This is the nerdiest video in a while but I think these are two really solid and cool addons! I'm still not sure about how chunk loading works with trains though so lmk if I'm wrong :)
4:39 I know these are all designed to be as close to real mechanisms as possible without detracting from the fact that you’re playing Minecraft, but I think it’d be nice for something like this to be like a little metal ratchet on the outside of a serrated gear
@@Lucy_hehei think i get what you mean, but a regular cogwheel already connects to four sides, so do you want a 6 sided cogwheel? cus i wouldn't know how that'd even look
Shalzzz is covering my mods 🤯 Thank you so much! And yeah you are spot on about the chunk loaders on stations 👍 Btw, you may wanna check out Create: Copycats+ if you like the copycats included in this mod.
I have one question about the chunkloaders on stations when they are on the station it won't actually need rpm so couldn't you just park a train there forever so you won't need rpm for the chunkloader?
Centrifugal clutches irl work by an inner bearing expanding centrifugally and friction engaging with an outer bearing as long as the speed is enough to cause the centrifugal expansion to overpower a spring pulling the inner bearing back inward. So it makes sense that it allows a set speed or greater to engage the clutch.
2:00 normally for this I would extend the new belt by one block extra and connect the gearbox on the outside corner instead of the inside. That would spin it correctly. Not necessary any more though lol
Create rotational systems will always adopt the faster speed of the base input. Say you have a large water wheel directly attached to a smaller water wheel. The big water wheel gives 512 SU at 4 RPM, while the smaller one gives 256 SU at 8 RPM. If you give water so that both water wheels spin in the same direction, the large water wheel will still give out 512 SU, but also spin at a speed of 8RPM rather than 4. Say you have a ton of windmills spinning at 16 RPM, each generating about 2K SU. And you want to add on a Level 1 boiler that generates the 16K SU at 64 RPM. If you have all windmills attached to one central shaft that distributes rotation, and then you attach that functional boiler, that central shaft, assuming you still have no changed it from the base 16 SU from each windmill, will now start spinning at 64RPM with all the SU still being generated from your windmills intact. However, your windmills will now also be spinning at 64 RPM. So I would suggest finding a way to buffer their speed so they still spin slower.
The maximum SU of the whole is always the same. Speeding up or slowing down things over the line does not change the max SU. It only changes how much SU is consumed by the machines using up the SU. That means, even if you do a speed up a waterwheel ( which gives you the "engineers hate him" advancement ), the max SU is not affected. It is the same as if you sped up the output of the windmill to the speed of the rest of the system.
Well, I'm gonna add both of these to my modpack tomorrow. I've only dabbled in Create a little bit but I can already see how useful all these things would be in my world. Great vid as always Shalz
That chunk-loader with the train stations are going to be SO USEFUL for my create large biome survival world, plus the ability to place the steps vertically!
That overstress clutch is so good. If you have a steam engine powering whatever mechanism is feeding it fuel, then you have to be careful to not overstress it or you have to manually restart it. But now you can put an overstress clutch on the output so if you overstress, the engine can keep going on its own, just stopping your factory instead of everything. The delay even lets you chain them so it cuts off regions in the factory until it's no longer overstressed
6:48 its not mentioned in the video but what i find incrediably useful about the encased chain cog wheel is that u can place then direcntly on the side of a large cog which cant with small cogs. its very useful when making compact gear shifts
The chunk loader has amazing uses now you can make it so when the train gets there it loads the chunk starts a chunk loader and keeps that chunk loaded till you have stock for the next train then unload it till it’s needed again
@@acesandjacks7241 so the like the train can move through unloaded chunks the station can start loading them when a train is detected thus loading the chunks then since the chunk is loaded it should make the other chunk loader able to work
You should try out the Destroy addon for create, it allows you to make rotational computing (basic addition/subtraction) and adds a lot of features similar to tfmg, including plastic processing lines, chemical reactions, new recipe types, and much much more.
🎯 Key Takeaways for quick navigation: 00:00 *The video explores two mods: Create Connected and Create Power Loader, both made by the same person, offering significant enhancements to gameplay.* 00:43 *Create Connected introduces gearboxes like the six-way gearbox, resolving limitations of the normal gearbox by allowing rotation in all directions.* 01:51 *The parallel gearbox addresses issues with mechanical belts, allowing smoother belt transitions without needing multiple gearboxes.* 02:20 *Vertical gearboxes, including the vertical parallel and vertical six-way, offer new rotational possibilities, expanding design options.* 03:16 *Clutches and gearshifts, both normal and inverted, provide control over rotational direction, enhancing precision in mechanical systems.* 03:59 *The item Silo introduces a vertical storage solution, filling a gap in Create's inventory management capabilities.* 04:25 *The Break block offers a means to quickly stress and potentially disable machines, adding a new dynamic to gameplay.* 04:54 *The Freewheel Clutch functions as a directional clutch, halting rotation unless it aligns with the specified direction.* 05:35 *The Sentry Clutch operates based on rotational speed, offering precise control over mechanical systems.* 06:16 *The Overstress Clutch and Encased Chain Cog Wheel provide fail-safe mechanisms and rotational connectivity, respectively.* 07:15 *New copycat blocks expand design options, allowing replication of block textures in various orientations.* 07:58 *Catalyst blocks like the Empty Fan Catalyzer simplify the creation of functional setups, enhancing player convenience.* 08:24 *The Sequenced Pulse Generator offers precise Redstone control, similar to the Sequenced Gear Shift for mechanical systems.* 10:31 *Create Power Loader introduces Chunk Loaders with unique functionalities, enhancing gameplay mechanics related to chunk loading and train systems.* Made with HARPA AI
1:50 my engineering mind tells me that if you extend the unmoving conveyor in the opposite direction of travel and place the gearbox on the opposite side of the moving conveyor, it will move properly
I love these mods, deserve all the attention they can get. Lysine did wonderful work. Glad someone with a MUCH bigger reach then mine is covering them 😂 Fantastic as always Shalz love your videos!
create is just so versatile man, I wish I could play it There’s so much you can DO, especially for like smps. Just with this alone you can now entirely automate trade routes!
a thing for the belts going round a corner when not using this mod you can extend the belt the opposite way to your intended direction and then place the gearbox on the opposite side of the corner so its on the outside of the corner it also uses 1 less shaft so it saves resources all round lil ugly but great
The overstress clutch would be perfect for a self sustaining steam engine. It could be set to instantly uncouple when the system is overstressed to prevent the steam engine from powering down and requiring a restart
Wouldn't it shut down anyway? It has no power going to the water or your fuel source. That and you would still have to destress it to get it back working.
@@chrissant6277 the engine along with its water and fuel would be on their own circuit and that circuit could be uncoupled from the rest of the system in the event of an overstress. If you have a steam engine that runs on blaze burners powered by a tree farm it can sustain itself indefinately and produce power for other things. The problem arises when the engine stops, in order to restart the engine you need an outside force capable of starting all of that back up, a handcrank won't do. So having something in place to prevent the engine from overstressing and stopping, helps prevent the issue of having to manually restart the engine.
@@ethanbrandt8617 I get your example, i've done the exact same thing myself, and made it infinite the exact same way, maybe I'm not that creative, but you would still have to go to the clutch and reset it yourself. Maybe it saves a few steps but it seems like you have to keep it close to you during building your machinery. I can see how it can skip a few steps but beyond that, I don't know how else that block in general would be useful.
chunk loaders on train stations would allow trains to be fully operational anywhere/everywhere including cross dimensional, that would be wicked. Usually why they are so "cheap" and "overpowered" is default recipes don't do a justice... but also you can already chunkload in vanilla with some funnie trickery, mods just make it easier. I'd say only use em where you need and makes sense such as trains or high tier things to keep the core of a factory churning
Loved the video @Shalz! Can't wait for the next video man! We need these Mods on the Create Survival Series man! I wonder if there's a Mod in the Create Community that allows for Radars and various Fire Control Methods like on Warships, similar to Valkyrien Computers?
I like to use the overstress clutch to connect my steam engine to an otherwise separate power network that handles fueling its blaze burners and pumping its water - that way, the steam engine can normally use its SU and speed to help keep itself going, but if everything gets overstressed, it'll decouple, and then the fueling-and-pumping system can go back to being powered solely by water wheels, so that it will be able to restart the steam engine instead of me needing to come in and shove in water and fuel manually to jumpstart it again. It's the best of both worlds in the 'self-powered vs. not-self-powered' steam engines. Also yesterday I threw together a little rotation contraption that rotates 90 degrees when I hit a button, and what rotates is this plus-sign shape with a differently filled fan catalyst at the end of each arm. When stopped, one of these catalysts will go between a fan and depot, letting me use just one processing spot for all four base-Create fan processing types (by base-Create I just mean that Dreams & Desires adds two additional things you can do with fans, there's bulk freezing with powder snow or bulk superheating with a superheated blaze burner, though adding those into this idea would be possible as Dreams & Desires also adds in these variants of windmill sails of all things that work like fan catalysts too). Aautomating this would be kind of tricky, though, since you'd need to be sure the correct catalyst is in place for the item you want to process and the result you want to get from that processing, so it's really more of a thing for earlier game where you're mostly manually putting items in Create machines to have them processed rather than setting up an entire automated factory - and it needs a sequenced gearshift to make it rotate exactly 90 degrees, so it also doesn't really for work early game, so in retrospect it's not a great machine after all. Still I liked it and maybe the idea could be improved upon to fix it up and make it work better (maybe line the catalysts up in a straight line and then move them around with a sticky mechanical piston instead of a mechanical bearing? hmm).
12:43 Well, what if the chunkloader lagged for a sec, and the chunk stopped to be loading? Then the motor stopped too, because it wouldn't be loaded in the chunk, and the loader woudn't work, because the motor wouldn't power it. Is it right?
the reason item silos are not in create is that it creates a super efficient way to basically teleport blocks up for free people abusing the horizontal one already overshadows the more interesting transport systems, no need to add more overpowered stuff
Wait how is the chunkloader on the station loaded to load the chunks 🤯🤯 Fr though I assume it just hooks into something in create to know if a train is at the station and tell tells MC to load the chunk. Very cool and should reduce lag!
The way trains move through unloaded chunks is they actually don't move through it at all. The mod knows how long the track is, and how far along it the train would move in each tick. When it spends enough ticks that, given the speed, it would have passed through the unloaded chunks, the train is spawned at the next loaded chunk.
At first I wasn't sold on the chunkloaders because just using a map to chunkload is better than messing around with blocks for an administrative task like keeping your base loaded. But the train station loaders that only turn on when a train is present are cool. I'm still not sure that it would be useful for me though, because if I'm sending a train to pick up stuff I would probably have the station chunk loaded anyways to be producing materials for pickup.
Create is now on bedrock edition thanks to the new add-on feature. Finally, I can play this great mod that I found out because of you. Well, I knew about it before I found your channel but the timing could not have been better. My point is you are an amazing inspiration thank you. I was never a tech guy in Minecraft but I create mod is different to Redstone, and I find it more interesting despite the fact that in some cases it is more complicated lol.
I often get so excited when I see these showcases only to be disappointed 90% of the time when I realise they mostly run on Forge only which is too too laggy and unoptimised to be worthwhile for me. Like I get 30-60fps with Fabric but Forge usually only gives me like 10-15 at most, often less. Nevertheless your videos are always entertaining Shalz and there's been a few mods I have been able to use like the one that gives you a "live" view of where trains are at any given time. Just makes me sad that there are a number of mod authors for create mods that don't have it be compatible with Fabric (which is understandable since trying to keep it compatible with two different types of loaders is a lot more work)
I love the parallel gearbox the most, that would compact my creations significantly. Also im sure there is one, but i cant think of a use for the inverted gearbox/gearshift aside from slightly compacting the build. Why not just invert the redstone signal? If anyone has ideas on how to use that please let me know
This is the nerdiest video in a while but I think these are two really solid and cool addons! I'm still not sure about how chunk loading works with trains though so lmk if I'm wrong :)
Hi!!!!!!
Not first
Love ur vids bro❤❤❤
W Shalz
Hey shall could you maybe make a video to show how you downloaded create? Please
4:39 I know these are all designed to be as close to real mechanisms as possible without detracting from the fact that you’re playing Minecraft, but I think it’d be nice for something like this to be like a little metal ratchet on the outside of a serrated gear
As a gearbox enthusiast, the 6 different gearboxes made me very happy.
52 seconds ago!
i need a cogwheel gearbox (if that makes sense)
@@Lucy_hehei think i get what you mean, but a regular cogwheel already connects to four sides, so do you want a 6 sided cogwheel? cus i wouldn't know how that'd even look
fr
It’s a goose
The sequenced gear shift can be used as ROM in a computer. This is a gamechanger as well with everything else
you can also use pumps and fluids to store and retrieve information.
Oh??? God, people are so smart. I wonder if I could somehow make a virtual machine lop
Shalzzz is covering my mods 🤯 Thank you so much! And yeah you are spot on about the chunk loaders on stations 👍
Btw, you may wanna check out Create: Copycats+ if you like the copycats included in this mod.
Great work on the addons... Can't wait to try!
Any plans to port Create: Connected to Fabric?
@@noxious_nights nope, I'd rather work on new features at this point
@@LysineAA how does it feel to be famous
I have one question about the chunkloaders on stations when they are on the station it won't actually need rpm so couldn't you just park a train there forever so you won't need rpm for the chunkloader?
09:20 bro that thing is a gift from the gods for redstoners.
Centrifugal clutches irl work by an inner bearing expanding centrifugally and friction engaging with an outer bearing as long as the speed is enough to cause the centrifugal expansion to overpower a spring pulling the inner bearing back inward. So it makes sense that it allows a set speed or greater to engage the clutch.
2:00 normally for this I would extend the new belt by one block extra and connect the gearbox on the outside corner instead of the inside. That would spin it correctly. Not necessary any more though lol
Create rotational systems will always adopt the faster speed of the base input. Say you have a large water wheel directly attached to a smaller water wheel.
The big water wheel gives 512 SU at 4 RPM, while the smaller one gives 256 SU at 8 RPM. If you give water so that both water wheels spin in the same direction, the large water wheel will still give out 512 SU, but also spin at a speed of 8RPM rather than 4.
Say you have a ton of windmills spinning at 16 RPM, each generating about 2K SU. And you want to add on a Level 1 boiler that generates the 16K SU at 64 RPM. If you have all windmills attached to one central shaft that distributes rotation, and then you attach that functional boiler, that central shaft, assuming you still have no changed it from the base 16 SU from each windmill, will now start spinning at 64RPM with all the SU still being generated from your windmills intact. However, your windmills will now also be spinning at 64 RPM. So I would suggest finding a way to buffer their speed so they still spin slower.
ok
The windmill part was a little confusing but yes
The maximum SU of the whole is always the same.
Speeding up or slowing down things over the line does not change the max SU. It only changes how much SU is consumed by the machines using up the SU.
That means, even if you do a speed up a waterwheel ( which gives you the "engineers hate him" advancement ), the max SU is not affected. It is the same as if you sped up the output of the windmill to the speed of the rest of the system.
"Today were turning it down from death and destruction" 😂
destruction*
@@bubblesthebluefox thanks bro
@@ThatGamerPilot np
Well, I'm gonna add both of these to my modpack tomorrow. I've only dabbled in Create a little bit but I can already see how useful all these things would be in my world.
Great vid as always Shalz
the chunkloader on the stations is really cool
That chunk-loader with the train stations are going to be SO USEFUL for my create large biome survival world, plus the ability to place the steps vertically!
Always love a quick Shalz vid with Create. Always great humour 😂
4:17 the create devs didn't add item silos so that they wouldn't be used as item elevators. (They told me I asked)
2:39 "I mean everyone knows what gearshift does" , random starving kid in Africa:
The inverted clutch and gearshift will be so useful in compact clockwork ships.
That overstress clutch is so good. If you have a steam engine powering whatever mechanism is feeding it fuel, then you have to be careful to not overstress it or you have to manually restart it. But now you can put an overstress clutch on the output so if you overstress, the engine can keep going on its own, just stopping your factory instead of everything. The delay even lets you chain them so it cuts off regions in the factory until it's no longer overstressed
6:48 its not mentioned in the video but what i find incrediably useful about the encased chain cog wheel is that u can place then direcntly on the side of a large cog which cant with small cogs. its very useful when making compact gear shifts
The 6 way gearbox reduces speed by half on the normally not output sides, thats why there is a vertical one
The chunk loader has amazing uses now you can make it so when the train gets there it loads the chunk starts a chunk loader and keeps that chunk loaded till you have stock for the next train then unload it till it’s needed again
Wouldn’t it not power the chunk loader since nothing would work in unloaded chunks? Or am I wrong on that
@@acesandjacks7241 so the like the train can move through unloaded chunks the station can start loading them when a train is detected thus loading the chunks then since the chunk is loaded it should make the other chunk loader able to work
You should try out the Destroy addon for create, it allows you to make rotational computing (basic addition/subtraction) and adds a lot of features similar to tfmg, including plastic processing lines, chemical reactions, new recipe types, and much much more.
I ALWAYS WANTED SIX WAY GEARBOXES!
THEY’RE SO CONVENIENT!
🎯 Key Takeaways for quick navigation:
00:00 *The video explores two mods: Create Connected and Create Power Loader, both made by the same person, offering significant enhancements to gameplay.*
00:43 *Create Connected introduces gearboxes like the six-way gearbox, resolving limitations of the normal gearbox by allowing rotation in all directions.*
01:51 *The parallel gearbox addresses issues with mechanical belts, allowing smoother belt transitions without needing multiple gearboxes.*
02:20 *Vertical gearboxes, including the vertical parallel and vertical six-way, offer new rotational possibilities, expanding design options.*
03:16 *Clutches and gearshifts, both normal and inverted, provide control over rotational direction, enhancing precision in mechanical systems.*
03:59 *The item Silo introduces a vertical storage solution, filling a gap in Create's inventory management capabilities.*
04:25 *The Break block offers a means to quickly stress and potentially disable machines, adding a new dynamic to gameplay.*
04:54 *The Freewheel Clutch functions as a directional clutch, halting rotation unless it aligns with the specified direction.*
05:35 *The Sentry Clutch operates based on rotational speed, offering precise control over mechanical systems.*
06:16 *The Overstress Clutch and Encased Chain Cog Wheel provide fail-safe mechanisms and rotational connectivity, respectively.*
07:15 *New copycat blocks expand design options, allowing replication of block textures in various orientations.*
07:58 *Catalyst blocks like the Empty Fan Catalyzer simplify the creation of functional setups, enhancing player convenience.*
08:24 *The Sequenced Pulse Generator offers precise Redstone control, similar to the Sequenced Gear Shift for mechanical systems.*
10:31 *Create Power Loader introduces Chunk Loaders with unique functionalities, enhancing gameplay mechanics related to chunk loading and train systems.*
Made with HARPA AI
In the previous videos Shalz said that he's not that smart, yet here he's talking like a certified smart guy.
Idea: create a modern house a house that has running electricity and water
1:50 my engineering mind tells me that if you extend the unmoving conveyor in the opposite direction of travel and place the gearbox on the opposite side of the moving conveyor, it will move properly
There might be no space to extend that conveyor, maybe a wall that should not be broken, or an another conveyor
In the case of an another conveyor, you could just place another gearbox if the conveyour is moving in the same direction
@Mumbo Jumbo
Skip to 8:00 in this video
You can give the cars blinkers with the Sequenced Pulse Generator now
LOVE THIS- shalz definitely my fav minecraft youtuber
Same
I love these mods, deserve all the attention they can get. Lysine did wonderful work. Glad someone with a MUCH bigger reach then mine is covering them 😂 Fantastic as always Shalz love your videos!
i need to recomend create dreams and desires. its a mod that adds alot of stuff that feels natural for create
create is just so versatile man, I wish I could play it
There’s so much you can DO, especially for like smps. Just with this alone you can now entirely automate trade routes!
a thing for the belts going round a corner when not using this mod you can extend the belt the opposite way to your intended direction and then place the gearbox on the opposite side of the corner so its on the outside of the corner it also uses 1 less shaft so it saves resources all round lil ugly but great
I've been waiting. Every time you upload my heart pumps up of hypnes
Fire vid bro 🔥
What did you say at 0:02 ???
Recently i looked at mods that add electricity to create
Nah he was casting a spell
We’ve sort of derailed
That chunkloader would be a great addition for keeping farms alive when you're away, exploring the world.
Try Trackwork next! It adds tank tracks onto physics objects in clockwork!
the redstone sequencer is gonna allow odd tick redstone *like the lamp before it got neutered)
The overstress clutch would be perfect for a self sustaining steam engine. It could be set to instantly uncouple when the system is overstressed to prevent the steam engine from powering down and requiring a restart
Wouldn't it shut down anyway? It has no power going to the water or your fuel source.
That and you would still have to destress it to get it back working.
@@chrissant6277 the engine along with its water and fuel would be on their own circuit and that circuit could be uncoupled from the rest of the system in the event of an overstress.
If you have a steam engine that runs on blaze burners powered by a tree farm it can sustain itself indefinately and produce power for other things. The problem arises when the engine stops, in order to restart the engine you need an outside force capable of starting all of that back up, a handcrank won't do. So having something in place to prevent the engine from overstressing and stopping, helps prevent the issue of having to manually restart the engine.
@@ethanbrandt8617 I get your example, i've done the exact same thing myself, and made it infinite the exact same way, maybe I'm not that creative, but you would still have to go to the clutch and reset it yourself. Maybe it saves a few steps but it seems like you have to keep it close to you during building your machinery.
I can see how it can skip a few steps but beyond that, I don't know how else that block in general would be useful.
The centrifugal clutch works that it spins if the speed is more than the set in real life, so it makes sense. Good video btw keep it up
chunk loaders on train stations would allow trains to be fully operational anywhere/everywhere including cross dimensional, that would be wicked. Usually why they are so "cheap" and "overpowered" is default recipes don't do a justice... but also you can already chunkload in vanilla with some funnie trickery, mods just make it easier. I'd say only use em where you need and makes sense such as trains or high tier things to keep the core of a factory churning
You know it’s a good day when shalz uploads
Loved the video @Shalz! Can't wait for the next video man! We need these Mods on the Create Survival Series man!
I wonder if there's a Mod in the Create Community that allows for Radars and various Fire Control Methods like on Warships, similar to Valkyrien Computers?
I like to use the overstress clutch to connect my steam engine to an otherwise separate power network that handles fueling its blaze burners and pumping its water - that way, the steam engine can normally use its SU and speed to help keep itself going, but if everything gets overstressed, it'll decouple, and then the fueling-and-pumping system can go back to being powered solely by water wheels, so that it will be able to restart the steam engine instead of me needing to come in and shove in water and fuel manually to jumpstart it again. It's the best of both worlds in the 'self-powered vs. not-self-powered' steam engines.
Also yesterday I threw together a little rotation contraption that rotates 90 degrees when I hit a button, and what rotates is this plus-sign shape with a differently filled fan catalyst at the end of each arm. When stopped, one of these catalysts will go between a fan and depot, letting me use just one processing spot for all four base-Create fan processing types (by base-Create I just mean that Dreams & Desires adds two additional things you can do with fans, there's bulk freezing with powder snow or bulk superheating with a superheated blaze burner, though adding those into this idea would be possible as Dreams & Desires also adds in these variants of windmill sails of all things that work like fan catalysts too). Aautomating this would be kind of tricky, though, since you'd need to be sure the correct catalyst is in place for the item you want to process and the result you want to get from that processing, so it's really more of a thing for earlier game where you're mostly manually putting items in Create machines to have them processed rather than setting up an entire automated factory - and it needs a sequenced gearshift to make it rotate exactly 90 degrees, so it also doesn't really for work early game, so in retrospect it's not a great machine after all. Still I liked it and maybe the idea could be improved upon to fix it up and make it work better (maybe line the catalysts up in a straight line and then move them around with a sticky mechanical piston instead of a mechanical bearing? hmm).
6:00 isn't it moving because of the rpm, but also the encased chain drives connecting them?
12:20 so for cost of 1 station 1 rail 1 train casing and 1 controller for train you can activate that chunk loader indefinetley
12:43 Well, what if the chunkloader lagged for a sec, and the chunk stopped to be loading? Then the motor stopped too, because it wouldn't be loaded in the chunk, and the loader woudn't work, because the motor wouldn't power it. Is it right?
I feel I would like to see examples of contraptions for these blocks. To really get how good they are.
The freewheel clutch exists and is called a one-way clutch in real life.
the reason item silos are not in create is that it creates a super efficient way to basically teleport blocks up for free
people abusing the horizontal one already overshadows the more interesting transport systems, no need to add more overpowered stuff
A little alternative to the 6 way gear box would be adding big cogs to the sides that are empty and 2 adjecent sides
These addons look amazing. I need to add them to my FTB Skies playthrough post-haste.
Wait how is the chunkloader on the station loaded to load the chunks 🤯🤯
Fr though I assume it just hooks into something in create to know if a train is at the station and tell tells MC to load the chunk.
Very cool and should reduce lag!
The way trains move through unloaded chunks is they actually don't move through it at all. The mod knows how long the track is, and how far along it the train would move in each tick. When it spends enough ticks that, given the speed, it would have passed through the unloaded chunks, the train is spawned at the next loaded chunk.
At first I wasn't sold on the chunkloaders because just using a map to chunkload is better than messing around with blocks for an administrative task like keeping your base loaded. But the train station loaders that only turn on when a train is present are cool. I'm still not sure that it would be useful for me though, because if I'm sending a train to pick up stuff I would probably have the station chunk loaded anyways to be producing materials for pickup.
if mumbo jumbo finds out about the sequenced pulse repeater hes gonna become crazy
On 4ra, the options are clearly visible, making it very easy to place bets. No hassles at all.
Oh man! Now I have to tear all my contraptions apart and start over. I wish I had this mod in the beginning.
Overstress clutch and encased chain cogwheel will be super handy to me
Yo Shalz, u should make a playlist of all the create Addons you’ve gone through
I really like that the chunkloaders require power. Makes them slightly less OP :)
4ra’s system is so transparent, love how they handle their draws and bets.
Create is now on bedrock edition thanks to the new add-on feature. Finally, I can play this great mod that I found out because of you. Well, I knew about it before I found your channel but the timing could not have been better. My point is you are an amazing inspiration thank you. I was never a tech guy in Minecraft but I create mod is different to Redstone, and I find it more interesting despite the fact that in some cases it is more complicated lol.
When are you doing the next survival create video ?
the centrifugal clutch is working like one would in real life
Don't think i'll play with Create without these addons ever again
0:07 USA: *knocks*
Love the videos!
Make the woods ginormous bowl
The centrifugal clutch could be used for a door maybe with different numbers as the password
I often get so excited when I see these showcases only to be disappointed 90% of the time when I realise they mostly run on Forge only which is too too laggy and unoptimised to be worthwhile for me. Like I get 30-60fps with Fabric but Forge usually only gives me like 10-15 at most, often less.
Nevertheless your videos are always entertaining Shalz and there's been a few mods I have been able to use like the one that gives you a "live" view of where trains are at any given time.
Just makes me sad that there are a number of mod authors for create mods that don't have it be compatible with Fabric (which is understandable since trying to keep it compatible with two different types of loaders is a lot more work)
6:34 you really should get this set up for power distribution
The catalysts are my favorite part of this mod, they are so useful!
I think you can power the brass ones to change the direction
I now need to dedicate the next week editing my create builds
2:06 just extend the belt one block past the corner and put a normal gearbox opposite the first belt
chunk loader becomes a lot cooler when you can properly automate blaze farms
Isn’t it op to just have a train stationed in one place causing the chunk loader to be on without the need for rotational power
This is a very detailed mod review video he has done so far
4RA recalculations are so quick. No delays during IPL betting, great experience
If you right click a gearshift with a redstone torch it changes direction as well? Ponder the gearbox you’ll see
I just said to my self, damn it feels like the kind of day for a shalz upload, AND LO AND BEHOLD HERE IT IS!
The brake and the thing that stops the rotation for a certain time = Infinite Steam engine without these stupid water wheels
This engineering mod is really immersive
ohhh, that train station loading is so cool!
Wait, so with sequenced pulse generator with idk 3 signal strenght and 15 signal strenght, you can create morse code?
the 6 way one goes I think twice slower on the top and bottom (the sides without the bracket-like bits on it)
This man needs to stop getting more addons. If not he is going to go insane and won't be able to stop. Oh wait, I forgot he already has.
I was skeptical at that title, but holy hell you are so right these are amazing
I have to install Connected *right now.*
I should probably also look into installing Project Red.
Someone explain to me a use for an inverted clutch…why would you need it?
I now want someone to make a modpack with all of create addons and valkyrian skies
We need more of shalz 🔥
Ngl the centrifuge clutch is a game changer for machines where you need a minimum rpm.
I can't wait for this to get to the SMP.
I love the parallel gearbox the most, that would compact my creations significantly. Also im sure there is one, but i cant think of a use for the inverted gearbox/gearshift aside from slightly compacting the build. Why not just invert the redstone signal? If anyone has ideas on how to use that please let me know
8:57 this will be so helpful for noteblock covers
what about chain drives? aren't they suppose to fix the issue of gear boxes?