you up to being able to do rogue sneak attacks with the Shadow Blade, applying psychic damage instead of physical. It's a niche interaction but pretty fun.
Thankfully we can fall back on Darkness Arrows if we wanna concentrate on a different spell. Always have Chromatic Orb to match the Omen damage types, and build the rest of your party around Darkness too. Hexblade and Shadow Sorcerer are BFFs now.
Hear me out. One level dip into the Death Domain Cleric, then you can twin the toll the dead. That's 4 TTD. And THEN you can get your sorc points back with the hound. AND you get bane to make sure you hit on your sorc spells. This sounds crazy good to me.
@@akeemholloway I got it planned out like this: Lvl 1: Sorc shadow Lvl 2: Death Domain Cleric Lvl rest: Sorc shadow Gives you con proficiency and gets into TTD shenanigans faster. Also The Spellsparkler staff and Spell save DC gear + Bane + Phalar Aluve debuff from someone in the party makes sure that TTD hits.
I think 6 Shadow Sorc/ 6 Shadow Monk could be fun thematically. As for the spell level 5/6 Shadow Blade itself, it really seems like the go to weapon to use with the resonance stone and Band of Mystic Scoundrel on a bard.
Definitely want to try using Shadow Magic Sorcerer and Death Domain Cleric for a canon Shadowheart build. The whole darkness theming sounds like it would be enjoyable until the Selune arc version (Which I like running as Twilight Cleric + Paladin)
Very cool video dude, I can't wait to see some crazy builds from you with these new subclasses! I'm not sure if you have played much Zelda, but shadow sorceror makes me think of Ganondorf! Keep up the content man, you've been killing it lately
The eyes of darkness spell that cost two sorcery points allow you to see through the magical darkness, aim through it and avoid blindness. So it's super powerful.
I wanted to do a SorLock build and i think that the 2 new subclasses together will end up working well. Pact of blade shadow hexblade is gonna be fun. Realistically a 6/6 is not going to be optimal, but its gonna be so much fun!
I feel like with this subclass, chromatic orb and building yourself for cantrips is the way to go. Cant remember the name of it, but there is a necklace and a robe that add your charisma modifier to cantrip damage, and as long as you have as many types as possible you can always take advantage of the omen while still doing good damage.
Potent robes and augmented elemental amulet, but yes you're on to something here. And you can essentially free meta cast twinned chromatic orbs as long as you hit a omen'd target.
Just quietly, Booming Blade is quite good on Rogue (IIRC Arcane Trickster can get it). Since Rogue only gets 1 attack per turn, they don't lose much via casting the cantrip (they would lose their potential second attack). Furthermore, with Cunning Action, they can use a Bonus Action to disengage and back up so the enemy (if they are melee) will have to chase them down and proc the Booming Blade damage.
One of the strongest builds I've ever made was Eldritch Warlock Knight. 7 levels in Eldritch Knight and 5 in Pact Blade Warlock. At lvl 7 you get War Magic, after you attack with a Cantrip you get to make a Weapon attack for a Bonus Action. Do you think Booming Blade works with that combination.
Just wanted to mention you can just choose high elf or half elf and pick up booming blade that way instead of using one of your precious feats on picking it up
I was surprised you grabbed so much fire and did not pick up Chromatic Orb. But it did make sense later, when you realized how Omen worked. I am not too impressed with this class game technically, but do love the flavor. Really think they should have leaned into the whole Shadow concept. So focused on Psychic Damage and illusions. Either through a toggle to turn elemental damage into psychic, or adding more psychic spells to the game.
without using gear cheese hound seems like a good boy to regain sorcery points. does doing the typed damage make the omen go away? or can everyone try to do that type of damage to feed more sorcery points to the sorcerer?
just did some testing, you can cheese this with having the hound attack an ally and then just match the element to get a sorc point. The omen falls off after the element is matched and only the owner of the hound gets the sorc point. but others can match that element and give the sorc a point on their turn. AND if you twinned chromatic orb you basically never will use a sorc point as long as you hit the omen target.
Would like to know if you can have hound of ill omen and a familiar at the same time. Or if both count as familiars so one replaces the other when summoned.
Bro, you gotta megamind this build. 2 paladin 10 sorc shadow blade, attack with booming blade, have reverberation gear on and be steeped in bliss. That'll crap on a two handed paladin. Wish the shadow sorc could have summoned a shadow spawn as well, but the hound seems cool too...
Larian really missed the point of the Shadow Sorcerer imo. The Hound of Ill Omen in 5e hunts down enemies, passes through solid objects, and imposes spell save disadvantage when it's nearby. So instead of being just another blaster subclass, Shadow Sorcerers should use a lot more crowd control and save-or-suck. Here the hound is just an okay familiar with obsolete metamagic recovery
The level 3 darkness that uses sorc points to casts, also gives you basically devil's sight. So you can see through magical darkness. It lasts for 10 turns. Playstyle is identical to the way Warlocks have been using that combo.
I know some summons cancel other summons out, like Shovel will take the place of a regular Quasit. If you went 6 Shadow and 6 Hexblade, could you have the Hound and a Specter out at the same time?
If neither Round of Ill Omen not the hexblade specter scale I'd say hexblade 6/ shadow magic sorc 6 will be hard to beat, specially in honor where you can't have 3 attacks mixing a martial class with hexblade...
@@wayfaringnomad Yup, I read those 4 types, but do they scale with your warlock levels? If they don't this sounds like a really cool build, self replicating AI controlled pets to tank and help DPS while you smite and booming blade priority targets...
Hey do the Gloves of Battlemages Power work in patch 8 or are those forever going to be paperweights? Those would be real nice for all of these up close and personal magic builds coming soon.
Not gonna lie, this was the subclass I was most curious about and… it’s kinda just… meh? Don’t get me wrong, the hound is amazing, and the special darkness is cool but like… that’s really all you get. Kinda disappointed.
I think it'll shine more with chromatic orb twinned and just restore loads of sorc points. I can see it as a spellcaster that doesn't need to long rest as often as the others.
@wayfaringnomad no but i would gladly. Cant imagine anything topping 200 plus dmg from a single attack (or spell )from fire acuity sorc. Maybe some damage rider pierceadin but not on honour
This Subclass is actually outstandingly dissapointing currently. They get basically nothing until level 6 and while the Hound being a permanent summon helps, it is a shadow of its tabletop counterpart. The Hound basically can just refund some Sorc Points here or there (this is likely easily abusable too by just hitting a party member to proc the Omen and getting the bonus that way and just healing them after) while in tabletop it had like an aura of saving throw disadvantage. Also their 11th level ability, while fine is massively eclipsed by the fact you *SPOILERS* can become a half ilithid and gain free flight which is always on.
Aren't both Shadow Blade and Darkness concentration spells? How are you able to have both at once? Have they changed it so one of then isn't concentration anymore?
@wayfaringnomad 1. Sometimes Throw and Improvised Weapon don't synergize with things that trigger on melee attacks, so there's no knowing if that actually works until it gets tested. 2. But throwing the puppies = EVEN MORE PUPPIES!
By the way, does the infinite freecast/Sorcerer points glitch still exist? It's hard to tell what things are around and what aren't when most of the info online is over a year old.
Anyone know if we can twin booming blade in bg3. I know you cant do it in 5e. Also it looks like Shadowbalde isa spell now-- im curious if you can booming blade shadowblade... that would be sixk
Chromatic Orb or whatever its called can cover most elemental types of damage, so that'd be a pretty good spell to run.
100%. I think it's all you'd need to play into the buff and grab some sorc points.
Which also synergizes with Darkness, since you'll be giving yourself advantage. And since you'll be getting Sorcery Points back, you can more liberally Twinned Spell those Chromatic Orbs.
I don't have another in me today. It's nap time.
Edit: The hound omen and omen status is pretty easy to cheese. You can have your hound apply it on a party member outside of combat and match the element to get that free sorc point. And if another party member matches that element the sorc gets the point.
ALSO if you twin chromatic orb and just make sure you hit an omen target with the right element, you lose and gain that same sorc point back.
I like this subclass.
Lmao you look exhausted, but thank you for all of the videos, I've been watching them all as they are posted! They were awesome and giving so many build ideas as to be overwhelming!
I have to suppress the multiclass combos for now lol.
Rest hero your work is done today.
New to the channel and to this party. Thank you for the content. Content creator burnout is a thing. Take time to rest as you can.
Rest up brother, you're doing great work.
Otiluke (a wizard), was a member of the Circle of Eight from the planet(plane) of Oerth and a resident of the Free City of Greyhawk, one of the original DnD adventures.
Finally someone gave me an answer, thank you brother!
@@wayfaringnomad No problem. I'm a bit of a nerd when it comes to RPG games
I really wish they’d give the hound a bit of scaling - even if it was like once at level 11 to keep it effective.
I could see them giving it a bump before the actual release.
I feel like the disadvantage is the actual point of the hound. Not having an actual companion tanking and damaging. You’re still an OP sorcerer
@@TheKillaShow - I don’t need it to be an effective attacker, but maybe up the dc for the trip and juice the hp. At level 11, the effectiveness of the level 6 feature will be almost 0. I think the best bet is to put darkness everywhere and have the dog attack in the darkness.
@@mtknight5141 You have Aid Scrolls freely lying around, or sitting at traders to jack that will give the hound 25HP once you're Lv5 yourself. The hound survived almost four full rounds while also spawning multiple targets to distract the enemy from the Sorcerer. Targets with what looks to be 3m of AoE Necrotic damage on top of that, who also spawn more targets themselves if they are not outright destroyed.
Dude just solo'd an encounter with no real gear equipped, a Sorcerer just going YOLO and smacking things with Shadow Blade and their mutt. The dog is fine.
The dog isn't meant to be an actual companion, it's just there to generate infinite sorcery points for you.
Shadow Blade in original 5e rules requires concentration, so the fact it doesn't (so far) in BG3 means you can use it in combination with the 'visible' Darkness coming from Shadow Sorc, allowing advantage while you fight inside in the darkness.
Since Shadow Blade is also a finesse weapon, this opens you up to being able to do rogue sneak attacks with the Shadow Blade, applying psychic damage instead of physical. It's a niche interaction but pretty fun.
Lol I'm beginning to see why people love shadow blade.
Thankfully we can fall back on Darkness Arrows if we wanna concentrate on a different spell. Always have Chromatic Orb to match the Omen damage types, and build the rest of your party around Darkness too. Hexblade and Shadow Sorcerer are BFFs now.
Chromatic orb is the play.
I don’t think you get the magical darkness sight without using that specific spell
@keithwin3449 Dang, I hope that's not the case. I know it is in the tabletop version, but they've taken lots of liberties as is.
Hear me out. One level dip into the Death Domain Cleric, then you can twin the toll the dead. That's 4 TTD. And THEN you can get your sorc points back with the hound. AND you get bane to make sure you hit on your sorc spells. This sounds crazy good to me.
No you’re on to something because the last real benefit you get in this class is the shadow walk thing at 11 so you could go crazy 😂
@@ToniCroX ps. I tried it and it’s hilarious 😂 I took the Cleric level at 5 or 6 but honestly should’ve done it earlier for that extra attack
@@akeemholloway
I got it planned out like this:
Lvl 1: Sorc shadow
Lvl 2: Death Domain Cleric
Lvl rest: Sorc shadow
Gives you con proficiency and gets into TTD shenanigans faster. Also The Spellsparkler staff and Spell save DC gear + Bane + Phalar Aluve debuff from someone in the party makes sure that TTD hits.
I think 6 Shadow Sorc/ 6 Shadow Monk could be fun thematically.
As for the spell level 5/6 Shadow Blade itself, it really seems like the go to weapon to use with the resonance stone and Band of Mystic Scoundrel on a bard.
I tend to use Chromatic Orb and twinned spell a lot for sorcerer. That should proc off of a lot of the omen debuffs.
Chromatic is basically a must pick for this subclass if you want to play into its style.
Definitely want to try using Shadow Magic Sorcerer and Death Domain Cleric for a canon Shadowheart build. The whole darkness theming sounds like it would be enjoyable until the Selune arc version (Which I like running as Twilight Cleric + Paladin)
Very cool video dude, I can't wait to see some crazy builds from you with these new subclasses! I'm not sure if you have played much Zelda, but shadow sorceror makes me think of Ganondorf! Keep up the content man, you've been killing it lately
lol thank you, I'm having a blast with it. Y'all have been super awesome!
The eyes of darkness spell that cost two sorcery points allow you to see through the magical darkness, aim through it and avoid blindness. So it's super powerful.
Yeah it's another way for the dark vision + darkness combo warlocks have been able to do.
it also has no concentration!!!
@@gipsymelody1268it does require concentration?
@@user-bg6qr9mh3i normally yes!
I wanted to do a SorLock build and i think that the 2 new subclasses together will end up working well. Pact of blade shadow hexblade is gonna be fun. Realistically a 6/6 is not going to be optimal, but its gonna be so much fun!
It's all about having fun.
I’ma just call this abyssal wizard because I love shadow magic
I feel like with this subclass, chromatic orb and building yourself for cantrips is the way to go. Cant remember the name of it, but there is a necklace and a robe that add your charisma modifier to cantrip damage, and as long as you have as many types as possible you can always take advantage of the omen while still doing good damage.
I can see the vision
Potent robes and augmented elemental amulet, but yes you're on to something here. And you can essentially free meta cast twinned chromatic orbs as long as you hit a omen'd target.
Likely to replace Draconic in my Sorlock build for Wyll. These videos have been a great way of introducing the new subclasses. Much appreciated.
I'm glad you're enjoying them!
Just quietly, Booming Blade is quite good on Rogue (IIRC Arcane Trickster can get it). Since Rogue only gets 1 attack per turn, they don't lose much via casting the cantrip (they would lose their potential second attack). Furthermore, with Cunning Action, they can use a Bonus Action to disengage and back up so the enemy (if they are melee) will have to chase them down and proc the Booming Blade damage.
We're about to be in the age of Booming! Every martial melee class is going to use it.
I was hoping that Arcane Trickster could get Booming Blade.
Can it Sneak Attack?
One of the strongest builds I've ever made was Eldritch Warlock Knight.
7 levels in Eldritch Knight and 5 in Pact Blade Warlock.
At lvl 7 you get War Magic, after you attack with a Cantrip you get to make a Weapon attack for a Bonus Action.
Do you think Booming Blade works with that combination.
Want the good news? or the GREAT NEWS?! It works. x2 attacks (normal and extra) + warcaster bonus action atk = 3 atks no spell resources spent.
@@wayfaringnomad Then we add Haste and Elixir of Bloodlust for even more attacks!
Now, combine with a lot of gears that gives some additional effect when standing in the darkness. This subclass can be very powerful, I suppose.
The darkness + dark vision combo alone makes this a strong subclass.
Man, I really hope for a mod that changes the hound to dire wolf.
Ohhh that would be cool, I'd DL a mod for that.
Just wanted to mention you can just choose high elf or half elf and pick up booming blade that way instead of using one of your precious feats on picking it up
wait... you can be something besides human?
@@wayfaringnomad 👀
I was surprised you grabbed so much fire and did not pick up Chromatic Orb. But it did make sense later, when you realized how Omen worked.
I am not too impressed with this class game technically, but do love the flavor. Really think they should have leaned into the whole Shadow concept. So focused on Psychic Damage and illusions. Either through a toggle to turn elemental damage into psychic, or adding more psychic spells to the game.
Chromatic orb + twinned on an omen target is a decent combo but nothing flashy. I like this subclass even though it's middle of the pack.
without using gear cheese hound seems like a good boy to regain sorcery points. does doing the typed damage make the omen go away? or can everyone try to do that type of damage to feed more sorcery points to the sorcerer?
I'm going to test it out tomorrow and throw it into one of the vids as extra info.
just did some testing, you can cheese this with having the hound attack an ally and then just match the element to get a sorc point. The omen falls off after the element is matched and only the owner of the hound gets the sorc point. but others can match that element and give the sorc a point on their turn. AND if you twinned chromatic orb you basically never will use a sorc point as long as you hit the omen target.
Would like to know if you can have hound of ill omen and a familiar at the same time. Or if both count as familiars so one replaces the other when summoned.
You can have both summoned.
Something I don't think you mentioned (although it was demonstrated) is that eyes of darkness lets you see through magical darkness
I think I just assumed it but you're right. I need to think of folk who don't know that combo from warlock.
The shadow summons count as undead? Cause that would be huge for Oathbreaker Aura of Hate
The best class for romancing Shadowheart
No - that's cleric/paladin of Selune :D
lol, I enjoy annoying her in ACT 1 like this.
Bro, you gotta megamind this build. 2 paladin 10 sorc shadow blade, attack with booming blade, have reverberation gear on and be steeped in bliss. That'll crap on a two handed paladin.
Wish the shadow sorc could have summoned a shadow spawn as well, but the hound seems cool too...
I leave the megaminding to you gamers. I'm just a simple booming blade enjoyer.
abyss beckoners could be interesting with the dog
Larian really missed the point of the Shadow Sorcerer imo. The Hound of Ill Omen in 5e hunts down enemies, passes through solid objects, and imposes spell save disadvantage when it's nearby. So instead of being just another blaster subclass, Shadow Sorcerers should use a lot more crowd control and save-or-suck.
Here the hound is just an okay familiar with obsolete metamagic recovery
That's fair, the 5e ver sounds better.
that FFT music
It never gets old.
@@wayfaringnomadIt's a fucking clasic
Seems like this will be the new meta Sorc for blaster Sorlocks. Would lightning charges trigger the hound omen if you picked lightning?
If the omen was lightning, then yes. The elemental match can come from any party member, and the sorc will get the point.
How does the level 3 darknesses work? Can the sorcerer see trough them? Is the ability to see trough darkness limited per short/long rest?
The level 3 darkness that uses sorc points to casts, also gives you basically devil's sight. So you can see through magical darkness. It lasts for 10 turns. Playstyle is identical to the way Warlocks have been using that combo.
Would’ve been cool if the spell slots were purple since it’s from the shadowfell
That would be cool for RP immersion. I wonder if a mod will tackle that.
This kit looks incredible. The amount of BS I see this thing doing……..oh man.
I've got some fun builds in mind using that hound and ill omen.
They should change this class so that every time you enter combat it cues up Rob Zombie
i have beeen most curious about this one, i'm thinking a dip in hexblade for spice.
We got a bunch of 'dark' theme subclasses, and I love it.
@@wayfaringnomad shadow magic, love it.
Wait, does twin spell metamagic works with booming blade ? if it does I might try Sorcerer for the first time lol
My heart just skipped! Lol.. but I just checked and no twinned doesn't work with booming blade in this stress test.
Is that FFT in the background?
It sure is!
I know some summons cancel other summons out, like Shovel will take the place of a regular Quasit. If you went 6 Shadow and 6 Hexblade, could you have the Hound and a Specter out at the same time?
It should work, I'll check this out after I finish the other subclasses.
@wayfaringnomad my future Edgelord Tav appreciates it, been loving these videos.
If neither Round of Ill Omen not the hexblade specter scale I'd say hexblade 6/ shadow magic sorc 6 will be hard to beat, specially in honor where you can't have 3 attacks mixing a martial class with hexblade...
So the spectre actually does scale based on how strong the enemy you finish the spawn it. Stronger the enemy, bigger the spectre.
@@wayfaringnomad Yup, I read those 4 types, but do they scale with your warlock levels? If they don't this sounds like a really cool build, self replicating AI controlled pets to tank and help DPS while you smite and booming blade priority targets...
Shadow magic sorcerer (6) and necromancy (6) could be the ultimate summoner.
I think Dark Urge runs are going to be even more popular with builds like that^.
Hey do the Gloves of Battlemages Power work in patch 8 or are those forever going to be paperweights? Those would be real nice for all of these up close and personal magic builds coming soon.
I'll check those out when I do a spellcaster build. I hope they fixed them.
Not gonna lie, this was the subclass I was most curious about and… it’s kinda just… meh? Don’t get me wrong, the hound is amazing, and the special darkness is cool but like… that’s really all you get. Kinda disappointed.
I think it'll shine more with chromatic orb twinned and just restore loads of sorc points. I can see it as a spellcaster that doesn't need to long rest as often as the others.
@@wayfaringnomad Fair point, and well made.
The omen being random males me sad
does the shadow blade spell scales up when you use a higher level spell slot to cast it ? 👀
It does, but it scales in thresholds; lvl 5 or 6 scale it up to the same damage.
Wonder if there will be anything stronger than 11/1 fire sorlock
Have you seen EK with booming blade?
@wayfaringnomad no but i would gladly. Cant imagine anything topping 200 plus dmg from a single attack (or spell )from fire acuity sorc. Maybe some damage rider pierceadin but not on honour
Does the hound interact with the ball scratch gives you?
It better or else what is even the point?
This Subclass is actually outstandingly dissapointing currently. They get basically nothing until level 6 and while the Hound being a permanent summon helps, it is a shadow of its tabletop counterpart. The Hound basically can just refund some Sorc Points here or there (this is likely easily abusable too by just hitting a party member to proc the Omen and getting the bonus that way and just healing them after) while in tabletop it had like an aura of saving throw disadvantage.
Also their 11th level ability, while fine is massively eclipsed by the fact you *SPOILERS* can become a half ilithid and gain free flight which is always on.
I like the gimmick of the subclass, I want to see how it pans out in a full playthrough before passing judgement.
Aren't both Shadow Blade and Darkness concentration spells? How are you able to have both at once? Have they changed it so one of then isn't concentration anymore?
Shadowblade doesn’t take concentration.
Shadow Blade is not a concentration spell in the stress test.
Does your own character throwing the Hound of Ill Omen trigger the Splinter Shadow effect?
I would assume so.. but don't throw your puppy lol!
@wayfaringnomad 1. Sometimes Throw and Improvised Weapon don't synergize with things that trigger on melee attacks, so there's no knowing if that actually works until it gets tested.
2. But throwing the puppies = EVEN MORE PUPPIES!
Actually, even if it did work, just about any build able to throw a dog would probably do too much damage for the split to survive.
Missing on a 96% with Advantage is just a skill issue tbh 😆
lol true
By the way, does the infinite freecast/Sorcerer points glitch still exist? It's hard to tell what things are around and what aren't when most of the info online is over a year old.
Yes it still works, I've done it in the past week.
@wayfaringnomad Infinite dog time.
sorcadin will be busted with this subclass
Release the unholy hounds! of justice?
So far no one has done anything for Circle of Stars Druid lol
I'll get to it! But I need to recharge.
Strange, it basically an magic user Assassin class. I like Sorc and I like the Shadow name, however I do not like this over all.
Shadow Assassin but also does a good job regaining sorc points? It's a strange mix for sure.
@@wayfaringnomad I just think it is to much the same to a Rogue Assassin and defeats the point of being a Sorc or a Rogue. Seems redundant.
@@wayfaringnomad Are you into any other types of games, other than digital games? Such as board games, card games or tabletop games?
bro... light literally makes shadows
no the absence of light makes shadows
please do ranger
BEES! I'll get around to it, I'm just one gamer.
Druid please
Tomorrow! or Saturday
Anyone know if we can twin booming blade in bg3. I know you cant do it in 5e. Also it looks like Shadowbalde isa spell now-- im curious if you can booming blade shadowblade... that would be sixk
I checked early and we cannot twim boom.
Meh, was hoping for a good sorcerer...
I'm not passing judgement until I do a full run with it. It's got a fun gimmick if it works.