@@jackdaone6469 workers ignore collision when going to a mineral patch. this isn't a glitch and is a design feature so that they don't block each other going to the mineral patches. The glitch part is that you can send them to a mineral patch, then I believe you queue a ton of move commands to the vespene gas geyser and it glitches them, making them still ignore collision even though they aren't mining minerals anymore.
SCVs are probably the best worker unit for FIGHTING, because they have 60hp and slightly larger attack speed. But pretty sure they're all equally good for getting minerals/gas. Edit: They're also able to repair each other
@@Gloom_Shroom_Gaming Actually I think they may be a bit weaker when getting minerals/gas, since they have lower accelerations than the other workers if my memories are correct.
AND REMEMBER ALL WORKERS(AND YES, THE SCV) DEALS "NORMAL" DAMAGE. Which means it suffers no damage penalty regardless of unit size category. So it will always deal the full 5 damage! The only thing that can protect you is armor upgrades.
@@phaenon4217 He was banned out of Arti's streams probably lol, then during Ban/Unban they chose to keep him banned for missing brain cells. This is only a legend.
@@komemiute There is this one video of him completely raging out because he lost to someone on ladder because his opponent used this trick on him, that audio cue in this video was just the beginning of him starting to freak out over it lol. I'm glad Stu also appreciates a good Artosis Rage Session.
No kidding. When I was a boy I want to write out a grand force of 120 hydralisks and sent it up to attack Duke‘s camp in one of the early Zerg missions. He had some siege tanks in bunkers on the Cliff but I figured by numbers would help with getting past that. I lost the entire force and had to restart the mission.
@@Mortablunt It is the mission when you protect the Chrysalis in Char against White Terran right? The ramp fcked me up so much I switch to a shit ton of mutalisks instead and even then those stim pack marines almost melt them all.
@@nguyenphamthanhgiang8951 Probably is. i got my copy of Starcraft somewhere if I really wanted to check. I found the trick was to spawn about 24 mutalisks, run in to kill something, and then retreat while their regeneration brought them back to fighting strength. Do that to clear a landing zone, kill the missile turrets, and then use overlords to drop in a ton of zerglings to kill the tanks, which can't hit them up close in seige mode. And then roll in simultaneously from the lower region with hydralisks on one side and mutalisks on the other.
@@Mortablunt lol i tried to do that too but with zerglings, i was forced to use droplords and mutalisks which i didnt like cause they didn't feel swarmy XD
It’s just like Kamikaze unit in WW II 🇯🇵 . US Navy would have been completely wipe out if there were 1000 or 10,000 Kazmikaze attacking together at once 💥 , world history would change dramatically 🌏 . This “ scourge VS. Battlecruisers “ is the another proof that suicide bombers are always super scary shits . 😱
You make really fun content! I’ve been enjoying all of your speed runs and skirmish videos too. I’d love to see you break Tiberian Sun’s campaign if that’s possible!
@@anjhindul SCVs while moving were using several "fields". One should would only target maybe 1/3 of them. What would be interesting is 2 Archons vs these SCVs. Due to their range, Archons might actually have flawless victory.
The carriers would still have probably won, but I feel like the overwhelming margin was mainly cause of the attack-moved scourges going after the interceptors stead of carriers themselves
Well, if I remember the damage correctly, it takes six scourge to destroy one carrier maybe add two more if upgrades are involved so if all six scourge are tied up with the interceptors they won't even touch the carrier.
This has to be the first time where I got 90% of my guesses correctly. The only ones that caught me off guard was the Mutas vs Scourge and I busted on Ghosts vs Dragoons. Other than that, I'm really happy with my guesses.
best episode so far, instead of straight matchups where there's none, gimmicky and to the point about the engagements. AND I KNEW I WAS RIGHT ABOUT THE PROTOSS ARMY FORMATION (and the abilities helped alot)
Great video! I get so excited when I see a new one! suggestion: you could do some fights with heroic units, or mirror battles like tvt, or zvz, or pvp.
The zealots could have won against the lurkers with some micro, you can already tell they were starting to overwhelm the lurkers a bit. Have one of the zealot groups go in one direction away from the lurkers and have the next wave instead go the opposite direction, that way the impale attack is going to the right/left of the ramp and not straight down the center, which will cause even more zealots to survive the climb. Then, there will be to many in a circle for lurkers to kill
The lightning round shows exactly why Mutas ruled the roost in Brood War and why Devourers aren't needed. The fight between the basic units also shows how Zealots don't scale as well as Lings and Marines in the late game due to lacking an attack speed upgrade. The last fight showcases why Protoss are feared for their spells more so than the raw stats of their units.
@@arivald6677 But if Blizzard viewed it as cheating, yet also did nothing about it to patch it, where's the standard? Because SCV rushes were something that people did all the way back in the original SC1 some even thinking it wouldn't have worked because they saw it as a fucking joke. Someone even got annoyed at the commonly used Zerg rush tactic and they probably even saw that as cheating.
@@cursedhawkins1305 Its not rush itself that's the problem. Its all about bug using. Those SCV are stacked so they attack all at once and go through any obstacles. They are basically Mutalisks at this point.
Okay, so here is a nice idea for next videos: how about Hero Brawl? There a lot of Hero units (most of them are basically the superior variants of their originals, although there are some unique Heroes like Infested Kerrigan), so you can make them fight. For example, I'd love to see Marine Raynor beating the crap out of Ghost Kerrigan :)
Honestly i feel like the scourge wouldve won again the mutas if they had been spaced out better. When they clump up like that in mass, a lot of them die for nothing
For those who still don't understand how the SCV won, see the Zealots running around behind the front line while the SCVs overlapped on each other? So it's like nearly 100 SCV attacking at the same time while only a dozen zealots take turn attacking in the front line.
Glad SCV won (albeit banned technique) lol. Lore-wise, it makes no sense why SCV should be any weaker than a zealot. SCV is essentially a powered suit (mech?) that has laser cutter to break freaking crystals. A laser as powerful as this should be as dangerous as any weapon that can be reasonably wielded by infantry, even Protoss.
To be fair, a clunky mech suit meant for construction and mining would struggle to fight an agile Protoss warrior with Psi-blades that could easily cut through the suit and avoid attacks
The scouts work great with carriers. Even with the scouts that much ahead and the carriers only helping them at the last second when half the scout forces were wiped out. But if carriers and scouts attack the zerg at the same time the results would be much better for the protoss.
The 100 SCVs fused into an Archon
100 SCVs vs 1 Archon
🤣🤣
Wtf😂
100 scvs vs 100 zealots? What? *sees mineral fields* Oh yeah, it's time to abuse some glitches
What’s the glitch?
@@jackdaone6469 workers ignore collision when going to a mineral patch. this isn't a glitch and is a design feature so that they don't block each other going to the mineral patches. The glitch part is that you can send them to a mineral patch, then I believe you queue a ton of move commands to the vespene gas geyser and it glitches them, making them still ignore collision even though they aren't mining minerals anymore.
So they patched it? Cause there’s no way you can ban it unless it’s patched.
@@celticjordan1 it's banned from tournaments not in game
Fun fact: SCVs have less attack range than that of Probes and Drones but attack slightly faster.
and more hp
SCVs are probably the best worker unit for FIGHTING, because they have 60hp and slightly larger attack speed.
But pretty sure they're all equally good for getting minerals/gas.
Edit: They're also able to repair each other
@@Gloom_Shroom_Gaming Actually I think they may be a bit weaker when getting minerals/gas, since they have lower accelerations than the other workers if my memories are correct.
AND REMEMBER ALL WORKERS(AND YES, THE SCV) DEALS "NORMAL" DAMAGE. Which means it suffers no damage penalty regardless of unit size category. So it will always deal the full 5 damage! The only thing that can protect you is armor upgrades.
@@Gloom_Shroom_Gamingyeah scvs are slowest miners
"That is literally cheating"
-some angry terran streamer
Love artosis
"That other terran player whose nickname evokes extreme speed would have won anyway"
- some angry terran streamer's commenter
@Booby Belly u mad
@@phaenon4217 He was banned out of Arti's streams probably lol, then during Ban/Unban they chose to keep him banned for missing brain cells. This is only a legend.
the fact that i was there live when it happened rofl , everyone knows that shit is cheating
Loved the Artosis comment about the SCV drill, I got that reference lol.
I didn't... What's up with that?
@@komemiute There is this one video of him completely raging out because he lost to someone on ladder because his opponent used this trick on him, that audio cue in this video was just the beginning of him starting to freak out over it lol. I'm glad Stu also appreciates a good Artosis Rage Session.
@@skyvipers Rofl! Brilliant, will check.
00:36 Hmmm... Forbidden technique huh?
I call for a rematch with the ultralisks!
I agree with you General. This needs a rematch.
Plot twist. Uses SC2 ultras instead.
@@lancelindlelee7256 if sc1 ultralisk had splash damage it would be unstoppable Lol
@@lancelindlelee7256 Double plot twist. Uses SC2 SCVs as well.
@@lancelindlelee7256 splashhhhh
Hmm yes, the ramp, the greatest enemy of any unit in Sc1.
No kidding. When I was a boy I want to write out a grand force of 120 hydralisks and sent it up to attack Duke‘s camp in one of the early Zerg missions. He had some siege tanks in bunkers on the Cliff but I figured by numbers would help with getting past that. I lost the entire force and had to restart the mission.
@@Mortablunt It is the mission when you protect the Chrysalis in Char against White Terran right? The ramp fcked me up so much I switch to a shit ton of mutalisks instead and even then those stim pack marines almost melt them all.
@@nguyenphamthanhgiang8951 Probably is. i got my copy of Starcraft somewhere if I really wanted to check. I found the trick was to spawn about 24 mutalisks, run in to kill something, and then retreat while their regeneration brought them back to fighting strength. Do that to clear a landing zone, kill the missile turrets, and then use overlords to drop in a ton of zerglings to kill the tanks, which can't hit them up close in seige mode. And then roll in simultaneously from the lower region with hydralisks on one side and mutalisks on the other.
@@Mortablunt lol i tried to do that too but with zerglings, i was forced to use droplords and mutalisks which i didnt like cause they didn't feel swarmy XD
Those dragoons against ghosts gave a whole new meaning to the phrase "more stuff beats less stuff"...
The lurker fight truly showed the most powerful enemy of any SC player: pathing.
"Systems functional"
"Scourge Vs. Battlecruisers"
I remember this mission from Heart of the Swarm
It’s just like Kamikaze unit in WW II 🇯🇵 . US Navy would have been completely wipe out if there were 1000 or 10,000 Kazmikaze attacking together at once 💥 , world history would change dramatically 🌏 . This “ scourge VS. Battlecruisers “ is the another proof that suicide bombers are always super scary shits . 😱
that ramp sure would be slippery with blood..
Lol, the three zealots on the flank at 7:40 be like:
"WE CANNOT HOLD!"
No way the marines were losing, range advantage too good.
6:59 "Where'd you study tactics, boy?"
Unthinkable.
Is the Nral weeb fandom also here? Amusing.
You make really fun content! I’ve been enjoying all of your speed runs and skirmish videos too. I’d love to see you break Tiberian Sun’s campaign if that’s possible!
Jup!
Yup!
I wanna to it some day but I think there's a chance that there will be a Remastered version, so I'm doing some other stuff first!
@@StuGames Sounds okay for me :D
@@StuGames I can work with that!
Wow, who knew that mineral-walking SCVs were the most devastating weapon in the Terran arsenal
who would win, 200 mineral walking SCVS, or ONE Reaver scaraby-boi?
@@EMDakka or 1 siege tank, or 1 ultralisk...
@@anjhindul sc1 ultralisk would lose.
@@anjhindul SCVs while moving were using several "fields". One should would only target maybe 1/3 of them.
What would be interesting is 2 Archons vs these SCVs. Due to their range, Archons might actually have flawless victory.
The carriers would still have probably won, but I feel like the overwhelming margin was mainly cause of the attack-moved scourges going after the interceptors stead of carriers themselves
Well, if I remember the damage correctly, it takes six scourge to destroy one carrier maybe add two more if upgrades are involved so if all six scourge are tied up with the interceptors they won't even touch the carrier.
1:45 - That FIGHT cue was right on time with wc2 soundtrack hahaha
I don't know why these are so fun to watch! Keep them coming!!
Lol the artosis "that is cheating" quote. Nice.
Best way to start a Sunday to wake up to this and watch it while eating breakfast.
Keep up the hard work
Omg. That ZvP fight (6) was epic!
Always nice to see zerg lose. Good call showing off the hax strats too.
Wasnt expecting to hear Artosis in this video🤣🤣🤣🤣🤣
This has to be the first time where I got 90% of my guesses correctly.
The only ones that caught me off guard was the Mutas vs Scourge and I busted on Ghosts vs Dragoons. Other than that, I'm really happy with my guesses.
Thanks so much for all your hard work making this amazing video
Loved the dragoons in the back in the final fight :D
It's good to know that 12 lurkers on a ramp is effectively unbeatable
best episode so far, instead of straight matchups where there's none, gimmicky and to the point about the engagements.
AND I KNEW I WAS RIGHT ABOUT THE PROTOSS ARMY FORMATION (and the abilities helped alot)
This is so satisfying. Man those cruisers stood no chance
the last battle was epic. like how it would really be in a war between the two races.
I can't breath everytime watching this series!
“It is a good day to die”
"when you know the reason why"
Love these SC1 videos. Keep it up!
All these scourge scenarios making me want some infested terran fights next video :)
These are awesome I love it keep up the great work
Great video! I get so excited when I see a new one! suggestion: you could do some fights with heroic units, or mirror battles like tvt, or zvz, or pvp.
god i love sc1 sound effect and OST
it bring all sweet memories back
There was no question at all that the marines were going to win the three way with lings and zealots.
The zealots could have won against the lurkers with some micro, you can already tell they were starting to overwhelm the lurkers a bit. Have one of the zealot groups go in one direction away from the lurkers and have the next wave instead go the opposite direction, that way the impale attack is going to the right/left of the ramp and not straight down the center, which will cause even more zealots to survive the climb. Then, there will be to many in a circle for lurkers to kill
Or with an other order like marines then zealots then zerglings or zealots then marines then zerglings.
the ultimate enemy... bad ai pathing
Wow! 1200 to 5 on lurkers! That was a lurkers wet dream though. 12 on one spot with a bottlenecked pass.
The lightning round shows exactly why Mutas ruled the roost in Brood War and why Devourers aren't needed. The fight between the basic units also shows how Zealots don't scale as well as Lings and Marines in the late game due to lacking an attack speed upgrade. The last fight showcases why Protoss are feared for their spells more so than the raw stats of their units.
9:39
Reaver be like: "Aighh, I'mma head back"
in korea they call SCVs Gundam for a reason xD
Cool videos!
Thanks for the video!
Wow this was a great collection!
Amazing, just amazing.
Thank you!
Warcraft 2 human ost when zerling attacks lurker makes me laught+feelings nostalgic 😀
SCV : Special Combat Vehicle
these are so fun to watch
That last fight was epic
Dark swarm VS aribter cloak and stasis
Loved WC2 music.
that first fight wasnt a glitch you mearly called for the ultra scv those others you could see? just his after images
Perfect Dinner content
9:42 - Reaver on the top - "Oh, fuck this shit!"
Something satisfying about this video
The ling blood on the ramp looks EXACTLY like MY wife's time of the month
Someone can explain to me how the "illegal SCV technique" actually works?
This kinda explains it and its also the source for Arto's quote: ua-cam.com/video/MQDunStj860/v-deo.html
legit shown in this video
need to clic on gas and shift attack move into the ground , u can use the pathing patterns to abuse it , it's an illegal drill
@@arivald6677 But if Blizzard viewed it as cheating, yet also did nothing about it to patch it, where's the standard? Because SCV rushes were something that people did all the way back in the original SC1 some even thinking it wouldn't have worked because they saw it as a fucking joke. Someone even got annoyed at the commonly used Zerg rush tactic and they probably even saw that as cheating.
@@cursedhawkins1305 Its not rush itself that's the problem. Its all about bug using. Those SCV are stacked so they attack all at once and go through any obstacles. They are basically Mutalisks at this point.
Okay, so here is a nice idea for next videos: how about Hero Brawl? There a lot of Hero units (most of them are basically the superior variants of their originals, although there are some unique Heroes like Infested Kerrigan), so you can make them fight. For example, I'd love to see Marine Raynor beating the crap out of Ghost Kerrigan :)
Anyone else think it is both adorable and classy how the Starcraft community has accepted the Carbot animations as canon?
Lol the dark swarms and carriers make that last fight even messier.
Always entertaining :D
With all 500 SCVs stacked like that if I remember correctly they do 8 damage so that'd be 4000 DPS.
100 full upgrade zealots VS 300 no upgrade zealots
This is like a starcraft lightshow
I wonder with Dragoons vs ghosts why not leave 1 nuke to drop it on Dragoons that are already attacking command centers.
Honestly i feel like the scourge wouldve won again the mutas if they had been spaced out better. When they clump up like that in mass, a lot of them die for nothing
Behind every nuclear launch is just a man.
Gosh, this is hilarious. It's more entertaining than football or else.
Mutas and Rines remain so OP, it's great!
Me: there is no fucking way an equal amount of scvs win against zealots
*Starts heading towards minerals*
Me: oh. Right. Of course
Ah yes, the canon SCV
Honestly, I was expecting the zerg to roll the toss in the last round but I'm a total noob with SC1.
Aldaris: so you got mad bro?
STORM!
100 kills.
These remind me of those impossible scenarios
2:30 sir we got a deserter.
No he just lost his way 😅
Awesome!
fight 2: "ah yes... i almost forgot how janky sc1 pathing is"
Damn the zerg scourge really live fast and die young
For those who still don't understand how the SCV won, see the Zealots running around behind the front line while the SCVs overlapped on each other? So it's like nearly 100 SCV attacking at the same time while only a dozen zealots take turn attacking in the front line.
love the warcraft orc music
love the warcraft 2 music
Glad SCV won (albeit banned technique) lol. Lore-wise, it makes no sense why SCV should be any weaker than a zealot. SCV is essentially a powered suit (mech?) that has laser cutter to break freaking crystals. A laser as powerful as this should be as dangerous as any weapon that can be reasonably wielded by infantry, even Protoss.
Zealots have shields that should be able to repel the SCV welding things. Not
To be fair, a clunky mech suit meant for construction and mining would struggle to fight an agile Protoss warrior with Psi-blades that could easily cut through the suit and avoid attacks
Scvs would fare better against zerglings with the same exploit I'd say tho
Those maelstroms holy balls
What an awesome implementation!
Amazing!!!!!! 👌👌👌
Finally, Protoss got some victory.
Thats i think a first. anytime i see "player controlled" im like "oh instant win show off time" lol was refreshing to see the dragoons win that one
I love the warcraft 2 OST!
Now I know that, I just Can use SCV's against Any Zealots attacking my base
The scouts work great with carriers. Even with the scouts that much ahead and the carriers only helping them at the last second when half the scout forces were wiped out. But if carriers and scouts attack the zerg at the same time the results would be much better for the protoss.
Ооо да,наконец-то новый видос)))
This is cool but Warcraft II music on this makes it priceless.
i wish only 20 scv's are stacked that would've been fair
I love WC soundtracks :)
I would like to see fights where units are mixed all over not wave by wave.
Wow i can't imagine how long you've taken to make this
SCV: So you run out of marines, huh? No problem.
Amazing warcraft 2 themes
Would you actually kill a cartoon zergling?
oh, a good old lurker-burger