idk what version of minecraft you're using, but you could use an interaction entity instead of a villager for the win button to make the gun not kill it, but still kill other mobs
1.19.3, bit of an older version, however that still wouldnt have fixed the issue. an interaction entity is an entity, the gun was coded to kill any entity that wasnt a player. so it would have included interaction entities. Just a silly mistake on my end
@@C1OUS3R ah, if it was in 1.19.4 or 1.20 you could have used the damage command instead of /kill. it would make some entities unable to be killed, and it would only deal damage to the ones that you would want killed
@@C1OUS3Rdude if that's really the problem you kinda suck at datapacks! no offense, but solution to it is just creating an entity tag, put every entity you don't wanna kill and you're good to go
The reason for weird asset names is because of a limit with the filesystem MS DOS has, it couldn't handle names longer than 8 characters, so whoever made the .WAD for doom may have been just used to the 8 character name format, or that might have been a limit with the .WAD format. So no they were not being edgy when they named their textures.
My small brain can not comprehend the amount of work that went into making this look and feel identical to the original game within Minecraft's limitations, super impressive work
Making the song in the middle of a hurricane may or may not be extremely risky... and as such, you deserve all the respect you can get. People like you make great things possible in a not-so-great world, and really deserve more attention.
Hey doom mapper here, there's a program called SLADE that allows you to cut open the original doom WAD files and export all the textures if you want It also shows prerendered maps of every single level.
10:59 - Not sure if you knew, but if you give an armor stand the NBT {Marker:1b}, it allows players to interact throught them, which can be quite helpful sometimes.
The Display Entities from 1.19.4 would have 100% made recreating E1M1 much easier for you since not only can you do some ridiculously wacky stuff like freely rotate, animate, resize and contort the Display Entity's model but it also doesn't cull like an item on an Armor Stand's head, at least in my experience using them.
Vanilla Mapmaking is so cool and the little workarounds people do to implement stuff into the game. I love how youre making the process accessible to outsiders, keep it up
As a/an [budding] indie game dev who got their start as a Minecraft Command Block scientist, your ingenuity in completing this rivals my own. Legitimately, the pumpkin on the head being the Doom HUD immediately felt like something I would have come up with I was rooting for you the whole time and you earned my sub. Can't wait to see what else you come up with
If you wanna make the deathmatching even more accurate to Doom, I know a few things The pistol does random damage. Thsi damage can be 5, 10, or 15. The bullet capacity is also 200, and increases to 400 when picking up a backpack. When starting an episode (or respawning in this case) you start with 50 bullets. If you end up wanting to add more weaponry, the chaingun is basically just a faster firing pistol. If you wanna recreate the shotgun, it shoots seven pellets in a horizontal line, each doing the same damage as the pistol bullets. Shotgun holds up to 50 shells, and 100 shells with a backpack.
Doom's source code is open and available to the public and modders have gotten doom running on a pregnancy test. If it has a screen and buttons then someone has gotten doom running on it
The weird texture names for Doom comes from the fact that texture names in Doom are limited to 8 characters, meaning that textures needed to be given very shortened names.
10h/day for 2 weeks... that sounds really fast honestly and I'm surprised you've made something so qualitative out of it. It's pretty good I'm not gonna lie. Sure you decided to not add certain aspects and you probably used some shortcuts here and there but that doesn't lessen the work you've put out. Respect.
BIG "UNF" ENERGY. Although unfinished. I started my addon with multiplayer in mind too, which is the main reason i chose bedrock. And i can finally redirect people here whenever they ask me for a java version..
This is incredibly amazing. The fact that someone has this much talent to create something like this almost not including any mods is just awesome. You are an awesome person. DEFINITELY deserves a like and a sub.
Honestly I want a mod with Duke, Doom, Wolfenstien, Blood, and Shadow warrior. With all the building blocks textures, guns, and character strengths, enemies, that would be awesome.
This is the first minecraft video I've watched that someone is using their normal voice. Thank God they're is probably more minecraft youtubers out there, but you are the first I've come across
It wouldn't be as seamless, and would make the body that's left behind look really weird, I tested that originally and it wasn't working. So I swapped it to this method
I knew a guy who got doom to run on a McDonald's automatic beverage machine, there's a touchscreen computer thing and apparently someone managed to get it to run doom sadly I didn't get to see it myself but it was pretty funny
If Minecraft can run Pokémon Red, and now, even potentially, Pokémon Gold or Silver with a functioning day night cycle (Which would be an even bigger computer than the one for Pokémon Red, as that cycle not only caused certain Pokémon to spawn at day or night, but also dictated Pokémon spawns based on days of the week) then we can definitely get Minecraft to run Doom.
THANK YOU FOR 10,000 LIKES! the map download is in the description!
Which maps do you want to see me make next?
I think it would be crazy if you somehow made the first boss fight from Sonic Frontiers
@@NoteBlockMatt What a crazy idea I didnt think of that! Ill go and code the entire map in a day and get it out by Tuesday!
Yes crazy idea noteblock😊
Wooooooooooooooo😃😃😃😃😃😃😃
Do minecraft in mincraft in minecraft in minecraft in minecraft etc etc
Man, I used to play Doom when I was like 8 years old, I was absolutely TERRIFIED "cause the graphics were so realistic". 😂
Realistic textures peaked in 1993
Jeracraft :D
You saw the age rating?
wtf man, games never be realistic at all, even RDR2 or Cyberpunk
yeah, we don't really have the accessibility to create an entire world that's realistic, not even the things to run it.@@henrykkwinto4324
GG Dude! Your skills were put to work! It turned out great :-)
Ayy the doomguy himself! Tysm
Dang only 1 like? I must be early
@@enriquesantiago3621 ikr
Saw this video and thought "oh, neat! Xisuma's here" and did a double take.
Nice work!
true
idk what version of minecraft you're using, but you could use an interaction entity instead of a villager for the win button to make the gun not kill it, but still kill other mobs
1.19.3, bit of an older version, however that still wouldnt have fixed the issue. an interaction entity is an entity, the gun was coded to kill any entity that wasnt a player. so it would have included interaction entities. Just a silly mistake on my end
@@C1OUS3R ah, if it was in 1.19.4 or 1.20 you could have used the damage command instead of /kill. it would make some entities unable to be killed, and it would only deal damage to the ones that you would want killed
@@C1OUS3Rdude if that's really the problem you kinda suck at datapacks! no offense, but solution to it is just creating an entity tag, put every entity you don't wanna kill and you're good to go
@@lunaeclipse4304 exactly, this was just me being a lil stupid lol
ah lol
it's really good though :)
The reason for weird asset names is because of a limit with the filesystem MS DOS has, it couldn't handle names longer than 8 characters, so whoever made the .WAD for doom may have been just used to the 8 character name format, or that might have been a limit with the .WAD format. So no they were not being edgy when they named their textures.
That would make sense BUT tekwall is 7 letters techwall is 8
@@C1OUS3R
the textures sometimes include a number after the name like "TEKWALL4", which makes it eight characters
@@Foxfac3 that could be a valid reason yeah
@@C1OUS3Rhow can one understand doom yet not understand it at all
@@SomeCowguythey used the fandom doom wiki instead of the actually good doom wiki
My small brain can not comprehend the amount of work that went into making this look and feel identical to the original game within Minecraft's limitations, super impressive work
The song made the map it wouldn't be the same without it
Wow, it looks better than doom for Nintendo switch
sup @@C1OUS3R
Making the song in the middle of a hurricane may or may not be extremely risky... and as such, you deserve all the respect you can get. People like you make great things possible in a not-so-great world, and really deserve more attention.
@@OdinJrthesecond Thank you. Thankfully, the hurricane didn't hit my area nearly as hard as it was projected to.
Rule 93: if it exists, it can run doom.
Rule 34: if it exist, it has it's own money giveaway page, just search "Doomguy Rule34"
Rule 34: If it exists theres?
@@Rorro-ib8sy Don't finish the saying..
@@castielcroes2325 theres what
@@Rorro-ib8sy Don't make me say it..
Hey doom mapper here, there's a program called SLADE that allows you to cut open the original doom WAD files and export all the textures if you want It also shows prerendered maps of every single level.
oh that sounds super cool. Ill look into that if I ever decide to make more of the game
10:59 - Not sure if you knew, but if you give an armor stand the NBT {Marker:1b}, it allows players to interact throught them, which can be quite helpful sometimes.
The Display Entities from 1.19.4 would have 100% made recreating E1M1 much easier for you since not only can you do some ridiculously wacky stuff like freely rotate, animate, resize and contort the Display Entity's model but it also doesn't cull like an item on an Armor Stand's head, at least in my experience using them.
Yeah but at the time I made this, we were still on 1.19.3, future maps will be much easier tho
@@C1OUS3Rvery cool game
The pumpkin trick reminds me of a rly old xbox 360 texture pack that used the pumpkin overlay as master cheifs helmet hud
Vanilla Mapmaking is so cool and the little workarounds people do to implement stuff into the game. I
love how youre making the process accessible to outsiders, keep it up
2:14 Wtf kind of Doom Guy face is that?
Imagine getting a pregnancy test and finding out your baby is doom 💀
rip and tear out that womb
As a/an [budding] indie game dev who got their start as a Minecraft Command Block scientist, your ingenuity in completing this rivals my own. Legitimately, the pumpkin on the head being the Doom HUD immediately felt like something I would have come up with
I was rooting for you the whole time and you earned my sub. Can't wait to see what else you come up with
Seeing people jump in E1M1 is horrifying
I left it enabled so it felt more natural for the minecraft players
Can’t wait to see what you make in the future, this is amazing!
0:18 he doesn’t know? Do you know daisy’s fate? Imp ripping her head off and onto a pike… daisy’s a bunny.
Xisuma's gonna love this
Self-proclaimed DOOM youtuber here, pretty nice mod.
You can give an armor stand the tag Marker:1 to make it not interactable with, so you don’t have to use a baby armor stand
Oh shit I didn't know that. That's really good to know
If you wanna make the deathmatching even more accurate to Doom, I know a few things
The pistol does random damage. Thsi damage can be 5, 10, or 15. The bullet capacity is also 200, and increases to 400 when picking up a backpack.
When starting an episode (or respawning in this case) you start with 50 bullets.
If you end up wanting to add more weaponry, the chaingun is basically just a faster firing pistol.
If you wanna recreate the shotgun, it shoots seven pellets in a horizontal line, each doing the same damage as the pistol bullets. Shotgun holds up to 50 shells, and 100 shells with a backpack.
Hey, look! It’s Xisuma!
Doom was my childhood, Doom is my Teenage , Doom is Eternal
You can't fool me, Xisumavoid.
When it was just notch working on Minecraft, he planned to add a doom map importer but it never happened
@xisumavoid cameo when???😄 (Also great video Clouser!)
for the nametags, you could've just set the team settings to not show invisible friendlies (teammates)
That would have removed the name tags as well rendering it useless
Now we need halo 3 in Minecraft
this is really impressive man! i know how hard this stuff can be to make
"it just works" -godd howard
spectacular video, i wonder if you could run doom on a toothbrush
Doom's source code is open and available to the public and modders have gotten doom running on a pregnancy test. If it has a screen and buttons then someone has gotten doom running on it
doom but on potatoes (there's an actual vid of this)
Imagine running DOOM on DOOM itself.
Doom 1996 in doom 2016
Why have I never realized old doom character IS the xisumavoids skin
This map isn’t even loading the ui right with the resource pack. That’s a bummer but I appreciate you trying to make a good map though bro
The weird texture names for Doom comes from the fact that texture names in Doom are limited to 8 characters, meaning that textures needed to be given very shortened names.
Maybe taking a look at Minecraft April Fools 2019 snapshot could help.
someone get Xisuma to see this
THIS
@@WillBinge ?
I was literally searching for this
Spectacular job, now make Helldivers II
INSANE
10h/day for 2 weeks... that sounds really fast honestly and I'm surprised you've made something so qualitative out of it. It's pretty good I'm not gonna lie.
Sure you decided to not add certain aspects and you probably used some shortcuts here and there but that doesn't lessen the work you've put out. Respect.
Can the Minecraft Redstone computer that runs Minecraft, have a virtual computer built in it that can run doom?
i wouldnt be surprised
1:54 that makes sense why the scopes on snipers in my favorite DayZ vanilla Minecraft server is a pumpkin on the head without the texture pack
Now we just need the Doomguy himself (Xisuma) to see this
every single time you say entities
i hear end titties
this has never been a problem until now
And we didn’t even need 770 potatoes this time
2 of the best games combined. I love it. (It would be awesome if there was a glory kill mechanic like the remasters but it amazing either way)
owemji it’s shashwammyvoid
BIG "UNF" ENERGY.
Although unfinished. I started my addon with multiplayer in mind too, which is the main reason i chose bedrock.
And i can finally redirect people here whenever they ask me for a java version..
It was never meant to be a huge project, just something I could make in vacation for fun
“If it exists, there is p-“
I can’t wait for this I love doom
This is incredibly amazing. The fact that someone has this much talent to create something like this almost not including any mods is just awesome. You are an awesome person. DEFINITELY deserves a like and a sub.
For those interested, the reason doom can run on just about anything is related to its tiny size, and only really requiring a CPU for all its' needs
And the fact that the source code is readily available.
@@gustiwidyanta5492 That does help, yes.
this proves that when combined with a resource pack, datapacks can be just as good as mods (just with less details)
I thought this was an Xisuma video from the thumbnail.
If it exists there's corn of it
XISU- oh that's Doomguy
Hey, XisumaVoid is in this video!
This is a joke, of course.
Welcome to the fellow list of creators to make 'doom in minecraft'. Nice to have you with us.
I made a the Doom 2016/Eternal adventure map doomed''.
Honestly I want a mod with Duke, Doom, Wolfenstien, Blood, and Shadow warrior. With all the building blocks textures, guns, and character strengths, enemies, that would be awesome.
Also Quake and Half-Life.
@@protostar5946 That would be pretty lit too, I would love to be Adrian Shephard with an M16 and a grenade launcher.
Speaking of doom, the 3do soundtrack is so underrated.
Doomguy's pervert face in the middle of the HUD almost sent me to the hospital from laughing so much. Thanks Clouser!
This is the first minecraft video I've watched that someone is using their normal voice. Thank God they're is probably more minecraft youtubers out there, but you are the first I've come across
doom these nuts idk i don't get the joke
shut up triple
When I first saw the thumbnail I thought it was Xisumavoid lol
i saw the thumbnail and was thinking "XISUMAVOID!!!" and then read the title
sameee
Can’t believe you added Xisuma into minecraft smh my head
“Smh” stands for “Shaking my head” so u basically just said “Shaking my head my head.” just wanted to let you know
Nerd Voice😂
is he using like a dentist thingy the straighten teeth or is it just how he talks?
This guy is probably just young
At this point I think its just easier to find out what can't run DooM anymore
can it run Crysis?
Nothing can run crysis
9:10 There's a gamerule that you could've used for the _instant respawn..._and I think it's called exactly that...
It wouldn't be as seamless, and would make the body that's left behind look really weird, I tested that originally and it wasn't working. So I swapped it to this method
Ah yes, Xisumavoid
Legends say if the doom slayer and steve have an arm wrestle, it never ends.
That's cool and all but why did you use xisumavoid's skin
because its DooM guy, from DooM
Within 20 minutes herre👇
BOT
bro didn't even format it right
Hi! :)
I'm imagining Doom in Minecraft because of these videos, it's really good, I've always wanted to play the modes on my phone in a Doom way, oh my god
I saw a part of this on tiktok and got super intrigued so i looked for the full video and im glad i did. Awesome work man
I love this so much, and it made me think of Sonic Robo Blast 2 out of all things. Probably because that was made in the same Doom engine
Now us Doom modders need to make minecraft in Original Doom (there's brutal minecraft but that doesn't count)
You just some how casually became my favourite minecraft youtuber
Cool, Now make Ultrakill.
“Hell on earth and death is here, everyone now runs in fear”
And to think that Notch once said that he had intentions of adding a way to port doom maps to Minecraft in 2010
I knew a guy who got doom to run on a McDonald's automatic beverage machine, there's a touchscreen computer thing and apparently someone managed to get it to run doom sadly I didn't get to see it myself but it was pretty funny
I had a smile the second i saw minecraft and doom in the same sentence
If Minecraft can run Pokémon Red, and now, even potentially, Pokémon Gold or Silver with a functioning day night cycle (Which would be an even bigger computer than the one for Pokémon Red, as that cycle not only caused certain Pokémon to spawn at day or night, but also dictated Pokémon spawns based on days of the week) then we can definitely get Minecraft to run Doom.
I think the craziest thing for Doom has to be the rat neurons.
the quote in the beginning made my heart stop because i thought it was going to say something... 'else'
"If it boots, it dooms."
I definitely thought this was an Xisuma video at first!!!!! Lol 😂🤣
Why can’t I get this Minecraft version those guns would be useful for those piglin scammers always scamming me
Funny that my favorite Sonic fan game is using a very modified doom engine!
Next video: i made doom inside of me
Me: Come play minecraft with me
Friend: yh, but can it run doom
Me:
A round 666k of watches 😂
Crazy how the doom community got MC in Doom and now we finally have DOOM IN MINECRAFT
can confirm doomguy vs doomguy vs doomguy vs doomguy is very fun.
You know changing the textures and the carrot on a stick to doom pistol makes this not vanilla lol.
It's not changing it lol, it's still a carrot on a stick with a resource pack with a command that makes it shoot. How is that not vanilla
I have been WAITING for this. THANK YOU
now make minecraft in doom