Free to play it’s a free to play game so we’re all free to play. You’re free to play. I’m free to play Madagascar game. These things aren’t gotcha polls craft items items.
This can’t be real. I can’t even find anywhere where you show the final dps on your thunder cage. And do you have 2 different mods for electric? I pray nobody actually wastes their precious catalysts on a specific element slot
He actually said that this build is for mobbing and Boss DPSing build is a different thing. So... no DPS then. He also spent like 5 minutes talking about how TC explosion is an electric damage type (that doen't apply a debuff) but still is increased by electric modifiers and other damage modifiers. So it's pretty much how it looks like when you increase the explosion damage (crit damage and not crit chance). (But since the explosion doesn't apply electric debuff and it's for maxing explosion damage - Electric Conductor and Electric Enhancement are not really required.)
I don't know what you're talking about with the Thunder Cage having "low crit %" It's 20%, which is about average. Sure, it doesn't have a Sniper Rifle or Hand Cannon's crit, but 20% is pretty decent for a brrrrrrrrrrrrrrrrrrrt weapon.
It's low for adding more. A 50% crit rate increase would only put you at 30%. You could buff your phenomenal 200% crit damage instead for when you get lucky with that 20%.
@toxicteapot7941 why not both? I wouldn't mod for crit hit if I didn't do crit damage as well. On the other hand, there are times I would do damage but not hit. Depends on the weapon. I guess it comes down to how much you want to invest in it.
You can't max all those out in end game. Especially Electric enhancement. The different enhancement types that you need to put on for different bosses are different brands. So if you catalyst it only one enhancement will be there for you to use.
well, u can allways have different weapon for different elements... put thunder with eletric, tamer with fire and keep going... the toxic with the toxic legendary for freyna and so go on
I spent four hours today farming for the electric conductor mod, was so relieved when I finally got it. Went to equip it and it wasn't there. Was really confused until I realised it was an orange ammo version of the same mod that's acquired from the same mission :'(
I noticed something you might be able to clarify, when you get the thunder cage ( or any other ultimate weapons) they are lvl 1 but the stats are in special colors and pretty high for lvl 1, when you consume a lvl 100 to upgrade that goes away and they become white and close to regular stats, I’m going to farm them again on hard to see if they are built lvl 100 with the special stats or not, but it’s a point to investigate
The weapon level upgrade only increases item level but leaves the stats as-is. You'll need to upgrade the weapon to 100 then re-roll the stats separately to get ilvl 100 values.
@@DrybearGamers I do get that part yes , I might have mistaken my words forgive me as English is my third language lol, I meant the DPS and other values not the added re- rollable states.
@@Leo-Draco ye the dps changes cause of the stats that the weopon provides, the shown dps is higher on the weopon like 330dps on level 1 if it maybe has a firearm % bonus on it, compared to a 300dps which has no firearm % on it, dont worry bout that one, the weopon stays the same just the stats make the main dps look a bit diffrent
Your man is if you would say a malachite and a Crillion or whatever the name is then it may go up instead of staying sick. It might go up to eight or something. I I have an actually tried that I’m not entirely sure why anyone would but I can see is you get carried away in the process of changing the polarity the type and then you find out you don’t like to set up and you have to put something in a sack and it doesn’t belong in, but why would you normally the weapon starts with specific and you’re gonna probably want to add more once you upgrade your module the one you know you’re going to use you’re gonna make sure those are in sockets that have their cost
You make the best FD videos. UA-cam is flooded with awful stuff. Your channel is like an oasis in a desert of garbage content. Also you mention that the python is better for single target damage. Any chance of a python build guide?
Using our! About what if it said six that’s what it’s gonna cost unless you match the polarity which case is gonna cost half sense sex and you put it in a matching pocket it’s gonna be three you put it anywhere else it’s gonna be six
I already spent two days grinding out my thunder cage, and making the 5 copies needed to max that proc, and not only is it the proc rate, its the size of the explosion. I was experimenting with the build, but this gives me a few ideas. I do wonder what having electric damage on the weapons sub rolls itself would do, and if it would open up a slot for something else if big enough. but.. that testing will have to wait. Its not cheap maxing out a thunder cage when it comes to kuiper, and time. let alone catalysts, and an energy converter. Even I haven't managed to do it completely yet. even though the perks have been maxed. I'm still running the story, so its not easy to get all such things yet. though after getting my skill power up high enough, it was fun taking it to kill those order of truth guys in the gulch that were mobbing me. they are weak to electric damage. just don't stand still long. they will kill you with toxic if given a chance.
The weapon have 4% chance to apply electrucute and 20% base crit chance but somehow you recommend using electric conductor ? This looks more like a build for a python tbh.
Maybe I missed something in the video, but while I understand that Weak Point Damage is a 1 for 1 modifier, why commit 2 mods to it and prioritize maxing them above other stats when most mobs don't have weakpoints???? You said this was a mob clear build, right?
Almost all enemies in the game have at least 1 weak point. Regular enemy's heads count as weak point, while other mob types may have more body parts that count as well. Headshots are your method of delivery in this build and since you care most about the killshot to scale the explosion that's the goal.
Great guide, but I don't understand the build sheet. On the left you say 100% Action&Reaction and 65% Have aiming, but on the modules on the right you show Action&Reaction unleveled and have aiming at level 10. Should we refer to the pourcentages on the left for leveling or to the module levels shown on the right ? Hope you can clarify, thanks ! :)
Go off the priority order. The choice is yours on how far you want to Catalyst & Enhance, and if you plan on element locking or not. The percents help you decide which order to go in. Hope that helps!
Just getting started on end game. My question is... If I use and energy enhancment to increase mod capacity on my tamer i have now, will all future tamers i pickup automatically have an 80 capacity or does it only count on the tamer i used the capacity enhancement on? I dont have the greatest roll on my tamer so i have been waiting until I got a better one. Same question with catalysts. Thanks in advance. P.S i know i can reroll my tamer but thats really resource heavy too. Just curious how big of a commitment using these uogrades are. Ive been saving all of the ones tou get from completing the game.
the mods that do more damage during status effect arent that great. there are better mods. also your listing 2 electric mods when you have to change elements per boss. thundercage is a crit weapon which means its hard to squeeze in all those mods listed. which makes it seems your just listing max mods and not having max mods.
wow this vid was v helpful. by any chance could you help me make te restored relic work? i was fascinated by 100% guided missiles but im not feeling it even after enhancing it
The stat priority shows you which stats are more valuable. For the 4 bonus stats, simply roll until you get the best stats you can following that order. Since some of the stats don't appear in the Adjustment rolls, just skip over them in the priority list.
@@DrybearGamers i had a good roll today all 4 rolls end uop with 3 purple and one gold Weak Point 11 Crit Hit Rate 12.5 Hip Accuracy 11.2 and the Only Gold no idea if its usefull to me Attribute Status Effect Trigger rate 23.6 any advice should i reroll something?
Idk about this build. I have 551452 dps on mine and +94% firearm attack 207.8% crit damage 47% crit hit rate Crit hits for 262335 pretty much every other bullet.
Shown dps is incorrect and 47% crit chance is multiplicative with the base crit chance of the weapon. So it's 20x1,47 = 29,4% of crit rate which is not every other bullet
On god when he started rumbling on about “ you don’t want it to crit more you just want it to crit harder “ i was just like wait what??!!? 😂💀🤦🏽♂️🤷🏽♂️ wasted about 7 mins of my life kuz once he did that I immediately stopped watching this gahdamnnnnn video 😂
Lmfao. In hard mode the monsters drop gear that is level 100 because the monster level will be at least 100. If there is any gun you want to be level 100 you can just transfer the levels from another level 100 gun you don’t care about
I must have farmed out Electric Enhancement for 2 hrs, just to find out you can't put it on Thundercage (at leat I couldn't) because it's not for General Round firearms. Can't someone point me out how to get it onto Thunder Cage?
There are duplicate versions of most modules except they are separated by ammo type. You'll have to farm the General Rounds version to use it on that kind of weapon. You can also press G on PC and go to Access Info > Modules to see all the different versions.
If you are going for mobbing and not single target, why would you prioritize weak point over criticals? Are you typically ADSing and aiming for weak points rather than just spraying ads?
The dps that's shown in this game doesn't take into account elemental damage, weak point damage and crit damage. So it's basically useless to base off how to mode your weapon on it since it's incorrect
In my opinion Thunder Cage is a mobbing weapon, if you want to leave forma open to swap elements it makes sense on a single target DPS weapon. In this case, there are better options for that (EX: Python). Everyone can build how they want and that's why I included a priority order so you can choose how far you want to go in locking sockets.
@@DrybearGamers If it is a "mobbing" weapon you should not waste time with a build ... mobs die with half of a build capacity in like 2 shots .... there is absolute no point in making a build for that . Not yo mention that mobs also have resistances O.o (are pretty much irrelevant for the same reason i pointed out before but they have).
@@DrybearGamers then why do you build for weak point in mobbing setups? especially on a SMG ?? do you even play the game? Dont clickbait your thumbnail then, its not the best, its not even good, its nonsense.
got my tamer to 580k total dps, nearly 1k total bullets with full mags. with the mod that gets u buffed dmg while pulling the trigger for 10 stacks, this thing melts anything. very hard to replace with any legendary
Sorry but not sorry. Again, dont listen to this guy. This is not the best thunder cage build, its utterly nonsense. I believe this guy only farmes the attention this game gets right now and he knows it. You dont build it for weak point as a general allrounder clearweapon, why would you ? its base is only 1,2x thats terrible. I used thunder cage for all dungeons and hardmode bosses sitting at 626k tooltip dps. Maxed out i would have another empty spot with 12 capacity left to put in whatever you want. It has high crit rate and dmg multiplier, thats the main focus. He doesnt even use crit chance mods which will gain more value the more crit dmg you achieve. This guy is just fake and farms the " gaming guide bro" field.
Weak Point is a 1:1 scalar meaning it applies its full value due to where it sits in the equation. Crit Chance and Crit Damage are not and have a different weighting based on the weapon, which for Thunder Cage is much lower. Since both Crit and Weak Point apply to the explosion passive from the weapon Weak Point can (and usually does) outperform Crit depending on the amount applied.
@@DrybearGamers i could write a 4000 word essay why this build is just wrong and in no way a best build even tho your point of view is correct, at least for the weird tiny niche you think you want to use this weapon and what you advice to your viewers to do. My advice: Dont focus on the explosion at all, it will do its job anyway, dont gimp yourself. Look for another video instead. Wish you good luck in the next TFD content.
Build Sheet: i.imgur.com/ddtTnTe.jpeg
Best Weapons Full List: ua-cam.com/video/RCSnCgI0ViM/v-deo.html
Free to play it’s a free to play game so we’re all free to play. You’re free to play. I’m free to play Madagascar game. These things aren’t gotcha polls craft items items.
This can’t be real. I can’t even find anywhere where you show the final dps on your thunder cage. And do you have 2 different mods for electric? I pray nobody actually wastes their precious catalysts on a specific element slot
He actually said that this build is for mobbing and Boss DPSing build is a different thing. So... no DPS then.
He also spent like 5 minutes talking about how TC explosion is an electric damage type (that doen't apply a debuff) but still is increased by electric modifiers and other damage modifiers. So it's pretty much how it looks like when you increase the explosion damage (crit damage and not crit chance).
(But since the explosion doesn't apply electric debuff and it's for maxing explosion damage - Electric Conductor and Electric Enhancement are not really required.)
@@prieston ok,i guess good luck mobing panzers and fortress guards mate
Electric gun barrel, electric conductor and electric enhancement and 0 crit rate on a 20% base crit mobbing weapon. Why even make this video, 2/10.
I don't know what you're talking about with the Thunder Cage having "low crit %" It's 20%, which is about average. Sure, it doesn't have a Sniper Rifle or Hand Cannon's crit, but 20% is pretty decent for a brrrrrrrrrrrrrrrrrrrt weapon.
It's low for adding more. A 50% crit rate increase would only put you at 30%. You could buff your phenomenal 200% crit damage instead for when you get lucky with that 20%.
@toxicteapot7941 why not both? I wouldn't mod for crit hit if I didn't do crit damage as well. On the other hand, there are times I would do damage but not hit. Depends on the weapon. I guess it comes down to how much you want to invest in it.
@terrydirks4441 you can do this or his other build where he focused crit with it. Cage is very versatile.
I maxed out my thunder cage ability. that thing slaps hordes.
You can't max all those out in end game. Especially Electric enhancement. The different enhancement types that you need to put on for different bosses are different brands. So if you catalyst it only one enhancement will be there for you to use.
well, u can allways have different weapon for different elements... put thunder with eletric, tamer with fire and keep going... the toxic with the toxic legendary for freyna and so go on
@Y4ngCP that will be at least 34 catalysts, what a waste
He stated this is a mobbing weapon, not for bossing.
I like crit stacking better 🤷♂️
Huge build guide
Hey man take a nap . We'll be here.
I see we are on a streak with the bad information 😂
Thanks for watching :)
Loadout is the weapon or weapon and does reactor and external component. Those are the loadout what you’re talking about are the weapon modS
i wouldnt waste time on this build
awesome! Was looking for a build so thanks much!
I spent four hours today farming for the electric conductor mod, was so relieved when I finally got it. Went to equip it and it wasn't there. Was really confused until I realised it was an orange ammo version of the same mod that's acquired from the same mission :'(
Thundercage and Ajax just mows downobs.
I suck too much at weak point hitting so crit build is probably a safer option for the casuals, right?
Sure is
I noticed something you might be able to clarify, when you get the thunder cage ( or any other ultimate weapons) they are lvl 1 but the stats are in special colors and pretty high for lvl 1, when you consume a lvl 100 to upgrade that goes away and they become white and close to regular stats, I’m going to farm them again on hard to see if they are built lvl 100 with the special stats or not, but it’s a point to investigate
The weapon level upgrade only increases item level but leaves the stats as-is. You'll need to upgrade the weapon to 100 then re-roll the stats separately to get ilvl 100 values.
@@DrybearGamers I do get that part yes , I might have mistaken my words forgive me as English is my third language lol, I meant the DPS and other values not the added re- rollable states.
@@Leo-Draco ye the dps changes cause of the stats that the weopon provides, the shown dps is higher on the weopon like 330dps on level 1 if it maybe has a firearm % bonus on it, compared to a 300dps which has no firearm % on it, dont worry bout that one, the weopon stays the same just the stats make the main dps look a bit diffrent
Your man is if you would say a malachite and a Crillion or whatever the name is then it may go up instead of staying sick. It might go up to eight or something. I I have an actually tried that I’m not entirely sure why anyone would but I can see is you get carried away in the process of changing the polarity the type and then you find out you don’t like to set up and you have to put something in a sack and it doesn’t belong in, but why would you normally the weapon starts with specific and you’re gonna probably want to add more once you upgrade your module the one you know you’re going to use you’re gonna make sure those are in sockets that have their cost
You make the best FD videos. UA-cam is flooded with awful stuff. Your channel is like an oasis in a desert of garbage content. Also you mention that the python is better for single target damage. Any chance of a python build guide?
You got it :)
going weakpoint on mobbing wtf is going on ???
He doesn't even have crit rate and rather take crit damage 💀 don't bother on this
What's stats do you have to have 140,000 base DMG with no mods
Using our! About what if it said six that’s what it’s gonna cost unless you match the polarity which case is gonna cost half sense sex and you put it in a matching pocket it’s gonna be three you put it anywhere else it’s gonna be six
Awesome video. Next ---> TAMER
why everyone cover mods but no perks when mods are usles without right perks
Thank you a lot...🍻
why is there no image of the actualy reroll stats lol
this is basically warframe weapon modding system but less complex
Coming from warframe since it came out, ts easy as hell to mod
@@obobobaba6809 I keep trying to make viral. It's not going well.
You went from your sniper straight to the mods . You never showed your gun stats
I already spent two days grinding out my thunder cage, and making the 5 copies needed to max that proc, and not only is it the proc rate, its the size of the explosion. I was experimenting with the build, but this gives me a few ideas. I do wonder what having electric damage on the weapons sub rolls itself would do, and if it would open up a slot for something else if big enough. but.. that testing will have to wait. Its not cheap maxing out a thunder cage when it comes to kuiper, and time. let alone catalysts, and an energy converter. Even I haven't managed to do it completely yet. even though the perks have been maxed. I'm still running the story, so its not easy to get all such things yet. though after getting my skill power up high enough, it was fun taking it to kill those order of truth guys in the gulch that were mobbing me. they are weak to electric damage. just don't stand still long. they will kill you with toxic if given a chance.
Phenomenal video
Thanks for watching! Which weapon should we cover next?
The weapon have 4% chance to apply electrucute and 20% base crit chance but somehow you recommend using electric conductor ?
This looks more like a build for a python tbh.
It scales the passive explosion
I like sweeping squad on it
Maybe I missed something in the video, but while I understand that Weak Point Damage is a 1 for 1 modifier, why commit 2 mods to it and prioritize maxing them above other stats when most mobs don't have weakpoints???? You said this was a mob clear build, right?
Almost all enemies in the game have at least 1 weak point. Regular enemy's heads count as weak point, while other mob types may have more body parts that count as well. Headshots are your method of delivery in this build and since you care most about the killshot to scale the explosion that's the goal.
What about a weapon build for bosses ?
can you do a tamer build guide like this one?
Shouldn't you be putting the "Have Aiming" or the "Weak Point Sight" into the lower left slot to make use of the lowering cost?
You can change those slot benefits as you see fit, so everyone's spread is going to be different.
Great guide, but I don't understand the build sheet. On the left you say 100% Action&Reaction and 65% Have aiming, but on the modules on the right you show Action&Reaction unleveled and have aiming at level 10. Should we refer to the pourcentages on the left for leveling or to the module levels shown on the right ? Hope you can clarify, thanks ! :)
Go off the priority order. The choice is yours on how far you want to Catalyst & Enhance, and if you plan on element locking or not. The percents help you decide which order to go in. Hope that helps!
Just getting started on end game. My question is... If I use and energy enhancment to increase mod capacity on my tamer i have now, will all future tamers i pickup automatically have an 80 capacity or does it only count on the tamer i used the capacity enhancement on? I dont have the greatest roll on my tamer so i have been waiting until I got a better one. Same question with catalysts. Thanks in advance.
P.S i know i can reroll my tamer but thats really resource heavy too. Just curious how big of a commitment using these uogrades are. Ive been saving all of the ones tou get from completing the game.
Yes Catalysts and activators are permanent to the weapon for any new drops
@dakotasnyder5547 thank you
Where is the fire rate stat that I can put on this weapon, I see all the other but not fire rate. Explain please!
the mods that do more damage during status effect arent that great. there are better mods. also your listing 2 electric mods when you have to change elements per boss. thundercage is a crit weapon which means its hard to squeeze in all those mods listed. which makes it seems your just listing max mods and not having max mods.
Not build crit, especially on a "mobbing" build, is wild.
can you do a full build guide for Enduring Legacy please
You got it
So what Was the build lol
do fallen hope next please
can build thunder cage way better than this you can crit weak points
real life fighter melts bosses
@@kungfudavie yea I don't really understand this build I have a build on my channel which will deal double damage too bosses lol
@@demeaner because this guy is fake and farms the attention of the game, he doesnt really want to inform. His stuff is complete trash.
wow this vid was v helpful. by any chance could you help me make te restored relic work? i was fascinated by 100% guided missiles but im not feeling it even after enhancing it
ty so much for this indepth guid! love it!
Fire Rate? there's no such option in Weapons Adjustment
The stat priority shows you which stats are more valuable. For the 4 bonus stats, simply roll until you get the best stats you can following that order. Since some of the stats don't appear in the Adjustment rolls, just skip over them in the priority list.
@@DrybearGamers i had a good roll today all 4 rolls end uop with 3 purple and one gold
Weak Point 11
Crit Hit Rate 12.5
Hip Accuracy 11.2
and the Only Gold no idea if its usefull to me Attribute Status Effect Trigger rate 23.6
any advice should i reroll something?
Idk about this build.
I have 551452 dps on mine and
+94% firearm attack
207.8% crit damage
47% crit hit rate
Crit hits for 262335 pretty much every other bullet.
Shown dps is incorrect and 47% crit chance is multiplicative with the base crit chance of the weapon. So it's 20x1,47 = 29,4% of crit rate which is not every other bullet
@el-low6663 ah I thought the stats were weird
Why are your guide so bad? I know you have done good ones for other games. But every TFD guide so far was a miss.
Do energy activators get removed when using catalyst?
No. You lose no capacity resetting them with catalyst
Wish I could unwatch this video
I feel the Same... He thinks He is a math expert but this is Just totaly wrong
@@apex_babylon7472 he does 😂
Totally
Lmfaooooo
On god when he started rumbling on about “ you don’t want it to crit more you just want it to crit harder “ i was just like wait what??!!? 😂💀🤦🏽♂️🤷🏽♂️ wasted about 7 mins of my life kuz once he did that I immediately stopped watching this gahdamnnnnn video 😂
What was your total dps?
I have yet to see someone explain how their weapon is 100 level.
Lmfao. In hard mode the monsters drop gear that is level 100 because the monster level will be at least 100. If there is any gun you want to be level 100 you can just transfer the levels from another level 100 gun you don’t care about
Hope that helps
And You have to beat pyromaniac to get past gun level 65.
next video for python pls i just got the weapon yesterday and still dont really know what to put on it
Stack weak point, it’s not a crit weapon
How did u get have aiming module if it is not under general ammo in access info ?
It literally is? I just looked.
Eternal willpower next plox.
I must have farmed out Electric Enhancement for 2 hrs, just to find out you can't put it on Thundercage (at leat I couldn't) because it's not for General Round firearms. Can't someone point me out how to get it onto Thunder Cage?
There are duplicate versions of most modules except they are separated by ammo type. You'll have to farm the General Rounds version to use it on that kind of weapon. You can also press G on PC and go to Access Info > Modules to see all the different versions.
@@DrybearGamers Ah, that makes sense. This game can get confusing for us... older.... gamers. Still fun as hell tho.
If you are going for mobbing and not single target, why would you prioritize weak point over criticals?
Are you typically ADSing and aiming for weak points rather than just spraying ads?
Thanks captain obvious!
My friends thunder cage is currently at 640k dps. It’s so insane
We need that video.
@@greatestflames9199 ua-cam.com/video/8ToSJ4nAWik/v-deo.html
sheet dps is useless and incorrect af
The dps that's shown in this game doesn't take into account elemental damage, weak point damage and crit damage. So it's basically useless to base off how to mode your weapon on it since it's incorrect
... I aint wasting my time trying this build when u didnt even show the results of this build... N didnt even bother to max it out urself -_-
Doing a build around one type of damage in a game were every boss has resistances seems really stupid .
In my opinion Thunder Cage is a mobbing weapon, if you want to leave forma open to swap elements it makes sense on a single target DPS weapon. In this case, there are better options for that (EX: Python).
Everyone can build how they want and that's why I included a priority order so you can choose how far you want to go in locking sockets.
@@DrybearGamers If it is a "mobbing" weapon you should not waste time with a build ... mobs die with half of a build capacity in like 2 shots .... there is absolute no point in making a build for that . Not yo mention that mobs also have resistances O.o (are pretty much irrelevant for the same reason i pointed out before but they have).
To be fair game is 90% farm and thunder cage is only used for its aoe
@@DrybearGamers then why do you build for weak point in mobbing setups? especially on a SMG ?? do you even play the game? Dont clickbait your thumbnail then, its not the best, its not even good, its nonsense.
@@manfredrebl3342 if you need a hug just say so friend
Bro can u give me what ur smoking I need some it
Sure. It's called Math and can be found anywhere, really
Elementlock sucks
A lv4 thunder cage has a 100% proc rate
So satisfying, right?
python next for sure.
got my tamer to 580k total dps, nearly 1k total bullets with full mags. with the mod that gets u buffed dmg while pulling the trigger for 10 stacks, this thing melts anything. very hard to replace with any legendary
make a video bro or reddit post
Sorry but not sorry. Again, dont listen to this guy. This is not the best thunder cage build, its utterly nonsense. I believe this guy only farmes the attention this game gets right now and he knows it. You dont build it for weak point as a general allrounder clearweapon, why would you ? its base is only 1,2x thats terrible. I used thunder cage for all dungeons and hardmode bosses sitting at 626k tooltip dps. Maxed out i would have another empty spot with 12 capacity left to put in whatever you want. It has high crit rate and dmg multiplier, thats the main focus. He doesnt even use crit chance mods which will gain more value the more crit dmg you achieve. This guy is just fake and farms the " gaming guide bro" field.
Weak Point is a 1:1 scalar meaning it applies its full value due to where it sits in the equation. Crit Chance and Crit Damage are not and have a different weighting based on the weapon, which for Thunder Cage is much lower. Since both Crit and Weak Point apply to the explosion passive from the weapon Weak Point can (and usually does) outperform Crit depending on the amount applied.
@@DrybearGamers i could write a 4000 word essay why this build is just wrong and in no way a best build even tho your point of view is correct, at least for the weird tiny niche you think you want to use this weapon and what you advice to your viewers to do. My advice: Dont focus on the explosion at all, it will do its job anyway, dont gimp yourself. Look for another video instead. Wish you good luck in the next TFD content.
Videos like these make me wish the dislike bar was back
your build is wrong 😅
No chapter and terrible advice.
Hahaha the bosses and enemies fall dead laughing at this build. Best Wrong Build ever🫣🤣