I’m visually impaired, I’d like to get into extremes and beyond, but I lack the time and my disability makes it tough, that said the msq dungeons still weren’t that tough and I find this incredibly funny
I did a maximum of M+3 (cause I keep eating shit on any additional dungeon mechanic) during legion era and I can count my deaths by 1 hand from 91-100 DT dungeon. Sure I failed some, but there's few mechanic that provides insta-death if it's not obviously telegraphed. And I didn't even do heroic raid, let alone mythic. I couldn't even clear normal one. XD
it is so incredibly selfish to "retire" in a another game and complain about it and ask to adjust it to YOUR retirement level and practically destroy the fun for the rest of the players...... I am somebody with many disabilities, but I'd never ask them to change because I happen to struggle. It is too selfish to ask such a thing. If you want to relax then relax. Take your time. It "wastes" your time??? I remember Alexandrite took me an hour because I died few times and I got distracted by youtube. But this is why I love doing it with Trust, just so I can take my time. If I die , so what? I'd die and miss out on the fight if I'd go with 3 other players. Quicker, sure, but if you like to "relax" then relax........ I agree with Serenayasan here ... Also Serenaya... "Don't let your disabilities stop you" hit me hard. Thank you for the kind words...
selfish for 80% of the playerbase that doesnt want ot do difficult content to not get difficult content IN THE MSQ THAT DESIGN TO NOT BE DIFFICULT . you can have hard content or more difficult dung pass the ew one but dont make the part of msq IT CAUSAL CONTENT AND IT MUST BE EASY OTHERSIE IT NOT CASUAL.
@@anteprs7908imagine calling the content hard just to play in heavenward lmao trust me bro you guys bitch about small things that are not hard just open your eyes see what’s going on
@@kikilokilo3513 nice because you aint casual but i am sbd ONLY CASUALS have the right to speak about the difficult of casual content not you since it doesnt cater to you.
Anxiety can make it hard for you to interact with other people or start new things. It does not make you shit at playing the game. And I'm tired of people using it as an excuse for them being shit.
^, I struggle jumping into PF solo because of anxiety. I go in w/ at least 1 other friend and I clear savage and ultimate content just fine and I've really liked everything DT has shown so far
@@cruzcontrol8717 yes they are we simple doign msq dungs we cant play without the msq and the dugns arent fun content if the difficult or better put bad mechanics are pert of it .
The catgirl at 55:01 is my fucking hero. Nothing more based has been said in the entire lifespan of this planet. We have reached the absolute peak and I don't think we will reach this peak in the next hundred years if ever. Holy shit, thank you for finally fucking saying it.
Only thing she got wrong is how those people eventually disappear. An alliance raid from a million years ago is still too hard because third grade mathematics is impossible for the FFXIV community that somehow contains 700000% of the global adult population with dyscalculia
@@ngwooeven after 3 years of playing i still have no idea how the math boss works since sometimes you get a pass by standing outside of it, so saving your dmg MIT shield and eating food is a good way to go around it without dying 😂
Toxic causals get away with so much man. Imagine just having the game challenge you a tiny bit and you persevere. Good grief. The entitlement for things to be catered to them is insane. Oh no you wiped twice on one boss! It’s the end of the world
@@joshsmith3893 it was normal in ew now iwth midcore dung at least he lv 97,99 dung A BOSSES MECHANICS NEED TO BE CLEAR AS DAY in causal content outside fof it do what ever tf you want but dont come to casual content and ruin it all dung are easy as f i nall expantion with some barely imortant expection.
@@anteprs7908 Yeah, in Endwalker, which was famously too easy and drove away the midcore audience that was most of the playerbase. Go play a different game. Again, you will not be missed. XIV in its usual state is apparently not for you. Watch a 4 minute guide on UA-cam or get filtered out I guess.
@@joshsmith3893 first mr moron most player in all modern mkmorpg are 80% casuals . midcore are tiny 20 top 15 % at best and 5 to 2 % are hardcore you didnt get ffxiv to what it is now we casual did and ew was the reason for it if you contniue down this path ffxiv will be the next wow shadowlands by ignoring casuals .
This discourse happens every expansion. Back in stormblood people wanted to nerf Shinryu. You know why these dungeons are harder than usual? Not only are they a little harder, but the two new Dps that everyone is playing don’t have a Rez. If the tank isn’t paying attention, and the healer dies, it’s over.
I used to have massive panic attacks due to social anxiety when going into group content. However, my curiosity about raiding managed to win in the end and I gave it a shot despite quite literally shaking the first few times doing group content. At first, I did not even know what a gcd is, but I spent hours practicing my rotation, looking up guides and povs of people playing my class in order to make sure I'm pulling my weight even when I'm scared to fail other people. If you want to feel like you are doing your damn best and not dragging anyone down, practice your rotation, try Stone Sky Sea, and most importantly, if you die, ask yourself "why did I die and how can I avoid it in the future". It is okay to fail, as long as you learn something from it instead of immediately going into the defensive.
People don't understand you need to fail to learn No one is becoming a raider without any fail, we all have thousands of fails and it's normal In France we say " you need to forge to became a smithy" It means you can't learn shit if you don't try I had social anxiety too, and now my favorite thing to do in the game is raiding, i overcome my fear of people since i wanted to have fun in the game and i'll never go back to casual play on xiv
@@anteprs7908 i'm not asking them to care about raiding or anything I'm just saying everyone was bad at first and you learn when you fail failure isn't the end of the world Especially in dungeon since they're fucking easy i don't even watch my screen half of the time ( except in dawntrail since the rythme is better and they're more engaging) I'm just asking them to learn to accept defeat
@@Elyakel but casual content is mean to be easy if casual dislike it like most hate the lv 97,99 dung and last trail because it feature bad mechanics that arent clear then the game fail it target playerbase since msq IS MEAN TO BE CASUAL CONTENT and non casual opinion shouldnt matter on it same for casual opinion on savage dont matter
I got held hostage by a SCH + Reaper in Alexandria first boss yesterday, they somehow made it that far with the reaper not even knowing enshroud was a thing and SCH not knowing what a stack marker was and running away from it/running away with it everytime. Declined Vote abandoned, held me for 40 minutes before I just decided to leave and take my penalty. If anything, previous dungeons should be harder cause it should not be possible to make it that far in the game with so little knowledge
@@MysticLuka I was wondering the same thing, I had to explain it to them, didn't flame them or anything but jeez it had me thinking about how it's even possible to make it that far in the first place. More concerned about the SCH and stack markers though...
I know it took SE a long time to finally implement a better blacklist system, but it'd be nice if they could also update how vote kicking/dungeon penalties worked so that 1 person wouldn't get screwed over by 2 or 3 toxic group members.
@@kungfuvoodoo9889 I agree, especially in a situation like that where 40 minutes has passed, the first boss has not died yet and there has been an attempt to abandon.
These aren't even casuals making these complaints, these are toxic ultra-casuals that run away from anything remotely difficult. These are the same people that prefer to spam Labyrinth and Syrcus Tower because there's no difficulty involved.
Tbf, Labyrinth and Syrcus tower were half the time for the same exp reward before they scaled exp based on time spent, so that was likely the reason for the majority of item level cheese. I do agree these are the people that instaleave orbonne or neir now that the exp is buffed, it’s a major skill issue from them.
Misshapenchair called them the "shitters", your average casual is nothing like them. It's the same way an elitist toxic hardcore raider would put you on blast for not being perfect or thinking that numbers are the end all be all. Again nothing like most raiders. I sometimes wonder how these people even managed to install FFXIV or can even breathe. Imagine actually playing the game. I would like to say I am not opposed to more difficulty options pertaining dungeons/alliance raids so everyone on both sides of the spectrum can be happy.
I feel like casuals get flustered and upset every time they die because they think death is failure. It leads to this cycle of death -> upset -> worse gameplay -> death. They don't understand that fights are supposed to be puzzles and every death is a clue to solving the puzzle, not a failure.
There is a story mode for the game though. It's simple: If putting in the bare minimum is too much for you, watch a UA-cam recap. Don't make me fall asleep while playing just because you refuse to learn from your mistakes. I'm actually super happy with the fight design this expansion. There is just enough pushback for me to be entertained and for fights to be memorable. The times where I die are usually because I get too greedy (Like the first and 3rd bosses in Strayborough Deadwalk). I'm not a Savage raider by a long shot, but I'm tired of people wanting to make the game even easier because they refuse to try and learn from their mistakes. Same with people who find Dark Souls and games like it to be too hard, just keep trying. If you refuse, that's when you've lost, not when you die. Pick yourself up and try again.
I always considered myself pretty casual, I don’t do any of the hardcore raiding or Ultimates but I would still consider myself pretty damn competent at the game. Reading/hearing about some of these complaints and “critiques” of DT this last week or two has been beyond pathetic. I know there are shit players in 14, I’ve had plenty in roulettes, but it is BAFFLING to think that some players are genuinely this bad….
@@Serenaya Yeah, I'm very much casual. Dawntrail EX1 is the first time I cleared an on-content extreme and I have no plans to do Savage. I parse pretty firmly in blue. These dungeons are great, maybe the first time I've genuinely had fun doing them more than once. I have no idea where this level of ineptitude is coming from because everyone I've met in-game loves the new content as well.
Me, a casual player. Having done barely anything considered even hard in the game (couple EW extremes prob the hardest fights ive done so far) still able to complete the new DT dungeons with no issue. Yes the teacup one was confusing and took a couple deaths to understand what was even killing me. But still, I did beat it and seeing these "old hardcore savage player" complain about the MSQ dungeon saying its hard... can't be serious XD
I said this on another video, but this game is on the 5th expansion, and we are now lvl 100. The baseline difficulty needs to increase, plain and simple. Video game difficulty should not stagnate, especially not after 100 levels
I disagree. Having a consistent difficulty curve within each expansion that resets each expansion is fine. They don't have to continue to push the envelope really. Just inventing new mechanics and mixing them with old ones to synthesize different but comparably difficult content is plenty enough. If anyone doesn't find Savages challenging enough to be engaging, there are ultimates. And if that isn't enough, maybe FF14 isn't for you.
I wouldn't necessarily say the ai in the game is terrible. They're programed to act to mechanics as their character. Alisae may get hit by a dodgable aoe the first time but not on repeated uses. Though agree with everything else. Honestly the faster paced stuff has made me feel more confident on doing at least savage. Had gone into it somewhat before but didn't feel I would be up to the task. But seeing the faster mechs this expac and my ability to read them better makes me more confident.
I did trusts for msq because of the que times, they definitely aren't great and will do stuff like stand on top of you with a spread (seems like they don't really react to the player much) But it's not like you don't get that in df lol
THIS ^ It baffles me that people don't acknowledge this. Like in the first Trial, the NPC's even yell out to eachother in the text bubbles that they're about to get hit, they go "Huh!?", get hit and then are like "Oh jesus thank god I got out of that one alive, sorry guys". Like... it's on purpose, the trusts are in character 😭And they'll mess it up the first time we see the mechanic and then learn and adapt and not do it again, they're meant to simulate them learning the fight just like us! People being like "omg trust ai terrible they stand in AoE" just don't understand what's being presented on the screen
My only complaint I wish they would fix on them is the "only you died, but lets act like everyone died." so it starts you back at the beginning of the dungeon, and you could have just been in bad spot of 2 aoes at the time making it at least harder to learn. Cause they're suppose to be there for lore and being to help on long ques. But not be faster than players.
That advice is just as bad as them wanting the difficulty lowered. If ppl are truly struggling so much with a dungeon they need to get their deadweight ass carried through it by other people then you might want to just look for a different game instead of wasting the time of 3 other people.
Oh they will hate the new Eureka with all their being. The time investment, the non-soloable nature of the content, and the difficulty will all be unacceptable for them. Lots will still do it for the glam though, even though they will hate every minute of it.
The only frustrating thing about the dungeons is that I can't solo the bosses on DRK lmao. That was my biggest hurdle, since DRK was the first job I took into DT, and I've wiped several times to the first boss in Alexandria because I lost my healer and the DPS couldn't rez.
I would ask that people pushback against this kind of feedback on the forums (civilly ofc) so that they know the people who are satisfied with the direction battle content is going out weighs those who are saying stuff like “this is to hard”
Im a new player who started the game about a year ago. Its also the first MMORPG game i've played and I'm also not much of a gamer and this is one of the first games in a long time where Ive invested a lot of time into it instead of just a few hours when I'm bored like most other games. I also got into the game for the character customisation and exploration aspects with the story and gaming aspect being secondary (and also my friend who is a long time player convinced me to play it lol). For me its really been a big learning process because unlike most games Ive played theres a lot more going on the screen and I struggled with getting used to the playing style. I never found any content easy as I was getting through it. I feel called out by that person saying I bet you play solo instances in very easy because there have been times Ive done that to get through them since I kept dying in normal mode, lol. But by the time I reached Endwalker I think I became pretty competent at the game and played my role well. I'd be lying if I didn't think the regular content from Dawntrail wasn't challenging. I've found the Expert dungeons particularly mentally exhausting. However, I love it. I love being challenged and learning the crazy new mechanics. I died a bunch to the Euphrosyne/Aglalia/Thalia raids when I was trying to farm coins and you know what I did? I watched guide videos on UA-cam. I recorded myself playing to see where I messed up. And I kept doing it until I didn't die a single time and became a leader in the group when playing with a bunch of newbies and giving them advice. Some people are naturally better players than me and can pick it up quicker and find the regular content super easy, and probably have a lot more gaming experience than me, and I get that I'm probably not gonna be like them anytime soon. And I'm fine with that. The game does not prevent someone like me from playing and enjoying it because here I am lol. I'm hoping to be able to do extreme/savage content for those cool mounts eventually it'll be a challenge for sure and I'll probably die a bunch but thats just part of the learning process right
I'l talk about myself but honestly i was really bad at first, i tried warrior of light extreme in 5.4, i progressed a lot, and i tried ucob just after that, in a month i was a totally new player even tho I played for 2 years straight, the difficulties of the encounter made me learn the game so fast it's crazy People should not be afraid to try things even if you will not complete it, you will learn a lot
@@anteprs7908 even now i don't consider myself midcore, i'm hardcore since i've done some ultimate xD but it was quite fast to go from turbo casual to Hardcore, just a month and just two fights x')
DT's dungeons have been some of my favorite ever and I wouldn't say they're a lot harder, but maybe require a little more situational awareness. Most of the boss fights have tells you can learn pretty quickly. And personally, I kinda love how quickly you can get bopped and it made me really enjoy doing the trusts in MSQ because I had to be on top of my game. If they wanted to add an easier mode for people that are looking for that, it wouldn't upset me, but I wouldn't want that to be the standard. Having the challenge is part of the fun, especially in the expert dungeons. One comment remarked that we have savages/extremes for that, but those are a pretty marked step up in difficulty from what the DT normal content is doing. I can run expert dungeons with a random party. I wouldn't want to do that for savage/extreme, and I typically don't get into that content because it's at a level of coordination beyond what I'm looking for.
You'd think after 100 ivs and 5 expansions, you would be able to clear normal dungeons. Yes they get a tiny bit harder over time, but man, that's the whole point
There's always two components to difficulty: 1. Understanding and properly resolving mechanics 2. Doing your rotation without it distracting you from properly resolving mechanics A lot of people complaining the game is hard are trying to do 2 without first learning 1, and consequently failing at both
That's why I always tell me peers to not focus on their rotation while we prog, we're here to learn the fight first so it's not the end of the world if someone can't do shit if we didn't saw the enrage first
@@darkforcekiller yeah... even tho i don't know the rotation of most jobs i'm still a lot higher than most people it's scary even with jobs i just levelled up without learning anything about them once you understand the game you have a feel about what the rotation should be on most jobs
I cut of a muscle in my hand from a work accident and had to wear a cast. I was in a heroic/mythic raid group in Shadowlands. I rerolled beast mastery hunter and made giant clickable buttons on my screen to do my rotation and clicked both mouse buttons to move forward.
@@deadline6149 And I hope the devs don't nerf anything because of this person. We as a community have been asking for "harder" content and we finally get it and now people who can't or don't want to learn the mechs (esp in a Trust) want to complain on the forums. You know I've died to plenty of things in the dungeons...and I didn't go complain about it to the devs...I just kept doing the dungeon until I learn the damn mechanic. I don't understand why people are so quick to quit and have a damn meltdown.
@@Itsnotthatdeep88 you havent ask shlt it was the midcore and hardcore (20% ) of the player who asked for it and you ask to MAKE CAUSAL CONTENT HARDER THAT CONTENT YOU GOT NO PLACE SPEAKING ABOUT .
My favorite posts are always the "everyone should be able to enjoy content the way they want" because it always comes with the subtext 'unless you're asking me to respect your time and enjoyment because you're bored/want to push yourself, in which case fuck you'
I guarantee that if you opened up PF and just asked for help, or asked in your FC or even just straight up /shouted in a city you’d find people to carry you
i don't understand what these people are doing. With trusts as a dps you can basically just afk and dodge the occasional mechanic and the trusts will clear the whole thing for you in about 25-30 mins. hell you can even play as tank for an even larger health buffer and have wuk lamat tank as dps and its fine. Its insane to me that people are complaining about these dungeons.
People using anxiety as an excuse makes me go nuts. I have severe social anxiety, I already had a panic attack playing as a killer in dead by daylight (you against four players), I used to get it playing ffxiv. All because a traumatizing experience trying to play wow when I was like 11/12 (plus other stuff related to me being neurodivergent ). I couldnt play any dungeon if a friend wasnt there with me. Thought I would NEVER do a job with more responsability like healer or tank. I was legit afraid of playing those two. But I insisted. Tried little by little. This amazing community had patience with me as well and made me felt welcome. Now I am a all rounder for all content, I live on pf with nice and toxic random people all the time and dont need a friend online for me to play the game I adore so much. Maybe ffxiv is not the game for you. Just like wow is not the game for me (I tried playing when older and didnt liked the gameplay as a whole). And thats OK. But dont blame the game basic content "being hard" because it is not. Just because now you need a little more caution, it is NOT that hard. And can we PLEASE stop using dark souls as a exemple? You people clearly havent played any soulslike, because I did and BELIVE ME I never stayed 3 days stuck with a high-end duty like the Abyss Watchers made me hostage. I did on savage prog tho, but is savage. You can call it soulslike because the mecanics are merciless 😂 But the msq content? Stop.
Also, this forum post mentions disabilities.... my granddad has disabilities, and he at least can learn mechanics and know what they do. If they are explained to him, he'll do it. His reaction times are slow sometimes tho
FFXIV has a very divided community. Those who thought EW was too easy. They've changed a bit and now the other half it's saying it's too hard...hard to be in the devs shoes, i say 😂 I would also say that, if you're lv 100 and struggling that much, migh as well play something else🤷 It's a game, not a catwalk. Only because you asked, FF games are mostly quite easy, all hard content in solo FF games is optional.
Shit like this winds me up because I'm a filthy casual. I'm old, got kids and shit and don't do savage/ultimate etc. However these people crying about how hard these dungeons are must be some kind of toxic and it paints people like me in a bad light. Not everyone who isn't bleeding edge is completely useless. I'm whm main and yeah I've died a couple of times to mechanics or getting caught out by aoe etc I should have dodged in the new dungeons. It happens, it's new stuff with new mechanics.... Guess what? You get up, laugh it off and try again. No content should let you just faceroll everything. People are levelling, going into this stuff with min item level mismatched gear etc. It's going to be harder. I suddenly had to think about and focus on healing a little more but it's so much more fun this way. Yeah it's a little tricky at the moment if you're not running stuff all the time and focusing on the MSQ but it's not so hard that you can't figure this out in a few pulls. If you're struggling, ask people, look up a guide or watch a UA-cam video. So... Could the hyper casuals stop moaning it's making us normal casuals look bad lol ..
There was a notorious post on the forums back in shadowbringers about how making crystal tower mandatory is excluding players that don’t want to do “raids”. And yes, they doubled down even after people pointed out how much of a joke those “raids” are. I really hope these are just trolls, because I can’t imagine people like this are common in real life.
One can literally go through dungeon very easily: queue in as dps. I did this when I first joined the game and realized that I was too bad as a player to get through the vault as a healer. I instead queued in as dps instead. Died a stupid amount of times and still we managed to clear. Nobody pointed me out, healer rezzed me and I was on my merry way to the next part of the story. No need to make things braindead simple for everyone when an easy option already exists if we are being completely honest.
Also it’s incredibly toxic to say shit like “ I’ve retired in such and such mmo and now I just wanna take it brain dead easy “ while making shit dull and trite for the everyone else. Also the people saying “ my friend has this disability therefore the entire game should be dumbed down so that my friend could play “ is incredibly selfish and stupid. Your friend has a disability therefore the entire game should cater to it?, are you insane?.
That's what they dont get, it's one thing to say/complain about something but when it's at the expense of everyone else it becomes a problem. Not that they care much. It's why I am a huge advocat for more difficulty options, solves everything.
I believe the OP. They BELIEVE they did savage and Mythic reading. The issue is reading is also too hard for them so instead they were just doing normal mode and LFG difficulites when they thought they were doing the harder difficulties.
I don't think it would detract from normal content to have a very easy trust dungeon version. Especially if it was not default, and something for people who need it to use. It wouldn't affect my play. This said, I am LOVING the new dungeons, and their challenge level. I love getting kicked in the teeth here and there to improve my play. It makes the game fresh and engaging in a way that it hasn't been for me for a while.
if you are having trouble doing the dungeon solo do it with party of actual players trust when I say this does help, I got stuck with duty support but magically with help from actual players I was able to pass the dungeon and learn the mechanics
I didn't find the dungeons or trials any more difficult than previous expansions, I found the Wuk Lamat solo fight more frustrating than any of the dungeons or trials (and even that only lasted until I learned her skills). I'm a pretty casual player as well, not a hardcore gamer.
These dungeons ARE NOT HARD But I can UNDERSTAND why people struggle with the newer dungeons. However when you are PARSING and not PAYING ATTENTION to the mechs it is obvious. These two things are not the same. I can tell you I've wiped on every dungeon tanking this expac, I died to the mechs 3 times. Dungeons have always been a good measure of challenge and what to expect since I started in SHB and I expected these to push challenge to another tier. They're exactly where they need to be to push us another step forward in the next expac. It is always designed to be beaten, the challenge is learning to beat it, stop crying over a skill issue.
I don't think the DT content is too hard, but maybe it's just because I had practice. I participated in EW EX's --not necessarily on current iLVL, but still current expansion. I also participated in some older savage raids that had us see a few mechanics to resolve else we could still die instantly. Sure, they were unsynced savage, but there's stuff you have to resolve so you don't die instantly--E4S is still a good example. What's amazing about the DT dungeons is that these mechanics are hardly new from what I've learned in simply doing extremes. Sure, there are some exciting new spins on mechanics and a couple things to be tricky, but they're not supposed to be savage level mechanics. My point on this is that it *forces* players to learn these mechanics and get good, rather than skipping them as optional. They're supposed to learn to read the boss to figure out where to go, to see mechanics and react to them, and heck --somtimes *die* and repull. I still fucked up and died sometimes during the dungeons. I had a personal challenge to try not to die at all, but that's hard short of tank privilege on new content. The first boss in Tender Valley killed me a couple times before I figured it out. Same thing with the third boss, as well as the first boss in Strayborough. Each time, I came back and learned, and now I can see myself cruising through each of these in farm mode with minor difficulties and inconveniences, meaning I just can't fall asleep during them.
I consider myself sort of a hardcore casual. I don't savage raid but I do run current EX's and Unreals with my FC mates. I ran the new EX 2 for the first time yesterday with my mates and after about 5-6 wipes we had it on farm. The content's not difficult! I think they're just mad they can't faceroll content anymore and they actually have to pay attention, and I love it! The Arcadian is the most fun i've had in a couple of expacs.
Its these kinds of people on the forums who also complain that cool things are locked behind ex and savage and that clouds hair is a reward for being good at the "art mechanic"
Where is the sense of reward and accomplishment if all the encounters are designed for you to be able to complete by drooling on your controller/keyboard? There are a lot of these players that stress how they want to engage with the story. Good, well then you’ll know by the story that the big bad boss really doesn’t want us to ruin their plans, and so have brought out their all to stop us- how can that be reflected in fights that have zero challenge and becomes an absolute pushover? It’s okay to wipe, it’s okay to be in a party where there are people who can help you through the dungeon, if you’re learning from wipes then that’s a way you get better. I don’t think nerfing the dungeons does justice to the story; embrace the difficulty and when you break through an obstacle enjoy your accomplishment and allow that to be reflected in progressing the story- just like almost every other video game that has a story!
I wonder if these people thinking the reaction speed is coming from the orange telegraph that appears AFTER the tell from the boss/mechanic and they think that every mechanic is just wait for orange and move... like they complained about the first boss needing fast reaction times but all of the circles and plus markers are on the floor for like 10 seconds...
People do, the official forums is filled with trolls and probably like 2-3 people who actually believe what they say. Just go and read some posts there if you don’t believe me. The level of brainrot is astounding. Mods do things rarely and at complete random, so you get Trolls like Doctor Who or Titanmen who stay around for years.
"Is this how you function in Reallife as well, something's too hard - quit" Yes this hits the nail on its head, these turbo casual threads etc are just bizarre to say the least. There are some people that would benefit from more accessibility like disabled people (some even clear savage and ultimates), and perhaps a handful of uber turbo casuals, but other than that a lot of people are just entitled beyond the abyss. It's hard to imagine how some of them can use a few braincells to score it in candycrush or every other game but the moment they turn on ffxiv they want to turn off their brain like it's an idle game. Whatever suits people, as long it's not at the expense of everyone else, it's why difficulty options would be helpful for both sides. Btw based post 16:30 , many of us experienced that shock once we entered ex and savage, the jump from normal content was astronomically high, with Dawntrail this difficulty curve already feels a lot smoother, and new people already dabbled into extreme and felt the progression is more natural.
Might sound harsh, but you can watch the entire MSQ cutscenes on youtube if moving your character is difficult gameplay. At the end of the day FFXIV is still a game lets not forget it. I think what these people hate is that you can actually fail which is unconceivable to them. Its the damn GW2 debate all over again where ArenaNet made the MSQ so damn easy that you literally cant fail in the story, Ive tried for fun and its impossible. Now they wanna do the same thing in FFXIV too. Basically make the game glorified movie becuz 1 out of 1000 has a super specific disability, so those the rest of 999 people have to stoop to that 1 persons level.
@@anteprs7908 nah mate, this is not casual, casual players can still play, i'm casual, all my FC safe from 2 or 3 people are very casual, we still clear normal raids and MSQ dungeons xD this right here...is not casual
@@MsPysoul Someone once said to me "I shouldn't have to understand how to play the game to have fun" without a hint of irony. Imagine, "I shouldn't have to look at the screen to enjoy the film" or "I shouldn't have to learn how to read for the book to give me the story".
@@freakindamnshiki it is sorry to tell you ,you semi casual to midcore at best normsl raids abd new dt dungs last 2 and expert +last trail )are semi casual content .
I mean, some are kinda harder than before, like that new dung with sabotanders and the last one with ghosts. I can tell what these people are saying, but really if they don't want any challange, even in such a pitiful form, I think their place isn't in MMOs, and certainly not this kind of MMOs.
Won't lie, the new dungeon can feel "savage" for all the wrong reasons, it's my first expansion not playing healer cause I wanted to play picto first. I'm rushing to get my sch leveled cause if I load into a dungeon and it's not a war tank I'm so terrified of all these healers that are just standing still and dieing
We are at a difficulty level we should have been at 3 expansions ago imo. These complaints are just that, complaints. The vast majority of players I've interacted with are extremely happy with the direction the game is going in, and those on the fence just need a little more time to let the knowledge settle in or a slight push of encouragement. I seriously don't believe the people that are complaining about the difficulty even want to play the game. OP in vid even admitting they just want to experience the story, which is totally fine. But also need to realize this is a game where difficulty properly scales over the course of time requiring more out of you as the story progress. It's beyond boggling this concept is so alien to these people. Like, I'm sorry. We have trust if you want to take it at your own pace or don't like playing with others. So, the option for an "easier" time is still there for you to experience the story. I pray the Devs don't have a kneejerk reaction to this, because it is clearly people who don't enjoy MMORPGs or proper game difficulty scaling(Which I'd argue we've been long over do for....).
ain't no way anyone struggling so much with the new dungeons has cleared any kind of savage in the past..lol dude must have wiped to the poison boss doing the arm mechanic on left or right..LOL
this ppl that said that they did savage know that we can look them up, right? :v i can literally see what they did and anyone who look at it will know what happened there :v
I was hoping you'd dissect the underlying issue. Disregarding any actual troll replies in there, I do notice two main themes that people struggle with: - Sensory overload - Reaction time At 46:55, you touch upon reaction time. There comes a point in life where people just hit a hard limit there, and for those with disabilities and possibly on console, I can imagine that the quick visual acuity and hand-eye coordination needed rotate the camera to see what's gonna happen in Arca3, on top of the simultaneous mechanics that happen during the double Lariats, is just too much for some people. The timings can be too tight. It's _not that the mechanics are difficult,_ it's that the time to resolve them is too short for them. To go out and say that _"if you're physically unable to handle this, you shouldn't be here",_ to me, sounds very tone-deaf. WoWgrandma is still able to keep up with WoW, and that game has just never really define a combat language the way XIV has. There's a reason DBM is mandatory to resolve things, because its encounters are literally designed around it existing... I also don't recall that game ever having reflex mechanics that just demand a quick reaction time. As for sensory overload, this _can_ be resolved. People feel overwhelmed because too many things happen at once for them to fully grasp, especially the first time seeing them. By staying calm and dissecting what's on screen one bit at a time, these situations can be overcome. That being said, Boss 2 in Vanguard and >that part in the L100 trial< require quick reaction time on top of the visual overload. Once you get the trick, it's quite manageable - it took me a bit to figure out and I excel at reading the combat language. It takes seeing it, failing it, then pondering it and trying a few more times to really get. For me, 2-3 times is the most I need. Some people literally need 15-20 times, if not more. I noticed this during my heroic raiding days in WoW Legion, and I'd start making mistakes on the 15th pull because I got it the 3rd pull and mess up because I'd lose focus due to boredom while everyone else was still learning. This can be a frustrating process typically associated with actual end-game content. Whether or not that should be in 'casual' or mandatory content is its own discussion. I'm sure that the developers can craft more difficult encounters that, yes, can and should be punishing, but only for being unable to resolve them in the time given. Not being given the time to resolve them, even if you understand them, is what I would call a design mistake that neglects accessibility and should be addressed, at the very least, in 'normal'/'casual' and especially mandatory content.
These entitled people that want to ruin the fun not only for majority of the population but devs themselves, yoshi p said how he falls asleep in dungeons. ITS LITERALLY 100 LEVEL, where have you been whole game if you can't complete a dungeon?
Are they noticibly harder than in previous expansions? Yes. Are they TOO hard? No. I think the difficulty is just right. You just have to pay a little attention instead of just going in braindead.
It's always funny to see people comparing other difficult games with dark souls They're so wrong, they're not hard, they're game where you need to do your homework and learn, it's the fundamental of the game If they want to talk about hard game they can talk about monster hunter frontier or things like that But not souls game, they're not hard, just challenging
They’ve been complaining in the forums since 1.0 I bet these are the people who claimed Elden Ring is too hard while people are beating the game without hands and on DDR dance pads 😂
I’m definitely getting a different vibe about this expansion people seem to be more impatient and rude. I just did the new raid series yesterday. In the middle of the fight, I mismanaged my cooldowns and died as a result. I apologised and then suddenly I’m getting cussed out by a dps. Geez, like sorry I owned up to my mistake and it was my first ever time in the instance.
Well. The first couple sentences I could see the issue. “NPC” party. Part of the reason why I say the trust system shouldn’t exist. For dungeons. I understand it’s a cool idea to go through the story dungeons with people you go through the story with, but part of the fun of an MMO, is learning things. Talking with your team and devising ways to figure it out. Get good. In a sense.
Saying dungeons are too difficult is ridiculous. For reference, I'm a casual. If you dont believe me, check xapa petsu on hyperion, I don't do savage or extreme, mainly because I don't want to feel like I drag people down since I never took the time to learn raid terminology, but I can clear any dungeon easily as long as I have a decent tank with me, I don't need a healer and I don't need another dps because they're easy.
is it harder? or does it require you to use a bit more brainpower?? i sure as hell didnt running war and bloodwhetting everything with absolutely 0 difficulty in EW
It's kinda funny to see this pop up again in every MMO. People get used to everyone being overgeared to the point they can just stand in mechanics as a dps without dying while the rest of the party carries them, only to get a major reality check with the new expansion. As a casual boomer myself, I say, welcome to the new learning and gearing curve! If you don't want to deal with this, wait about a month or two after the new content comes out and roulette will carry you once again. Otherwise, pull up your big girl panties, prepare for some wipes and have fun actually learning stuff by paying attention!
The idea the terms “casual” equates to unskilled/challenge adverse has always bothered me. I consider myself a casual, but that hinges entirely on the amount of time im willing to dedicate to gaming per week. I have other hobbies and relationships I prioritize over gaming, but when i hop on the game i enjoy being challenged. The idea that casual content should treat me like i dont have a brain irks the shit out of me. Just make it so there isnt a excessive amount of daily content, and i wont fall behind too much if i can only play like two nights a week lol. Would like to have fun when i actually do play
a regular daily that plays much harder than normal is the problem. people want to get in and get it done. now they feel raid night in wow to do a daily.
Based. Pharos Siruis normal (ironically is harder than hard mode XD) is harder than any of the dawntrail dungeons. Go do that first boss as a first timer, and tell me you can figure out why you wiped.
These people have played their jobs for 100 levels. They made it through Shinryu, Tsukuyomi, and Seat of Sacrifice. There is no excuse for not being able to handle an MSQ dungeon. The 100 dungeons are harder than the ones in the past (thankfully) but they are in no way the difficulty of even the easiest trial.
40:24. I too was also gonna give up on this game and play something else. The content was just getting way too easy for me to enjoy and get fulfilment out of it. For example. The endwalker 24 man raids you literally do nothing in them, there is 0 challenge, you just stand there do dps and occasionally stroll out of the telegraphed aoe that takes 5 mins to actually do anything, I just got sick and tired of how easy the shit is.
the trusts AI is amazing lmao. I use trusts to drool through the content 'cause I hate the game for the most part (I just wanna do maps with friends). 90% of the time I just follow the AI for mechanics and they carry me through. I really want to see OP actually play the game because I find it hard to believe ppl can be THIS bad.
"You should have learned how to use WASD by that point" - I wonder what happens if I tell him that I come from an old school WoW PVP background and move with QWE and dont have "walk backwards" bound xD
@@qster4 because in WoW you would SLOWLY backpaddle when pressing 'S' and not like in FF where with legacy controls you RUN "into your camera". So the S button was basically useless because it was way more efficient to turn your camera 90° and strafe therefore my 'S' key became a convenient movement keybind for things like blinks and dashes and so on which I still have bound to those kinds of things in FF out of habit. Hope that helped
Im not particularly good at the game, Ive cleared some of the extremes while they were current. None of the dungeons are especially difficult, a handful of bosses are frustrating if your latency is shit, but once you've memorised the fights they're not really a problem anymore. Dungeon bosses don't have tons of instant wipe moves like raid fights so even if you mess up, its usually not an issue and you can survive woth vulnerability stacks.
The problem with trusts comes with surviving the bosses. If they die, there no Rez from the NPCs and they can't pass it. They'd be better off just asking people for help
If anything the dungeons got way too easy in EW. Tower of Zot was a betrayal of promise with how unforgiving it was and then everything after that was a breeze.
Age has bothing to fo with it. I turn 41 in a few days. I had my character at level 100 in less then 12 hours. Cant remember if we wiped at all during the msq. If we wiped it was 1 time. Then nm raids come out. 2 shot 3 of the bosses 1 shot one of them. And these where with random pf groups. The game isnt hard. And i for 1 am getting tired of the intitlement of some of these players. If u refuse to get better and take advice then gtfo, u ruin the game for alot more people that think like you. They already dumbed down the game for them already. Donpeople remember HW when everyone had to watch there own aggro, do they remember the ti.e where accuracy for a fight was a thing. Time to take our game back
From what I see all these people having trouble are playing with trusts. Trusts suck in multiple ways. if you die its an auto-wipe. they have pre programmed positions for mechanics which often means they’ll spread on top of you. They do low dps, they dont do wall to wall pulls, they’re bad at reaction healing when someone needs extra mit cause they got hit by something. Just que with real people. They’ll explain mechanics, if you die, you get rezed its not a big deal. Sometimes the tank can solo the last 10-20% if everyone else dies etc
Bruh I knew this would happen. i predicted day 2 of early access that people would complain about the slight uptuck in difficulty of the MSQ. I consider myself the everyman casual. I wait to out level the previous EXes before I go farm. I don't do savage or ultimate, but I have attempted them. Vanguard HUMBLED me when I attempted to wall to wall the first time. I had to reevaluate my tanking a little then went back in and conquered it. I farm it for gear now XD. I guess my point is you have to blame yourself when you die and not the game. you will never improve if you blame the game and not your own fuckups. Try until it clicks and then you will be like : I get it. and then it wont be hard anymore.
I think that the dungeons are fine but here's one item: that first boss in Strayborough Deadwalk is annoying AF. Too many group wipes on that boss ime. But that's about it.
Dude compared to some of these players I could be considered older and the only thing that's deteriorating for me is my depth perception. But I solve that by tilting my fucking camera. It's not that hard lol
Honestly just have it so that for msq andys they do a solo instance like role quests to move on and if ppl want to do a dungeon they can do that. And even then ppl will bitch.
@@Elyakel Yeah, but apparently they can't even get trough using that. So I say give them a fight like role quests which is just a DPS sponge and for the multiplayers just get good dungeon content.
Seems like people forgot Stormblood lmao, was exactly the same and it was great, then they started to dumb them down in ShB and then in EW each dungeon was a joke.
I'm the Hrothgar that said Leonogg is annoying. I don't actually agree with the people saying it's too hard. Dungeons have been boring for years, so I'll take 10 seconds of the dunce cap if it means casual content feels more like a game then a chore again. Also it's hilarious that M2 does a similar mechanic with actually fatal consequences.
49:00 if that guy knew that WoW had subscriptionnumbers that Square Enix could only dream of he would be very mad now. Pretty much noone that tried FFXIV during Shadowlands still plays FFXIV, they all went back to WoW. The only WoW players that are still in FFXIV are the ones that switched over in ARR/HW.
Is DT harder sure, but its refreshing, but its not some magical spike that makes the content impossible, Do i screw up mechanics on the first run and maybe ill die, hell yea.. but i enjoy that.. honestly when i can go into something blind and clear it with no effort it feels empty.. but i honestly do not think DT is that much harder it just feels like a small step up and yes I'm a filthy casual.. so I'm not sure.
People will spend days, even weeks, trying to clear a savage fight. This person spent 1 hour in a dungeon (with NPCs no less), and thinks their experience is comparable.
I’m visually impaired, I’d like to get into extremes and beyond, but I lack the time and my disability makes it tough, that said the msq dungeons still weren’t that tough and I find this incredibly funny
"My mythic and savage days are behind me" 😂 stop the cap
I did a maximum of M+3 (cause I keep eating shit on any additional dungeon mechanic) during legion era and I can count my deaths by 1 hand from 91-100 DT dungeon. Sure I failed some, but there's few mechanic that provides insta-death if it's not obviously telegraphed. And I didn't even do heroic raid, let alone mythic. I couldn't even clear normal one. XD
Expansion number 6. You'd think by now people would know how to dodge mechanics that have been recycled.
it is so incredibly selfish to "retire" in a another game and complain about it and ask to adjust it to YOUR retirement level and practically destroy the fun for the rest of the players...... I am somebody with many disabilities, but I'd never ask them to change because I happen to struggle. It is too selfish to ask such a thing. If you want to relax then relax. Take your time. It "wastes" your time??? I remember Alexandrite took me an hour because I died few times and I got distracted by youtube. But this is why I love doing it with Trust, just so I can take my time. If I die , so what? I'd die and miss out on the fight if I'd go with 3 other players. Quicker, sure, but if you like to "relax" then relax........ I agree with Serenayasan here ... Also Serenaya... "Don't let your disabilities stop you" hit me hard. Thank you for the kind words...
selfish for 80% of the playerbase that doesnt want ot do difficult content to not get difficult content IN THE MSQ THAT DESIGN TO NOT BE DIFFICULT . you can have hard content or more difficult dung pass the ew one but dont make the part of msq IT CAUSAL CONTENT AND IT MUST BE EASY OTHERSIE IT NOT CASUAL.
@@anteprs7908imagine calling the content hard just to play in heavenward lmao trust me bro you guys bitch about small things that are not hard just open your eyes see what’s going on
@@kikilokilo3513 both dt last 2 dung have mechanics that cant be hard ,i never called hw hard i starter far later
@@anteprs7908 bro saying you started late means nothing i started in .0 and think the game is not fuck hard lmao
@@kikilokilo3513 nice because you aint casual but i am sbd ONLY CASUALS have the right to speak about the difficult of casual content not you since it doesnt cater to you.
I love that they are more challenging. They felt like boring walking simulators in endwalker.
Anxiety can make it hard for you to interact with other people or start new things.
It does not make you shit at playing the game.
And I'm tired of people using it as an excuse for them being shit.
^, I struggle jumping into PF solo because of anxiety. I go in w/ at least 1 other friend and I clear savage and ultimate content just fine and I've really liked everything DT has shown so far
ppl just dont want to do difficult contnt that all
At that point its a YOU problem.
Address your problems before you try and play a game that requires you to deal with others
@@anteprs7908No one is making them do difficult content
@@cruzcontrol8717 yes they are we simple doign msq dungs we cant play without the msq and the dugns arent fun content if the difficult or better put bad mechanics are pert of it .
The catgirl at 55:01 is my fucking hero. Nothing more based has been said in the entire lifespan of this planet. We have reached the absolute peak and I don't think we will reach this peak in the next hundred years if ever. Holy shit, thank you for finally fucking saying it.
Oh hey that's me!
Only thing she got wrong is how those people eventually disappear. An alliance raid from a million years ago is still too hard because third grade mathematics is impossible for the FFXIV community that somehow contains 700000% of the global adult population with dyscalculia
@@ngwoo They disappear from the forums, I meant. I don't often hear people complaining about their various disorder in party/alliance chat.
@@holowisewolf1688 BASED AND REAL
@@ngwooeven after 3 years of playing i still have no idea how the math boss works since sometimes you get a pass by standing outside of it, so saving your dmg MIT shield and eating food is a good way to go around it without dying 😂
Toxic causals get away with so much man. Imagine just having the game challenge you a tiny bit and you persevere. Good grief. The entitlement for things to be catered to them is insane. Oh no you wiped twice on one boss! It’s the end of the world
IT CASUAL CONTENT IT SHOULDNT BE FUKING CHALLANGING THAT WHY IT CASUAL . IF THEY NERF SAVAGE TO BE EASYWOULDNT YOU BE PISSED TOO ?
Normal in XIV has never been baby mode nor should it be. It’s not WoW LFR. Learn to play at a basic level or quit. You will not be missed.
@@joshsmith3893 it was normal in ew now iwth midcore dung at least he lv 97,99 dung A BOSSES MECHANICS NEED TO BE CLEAR AS DAY in causal content outside fof it do what ever tf you want but dont come to casual content and ruin it all dung are easy as f i nall expantion with some barely imortant expection.
@@anteprs7908 Yeah, in Endwalker, which was famously too easy and drove away the midcore audience that was most of the playerbase. Go play a different game. Again, you will not be missed. XIV in its usual state is apparently not for you. Watch a 4 minute guide on UA-cam or get filtered out I guess.
@@joshsmith3893 first mr moron most player in all modern mkmorpg are 80% casuals . midcore are tiny 20 top 15 % at best and 5 to 2 % are hardcore you didnt get ffxiv to what it is now we casual did and ew was the reason for it if you contniue down this path ffxiv will be the next wow shadowlands by ignoring casuals .
This discourse happens every expansion. Back in stormblood people wanted to nerf Shinryu. You know why these dungeons are harder than usual? Not only are they a little harder, but the two new Dps that everyone is playing don’t have a Rez. If the tank isn’t paying attention, and the healer dies, it’s over.
Not if you have a War or a Dps that kno how to use your mits. Me and s War killed the last 93 boss after the healer and other dps died with 40% left.
When I was leveling RDM I definitely spent a pretty good amount of time verraising people lmao.
I used to have massive panic attacks due to social anxiety when going into group content. However, my curiosity about raiding managed to win in the end and I gave it a shot despite quite literally shaking the first few times doing group content. At first, I did not even know what a gcd is, but I spent hours practicing my rotation, looking up guides and povs of people playing my class in order to make sure I'm pulling my weight even when I'm scared to fail other people. If you want to feel like you are doing your damn best and not dragging anyone down, practice your rotation, try Stone Sky Sea, and most importantly, if you die, ask yourself "why did I die and how can I avoid it in the future". It is okay to fail, as long as you learn something from it instead of immediately going into the defensive.
People don't understand you need to fail to learn
No one is becoming a raider without any fail, we all have thousands of fails and it's normal
In France we say " you need to forge to became a smithy"
It means you can't learn shit if you don't try
I had social anxiety too, and now my favorite thing to do in the game is raiding, i overcome my fear of people since i wanted to have fun in the game and i'll never go back to casual play on xiv
@@Elyakelbut most ppl dont care or want to raid
@@anteprs7908 i'm not asking them to care about raiding or anything
I'm just saying everyone was bad at first and you learn when you fail
failure isn't the end of the world
Especially in dungeon since they're fucking easy i don't even watch my screen half of the time ( except in dawntrail since the rythme is better and they're more engaging)
I'm just asking them to learn to accept defeat
@@Elyakel but casual content is mean to be easy if casual dislike it like most hate the lv 97,99 dung and last trail because it feature bad mechanics that arent clear then the game fail it target playerbase since msq IS MEAN TO BE CASUAL CONTENT and non casual opinion shouldnt matter on it same for casual opinion on savage dont matter
@@anteprs7908 use your eyes, you have 2
I got held hostage by a SCH + Reaper in Alexandria first boss yesterday, they somehow made it that far with the reaper not even knowing enshroud was a thing and SCH not knowing what a stack marker was and running away from it/running away with it everytime. Declined Vote abandoned, held me for 40 minutes before I just decided to leave and take my penalty. If anything, previous dungeons should be harder cause it should not be possible to make it that far in the game with so little knowledge
How the fuck does someone level Reaper to 100 and not know about Enshroud? Reaper's *CORE* burst skill? Huh?
@@MysticLuka I was wondering the same thing, I had to explain it to them, didn't flame them or anything but jeez it had me thinking about how it's even possible to make it that far in the first place. More concerned about the SCH and stack markers though...
I know it took SE a long time to finally implement a better blacklist system, but it'd be nice if they could also update how vote kicking/dungeon penalties worked so that 1 person wouldn't get screwed over by 2 or 3 toxic group members.
@@kungfuvoodoo9889 I agree, especially in a situation like that where 40 minutes has passed, the first boss has not died yet and there has been an attempt to abandon.
@@MysticLukaNever played the RPR job quest I guess. it was locked behind the quest.
These aren't even casuals making these complaints, these are toxic ultra-casuals that run away from anything remotely difficult. These are the same people that prefer to spam Labyrinth and Syrcus Tower because there's no difficulty involved.
Tbf, Labyrinth and Syrcus tower were half the time for the same exp reward before they scaled exp based on time spent, so that was likely the reason for the majority of item level cheese. I do agree these are the people that instaleave orbonne or neir now that the exp is buffed, it’s a major skill issue from them.
Misshapenchair called them the "shitters", your average casual is nothing like them. It's the same way an elitist toxic hardcore raider would put you on blast for not being perfect or thinking that numbers are the end all be all. Again nothing like most raiders. I sometimes wonder how these people even managed to install FFXIV or can even breathe. Imagine actually playing the game. I would like to say I am not opposed to more difficulty options pertaining dungeons/alliance raids so everyone on both sides of the spectrum can be happy.
Yes we are casuals most of us hate this dung they arent fun they sre anjoying .
I had a hard time with the 3rd raid in Arcadion. You know what I did?
I kept doing it until I got good.
I feel like casuals get flustered and upset every time they die because they think death is failure. It leads to this cycle of death -> upset -> worse gameplay -> death. They don't understand that fights are supposed to be puzzles and every death is a clue to solving the puzzle, not a failure.
There is a story mode for the game though. It's simple: If putting in the bare minimum is too much for you, watch a UA-cam recap. Don't make me fall asleep while playing just because you refuse to learn from your mistakes.
I'm actually super happy with the fight design this expansion. There is just enough pushback for me to be entertained and for fights to be memorable. The times where I die are usually because I get too greedy (Like the first and 3rd bosses in Strayborough Deadwalk). I'm not a Savage raider by a long shot, but I'm tired of people wanting to make the game even easier because they refuse to try and learn from their mistakes. Same with people who find Dark Souls and games like it to be too hard, just keep trying. If you refuse, that's when you've lost, not when you die. Pick yourself up and try again.
you aint the target audaince for causal content the casual are and the current lv 99 and 97 dung arent fun they are chaotic and anjoying
I always considered myself pretty casual, I don’t do any of the hardcore raiding or Ultimates but I would still consider myself pretty damn competent at the game. Reading/hearing about some of these complaints and “critiques” of DT this last week or two has been beyond pathetic. I know there are shit players in 14, I’ve had plenty in roulettes, but it is BAFFLING to think that some players are genuinely this bad….
I too know plenty of casual players that do not think this way and welcome it. These people are their own breed of delusional.
@@Serenaya Yeah, I'm very much casual. Dawntrail EX1 is the first time I cleared an on-content extreme and I have no plans to do Savage. I parse pretty firmly in blue. These dungeons are great, maybe the first time I've genuinely had fun doing them more than once. I have no idea where this level of ineptitude is coming from because everyone I've met in-game loves the new content as well.
i doubt oyu casual the last 2 dung are annjoyin g they arent hard but annjoying and they shouldnt be in the first place .
Me, a casual player. Having done barely anything considered even hard in the game (couple EW extremes prob the hardest fights ive done so far)
still able to complete the new DT dungeons with no issue. Yes the teacup one was confusing and took a couple deaths to understand what was even killing me.
But still, I did beat it and seeing these "old hardcore savage player" complain about the MSQ dungeon saying its hard... can't be serious XD
ex trail are midcore content and doing them make you midcore , the new dungs are annying not hard.
I said this on another video, but this game is on the 5th expansion, and we are now lvl 100. The baseline difficulty needs to increase, plain and simple. Video game difficulty should not stagnate, especially not after 100 levels
Even so, the difficulty curve is pretty minuscule. It's basically brain-dead in ARR to are you paying attention level in later expansions
I disagree. Having a consistent difficulty curve within each expansion that resets each expansion is fine. They don't have to continue to push the envelope really. Just inventing new mechanics and mixing them with old ones to synthesize different but comparably difficult content is plenty enough. If anyone doesn't find Savages challenging enough to be engaging, there are ultimates. And if that isn't enough, maybe FF14 isn't for you.
I wouldn't necessarily say the ai in the game is terrible. They're programed to act to mechanics as their character. Alisae may get hit by a dodgable aoe the first time but not on repeated uses. Though agree with everything else. Honestly the faster paced stuff has made me feel more confident on doing at least savage. Had gone into it somewhat before but didn't feel I would be up to the task. But seeing the faster mechs this expac and my ability to read them better makes me more confident.
I did trusts for msq because of the que times, they definitely aren't great and will do stuff like stand on top of you with a spread (seems like they don't really react to the player much)
But it's not like you don't get that in df lol
THIS ^
It baffles me that people don't acknowledge this. Like in the first Trial, the NPC's even yell out to eachother in the text bubbles that they're about to get hit, they go "Huh!?", get hit and then are like "Oh jesus thank god I got out of that one alive, sorry guys". Like... it's on purpose, the trusts are in character 😭And they'll mess it up the first time we see the mechanic and then learn and adapt and not do it again, they're meant to simulate them learning the fight just like us!
People being like "omg trust ai terrible they stand in AoE" just don't understand what's being presented on the screen
My only complaint I wish they would fix on them is the "only you died, but lets act like everyone died." so it starts you back at the beginning of the dungeon, and you could have just been in bad spot of 2 aoes at the time making it at least harder to learn. Cause they're suppose to be there for lore and being to help on long ques. But not be faster than players.
If you can't do a normal dungeon with trusts, just use DF and queue as a DPS. If you die other people will carry you.
That advice is just as bad as them wanting the difficulty lowered. If ppl are truly struggling so much with a dungeon they need to get their deadweight ass carried through it by other people then you might want to just look for a different game instead of wasting the time of 3 other people.
If you're dying in Trusts. You need to realize that the problem is you and not the game.
Damn, how these ppl going to do the new eureka?
I can assure you that these are not the people that do eureka lol It is too much "wasted time" for them.
Oh they will hate the new Eureka with all their being. The time investment, the non-soloable nature of the content, and the difficulty will all be unacceptable for them. Lots will still do it for the glam though, even though they will hate every minute of it.
The only frustrating thing about the dungeons is that I can't solo the bosses on DRK lmao. That was my biggest hurdle, since DRK was the first job I took into DT, and I've wiped several times to the first boss in Alexandria because I lost my healer and the DPS couldn't rez.
I would ask that people pushback against this kind of feedback on the forums (civilly ofc) so that they know the people who are satisfied with the direction battle content is going out weighs those who are saying stuff like “this is to hard”
Don’t worry SE stopped checking the English forums long ago, it will be fine.
I’m gonna do exactly that. I’m sick of these fucking people ruining the game for everyone else cause they don’t wanna use their brains.
sure but the ppl who dont liek the last 2 dung are the vast mayority od casuals not a irellvant minority of midcore and hardcor who asked for it
Im a new player who started the game about a year ago. Its also the first MMORPG game i've played and I'm also not much of a gamer and this is one of the first games in a long time where Ive invested a lot of time into it instead of just a few hours when I'm bored like most other games. I also got into the game for the character customisation and exploration aspects with the story and gaming aspect being secondary (and also my friend who is a long time player convinced me to play it lol). For me its really been a big learning process because unlike most games Ive played theres a lot more going on the screen and I struggled with getting used to the playing style. I never found any content easy as I was getting through it. I feel called out by that person saying I bet you play solo instances in very easy because there have been times Ive done that to get through them since I kept dying in normal mode, lol. But by the time I reached Endwalker I think I became pretty competent at the game and played my role well. I'd be lying if I didn't think the regular content from Dawntrail wasn't challenging. I've found the Expert dungeons particularly mentally exhausting. However, I love it. I love being challenged and learning the crazy new mechanics. I died a bunch to the Euphrosyne/Aglalia/Thalia raids when I was trying to farm coins and you know what I did? I watched guide videos on UA-cam. I recorded myself playing to see where I messed up. And I kept doing it until I didn't die a single time and became a leader in the group when playing with a bunch of newbies and giving them advice. Some people are naturally better players than me and can pick it up quicker and find the regular content super easy, and probably have a lot more gaming experience than me, and I get that I'm probably not gonna be like them anytime soon. And I'm fine with that. The game does not prevent someone like me from playing and enjoying it because here I am lol. I'm hoping to be able to do extreme/savage content for those cool mounts eventually it'll be a challenge for sure and I'll probably die a bunch but thats just part of the learning process right
I'l talk about myself but honestly i was really bad at first, i tried warrior of light extreme in 5.4, i progressed a lot, and i tried ucob just after that, in a month i was a totally new player even tho I played for 2 years straight, the difficulties of the encounter made me learn the game so fast it's crazy
People should not be afraid to try things even if you will not complete it, you will learn a lot
if oyu love difficult content you aint casual but midcore
@@anteprs7908 even now i don't consider myself midcore, i'm hardcore since i've done some ultimate xD
but it was quite fast to go from turbo casual to Hardcore, just a month and just two fights x')
@@Elyakel fine enough you do you but your opinion on casual content doesnt mstter but on hardcore content
Wholestome post, that's the spirit!
DT's dungeons have been some of my favorite ever and I wouldn't say they're a lot harder, but maybe require a little more situational awareness. Most of the boss fights have tells you can learn pretty quickly. And personally, I kinda love how quickly you can get bopped and it made me really enjoy doing the trusts in MSQ because I had to be on top of my game.
If they wanted to add an easier mode for people that are looking for that, it wouldn't upset me, but I wouldn't want that to be the standard. Having the challenge is part of the fun, especially in the expert dungeons. One comment remarked that we have savages/extremes for that, but those are a pretty marked step up in difficulty from what the DT normal content is doing. I can run expert dungeons with a random party. I wouldn't want to do that for savage/extreme, and I typically don't get into that content because it's at a level of coordination beyond what I'm looking for.
You'd think after 100 ivs and 5 expansions, you would be able to clear normal dungeons. Yes they get a tiny bit harder over time, but man, that's the whole point
There's always two components to difficulty:
1. Understanding and properly resolving mechanics
2. Doing your rotation without it distracting you from properly resolving mechanics
A lot of people complaining the game is hard are trying to do 2 without first learning 1, and consequently failing at both
That's why I always tell me peers to not focus on their rotation while we prog, we're here to learn the fight first so it's not the end of the world if someone can't do shit if we didn't saw the enrage first
I would argue that 70% of the players doing dungeons dont even give a crap about rotations. At least thats what my DPSmeter is telling me...
@@darkforcekiller yeah... even tho i don't know the rotation of most jobs i'm still a lot higher than most people it's scary even with jobs i just levelled up without learning anything about them
once you understand the game you have a feel about what the rotation should be on most jobs
I just had a streamer pop up on my recommended the other day, he's a quadriplegic and still runs content. I mean come on man
I cut of a muscle in my hand from a work accident and had to wear a cast. I was in a heroic/mythic raid group in Shadowlands. I rerolled beast mastery hunter and made giant clickable buttons on my screen to do my rotation and clicked both mouse buttons to move forward.
This is the type of person who does the MSQ dungeon once and goes AFK till the next expansion.
and that would be fine, if he didn't complain..LOL
@@deadline6149 And I hope the devs don't nerf anything because of this person. We as a community have been asking for "harder" content and we finally get it and now people who can't or don't want to learn the mechs (esp in a Trust) want to complain on the forums. You know I've died to plenty of things in the dungeons...and I didn't go complain about it to the devs...I just kept doing the dungeon until I learn the damn mechanic. I don't understand why people are so quick to quit and have a damn meltdown.
Nope it most casuals we hate bad design mechanic like the current dungs have
becuase their is no CAUSAL CONTENT IN THE GAME TO DO UNTIL EW so ppl who are casual had nothing but the msq
@@Itsnotthatdeep88 you havent ask shlt it was the midcore and hardcore (20% ) of the player who asked for it and you ask to MAKE CAUSAL CONTENT HARDER THAT CONTENT YOU GOT NO PLACE SPEAKING ABOUT .
My favorite posts are always the "everyone should be able to enjoy content the way they want" because it always comes with the subtext 'unless you're asking me to respect your time and enjoyment because you're bored/want to push yourself, in which case fuck you'
I guarantee that if you opened up PF and just asked for help, or asked in your FC or even just straight up /shouted in a city you’d find people to carry you
i don't understand what these people are doing. With trusts as a dps you can basically just afk and dodge the occasional mechanic and the trusts will clear the whole thing for you in about 25-30 mins. hell you can even play as tank for an even larger health buffer and have wuk lamat tank as dps and its fine. Its insane to me that people are complaining about these dungeons.
People using anxiety as an excuse makes me go nuts. I have severe social anxiety, I already had a panic attack playing as a killer in dead by daylight (you against four players), I used to get it playing ffxiv. All because a traumatizing experience trying to play wow when I was like 11/12 (plus other stuff related to me being neurodivergent ).
I couldnt play any dungeon if a friend wasnt there with me. Thought I would NEVER do a job with more responsability like healer or tank. I was legit afraid of playing those two.
But I insisted. Tried little by little. This amazing community had patience with me as well and made me felt welcome.
Now I am a all rounder for all content, I live on pf with nice and toxic random people all the time and dont need a friend online for me to play the game I adore so much.
Maybe ffxiv is not the game for you. Just like wow is not the game for me (I tried playing when older and didnt liked the gameplay as a whole).
And thats OK. But dont blame the game basic content "being hard" because it is not. Just because now you need a little more caution, it is NOT that hard.
And can we PLEASE stop using dark souls as a exemple? You people clearly havent played any soulslike, because I did and BELIVE ME I never stayed 3 days stuck with a high-end duty like the Abyss Watchers made me hostage. I did on savage prog tho, but is savage. You can call it soulslike because the mecanics are merciless 😂
But the msq content? Stop.
Oh god the person who posted this thread is on my server.... im ashamed to share Hyperion with them 😂
Also, this forum post mentions disabilities.... my granddad has disabilities, and he at least can learn mechanics and know what they do.
If they are explained to him, he'll do it.
His reaction times are slow sometimes tho
@@dragumkirisute1998i cleared alexandra with a guy with one arm. He literally played better than most
FFXIV has a very divided community.
Those who thought EW was too easy.
They've changed a bit and now the other half it's saying it's too hard...hard to be in the devs shoes, i say 😂
I would also say that, if you're lv 100 and struggling that much, migh as well play something else🤷
It's a game, not a catwalk.
Only because you asked, FF games are mostly quite easy, all hard content in solo FF games is optional.
Shit like this winds me up because I'm a filthy casual. I'm old, got kids and shit and don't do savage/ultimate etc.
However these people crying about how hard these dungeons are must be some kind of toxic and it paints people like me in a bad light.
Not everyone who isn't bleeding edge is completely useless. I'm whm main and yeah I've died a couple of times to mechanics or getting caught out by aoe etc I should have dodged in the new dungeons. It happens, it's new stuff with new mechanics.... Guess what? You get up, laugh it off and try again. No content should let you just faceroll everything. People are levelling, going into this stuff with min item level mismatched gear etc. It's going to be harder. I suddenly had to think about and focus on healing a little more but it's so much more fun this way. Yeah it's a little tricky at the moment if you're not running stuff all the time and focusing on the MSQ but it's not so hard that you can't figure this out in a few pulls. If you're struggling, ask people, look up a guide or watch a UA-cam video.
So... Could the hyper casuals stop moaning it's making us normal casuals look bad lol ..
There was a notorious post on the forums back in shadowbringers about how making crystal tower mandatory is excluding players that don’t want to do “raids”. And yes, they doubled down even after people pointed out how much of a joke those “raids” are. I really hope these are just trolls, because I can’t imagine people like this are common in real life.
One can literally go through dungeon very easily: queue in as dps. I did this when I first joined the game and realized that I was too bad as a player to get through the vault as a healer. I instead queued in as dps instead. Died a stupid amount of times and still we managed to clear. Nobody pointed me out, healer rezzed me and I was on my merry way to the next part of the story. No need to make things braindead simple for everyone when an easy option already exists if we are being completely honest.
Also it’s incredibly toxic to say shit like “ I’ve retired in such and such mmo and now I just wanna take it brain dead easy “ while making shit dull and trite for the everyone else.
Also the people saying “ my friend has this disability therefore the entire game should be dumbed down so that my friend could play “ is incredibly selfish and stupid. Your friend has a disability therefore the entire game should cater to it?, are you insane?.
That's what they dont get, it's one thing to say/complain about something but when it's at the expense of everyone else it becomes a problem. Not that they care much. It's why I am a huge advocat for more difficulty options, solves everything.
I believe the OP. They BELIEVE they did savage and Mythic reading. The issue is reading is also too hard for them so instead they were just doing normal mode and LFG difficulites when they thought they were doing the harder difficulties.
I don't think it would detract from normal content to have a very easy trust dungeon version. Especially if it was not default, and something for people who need it to use. It wouldn't affect my play. This said, I am LOVING the new dungeons, and their challenge level. I love getting kicked in the teeth here and there to improve my play. It makes the game fresh and engaging in a way that it hasn't been for me for a while.
if you are having trouble doing the dungeon solo do it with party of actual players trust when I say this does help, I got stuck with duty support but magically with help from actual players I was able to pass the dungeon and learn the mechanics
I didn't find the dungeons or trials any more difficult than previous expansions, I found the Wuk Lamat solo fight more frustrating than any of the dungeons or trials (and even that only lasted until I learned her skills).
I'm a pretty casual player as well, not a hardcore gamer.
These dungeons ARE NOT HARD
But I can UNDERSTAND why people struggle with the newer dungeons.
However when you are PARSING and not PAYING ATTENTION to the mechs it is obvious.
These two things are not the same.
I can tell you I've wiped on every dungeon tanking this expac, I died to the mechs 3 times.
Dungeons have always been a good measure of challenge and what to expect since I started in SHB and I expected these to push challenge to another tier. They're exactly where they need to be to push us another step forward in the next expac.
It is always designed to be beaten, the challenge is learning to beat it, stop crying over a skill issue.
I don't think the DT content is too hard, but maybe it's just because I had practice. I participated in EW EX's --not necessarily on current iLVL, but still current expansion. I also participated in some older savage raids that had us see a few mechanics to resolve else we could still die instantly. Sure, they were unsynced savage, but there's stuff you have to resolve so you don't die instantly--E4S is still a good example.
What's amazing about the DT dungeons is that these mechanics are hardly new from what I've learned in simply doing extremes. Sure, there are some exciting new spins on mechanics and a couple things to be tricky, but they're not supposed to be savage level mechanics. My point on this is that it *forces* players to learn these mechanics and get good, rather than skipping them as optional. They're supposed to learn to read the boss to figure out where to go, to see mechanics and react to them, and heck --somtimes *die* and repull.
I still fucked up and died sometimes during the dungeons. I had a personal challenge to try not to die at all, but that's hard short of tank privilege on new content. The first boss in Tender Valley killed me a couple times before I figured it out. Same thing with the third boss, as well as the first boss in Strayborough. Each time, I came back and learned, and now I can see myself cruising through each of these in farm mode with minor difficulties and inconveniences, meaning I just can't fall asleep during them.
I consider myself sort of a hardcore casual. I don't savage raid but I do run current EX's and Unreals with my FC mates. I ran the new EX 2 for the first time yesterday with my mates and after about 5-6 wipes we had it on farm. The content's not difficult! I think they're just mad they can't faceroll content anymore and they actually have to pay attention, and I love it! The Arcadian is the most fun i've had in a couple of expacs.
Its these kinds of people on the forums who also complain that cool things are locked behind ex and savage and that clouds hair is a reward for being good at the "art mechanic"
Where is the sense of reward and accomplishment if all the encounters are designed for you to be able to complete by drooling on your controller/keyboard?
There are a lot of these players that stress how they want to engage with the story. Good, well then you’ll know by the story that the big bad boss really doesn’t want us to ruin their plans, and so have brought out their all to stop us- how can that be reflected in fights that have zero challenge and becomes an absolute pushover?
It’s okay to wipe, it’s okay to be in a party where there are people who can help you through the dungeon, if you’re learning from wipes then that’s a way you get better.
I don’t think nerfing the dungeons does justice to the story; embrace the difficulty and when you break through an obstacle enjoy your accomplishment and allow that to be reflected in progressing the story- just like almost every other video game that has a story!
Also the forums just make me mald; there’s too many posts that use inflammatory buzzwords, and present their opinion as fact.
I wonder if these people thinking the reaction speed is coming from the orange telegraph that appears AFTER the tell from the boss/mechanic and they think that every mechanic is just wait for orange and move... like they complained about the first boss needing fast reaction times but all of the circles and plus markers are on the floor for like 10 seconds...
I thought people wanted harder dungeons?
Most of us do, and when people is satisfied they won't write posts about it on the internet. These people on the forums are the loud minority
People do, the official forums is filled with trolls and probably like 2-3 people who actually believe what they say. Just go and read some posts there if you don’t believe me. The level of brainrot is astounding. Mods do things rarely and at complete random, so you get Trolls like Doctor Who or Titanmen who stay around for years.
Some do, some don't, and some don't care.
no midcore and hardcore did the casual aka 80% of the players loved ew dungs
@@saladv3028 mr moron it not most of you the game is 80% causal and most loved ew dungs
Lvl 100 is peak in most video games. Lv100 content should challenge the game.
To all this nonsense im gonna say one thing: Amaurot.
Its nothing new that bad players cant even beat the dungeons incase you have forgotten.
"Is this how you function in Reallife as well, something's too hard - quit" Yes this hits the nail on its head, these turbo casual threads etc are just bizarre to say the least. There are some people that would benefit from more accessibility like disabled people (some even clear savage and ultimates), and perhaps a handful of uber turbo casuals, but other than that a lot of people are just entitled beyond the abyss. It's hard to imagine how some of them can use a few braincells to score it in candycrush or every other game but the moment they turn on ffxiv they want to turn off their brain like it's an idle game. Whatever suits people, as long it's not at the expense of everyone else, it's why difficulty options would be helpful for both sides. Btw based post 16:30 , many of us experienced that shock once we entered ex and savage, the jump from normal content was astronomically high, with Dawntrail this difficulty curve already feels a lot smoother, and new people already dabbled into extreme and felt the progression is more natural.
Might sound harsh, but you can watch the entire MSQ cutscenes on youtube if moving your character is difficult gameplay. At the end of the day FFXIV is still a game lets not forget it. I think what these people hate is that you can actually fail which is unconceivable to them. Its the damn GW2 debate all over again where ArenaNet made the MSQ so damn easy that you literally cant fail in the story, Ive tried for fun and its impossible. Now they wanna do the same thing in FFXIV too. Basically make the game glorified movie becuz 1 out of 1000 has a super specific disability, so those the rest of 999 people have to stoop to that 1 persons level.
i'm afraid to come across this people in my casual roulettes xD
I did and its not fun. You try to explain mechanics to them and they'll shit on you for being alive.
you mean normal casual players in casual content that like what happenes mostly
@@anteprs7908 nah mate, this is not casual, casual players can still play, i'm casual, all my FC safe from 2 or 3 people are very casual, we still clear normal raids and MSQ dungeons xD this right here...is not casual
@@MsPysoul Someone once said to me "I shouldn't have to understand how to play the game to have fun" without a hint of irony. Imagine, "I shouldn't have to look at the screen to enjoy the film" or "I shouldn't have to learn how to read for the book to give me the story".
@@freakindamnshiki it is sorry to tell you ,you semi casual to midcore at best normsl raids abd new dt dungs last 2 and expert +last trail )are semi casual content .
DT dungeons are really fun already. You actually have to use 2 braincells and the faster pace is welcomed.
the results of endwalker handholding every aspect of the game below savage and even in savage in some aspects
I mean, some are kinda harder than before, like that new dung with sabotanders and the last one with ghosts. I can tell what these people are saying, but really if they don't want any challange, even in such a pitiful form, I think their place isn't in MMOs, and certainly not this kind of MMOs.
those ppl like mare casual we keep this dam game alive we are 80% of the dam playerbase and we ask for the msq to be easy you can have the dam rest
Won't lie, the new dungeon can feel "savage" for all the wrong reasons, it's my first expansion not playing healer cause I wanted to play picto first. I'm rushing to get my sch leveled cause if I load into a dungeon and it's not a war tank I'm so terrified of all these healers that are just standing still and dieing
We are at a difficulty level we should have been at 3 expansions ago imo. These complaints are just that, complaints. The vast majority of players I've interacted with are extremely happy with the direction the game is going in, and those on the fence just need a little more time to let the knowledge settle in or a slight push of encouragement. I seriously don't believe the people that are complaining about the difficulty even want to play the game. OP in vid even admitting they just want to experience the story, which is totally fine. But also need to realize this is a game where difficulty properly scales over the course of time requiring more out of you as the story progress. It's beyond boggling this concept is so alien to these people. Like, I'm sorry. We have trust if you want to take it at your own pace or don't like playing with others. So, the option for an "easier" time is still there for you to experience the story. I pray the Devs don't have a kneejerk reaction to this, because it is clearly people who don't enjoy MMORPGs or proper game difficulty scaling(Which I'd argue we've been long over do for....).
ain't no way anyone struggling so much with the new dungeons has cleared any kind of savage in the past..lol
dude must have wiped to the poison boss doing the arm mechanic on left or right..LOL
this ppl that said that they did savage know that we can look them up, right? :v
i can literally see what they did and anyone who look at it will know what happened there :v
My first clear of the lv100 dungeon was done with 3 seconds remaining. /cry
I was hoping you'd dissect the underlying issue. Disregarding any actual troll replies in there, I do notice two main themes that people struggle with:
- Sensory overload
- Reaction time
At 46:55, you touch upon reaction time. There comes a point in life where people just hit a hard limit there, and for those with disabilities and possibly on console, I can imagine that the quick visual acuity and hand-eye coordination needed rotate the camera to see what's gonna happen in Arca3, on top of the simultaneous mechanics that happen during the double Lariats, is just too much for some people. The timings can be too tight. It's _not that the mechanics are difficult,_ it's that the time to resolve them is too short for them. To go out and say that _"if you're physically unable to handle this, you shouldn't be here",_ to me, sounds very tone-deaf. WoWgrandma is still able to keep up with WoW, and that game has just never really define a combat language the way XIV has. There's a reason DBM is mandatory to resolve things, because its encounters are literally designed around it existing... I also don't recall that game ever having reflex mechanics that just demand a quick reaction time.
As for sensory overload, this _can_ be resolved. People feel overwhelmed because too many things happen at once for them to fully grasp, especially the first time seeing them. By staying calm and dissecting what's on screen one bit at a time, these situations can be overcome. That being said, Boss 2 in Vanguard and >that part in the L100 trial< require quick reaction time on top of the visual overload. Once you get the trick, it's quite manageable - it took me a bit to figure out and I excel at reading the combat language. It takes seeing it, failing it, then pondering it and trying a few more times to really get. For me, 2-3 times is the most I need. Some people literally need 15-20 times, if not more. I noticed this during my heroic raiding days in WoW Legion, and I'd start making mistakes on the 15th pull because I got it the 3rd pull and mess up because I'd lose focus due to boredom while everyone else was still learning. This can be a frustrating process typically associated with actual end-game content. Whether or not that should be in 'casual' or mandatory content is its own discussion.
I'm sure that the developers can craft more difficult encounters that, yes, can and should be punishing, but only for being unable to resolve them in the time given. Not being given the time to resolve them, even if you understand them, is what I would call a design mistake that neglects accessibility and should be addressed, at the very least, in 'normal'/'casual' and especially mandatory content.
I"ve been left for dead by few healers cause I died too much due to harder content, I guess some healers didn't like it when you die too much.
These entitled people that want to ruin the fun not only for majority of the population but devs themselves, yoshi p said how he falls asleep in dungeons.
ITS LITERALLY 100 LEVEL, where have you been whole game if you can't complete a dungeon?
Are they noticibly harder than in previous expansions? Yes. Are they TOO hard? No. I think the difficulty is just right. You just have to pay a little attention instead of just going in braindead.
It's always funny to see people comparing other difficult games with dark souls
They're so wrong, they're not hard, they're game where you need to do your homework and learn, it's the fundamental of the game
If they want to talk about hard game they can talk about monster hunter frontier or things like that
But not souls game, they're not hard, just challenging
They’ve been complaining in the forums since 1.0
I bet these are the people who claimed Elden Ring is too hard while people are beating the game without hands and on DDR dance pads 😂
I’m definitely getting a different vibe about this expansion people seem to be more impatient and rude. I just did the new raid series yesterday. In the middle of the fight, I mismanaged my cooldowns and died as a result. I apologised and then suddenly I’m getting cussed out by a dps. Geez, like sorry I owned up to my mistake and it was my first ever time in the instance.
Well. The first couple sentences I could see the issue. “NPC” party.
Part of the reason why I say the trust system shouldn’t exist. For dungeons. I understand it’s a cool idea to go through the story dungeons with people you go through the story with, but part of the fun of an MMO, is learning things. Talking with your team and devising ways to figure it out. Get good. In a sense.
Saying dungeons are too difficult is ridiculous. For reference, I'm a casual. If you dont believe me, check xapa petsu on hyperion, I don't do savage or extreme, mainly because I don't want to feel like I drag people down since I never took the time to learn raid terminology, but I can clear any dungeon easily as long as I have a decent tank with me, I don't need a healer and I don't need another dps because they're easy.
is it harder? or does it require you to use a bit more brainpower??
i sure as hell didnt running war and bloodwhetting everything with absolutely 0 difficulty in EW
war still works.. got 6 vulns in 99 dung boss then got hit by TB and it did barely any dmg. just ungabunga ur way through ez clap
it nmore annjoyying it not clear what the mechanics are it chaotic
It's kinda funny to see this pop up again in every MMO. People get used to everyone being overgeared to the point they can just stand in mechanics as a dps without dying while the rest of the party carries them, only to get a major reality check with the new expansion.
As a casual boomer myself, I say, welcome to the new learning and gearing curve! If you don't want to deal with this, wait about a month or two after the new content comes out and roulette will carry you once again. Otherwise, pull up your big girl panties, prepare for some wipes and have fun actually learning stuff by paying attention!
The idea the terms “casual” equates to unskilled/challenge adverse has always bothered me. I consider myself a casual, but that hinges entirely on the amount of time im willing to dedicate to gaming per week. I have other hobbies and relationships I prioritize over gaming, but when i hop on the game i enjoy being challenged. The idea that casual content should treat me like i dont have a brain irks the shit out of me. Just make it so there isnt a excessive amount of daily content, and i wont fall behind too much if i can only play like two nights a week lol. Would like to have fun when i actually do play
a regular daily that plays much harder than normal is the problem. people want to get in and get it done. now they feel raid night in wow to do a daily.
Based. Pharos Siruis normal (ironically is harder than hard mode XD) is harder than any of the dawntrail dungeons. Go do that first boss as a first timer, and tell me you can figure out why you wiped.
These people have played their jobs for 100 levels. They made it through Shinryu, Tsukuyomi, and Seat of Sacrifice. There is no excuse for not being able to handle an MSQ dungeon. The 100 dungeons are harder than the ones in the past (thankfully) but they are in no way the difficulty of even the easiest trial.
These people would NOT like Everkeep
The funny thing is, though, they did do that fight but are having difficulty in the final dungeon.
at this point this ppl just want msq to be a visual novel. :v
40:24. I too was also gonna give up on this game and play something else. The content was just getting way too easy for me to enjoy and get fulfilment out of it.
For example. The endwalker 24 man raids you literally do nothing in them, there is 0 challenge, you just stand there do dps and occasionally stroll out of the telegraphed aoe that takes 5 mins to actually do anything, I just got sick and tired of how easy the shit is.
I'm willing to think the friendly AI is kind of dumb, but I haven't touched trusts/whatever yet.
the trusts AI is amazing lmao. I use trusts to drool through the content 'cause I hate the game for the most part (I just wanna do maps with friends). 90% of the time I just follow the AI for mechanics and they carry me through. I really want to see OP actually play the game because I find it hard to believe ppl can be THIS bad.
"You should have learned how to use WASD by that point" - I wonder what happens if I tell him that I come from an old school WoW PVP background and move with QWE and dont have "walk backwards" bound xD
As someone who doesn't play WoW, is there a certain reason why you would leave "walk backwards" unbound?
@@qster4 because in WoW you would SLOWLY backpaddle when pressing 'S' and not like in FF where with legacy controls you RUN "into your camera". So the S button was basically useless because it was way more efficient to turn your camera 90° and strafe therefore my 'S' key became a convenient movement keybind for things like blinks and dashes and so on which I still have bound to those kinds of things in FF out of habit. Hope that helped
@@dabK3r Ah, that makes sense if movement is like that. Thank you for sating my curiosity.
@@qster4 You're welcome!
Im not particularly good at the game, Ive cleared some of the extremes while they were current. None of the dungeons are especially difficult, a handful of bosses are frustrating if your latency is shit, but once you've memorised the fights they're not really a problem anymore. Dungeon bosses don't have tons of instant wipe moves like raid fights so even if you mess up, its usually not an issue and you can survive woth vulnerability stacks.
You can afk with a trust in a dungeon and they'll clear it without you lmao
The problem with trusts comes with surviving the bosses. If they die, there no Rez from the NPCs and they can't pass it. They'd be better off just asking people for help
Square needs to just make a visual novel version of 14 for these people because clearly they don’t even want to play the game
If anything the dungeons got way too easy in EW. Tower of Zot was a betrayal of promise with how unforgiving it was and then everything after that was a breeze.
Age has bothing to fo with it. I turn 41 in a few days. I had my character at level 100 in less then 12 hours. Cant remember if we wiped at all during the msq. If we wiped it was 1 time. Then nm raids come out. 2 shot 3 of the bosses 1 shot one of them. And these where with random pf groups. The game isnt hard. And i for 1 am getting tired of the intitlement of some of these players. If u refuse to get better and take advice then gtfo, u ruin the game for alot more people that think like you. They already dumbed down the game for them already. Donpeople remember HW when everyone had to watch there own aggro, do they remember the ti.e where accuracy for a fight was a thing. Time to take our game back
i would not be surprised that the op uses catbot and got no call outs so there confused
with new mechanics
From what I see all these people having trouble are playing with trusts. Trusts suck in multiple ways. if you die its an auto-wipe. they have pre programmed positions for mechanics which often means they’ll spread on top of you. They do low dps, they dont do wall to wall pulls, they’re bad at reaction healing when someone needs extra mit cause they got hit by something. Just que with real people. They’ll explain mechanics, if you die, you get rezed its not a big deal. Sometimes the tank can solo the last 10-20% if everyone else dies etc
Bruh I knew this would happen. i predicted day 2 of early access that people would complain about the slight uptuck in difficulty of the MSQ. I consider myself the everyman casual. I wait to out level the previous EXes before I go farm. I don't do savage or ultimate, but I have attempted them.
Vanguard HUMBLED me when I attempted to wall to wall the first time. I had to reevaluate my tanking a little then went back in and conquered it. I farm it for gear now XD.
I guess my point is you have to blame yourself when you die and not the game. you will never improve if you blame the game and not your own fuckups. Try until it clicks and then you will be like : I get it. and then it wont be hard anymore.
I think that the dungeons are fine but here's one item: that first boss in Strayborough Deadwalk is annoying AF. Too many group wipes on that boss ime. But that's about it.
Dude compared to some of these players I could be considered older and the only thing that's deteriorating for me is my depth perception. But I solve that by tilting my fucking camera. It's not that hard lol
Honestly just have it so that for msq andys they do a solo instance like role quests to move on and if ppl want to do a dungeon they can do that. And even then ppl will bitch.
Well trust system is here for that so.. :/
@@Elyakel Yeah, but apparently they can't even get trough using that. So I say give them a fight like role quests which is just a DPS sponge and for the multiplayers just get good dungeon content.
Seems like people forgot Stormblood lmao, was exactly the same and it was great, then they started to dumb them down in ShB and then in EW each dungeon was a joke.
I'm the Hrothgar that said Leonogg is annoying. I don't actually agree with the people saying it's too hard. Dungeons have been boring for years, so I'll take 10 seconds of the dunce cap if it means casual content feels more like a game then a chore again. Also it's hilarious that M2 does a similar mechanic with actually fatal consequences.
28:33 bringing out the fine china for this special occasion lmaoo
Where these players come from must be a utopia where you get to be as lazy as you want to be with no repercussions.
49:00 if that guy knew that WoW had subscriptionnumbers that Square Enix could only dream of he would be very mad now. Pretty much noone that tried FFXIV during Shadowlands still plays FFXIV, they all went back to WoW. The only WoW players that are still in FFXIV are the ones that switched over in ARR/HW.
Is DT harder sure, but its refreshing, but its not some magical spike that makes the content impossible, Do i screw up mechanics on the first run and maybe ill die, hell yea.. but i enjoy that.. honestly when i can go into something blind and clear it with no effort it feels empty.. but i honestly do not think DT is that much harder it just feels like a small step up and yes I'm a filthy casual.. so I'm not sure.
People will spend days, even weeks, trying to clear a savage fight. This person spent 1 hour in a dungeon (with NPCs no less), and thinks their experience is comparable.