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We tried to recreate an Assassin's Creed Level using our Parkour/Climbing System Asset.
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- Опубліковано 16 жов 2023
- Parkour and Climbing System asset: assetstore.uni...
Third-person Parkour and Climbing System that allows the player to traverse complex environments in the game using different parkour and climbing actions. The parkour system has predictive jumping that will automatically detect points to which the player can jump and execute precise jumps to reach them. The climbing system uses a mix of authored and procedural animations to adapt to dynamic climbing environments while looking realistic.
Key Features
- Predictive Jumping: Automatically detect and jump to obstacles in front of the player.
- Hang on ledges and jump or shimmy between them based on their distance.
- Uses Inverse Kinematics (IK) to place the hands and feet dynamically while climbing.
- Supports Braced Hang and Free Hang climbs, and the player can transition between them seamlessly.
- Supports climbing on ledges placed at different angles.
- Automatically perform different parkour actions based on height and type of the obstacle
- Bake climb points (points on which the player can climb) into your level with a single click.
- Contains 32 climbing animations and 14 Parkour animations
Parkour and Climbing System asset: assetstore.unity.com/packages/templates/systems/parkour-and-climbing-system-258182
Beautiful, I can see the amount of work you put in this. I'm also a game dev that uses Unity. My goal is also to make a game like Parkour game, awesome work bro. Keep it up! ❤👍🏻
Awesome climbing system guys🙌🙌. Loved it 🤍
Thank you!🙌
Mass