Which Electricity Addon for Create is Right For You? Create: New Age VS Crafts and Additions

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 354

  • @s00s77
    @s00s77 7 місяців тому +452

    both
    the two things that frustrate me in New Age are 1) that you have a coil to turn rotation into current, but you cannot create a motor with a wire coil, which is how we do irl. i see the motor block as a self-consistency issue 2) the ridiculous stirling engine (LOL) is proof this needs more polishing. right now it is an uncut gem, precious nonetheless

    • @pufferfish9166
      @pufferfish9166 7 місяців тому +7

      what about the stirling engine? is it op or something? or just is ugly?

    • @Cyberlong
      @Cyberlong 7 місяців тому +25

      ​@@pufferfish9166 irl, stirling engines suffer from no torque, basically. But idk

    • @VeddyGud
      @VeddyGud 7 місяців тому +35

      3) Make it look like a Create add on instead of an Immersive Engineering add on

    • @justseffstuff3308
      @justseffstuff3308 7 місяців тому +13

      @@VeddyGudI mean, same goes for Crafts and Additions, but I see your point

    • @techwizsmith7963
      @techwizsmith7963 7 місяців тому +9

      My biggest issue is the heat system. It's rather inconsistent and it's not explained anywhere. I wish they'd do a bit more work on it

  • @marianolaguzzi
    @marianolaguzzi 7 місяців тому +154

    I wish it was easier to generate electricity with new age. As it stands the alternators from crafts and additions are the objectively better choice for most of the game, but you can't the deny the cool factor actually building a real alternator block by block, which also fits create's theme much better

    • @auspiciouscheetah
      @auspiciouscheetah 4 місяці тому +3

      my only issue is how out of place some of the new age stuff looks

    • @PacificPounding
      @PacificPounding 2 місяці тому +1

      If you are still looking, mekanism is compatible with create!!! You can download the create mekanism addon, but this just makes the recipes a bit more expensive. But universal cables fit onto the create crafts and additions accumulator just fine.

    • @diablo.the.cheater
      @diablo.the.cheater 2 місяці тому +1

      I think the high cost is a plus, I don't actually want to use electricity much in a create playthrough, I want it to be costly so that I am forced to use it only for stuff that makes it worth it.

    • @auspiciouscheetah
      @auspiciouscheetah 2 місяці тому +1

      @@diablo.the.cheater im gonna be honest, my biggest issue with new age is that it generates electricity... with little to use it for, meaning you need some mods that actually utilise electricity which more often than not have method of generating shit tons more energy than new age does

    • @ferrecool7886
      @ferrecool7886 Місяць тому +1

      ​@auspiciouscheetah I see them as passive energy for the other mods or the opposite, build a whole generator of any other mod and power your create builds with that

  • @clinicallyinsanegaming
    @clinicallyinsanegaming 7 місяців тому +473

    i usually use both

  • @TehNoobiness
    @TehNoobiness 6 місяців тому +24

    "So using Netherite magnets only gives us a little bit more efficiency for a lot more cost..."
    Hold on, you're running the Netherite Magnet setup at a much lower speed! You can scale the Netherite Magnet setup way further than that and get much more out of it.

    • @sergentjohncaptain2557
      @sergentjohncaptain2557 4 місяці тому +4

      exactly

    • @Dallows65
      @Dallows65 Місяць тому +1

      Was looking for this comment.

    • @X4Alpha4X
      @X4Alpha4X 19 днів тому

      the generator uses 24su per RPM and the more efficient the coil blocks, the more SU it will pull. so for a fixed su of 2,048, in order to not overstress the system, you have to reduce the rpm.

    • @PenelopeGrim
      @PenelopeGrim 2 дні тому

      ya you can get more out of the magnet... with more boilers(SU)

    • @TehNoobiness
      @TehNoobiness 2 дні тому

      @@X4Alpha4X But the entire point of higher tier magnets is that they're more efficient at converting that speed/SU into energy, so running it on the same amount of SU is like running a car on lamp oil and being confused that it's not driving very fast.

  • @KefkeWren
    @KefkeWren 7 місяців тому +107

    I kind of wish there was a hybrid between the two. There's things I like about both, but other features that I just wish they didn't have. Like it's cool how New Age uses multiblocks, but some of their recipes are kind of silly, and I don't care for the idea of diamond as a superconductor, as diamond is actually a natural _resistor._ On the other hand, some aspects of C&A just feel out of place or downright cheaty.

    • @dustojnikhummer
      @dustojnikhummer 5 місяців тому

      Wouldn't that be Immersive Engineering?

    • @KefkeWren
      @KefkeWren 5 місяців тому

      @@dustojnikhummer Not really? I mean, IE uses multiblocks and wires, but it doesn't really have anything to do with Create, other than you can use one of these mods to bridge the two (which I'm doing).

  • @Frotheru_The_Dragon
    @Frotheru_The_Dragon 7 місяців тому +60

    15:05 THE *UNMATCHED POWER* OF THE _SUN_

  • @bomblii
    @bomblii 7 місяців тому +163

    reinventing immersive engineering

    • @Sm1lingRussian
      @Sm1lingRussian 6 місяців тому +30

      Immersive engineering but looking more minecraftly

    • @Claymore200
      @Claymore200 6 місяців тому +5

      i use crafts and additions as a bridge between immersive and create

    • @Claymore200
      @Claymore200 6 місяців тому +4

      as in I will use create farms to make biodiesel and then power the farm with a motor

    • @chickensoldier9790
      @chickensoldier9790 6 місяців тому +15

      But Create doesnt have that brutal and oppressive capitalist feeling immersive engineering has.

    • @Yorkington
      @Yorkington 6 місяців тому +7

      I love that look IE has @@chickensoldier9790

  • @kubizoniusz
    @kubizoniusz 7 місяців тому +65

    i always use both becouse you can store energy in Crafts And Additions and there are many ways to get energy in New Age

  • @henriproos
    @henriproos 7 місяців тому +138

    It would be cool to have a power mod with proper power units and concepts like voltage, resistance, current and fequency

    • @Gronglegrowth
      @Gronglegrowth 7 місяців тому +35

      I feel this concept would fit Create far more than simply using FE. Agreed!

    • @DomezTheDragon
      @DomezTheDragon 7 місяців тому +25

      if you want that, then you should go take a look at "Electrodynamics" and "Nuclear Science" mods

    • @lechking941
      @lechking941 7 місяців тому +8

      dont remind me that theres several mod that do that stuff. even immersive engineering to a degree TYPES that stuff.

    • @thevinstigator2511
      @thevinstigator2511 7 місяців тому +2

      Check out Immersive Engineering

    • @catwithajetpack5135
      @catwithajetpack5135 7 місяців тому +18

      gregtech

  • @goldwolfgaming7821
    @goldwolfgaming7821 7 місяців тому +56

    a thing with new age is you can also build a pretty easy farm to make infinite throium. I think the one I made could run about 21 max steam engines. if anyone would like that... a schematic for it... but the schematic requires sophisticated storage.

    • @goldwolfgaming7821
      @goldwolfgaming7821 7 місяців тому +9

      also with the electricity... it will tell you what efficiency you have on new age when you look at the brushes which I like, also that one that uses gold and iron is so damn good

    • @goldwolfgaming7821
      @goldwolfgaming7821 6 місяців тому +2

      The video and schematic are up on my channel

    • @draghettis6524
      @draghettis6524 6 місяців тому +3

      Yeah, you can infinitely duplicate thorium from water and cobblestone ( not directly, the recipe is water + thorium + stone + clay, so you need blasting on one side and 2 rounds of crushing + washing on the other one ), which is nice when you want sustainable power.

    • @ok10469
      @ok10469 4 місяці тому +1

      ​@@goldwolfgaming7821 thanks brother

    • @goldwolfgaming7821
      @goldwolfgaming7821 4 місяці тому

      @@ok10469 happy to help, let me know if there are more factories I can work on. I love that shit

  • @andreas1235578
    @andreas1235578 7 місяців тому +18

    a note for the electricity in new age, it produces more the faster the coil spins + you get better transmission from the coil the better your coils/wires are - copper, gold, diamond ( also for the coil, you can stack multiple and min/max with amount of coils and or the rpm it spins on) ((also also, since the beginner state is so cheap you can quite easily get multiple coils, stack them and get more without needing to get brass for the rpm controller))

  • @Dhdja2741
    @Dhdja2741 7 місяців тому +22

    Both are good, I have New age on my server simply because of nuclear reactor, but for me crafts and additions fits Create theme better, while NA has that old industrial mod vibe to it

    • @DARKAURA999.
      @DARKAURA999. 7 місяців тому +1

      Install new age: refurbished resource pack it overhauls all the textures in the mod

  • @tntaro
    @tntaro 5 місяців тому +13

    New age is more realistic and polished, but Crafts and Additions is more simple and themed around Create.

    • @AeonKnigh432
      @AeonKnigh432 4 місяці тому +2

      Crafts and Additions is NOF more themed around create. The entire vibe of create is about making complex structures and automation, which New Age does way better (at least when it comes to electricity). The only reason it's better is because it isn't an electricity mod (despite what this video has for some reason decided to say), it's an expansion mod.

    • @tntaro
      @tntaro 4 місяці тому +1

      @@AeonKnigh432 No? Crafts and Additions IS themed around create. You need Create to make Crafts and Additions work.

    • @chrissant6277
      @chrissant6277 Місяць тому

      @@tntaro That's not what he means. He's talking about the theme and oversimplicity of the addon.

  • @2π-θ
    @2π-θ 7 місяців тому +25

    You only need one reactor heat vent and 5 reactor rods for a maximum size boiler.

  • @wanshot3571
    @wanshot3571 5 місяців тому +4

    +new age`s boilers can replace blazeburners not only in steam engines but in crafts too where heat required. thats really helps in early-game

  • @hellbr3ad807
    @hellbr3ad807 5 місяців тому +1

    I love how in depth you go into those mods. Great video

  • @mccastlegaming
    @mccastlegaming 7 місяців тому +2

    I love you videos! The last few are ones on my list of topics i wanna do, guess i don't need to now as you do it way better! Will say I have been adding them both recently and excited to learn more about new age as I'm more familiar with crafts and additions

    • @random_dude658
      @random_dude658 7 місяців тому

      Mccastle and no replies yet... Strange

  • @ChumEater1
    @ChumEater1 7 місяців тому +71

    Crafts and Additions feels way too overpowered. If you are going to put electricity into a mod about rotation, I feel like it should be hard, going from a steam based society to an electrical one was hard

    • @BingoosBongoos
      @BingoosBongoos 6 місяців тому +1

      I know, but in new age I want the straw, it's hard to choose

    • @alphenex8974
      @alphenex8974 6 місяців тому +1

      ​@@BingoosBongoos have both?

    • @BingoosBongoos
      @BingoosBongoos 6 місяців тому +1

      @@alphenex8974 ye figured that out when he said they were compatible

    • @olliknecks
      @olliknecks 5 місяців тому +8

      Its still steam based lol, crafts and additions just converts the su into fe and allows it to be moved through wires at 75% efficiency. It still uses vanilla create power generation.
      Essentially it just adds a more convenient, less efficient way of moving energy

    • @ok10469
      @ok10469 4 місяці тому

      Yeah but at the same time, New age is just too tedious and basically useless even in midgame.

  • @viqua4433
    @viqua4433 7 місяців тому +3

    For anyone who wonder, i have done some testing and you bedt SU for FE ratio is the alternator from craft and addittion until you get the layered magnets and netherite magets (the 2 best ones) which are more efficient at converting su for fe by that point, however if you dlnt care about efficiency but rather power output, i think most new age's magnet work, iirc only the two first tier of magnet have a lesser power output than the alternator

  • @taylor3381
    @taylor3381 7 місяців тому +3

    I use both, being new age a sort of late game solution since you can stack the coils and magnets like you can with water wheels

  • @davidkersten8959
    @davidkersten8959 3 місяці тому +2

    After the TMFG update, I tend to use that, with less addons everything is more organized and I like the approach for TMFG

    • @blazingtrs6348
      @blazingtrs6348 3 місяці тому

      i also like the aesthetics of tmfg more and it adds steel

  • @watermelon0guy
    @watermelon0guy 7 місяців тому +16

    Pls, use Create: New Age - Refrubished resource pack. Default textures are not so "Create"

    • @spicylemon2623
      @spicylemon2623 7 місяців тому +3

      That texture pack still looks ugly

  • @Heliothryx
    @Heliothryx 6 місяців тому +7

    Create: the factory must grow just got an electricity update

  • @kolyashinkarev7366
    @kolyashinkarev7366 6 місяців тому +2

    There's also electric stonks mod, which basically adds the coil mechanic to make electricity and motors, but nothing else. If you want to use new age with something like immersive engineering, keep in mind that the coil is extremely weak, so you would have to tweak it's power exchange rate in config

  • @Hirotechnics
    @Hirotechnics 4 місяці тому +1

    I usually use both. But also, as long as New Age continues to have a problem with motors erasing themselves from existence when being loaded, I will be mad at it (and still use it, just with chunkloaders).
    Also, take a look at The Factory Must Grow; it may look like it's all about oil, but it also has electricity too.

  • @deusego5988
    @deusego5988 6 місяців тому +1

    I have had the blue version of that skin for over a Decade, and am also very much into create. My brother!

  • @fordalels
    @fordalels 7 місяців тому +1

    amazing video! i would have loved to hear more about the specific requirements and which is "better" for steam engines (specifically, the work put in to make a biofuel farm vs a thorium farm), cant wait to see more from you!

  • @Zodaxa_zdx
    @Zodaxa_zdx 6 місяців тому +2

    do remember that both have highly configurable configs, both acknowledging each other to keep numbers about equal and explaining formulas for the end user to tweak if they wish to remain equal. For example if you think a full blown steam engine system at the end is not making enough energy, you can simply bump it up, or down, or whatever.
    At the end I like both, one does things the other does not, primarily straws, the GOAT

    • @AeonKnigh432
      @AeonKnigh432 4 місяці тому +1

      There's a whole mod which just lets Blazes consume liquids and it doesn't require you to craft anything to make it work.

  • @emred4653
    @emred4653 3 місяці тому

    i wish videos like these existed when i was younger

  • @RandomDude-ur3nk
    @RandomDude-ur3nk 7 місяців тому +1

    In new age, they should add a siren, when connected to a formed nuclear reactor, it will detect when the reactor is close to meltdown, and start blaring a siren, also new age needs the ability to cool down the reactor with water directly, and you should be able to substitute the reactor glass with water.

  • @AeonKnigh432
    @AeonKnigh432 4 місяці тому +1

    I generally just find New Age more fun. Generating electricity with just one block is boring and goes against what Create is all about, but Crafts & Additions is still worth having for all of the other stuff it adds

  • @DrArkham.
    @DrArkham. Місяць тому

    I had a little problem with Create Additions, the power cables don't seem to work well, if you're going to transfer over a long distance it seems that if the chunks that the power poles are on aren't charged, it doesn't transmit power, so I usually don't use the mod cables, I use them when necessary, but to transmit I usually use Immersive Engineering cables.

  • @Techischannel
    @Techischannel 7 місяців тому +1

    Honestly, both mods work wonders together. Not much beats a Solar Powered Steam engine that turns off in the night and automatically turns on during the day. A Small steam engine can use an alternator to produce lots of energy while pumping its own water and still have some SU to spare. I tend to make a LVL3 Steam engine for that purpose. (I'm also using a mod that adds a flywheel clutch that only sends SU into the alternators when the Speed is over 64 RPM (aka. Steam Engine Speed), the startup is linked to another clutch that disenganges when its over the motor's input rotation speed)
    Then using a daylight sensor and an AND gate, one can have the motor turn on when The Steam Engine is Off AND its Day.
    The Startup Motor Assembly is linked to an isolated (Push & Pull) accumulator while all additional energy gets put into the grid.

  • @Kerry_Kapoya
    @Kerry_Kapoya 7 місяців тому +6

    Why choose? They're perfectly compatible

  • @foodiesnews7102
    @foodiesnews7102 7 місяців тому +5

    You can use cyclic mod to comsume Forge energy . It has cool machine. There is also option to transfer fluid,FE,items wireless.
    Battery from create craft and additions mod loose stored energy when it is breaked. But cycle mod Battery and fluid barrel retains its stored content. This is great concept to make Electric car and diesel car and refuel it easily using clockwork

  • @dragonlord6677
    @dragonlord6677 2 місяці тому

    I use both but mainly use the one mod for the straw in the beginning stages because it makes it easier to

  • @justcama
    @justcama 6 місяців тому

    You are definitely more than 33% to your subscriber goal!!

    • @KwizzleHazzizle
      @KwizzleHazzizle  6 місяців тому +1

      I gotta update that!

    • @justcama
      @justcama 6 місяців тому

      ​@@KwizzleHazzizle You'll be at 10k in no time!!!

    • @KwizzleHazzizle
      @KwizzleHazzizle  6 місяців тому

      @@justcamaAt my current rate I'll be there some time in September!

  • @IndieGamerMonkey
    @IndieGamerMonkey 3 місяці тому

    20:40
    Each individual engine outputs 16,384 SU. A Max level (super heated blaze burners) steam boiler can support 18 engines. This means you can actually support 18 alternators, not just 15, as each alternator consumers 16,384 SU at 256 RPM.
    This brings the total FE produced up to 6,480. Still less than New Age, but not over 1k less.

  • @MinkuMilo
    @MinkuMilo 5 місяців тому +1

    How do you make generator coils in new age

    • @chrissant6277
      @chrissant6277 Місяць тому +1

      Copper surrounded by a shaft i think

  • @thinkdunson
    @thinkdunson 5 місяців тому

    what if you use the new age connectors and wires with craft and additions power... would it spread the power evenly?

  • @Dhdja2741
    @Dhdja2741 7 місяців тому

    1:49 no brass required you say? Then how do you craft rotation speed controllers?

    • @chaosthunder6853
      @chaosthunder6853 7 місяців тому +1

      Gear shifting

    • @Dhdja2741
      @Dhdja2741 7 місяців тому

      @@chaosthunder6853 you’ll need hell of a gearshift to turn 4 rpm into 64 rpm lmao

    • @chaosthunder6853
      @chaosthunder6853 7 місяців тому

      @@Dhdja2741 just 4 of normal & large cogwheel each plus some shaft. Pretty cheep

    • @KwizzleHazzizle
      @KwizzleHazzizle  7 місяців тому +2

      True, but it's quite easy to get up to 32 rpm by either using faster sources like small waterwheels or windmills in combination with cogwheels.

    • @bigscreenproduction1462
      @bigscreenproduction1462 7 місяців тому

      ​@@Dhdja2741 if 8 shaft and 12 plant is expensive idk man.

  • @Unknown_frfr_ong
    @Unknown_frfr_ong 5 місяців тому

    I had a problem with the alternator where it would ban some of my friends and someone like me, who somehow was impervious to the ban, had to break the block

  • @Gaster_Pollo
    @Gaster_Pollo 6 місяців тому +1

    I use Extreme Reactors, and then I connect some New Age motors to have rotacional energy

  • @PeBoJlbBePuu
    @PeBoJlbBePuu 6 місяців тому

    Actually usefull video
    Now i know, whitch mod i want in my next play with my friend
    Thank you!

  • @youbtube123
    @youbtube123 2 місяці тому

    i use both and they work great together

  • @richardkirkland6805
    @richardkirkland6805 6 місяців тому +1

    Crafts and Additions is the better mod because it doesn't just add the electric stuff. It adds chocolate cake too!

    • @AeonKnigh432
      @AeonKnigh432 4 місяці тому

      These mods are completely incomparable. New Age is an expansion mod about throwing Create into a new technological age. Crafts and Additions is an expansion mod about building on what Create already has. They're just not the same genre of mod.

  • @ShiroCh_ID
    @ShiroCh_ID 7 місяців тому

    we can configure both systems right? if so we might adapted craft & additions altenator to New age's Magnet system and expand it mathematically
    that way we can crank up asthetic and energy production, but i like both to be installed despite we parity them both for asthetic reason

  • @foodiesnews7102
    @foodiesnews7102 7 місяців тому +2

    Now we need
    Create New age vs Immersive engineering vs Create crafts and additions. Which is best?

    • @AeonKnigh432
      @AeonKnigh432 4 місяці тому

      Immersive Engineering is nothing like either of these mods except it also has wires. Otherwise it's a completely different thing.

  • @deltacx1059
    @deltacx1059 4 місяці тому

    I tend to use mekanism and immersive engineering with create along with big reactors.

  • @RastrKrok
    @RastrKrok 7 місяців тому

    Thanks for video!

  • @robertpond249
    @robertpond249 3 місяці тому

    how do you wear the pale gold amulet

  • @aboardaj9218
    @aboardaj9218 3 місяці тому

    I mean the new age netherite magnet section was moving REALLY slowly and also you can stack multiple coils

  • @dvbanana
    @dvbanana 5 місяців тому +3

    They're both compatible with each other just use both

    • @Andrew-r6g1j
      @Andrew-r6g1j 3 місяці тому

      U are right

    • @skoovee
      @skoovee 2 місяці тому

      their electricity stuff does not work together

  • @SirEdwardReginald
    @SirEdwardReginald 3 місяці тому

    I still remember when no one knew about create, when the test footage had like 2000 views

  • @Ribbons0121R121
    @Ribbons0121R121 6 місяців тому

    i highly suggest using either if youre using create with immersive engineering
    high voltage wire my beloved

  • @Lucasdoesrandomstuff-
    @Lucasdoesrandomstuff- 4 місяці тому

    should be said, the energy being used by new age motors directly corolates to the su made

  • @nullblade
    @nullblade 7 місяців тому

    10:20 nah that's just a bug probably in code tested for the length to be under 16 instead of under or equal to 16

  • @pilottim136
    @pilottim136 5 місяців тому

    can you store electricity from create new age in the "battery" (accumilators) and then use that power with create new age again? (and can i somehow use relays in the create new age mod combined with crafts and additions)

  • @punkrockpapa84
    @punkrockpapa84 6 місяців тому

    So if i wanna generate more then 45 or 50 fe/t i need multiple settups? Or am i missing something?

  • @CubeINC-84443
    @CubeINC-84443 6 місяців тому

    Does the process of generating electricity cause mechanical resistance like in the real world or is it possible to just get infinite energy?

  • @Artoooooor
    @Artoooooor 4 місяці тому

    Does the new age thing allow to power machines from other mods, for example Immersive Engineering?

    • @sergentjohncaptain2557
      @sergentjohncaptain2557 4 місяці тому

      Yeah, unless the mod needs voltage and/or other stuff. Then they most probably wont work with each other.

  • @dudewhodoesstuff2
    @dudewhodoesstuff2 7 місяців тому

    I kinda wish crafts and additions would have an "electricity clutch" that you could put on batterys, if you give it a redstone signal, it allows electricity to leave the battery.

  • @jesseilao3936
    @jesseilao3936 9 днів тому

    Can it even convert an Immersive Engineering power?

  • @DrArkham.
    @DrArkham. Місяць тому

    Now i use TFMG, the generator in this mod is very cool.

  • @Nepturian_Trooper
    @Nepturian_Trooper 5 місяців тому

    I think both is useful because uh I forgot makes forge energy which can allow compatibility with many other mods

  • @otterlyneo
    @otterlyneo 6 місяців тому

    for some reason i can already feed lava to my blaze burners without a straw ?

  • @maxohara6684
    @maxohara6684 3 місяці тому

    the factory must grow is a very in depth alternative!

  • @VioletScarelli
    @VioletScarelli 4 місяці тому

    Cannot wait for Mechano to come out

  • @Jonesgamings
    @Jonesgamings 5 місяців тому

    I wonder if the connectors and connecting to the connectors...

  • @gamingwityaboicolby1217
    @gamingwityaboicolby1217 17 годин тому

    I wish these mods had functional breaker switches so we can shut off the electricity.

  • @minecraftexpertstudios7368
    @minecraftexpertstudios7368 6 місяців тому

    Does that Corium have a use? Or is just created when Meltdown happens?

    • @sergentjohncaptain2557
      @sergentjohncaptain2557 4 місяці тому

      No, tho you can mine corium before it turns solid and use it to melt through blocks.

  • @radityarizkichannel4211
    @radityarizkichannel4211 4 місяці тому

    Why is the piston from the steam engine so fast 21:19

  • @alibaduqail1334
    @alibaduqail1334 6 місяців тому

    Could you do a review on the new Create TFMG update? They added a bunch of electricity related stuff.

    • @KwizzleHazzizle
      @KwizzleHazzizle  6 місяців тому

      I would like to do that, just have to set aside some time to look at the changes

  • @EnderElohim
    @EnderElohim Місяць тому

    why do we use them if they inefficient?

  • @Astro_weeeeee
    @Astro_weeeeee 6 місяців тому

    Personally, i feel that crafts and additions is way more fitting for create, but it could use some polish. The aesthetics are great, and feel very createy, and things like nuclear reactors and solar lenses feel too modern for the steampunk vibe i get from create. I also like the extra things from C&A like barbed wire, and the fact that it isnt too late game but not early game either. However, i think it could do with more multiblock structures, and it should use an even distribution instead of whatever it does here, and maybe a bit more detail to the power system.

  • @maybeonyx_
    @maybeonyx_ 5 місяців тому

    "In terms of power generation" bro had the netherite coil spinning insanely slow, it would produce a lot more if given more rpm, which is what you're supposed to do

    • @X4Alpha4X
      @X4Alpha4X 19 днів тому

      but you cant give it more rpm cuz it will be over stressed. he was only feeding it 2,048su to stay comparable with the alternator. the stronger the coil the more su it uses per rpm, so for the same su you have to reduce the rpm.

  • @RCT335
    @RCT335 5 місяців тому

    Tbh I use the Thermal series for my electricity needs coupled with immersive Engineering. Thermal machines are AMAZING but are a PAIN to power and Immersive power is awesome but you can only scale it slowly. I can see how Create could allow for a gear shifting system for charging Immersive Tools stupidly fast or generating massive power for walls of Thermal Machines. I’m gonna have to try these for myself. Been needing something to replace Nuclearcraft in 1.20.

    • @AeonKnigh432
      @AeonKnigh432 4 місяці тому

      I always use Powah with a Blazing Magmator or two connected to an infinite lava pump with create. It's very late game, but it's insanely good power.

  • @ArthurNA844
    @ArthurNA844 5 місяців тому

    Now, make a Versus with both these mods and Create The factory must grow

  • @dr.michaelpines.1803
    @dr.michaelpines.1803 6 місяців тому

    The biggest difference I'm seeing seems to be, at the most basic,
    Consistency starting later
    Vs
    Upgrades over time starting earlier

  • @mumujibirb
    @mumujibirb 6 місяців тому

    personally I really like the new age spinning generators as they mimic real generators
    i kind of wish they were compatible with more mods

    • @AeonKnigh432
      @AeonKnigh432 4 місяці тому

      They're compatible with every mod that uses FE, which is to say basically every tech mod.

  • @modernerdadaismus8430
    @modernerdadaismus8430 3 місяці тому +1

    I just simply dont get the matter of these mods. There is a literal endless energy called redstone in the game. Why do we need to produce energy out of kynetics? I could get the point if it removes all redstone relations and focuses on how we gain electricity irl. But it those none of these??

    • @KwizzleHazzizle
      @KwizzleHazzizle  3 місяці тому +1

      But these are fun!

    • @modernerdadaismus8430
      @modernerdadaismus8430 3 місяці тому

      @@KwizzleHazzizle Yes they are. But they look stupid side by side to redstone. The one thing just works(redstone), and the other one looks like it takes sideways to go to the same outcome. Plus it works less efficient as it features energy loss.

    • @ibraheemshuaib8954
      @ibraheemshuaib8954 Місяць тому +1

      @@modernerdadaismus8430 Well, one thing to note is that redstone can be slower as you'd need repeaters to extend your signal lengths which can add a delay. Passing signals through different redstone components may also add delays. Redstone is also bulkier when moving vertically whereas Create only needs a 1 block thick rod going up and down. This electricity add-on also makes it have a lot more range than redstone does horizontally. Redstone can also be destroyed by water whereas Create components can be waterlogged. Using kinetics also lets you fine-tune the speed of machines whereas configuring speed using redstone is more tedious. Redstone lines can not be adjacent to eachother and the way blocks are powered can make or break a machine, whereas kinetics makes it much easier to have compact builds without worrying about different systems interfering with each other.
      Both Create and Redstone have their own purposes, and redstone is even used in some Create machines, the fundamental concepts of how they function is different so they fill different niches.
      ...............and Create just simply looks cooler, that is 90% of the reason people use Create.

    • @chrissant6277
      @chrissant6277 Місяць тому

      Because Create adds recipes and ways of playing the game that makes it extremely worthwhile. It's simple. It works. Iron and gold farms that are easily expandable without gamebreaking bugs or endless hours of mining and headache.
      It adds a fun puzzling challenge that isn't too frustrating.
      And like the other people say, it's really cool to look at.
      Plus i'd rather pass a golfball sized kidney stone than trying to learn advanced redstone.

    • @modernerdadaismus8430
      @modernerdadaismus8430 29 днів тому

      @chrissant6277 Its everything but simple like I said. Of course its cool to look at, but as it does not remove redstone it fakes a second energy theory which makes no sense. Like why do you need to craft a reactor to produce the energy while redstone is self releasing it infinitely. We can talk about your opinion infinetely aswell, as its stating your preference, which is valid. That still does not change the fact that this mod makes 0 total sense in minecraft, while standing next to redstone, instead of replacing it.

  • @bartoszb.9421
    @bartoszb.9421 6 місяців тому

    I think that this something at 14:15 is a celsius or kelvin but more likely celsius

  • @DaleTecheira-dg4jn
    @DaleTecheira-dg4jn 6 місяців тому +1

    I am just a new age person. I enjoyed it before I saw this video

  • @a.makine
    @a.makine 4 місяці тому

    I want some hardcore challanges. For that, ı am using New Age! And ı think it is more detailed.

  • @atomx1
    @atomx1 4 місяці тому

    I wanted to use both in my world with other addons too but sadly New Age is not really compatible with Optifine and whenever I wanted to put down an Energizer, it crashed my game so I needed to get rid of it :/

  • @draghettis6524
    @draghettis6524 6 місяців тому

    That the SU to FE conversion rate is identical is a result of the New Age default settings being intentionally tweaked for that.

  • @real_mddiamond
    @real_mddiamond 5 місяців тому

    I am currently using both in my modpack, I like how these mods are compatible. However I think using New Age's generators can be both easier and more efficient to use, I have an setup that generates pretty good amount for low su and wasn't hard to craft. But take accumulators for example, New Age's accumulators just suck.

  • @DrArkham.
    @DrArkham. Місяць тому

    What would be totally overpowering would be using mods like Bigger Reactors or even the Draconic Evolution reactor to generate energy and turn on these little electric motors that practically use no energy compared to how much these reactors generate.

  • @StarLordX448
    @StarLordX448 2 місяці тому +1

    for those who do not know, the base create mod has an item called the straw, which allows you to give lava to blaze burners.

    • @KwizzleHazzizle
      @KwizzleHazzizle  2 місяці тому +2

      It's not in base create mod, it's in crafts and additions

  • @GeorgeCowsert
    @GeorgeCowsert 7 місяців тому

    I feel like New Age needs to be split into two mods: one focused on the actual generators and another focused on the nuclear reactor.
    As cool as it is to see a realistic depiction of a nuclear reactor, the fact is we don't really need it.

  • @mollof7893
    @mollof7893 5 місяців тому

    I like that it uses Thorium, instead of Uranium

  • @swykitsune6836
    @swykitsune6836 6 місяців тому

    what if i already have both?

  • @adriansandovalbayro4802
    @adriansandovalbayro4802 5 місяців тому

    Are there any mods that convert FE to Redstone?

  • @potatoboiwang1194
    @potatoboiwang1194 7 місяців тому

    you forgot to specify that thorium is renewable, you can make it by mixing clay, water, stone and anothe piece of thorium to make 2 thorium essentially duplicating it

  • @nickkozak4763
    @nickkozak4763 7 місяців тому

    i think it also depends on height??

  • @marlvelius
    @marlvelius 5 місяців тому

    i like new age more purely for its progression feeling
    i much prefer having early innefficient things that lead into lategame power houses than 1 mid game thing that will be it
    (outside of wire connectors but those dont really feel impactful to me)
    plus the aesthetic of new age is much cooler

    • @AeonKnigh432
      @AeonKnigh432 4 місяці тому

      Absolutely. The electricity in Crafts and Additions is just a random extra thing in a mod all about adding random extra things to Create. The electricity in New Age is a whole progression system, it's what the mod is focused on.

  • @zackatwood2867
    @zackatwood2867 7 місяців тому

    crafts & additions + diesel generators

  • @TheDaniel366Cobra
    @TheDaniel366Cobra 5 місяців тому

    I love the Crafts & Additions aesthetics, switches and lamps, but the New Age's large generators are nice and power distribution mechanic is way better. If the demand is too high the whole network gets a brownout. I got weird issues with a massive factory with many switchable networks in C&A where machines won't start or would work for a bit then stutter and stop while the generation was more than adequate.

    • @_kaiman_
      @_kaiman_ 2 місяці тому

      However, in reality, part of the electrical network burned out due to excessively high voltage.

  • @park0urpulse
    @park0urpulse 7 місяців тому

    Do they work interchangeably because i always download both

    • @themightyo5367
      @themightyo5367 7 місяців тому

      The should because the both use the standard forge electricity

    • @marshallthedalmatian2439
      @marshallthedalmatian2439 7 місяців тому

      ​@@themightyo5367they dont because connectors work differently however create addition's connectors work with immersive engineering

    • @PlutoNeptuneUranusSaturn
      @PlutoNeptuneUranusSaturn 7 місяців тому

      FE COMPATABILITY OS VERY GODO SP YESS YKU CAN YOU CAN YOU SNSGCIEG EDG6QAH7HHTGAEFVHJJ

  • @Minihornet
    @Minihornet 7 місяців тому

    The max new age magnets has like ~95% efficiency. This scales on how fast it’s spinning, and is expandable. People would probably be using the second best magnet with ~75% efficiency though, but they can just put more generators down in a chain. Hook this up to a steam engine and the FE you get is ridiculous