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God Rays Using Volumetric Fog | Tips & Tricks | Unreal Engine
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- Опубліковано 17 жов 2019
- In this Unreal Tips & Tricks video, we explore how to create the atmospheric sunbeams known as God rays that only occur when conditions are just right. Learn different techniques to achieve this effect, including using geometry and grayscale materials, using light shafts on directional lights, and finally using volumetric fog to create physically accurate God rays. For additional help, see the documentation: docs.unrealeng...
Transcript
epicgames.box....
Love how the narrator's mood changes every once in a while
Holy cow there is so much control over this I'm overwhelmed! That's a good thing!
There is so much to learn, but I am going through and pump my brain with Unreal Knowledge little by little
This is awesome! I tried many attempts for a nice moody and foggy look, this will really help me!
This is great! Keep em coming Epic!
Love this video series SUPPER helpful!!!especially on this video!!!! Been Wanting to make something like this for awhile !!
HA! That scene looks familiar :) Right on.
And a beautifully put together scene it is... :)
Matthew Doyle Thank you sir! 🤙
Time 4:47 I am using the fifth version of the engine and I do not have an item in the settings "Atmosfere / Fog sun light". How i can find it in UE 5? Thank you so much!
Here is a thought: check-box wiki:
Adding a way for Epic and also end users to collab on wiki pages for every check box in the details panel.
Then enable the users to read it inside the editor directly.
I think this will be a much better way to maintain and share the information and knowlege of UE.
More tutorials PLZ!! It's so wonderful
Best as usual!
I have a question that literally no one seems to be able to answer... Why is volumetric scattering intensity greyed out on my point light? I have enabled 'cast volumetric shadow', followed every instruction i can find, added the volumentrics plugin, checked the Unreal documentation and STILL can't find a solution to my problem... :(
Great tut! Im curious, can you make the directional light only effect the volume and not the geo? Cant find any options for this in the dir light. Thanks
For those that can't see the volumetric fog, you have to make sure your engine's rendering for 'Shadows' is set to a minimum of 'High'. Unfortunately that means this artistic touch is extremely taxing on your computer.
I spend an hour for that ! thank you!
This video is great thank you ! That's amazing what we can achieve here
hi when i increase the scattering distribution to .3 it doesnt keep the rays after looking away from the sun what am i missing?
enable volumetric fog in exponential fog settings
@@cgtechie i've done that.. after looking away from the light source all the rays disappear
@@badbud2330 also enable volume light from light source
@@badbud2330 check cast volume Shadow. Also I think it works with stationary or movable light modes only.
@@cgtechie there is no volume light option in directional light details, the cast volume shadow is checked and the light is stationary. (changing to movable does not make difference)
Why don't I get the light shafts when I turn on "Light Shaft Bloom" on my sun?
I have this same issue. Can't get light shafts no matter what I try...
Hi! Maybe it can be some of this things:
First, check the configuration of your Bloom and Lens Flares in the PostProcessVolume. That affect the way of propagation of the sun.
Second, maybe you have low values in the Volumetric Scattering Intensity in DirectionalLight and SkyLight. You can increase it at 4, 8, 16, 24...
I hope I have helped. Regards 👋🏼
Also check the Material Blend Mode used on the object/s, if is set to *Translucent* neither shafts nor any type of ray will work for that mesh !
It is fantastic! Graphic is cinematographic!)
This is very nice video series
Looks really epic!
This was amazing! Thanks so much.
love unreal forever!
you epic guyz, make the world a better place
Great tutorial! Thank you!
Thanks for this video. Very appreciated :)
Awesome Tutorial!
Some of these controls don't even exist anymore in UE5 :(
I'm stuck at advanced settings !! Can't find atmospheric fog light option ! Can someone help me out please! Thanks in advance ! ( I'm just getting started with unreal engine )!
Please make this again but for Version 4.25
is there a list of games which uses the volumetric fog ?
i would like to watch the full tutorial about unreal engine
Same here.
i cant find a skybox.
Pros / cons list for light shaft literally says f u light shaft XD
Hi, I have looked everywhere and I cannot find the "Atmospheric / Fog Sun Light" option in my directional light, can you please help me ?
(I'm using Unreal 4.26.1, I've checked my updates)
If you look in the details panel near the top (when you have the directional light selected), you'll see the options such as:
Affects World
Casts Shadow
Indirect Lighting Intensity
Volumetric Scattering Intensity
Below the last option, Volumetric Scattering Intensity, (and just above the Rendering category) you should see a little white arrow that points down. Click the arrow to expand more options, and you should see the Atmospheric / Fog Sun Light option. If it doesn't appear for you there, I don't know what could be causing it to disappear, unfortunately.
@@FrostbiteCinematics I have indeed clicked on the arrow to show the advanced options and it is nowhere to be found...
@@nethos Go in the Directional Light and go down to "Atmosphere and Cloud" tab, in UE 4.26 they have been moved there.
Is there one on tessellation ?
Where do we get trees like these?
Quixel megascans.
Volumetric fog eats my fps always. I disable this.
Make the volume smaller. What's your GPU size? Do you raise the cache for rendering? The default is like 512 Mb
how to fix the flickering issue?
Is it possible to create music visualization in Unreal Engine? ...and how hard is it?^^
Great!!
Anyone knows a good tutorial to create them with geometry and materials? I have a vague idea, but the dont look quite exactly as i want them. They need to be made with geometry since its an old school project, with fog they are very contrasting.
DAMN THAT WAS GOOD! Was it as good for you as it was for me? LOL
Nice
The sun is 3,500 miles away. Clearly shown in Shadow angles
Beatiful
hell yes
Last trick just doesn't work. Decreasing fog density and increasing light volumetric scattering intensity is exactly the same than decreasing volumetric scattering intensity and increasing fog density. There's absolutly no way to get brighter godrays without having unrealistic fog density.
you could make a material to give the effect of thick fog and use it with a particle effect
Gandalf the white, Are you?? 03.44
This!
The only good thing that Epic has made this decade
I AM AN EPIC HATER I ONLY SEE FROM MY LIMITED PERSPECTIVE DERP
SuWoopSparrow What is a good thing Epic has done besides Unreal Engine this decade?
@@mysterio1967 Grants for developers and users of all kinds? Forcing Steam to improve their platform?
I don't like Fortnite, but at least they are using that money to do things to benefit the greater community. Mobile and other similar games don't take away from higher fidelity games, so if thats something that bothers you, you should rethink that.
SuWoopSparrow The Epic Games Store sucks. They spend more money on exclusives instead of making a good store.
@@mysterio1967 The store works fine? You don't make a solid store overnight. New features are being added. As a developer I'll take the benefits of an exclusive than luxury features anyday
what the fuck's a god ray?
its like a light beam in the air, ua-cam.com/video/3A_8k7jrScc/v-deo.html