I think you looked at the goods screen at the end wrong and cut back on way too much industry. Now instead of exporting 10.6k generic goods, they're importing 7.9k generic goods. They were exporting 22k total goods and importing 3.4k but now it's flipped to importing 10.2k and exporting 10.9k. The totals are more balanced but they're hardly producing any generic goods in their city.
Agreed, also the unemployment will increase dramatically, I would have altered 1 zone to offices and mixed match some others that would then consume the goods we were exporting , then add a train loop for industrial goods to cut truck , also there was little high density shops adding these around some of the residential facing its own road with a mix of small shops as well would reduce journey and increase consumption
I was just about to come and ask if I was looking at that wrong. It looked like the city went from exporting a bunch of stuff to not making anything and importing everything. Delete 75% of all industry and look 80% traffic now!
Came to say this. All that posh beach housing and private community. I bet Kevin, whom lives in the middle called Brad, the snobby guy who thinks his life is perfect because he inherited a beach house
The town I used to live in had a 4 lane road with turning lane (5lane) right off residential areas. Just turn right or turn left and boom, houses on left and right side
@@imo098765probably wouldn't affect property values that much in USA. people like having easy access to highways and don't really care about the noise or pollution.
I don’t understand why so many people play CS without taking looks into consideration. No cute villages. Tasteful market squares. Paths around the lake. No decorations. I build my city so that I can drive around in 1st person POV and think: yep, that’s how I would want to live. I also try to make everything somewhat realistic.
It would be amazing if you started a series similar to this but the opposite. Take huge cities with great traffic and show their unique ways of sorting traffic while having like 200K or more population!
Assuming you already know this Biffa- but for those who don't know (I discovered accidentally!), if you hold Ctrl and tap S repeatedly while doing Hugo There, you can apply it to individual directions rather than both sides of the road.
I have NEVER seen you fix a city where 100% of the traffic was in the city streets, with zero traffic on the highways, it looks so weird to see everything green coming into the city and then complete gridlock. (Haven't watched the whole fix yet but it looks like too many bus lanes, to me...)
I found I can run 4 train or ship cargo terminals side by side - the trick is to ensure the distance by road to each one is EXACTLY the same! Start with a common 4 lane road - split it into two 2 lane road then split those into 4 single lanes giving you four parallel roads. Prevent lane switching along the way and allow them to choose their lane at the start of the 4 lane road.
My first glance at the city noted how many T Intersections there are and few direct paths from one city area to another. I had guessed 13%, but it got down even below that. Go Biffa!
Wow, 10% was an accurate guess. Nice fix though i think you overdid the industry removal a tad. Given the demand i think office zones might be needed too
Biffa: Encounters a bizarre layout with no metro and only one crosstown thoroughfare. Also Biffa: Does nothing about the 3-lane highway into a 6-lane road connectors at the east end of the north side, promptly destroys a residential town beach for a 4-lane road and unleashes an unhappiness wave ☹️☹️☹️☹️☹️🌊
Instead of removing zoning near junctions you can use the Zone Adjusting Tool and change the priority and have the zoning on the side road. I think it looks just a bit better than a big hole in the buildings. Awesome video as always.
I really miss the scenarios were Biffa does viewer's cities, sure they get repetitive with the traffic fixes, but you know why they are great? You often get to see the bad mistakes in various forms that people commonly does! And each city is totally random, so I wish there were more of these like before.
I always wonder in those scenarios: The people sending them in must have deliberatly made the traffic bad no? I mean they have to know you to send the saves to you and it seems odd that they dont seem to know anything about the game. No mass transit, no road hierarchy, no lane mathematics. Or have they not even attempted to fix the traffic themselves?
Or maybe people just play the game? It's not like their entire city was poorly setup for zoning, half if not more was just too much junctions. Especially with despawning on, you can do a lot and still be successful in the game because of despawning. You could see in the beginning they were still making money, gaining civs, and have demands for each zoning. It's kinda a stick a band aid on it solution when the game doesn't punish you when you got despawning on. The person got to 80K like that. Plus you can watch people be good at something and not pickup the skills yourself. I'm sure there's plenty of people watching who may think "i'll do that next time" and when next time comes, they forget
@@ChaosEIC essentially RealCivilEngineer will make some terrible design decisions probably deliberately and likes to make thing horrible on purpose, but he also can make a very efficient system by putting two roundabouts adjacent to one another while placing an extended narrow loop to create a very strong zone with commercial around the rounabout and lots of industry along the long bit. Also sometimes it can be bad even if it starts out good
Biffa, for the area at 40:50 that you were working on, instead of putting 2 timed traffic lights that work on different times, you could set them both up where they time at the same time allowing more traffic to go through. I forget how to set it up, it has been awhile. Yumble has a video showing how he did it.....If I remember right, it's the one where he shows of the New Jersey left turn....I forget exactly what it's called, but that's the vid where I learned how to do that. Not sure if you ever saw it.
Could have put down a few commercial goods warehouses instead of the de-zoning. Instead of exporting everything, they would have been getting stored for use and cut down on deliveries. Always love the fixes!
With Transfer Manager mod. Looking at traffic issues I mostly notice that it's the game's horribly inefficient way of managing transfer offers or a mismatch between specialised and generic industry and commercial. What I still haven't figured is how to manage tourists. They just come and flood your city with cars; controlling their flow must be worse micro-managing than having straight forward production chains end export routes.
before i watched the video, i gave it a go myself. I wanted to see how i'd do on my own. I got a traffic flow of 84% (despawn off) and 140k residents. instead of dezoning the industry i zoned more commercial 😂 and put in rails for cargo to minimize the truck traffic. when i wanted to add public transport i was already at 83% traffic flow and was like meh, enough for today 😂🎉 loved to watch your version!
I'm not sure why people on your comments talk about "place the metro in loops". Sure it makes sense in SOME maps / places, but most of IRL metros are not loops - and in this map, point to point made much more sense then crossing point to point connecting lines.
It's not that they need to be in loops... that's very dependent on context, with loops being the right choice when there's something for them to loop around, and in-and-out lines being the right choice for moving things between areas spread out in a line. But Biffa's tendency to build very disjointed metro lines is like fingernails on blackboard... they may work in game, but it's just weird seeing passengers travelling hours out of their way (and through half a dozen transfers) to get between two points that they could have walked between in half an hour.
@@simongeard4824 True. I don't know it CS takes it into account but IRL in transport modelling, wd consider adding a transfer is felt like adding 10 minutes to the journey (plus the real time added by tghe transfer).
@@noefillon1749 It's just the inconvenience. I used to have an 80-90 minute bus trip every morning to get to work - but it was a direct bus, very nearly much door-to-door, so I could sleep most of the way, making up for the early start. I no longer live out that way, but I understand the trip now requires a transfer halfway, which would just make it that much more miserable.
Metros are grossly misused in this game and -imo- having all underground Metro is borderline cheating! I'd love to see a more realistic approach to Metro in a new future city build. Realistically underground Metros are incredibly expensive and take decades to complete so are usually a last resort for already congested large cities like London or Paris. We have one of the most impressive Metro systems in the UK where I live, spanning many tens of miles and seeing up to 30 million passengers per year, but the vast majority of it is at ground level, which is the absolute cheapest option as is probably why it's so successful as we have no inner city passenger train lines at all, just the Metro going in every possible direction. I'd love to see you build a city based around a ground-level Metro with only buses as a second transport option. Because the Metro would be the main mode of transport, trains are strictly off limits, with only one or two passenger train stations connected to the region for intercity trains. Anything goes for freight trains. The golden rules would be that the Metro must remain at ground level where at all possible, must be as level as possible - so embankments and cuttings must be used, tunnels should be avoided, and it only goes underground under the busy city center. And the biggest rule; *ALL* areas of the city; suburbs, industrial, even farms must be connected by Metro to a main hub in the city center! To keep things interesting, you're allowed one looping tram line and one point-to-point monorail.
I was more than a little surprised actually that you didn't go with dedicated turning lanes and such. Those main roads were really suffering with everyone in the left lane (why do C:S do that?). Overall a pretty good fix, that post-industrial land might have been a good place to fulfill the demand for offices, too.
"...yes we've removed all this industrial..." Well, that was a bit of a conceit. You may be exporting goods but the demand bar for Industry was off the scale. Kept like that, I wonder what might have happened to the population...
Feels odd to "fix" it by just hollowing out the industrial districts. There wasn't much to work with in the beginning, but seems like an odd way to handle it
When the make connection tool makes the metro tunnel look stupid in water, use move it to lower the 1st or 2nd node to height that looks good. Then use the set slope tool from the station to the node you edited. Repeat on the other bank of the river and also you can use the set slope tool to flatten the track between both banks of the river.
he also had a LOT of industry - it looked like maybe he ran into issues with goods not getting around the city, so he just kept building more industry rather than fixing traffic holdups.
You are truly a miracle worker!! What a resurrection! I can just imagine when it comes time to move house...you'll be setting up junctions with traffic controls based on cargo destination for all the movers, keeping them flowing in and out of the house seamlessly!
This is a series I keep coming back to. I love it so much! I would love to see you do this, but restarting the game after the showcase and respond to problems as they pop up. It might make for a more naturally flowing episode. That's a completely different process, as opposed to making things back up and then "untangling" the mess
Might be nice if after so many years people could understand that the traffic engine works on pure logic (line of site). It would help city design greatly without the need for mods.
I’d love to see a follow up video on that highway on the beach thing, heights and slopes, and the killing off industry at the end was unexpected and actually cut population by 2k… great improvements though
You've fallen in love with the vanilla "main road" mechanism for setting up your 'give way' signs - but keep in mind that Traffic Manager's function also adds dedicated turning lanes, whereas the vanilla doesn't. You'd have made your life much easier using TMPE!
Is it a coincidence that this premiere happens around the same time as the coronation? Anyways. Of course we all know to set our priorities right an have our kettles in standby.
In the TM:PE settings, you can remove all standard traffic lights with one click. You can also make all junctions use dedicated turning lanes where possible with one click
If you are tired of the comments of using mods to cheat, you can make a video where you explain and show how you don't cheat and so either you or the rest of your fans can just link to such a video if you are interested. Altough, you can just ignore them also. We who are familiar with your content know what you mean and your personal preferences regarding mods.
@@cj719521 True. Or they have no interest in pursuing it any further than an accusing comment. But an accusing comment is engagement in UA-cam's eyes. So that's positive at least.
@@cupofjoen Depends on the mods and your view of those mods. I play with mods, but still want achievements, so I guess that can be considered cheating, but I feel of all the categories in CS, traffic has among the highest amount of mods to combat it or make it tolerable.
@@naerbo19 grantmemoremoney is obviously one of those cheating mods. And I use it for a different purpose, it's a sandbox save. Also regarding achievements, I play on cracked CS that means I cheated in beginning anyway, but I still play fairly on non sandbox save. To Paradox, I promise I'll buy your game with my allowance money lol.
I guessed 15%. Way off. When you zoomed in at 3:24 I noticed that I had problems with those "bus lane roads" as well. They often only allow turning in one direction (as we can see, by looking at the "turn left" arrow), so citizens have to do all sorts of driving around to get where they want to go. Completely destroyed my moderately good traffic with those roads once too. Took a long time to fix all the intersections. Also, if you use those roads, don't forget to allow buses to turn right/left where needed as well. ;)
To be honest, I don't really understand why Biffa always builds metro systems like broken pieces. What I mean is he always draw lines from place A to place B, and another one from B to C, and another one from C to D, but instead he can just draw one line from A to D via B and C. If I were the cims in the game, I would have been extremely annoyed having to change train 2 times just for travelling across 4 stations.😮💨
@@BiffaPlaysCitiesSkylines i would like to see a experiment on that. if the experiment would conclude that it's only like ~5% decrease in efficiency i would suggest to do it the way daniel says since thats how they would build metros in real life
I know what you mean but if there is 3x as many passengers between A and B but not the rest, it is easier to adjust up the supply of metro between just A and B. Because you pay for empty metro too. I can see both sides, but it always depends on the circumstances.
diagnosis: use of system interchanges instead of service interchanges from the highway to the city causing needlessly circulating traffic. No public transport of note. Lack of local connectivity between areas means the collectors are the only routes and therefore overloaded. Compounded by a lack of walking paths between areas, forcing cims to drive and exacerbating the overload problems.
Another city that comes to Biffa without metro. Metro shouldn't be an after thought. Metro is an incredibly powerful tool when used properly. You can take a whole load of commuting traffic and shopping traffic off the road. It will make your traffic issues an order of magnitude less serious. Just make sure you include a whole bunch of walking options, so your population can reach the metro stations.
my first thoughts were the extreme lack of public transport for the 80k population, and basically what amounted to a completely failed attempt at some kind of road hierarchy
WHY DO YOU DO LOOPS? You need to do BOTH! Loops AND Point to Point! Either connect Loops with point to point connections, or make one Loop and add on point to point connections!
I'll never understand why youtube chooses to not send notifications for channels that are set to send notifications for all videos. But no worries! I'll find your videos anyway!
Just downloaded the pre-fix city, and hope to give it a go in the morning, but with the realtime mod active, will be interesting to see if it manages to hit 0% traffic flow
Just thinking aloud here: most cities cant afford a metro.. So here is a challenge: You do a city traffic fix where only busses and taxis are available and limited train.
While watching I was wondering how much work it would be and how good it would work if you don't let any traffic cross anywhere but instead made all the on and off stuff underground. So if you come up to a T crossing and you want to go right, you go underground before the crossing, under the road and merge, completely keeping the crossing clear.
Is it better to have 2 lines connecting 3 stations with 2 stations for each line, the one in the center where they switch, or 1 line connecting all three stations? The metro line you used to connect the north and south sides of the river.
Having a continuous line cuts out the transfer. It would seem that that transfer only adds inconvenience for the Cims, without affecting the throughput (since transit vehicles have quite long dwell times at stations in C:SL). But I don't know if Cims have a maximum number of lines that they can use in one trip, or if having more transfers in a transit trip can make it less attractive than driving. So I would always make my lines as continuous as possible.
Biffa you did an amazing job on the city considering where the percentage was as I said before in the past you are a true master and artist at this game. Also sorry I haven't been around commenting much on any of your videos because I have been dealing with some personal health issues which is kept me preoccupied and away from the game. But for the record I have been watching your videos and give them a thumbs up because you more than well deserve it because you're a true master at it. God bless to you sir and your entire family for you're a good soul and a person that deserves much happiness.
I have 1x 15 highway lanes, 1x 16 highway lanes and 2x 18 highway lanes. Now i need to fix traffic inside my city and do something about the train tracks. Wish me luck
A lot of this felt like the person this belonged to ran into one problem, did somthing to try and fix it, and kept doing that till one way roads and excessive industry started causing more problems than they fixed and the whole thing came to a grinding halt. In particular they apparently mentioned goods issues but once the roads where unclogged they were severely over-producing so the industry was just making the traffic worse. Also separating area's out by type cna work but you've got to have a very robust mass transit system to make it functional, otherwise all the cars will grind it to a halt. Which was a big factor here. Also as much as i loved the look of the existing bus system, bus lanes are kind of a trap atm as there's now way to give everyone dedicated lanes for a 4 way junction and have bus, or bike, or tram, or monorail lanes on the roads. It actually an issue IMO as it severely devalues all 4 types of alternative transport.
This is me again, later on.. I did get rather close this time🥳..but then Biffa's reaction: "It's just crying out for a roundabout or two" Is the most Biffa thing I've ever heard 🤣🤣🤣🤣
Huge problem with this video I didn't notice until the end. There was no auto-save/quick-sip-of-tea to remind me to like the video so I didn't know I hadn't liked until the end when I happened to catch it.
I think you looked at the goods screen at the end wrong and cut back on way too much industry. Now instead of exporting 10.6k generic goods, they're importing 7.9k generic goods. They were exporting 22k total goods and importing 3.4k but now it's flipped to importing 10.2k and exporting 10.9k. The totals are more balanced but they're hardly producing any generic goods in their city.
Agreed, thats also less income for the city, its now not as profitable correct?
Just de-zone the whole city! If people and company don't exist, traffic doesn't exist anymore, problem solved!
Yeah kinda broke the point of fixing the traffic
Agreed, also the unemployment will increase dramatically, I would have altered 1 zone to offices and mixed match some others that would then consume the goods we were exporting , then add a train loop for industrial goods to cut truck , also there was little high density shops adding these around some of the residential facing its own road with a mix of small shops as well would reduce journey and increase consumption
I was just about to come and ask if I was looking at that wrong. It looked like the city went from exporting a bunch of stuff to not making anything and importing everything. Delete 75% of all industry and look 80% traffic now!
Meanwhile @CityPlanner head explodes when you just put a 4 lane right across the residential beach. 😂😅
Yep, just dropped 50-100K off everyones houses
Came to say this. All that posh beach housing and private community. I bet Kevin, whom lives in the middle called Brad, the snobby guy who thinks his life is perfect because he inherited a beach house
The town I used to live in had a 4 lane road with turning lane (5lane) right off residential areas. Just turn right or turn left and boom, houses on left and right side
@@imo098765probably wouldn't affect property values that much in USA. people like having easy access to highways and don't really care about the noise or pollution.
I don’t understand why so many people play CS without taking looks into consideration. No cute villages. Tasteful market squares. Paths around the lake. No decorations. I build my city so that I can drive around in 1st person POV and think: yep, that’s how I would want to live. I also try to make everything somewhat realistic.
It would be amazing if you started a series similar to this but the opposite. Take huge cities with great traffic and show their unique ways of sorting traffic while having like 200K or more population!
helping you to 'UP' your comment
Yeah that would be really cool!
Please make this possible biffa
YES!
I thought you were gonna suggest destroying the traffic in great cities instead 😭
Assuming you already know this Biffa- but for those who don't know (I discovered accidentally!), if you hold Ctrl and tap S repeatedly while doing Hugo There, you can apply it to individual directions rather than both sides of the road.
Biffa went 45 min of city fix and didn't put a roundabout.. what a miracle 😅
43:15 :P
I have NEVER seen you fix a city where 100% of the traffic was in the city streets, with zero traffic on the highways, it looks so weird to see everything green coming into the city and then complete gridlock. (Haven't watched the whole fix yet but it looks like too many bus lanes, to me...)
It is pretty weird not seeing him start at a highway and work his way in ... he didn't even touch the highway!
I found I can run 4 train or ship cargo terminals side by side - the trick is to ensure the distance by road to each one is EXACTLY the same! Start with a common 4 lane road - split it into two 2 lane road then split those into 4 single lanes giving you four parallel roads. Prevent lane switching along the way and allow them to choose their lane at the start of the 4 lane road.
My first glance at the city noted how many T Intersections there are and few direct paths from one city area to another. I had guessed 13%, but it got down even below that. Go Biffa!
I think de-zoning half the city is a bit of a cheat 😂
Wow, 10% was an accurate guess.
Nice fix though i think you overdid the industry removal a tad.
Given the demand i think office zones might be needed too
My guess was 9%. I'm taking the win too. We can fight about it later. :P
@@Awen24 😜
Biffa: Encounters a bizarre layout with no metro and only one crosstown thoroughfare.
Also Biffa: Does nothing about the 3-lane highway into a 6-lane road connectors at the east end of the north side, promptly destroys a residential town beach for a 4-lane road and unleashes an unhappiness wave ☹️☹️☹️☹️☹️🌊
good traffic flow includes sacrifices i guess
Those highways to 6 lane roads were driving me crazy!
A bit sad about starting off with ruining that beach!😢😂
Instead of removing zoning near junctions you can use the Zone Adjusting Tool and change the priority and have the zoning on the side road. I think it looks just a bit better than a big hole in the buildings. Awesome video as always.
It’s been 84 years since a fix your city of another person’s city… MISSING THESE LIKE CRAZY!!! Love your content, keep up the good work Biffa!
I really miss the scenarios were Biffa does viewer's cities, sure they get repetitive with the traffic fixes, but you know why they are great?
You often get to see the bad mistakes in various forms that people commonly does! And each city is totally random, so I wish there were more of these like before.
I always wonder in those scenarios: The people sending them in must have deliberatly made the traffic bad no? I mean they have to know you to send the saves to you and it seems odd that they dont seem to know anything about the game. No mass transit, no road hierarchy, no lane mathematics.
Or have they not even attempted to fix the traffic themselves?
Have you watched RealCivilEngineer at all? 😂
Or maybe people just play the game? It's not like their entire city was poorly setup for zoning, half if not more was just too much junctions. Especially with despawning on, you can do a lot and still be successful in the game because of despawning. You could see in the beginning they were still making money, gaining civs, and have demands for each zoning. It's kinda a stick a band aid on it solution when the game doesn't punish you when you got despawning on. The person got to 80K like that. Plus you can watch people be good at something and not pickup the skills yourself. I'm sure there's plenty of people watching who may think "i'll do that next time" and when next time comes, they forget
@@Steveddie93 I just watch biffa tbh.
@@ChaosEIC essentially RealCivilEngineer will make some terrible design decisions probably deliberately and likes to make thing horrible on purpose, but he also can make a very efficient system by putting two roundabouts adjacent to one another while placing an extended narrow loop to create a very strong zone with commercial around the rounabout and lots of industry along the long bit.
Also sometimes it can be bad even if it starts out good
@@AdmiralStoicRum Yeah maybe it is just me. I cannot have fun building something disfuctional and therefore expected the rest to be the same.
Biffa, for the area at 40:50 that you were working on, instead of putting 2 timed traffic lights that work on different times, you could set them both up where they time at the same time allowing more traffic to go through. I forget how to set it up, it has been awhile. Yumble has a video showing how he did it.....If I remember right, it's the one where he shows of the New Jersey left turn....I forget exactly what it's called, but that's the vid where I learned how to do that. Not sure if you ever saw it.
Could have put down a few commercial goods warehouses instead of the de-zoning. Instead of exporting everything, they would have been getting stored for use and cut down on deliveries. Always love the fixes!
With Transfer Manager mod. Looking at traffic issues I mostly notice that it's the game's horribly inefficient way of managing transfer offers or a mismatch between specialised and generic industry and commercial. What I still haven't figured is how to manage tourists. They just come and flood your city with cars; controlling their flow must be worse micro-managing than having straight forward production chains end export routes.
Love the jumpy game noises. Nostaliga hit.
before i watched the video, i gave it a go myself. I wanted to see how i'd do on my own. I got a traffic flow of 84% (despawn off) and 140k residents. instead of dezoning the industry i zoned more commercial 😂 and put in rails for cargo to minimize the truck traffic. when i wanted to add public transport i was already at 83% traffic flow and was like meh, enough for today 😂🎉 loved to watch your version!
I'm not sure why people on your comments talk about "place the metro in loops". Sure it makes sense in SOME maps / places, but most of IRL metros are not loops - and in this map, point to point made much more sense then crossing point to point connecting lines.
IRL, the loop metro lines almost always complement lines radiating out from a city center.
It's not that they need to be in loops... that's very dependent on context, with loops being the right choice when there's something for them to loop around, and in-and-out lines being the right choice for moving things between areas spread out in a line.
But Biffa's tendency to build very disjointed metro lines is like fingernails on blackboard... they may work in game, but it's just weird seeing passengers travelling hours out of their way (and through half a dozen transfers) to get between two points that they could have walked between in half an hour.
@@simongeard4824 True. I don't know it CS takes it into account but IRL in transport modelling, wd consider adding a transfer is felt like adding 10 minutes to the journey (plus the real time added by tghe transfer).
@@noefillon1749 It's just the inconvenience. I used to have an 80-90 minute bus trip every morning to get to work - but it was a direct bus, very nearly much door-to-door, so I could sleep most of the way, making up for the early start. I no longer live out that way, but I understand the trip now requires a transfer halfway, which would just make it that much more miserable.
Metros are grossly misused in this game and -imo- having all underground Metro is borderline cheating! I'd love to see a more realistic approach to Metro in a new future city build. Realistically underground Metros are incredibly expensive and take decades to complete so are usually a last resort for already congested large cities like London or Paris. We have one of the most impressive Metro systems in the UK where I live, spanning many tens of miles and seeing up to 30 million passengers per year, but the vast majority of it is at ground level, which is the absolute cheapest option as is probably why it's so successful as we have no inner city passenger train lines at all, just the Metro going in every possible direction. I'd love to see you build a city based around a ground-level Metro with only buses as a second transport option. Because the Metro would be the main mode of transport, trains are strictly off limits, with only one or two passenger train stations connected to the region for intercity trains. Anything goes for freight trains. The golden rules would be that the Metro must remain at ground level where at all possible, must be as level as possible - so embankments and cuttings must be used, tunnels should be avoided, and it only goes underground under the busy city center. And the biggest rule; *ALL* areas of the city; suburbs, industrial, even farms must be connected by Metro to a main hub in the city center! To keep things interesting, you're allowed one looping tram line and one point-to-point monorail.
I was more than a little surprised actually that you didn't go with dedicated turning lanes and such. Those main roads were really suffering with everyone in the left lane (why do C:S do that?). Overall a pretty good fix, that post-industrial land might have been a good place to fulfill the demand for offices, too.
When I was having a go at fixing it, I found a lot of places where having lanes doing multiple things was causing problems
Love to watch you do fixes!!! Always amazes me that you see things as you do when fixing traffic. That was a tough one! 🤩
"...yes we've removed all this industrial..."
Well, that was a bit of a conceit. You may be exporting goods but the demand bar for Industry was off the scale. Kept like that, I wonder what might have happened to the population...
Feels odd to "fix" it by just hollowing out the industrial districts. There wasn't much to work with in the beginning, but seems like an odd way to handle it
Removing trees from the middle of a lane helps a lot with traffic.
I can't believe you didn't start out rebuilding that first junction. 😅
All the highway connections go from 3 lane highway to six lane roads...
"oh I love our beach front views, it's so nice to be able to walk down to the beach". BiffaDOT. - NOPE.
When the make connection tool makes the metro tunnel look stupid in water, use move it to lower the 1st or 2nd node to height that looks good. Then use the set slope tool from the station to the node you edited. Repeat on the other bank of the river and also you can use the set slope tool to flatten the track between both banks of the river.
The traffic gonna be chaotic😂
Basically the guys problem was he needed factorys for all his industry
And public transport
he also had a LOT of industry - it looked like maybe he ran into issues with goods not getting around the city, so he just kept building more industry rather than fixing traffic holdups.
The Cross River Metro Needs to be On The Other Side So you Can Run a Line To the AirPort " granted im not sure what kind of airport that is"
You are truly a miracle worker!! What a resurrection! I can just imagine when it comes time to move house...you'll be setting up junctions with traffic controls based on cargo destination for all the movers, keeping them flowing in and out of the house seamlessly!
This is a series I keep coming back to. I love it so much!
I would love to see you do this, but restarting the game after the showcase and respond to problems as they pop up. It might make for a more naturally flowing episode. That's a completely different process, as opposed to making things back up and then "untangling" the mess
First looking at this map my thought was the ferry bus station. Plus with them adding all the asymmetrical roads really help with heavy intersections
bruh istg 99% of the city fixes is literally mostly solved by adding the public transport they refused to add in
Might be nice if after so many years people could understand that the traffic engine works on pure logic (line of site). It would help city design greatly without the need for mods.
I’d love to see a follow up video on that highway on the beach thing, heights and slopes, and the killing off industry at the end was unexpected and actually cut population by 2k… great improvements though
Love these traffix fixings. I can watch this for hours! Keep them coming!
I have done that :)
You've fallen in love with the vanilla "main road" mechanism for setting up your 'give way' signs - but keep in mind that Traffic Manager's function also adds dedicated turning lanes, whereas the vanilla doesn't. You'd have made your life much easier using TMPE!
One more lane! Just one more lane will do it!
Already like the video because I know it will be another Biffa banger
Is it a coincidence that this premiere happens around the same time as the coronation? Anyways. Of course we all know to set our priorities right an have our kettles in standby.
Oh. It‘s tomorrow. Never mind. 😂
I've changed it 👍
@@BiffaPlaysCitiesSkylines You sneaky little so-and-so.
The traffic's so bad in this city, that Biffa had to postponed it for another day!
People in city: *dying*
Biffa: *sips tea*
😬
In the TM:PE settings, you can remove all standard traffic lights with one click.
You can also make all junctions use dedicated turning lanes where possible with one click
If you are tired of the comments of using mods to cheat, you can make a video where you explain and show how you don't cheat and so either you or the rest of your fans can just link to such a video if you are interested. Altough, you can just ignore them also. We who are familiar with your content know what you mean and your personal preferences regarding mods.
I agree. Using mods doesn't mean we're cheating. It's just the gameplay will be sufferable without mods.
Trouble is, people comment before they watch linked videos. :/
@@cj719521 True. Or they have no interest in pursuing it any further than an accusing comment. But an accusing comment is engagement in UA-cam's eyes. So that's positive at least.
@@cupofjoen Depends on the mods and your view of those mods. I play with mods, but still want achievements, so I guess that can be considered cheating, but I feel of all the categories in CS, traffic has among the highest amount of mods to combat it or make it tolerable.
@@naerbo19 grantmemoremoney is obviously one of those cheating mods. And I use it for a different purpose, it's a sandbox save. Also regarding achievements, I play on cracked CS that means I cheated in beginning anyway, but I still play fairly on non sandbox save. To Paradox, I promise I'll buy your game with my allowance money lol.
I guessed 15%. Way off.
When you zoomed in at 3:24 I noticed that I had problems with those "bus lane roads" as well. They often only allow turning in one direction (as we can see, by looking at the "turn left" arrow), so citizens have to do all sorts of driving around to get where they want to go. Completely destroyed my moderately good traffic with those roads once too. Took a long time to fix all the intersections. Also, if you use those roads, don't forget to allow buses to turn right/left where needed as well. ;)
To be honest, I don't really understand why Biffa always builds metro systems like broken pieces. What I mean is he always draw lines from place A to place B, and another one from B to C, and another one from C to D, but instead he can just draw one line from A to D via B and C. If I were the cims in the game, I would have been extremely annoyed having to change train 2 times just for travelling across 4 stations.😮💨
With my many thousands of hours in the game I just know it works better
@@BiffaPlaysCitiesSkylines I have played CS since 2016🤭
@@BiffaPlaysCitiesSkylines i would like to see a experiment on that. if the experiment would conclude that it's only like ~5% decrease in efficiency i would suggest to do it the way daniel says since thats how they would build metros in real life
I know what you mean but if there is 3x as many passengers between A and B but not the rest, it is easier to adjust up the supply of metro between just A and B. Because you pay for empty metro too. I can see both sides, but it always depends on the circumstances.
let's just be honest that biffa that we all like still is a not really good with public transport and probably doesnt use it in real life :)
diagnosis: use of system interchanges instead of service interchanges from the highway to the city causing needlessly circulating traffic.
No public transport of note.
Lack of local connectivity between areas means the collectors are the only routes and therefore overloaded. Compounded by a lack of walking paths between areas, forcing cims to drive and exacerbating the overload problems.
Another city that comes to Biffa without metro. Metro shouldn't be an after thought. Metro is an incredibly powerful tool when used properly. You can take a whole load of commuting traffic and shopping traffic off the road. It will make your traffic issues an order of magnitude less serious. Just make sure you include a whole bunch of walking options, so your population can reach the metro stations.
my first thoughts were the extreme lack of public transport for the 80k population, and basically what amounted to a completely failed attempt at some kind of road hierarchy
11 min in and every single time for these cities they never have a subway/monorail.
Great video. Question: when CS2 is released, will you continue fixing CS1 cities or CS2 city fixes only?
I'm sure I'll be moving to CSL2 👍
WHY DO YOU DO LOOPS?
You need to do BOTH!
Loops AND Point to Point!
Either connect Loops with
point to point connections,
or make one Loop and add
on point to point connections!
Dude, I guessed 20% and still was twice as generous as I should have.
I guessed 5%. I was twice as critical as I should have been.
25 stop bus lines make me cry.
I'll never understand why youtube chooses to not send notifications for channels that are set to send notifications for all videos.
But no worries! I'll find your videos anyway!
YT will only send 3 notifications per day for everything you mark to send notifications for. Also your phone settings can affect that too :-)
Great video, enjoyed it. great way to start my day.
My gut says 9%, but there's enough urban roads there that will stay green... I'm betting 11%.
I think something has gone wrong... It now says premiering tomorrow (Sunday) 🤔
I changed it 😉
@@BiffaPlaysCitiesSkylines You've done a Spiff. You want to check it for yourself :D
Just downloaded the pre-fix city, and hope to give it a go in the morning, but with the realtime mod active, will be interesting to see if it manages to hit 0% traffic flow
Tried it with the realtime mod active but it only went down as far as 9%, think it didn't go any lower as it start to lose a load of citizens
Just thinking aloud here: most cities cant afford a metro..
So here is a challenge: You do a city traffic fix where only busses and taxis are available and limited train.
25:59 you should try the S tool for this.. it will change your life
While watching I was wondering how much work it would be and how good it would work if you don't let any traffic cross anywhere but instead made all the on and off stuff underground.
So if you come up to a T crossing and you want to go right, you go underground before the crossing, under the road and merge, completely keeping the crossing clear.
Is it better to have 2 lines connecting 3 stations with 2 stations for each line, the one in the center where they switch, or 1 line connecting all three stations? The metro line you used to connect the north and south sides of the river.
Having a continuous line cuts out the transfer. It would seem that that transfer only adds inconvenience for the Cims, without affecting the throughput (since transit vehicles have quite long dwell times at stations in C:SL). But I don't know if Cims have a maximum number of lines that they can use in one trip, or if having more transfers in a transit trip can make it less attractive than driving. So I would always make my lines as continuous as possible.
How can I take part on fix your city?? My city's traffic is absolutely horrible and it doesn't get better, no matter what
check the description
the jumpy game thing cracks me up😂😂😂😂😂😂😂😂
Biffa you did an amazing job on the city considering where the percentage was as I said before in the past you are a true master and artist at this game.
Also sorry I haven't been around commenting much on any of your videos because I have been dealing with some personal health issues which is kept me preoccupied and away from the game.
But for the record I have been watching your videos and give them a thumbs up because you more than well deserve it because you're a true master at it.
God bless to you sir and your entire family for you're a good soul and a person that deserves much happiness.
Thankyou and I hope things are improving for you 👍
@@BiffaPlaysCitiesSkylines They are thank God and hoping to be fully healed by the end of next month.
I have 1x 15 highway lanes, 1x 16 highway lanes and 2x 18 highway lanes. Now i need to fix traffic inside my city and do something about the train tracks. Wish me luck
Great fix! If Biff's can't fix it, who can?
A lot of this felt like the person this belonged to ran into one problem, did somthing to try and fix it, and kept doing that till one way roads and excessive industry started causing more problems than they fixed and the whole thing came to a grinding halt. In particular they apparently mentioned goods issues but once the roads where unclogged they were severely over-producing so the industry was just making the traffic worse.
Also separating area's out by type cna work but you've got to have a very robust mass transit system to make it functional, otherwise all the cars will grind it to a halt. Which was a big factor here.
Also as much as i loved the look of the existing bus system, bus lanes are kind of a trap atm as there's now way to give everyone dedicated lanes for a 4 way junction and have bus, or bike, or tram, or monorail lanes on the roads. It actually an issue IMO as it severely devalues all 4 types of alternative transport.
Honestly, my guess was 1% but I’m glad it was only 8 - 10% 😅
Very very bad you say... okay 8%. That's my guess. It would also be very very bad. But I believe in you! You got this 💪
This is me again, later on.. I did get rather close this time🥳..but then Biffa's reaction: "It's just crying out for a roundabout or two" Is the most Biffa thing I've ever heard 🤣🤣🤣🤣
Rocko Hill and Triad Plains could have used a metro too since you already had multiple open metro lines that you could have used.
dude... 6 days without your videos! whattaf !!!it's too long waiting!
@@Lil-San can't you please tell here? what's happening.... I'm enjoying so much Biffa's videos
@@Lil-San ohhh! understand! thanks a lot dude! I'm just impatient to see new content from him and laugh at his videos. cheers, hello everybody
Love the city fixing just like this one
I would guess ten percent 2:31.
Yay another traffic fix 😍
5:59 Roundbout 🤣😂
Can’t wait!
This player should be restart the map/start a new map & play again with hard mode with money and vanilla achievement.
I guess like 20% maybe
I love the The Office memes, keep them up.
When starting metro, traffic was up to 48% because half the population left lol
Today I tried solving this traffic of krankdon before watching this video, it was complex, this is really hard.
11% !
Edit: Oh god, well that's a bad traffic flow
16%
oh... omg 9% is pretty terrible
I haven't been here for a while, sorry about that. But what is up with those people making weird faces in the thumbnails?
it's because those people committed crimes against humanity
Why u don't use the 4by3 line road with traffic lights? 🤔 love u video ❤❤
Have you ever considered trying Auto Line Budget 21?
Do people just create really bad cities on purpose? Like, I have been playing this game since 2015 and I've never had a city's traffic this bad. LOL
Woo Hoo like number 677! Alright a fresh cup of mud and some Biffa city “fixing”. It’s a good day.
I was honestly thinking it would be like.. 25%-35%... lol wow was I wrong.
IMO removing entire districts is totally against the spirit of fixing someone else's city and feels like cheating..!
Not when it's a very obvious problem that needs fixing 👍
Two city skyline cars go round the outsides 😂
I'm getting good at guessing the traffic, I guessed 10% and was bang on.
*cough* mostly because I recognise it in my own cities *cough*
Huge problem with this video I didn't notice until the end. There was no auto-save/quick-sip-of-tea to remind me to like the video so I didn't know I hadn't liked until the end when I happened to catch it.
😬
I watch your videos for ideas when my traffic flow is sluggish lol.
Glad I can help 👍
Fantastic fix
Very nice, very nice 👍👍👍