Stunning to me how a lot of people clearly have not watched past the 3 minute mark on the video continuing to shit on people that claim the game is too hard where as my whole point of the video is that there are barely any people who feel this way and that it's mostly strawmanning. Be better.
The problem is that SE listens to these people. As a community we need to counterbalance the vocal minority. Also, sometimes people need to be called out on their bullshit man.
Why would SE listen to a super vocal minority? There is no proof that SE listens to those. They listen to the JP forum complains which none of us non-jp speakers even interact with. And dont get me wrong, calling someone out on bullshit is fine, dumping and trashing them for public comedy is unecessary
@HiImFox Throughout the course of FFXIV's history they have always listened to them. It's how we got here in the first place, why endwalker's dungeons are a snoozefest. I don't know what you mean for comedy, passionate players are calling these people out. That's all I saw from the forums. The people saying basically "Git gud" aren't actually wrong. It's the most direct solution to their problems. All in all we need to stop defending these people, they've been coddled for far too long and now they can't do normal content because of it. It is what it is. Still enjoyed your video though.
I don't think that is true. As I explain in a different response, SHB & DT were expansion catered towards new players and a lot of QoLs, and it worked out for SE. The game had peak player count online at DT launch which is the first expansion since SHB that was not catered towards new players. I don't think that this vocal minority gets to decide how SE designed their most lucrative game tbh because at the end of the day what matters most is sales numbers for them. They will always do whatever makes most money.
Did that player not listen to a single thing Mother Hydaelyn has been preaching for forever? You're gonna struggle, stumble and fall. But each time, you'll learn something new and become stronger for it.
@@HiImFox same, that boss and a couple others feel like the ability hitboxes are slightly off, or the timing on the snapshots, but that boss reminds me of a bozja CE that shouldnt be in a 4 man duty, at least it's not super punishing if you do get hit though
"The game doesn't teach you" Yes it does. The only thing I had to go to outside sources for was my optimal rotations and strats for high end content which has been true for every tab targeting mmo I've ever played. Every thing else I learned from the game teaching me. The first time you see a mechanic that is the game teaching you. It just doesn't hold your hand while doing so. It doesn't have a text box or a disembodied voice telling how to do things. It presents the problem in an easy to understand format and says figure it out. Then iterates upon it later on. That IS teaching in a hands off manner. Fromsoft games do the exact same thing and people love them for it. Otherwise great video and I agree with everything else you said.
Right, so would you consider someone handing you a quiz where you don't know the answers to, teaching? Probably not. It's not really teaching you anything, its a trial and error thing. Sure, to us all the markers are obvious but to a new player they arent. So I still would disagree that the game teaches you anything unless you mean being put into a duty with others face-first. On top of that, lets not even open the can of worms that is teaching regarding battle classes which is non existant.
Okay.So in a sense you are correct.The game teaches you but that's in big fucking Air quotes The problem is the game teaches you and then gives you no reason to apply anything It teaches you The game teaches you basic math One. Plus one is two Two plus two is four And then it gives you a math test.If you fail every question you still pass That's the entire game until you get to end game content Now. DT wants you to do basic grade three math Oh, what's that you only know 1 + 1 is 2 tough luck Figure it out
Yeah people just don't see that as teaching. The "show, don't tell" approach that ffxiv is one of the best teaching tools I've seen in a game ever, but a lot of people just don't pick up on this kinda thing.
This expansion has revived my love for this game. My party has wiped in almost all of the new dungeons. It's been trial and error. Most importantly, it feels great to finally win. A game shouldn't be so easy, you never have to worry about dying or having a party wide wipe. Definitely strawman. We shouldn't be attacking people who struggle with the game. We should be working together with them to help them improve.
For the First time in almost 6 years, I am contemplating Quitting Fox' stream. I have never let my twitch sub drop in almost 6 years, and I pay for a tier 3 sub and his private onlyfans. But his "I am stuck on a Dungeon" video is just too hard and frustrating, I am not having fun, It may be time to move on. Though I do own a Foxina body pillow, so that makes the decision hard
I kind of don’t care what these people complain about, because they’re complaining about something Yoshi P identified as a problem with FFXIV’s design. He said that he felt he had allowed the game to be designed in a way that let people get comfortable with the game not asking anything of them. So I think he is very deliberately trying to shed the “theme park MMO” image that FFXIV has and design duties that actually require the player to be awake, understand their job, the game and not so baked they forgot what planet they’re on. It happened way too often in Shadowbringers and Endwalker that I’d be in a duty and people would die to common mechanics or just not know about how their job works. And I’d be like “*How* exactly did you make it to level 80/90, get through the MSQ, and all of the duties to get to this high-end content and not have learned this ages ago???” I think that’s what Yoshi P wants to address. Whether the number of people complaining is a tiny minority or not, there *is* a whole lot of trash in FFXIV, and it’s way past time it put the effort into getting good instead of standing in bad and just expecting everyone else to carry them.
Im sorry but as a sprout going MSQ and finshing shB alot of the duties dont even tell you what the new mechanics even are, you just que up and get surprised by mechanics you haven't seen before, i dont encourage to not try and learn but i see alot of players like you always calling others trash but in realistically its players like you who dont even try and instead complain and die from same mechanics you say should get "gud" at.
@@tedd7661 You did not understand what I wrote. At all. Also there are precious few new mechanics from about Heavensward on. What they're called might be different, but the markers and what they mean are pretty consistent throughout all of Final Fantasy. They might add one, maybe two new markers per expansion and certain unique situational mechanics in trials and raids, but the regular duties pretty much have universal signage for mechanics and a consistent script that they stick to. As a healer I hardly have to think because the same type of mechanics typically come in the same order and are handled the same way for every god damned fight and it's BORING. Then Dawntrail came and finally asked something of me. Even as a powerful pure healer like a WHM, I have to work to keep the party up sometimes. Also, there's a difference between seeing something new, not processing what it means right away, eating dirt and coming back to try again better learned and better prepared - and what happens way more than it should, where you get people who straight up don't even react to mechanics. They don't care what they mean, eat them, expect the healer to protect them (if they can) and the other 3/7 in the party to pick up their slack if they die. They suck, they know they suck, and they don't care that they suck, because they know there's a good chance that the rest of the party is probably good enough to get the job done even if they lay on the floor the entire duty. Also, you can insult me if you like but I've been a full crown since Heavensward and I've never lost it (those commendations don't just fall out of the sky), I played all 19 jobs at a Savage (21 now and Extreme) level and I'm consistently at the high end of the DPS range. Even as a BRD. So I'm not out there going around calling people trash in groups. SE would have taken my crown away long ago if that was the case. I take mentoring very seriously, since better players make a better community and overall game experience for everyone, but I'm also in touch with reality. This game is NOT that hard, and it never has been. But there are people who have the potential to be good, aren't yet, but would like to be and are willing to accept help getting there. And there are people who are garbage, might have the potential to be good but are so comfortable being garbage or are so resistant to any type of constructive criticism they would rather keep being garbage than accept any kind of help being better. That last group are the people complaining about Dawntrail. And they need to shut the eff up, because if they aren't interested in engaging in the game mechanics when the game is easy then I feel perfectly comfortable saying that the battle content isn't being made for them. If they don't care and aren't willing to put the effort into understanding how the game works, so when things are happening they can read and react to the game mechanics then they should not even be considered when the developers are designing fights. They should design the fights around people who actually want to play and engage with FFXIV, not people who want to coast through the game, their corpse being carried on the backs of the rest of their party if needs be.
Im a relative new player (lost just yesterday my newbie leaf xD) i liked the normal End*content. As a Scholar Main in Dungeons i was bored as hell up to mid-end Endwalker. Just then where there parts where i had to actually do something as a healer. In Dawntrail it was even more. But i liked it. The MSQ and sidequest are braindead enough. At least in the dungeons it was kinda fun. And normal Raid. In my mindset over the past years of MMO, Raids should never be braindead 1-shotable. No matter if its Normal or Hard. I think even Zoraalja Extreme was to easy. Vali is just about right.
The problem I have with all of this is the dishonesty. Some of these posts are just bait/trolls and you can tell. Some truly mean it and I think some people truly cant be helped, but it's a very little minority. People overall would benefrit from more difficulty options, it would help disabled people, people with psychological conditions & old people here as well (mind you this group of people doesn't whine about their plight here in the slightest btw compared to the folks I will talk about now). The main problem however are the people that could do better, but dont want to (due to laziness or entitlement) and instead complain and whine, aslong it they need to and eventually SE could listen to their garbage opinion. That's the problem. It's a vocal minority, but still a minority that doesn't benefit anyone but themselves and not even then. I hope SE doesn't listen, and given the overall positive feedback so far in Dawntrail I am pretty optimistic. Yoshi P also said that when people think content is "too hard" they make it more "accessible", when they think it's too easy they bump up the difficulty (as seen in Dawntrail), this has happened through the various expansions over and over again - then Yoshi P also said that he will not listen to the complaining anymore (in a laughing, maybe ironic maner), but even the very patient Yoshi P has said it. It's also important to note that the complainers are not your average casuals, but turbo casuals. I think it's important to make that distinction as many casual players are also fed up with the whiny threads. Overall a difficulty setting would solve the problems for everyone, but people could also just actually play the game. Shocking right? They can play other games, so what's the big deal?
I think the main reason that this has become a discussion is because the complaints about how boring normal content has been and even playing healer in general above that were listened too. For me seeing that post on the official forums made me wonder if there haven't been similar posts on the Japanese forums which may have fed into why normal content was kept so casual. There is a need to counter act the post because if it picked up steam or didn't have people speaking against it we could end up back where we were next patch. Everyone talking about it on UA-cam has almost explicitly been positive about the changes, I do think dumping on people who feel overwhelmed isn't ideal. The game does need to smooth out the curve through it's content and expectations for players in the endgame overall though so holding them to the standard of at least being able to keep aggro, keep the party alive or do a bare minimum of damage whilst completing mechanics is essential. Part of why there are people who are level 100 and can't get through a dungeon with a slight increase in difficulty is how much you are babied through the rest of the game. I get your point that there are only a few people in that thread but just like the opinions against them are going to be held by more people than are in the thread it's the same with people thinking the game is too hard. There are people who might've just stopped playing with no fanfare or post on the forums who are also being represented by their posts and I don't want these forum posts combined with details SE gets behind the scenes to impact a change for the worse.
I think you've got a point about having to use outside sources, as about Shadowbringers progging through new content involved so many off-screen spawns, one and two-hits, and new mechs, that it became the Rule of Three: First time through you suffer, die, and barely learn anything. Second time you come back after watching a video or reading a guide, and still make mistakes. Third time you master the encounter. But the time between first and second is third-party, and crucial to not taking four, five, or six times. Just three.
So I've been trying to put myself in the shoes of someone who thinks the game is too hard. I tried suggesting that maybe they took a long break from the game and forgot how to play efficiently, I tried suggesting maybe its bad eyesight where they don't see some mechanics, maybe they have a physical disability that makes movement and reaction time hard, maybe they have a hard time learning and retaining information. Every time I try to suggest a reason, the content is too hard for them. People who claim the content is too hard say I'm just an elitist. I'm here trying to understand how people think it's hard because maybe I can sympathize with them or give advice to help them. If they don't want my help or if they just want to call me an elitist for not thinking its hard, I'll just voice my opinion that content needs to be harder. TLDR: I try to sympathize to understand why people think the game is hard. They call me elitist for not thinking it's hard. I quit caring about their opinion.
Its honestly strange to see and hear about dungeon difficulties when I really only feel the dungeons getting noticably tighter in execution and difficulty with the 95 and 97 dungeons when the 660 Poetic gear starts to noticably falls off and tanks wanna Wall to Wall with no thoughts. They have also been pushing a lot of mechanics requiring you to be observant of not only the physical environment but also what exactly the boss is casting too. I find all of this pretty damn fun tbh, Boss 2 in the 97 is a great feeling boss to push players movement comprehension while also keeping up with DPS. EX-1 is also heavily entertaining at least for Tanks, rhe various mechanics including the multi-stage Tankbuster everyone needs to engage with, they just did a pretty wonderf job with a lot of thinga content wise, though I'd like to state the Normal Raids, as much as I love the theme and the designs, some of the fights kind of feel dry with how long it takes for mechanics to happen but Savage can always help that.
For the main dawntrail dungeons, I thought the ramp up was neat in how frequent things showed up. For the EX dungeons that little cactus was such a troll the first time, so it didn't bother me much on multiple runs. The first boss of the ghost carnival can eat my hole. I've done it flawlessly several times but I always clench hard when going through and around the dolls uncertain if they'll decide they wanna grab me or not. Maybe some more clarity on that? Other than that, I don't think it is too hard but I do think it has ramped up in a small way. For me, that might not be much, but what about others? Sadly, I don't think I'll ever get to see how certain folk feel out in the open without the conversation devolving into weird talks about culling the weak??? Which, that was something on the forums I didn't expect to see. Anyway, great video. I haven't been feeling that things are too hard, but also I don't feel the need to attack a single person or two who might struggle, and if somehow these encounters get nerfed then, oh well? I still have extreme which I've just gotten into and I love.
I think content is harder. Like I think overall I die or mess up more than previous expansions. But that's not necessarily a bad thing, cause I'm never really in doubt, why I die or what I mess up. Now if I couldn't see my own mess ups all of a sudden after 8+ years of playing, that would be an issue. But that's not the case. So yeah dawntrail is harder, but not too hard.
since diamond weapon, way back in 5.5 they showed how drastic the difficulty went down. Endwalker literally ''sanitarized'' ? the casual playerbase by having the most 1 braincell netflix afk content when it comes to dungeon and EX trials (even normal raids too). Now dawntrail raise the difficulty to only +1 or +2. now these new players from Endwalker got a huge dookie on their face as no other content from Endwalker requiered more than half their left eye to clear. they just need to not think this game is an afk gacha game, just look at their screen for more than 2 secondes and they'll be fine.
That is like a loud minority of players typing that. Most admit things are harder, but are so glad they don't just face roll dungeons and normal raids now.
i don't think that dawntrail is to difficult but i feel like it has to many 2 shot mechanics that fire off in less than 2 seconds between one another. the casual content went from "you're alowed one misstake per minute" to, "you're allowed one misstake if you have a healer that pays attention" wich the npc healer do not. the wierd part is that those are in random dungeon midbosses, the trials are actually alot more generos in comparison and only the 4th raid has a simmilar mechanic that requires the healer to pay extra close attention. This is the point of view of a person that plays DPS in the singleplayer content (msq and trusts) and healer/dps in multiplayer (roulletes trials raids).
I'll be honest - I'm a superbad player :P I completed the MSQ and haven't moved forward with unlocking the rest of the dungeons. I've been blissfully leveling my crafters, mostly so I can craft better gear for myself so I can perform better once I DO unlock the dungeons. I am so happy no one witnessed my terrible performance in the duty support :P lol As a bad player myself, I love the harder content because it forces me to improve, be it my gear, looking up strats, etc. I think the vocal minority is just afraid casual content is shrinking and they'll be stuck playing duty-supported dungeons with npcs, which can get boring.
@@PrincessofKeys idk if youre trolling but you sound like youre okay being around a 30 - 40 year old that has the mentality of a 18 YO. Person said in their post they been playing for 6 years lol. Fully paying subs, expansions, retainers like what?
I'm not really worried about the "too hard" feedback getting the dungeons changed, those players seem to be a very small minority. Overall opinions on the dungeons this time around is very positive (outside of that ONE boss but that's more due to the hitboxes being wacky that what I would call true "difficulty")
Its not even funny how they managed to start having combat go into a totally new, fun direction from the previous path, but in the same breadth, drop the ball with the story straight off a cliff. God i hope they get their shit together for the patch stories and 8.0 story or the game willm have to be carried by combat alone and i dont see that happening.
Won't happen until they fire or change the writer... And they won't do it, they love their little family environment too much for that, so no one can do bad... I don't even know how this story passed management...
3:35 i think it is pretty reasonable to tell them to get good. its level 100 optional content, its mechs we have seen 1000s of times before jusr with a very tiny twist. now i understand dying a couple of times to the twist but at that point id expect them to have basic human retention to the mech at hand. the game is not gonna do danger circles anymore theres other tells like OH BOSS RAISES LEFT HAND??? that means a left side cleave. i hate how the term casual became synonymous with braindead skill level people. Casual imo is someone who is knowledgeable on the game and can play their main class optimally and pull their weight just doesn't pursue content like extremes or savages. It feels like the people in that forum thats crying "games to hard" just want to afk and press 1 button and win.
let's be real, people are using that post as a pass to say terrible things about players they view as beneath them. It's the grossest I've seen the 14 community in a while.
The only complaint I have is the lord Lennogg fight. His little doll army having a phantom grab range of 3 player width. Other than that it has been a blast. Also all these people complaining are probably black mages.
fights have been getting busier with each expansion but I kinda think Normal should be the easiest shit ever, and Hard should be really hard, and extreme should be near impossible
thank you for going and reading everything for the rest of us and tell everyone that its all bull shit like always they love attention but now its bad attention
I have said this before that some of the bosses in some of the leveling Dungeons have annoyning AOE SPAMS, now while it annoyed me i was able to over come it, but i have played Wow since Wriath and i did play alittle in FFXI and i started FFXIV in stormblood. I had some bad lag spikes in some of the Dungeons when i was going through early Access and i die quickly. Now if there are players with net that not as good and bad luck they will die alot with some of the bosses in the Leveling Dungeons. I also see people say this might get them to do harder content, hate to break it to people for the most part most people that do not do anything harder do not do them no matter what you might get a few to go to savage and harder but not that many. Overall yes the dungeons are harder for me not so much but just some of the AOE spams annoyed me that was about it, even the post level 100 where not to bad only one fight was alittle annoying but it was not that bad. B ut there are people who might play on a PS or Xbox and they could have more lag for any reason and throw in people who are on pcs that might not have the best net and those people might not enjoy DT that much, and to be fair i am one of the players that did not enjoy the story for the most part in DT, i like the second half more then the first half.
1:50 You for got to mention she is stuck on a Dungeon with TRUST, since she get apparently to scared to play with other People. Either that is a big fat troll post or she is serious
ngl, i think it might be more difficult with trusts unironically since when you die, you wipe and restart frrom wherever you left off. When DT launched I had one run in the 93 dungeon where our healer died every single boss and we just cleared as 3. Genuinely easy to clear as 3
tbh, with trust u can clear it easily if u just focus on dodging mechanics and 100% stop doing damage, if doing both is giving u a hard time though. the trust will do more damage for you the longer the encounter is
@@HiImFox I did like 2 or 3 dungeons with trusts and had no issues. Grated I leveled as Warrior but still they are a cheat code for mechanics as they move right away out of the aoes.
@@HiImFoxI play my dungeons with trusts the first time through because I want to intake my time instead of other players rushing me through them. I also don’t want to drag people down while I’m learning. I can agree that trusts are going to be more difficult because it requires you to have pretty good game knowledge. I find that it helps you learn mechanics better that way too
With Duty Support I dare say it's very easy....just follow the NPC bots as they always go to a safe zone to dodge an incoming mechanic. The only time where I had an issue with Duty Support was with the lv93 Dungeon, second boss, while I was farming glamour....everyone had Point-blank AoEs targeting them and I move into the safe zone....then Krile movs to where I was standing so I shift to the side and adjust....then Wuk Lamat comes out of nowhere and bombs me with her AoE and I wiped because of it. Not a big deal though.
People wouldn’t care if they voiced their opinions, that’s not the issue, it’s the fact that square listens to these 3 to 4 people and changes content for the worse based on ridiculous demands of these 3 to 4 people and the vociferous minority, it’s happened in the past and people are paranoid that it’s gonna happen again. You can say it’s a troll but the devs cannot discern whether or not it’s a troll based on a superficial glance and they could end up taking it seriously that’s why it has to be treated as if it were serious. So this time the silent majority has been awoken and they’re out for blood, I’m sorry it has to be like this but you can only take so much abuse until you have to fight back 😅, ignoring them doesn’t work so I think engaging them and their nonsense is the correct approach, to ensure that the devs see that hey, a lot of us over here don’t agree with these 3 to 4 people and that the changes are actually good, to ensure that the feedback isn’t unilateral.
I actually don't agree with you. I don't think square-enix listens to this minority. It is really clear that SE cares a lot about the opinion of the JP community, not the EU/NA community which is why we will be getting some changes to viper as the majority of the complaints came from the JP forums. In regards to SHB/EW it is quite obvious that those expansions were basically made to attract new players which worked out for them. SHB and EW were quite easy in terms of difficulty regarding Normal content and arguably some of the savage content so that these new players werent facing any walls when starting out. The amount of players I see nowadays saying they started in SHB or EW is huge. Now, DT is the first expansion where their goal was not to cater to new players, it was to give something to these new players from SHB/EW. You can tell by most of the job changes and the battle content how SE expects you to know at least a little bit this time around compared to the other 2 expansion. as an example, there has always been a minority of players that complained about Savage 4th turn having an additional cutscene/phase they cannot experience and that Ultimates even have some stuff gated behind them, but SE never changed their approach to making 4th turns be 2 phases and ultimates.
@@HiImFox You may be correct in saying that influence of change comes from the JP community, but I’m honestly not willing to rule out that people like this don’t have like a diminutive amount of influence or contribution to change in the game, whether it be directly or indirectly, because it’s plausible that some of the JP community may take inspiration from some corners of the NA community, seems far fetched but not improbable, because it cannot be corporeally and incontrovertibly proven that they don’t, and being that it cannot be proven that they don’t I would rather people exercise caution of the unknown and not to be complacent and fight against it just in case.
@@HiImFox You have good points. Yoshi P said that they may have overdone the casual vibe of ShB and especially Endwalker, so with DT it already feels a lot smoother and more engaging/challenging. I would also appreciate it if they could listen more to their global audience, as long the feedback provided holds value. But that seems to be a japanese thing, due to the language barrier and culture. But how sure can we be that those same complaints are not from japanese people either? Unless one would research the JP forums of course.
2:38 mark. 6 years? That would of been back at end of stormblood start of shadow bringer, not Endwalker. Lol man just debunked himself for starting in Endwalker
Stunning to me how a lot of people clearly have not watched past the 3 minute mark on the video continuing to shit on people that claim the game is too hard where as my whole point of the video is that there are barely any people who feel this way and that it's mostly strawmanning. Be better.
The problem is that SE listens to these people. As a community we need to counterbalance the vocal minority. Also, sometimes people need to be called out on their bullshit man.
Why would SE listen to a super vocal minority? There is no proof that SE listens to those. They listen to the JP forum complains which none of us non-jp speakers even interact with. And dont get me wrong, calling someone out on bullshit is fine, dumping and trashing them for public comedy is unecessary
@HiImFox Throughout the course of FFXIV's history they have always listened to them. It's how we got here in the first place, why endwalker's dungeons are a snoozefest. I don't know what you mean for comedy, passionate players are calling these people out. That's all I saw from the forums. The people saying basically "Git gud" aren't actually wrong. It's the most direct solution to their problems. All in all we need to stop defending these people, they've been coddled for far too long and now they can't do normal content because of it. It is what it is. Still enjoyed your video though.
I don't think that is true. As I explain in a different response, SHB & DT were expansion catered towards new players and a lot of QoLs, and it worked out for SE. The game had peak player count online at DT launch which is the first expansion since SHB that was not catered towards new players. I don't think that this vocal minority gets to decide how SE designed their most lucrative game tbh because at the end of the day what matters most is sales numbers for them. They will always do whatever makes most money.
Did that player not listen to a single thing Mother Hydaelyn has been preaching for forever? You're gonna struggle, stumble and fall. But each time, you'll learn something new and become stronger for it.
“Thou must live, die, and know” 😂
@@Alastor999 Hydaelyn wants us to get good, goddamit! 😂
Sounds like a lot of skill issue talk in the forums.
The dungeons in DT are the most fun in a along time.
love the dungeons besides first boss of the ghost dungeon man fuck that boss
@@HiImFox same, that boss and a couple others feel like the ability hitboxes are slightly off, or the timing on the snapshots, but that boss reminds me of a bozja CE that shouldnt be in a 4 man duty, at least it's not super punishing if you do get hit though
There amazing.
"The game doesn't teach you" Yes it does. The only thing I had to go to outside sources for was my optimal rotations and strats for high end content which has been true for every tab targeting mmo I've ever played. Every thing else I learned from the game teaching me. The first time you see a mechanic that is the game teaching you. It just doesn't hold your hand while doing so. It doesn't have a text box or a disembodied voice telling how to do things. It presents the problem in an easy to understand format and says figure it out. Then iterates upon it later on. That IS teaching in a hands off manner. Fromsoft games do the exact same thing and people love them for it.
Otherwise great video and I agree with everything else you said.
Right, so would you consider someone handing you a quiz where you don't know the answers to, teaching? Probably not.
It's not really teaching you anything, its a trial and error thing. Sure, to us all the markers are obvious but to a new player they arent. So I still would disagree that the game teaches you anything unless you mean being put into a duty with others face-first.
On top of that, lets not even open the can of worms that is teaching regarding battle classes which is non existant.
Okay.So in a sense you are correct.The game teaches you but that's in big fucking Air quotes
The problem is the game teaches you and then gives you no reason to apply anything It teaches you
The game teaches you basic math
One.
Plus one is two
Two plus two is four
And then it gives you a math test.If you fail every question you still pass
That's the entire game until you get to end game content
Now.
DT wants you to do basic grade three math
Oh, what's that you only know 1 + 1 is 2 tough luck
Figure it out
Yeah people just don't see that as teaching. The "show, don't tell" approach that ffxiv is one of the best teaching tools I've seen in a game ever, but a lot of people just don't pick up on this kinda thing.
"I am bad at the game and refuse to get better so I want the devs to ruin the game for everybody to cater to ME."
This expansion has revived my love for this game. My party has wiped in almost all of the new dungeons. It's been trial and error. Most importantly, it feels great to finally win. A game shouldn't be so easy, you never have to worry about dying or having a party wide wipe. Definitely strawman. We shouldn't be attacking people who struggle with the game. We should be working together with them to help them improve.
For the First time in almost 6 years, I am contemplating Quitting Fox' stream.
I have never let my twitch sub drop in almost 6 years, and I pay for a tier 3 sub and his private onlyfans.
But his "I am stuck on a Dungeon" video is just too hard and frustrating, I am not having fun, It may be time to move on. Though I do own a Foxina body pillow, so that makes the decision hard
nein BRUDI
Fr it hurt my sensitive feelings, no cap on god. fr fr.
*laughs in 2.0 Aurum Vale, Cutters Cry, etc*
Aurum Vale...
Dungeons most take Aurum vale as a base, we need more of that
Release day Pharos Sirius, people used to quit it when getting it in expert roul lmfao
I kind of don’t care what these people complain about, because they’re complaining about something Yoshi P identified as a problem with FFXIV’s design. He said that he felt he had allowed the game to be designed in a way that let people get comfortable with the game not asking anything of them. So I think he is very deliberately trying to shed the “theme park MMO” image that FFXIV has and design duties that actually require the player to be awake, understand their job, the game and not so baked they forgot what planet they’re on. It happened way too often in Shadowbringers and Endwalker that I’d be in a duty and people would die to common mechanics or just not know about how their job works. And I’d be like “*How* exactly did you make it to level 80/90, get through the MSQ, and all of the duties to get to this high-end content and not have learned this ages ago???” I think that’s what Yoshi P wants to address. Whether the number of people complaining is a tiny minority or not, there *is* a whole lot of trash in FFXIV, and it’s way past time it put the effort into getting good instead of standing in bad and just expecting everyone else to carry them.
Im sorry but as a sprout going MSQ and finshing shB alot of the duties dont even tell you what the new mechanics even are, you just que up and get surprised by mechanics you haven't seen before, i dont encourage to not try and learn but i see alot of players like you always calling others trash but in realistically its players like you who dont even try and instead complain and die from same mechanics you say should get "gud" at.
@@tedd7661 You did not understand what I wrote. At all. Also there are precious few new mechanics from about Heavensward on. What they're called might be different, but the markers and what they mean are pretty consistent throughout all of Final Fantasy. They might add one, maybe two new markers per expansion and certain unique situational mechanics in trials and raids, but the regular duties pretty much have universal signage for mechanics and a consistent script that they stick to. As a healer I hardly have to think because the same type of mechanics typically come in the same order and are handled the same way for every god damned fight and it's BORING. Then Dawntrail came and finally asked something of me. Even as a powerful pure healer like a WHM, I have to work to keep the party up sometimes.
Also, there's a difference between seeing something new, not processing what it means right away, eating dirt and coming back to try again better learned and better prepared - and what happens way more than it should, where you get people who straight up don't even react to mechanics. They don't care what they mean, eat them, expect the healer to protect them (if they can) and the other 3/7 in the party to pick up their slack if they die. They suck, they know they suck, and they don't care that they suck, because they know there's a good chance that the rest of the party is probably good enough to get the job done even if they lay on the floor the entire duty.
Also, you can insult me if you like but I've been a full crown since Heavensward and I've never lost it (those commendations don't just fall out of the sky), I played all 19 jobs at a Savage (21 now and Extreme) level and I'm consistently at the high end of the DPS range. Even as a BRD. So I'm not out there going around calling people trash in groups. SE would have taken my crown away long ago if that was the case. I take mentoring very seriously, since better players make a better community and overall game experience for everyone, but I'm also in touch with reality. This game is NOT that hard, and it never has been. But there are people who have the potential to be good, aren't yet, but would like to be and are willing to accept help getting there. And there are people who are garbage, might have the potential to be good but are so comfortable being garbage or are so resistant to any type of constructive criticism they would rather keep being garbage than accept any kind of help being better. That last group are the people complaining about Dawntrail. And they need to shut the eff up, because if they aren't interested in engaging in the game mechanics when the game is easy then I feel perfectly comfortable saying that the battle content isn't being made for them. If they don't care and aren't willing to put the effort into understanding how the game works, so when things are happening they can read and react to the game mechanics then they should not even be considered when the developers are designing fights. They should design the fights around people who actually want to play and engage with FFXIV, not people who want to coast through the game, their corpse being carried on the backs of the rest of their party if needs be.
Im a relative new player (lost just yesterday my newbie leaf xD) i liked the normal End*content. As a Scholar Main in Dungeons i was bored as hell up to mid-end Endwalker.
Just then where there parts where i had to actually do something as a healer. In Dawntrail it was even more. But i liked it. The MSQ and sidequest are braindead enough. At least in the dungeons it was kinda fun. And normal Raid.
In my mindset over the past years of MMO, Raids should never be braindead 1-shotable. No matter if its Normal or Hard.
I think even Zoraalja Extreme was to easy. Vali is just about right.
The problem I have with all of this is the dishonesty. Some of these posts are just bait/trolls and you can tell. Some truly mean it and I think some people truly cant be helped, but it's a very little minority. People overall would benefrit from more difficulty options, it would help disabled people, people with psychological conditions & old people here as well (mind you this group of people doesn't whine about their plight here in the slightest btw compared to the folks I will talk about now). The main problem however are the people that could do better, but dont want to (due to laziness or entitlement) and instead complain and whine, aslong it they need to and eventually SE could listen to their garbage opinion. That's the problem. It's a vocal minority, but still a minority that doesn't benefit anyone but themselves and not even then. I hope SE doesn't listen, and given the overall positive feedback so far in Dawntrail I am pretty optimistic. Yoshi P also said that when people think content is "too hard" they make it more "accessible", when they think it's too easy they bump up the difficulty (as seen in Dawntrail), this has happened through the various expansions over and over again - then Yoshi P also said that he will not listen to the complaining anymore (in a laughing, maybe ironic maner), but even the very patient Yoshi P has said it. It's also important to note that the complainers are not your average casuals, but turbo casuals. I think it's important to make that distinction as many casual players are also fed up with the whiny threads. Overall a difficulty setting would solve the problems for everyone, but people could also just actually play the game. Shocking right? They can play other games, so what's the big deal?
Seems like a........
Skill isshooooooooo big oof
quintiple legend btw
@@HiImFox not you, the complainers
I think the main reason that this has become a discussion is because the complaints about how boring normal content has been and even playing healer in general above that were listened too.
For me seeing that post on the official forums made me wonder if there haven't been similar posts on the Japanese forums which may have fed into why normal content was kept so casual.
There is a need to counter act the post because if it picked up steam or didn't have people speaking against it we could end up back where we were next patch. Everyone talking about it on UA-cam has almost explicitly been positive about the changes, I do think dumping on people who feel overwhelmed isn't ideal.
The game does need to smooth out the curve through it's content and expectations for players in the endgame overall though so holding them to the standard of at least being able to keep aggro, keep the party alive or do a bare minimum of damage whilst completing mechanics is essential. Part of why there are people who are level 100 and can't get through a dungeon with a slight increase in difficulty is how much you are babied through the rest of the game.
I get your point that there are only a few people in that thread but just like the opinions against them are going to be held by more people than are in the thread it's the same with people thinking the game is too hard. There are people who might've just stopped playing with no fanfare or post on the forums who are also being represented by their posts and I don't want these forum posts combined with details SE gets behind the scenes to impact a change for the worse.
I think you've got a point about having to use outside sources, as about Shadowbringers progging through new content involved so many off-screen spawns, one and two-hits, and new mechs, that it became the Rule of Three: First time through you suffer, die, and barely learn anything. Second time you come back after watching a video or reading a guide, and still make mistakes. Third time you master the encounter. But the time between first and second is third-party, and crucial to not taking four, five, or six times. Just three.
So I've been trying to put myself in the shoes of someone who thinks the game is too hard. I tried suggesting that maybe they took a long break from the game and forgot how to play efficiently, I tried suggesting maybe its bad eyesight where they don't see some mechanics, maybe they have a physical disability that makes movement and reaction time hard, maybe they have a hard time learning and retaining information. Every time I try to suggest a reason, the content is too hard for them. People who claim the content is too hard say I'm just an elitist.
I'm here trying to understand how people think it's hard because maybe I can sympathize with them or give advice to help them. If they don't want my help or if they just want to call me an elitist for not thinking its hard, I'll just voice my opinion that content needs to be harder.
TLDR:
I try to sympathize to understand why people think the game is hard.
They call me elitist for not thinking it's hard.
I quit caring about their opinion.
As a melee dps, of course, you can't earn much combat materias, if you do only AOEs...so far, I enjoy the raids in DT so far.
I dont mind normal being lil bit harder but the savage and ulti players will still consider it casual content so they do have a point.
Its honestly strange to see and hear about dungeon difficulties when I really only feel the dungeons getting noticably tighter in execution and difficulty with the 95 and 97 dungeons when the 660 Poetic gear starts to noticably falls off and tanks wanna Wall to Wall with no thoughts. They have also been pushing a lot of mechanics requiring you to be observant of not only the physical environment but also what exactly the boss is casting too.
I find all of this pretty damn fun tbh, Boss 2 in the 97 is a great feeling boss to push players movement comprehension while also keeping up with DPS. EX-1 is also heavily entertaining at least for Tanks, rhe various mechanics including the multi-stage Tankbuster everyone needs to engage with, they just did a pretty wonderf job with a lot of thinga content wise, though I'd like to state the Normal Raids, as much as I love the theme and the designs, some of the fights kind of feel dry with how long it takes for mechanics to happen but Savage can always help that.
These are the same people that probably have panic attacks when their food delivery driver knocks on their door.
It always makes me jump lmao. I have done dawntrail tho it's very fun!
For the main dawntrail dungeons, I thought the ramp up was neat in how frequent things showed up. For the EX dungeons that little cactus was such a troll the first time, so it didn't bother me much on multiple runs. The first boss of the ghost carnival can eat my hole. I've done it flawlessly several times but I always clench hard when going through and around the dolls uncertain if they'll decide they wanna grab me or not. Maybe some more clarity on that? Other than that, I don't think it is too hard but I do think it has ramped up in a small way. For me, that might not be much, but what about others? Sadly, I don't think I'll ever get to see how certain folk feel out in the open without the conversation devolving into weird talks about culling the weak??? Which, that was something on the forums I didn't expect to see.
Anyway, great video. I haven't been feeling that things are too hard, but also I don't feel the need to attack a single person or two who might struggle, and if somehow these encounters get nerfed then, oh well? I still have extreme which I've just gotten into and I love.
I think content is harder. Like I think overall I die or mess up more than previous expansions. But that's not necessarily a bad thing, cause I'm never really in doubt, why I die or what I mess up. Now if I couldn't see my own mess ups all of a sudden after 8+ years of playing, that would be an issue. But that's not the case. So yeah dawntrail is harder, but not too hard.
since diamond weapon, way back in 5.5 they showed how drastic the difficulty went down.
Endwalker literally ''sanitarized'' ? the casual playerbase by having the most 1 braincell netflix afk content when it comes to dungeon and EX trials (even normal raids too). Now dawntrail raise the difficulty to only +1 or +2. now these new players from Endwalker got a huge dookie on their face as no other content from Endwalker requiered more than half their left eye to clear.
they just need to not think this game is an afk gacha game, just look at their screen for more than 2 secondes and they'll be fine.
The point of the video is that there is barely anyone who feels this way
That is like a loud minority of players typing that. Most admit things are harder, but are so glad they don't just face roll dungeons and normal raids now.
@@JamesTheTurnbull Yeah that's the notion of most players, good.
i don't think that dawntrail is to difficult but i feel like it has to many 2 shot mechanics that fire off in less than 2 seconds between one another.
the casual content went from "you're alowed one misstake per minute" to, "you're allowed one misstake if you have a healer that pays attention" wich the npc healer do not.
the wierd part is that those are in random dungeon midbosses, the trials are actually alot more generos in comparison and only the 4th raid has a simmilar mechanic that requires the healer to pay extra close attention.
This is the point of view of a person that plays DPS in the singleplayer content (msq and trusts) and healer/dps in multiplayer (roulletes trials raids).
I'll be honest - I'm a superbad player :P I completed the MSQ and haven't moved forward with unlocking the rest of the dungeons. I've been blissfully leveling my crafters, mostly so I can craft better gear for myself so I can perform better once I DO unlock the dungeons. I am so happy no one witnessed my terrible performance in the duty support :P lol As a bad player myself, I love the harder content because it forces me to improve, be it my gear, looking up strats, etc. I think the vocal minority is just afraid casual content is shrinking and they'll be stuck playing duty-supported dungeons with npcs, which can get boring.
How is it a hard decision for a grown ass man/woman to find new games & move on?? No one forcin you to pay and youre welcome to come back whenever ?
Sunken cost fallacy, look it up
I quit end of SHB after playing since HW, came back end of DT. It's not hard
What actually defines being grown? Everyone mentality is different of course so I don't tend to judge.
@@PrincessofKeys idk if youre trolling but you sound like youre okay being around a 30 - 40 year old that has the mentality of a 18 YO. Person said in their post they been playing for 6 years lol. Fully paying subs, expansions, retainers like what?
I'm not really worried about the "too hard" feedback getting the dungeons changed, those players seem to be a very small minority. Overall opinions on the dungeons this time around is very positive (outside of that ONE boss but that's more due to the hitboxes being wacky that what I would call true "difficulty")
Its not even funny how they managed to start having combat go into a totally new, fun direction from the previous path, but in the same breadth, drop the ball with the story straight off a cliff.
God i hope they get their shit together for the patch stories and 8.0 story or the game willm have to be carried by combat alone and i dont see that happening.
Won't happen until they fire or change the writer... And they won't do it, they love their little family environment too much for that, so no one can do bad... I don't even know how this story passed management...
3:35 i think it is pretty reasonable to tell them to get good. its level 100 optional content, its mechs we have seen 1000s of times before jusr with a very tiny twist. now i understand dying a couple of times to the twist but at that point id expect them to have basic human retention to the mech at hand. the game is not gonna do danger circles anymore theres other tells like OH BOSS RAISES LEFT HAND??? that means a left side cleave. i hate how the term casual became synonymous with braindead skill level people.
Casual imo is someone who is knowledgeable on the game and can play their main class optimally and pull their weight just doesn't pursue content like extremes or savages.
It feels like the people in that forum thats crying "games to hard" just want to afk and press 1 button and win.
let's be real, people are using that post as a pass to say terrible things about players they view as beneath them. It's the grossest I've seen the 14 community in a while.
The only complaint I have is the lord Lennogg fight. His little doll army having a phantom grab range of 3 player width. Other than that it has been a blast. Also all these people complaining are probably black mages.
fights have been getting busier with each expansion but I kinda think Normal should be the easiest shit ever, and Hard should be really hard, and extreme should be near impossible
thank you for going and reading everything for the rest of us and tell everyone that its all bull shit like always they love attention but now its bad attention
I have said this before that some of the bosses in some of the leveling Dungeons have annoyning AOE SPAMS, now while it annoyed me i was able to over come it, but i have played Wow since Wriath and i did play alittle in FFXI and i started FFXIV in stormblood. I had some bad lag spikes in some of the Dungeons when i was going through early Access and i die quickly. Now if there are players with net that not as good and bad luck they will die alot with some of the bosses in the Leveling Dungeons. I also see people say this might get them to do harder content, hate to break it to people for the most part most people that do not do anything harder do not do them no matter what you might get a few to go to savage and harder but not that many. Overall yes the dungeons are harder for me not so much but just some of the AOE spams annoyed me that was about it, even the post level 100 where not to bad only one fight was alittle annoying but it was not that bad. B ut there are people who might play on a PS or Xbox and they could have more lag for any reason and throw in people who are on pcs that might not have the best net and those people might not enjoy DT that much, and to be fair i am one of the players that did not enjoy the story for the most part in DT, i like the second half more then the first half.
1:50 You for got to mention she is stuck on a Dungeon with TRUST, since she get apparently to scared to play with other People.
Either that is a big fat troll post or she is serious
ngl, i think it might be more difficult with trusts unironically since when you die, you wipe and restart frrom wherever you left off. When DT launched I had one run in the 93 dungeon where our healer died every single boss and we just cleared as 3. Genuinely easy to clear as 3
tbh, with trust u can clear it easily if u just focus on dodging mechanics and 100% stop doing damage, if doing both is giving u a hard time though. the trust will do more damage for you the longer the encounter is
@@HiImFox I did like 2 or 3 dungeons with trusts and had no issues. Grated I leveled as Warrior but still they are a cheat code for mechanics as they move right away out of the aoes.
@@HiImFoxI play my dungeons with trusts the first time through because I want to intake my time instead of other players rushing me through them. I also don’t want to drag people down while I’m learning. I can agree that trusts are going to be more difficult because it requires you to have pretty good game knowledge. I find that it helps you learn mechanics better that way too
With Duty Support I dare say it's very easy....just follow the NPC bots as they always go to a safe zone to dodge an incoming mechanic.
The only time where I had an issue with Duty Support was with the lv93 Dungeon, second boss, while I was farming glamour....everyone had Point-blank AoEs targeting them and I move into the safe zone....then Krile movs to where I was standing so I shift to the side and adjust....then Wuk Lamat comes out of nowhere and bombs me with her AoE and I wiped because of it. Not a big deal though.
Its called getting good
These are the same people who caused the midgardsormr change. They cant even do keeper of the lake. 100% skill issue.
Totally off topic here, but is see elements of material UI, is there a fork?
it is the new material UI, called frost ui!
@HiImFox oh, I'll look into it. I've particularly missed the glow icons lol. Thanks!
I voiced my opinion on the matter without thrashing in fear that the team would dumb down the game.
Thats perfectly fine and I encourage that
talking about the game too hard i was really hoping fox had started with his scuffed nin opener on ex 1 :D
bro...
Most people complain more on wok lamat than the difficulty but we know who are the most loud crybabys
These are the kinds of people that ruin the game for everyone.
People wouldn’t care if they voiced their opinions, that’s not the issue, it’s the fact that square listens to these 3 to 4 people and changes content for the worse based on ridiculous demands of these 3 to 4 people and the vociferous minority, it’s happened in the past and people are paranoid that it’s gonna happen again.
You can say it’s a troll but the devs cannot discern whether or not it’s a troll based on a superficial glance and they could end up taking it seriously that’s why it has to be treated as if it were serious.
So this time the silent majority has been awoken and they’re out for blood, I’m sorry it has to be like this but you can only take so much abuse until you have to fight back 😅, ignoring them doesn’t work so I think engaging them and their nonsense is the correct approach, to ensure that the devs see that hey, a lot of us over here don’t agree with these 3 to 4 people and that the changes are actually good, to ensure that the feedback isn’t unilateral.
I actually don't agree with you. I don't think square-enix listens to this minority.
It is really clear that SE cares a lot about the opinion of the JP community, not the EU/NA community which is why we will be getting some changes to viper as the majority of the complaints came from the JP forums.
In regards to SHB/EW it is quite obvious that those expansions were basically made to attract new players which worked out for them. SHB and EW were quite easy in terms of difficulty regarding Normal content and arguably some of the savage content so that these new players werent facing any walls when starting out. The amount of players I see nowadays saying they started in SHB or EW is huge.
Now, DT is the first expansion where their goal was not to cater to new players, it was to give something to these new players from SHB/EW. You can tell by most of the job changes and the battle content how SE expects you to know at least a little bit this time around compared to the other 2 expansion.
as an example, there has always been a minority of players that complained about Savage 4th turn having an additional cutscene/phase they cannot experience and that Ultimates even have some stuff gated behind them, but SE never changed their approach to making 4th turns be 2 phases and ultimates.
@@HiImFox You may be correct in saying that influence of change comes from the JP community, but I’m honestly not willing to rule out that people like this don’t have like a diminutive amount of influence or contribution to change in the game, whether it be directly or indirectly, because it’s plausible that some of the JP community may take inspiration from some corners of the NA community, seems far fetched but not improbable, because it cannot be corporeally and incontrovertibly proven that they don’t, and being that it cannot be proven that they don’t I would rather people exercise caution of the unknown and not to be complacent and fight against it just in case.
@@HiImFox You have good points. Yoshi P said that they may have overdone the casual vibe of ShB and especially Endwalker, so with DT it already feels a lot smoother and more engaging/challenging. I would also appreciate it if they could listen more to their global audience, as long the feedback provided holds value. But that seems to be a japanese thing, due to the language barrier and culture.
But how sure can we be that those same complaints are not from japanese people either? Unless one would research the JP forums of course.
Yup just like no one actually thinks there are problems with healers lol, outside a few hundred very loud whiners.
Hello healer main here and you are absolutely correct. A lot of us do not have a problem with healer as it currently stands
@@cynthiahembree3957 I too am a healer main and all my healer main friends also have no problems with it. XD
2:38 mark. 6 years? That would of been back at end of stormblood start of shadow bringer, not Endwalker. Lol man just debunked himself for starting in Endwalker
not sure what you are refering to
Trash players complaining about difficulty