We made an Uncharted inspired level in Unity with Parkour, Climbing, Melee Combat & shooting.
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- Опубліковано 19 січ 2025
- This was created with the "Parkour And Climbing System" Asset and the "Invector Third Person Controller - Shooter Template Asset". These components have been incorporated to simplify your coding efforts, allowing you to focus on other parts of game creation such as level design, UI implementation,
Parkour And Climbing System Asset :- prf.hn/l/55agGOZ
Our Parkour and Climbing system allows the player to traverse complex environments in the game using different parkour and climbing actions.
Invector Third Person Controller - Shooter Template Asset :- prf.hn/l/G9dPPxz
This asset is a Third Person Controller solution for Unity that handles all the basic locomotion, melee combat, and shooter mechanics.
Nice work 🔥
Thank you :)
Very cool i just got this same thing working for me.
Fantastic work does the climbing system include shooting systems?
Thanks for the feedback. For this demo, we used 2 assets our "Parkour and Climbing System" and "Invector Shooter Template". The shooting part is from the Invector's asset and it's not included with our Parkour and Climbing System.
@fantacodestudios The shooter Template developed by you? Can you share the climbing & the shooter assets link? Thank you
Wow, so good!
Thanks for the feedback
This example scene is not included in package. I want this example
this demo scene is not available in package!!!
Hi ! Looks great just a quick question. By « predictive jump » do you mean the character is jumping automatically when close to an edge ? Or the player still have to press the button « jump » ?
Unfortunately not on sales anymore but will def consider for Xmas if fit my need 😮
The player has to press or hold the jump button, but they don't have to time the jump. It's similar the parkour system in Assassins Creed games, the player can just hold the jump button and move forward and the character will automatically perform the best parkour actions based on the environment. I've explained what predictive jumping in this video (ua-cam.com/video/7N8rfZ10Lwo/v-deo.html)
The asset is in sale on our website: fantaco.de/unity-parkour-asset (The price will be shown as 80$ but at checkout it will 56$)
We also want to run a sale on the asset store, but Unity doesn't give creators control over running sales.
@@fantacodestudios thanks for reply! How exiting !
Do you consider add-on in future such as swim ?
@@borelepandawa2216 That's a good idea for an add-on. We'll consider that while planning future updates.
Hey man great work, I had a question like how did you do the part where you can transition to other animation while one animation is already playing?
Use the crossfade function to blend the current animation into the next animation you want to play
are you planning on adding in a cover system in the future?
We are planning to do an improved version of this prototype. We'll add the cover system in that.
Theres already a cover system for invector
hi any ibtegration ?
Do you mean if used any integrations for building this?
@@fantacodestudios yes.i Search integration for this climbing system and don't find anything 😔
@@oldaman8388Use this documentation for the integration process.
fantacode.gitbook.io/parkour-and-climbing-system/invector-integration