QUICK UPDATE (10/24/24): the bot problem has been largely fixed in casual for the last few months. I have encountered a bot here and there, but whatever Valve did and is continuing to do has rendered casual playable (and fun) again. I mention Uncletopia and community servers near the end, which are still viable options, but Casual has returned to its former glory :) Anyways, here is my autoexec.cfg: mat_specular 0 mat_bumpmap 1 sv_allow_point_servercommand always cl_mute_all_comms 0 voice_enable 1 bind "TAB" "+showscores" bind "CTRL" "+reload" fps_max 300 viewmodel_fov 70 bindtoggle "r" "r_drawviewmodel" 0 1 bind "KP_END" "join_class scout" bind "KP_DOWNARROW" "join_class soldier" bind "KP_PGDN" "join_class pyro" bind "KP_LEFTARROW" "join_class demoman" bind "KP_5" "join_class heavyweapons" bind "KP_RIGHTARROW" "join_class engineer" bind "KP_HOME" "join_class medic" bind "KP_UPARROW" "join_class sniper" bind "KP_PGUP" "join_class spy" tf_use_min_viewmodels 1 cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0.01 cl_updaterate 66 rate 60000 hud_combattext_batching 1 cl_enable_text_chat 1 cl_ragdoll_fade_time 0 cl_ragdoll_forcefade 1 cl_ragdoll_physics_enable 0 g_ragdoll_fadespeed 0 g_ragdoll_lvfadespeed 0 ragdoll_sleepaftertime 0 cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 tf_hud_target_id_alpha 255 tf_hud_target_id_offset 0 cl_crosshair_file "crosshair7"
I put these settings in a created Cfg, but now I want to reset them to default. I tried pretty much everything I could find online(turning off cloud sync, deleting the files in cfg and common and then typing -autoexec in startup instructions) It only resets a few different settings. But many things stay on, for example I want the bodies to rag doll after death but your setting make the bodies disappear on kill. Do you have any idea how I can undo the changes? Help is much appreciated!
I've got 1,791.5 on record and I still watch beginner guides all the time. Tf2 is the kinda game where there's always more to learn. Besides, I just like listening to people talk about tf2.
Well according to ppl from the community, 1k hours is pretty much just a start, maybe in the elementary level. So it’s normal to click in here and tryna learn some new tricks. Btw I’m 1400 hours
Two bonus things that really help with aim if you're new to shooters - enable raw mouse input, disable mouse acceleration. If you don't get good fps, use a fps config.
Don’t talk shit about mouse acceleration. I use it and have improved my aim. There is nothing bad about it. I don’t think any of you understand how it works.
Certain maps like Dustbowl, Turbine, and 2Fort are almost their own gamemodes due to how unique they are to play. I dont consider it bad as much as using trench warfare tactics instead.
I don't think bad map design make unique gameplay, it's just that they enforce trench warfare (and doesn't have a fun way to counter it) or die to sentry & explosive spam in Dustbowl, playing against snipers with horrendous sightline on Turbine and 12 Sentries with their engineers turtling them in intel room in 2Fort. Other map such as Upward able to counter sentry & explosive spam by flanking & multiple routes, have covers & flank that doesn't take long to take to counter horrendous sightline then kill the sniper in close range and turtling here just get you killed with explosives & bullets from long range or behind cover.
To any new players that may read this, THE BOTS ARE GONE! Causal is by far the best way to play the game, and I highly recommend not playing uncletopia as a new player as it won’t be a good time.
The quick fix is a medigun for the Medic, It heals 40% faster and you build your Ubercharge 10% faster, It also has a unique feature where if your patient (the person you are healing) Rocket jumps as soldier or demo or charges as Demoknight, you will also be propelled at the same speed, However the amount of overheal(extra health) you give to your patient is cut in half from 150% to 125%, This also means it is not affected by the lower healing to patients at above 140% health, You also have your Ubercharge only heal much faster instead of the stock's guaranteed invulnerability. This makes it a better option if you are not pocketing (always healing a singular person) and instead playing to simply heal all your teammates faster Hope you learned something new, or you knew all this all along, goodbye
The only thing I feel like you neglected to mention is that Spy also can pick up ammo packs to refill cloak. I went many years in TF2 without realizing you could pick up ammo boxes while invisible with the stock watch. I understand that Spy is hard for absolute beginners but a quick mention would've been nice.
I dunno if youtube's search engine is just scuffed (it is) or at the time no one was making succinct and up to date guides for tf2, but when i started out in 2019 this video would have been invaluable. All i found was sorely outdated videos or guides that were tiny in scope, like a single weapon guide. As someone who joined the party late and who knew practically nothing about tf2, all i can say is that it is extremely overwhelming when youre starting out. If it wasnt for playing along side my brother and having him basically coach me as we played, i would have 100% never stuck with tf2.
Good video, although I have a few major criticisms. For one, talking about unlocks in each of the class sections could be very confusing for new players as they won't have access to some of those unlocks for a good amount of time. Teaching them how the stock weapons play would be much more helpful and give them a better understanding of how the unlocks differ. For instance, the role the shotgun plays on the 4 classes that start out with it: soldier can use it for close range engagements so he won't damage himself with rockets, pyro can use it to finish off enemies outside of his flamethrower's range, heavy can have it out while repositioning to fight enemies that may surprise him (i.e. scout), and engie uses it as his main source of self defense. You could've also mentioned how stock melee is the same for most classes and how scout, engie, and spy's differ. That information is much more useful to a newbie than knowing about wrangler jumping or the bonk atomic punch. Secondly, teaching people how to use the community server browser would've been nice since--as the video mentions--casual is more often than not infested with bots. Uncletopia could be a bit too competitive-leaning for a newbie and some more laid-back servers would be better a introduction. Lastly, positioning and class roles should've been brought up more. What a flank is, what a sniper sightline is, what a choke is, and how certain classes might prefer some of these locations (scout, pyro, and spy like to use flanks, demo and soldier like chokes, etc.). Overall good guide though. The settings section in particular is a boon for how antiquated TF2's base settings are (although stuff like custom huds and .cfg file changes might be a bit much to frontload the video with, that's more befitting of the misc section).
Some supplementary pointers for new players - To air blast as Pyro hit right click - To spin up at Heavy, hold down left click which will spin up and then fire or hold right click which will spin up and not fire. Alternate between left and right click to stay spun up in between shooting - Critical hits that take many forms such as through the Engineer's Frontier Justice shotgun do triple the base damage of a weapon - Weapons have a chance to randomly do critical damage. The exceptions to this are Sniper's rifle, Spy's knives and any weapons marked as not doing crits. - When fully charged, right click as medic to user an ubercharge - To go invisible as spy, right click with any weapon equipped. Do the same to become visible again. You cannot attack while invisible. When using right click, you make an audible sound that the other team can hear especially if you're right behind them when you do it.
@@zepos If you're waiting around a corner for an enemy you know is going to come around, you wouldn't want to advertise that there's a Heavy spun up and ready to shoot, would you?
@@tasty8186 I thought he meant like alternate as in if you're shooting then stop for whatever reason like maybe looking back real quick. Instead of just leaving right click held down and left click released, he alternates by releasing left click and pressing right click at the same time then once he wants to shoot again release right click and hold left click again. My question originally was why release right click.
@@thismighthurtepicly125 a lot of it is just experience really - learning health/ammo pickup spots on maps, knowing if you have the damage to kill the other guy with the health/loaded ammo you have available, when to back off and play passive, stuff like that. i usually play on the uncletopia community servers for a nicer experience.
Quick tip for all new players, the hitboxes of this game are also lying to you, so if your shots keep going through the enemy try to aim a bit behind the enemy's model.
@@blightedcat66 no, there actually are some holes in the hitboxes. They’re small holes, but they’re there. I saw this in a video, but I can’t remember the name of the channel. However, you have to be pretty unlucky to weave a shot through them.
You've basically made the definitive video for new tf2 players! the one and only thing missing are random crits, since they can be vary confusing for new players. when i began playing tf2 in 2020 i was super confused as to why do i sometimes just die for no reason, or why did i deal an insane amount of damage?
Good job there, mate! (5k hours on TF2 in 12 years) While Uncletopia indeed seems to keep off the bots, human cheaters have appeared (recently? some time ago?).
I am someone who played tf2 when it was on the Xbox, but haven’t played since. I will find this video incredibly helpful when getting back into it as a functional beginner! I look forward to watching your other videos regardless of if they are geared towards experienced or newer players, however I think I can say that me as well as other newer or returning players would be delighted if you decided to create another one like this.
2 BIG TIPS for new players is #1 Try and set a general order of preference for each class to focus on one or a few to get the most out of. #2 Dont rapidly switch classes in game or, of you are serioue, dont switch loadouts in a round because you dont give yourself the time to learn and test the loadout and class.
The second one is not needed and quite worsens your performance as spy, as constantly changing loadouts and class causes the enemy to be confused as they cant exactly predict what they can do against you in the future when you attack them again, they don't know if you're A kunai dr spy, a stock spy, A YER spy or even playing spy at all.
I feel like general new players will always stick to their default stock loadout until they get their next random drops. The point of random drop item is supposed to let players test new free item until they switch back or stick to it. It's still a flaw system but it is still helpful to new players. About the class switching. I feel like players will always have their preference so they might switch classes that they are comfortable to play as.
There's a few things I think you should've noted. Heavy isn't mechanically challenging, but his positioning is crucial because he's a massive, slow target. He's especially vulnerable to snipers and spies. (And his sandwich doesn't restores most of his health, not all of it.) Possibly the most important thing with spy is learning how to move and act like the characters you're disguised as. Positioning and timing are also crucial, because he can die very easily.
With the recent tf2 stuff getting lots of attention, it is genuinely really refreshing to see more tf2bers getting recognized Nice video man, good stuff:D
Good video, but imo if this is meant to be geared for first timers the video includes way too much information that isnt all completely necessary for starting and way too quickly. Kind of seems like you're trying to hammer in everything you know as fast as you can for everything you're trying to cover which is not a good way for new players to digest whats going on. This video would be fine if players already have a decent understanding of the game, but in my opinion not for the starters as you casually mention a ton of things with the assumption that new players know all the unlocks, maps, and modes as well as a decent underatanding of source engine related things like console which end up being very hard to follow for someone trying to learn just the basics. I'd personally just keep it as a very simple and easy to digest what each class does with their stock weapons and ignore talking about unlocks all together, as for a conpletely new player the introduction of what 9 classes have to offer is already a dubious task, my advice for new players would be to just try all the classes and stick to one you find comfortable to learn the game with. Along with the information overload most of the game modes if not self explanitory can be figured out with a few games, let alone going into detail about specific maps; let newer folks breathe a bit
Thank you for making this. It's really good for the community, and well done. Also I feel like it must be so hard to keep on topic with so much to say lol.
Guide for new Snipers, from 1k hrs Sniper main: When dueling against snipers, don’t let the enemy sniper to get baited (they shoot first) as they’re vulnerable, allowing you to headshot them easily (you shoot second). This technique is known as “Second Scoping”. It’s controversial in the Sniper main community Try to actually track their head, although it takes time & dedication to actually hit it as the enemy Sniper is strafing. :)
1:11 for people from other localisations they need to rebind this key in the options menu, and better yet, they also need to enter a server to open it. (It won't work in the menu for some reason.)
I decided to get back into this game as the first one was one of my favorites back in the day and this one on the orange box with the xbox 360 I always played since I didn't have a good pc then. but man this game is still so good, I appreciate the guide video, this helped me a lot with settings and understanding the game. Thank you so much, you earned my sub.
Guides for newcomers are greatly appreciated. Especially as Team Fortress 2 seems to be becoming a good touring location for FPS players these days. I actually used to play overwatch, stopped like... 4 and a half years ago, maybe? And swapped to TF2, and the thing that made it so much easier to settle in to the community was patience and dropping my (already malnourished) ego. Compare this to some of people that tried getting into it and kept letting their own anger and pride get in the way. You will die, but you will find that it is rarely solely because of bullsh*t (YT keeps nuking my comments, sorry), but rather a fault on your part that led to the situation you got yourself in. The game is very movement based, but it all stems from your personal ability, not just clicking shift or holding down the space bar, so if you got yourself into a position, you always have the means to get out. Lastly, there are loose cannons, morons, jerks, and genuine a*s-holes all over, and spamming report or crying in chat because your feelings are hurt *will not* help you. Press escape to pull up the menu, and there is a mute button located at the bottom. It mutes chat too. You can also call a vote kick, but I find that unless they're sabotaging your team ingame (not just screwing around, but actively sabotaging) it's best to just leave them be. Enough people will eventually mute them, and they'll have to live with themselves in isolation. It may be too pacifist for your liking, but these people are out here to get reactions, not start some harmful uprising. You and I both know they couldn't get out of their chair if they tried. Anyways, for anyone reading this who is new, feel free to ask questions, and do enjoy yourselves.
didn't mention the pve mode Mann Vs Machine. This is a mode where six players work together to hold off a horde of robots from attempting to drop a bomb in an end area hatch. This mode is similar generally to payload with the players as red team. The differences being that the payload cart is one of the robots carrying the bomb, and killing the robot carrying the bomb is necessary to stop it's advance. The missions are broken up into waves, with a downtime in between each wave Further there is a mechanic where killed robots will drop piles of money. These pickups are not player exclusive, and instead will add that amount that they are worth to every player's inventory. The money can be used to buy upgrades for your weapons and character. These upgrades are reset each new mission. This is actually explained in lore as the robots literally being powered by built in furnaces that burn actual money, and the money you pick up is their dropped food essentially This mode generally follows a different logistical meta than most other modes. Weapons that are normally coveted in casual play may not be the best option here. An example is the tomislav for heavy. A minigun primary that trades fire rate for faster spin up and bonus accuracy. DPS is king in Mann Vs Machine, and as such a minigun called the Brass Beast, which trades a slower spin up and less movement speed while spun up for 20% higher damage and 20% damage resistance when at half health or less, is considered powerful in this mode when in casual it'd be the other way around. Class roles will also change, such as the dps centric scout becoming more of a supportive dps role, as he can collect the dropped money far easier, and can debuff the robots to make it far easier to take them down for his teammates. Don't ignore he can still deal damage of course, but he has more priorities in this mode.
Reaching 4000 hrs here. I've only recently realized that, at least personally, auto call for healing can get fairly overwhelming. Even more so at high damage values. I used to always find myself in a panic playing medic trying to make sure everyone's healed and never really pocketing. Now that I have auto callout off, players that don't need healing won't be screaming at me every two seconds and I can focus heal more effectively. Figured I'd put it out there for anyone else having a similar issue.
I have almost 1,300 hours in this game and didn't know you could select a class by pressing their corresponding number on the keyboard until watching this video, stupid doesn't even begin to describe how I feel
decided to watch this after an engi told a medic to not uber me because i just bounce around and the medic accidentally did it again and began apologizing profusely ( i have no idea how to play and it was my first time playing in a public match )
fantastic video, i only disagree with a few points, due to teleporters facilitating everyone's (including medics) uptime and being a part of engies kit (furthermore a level 2 sentry gun is more powerful than any damage dealing class assuming you are within its range) therefore I dont think medic is the undisputed best class in the game. also the vaccinator is stronger than stock due to immediate impact and death prevention in many engagements from its quick ubers
I know I'm really late to the party but some in depth guides and other beginner guides would be so kickass to see from you man! The #fixtf2 made me pick up the game again and I realized how little I know lol.
2:06 I'm a new player but still, this is bad for using the force-a-nature as scout as it wastes ammo when KB jumping as when you reload the force-a-nature, you get rid of both rounds and replace them, regardless of how many you fired
QUICK UPDATE (10/24/24): the bot problem has been largely fixed in casual for the last few months. I have encountered a bot here and there, but whatever Valve did and is continuing to do has rendered casual playable (and fun) again. I mention Uncletopia and community servers near the end, which are still viable options, but Casual has returned to its former glory :)
Anyways, here is my autoexec.cfg:
mat_specular 0
mat_bumpmap 1
sv_allow_point_servercommand always
cl_mute_all_comms 0
voice_enable 1
bind "TAB" "+showscores"
bind "CTRL" "+reload"
fps_max 300
viewmodel_fov 70
bindtoggle "r" "r_drawviewmodel" 0 1
bind "KP_END" "join_class scout"
bind "KP_DOWNARROW" "join_class soldier"
bind "KP_PGDN" "join_class pyro"
bind "KP_LEFTARROW" "join_class demoman"
bind "KP_5" "join_class heavyweapons"
bind "KP_RIGHTARROW" "join_class engineer"
bind "KP_HOME" "join_class medic"
bind "KP_UPARROW" "join_class sniper"
bind "KP_PGUP" "join_class spy"
tf_use_min_viewmodels 1
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000
hud_combattext_batching 1
cl_enable_text_chat 1
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0
tf_hud_target_id_alpha 255
tf_hud_target_id_offset 0
cl_crosshair_file "crosshair7"
Love the deadcells music in the backround :)
Would be nice to know what certain codes do because i read this and idk what anything does , any help?
I put these settings in a created Cfg, but now I want to reset them to default. I tried pretty much everything I could find online(turning off cloud sync, deleting the files in cfg and common and then typing -autoexec in startup instructions) It only resets a few different settings. But many things stay on, for example I want the bodies to rag doll after death but your setting make the bodies disappear on kill. Do you have any idea how I can undo the changes? Help is much appreciated!
@@zacseymore1611 if only you read first
@@DUUDE_TM the comment and description say nothing about the issue that guy is having
As a person with 1,800 hours on tf2 I shall enjoy this video
I've got 1,791.5 on record and I still watch beginner guides all the time. Tf2 is the kinda game where there's always more to learn.
Besides, I just like listening to people talk about tf2.
@@hshgf3410 same
Rookie numbers, kid.
@@hshgf3410 69,4200000000 hours
Well according to ppl from the community, 1k hours is pretty much just a start, maybe in the elementary level. So it’s normal to click in here and tryna learn some new tricks.
Btw I’m 1400 hours
All I typed in was “ tf2 “ and this was the first video so congratulations on the algorithm push! Here’s a like to help!
same here
Two bonus things that really help with aim if you're new to shooters - enable raw mouse input, disable mouse acceleration. If you don't get good fps, use a fps config.
Ah man i forgot to mention mouse acceleration. Thanks for the reminder
If you’re on windows, you also need to disable “Enhance pointer precision” on your Mouse properties in Control Panel
Don’t talk shit about mouse acceleration. I use it and have improved my aim. There is nothing bad about it. I don’t think any of you understand how it works.
Certain maps like Dustbowl, Turbine, and 2Fort are almost their own gamemodes due to how unique they are to play. I dont consider it bad as much as using trench warfare tactics instead.
I don't think bad map design make unique gameplay, it's just that they enforce trench warfare (and doesn't have a fun way to counter it) or die to sentry & explosive spam in Dustbowl, playing against snipers with horrendous sightline on Turbine and 12 Sentries with their engineers turtling them in intel room in 2Fort. Other map such as Upward able to counter sentry & explosive spam by flanking & multiple routes, have covers & flank that doesn't take long to take to counter horrendous sightline then kill the sniper in close range and turtling here just get you killed with explosives & bullets from long range or behind cover.
To any new players that may read this, THE BOTS ARE GONE! Causal is by far the best way to play the game, and I highly recommend not playing uncletopia as a new player as it won’t be a good time.
I love the newcomer content. I'd really like to know more about that famous "Quick Fix" you talked about...
The quick fix is a medigun for the Medic, It heals 40% faster and you build your Ubercharge 10% faster, It also has a unique feature where if your patient (the person you are healing) Rocket jumps as soldier or demo or charges as Demoknight, you will also be propelled at the same speed, However the amount of overheal(extra health) you give to your patient is cut in half from 150% to 125%, This also means it is not affected by the lower healing to patients at above 140% health, You also have your Ubercharge only heal much faster instead of the stock's guaranteed invulnerability. This makes it a better option if you are not pocketing (always healing a singular person) and instead playing to simply heal all your teammates faster
Hope you learned something new, or you knew all this all along, goodbye
The only thing I feel like you neglected to mention is that Spy also can pick up ammo packs to refill cloak. I went many years in TF2 without realizing you could pick up ammo boxes while invisible with the stock watch. I understand that Spy is hard for absolute beginners but a quick mention would've been nice.
Excuse me, MANY YEARS?????
I am not a begginer, but i never played with spy seriously, so i play 3 minutes with him, i rage, and choose other class 😂
I dunno if youtube's search engine is just scuffed (it is) or at the time no one was making succinct and up to date guides for tf2, but when i started out in 2019 this video would have been invaluable. All i found was sorely outdated videos or guides that were tiny in scope, like a single weapon guide.
As someone who joined the party late and who knew practically nothing about tf2, all i can say is that it is extremely overwhelming when youre starting out.
If it wasnt for playing along side my brother and having him basically coach me as we played, i would have 100% never stuck with tf2.
Good video, although I have a few major criticisms.
For one, talking about unlocks in each of the class sections could be very confusing for new players as they won't have access to some of those unlocks for a good amount of time. Teaching them how the stock weapons play would be much more helpful and give them a better understanding of how the unlocks differ. For instance, the role the shotgun plays on the 4 classes that start out with it: soldier can use it for close range engagements so he won't damage himself with rockets, pyro can use it to finish off enemies outside of his flamethrower's range, heavy can have it out while repositioning to fight enemies that may surprise him (i.e. scout), and engie uses it as his main source of self defense. You could've also mentioned how stock melee is the same for most classes and how scout, engie, and spy's differ. That information is much more useful to a newbie than knowing about wrangler jumping or the bonk atomic punch.
Secondly, teaching people how to use the community server browser would've been nice since--as the video mentions--casual is more often than not infested with bots. Uncletopia could be a bit too competitive-leaning for a newbie and some more laid-back servers would be better a introduction.
Lastly, positioning and class roles should've been brought up more. What a flank is, what a sniper sightline is, what a choke is, and how certain classes might prefer some of these locations (scout, pyro, and spy like to use flanks, demo and soldier like chokes, etc.).
Overall good guide though. The settings section in particular is a boon for how antiquated TF2's base settings are (although stuff like custom huds and .cfg file changes might be a bit much to frontload the video with, that's more befitting of the misc section).
By the way, i know this comment is three months old, but could you reccomend me some good community servers? Only one i know is uncletopia
Some supplementary pointers for new players
- To air blast as Pyro hit right click
- To spin up at Heavy, hold down left click which will spin up and then fire or hold right click which will spin up and not fire. Alternate between left and right click to stay spun up in between shooting
- Critical hits that take many forms such as through the Engineer's Frontier Justice shotgun do triple the base damage of a weapon
- Weapons have a chance to randomly do critical damage. The exceptions to this are Sniper's rifle, Spy's knives and any weapons marked as not doing crits.
- When fully charged, right click as medic to user an ubercharge
- To go invisible as spy, right click with any weapon equipped. Do the same to become visible again. You cannot attack while invisible. When using right click, you make an audible sound that the other team can hear especially if you're right behind them when you do it.
Why do you alternate between right and left click tho? I feel like just holding down would be much more easier?
@@zepos If you're waiting around a corner for an enemy you know is going to come around, you wouldn't want to advertise that there's a Heavy spun up and ready to shoot, would you?
@@tasty8186 I thought he meant like alternate as in if you're shooting then stop for whatever reason like maybe looking back real quick. Instead of just leaving right click held down and left click released, he alternates by releasing left click and pressing right click at the same time then once he wants to shoot again release right click and hold left click again. My question originally was why release right click.
You didn't give the ultimate tip for a new player in TF2:
NEVER TYPE UNBINDALL
What dose it do?
@@handsoapjack7456 it gets rid of all of your controls
@@handsoapjack7456 dose
Great guide mate - been playing since 2009 and super happy to see this kind of content for new players - keep up the content ❤
woah you played tf2 when I was 1 years old dang I've only been playing since 2021 any good tips on competitive?
@@thismighthurtepicly125 a lot of it is just experience really - learning health/ammo pickup spots on maps, knowing if you have the damage to kill the other guy with the health/loaded ammo you have available, when to back off and play passive, stuff like that. i usually play on the uncletopia community servers for a nicer experience.
@@JoeDejacque I cannot live without uncletopia but i really wanted to try competitive and the queue time is soooooo long
Quick tip for all new players, the hitboxes of this game are also lying to you, so if your shots keep going through the enemy try to aim a bit behind the enemy's model.
this is a net issue not a hitbox issue, if you/other players are lagging sure but this isn't a general tip
@@blightedcat66 no, there actually are some holes in the hitboxes. They’re small holes, but they’re there. I saw this in a video, but I can’t remember the name of the channel. However, you have to be pretty unlucky to weave a shot through them.
@@Big_RandyTM ive seen the shounic video too, but the holes arent nearly impactful enough to play around esp for a new player
lmao i was just watching your video, then realised in the demoman scetion (9:50) you killed me. I was just shocked to find myself in ur video
dude's videos are that good i watched whole video even tho i have 1900 hours in game
You've basically made the definitive video for new tf2 players! the one and only thing missing are random crits, since they can be vary confusing for new players. when i began playing tf2 in 2020 i was super confused as to why do i sometimes just die for no reason, or why did i deal an insane amount of damage?
The noob starts playing as engi, the pro plays soldier with the antler hat. Got it. Thanks lad.
as someone with 1,168.4 hours on tf2 i will watch and enjoy this video
Good job there, mate! (5k hours on TF2 in 12 years)
While Uncletopia indeed seems to keep off the bots, human cheaters have appeared (recently? some time ago?).
human cheaters have always existed, i just feel like theyre more prevalent now that they feel valve doesn't care.
True, they don't even switch to their alt accounts and keep wearing their unusuals.
@@JanVP1 literally. every night i have nightmares about all the trade banned accounts that have good items
I am someone who played tf2 when it was on the Xbox, but haven’t played since. I will find this video incredibly helpful when getting back into it as a functional beginner!
I look forward to watching your other videos regardless of if they are geared towards experienced or newer players, however I think I can say that me as well as other newer or returning players would be delighted if you decided to create another one like this.
2 BIG TIPS for new players is
#1 Try and set a general order of preference for each class to focus on one or a few to get the most out of.
#2 Dont rapidly switch classes in game or, of you are serioue, dont switch loadouts in a round because you dont give yourself the time to learn and test the loadout and class.
The second one is not needed and quite worsens your performance as spy, as constantly changing loadouts and class causes the enemy to be confused as they cant exactly predict what they can do against you in the future when you attack them again, they don't know if you're A kunai dr spy, a stock spy, A YER spy or even playing spy at all.
no thats stupid advice, if someone wants to play differant classes why shouldnt they
I feel like general new players will always stick to their default stock loadout until they get their next random drops. The point of random drop item is supposed to let players test new free item until they switch back or stick to it. It's still a flaw system but it is still helpful to new players.
About the class switching. I feel like players will always have their preference so they might switch classes that they are comfortable to play as.
Don't they also need to pay $5.00 USD in the Mann Co. Store to gain access to send both messages in chat and voice chat (including voice commands)?
I shall save this video for when I finally get a pc and can play tf2
Real
I don't know why I'm watching this video with 2 400 hours in the game. Either way, great video!
There's a few things I think you should've noted.
Heavy isn't mechanically challenging, but his positioning is crucial because he's a massive, slow target. He's especially vulnerable to snipers and spies. (And his sandwich doesn't restores most of his health, not all of it.)
Possibly the most important thing with spy is learning how to move and act like the characters you're disguised as. Positioning and timing are also crucial, because he can die very easily.
As someone with 400+ hours on tea for two this was SO helpful :D
6047 hour Spy main here. Welcome to the game and remember. There are no spys in Ba Sing Se
dai li main
I have over 3,000 hours as friendly hoovy. Might learn to click on enemies soon.
With the recent tf2 stuff getting lots of attention, it is genuinely really refreshing to see more tf2bers getting recognized
Nice video man, good stuff:D
Great video! Love listening to people talk about tf2. Love the RoR2 music too
Good video, but imo if this is meant to be geared for first timers the video includes way too much information that isnt all completely necessary for starting and way too quickly. Kind of seems like you're trying to hammer in everything you know as fast as you can for everything you're trying to cover which is not a good way for new players to digest whats going on. This video would be fine if players already have a decent understanding of the game, but in my opinion not for the starters as you casually mention a ton of things with the assumption that new players know all the unlocks, maps, and modes as well as a decent underatanding of source engine related things like console which end up being very hard to follow for someone trying to learn just the basics. I'd personally just keep it as a very simple and easy to digest what each class does with their stock weapons and ignore talking about unlocks all together, as for a conpletely new player the introduction of what 9 classes have to offer is already a dubious task, my advice for new players would be to just try all the classes and stick to one you find comfortable to learn the game with. Along with the information overload most of the game modes if not self explanitory can be figured out with a few games, let alone going into detail about specific maps; let newer folks breathe a bit
agreed
As a person with 18 hours of running around dying not knowing what to do, all default everything, I might have to try a few of these tips. Thanks:)
Love it when someone reps the Dead Cells OST.
Thank you for making this. It's really good for the community, and well done. Also I feel like it must be so hard to keep on topic with so much to say lol.
Guide for new Snipers, from 1k hrs Sniper main:
When dueling against snipers, don’t let the enemy sniper to get baited (they shoot first) as they’re vulnerable, allowing you to headshot them easily (you shoot second). This technique is known as “Second Scoping”. It’s controversial in the Sniper main community
Try to actually track their head, although it takes time & dedication to actually hit it as the enemy Sniper is strafing. :)
This just came out after I watched the Demoman video so thank you
1:11 for people from other localisations they need to rebind this key in the options menu, and better yet, they also need to enter a server to open it. (It won't work in the menu for some reason.)
i got like 600 hours on xbox 360 tf2 and uh, playing pc tf2 is kinda hard, playing with an keyboard is hard, but yeah thanks
I decided to get back into this game as the first one was one of my favorites back in the day and this one on the orange box with the xbox 360 I always played since I didn't have a good pc then. but man this game is still so good, I appreciate the guide video, this helped me a lot with settings and understanding the game. Thank you so much, you earned my sub.
Guides for newcomers are greatly appreciated. Especially as Team Fortress 2 seems to be becoming a good touring location for FPS players these days.
I actually used to play overwatch, stopped like... 4 and a half years ago, maybe? And swapped to TF2, and the thing that made it so much easier to settle in to the community was patience and dropping my (already malnourished) ego. Compare this to some of people that tried getting into it and kept letting their own anger and pride get in the way. You will die, but you will find that it is rarely solely because of bullsh*t (YT keeps nuking my comments, sorry), but rather a fault on your part that led to the situation you got yourself in. The game is very movement based, but it all stems from your personal ability, not just clicking shift or holding down the space bar, so if you got yourself into a position, you always have the means to get out.
Lastly, there are loose cannons, morons, jerks, and genuine a*s-holes all over, and spamming report or crying in chat because your feelings are hurt *will not* help you. Press escape to pull up the menu, and there is a mute button located at the bottom. It mutes chat too. You can also call a vote kick, but I find that unless they're sabotaging your team ingame (not just screwing around, but actively sabotaging) it's best to just leave them be. Enough people will eventually mute them, and they'll have to live with themselves in isolation. It may be too pacifist for your liking, but these people are out here to get reactions, not start some harmful uprising. You and I both know they couldn't get out of their chair if they tried.
Anyways, for anyone reading this who is new, feel free to ask questions, and do enjoy yourselves.
I have played tf2 once and for me the spy is kind of easy except for the pretending to be someone else
And also his gun does a lot of damage
As a TFC player, I used to just type +reload in console to have my weapon reload at anytime and seeing it as a feature is pretty cool hahah
as someone with 8k hours, thank you for this. very helpful to have all the info needed for friends who are new to the game all in one place
I have over 600 hours but i still enjoyed this video
The BTD6 music is insaaane 🔥
Please more! Thanks for this
I have 500 hours and I had no idea you can resupply without touching the cabinet with a keybind. We always learn something new.
didn't mention the pve mode Mann Vs Machine. This is a mode where six players work together to hold off a horde of robots from attempting to drop a bomb in an end area hatch. This mode is similar generally to payload with the players as red team. The differences being that the payload cart is one of the robots carrying the bomb, and killing the robot carrying the bomb is necessary to stop it's advance. The missions are broken up into waves, with a downtime in between each wave
Further there is a mechanic where killed robots will drop piles of money. These pickups are not player exclusive, and instead will add that amount that they are worth to every player's inventory. The money can be used to buy upgrades for your weapons and character. These upgrades are reset each new mission. This is actually explained in lore as the robots literally being powered by built in furnaces that burn actual money, and the money you pick up is their dropped food essentially
This mode generally follows a different logistical meta than most other modes. Weapons that are normally coveted in casual play may not be the best option here. An example is the tomislav for heavy. A minigun primary that trades fire rate for faster spin up and bonus accuracy. DPS is king in Mann Vs Machine, and as such a minigun called the Brass Beast, which trades a slower spin up and less movement speed while spun up for 20% higher damage and 20% damage resistance when at half health or less, is considered powerful in this mode when in casual it'd be the other way around.
Class roles will also change, such as the dps centric scout becoming more of a supportive dps role, as he can collect the dropped money far easier, and can debuff the robots to make it far easier to take them down for his teammates. Don't ignore he can still deal damage of course, but he has more priorities in this mode.
this is great! sending this to my friend who wants to get into tf2!
despite my 1739 hours of tf2 I have learned plenty from this video. Thanks for the new information!
Dont pick a new class outside spawn or you will die immediately. Loadout changes are what applies next life but class changes mean death.
And here I was thinking it was too late to learn tf2
As a newbie on TF2, I have to say thaank you so much!!
It took me 124 hours to start enjoying this game, idk how it is for other new players but for me it was hell
Me who still plays with default settings with 1750+ hours: FACINATING
Me clicking on this video after a session of btd6 and instantly checking twice if i closed the game...
i have 3000 hours in the game yet i still for some reason choose to watch this
I played a lot of tf2 as a kid in the early 2010s and there's a lot I just didn't know! ❤
50 hours on the game from when I played on my old laptop in the summer of 2018. Bout to try again.
You had me at Begineer guide for Tf2 and Bloons td 6 theme
As a 2000 plus hour player, I still have learned
That dead cells music is hitting kinda hard
You didn't even talk about taunts.
DAMN IT I have almost 2 thousand hours, I wanted to watch this so much
Are you just using the best clips of a million or is this 2k sub channel the best player I’ve ever seen in tf2
0:00 W music choice
Real guide -> Have fun and say things you really shouldn't.
Reaching 4000 hrs here. I've only recently realized that, at least personally, auto call for healing can get fairly overwhelming. Even more so at high damage values. I used to always find myself in a panic playing medic trying to make sure everyone's healed and never really pocketing. Now that I have auto callout off, players that don't need healing won't be screaming at me every two seconds and I can focus heal more effectively. Figured I'd put it out there for anyone else having a similar issue.
Granted it's a little less viable with the whole muted f2p thing
1250ish hours but I still enjoyed the video, im gonna send this to my friends that have been trying to get into tf2 but cant cause of the jank.
I have 300 hours in tf2 and im still gonna watch it.
great video, i will forwards this to friends getting into the game
There is a toggle in the settings that “Force killbinds” you when you switch class when you’re not in spawn. 6:23
Hats off to the 5 others who were probably playing btd6 while watching this.
6:17 pov, you're on the opposite team
As a TF2 noob with 3000+ hours of expierence, I aprove this tutorial.
I have 2 hours on tf2 and i found this video very helpful
Broooo where were you when I started playing tf2 T^T
Also, really good video, I learned a lot of new things while watching this video.
18:20 ror2 theme, feelsgoodman
Sorry I had a stroke and a flashback to 2014 btd battles when I heard BTD music
yeah i definitely need this after 6000 hours, thanks
Been playing since day one. Watched this anyway.
I have almost 1,300 hours in this game and didn't know you could select a class by pressing their corresponding number on the keyboard until watching this video, stupid doesn't even begin to describe how I feel
Very well made, I would recommend this video to someone who is new. A follow-up would be nice.
The bloons music is killing me 😂
decided to watch this after an engi told a medic to not uber me because i just bounce around and the medic accidentally did it again and began apologizing profusely ( i have no idea how to play and it was my first time playing in a public match )
12:51 that was sick
I thought your name sounded familiar in that PUG yesterday, good game and good video
fantastic video, i only disagree with a few points, due to teleporters facilitating everyone's (including medics) uptime and being a part of engies kit (furthermore a level 2 sentry gun is more powerful than any damage dealing class assuming you are within its range) therefore I dont think medic is the undisputed best class in the game.
also the vaccinator is stronger than stock due to immediate impact and death prevention in many engagements from its quick ubers
gonna send this to friends that im bringing to the game
I know I'm really late to the party but some in depth guides and other beginner guides would be so kickass to see from you man! The #fixtf2 made me pick up the game again and I realized how little I know lol.
Everybody in this chat has 2000+ hours, including myself. *Open Canes box combo*
2:06 I'm a new player but still, this is bad for using the force-a-nature as scout as it wastes ammo when KB jumping as when you reload the force-a-nature, you get rid of both rounds and replace them, regardless of how many you fired
Like the btd6 music in the background😂
I've started to use the shotgun with the heavy again and its really nice to shoot on the move
Since im a 700+ hour player, i think i still have some misses and flaws in my play. So ima enjoy this with tea and notes
Bloons music! Love it
As a person with 7.5 hours in TF2 I shall learn for this video
Phone drops
“Please don’t be cracked”
The phone: 1:37
Anyone have the time stamp for i want you to spycheck? I wanted to save it for later but now cant find it. Thanks
16:26
@@scarybroccoli thanks king!
When playing soldier. Target the enemy's feet. It will deal more damage