Don't Miss These Top Tips That Will Change Your City Forever!

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  • Опубліковано 30 вер 2024
  • Grab a cuppa & enjoy these amazing top city tips! Biffalo Countea is here, so let's go! Enjoy😀
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КОМЕНТАРІ • 232

  • @Zutanni
    @Zutanni Рік тому +107

    @9:40 if you set the tress to different styles you can select different alder trees so they can be at different growth stages instead of all of the farms being at the same growth stage.

  • @mies1mies
    @mies1mies Рік тому +10

    please can you build a monorail line and a cabelcar line

  • @nowillnoway
    @nowillnoway Рік тому +3

    @31:44 are the two different spawn points being used to 'receive' one type of mail truck, and 'dispatch' the other? Regardless, it looks like that asset has doors on both sides, more or less opposite each other, so maybe set one of the spawns to the other side of the building? If they're being used as a send/receive on the separate points, you could maybe have it set so it appears as though the depot has a 'drive-thru' set up - they come in one side, drive out the other.

    • @bobblebardsley
      @bobblebardsley Рік тому

      Yes, if you look one is a 'spawn' point and the other is an 'unspawn' point (the buttons on the right of the dialog box) so that's equivalent to dispatch & receiving as you said. 👍

  • @Shinare73
    @Shinare73 Рік тому +23

    Hey biffa for your forestry would it look good if you changed one of your plantations to cedar but then use Bob to change the cedar trees to bigger alder trees? Then it would look like different stages of growth.

    • @JacksonOwex
      @JacksonOwex Рік тому +1

      I WAS beaten to it! Tree farms always have areas that are at different growth stages.

  • @Strwbrry_Mlk
    @Strwbrry_Mlk Рік тому +53

    Biffa I think you should change the road you used in the forestry area to something without a median! It will probably cause heaps of traffic problems in the future with trucks not being able to cross the road.
    Also you should add a post office into Snakus Square! Those poor people have to travel ages to get the post lol

    • @heygek2769
      @heygek2769 Рік тому +1

      It's also has very narrow lanes, which i don't like especially in industrial areas. All those big trucks just bumping their wheels up against/over the median.

  • @juliahenriques210
    @juliahenriques210 Рік тому +10

    Different themes will be awsome. Maybe so with some building packs, like Japan, 20th Century Modern, the medieval hoodhouses you've used in Blightea, not to mention the true skyscrapers that are dropping now. There's also some amazing Arab stuff on the workshop. So many themes, so little time to build with them all.

  • @vincentking2552
    @vincentking2552 Рік тому +30

    "Alder Arboretum" could be a great name for that area. Also, on tree farms, you'd have trees growing in yearly batches. Like crop rotation, so have one section with saplings, one as slightly older, and keep doing this taller and taller.
    If you just grow a huge batch of sapling, you'd be awaiting a good four\five years for a tree to big enough for use. If that makes sense. :)

    • @DeanShirley818
      @DeanShirley818 Рік тому +4

      "The Arborteaum"

    • @kaltaron1284
      @kaltaron1284 Рік тому +3

      If we use Adder instead of Alder, we would also have the snake reference checked.

    • @JacksonOwex
      @JacksonOwex Рік тому +1

      @@kaltaron1284 "Adder's Arborteaum" perhaps?! Adder perhaps being the name of the family that started/owns the farms.
      I REALLY wish I could tag more than one person and it would work!

    • @JacksonOwex
      @JacksonOwex Рік тому

      @@DeanShirley818 Since I took your name and stuck it with the other persons idea I should tag you as well!

    • @kaltaron1284
      @kaltaron1284 Рік тому

      @@JacksonOwex Sounds perfect.
      No idea on the tagging though.

  • @GaryFerrao
    @GaryFerrao Рік тому +9

    aww Biffa don't delete the trees under your plantations. they affect the "forest area" resource so now the plantations may be producing less than optimal.

    • @Tim_van_de_Leur
      @Tim_van_de_Leur Рік тому

      could remove the trees from the plantation asset using BOB. then only show handplaced trees only

  • @Dethflash
    @Dethflash Рік тому +13

    Once the city had grown larger, Biffa you need to add the ship building unique factory. There just so much nice bay area, there needs to be a ocean side industrial port district eventually.

  • @bobblebardsley
    @bobblebardsley Рік тому +3

    I know you're not there yet but the episode where you add an airport and name your airline Biffalo Wings is gonna make my whole year 😛

  • @thesheq5023
    @thesheq5023 Рік тому +6

    fun fact you can bob away all the trees from the tree plantation but itll still function as a tree plantation. then you can make scenes and add a variety of trees

  • @rachelgilbert3164
    @rachelgilbert3164 Рік тому +2

    Biffa's ideal landscaping = NO GRASS. ANYWHERE. 😝 Love how this city is turning out, though!

  • @thedonutman92
    @thedonutman92 Рік тому +7

    Hi Biffa, could you change the assets in the cargo train station from containers to wooden logs? That would match the forestry aesthetic really well!

  • @jupamoers
    @jupamoers Рік тому +7

    I like super duper long episodes like this one^^
    Your normal length episodes are done way too fast, so maybe try these longer ones for a while. See how popular they are^^

    • @macsound
      @macsound Рік тому +1

      I think some of it is also the over-editing. I like listening and watching Biffa hemm and haw about fixing little things instead of just zipping through.

  • @code_sleep_live
    @code_sleep_live Рік тому +2

    Biffa you can add some mercury props to the regular post office using bob and use them as well so that we get some variety

  • @StarShadowPrimal
    @StarShadowPrimal Рік тому +2

    I wish the game had a way of handling a few specific companies that feel more realistic than the current broad industries. Maybe when you meet certain requirements, you get notices that different companies (say this Mercury delivery company in this example) who want to open a branch office in your city. You then place a location for them that they pay for instead of you (treated like you are issuing a permit instead of building it for them) and they run their business there. You get tax income instead of direct income, and it's more cooperative as opposed to the existing state-owned monopolies already in the game. The better they do in your city, the more they upgrade, request new storefronts in different areas, request to build specialized facilities (such as a sorting center for Mercury) maybe with ship/rail/air access depending on the company, and finally a unique worldwide HQ. Each could have different benefits, and could even add some events that would give some cost/benefit decisions.

  • @Geert.Van.Boxelaer
    @Geert.Van.Boxelaer Рік тому +2

    *Curves the road back and forth to ease the climb
    *Sets the elevation of the whole curving road to the same level
    Oh, Biffa :D

  • @trainformerd4134
    @trainformerd4134 Рік тому +3

    Biffa u probably need a highway exit interchange because there is only one entrance and exit to the city

  • @Warren_L.
    @Warren_L. Рік тому +3

    @31:54 You've got two Post spawn points because one is set to "spawn" and one is set to "unspawn". You can set the first to do both, and delete the second point. You can also just align both of them, as you did, but my OCD thinks the first way is "cleaner"! 🙂

    • @shaneintheuk2026
      @shaneintheuk2026 Рік тому

      I was just going to say the same thing. I like to use different entrances for spawning and despawning when the building has multiple loading bays.

  • @violettiplady3113
    @violettiplady3113 Рік тому +2

    Can you please name the forest area Thomas and friends logging

  • @MovieManiac736
    @MovieManiac736 Рік тому +4

    Biffa a mountain logging cabin would look awesome. Also maybe some logging equipment around it and some logs,around cargo terminal also.

  • @bow-tiedengineer4453
    @bow-tiedengineer4453 Рік тому +1

    With the Thomas reference, I feel obliged to let you know there's actually a really good Thomas the Tank Engine asset for Cities Skylines to add Thomas with Annie and Clarabel to the available passenger trains, either with the TV style face or with a regular smoke box. I think you should add the asset to your city, never address it, and see what happens when Thomas randomly shows up in the background.

  • @TippsAglore
    @TippsAglore Рік тому +4

    Biffa, you keep on being one of my longest subscribed content creator’s, still keep me interested after many many years. Good job mate

  • @jvit4245
    @jvit4245 Рік тому +2

    Vermont Woodlands could become the Vermont Teambers. I really like Vermont because it means Green Mountain.
    I can respect a Furniture and Paper factory, but an island county ABSOLUTELY needs a Lemonade factory. Once you install a designated beach destination that will be the industry of choice!

  • @FelipeFV91
    @FelipeFV91 Рік тому +4

    Hey Biffa! I think what happened around the 25:00 mark is that you’re using the decals that are meant to be used with either Parking Lot Roads or BIG’s Parking Lots. BIG’s comes with a clipping remover for removing the clipping when you want to use them outside the roads. You could also try to turn on prop snapping and raising the parking lot decal over the concrete brush? Maybe that helps.
    I love your content and have applied so much of stuff I learned from you on my cities! Big cheers from Brazil!

  • @legojenn
    @legojenn Рік тому +2

    In Canada, and I assume in the US as well, the post office is often one of the largest city-centre buildings in large towns or small cities. They're often used by multiple federal government agencies as a single service point. It's too bad that there isn't a central post office asset.

  • @aytoeru
    @aytoeru Рік тому +1

    26:18 the parking spaces are on the wrog side of the road... if you look closely you'll see wheel tracks

  • @mikeb359
    @mikeb359 Рік тому +1

    I think your issue with placing parking spaces is that you are placing on grass. Try putting down asphalt and then parking spaces.

  • @valokraken2293
    @valokraken2293 Рік тому +3

    Hello Biffa! If I may be so bold to give a suggestion? Would it be interesting to try to find a map that has been made as difficult as possible, for example tiny mountaneous islands far apart, where you have to reach population goals using the soil available to expand the islands to fit the people in. That could be a challenging mini series when you have the time.

  • @eyetok_alot
    @eyetok_alot Рік тому +1

    the typ of houses on an island (like manhattan) can be 2 sided, the highrise office cluster, but realy realy fill it up, almost overdo it, and right next to it, the 19 century original city build, old appartment buildings like in the serie friends

  • @LunaticTheNick
    @LunaticTheNick Рік тому +2

    The Thomas the tank engine skit made me eject my tea from my nose 😂

  • @Haganu
    @Haganu Рік тому +2

    48:36 it would be really cool to change some of that parking lot to be more like a truck stop instead. With some truck props and such. I think that would make the industrial area feel just that bit more alive.

  • @gwenb2975
    @gwenb2975 Рік тому +5

    mane the woodland inustry erea :vermond thealeaf

  • @neate7991
    @neate7991 Рік тому +2

    For your england based map, you should have a look at the magic roundabout in Swindon .... it will blow your mind

    • @frawa1530
      @frawa1530 Рік тому

      he rebuilt it 3 years ago ;)

  • @Tim_van_de_Leur
    @Tim_van_de_Leur Рік тому +2

    3:33 You could use BOB to set probability of spawning lower and divide the 100% between tree types

  • @cbcowart933
    @cbcowart933 Рік тому +1

    >>>NOTE

  • @nzallround4723
    @nzallround4723 Рік тому +1

    I love your video's but the only thing that dose annoy me is you and ccp thinking anything over 5% is bad as a track driver traveling over 30% incline 11% is completely normal. In a foresty area it only gets worse but trucks still do it.
    Also theres no way the line hual trucks would use the same door as the town trucks in a big city in a small town yes that is why ypu had two spawn points big trucks need the best door small ones can have the back door

  • @joycescott717
    @joycescott717 Рік тому +1

    For your tree industrial air instead of Vermont Woodland perhaps Vernon Woodlend this way it sounds more British and fancy like who am I kidding I'm from the south I want to know what I'm talking about

  • @robnordli
    @robnordli Рік тому +1

    Aborter favorite in the game. The Mercury post offices. I have them everywhere in my city🤣🤣 but hope you soon reach Big city so you can buy another tile and get another way out of the city.

  • @GutnarmEVE
    @GutnarmEVE Рік тому +1

    "let's make sure we follow the terrain" - literally 2min later: "perfect, we can just wall that up, let's move on" 😅👌

  • @heavyarms55
    @heavyarms55 Рік тому +1

    You made the Thomas the Tank engine joke but there actually are a bunch of those assets in the workshop. I've seen at least 4 or 5 different characters from that show as train assets you can get.

  • @towelie62
    @towelie62 Рік тому +1

    The more I watch this serie, the more I'm thinking this downtown could have been a Millenium Falcon shape 😅

  • @amdkillaplays
    @amdkillaplays Рік тому +1

    Ever since you named the farming empire, all I can see is the Millennium Falcon where your highway curves around your city

  • @JacksonOwex
    @JacksonOwex Рік тому +1

    Not sure if others have said(or will also say) this but maybe you could have a couple different heights for your farms so they aren't all the same.

  • @fantasticmio
    @fantasticmio Рік тому +1

    I just noticed that the main part of your city kind of looks like the Millennium Falcon

  • @normandrioux2529
    @normandrioux2529 Рік тому +1

    Hey Biffa, why you keep the rural road ?
    Would changing these rural roads in town increase the land value?

  • @mikeb359
    @mikeb359 Рік тому +1

    Everytime i add a cargo train station its like moths to a flame. Traffic backs up and i have to figure how to divert traffic.

  • @blackineese
    @blackineese Рік тому +1

    Anyone else watching him putting a train cargo next to a storage with junctions close together and waiting for the traffic to explode? lol

  • @TerryTags
    @TerryTags Рік тому +1

    Okay, off topic ... why does the "Thomas The Tank Engine" theme song slap so HARD??

  • @corey6129
    @corey6129 Рік тому +1

    If you switch the trees to a different type then go into Bob you could change the tree to an alder that was bigger that way you could have mature trees as well as new trees.

  • @SpaceyO2
    @SpaceyO2 Рік тому +1

    Is it just me, or does the populated area of Biffalo Countea look like the Millennium Falcon?

  • @ddayreal
    @ddayreal Рік тому +1

    26:00 you placed parking spots in front of a loading bay door, please switch the parking to the other side ❌

  • @oliverfallon4288
    @oliverfallon4288 Рік тому +1

    very convenient how the trucks smash through the glass and into the entrance. not sure why you moved it :D

  • @MEGAME985
    @MEGAME985 Рік тому +1

    With removing the trees underneath the plantations won't it cut into the production of the fields?

  • @teekayfourtwoone4686
    @teekayfourtwoone4686 Рік тому +1

    45:10 When you deleted the underlying trees, did it kill the production of from the Tree Plantations?

  • @noahkohn9350
    @noahkohn9350 Рік тому +2

    The two span points for post in the sorting facility allow you to have inter-city trucks (the bigger ones you picked) and the ones that deliver to the various post offices (the smaller ones you picked) to spawn at different locations at the building. I bet the post offices have the same option. You could pick the smallest trucks to be the post vehicles for just in town delivery/pickup.

  • @mcwolfbeast
    @mcwolfbeast Рік тому +1

    Famous last words: "I should stop fiddling with that..." ;)

  • @bow-tiedengineer4453
    @bow-tiedengineer4453 Рік тому +2

    I think you should take advantage of the three different types of forestry trees to have three different ages of tree. Leave one as the 5m trees, but then set the other two to be some of the taller trees, and make it look like different sections were planted at different times.

  • @MrCalland
    @MrCalland Рік тому +1

    Honestly the forestry trucks and that should handle steep muddy roads as they do in real life

  • @mariochartrand3308
    @mariochartrand3308 Рік тому +1

    "Mommy, why does the letter from grandma smell like fish?" 😄

  • @eyetok_alot
    @eyetok_alot Рік тому +1

    what brand of tea kermit is drinking ? legend or lipton ?

  • @PeacockEarings
    @PeacockEarings Рік тому +1

    Biffa every time you zoom out I just see the Millennium Falcon

  • @charlo9518
    @charlo9518 Рік тому +1

    love the thomas the tank bit, surely there’s an asset for that you can add

  • @Commander.380
    @Commander.380 Рік тому +1

    Should do a luxury island…all super high end houses, shops, and so on…

  • @micheleb9501
    @micheleb9501 Рік тому +1

    Love the postal trucks. I'd recommend moving the spawn points on all the industry buildings so that trucks pull completely off the road. I've found that when I do that in my industry areas, the traffic doesn't get blocked by giant trucks turning into the building but staying on the road. Another great episode, as always!

  • @ddayreal
    @ddayreal Рік тому +1

    27:45 there’s a telephone pole in the middle of the parking lot ❌

  • @NicholasOrr
    @NicholasOrr Рік тому +1

    leaning hard into the title/thumbnail game :P
    As long as it is Biffa and Cities Skylines - I'll watch, no extra prompting required!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Рік тому +1

      It's the best way to get views on YT. Bad thumbs and titles are your enemy as a content creator. Not saying I've got it nailed, but working on it as much as I can! :-)

  • @sofi_mini_projects
    @sofi_mini_projects Рік тому +1

    Hey Biffa, I wonder if the dirt roads affect the happiness of the residents of the city?

  • @grahamsopp
    @grahamsopp Рік тому +1

    that's a nicely integrated forestry, it so often looks like a lump of trees dumped.
    how about intersection marking tool to put a fence both sides of the railway, so the lumberjacks don't kill themselves?

  • @nickbellomo3362
    @nickbellomo3362 Рік тому +1

    It might be good to upgrade the center town roads so mail trucks can pick up faster.

  • @therealkillerb7643
    @therealkillerb7643 Рік тому +1

    Please upgrade those dirt roads in the residential section!

  • @MrKristijanP
    @MrKristijanP Рік тому +1

    Snake related Voldemort Woodlands or Nagini Woodlands

  • @Uncledaz
    @Uncledaz Рік тому +1

    Why not change the other tree types to be different sizes of Alder ( instead of cedar or whatever) to have different areas with different stages of growth. Would seem more realistic.

    • @Uncledaz
      @Uncledaz Рік тому

      Oh someone else literally just commented this.

  • @Alligatchomp
    @Alligatchomp Рік тому +1

    make a mid evil island and there is a wall around the entire thing

  • @m99marine
    @m99marine Рік тому +1

    For the post office on the corner, with the little partking lot behind it, I think you should line that path with the same bushes that are in front of the building that is next to the path.

  • @Scoreface
    @Scoreface Рік тому +1

    i think the Train track behind the factories would look super good as a bridge going around the mountain where it is too steep for a normal track

    • @Tim_van_de_Leur
      @Tim_van_de_Leur Рік тому

      or some cobble stone retaining wall. Maybe the arched bridge he used in blightea on the wold, half sunken in the cliff would be awesome.

  • @callumwalker648
    @callumwalker648 Рік тому +1

    Would an idea for one island be a (super) futuristic theme, with a lot of different heights and future looking park's and monuments. It would be like adding a small town in real life to show off the future potential

  • @davidmicka4333
    @davidmicka4333 Рік тому +1

    lets get Thomas the tank engine model to the game!

  • @paulwilliams5228
    @paulwilliams5228 Рік тому +1

    The editing in the first 90 seconds *mwah*

  • @aoickle1
    @aoickle1 Рік тому +1

    Remember Factories can be outside the zone

  • @Marconius6
    @Marconius6 Рік тому +1

    Tree Anarchy (I think) seems to have a weird bug where it changes the scale of trees when you first select them from the palette; hence the tiny Alder. If you select it again it scales it properly.

  • @marcusdirk
    @marcusdirk Рік тому +1

    That train didn't derail - the rail de-trained!

  • @ObieVIP
    @ObieVIP Рік тому

    Hi Biffa, love your style. Just wanted to say the island where you built Vermont Woodlands is a section of the map developed by E6GSY, not SNAKUS. I would suggest "EGGsquisaTea Lumber"

  • @heavyarms55
    @heavyarms55 Рік тому +1

    Does that vehicle selector mod let you remove vanilla vehicles from the whole city? Or is there a better mod for that?
    There's just a handful of vanilla cars I really don't like. That hideous eye sore beetle, those weird chair-car things and a couple of others that just look like fisher price toys. They don't fit in like any build imo.

  • @kiddo8597
    @kiddo8597 Рік тому +1

    mate, we need football pitch!

  • @Yoarashi
    @Yoarashi Рік тому +1

    Lafayettea looks so nice now..!

  • @shadowcrawler
    @shadowcrawler Рік тому +1

    Hallo there Biffa,
    Love your series and would love to know how I can use the find it mod to put Houses down like you do. Unfortunately, every time I use it the house I put down disappear immediately no matter what I do.
    So I would love it if you can make a video perhaps on how and what mods to use in conjunction with the find it mod to make it work.

    • @jasonwill7085
      @jasonwill7085 Рік тому +1

      Must be placed on zoned area. Move it selection highlight turns from yellow to green when positioned correctly ;)

    • @shadowcrawler
      @shadowcrawler Рік тому

      @@jasonwill7085 Thank you

  • @SlodWick
    @SlodWick Рік тому +1

    Do you have to get to a certain level to introduce disaster preparations to the city? Might be worth looking into before the city gets too much larger (assuming you have them turned on, I suppose)

  • @brendotheoffendo
    @brendotheoffendo Рік тому

    29:11. The planter was too big and blocked the fire escape but maybe some bollards between the buildings, in line with hedge, to stop cars driving across the pavement between the carparks.

  • @stevespencer4563
    @stevespencer4563 Рік тому

    What you did was: 1) draw a curvy road respecting the topography; 2) place your fields and buildings; 3) modify the terrain to fit your needs. I believe that any farmer or ag company would:: 1) flatten the plat; 2) build straight roads; 3) place their fields and buildings; 4) make lots more money for having been so effiicient from the outset.

  • @grigorysanin2628
    @grigorysanin2628 Рік тому

    Biffa, my friend. Why are you putting 5 resources making buildings and put only ONE processing building? With this strategy you will never get good income from your industries.
    Guys, am I right?

  • @felixschrobenah3822
    @felixschrobenah3822 Рік тому +1

    I’m not your guy, buddy!

  • @genevamcauliffe6883
    @genevamcauliffe6883 Рік тому

    I know it's not a tea pun, but I think you should call that industry area Fish and Wood Chips because of the fishing and forestry industries there 😉 😄
    Last year I stopped playing CS to move on to other games and ended up dropping off watching your videos. Last week, I saw you in my subscriptions and had to check in on you again. It's cool to seen how much you've grown in your artistry both in the designing of your cities and the production of the videos! I've enjoyed watching your new uploads even though I haven't pick the game back up again 😋
    Thanks for reading and have a good weekend!

  • @666KoXz666
    @666KoXz666 Рік тому

    26:03 Why you almost always placing parking places over driving side of the parking lot road? There are 2 sides. One where cars driving and second where cars parking.. Place parkings on parking side please, Im mad about this.. :D You can flip road by network multi tool when you need parkings on other side. 31:53 proof

  • @DrakeGamer85
    @DrakeGamer85 Рік тому

    19:20 I like how Biffa feels sorry about this lorry driver, and they just throw it back in his face. BTW - why does the voice make me think of Cartman from South Park? 😆

  • @SiqueScarface
    @SiqueScarface Рік тому +2

    The forestry area is probably Alder Lake.

    • @ExperiencersInternational
      @ExperiencersInternational Рік тому

      probably one of the funniest jokes I've seen in a while (if you're referring to the heat from forest fires)

    • @SiqueScarface
      @SiqueScarface Рік тому +1

      @@ExperiencersInternational I was wondering how to include Inteal into the joke, but then thought otherwise.

    • @ExperiencersInternational
      @ExperiencersInternational Рік тому

      @@SiqueScarface you ought to of put that it's probably Ada Lovelace as well lol

  • @robv5299
    @robv5299 Рік тому

    Hey Biffa, when you did the parking for the Post building, you place the parking stalls on the wrong side of the road. I've noticed with that certain road the spaces go on the side with the lights.
    🤙☕

  • @georgethomas7814
    @georgethomas7814 Рік тому

    Odd to see you going back to Postal stuff. reinforce the idea that The plantation trees should be at different growth stages. These Skyline Cities always look beautiful but the seem to be very small. What appears to be 50k population is often under 11k. We have had these tips before this is not the only city you have added Postal services.

  • @Dolthra
    @Dolthra Рік тому

    Not sure when these videos were recorded or if you're referring to an issue that I'm not aware of, but realistic parking works with the Plazas and Promenades DLC walkable areas again.

  • @MB-ww5ej
    @MB-ww5ej Рік тому

    Given how many different Alder tree types were explored in the video my name suggestion for your forestry industry has to be ‘Ye Alder Tree Company’ with the slogan ‘The alder the better’.