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God Rays Using Volumetric Fog | Tips & Tricks | Unreal Engine

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  • Опубліковано 17 жов 2019
  • In this Unreal Tips & Tricks video, we explore how to create the atmospheric sunbeams known as God rays that only occur when conditions are just right. Learn different techniques to achieve this effect, including using geometry and grayscale materials, using light shafts on directional lights, and finally using volumetric fog to create physically accurate God rays. For additional help, see the documentation: docs.unrealeng...
    Transcript
    epicgames.box....

КОМЕНТАРІ • 81

  • @aimanghazi7043
    @aimanghazi7043 3 роки тому +14

    Love how the narrator's mood changes every once in a while

  • @blendtecrocks08
    @blendtecrocks08 4 роки тому +13

    Holy cow there is so much control over this I'm overwhelmed! That's a good thing!

  • @ORTyOW
    @ORTyOW Рік тому

    There is so much to learn, but I am going through and pump my brain with Unreal Knowledge little by little

  • @eftorq
    @eftorq 4 роки тому +8

    This is awesome! I tried many attempts for a nice moody and foggy look, this will really help me!

  • @Schytheron
    @Schytheron 4 роки тому +11

    This is great! Keep em coming Epic!

  • @joshhodel9776
    @joshhodel9776 4 роки тому +4

    Love this video series SUPPER helpful!!!especially on this video!!!! Been Wanting to make something like this for awhile !!

  • @shawnbooth1113
    @shawnbooth1113 4 роки тому +3

    HA! That scene looks familiar :) Right on.

  • @leobonston11
    @leobonston11 Рік тому +1

    Time 4:47 I am using the fifth version of the engine and I do not have an item in the settings "Atmosfere / Fog sun light". How i can find it in UE 5? Thank you so much!

  • @pto2k
    @pto2k Рік тому +1

    Here is a thought: check-box wiki:
    Adding a way for Epic and also end users to collab on wiki pages for every check box in the details panel.
    Then enable the users to read it inside the editor directly.
    I think this will be a much better way to maintain and share the information and knowlege of UE.

  • @monles2352
    @monles2352 3 роки тому +1

    More tutorials PLZ!! It's so wonderful

  • @haoouyang8257
    @haoouyang8257 4 роки тому +4

    Best as usual!

  • @playerone9824
    @playerone9824 3 роки тому +1

    I have a question that literally no one seems to be able to answer... Why is volumetric scattering intensity greyed out on my point light? I have enabled 'cast volumetric shadow', followed every instruction i can find, added the volumentrics plugin, checked the Unreal documentation and STILL can't find a solution to my problem... :(

  • @fromdeepitcame
    @fromdeepitcame 4 роки тому +3

    Great tut! Im curious, can you make the directional light only effect the volume and not the geo? Cant find any options for this in the dir light. Thanks

  • @Deathend
    @Deathend 2 роки тому +2

    For those that can't see the volumetric fog, you have to make sure your engine's rendering for 'Shadows' is set to a minimum of 'High'. Unfortunately that means this artistic touch is extremely taxing on your computer.

    • @neowang636
      @neowang636 2 роки тому +1

      I spend an hour for that ! thank you!

  • @beuman0
    @beuman0 3 роки тому +1

    This video is great thank you ! That's amazing what we can achieve here

  • @badbud2330
    @badbud2330 4 роки тому +5

    hi when i increase the scattering distribution to .3 it doesnt keep the rays after looking away from the sun what am i missing?

    • @cgtechie
      @cgtechie 3 роки тому

      enable volumetric fog in exponential fog settings

    • @badbud2330
      @badbud2330 3 роки тому +1

      @@cgtechie i've done that.. after looking away from the light source all the rays disappear

    • @cgtechie
      @cgtechie 3 роки тому

      @@badbud2330 also enable volume light from light source

    • @cgtechie
      @cgtechie 3 роки тому

      @@badbud2330 check cast volume Shadow. Also I think it works with stationary or movable light modes only.

    • @badbud2330
      @badbud2330 3 роки тому

      @@cgtechie there is no volume light option in directional light details, the cast volume shadow is checked and the light is stationary. (changing to movable does not make difference)

  • @traddcooper
    @traddcooper 4 роки тому +7

    Why don't I get the light shafts when I turn on "Light Shaft Bloom" on my sun?

    • @PandaJerk007
      @PandaJerk007 4 роки тому +3

      I have this same issue. Can't get light shafts no matter what I try...

    • @tomasgiu8194
      @tomasgiu8194 4 роки тому

      Hi! Maybe it can be some of this things:
      First, check the configuration of your Bloom and Lens Flares in the PostProcessVolume. That affect the way of propagation of the sun.
      Second, maybe you have low values in the Volumetric Scattering Intensity in DirectionalLight and SkyLight. You can increase it at 4, 8, 16, 24...
      I hope I have helped. Regards 👋🏼

    • @JAMbosco
      @JAMbosco 3 роки тому

      Also check the Material Blend Mode used on the object/s, if is set to *Translucent* neither shafts nor any type of ray will work for that mesh !

  • @arturnilin359
    @arturnilin359 2 роки тому

    It is fantastic! Graphic is cinematographic!)

  • @rendermanpro
    @rendermanpro 4 роки тому +1

    This is very nice video series

  • @arturnilin359
    @arturnilin359 2 роки тому

    Looks really epic!

  • @novaria
    @novaria 4 роки тому

    This was amazing! Thanks so much.

  • @shuxilin9385
    @shuxilin9385 2 роки тому

    love unreal forever!

  • @yieau
    @yieau 4 роки тому

    you epic guyz, make the world a better place

  • @s0phic
    @s0phic 4 роки тому

    Great tutorial! Thank you!

  • @gabrielepardi5178
    @gabrielepardi5178 4 роки тому

    Thanks for this video. Very appreciated :)

  • @jakedamus111
    @jakedamus111 4 роки тому

    Awesome Tutorial!

  • @evanerichards
    @evanerichards 2 роки тому +2

    Some of these controls don't even exist anymore in UE5 :(

  • @rohancool4145
    @rohancool4145 3 роки тому

    I'm stuck at advanced settings !! Can't find atmospheric fog light option ! Can someone help me out please! Thanks in advance ! ( I'm just getting started with unreal engine )!

  • @MrHyenaYT
    @MrHyenaYT 4 роки тому +1

    Please make this again but for Version 4.25

  • @J0hnD0e
    @J0hnD0e 3 роки тому

    is there a list of games which uses the volumetric fog ?

  • @darkangel6754
    @darkangel6754 4 роки тому +3

    i would like to watch the full tutorial about unreal engine

  • @Sheldinator
    @Sheldinator 3 роки тому +1

    i cant find a skybox.

  • @NotGarrettT
    @NotGarrettT 4 роки тому +2

    Pros / cons list for light shaft literally says f u light shaft XD

  • @nethos
    @nethos 3 роки тому

    Hi, I have looked everywhere and I cannot find the "Atmospheric / Fog Sun Light" option in my directional light, can you please help me ?
    (I'm using Unreal 4.26.1, I've checked my updates)

    • @FrostbiteCinematics
      @FrostbiteCinematics 3 роки тому

      If you look in the details panel near the top (when you have the directional light selected), you'll see the options such as:
      Affects World
      Casts Shadow
      Indirect Lighting Intensity
      Volumetric Scattering Intensity
      Below the last option, Volumetric Scattering Intensity, (and just above the Rendering category) you should see a little white arrow that points down. Click the arrow to expand more options, and you should see the Atmospheric / Fog Sun Light option. If it doesn't appear for you there, I don't know what could be causing it to disappear, unfortunately.

    • @nethos
      @nethos 3 роки тому

      @@FrostbiteCinematics I have indeed clicked on the arrow to show the advanced options and it is nowhere to be found...

    • @outerheaven2810
      @outerheaven2810 3 роки тому +3

      @@nethos Go in the Directional Light and go down to "Atmosphere and Cloud" tab, in UE 4.26 they have been moved there.

  • @petertremblay3725
    @petertremblay3725 4 роки тому

    Is there one on tessellation ?

  • @pragyanbezbo
    @pragyanbezbo 3 роки тому +1

    Where do we get trees like these?

  • @uchennaobi5985
    @uchennaobi5985 4 роки тому +9

    Volumetric fog eats my fps always. I disable this.

    • @Kesiif
      @Kesiif 4 роки тому +2

      Make the volume smaller. What's your GPU size? Do you raise the cache for rendering? The default is like 512 Mb

  • @devjitpaul1191
    @devjitpaul1191 4 роки тому

    how to fix the flickering issue?

  • @lucasseagull8282
    @lucasseagull8282 4 роки тому

    Is it possible to create music visualization in Unreal Engine? ...and how hard is it?^^

  • @TheFirenick
    @TheFirenick 4 роки тому +1

    Great!!

  • @SageX85
    @SageX85 2 роки тому

    Anyone knows a good tutorial to create them with geometry and materials? I have a vague idea, but the dont look quite exactly as i want them. They need to be made with geometry since its an old school project, with fog they are very contrasting.

  • @nedstudios6490
    @nedstudios6490 4 роки тому

    DAMN THAT WAS GOOD! Was it as good for you as it was for me? LOL

  • @nightmarevstplugin3944
    @nightmarevstplugin3944 3 роки тому

    Nice

  • @cj548
    @cj548 Рік тому

    The sun is 3,500 miles away. Clearly shown in Shadow angles

  • @dang64337
    @dang64337 3 роки тому

    Beatiful

  • @240dbprisms5
    @240dbprisms5 4 роки тому

    hell yes

  • @spacepirate9882
    @spacepirate9882 3 роки тому +1

    Last trick just doesn't work. Decreasing fog density and increasing light volumetric scattering intensity is exactly the same than decreasing volumetric scattering intensity and increasing fog density. There's absolutly no way to get brighter godrays without having unrealistic fog density.

    • @Joshuabrinton
      @Joshuabrinton 3 роки тому

      you could make a material to give the effect of thick fog and use it with a particle effect

  • @gokcanselem8021
    @gokcanselem8021 4 роки тому

    Gandalf the white, Are you?? 03.44

  • @ZephrusPrime
    @ZephrusPrime 4 роки тому

    This!

  • @mysterio1967
    @mysterio1967 4 роки тому

    The only good thing that Epic has made this decade

    • @SuWoopSparrow
      @SuWoopSparrow 4 роки тому +4

      I AM AN EPIC HATER I ONLY SEE FROM MY LIMITED PERSPECTIVE DERP

    • @mysterio1967
      @mysterio1967 4 роки тому +1

      SuWoopSparrow What is a good thing Epic has done besides Unreal Engine this decade?

    • @SuWoopSparrow
      @SuWoopSparrow 4 роки тому +2

      @@mysterio1967 Grants for developers and users of all kinds? Forcing Steam to improve their platform?
      I don't like Fortnite, but at least they are using that money to do things to benefit the greater community. Mobile and other similar games don't take away from higher fidelity games, so if thats something that bothers you, you should rethink that.

    • @mysterio1967
      @mysterio1967 4 роки тому +1

      SuWoopSparrow The Epic Games Store sucks. They spend more money on exclusives instead of making a good store.

    • @SuWoopSparrow
      @SuWoopSparrow 4 роки тому +2

      @@mysterio1967 The store works fine? You don't make a solid store overnight. New features are being added. As a developer I'll take the benefits of an exclusive than luxury features anyday

  • @harrispj4205
    @harrispj4205 4 роки тому

    what the fuck's a god ray?

    • @Maoilios
      @Maoilios 4 роки тому

      its like a light beam in the air, ua-cam.com/video/3A_8k7jrScc/v-deo.html