Fantacode Studios
Fantacode Studios
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Integrate Rope Swinging System to Parkour and Climbing System
Rope Swinging System - assetstore.unity.com/packages/slug/294572
Parkour and Climbing System - prf.hn/l/55agGOZ
Переглядів: 319

Відео

Rope Swinging System for Unity
Переглядів 828Місяць тому
Get the Rope Swinging System on new release discount (50% off) -assetstore.unity.com/packages/slug/294572 Take your gameplay to new heights with a rope-swinging mechanic inspired by the Uncharted series! This system allows players to hook a rope onto specific objects and swing across gaps, opening up creative opportunities for level design. Create engaging challenges where players must master s...
Unity Rope Swinging System Quickstart Tutorial
Переглядів 624Місяць тому
Get the Rope Swinging System on new release discount (50% off) - assetstore.unity.com/packages/slug/294572 Take your gameplay to new heights with a rope-swinging mechanic inspired by the Uncharted series! This system allows players to hook a rope onto specific objects and swing across gaps, opening up creative opportunities for level design. Create engaging challenges where players must master ...
Integrate Grappling Hook to Parkour and Climbing System
Переглядів 345Місяць тому
Grappling Hook System - assetstore.unity.com/packages/slug/293862 Parkour And Climbing System Asset :- prf.hn/l/55agGOZ
Grappling Hook System for Unity
Переглядів 153Місяць тому
Grappling Hook System - assetstore.unity.com/packages/slug/293862
Unity Grappling Hook System Quickstart Tutorial
Переглядів 384Місяць тому
Grappling Hook System - assetstore.unity.com/packages/slug/293862 In this video, you'll learn how to add grappling hooks to you game by using the FS Grappling Hook System asset.
Locomotion Controller Updates
Переглядів 284Місяць тому
Parkour And Climbing System Asset :- prf.hn/l/55agGOZ Hey everyone, we have released an update with lots of improvements to the locomotion system. This update is available for both the Parkour and Climbing System and the Melee Combat System. 0:00 - Intro 0:24 - Acceleration and Deceleration 2:03 - Different turning animations based on speed 2:45 - Multi Directional Animations 4:35 - Footstep so...
How to integrate Parkour and Climbing System with Invector
Переглядів 3232 місяці тому
Parkour And Climbing System Asset :- prf.hn/l/55agGOZ In this video, we'll look to integrate the Parkour and Climbing System with Invector Controller and use both of it's functionalities together.
Unity Grappling Hook WIP
Переглядів 2283 місяці тому
Grappling Hook System - assetstore.unity.com/packages/slug/293862 Hey, everyone here is work-in-progress footage for our grappling hook asset. We plan to release it on the asset store once it's complete. This will be an independent asset, but will also work well with our Parkour and Climbing System allowing the player to use the grappling hook in the middle of a parkour jump as shown in the video.
Combat & Parkour System Integration Tutorial
Переглядів 1,3 тис.4 місяці тому
Get the Melee Combat System Asset - assetstore.unity.com/packages/slug/262354 Parkour And Climbing System Asset :- prf.hn/l/55agGOZ Timestamps 0:00 - Integrating parkour for player character 7:14 - Integrating parkour for player characters
FS Melee Combat System Asset - Complete Tutorial
Переглядів 2,2 тис.4 місяці тому
Get the the Melee Combat System on the asset - assetstore.unity.com/packages/slug/262354 Discord: discord.gg/9UP9uH6mKZ Timestamp 0:00 - Intro 0:25 - Add the player character 2:58 - Create weapon & add attacks 16:34 - Add enemy character 19:34 - Add death animation 21:18 - Charged attacks 25:58 - Knockdowns 30:24 - Ground attacks 33:18 - Finishers / Synced animations 40:56 - Perform different a...
Melee Combat System asset in Unity
Переглядів 13 тис.4 місяці тому
Get the Melee Combat System asset here - assetstore.unity.com/packages/slug/262354 Looking to add dynamic and immersive melee combat to your game, similar to what you see in titles like Assassin's Creed, Batman Arkham, etc.? Then this is the perfect asset for you. With this asset, you can create a free-flow combat system with features like combos, takedowns/finishers, counterattacks, block/parr...
Integrating Parkour And Climbing AI into GameCreator 2
Переглядів 4246 місяців тому
Parkour And Climbing AI - assetstore.unity.com/packages/slug/269625 Parkour and Climbing system - assetstore.unity.com/packages/slug/269625 Quickstart - ua-cam.com/video/ZhKpQgUukT4/v-deo.htmlsi=pnfxY8_OwtYDEWv9 This asset allows you to create AI Characters that can traverse complex environments in games using various parkour and climbing actions. You can easily create Enemy characters or Frien...
Unity Parkour & Climbing AI QuickStart
Переглядів 1,3 тис.8 місяців тому
Parkour And Climbing AI - assetstore.unity.com/packages/slug/269625 Parkour and Climbing system - assetstore.unity.com/packages/slug/269625 In this video, we'll look at how to use the Parkour and Climbing AI asset to create AI characters in Unity that can traverse environments using parkour and climbing actions. The asset will be released soon on the Unity's asset store This asset allows you to...
Parkour And Climbing AI - Unity
Переглядів 4,2 тис.8 місяців тому
Parkour And Climbing AI - assetstore.unity.com/packages/slug/269625 Parkour and Climbing system - assetstore.unity.com/packages/slug/269625 This asset allows you to create AI Characters that can traverse complex environments in games using various parkour and climbing actions. You can easily create Enemy characters or Friendly NPCs that follow the player wherever they go using parkour. The asse...
Exploring low-poly city with parkour and climbing - Unity 3D
Переглядів 3229 місяців тому
Exploring low-poly city with parkour and climbing - Unity 3D
Parkour and Climbing system new updates
Переглядів 1,4 тис.10 місяців тому
Parkour and Climbing system new updates
We have released an update to our Parkour and Climbing System
Переглядів 1,1 тис.10 місяців тому
We have released an update to our Parkour and Climbing System
Parkour and Climbing System in Unity.
Переглядів 99411 місяців тому
Parkour and Climbing System in Unity.
We tried to recreate the Assassin's Creed level in Unity
Переглядів 1,7 тис.Рік тому
We tried to recreate the Assassin's Creed level in Unity
We made an Uncharted inspired level in Unity with Parkour, Climbing, Melee Combat & shooting.
Переглядів 2,3 тис.Рік тому
We made an Uncharted inspired level in Unity with Parkour, Climbing, Melee Combat & shooting.
We tried to recreate an Assassin's Creed Level using our Parkour/Climbing System Asset.
Переглядів 4,5 тис.Рік тому
We tried to recreate an Assassin's Creed Level using our Parkour/Climbing System Asset.
Unity Parkour And Climbing System Quickstart
Переглядів 3 тис.Рік тому
Unity Parkour And Climbing System Quickstart
We released Advanced parkour and climbing system Asset for unity
Переглядів 989Рік тому
We released Advanced parkour and climbing system Asset for unity
Unity Parkour & Climbing System Asset
Переглядів 8 тис.Рік тому
Unity Parkour & Climbing System Asset
Unity Parkour And Climbing System Quickstart
Переглядів 1,3 тис.Рік тому
Unity Parkour And Climbing System Quickstart
Unity Parkour & Climbing System Asset
Переглядів 850Рік тому
Unity Parkour & Climbing System Asset
Non-Linear Dialogue & Cutscene System for Unity
Переглядів 336Рік тому
Non-Linear Dialogue & Cutscene System for Unity
Parkour System made in Unity using Target Matching
Переглядів 1,1 тис.Рік тому
Parkour System made in Unity using Target Matching
Create Cutscenes in Unity using the Non-Linear Dialogue & Cutscene System Asset
Переглядів 1,4 тис.Рік тому
Create Cutscenes in Unity using the Non-Linear Dialogue & Cutscene System Asset

КОМЕНТАРІ

  • @cryptotooth
    @cryptotooth 9 годин тому

    Hi! Just bought this from the asset store! I'm just wondering if you can help here before I finish watching this tomorrow. Any idea why my character is not able to move when the combat mode is on? The animation does play, but upon coming into range of an enemy I can't strafe, the character is locked in position until I manually disable it using the key meaning I can't move towards the enemy to attack. Would really appreciate your help. This looks great.

  • @faltatchannel4373
    @faltatchannel4373 5 днів тому

    Ok, in the opposite case, if I have a character with parkour scripts and I want to add combat system to it, do I just add combat scripts to it? Thank you.

  • @T3RI-GAMES
    @T3RI-GAMES 11 днів тому

    Hi, where can i get help? The discord link is not working

  • @sinasalvatorenatess9431
    @sinasalvatorenatess9431 25 днів тому

    very thanks for tutorial 🥰

  • @hansfritz6026
    @hansfritz6026 25 днів тому

    If the small platforms in the air would move would the ai still be able to jump onto them? Would it wait until the platform comes close enough?

    • @fantacodestudios
      @fantacodestudios 23 дні тому

      I didn't fully understand your question. It will work on small platforms if navmesh is baked on them. This is the reason why I used a small value (0.1) for agent radius while baking the Navmesh.

    • @hansfritz6026
      @hansfritz6026 23 дні тому

      @fantacodestudios my question is those small platforms where the ai steps on are not moving. What if they would move e.g. left/right would the ai be able to jump onto them ?

  • @XRDeveloper-01
    @XRDeveloper-01 25 днів тому

    I can use this without purchasing grabbing asset right??

    • @fantacodestudios
      @fantacodestudios 25 днів тому

      Yes, this a standalone asset. So you can use this without any other assets.

    • @XRDeveloper-01
      @XRDeveloper-01 25 днів тому

      @fantacodestudios I just buy it please do some changes like while player is hanging he can go up and down and user can swing if he clicks forward arrow and backward arrow and can leave the rope anytime . !

    • @fantacodestudios
      @fantacodestudios 23 дні тому

      @@XRDeveloper-01 We have already given an update with these features. Waiting for Unity's approval, It should be live in a few days.

  • @kyle_spade
    @kyle_spade 27 днів тому

    Can I integrate this with invector?

    • @fantacodestudios
      @fantacodestudios 26 днів тому

      No, we don't have built-in integration for Invector.

  • @davidtourangeau
    @davidtourangeau 27 днів тому

    great addition!

  • @israfel4147
    @israfel4147 28 днів тому

    does this work with invector?

    • @fantacodestudios
      @fantacodestudios 26 днів тому

      No, we don't have built-in integration for Invector.

  • @fantacodestudios
    @fantacodestudios 29 днів тому

    Rope Swinging System - assetstore.unity.com/packages/slug/294572 Parkour and Climbing System - prf.hn/l/55agGOZ

  • @fantacodestudios
    @fantacodestudios 29 днів тому

    Get the Rope Swinging System on new release discount (50% off) - assetstore.unity.com/packages/slug/294572

  • @fantacodestudios
    @fantacodestudios 29 днів тому

    Get the Rope Swinging System on new release discount (50% off) - assetstore.unity.com/packages/slug/294572

  • @StrykerTheDragonOC
    @StrykerTheDragonOC Місяць тому

    does this work in first person?

    • @fantacodestudios
      @fantacodestudios 29 днів тому

      Right now, it's not optimized to work on first-person. However, you could still get it to work in first person by adjusting the camera position and commenting a few lines of code. In future releases, we'll add this as a built-in feature.

  • @thietduy
    @thietduy Місяць тому

    I hope a bigger ADVENTURE pack like Zelda for instance, that supports most locomotions of most RPG game like Gliding, Swimming, Diving, Climbing Zelda, Flying, Riding horse, ... and another GTA pack like riding car, bike, boat, ... etc. :D

    • @fantacodestudios
      @fantacodestudios 29 днів тому

      Thanks for all the great suggestions. We'll add these during the next poll on Discord.

  • @korystanley567
    @korystanley567 Місяць тому

  • @ryuuguu01
    @ryuuguu01 Місяць тому

    So many new add-ons. I can't keep my level design up to date with these new add-ons. 😄Will this work with the FS AI system?

    • @fantacodestudios
      @fantacodestudios 29 днів тому

      I hope you're finding the add-ons useful! The Rope Swing System is designed specifically for player characters and doesn’t currently support AI characters.

  • @thietduy
    @thietduy Місяць тому

    WOW this CONTROLLER rocks!!! keeps getting better and better!!!

  • @thietduy
    @thietduy Місяць тому

    🤩🤩🤩🤩🤩🤩

  • @thietduy
    @thietduy Місяць тому

    I hate myself to press you on this, any chance for ZELDA climbing please, RIDING BIKE, FLY, SKATE ... ^^

    • @fantacodestudios
      @fantacodestudios Місяць тому

      We’ll be deciding what asset to create next through polls on our Discord server. In the last poll, the Stealth System, Grappling Hook, and Shooting System were the top-voted options. Currently, we’re working on the Stealth and Shooter assets based on that feedback. Once these are complete, we’ll hold another poll to decide what to work on next. I’ll be sure to include these features in the upcoming poll!

    • @thietduy
      @thietduy Місяць тому

      @@fantacodestudios man can't wait seriously, Shooting and Stealth is a must, for a combination of parkour, grappling hook. Nice thanks for your reply :) Please keep making such good controller

  • @sumi2494
    @sumi2494 Місяць тому

    Is it can be used with charactor controller

    • @fantacodestudios
      @fantacodestudios Місяць тому

      Do you mean Unity's character controller? This system is built on top of Unity's character controller.

  • @ИлонМаск-р9у
    @ИлонМаск-р9у Місяць тому

    Please tell me, using the asset, is it possible to create a full-fledged stealth game? With hidden kills from behind, from around the corner, with a jump from above? Do enemies have a viewing radius? Can they patrol or stand still?

    • @fantacodestudios
      @fantacodestudios Місяць тому

      The focus of this asset is on melee combat. It comes with basic stealth features, such as enemies not detecting the player when approached from behind and the ability to perform stealth kills. However, if you're aiming to create a fully featured stealth game, you'll need to implement additional functionality, such as patrol states, on your own. We'll also be releasing a dedicated Stealth System asset in the future that works with the Melee Combat System.

    • @ИлонМаск-р9у
      @ИлонМаск-р9у Місяць тому

      @@fantacodestudios this will be super cool!!!! I'll buy the Stealth asset right away! When can we expect it?🙏🙏🙏🙏🙏

    • @fantacodestudios
      @fantacodestudios Місяць тому

      @@ИлонМаск-р9у Glad to hear that! It took us around 4 months to complete the Melee Combat System. So we believe we should be able to release the stealth asset in 3-4 months.

    • @ИлонМаск-р9у
      @ИлонМаск-р9у Місяць тому

      @@fantacodestudios then please make a patrol system for enemies,🙏🙏🙏 where they walk and stand still, then it will be possible to make a full-fledged game with parkour and a combat system💥💥💥, otherwise the enemies just stand

    • @fantacodestudios
      @fantacodestudios 29 днів тому

      @@ИлонМаск-р9у You could easily add the Patrol behavior to the Idle state of the enemy so the enemy will move around when they haven't detected the player. Even though the state is named "Idle," the enemy doesn’t have to remain stationary-you can implement any custom behavior within that state.

  • @VirtualzBanana
    @VirtualzBanana Місяць тому

    does this also work with the Game Creator 2 Integration ?

    • @fantacodestudios
      @fantacodestudios Місяць тому

      We don't provide built-in support for GC2 because it will be hard to maintain. We have tried integrating it with the GC2 controller, and it doesn't work out of the box. The GC2 controller will try to rotate the player in the wrong direction while hooking. Some changes must be made to the GC2 code to make it work.

  • @sinasalvatorenatess9431
    @sinasalvatorenatess9431 Місяць тому

    thanks

    • @fantacodestudios
      @fantacodestudios Місяць тому

      I hope you find it helpful!

    • @sinasalvatorenatess9431
      @sinasalvatorenatess9431 Місяць тому

      @@fantacodestudios yes wonderfull assets <3 thanks i have 2 for you , and dialog system <3 very nice

    • @fantacodestudios
      @fantacodestudios Місяць тому

      @@sinasalvatorenatess9431 Glad to hear that. I'd love to see what you make with the assets. If you need any help with it, feel free to ask on discord.

    • @sinasalvatorenatess9431
      @sinasalvatorenatess9431 Місяць тому

      @@fantacodestudios 1000 thanks for sale i have Buy the asset <3 FS Parkour And Climbing System nice thanks (:

    • @sinasalvatorenatess9431
      @sinasalvatorenatess9431 Місяць тому

      FS - Melee Combat System i hope come to sale <3

  • @fantacodestudios
    @fantacodestudios Місяць тому

    Get the Grappling Hook System on new release discount (50% off) - assetstore.unity.com/packages/slug/293862

  • @fantacodestudios
    @fantacodestudios Місяць тому

    Get the Grappling Hook System on the asset store - assetstore.unity.com/packages/slug/293862

  • @fantacodestudios
    @fantacodestudios Місяць тому

    Get the Grappling Hook System on the asset store - assetstore.unity.com/packages/slug/293862

  • @maxpar0voz695
    @maxpar0voz695 Місяць тому

    Can u make Tutorial about mobile controller?

  • @hansfritz6026
    @hansfritz6026 Місяць тому

    Also available for mobile controls / demo scene right?

    • @fantacodestudios
      @fantacodestudios Місяць тому

      Yes, this can be used with mobile controls.

    • @ИлонМаск-р9у
      @ИлонМаск-р9у Місяць тому

      @@fantacodestudios when you turn on the control on your mobile phone, it only works with a swipe, one hit, no running, no jumping, no blocks, nothing works

    • @maxpar0voz695
      @maxpar0voz695 Місяць тому

      @@ИлонМаск-р9у The mobile controller doesn't work at all?

    • @fantacodestudios
      @fantacodestudios Місяць тому

      @@ИлонМаск-р9у That shouldn't be the case, you should be able to run, block and all that using the mobile controls. Have you enabled the Combat Mobile Controllers? Have you enabled the New Input System from the welcome window? If it's still not working after all this, please share a video on our discord, we'll help you with it.

  • @hansfritz6026
    @hansfritz6026 Місяць тому

    Really awesome

  • @fantacodestudios
    @fantacodestudios Місяць тому

    Update the assets to the latest version to get these new features Melee Combat System Asset - assetstore.unity.com/packages/slug/262354 Parkour and Climbing System Asset - assetstore.unity.com/packages/slug/258182

  • @faltatchannel4373
    @faltatchannel4373 Місяць тому

    Fantastic work does the climbing system include shooting systems?

    • @fantacodestudios
      @fantacodestudios Місяць тому

      Thanks for the feedback. For this demo, we used 2 assets our "Parkour and Climbing System" and "Invector Shooter Template". The shooting part is from the Invector's asset and it's not included with our Parkour and Climbing System.

    • @faltatchannel4373
      @faltatchannel4373 Місяць тому

      @fantacodestudios The shooter Template developed by you? Can you share the climbing & the shooter assets link? Thank you

  • @ИлонМаск-р9у
    @ИлонМаск-р9у 2 місяці тому

    Tell me please, in your combat and parkour asset, can you make a game on mobile? implement a joystick and attack and jump buttons directly on the phone screen?

    • @fantacodestudios
      @fantacodestudios Місяць тому

      Yes you can. We also provide an example mobile controller in the demo scene.

  • @ИлонМаск-р9у
    @ИлонМаск-р9у 2 місяці тому

    Tell me please, in your combat and parkour asset, can you make a game on mobile? implement a joystick and attack and jump buttons directly on the phone screen?

    • @fantacodestudios
      @fantacodestudios Місяць тому

      Yes you can. We also provide an example mobile controller in the demo scene.

    • @ИлонМаск-р9у
      @ИлонМаск-р9у Місяць тому

      ​@@fantacodestudios I bought an Asset and entered the demo scene, clicking on the screen makes hits and combos, but the character does not move or run or jump, what should I add to OnClick events for running on the joystick and Rotate Camera by Swipes, jumping and rolling? please tell me

    • @fantacodestudios
      @fantacodestudios Місяць тому

      @@ИлонМаск-р9у In the demo scene, just enable the "Combat Mobile Controller" gameobject as shown in the documentation - fantacode.gitbook.io/melee-combat-system/input-manager#mobile-controller

    • @Sagantai-x6z
      @Sagantai-x6z Місяць тому

      @@ИлонМаск-р9у and I can’t figure out how to remake the combat system for a mobile device in the demo scene

    • @valeriybelyy7840
      @valeriybelyy7840 Місяць тому

      @@fantacodestudios Can u Make Tutorial about mobile inputs?🙏

  • @XRDeveloper-01
    @XRDeveloper-01 2 місяці тому

    This is easy I want to add a melee system with an invector I've been trying this for the past 2 weeks. Help me !

    • @fantacodestudios
      @fantacodestudios 2 місяці тому

      Our Melee Combat system doesn't have built-in integration for Invector. There are technical difficulties with integrating it to Invector. So if you want to use the Invector controller, you'll have to use their melee system.

    • @XRDeveloper-01
      @XRDeveloper-01 2 місяці тому

      @@fantacodestudios ok understood thanks

  • @davidtourangeau
    @davidtourangeau 2 місяці тому

    perfect! TY!

  • @iop313
    @iop313 3 місяці тому

    Do this also for unity 2D? And do you have a tutorial video for this? One last thing I all ready have the Dialogue system that I created from 0 In unity Do u know if I can use the dialogue system with the cutscenes of this package?

    • @fantacodestudios
      @fantacodestudios 3 місяці тому

      Yes, it will work with 2D, but some of the actions are specific to 3D. Here is the tutorial for the asset - ua-cam.com/video/Slp0JUjwM0Y/v-deo.html Whether your system will work with this one will depend upon how you want them to be integrated. If you want to play dialogues and cutscenes at the same time, using two different systems might get complex.

    • @iop313
      @iop313 3 місяці тому

      @@fantacodestudios ok thank you

  • @hansfritz6026
    @hansfritz6026 3 місяці тому

    Will there be no swinging?

  • @korystanley567
    @korystanley567 3 місяці тому

  • @korystanley567
    @korystanley567 3 місяці тому

    This looks amazing on my list to purchase when you release it ❤ if you make grappling hook 2 please make it like this ua-cam.com/video/VXqD7L5T4kg/v-deo.htmlsi=g2EF4FZphAmoF-k7

  • @korystanley567
    @korystanley567 3 місяці тому

  • @fantacodestudios
    @fantacodestudios 3 місяці тому

    The system is in development right now. We plan to complete and release it on the asset store in few weeks. Let us know what you think of it.

  • @matheesanparamagnanam9283
    @matheesanparamagnanam9283 3 місяці тому

    Plz for invector control

  • @LONELY-VISUAL
    @LONELY-VISUAL 3 місяці тому

    I need it

  • @thietduy
    @thietduy 4 місяці тому

    INVECTOR CONTROLLER support for both Combat & Parkour would you plz plz :)

    • @fantacodestudios
      @fantacodestudios 4 місяці тому

      The Parkour & Climbing system already has built-in invector integration. For the combat, we'll create the integration if there is enough requests for it.

    • @thietduy
      @thietduy Місяць тому

      @@fantacodestudios hi there, 2 months has passed, any chance for Melee integration into Invector, I super-need it though :) please

    • @fantacodestudios
      @fantacodestudios Місяць тому

      @@thietduy We tried integrating with Invector's controller, but the differences between the locomotion controller of the two systems caused lots of issues. We couldn't get it to work properly.

    • @thietduy
      @thietduy Місяць тому

      @@fantacodestudios I see then I will try to port out Locomotion that Invector has that I like into your controller. Hopefully adding a new locomotion state into your controller is pretty flexible works :) Thanks!!!

    • @thietduy
      @thietduy Місяць тому

      Another note that your controller is more like near tech trend, compare to the old code-base of Invector. As a customer, I would prefer adding more Add-ons to your controller, rather than breaking your system to support Invector. So, totally understand!!!

  • @certainlya5248
    @certainlya5248 4 місяці тому

    and can I create combos foreach weapon that is equipped?

    • @fantacodestudios
      @fantacodestudios 4 місяці тому

      Yes, you can create a different combo for each weapon. I've done a complete tutorial video that explains how to set up combos and many other features of the asset - ua-cam.com/video/Vktwzr1IJD8/v-deo.html

  • @certainlya5248
    @certainlya5248 4 місяці тому

    is it compatible with ultimate character controller on unity?

    • @fantacodestudios
      @fantacodestudios 4 місяці тому

      We don't have a built-in integration for ultimate character controller.

  • @DawoodKhanGameDev
    @DawoodKhanGameDev 4 місяці тому

    I need help with how I can use the controls for mobile, joystick isn't working nor with new input system nor old

    • @fantacodestudios
      @fantacodestudios 4 місяці тому

      Hey, for the new input system to work, you have to enable it from the welcome window. This article explains how to set it up - fantacode.gitbook.io/parkour-and-climbing-system/input-manager#new-input-system

  • @thietduy
    @thietduy 4 місяці тому

    Zelda climbing, Shooter system will make my dream complete. I hope more locomotion packs in future :) Your Climbing system rocks!!!

    • @fantacodestudios
      @fantacodestudios 4 місяці тому

      We have done a poll on our discord server to determine which asset to create next. Here is the link to our discord if you want to join and vote - discord.gg/9UP9uH6mKZ

  • @korystanley567
    @korystanley567 4 місяці тому

    Amazing job i just purchase it early today and will test it this weekend