CMSF2: Ambush in Al Fubar

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  • Опубліковано 12 лип 2024
  • Stryker Infantry have to fight through an urban area swarming with Uncons to rescue an ambushed scout platoon. This is a playthrough of the Ambush in Al Fubar scenario against the AI.
    You can pick up the demo here: community.battlefront.com/topi...
    and can find details and info on the base game and its modules here: www.battlefront.com/shock-for...
    This is with the excellent HQS Sound Mod, BabaricCo's FXShine shader and some ReShade effects, but otherwise unmodded.
    In Battlefront's own words:
    "Combat Mission Shock Force 2 finally updates the ground breaking Shock Force 1 game setting to the current Game Engine 4 environment. Due to massive changes over the last 10 years of Combat Mission development the updating and upgrading of the original content to current standards was no small task. Most of the 3D models had to be rebuilt, reskinned, and reintegrated into brand new TO&E coding. All original scenarios and campaign games had to be checked out, tweaked, and generally improved so they retained the balance and excitement of the originals. Fans of the original game will find that this is much, much more than a new coat of paint."
    "Take command of US Stryker Brigade Combat Teams (SBCT) and Heavy Brigade Combat Teams (HBCT) to fight against Syrian Army Infantry, Mechanized and Armored units in an arid setting. Experience the full range of modern threats to conventional military forces, including irregular combat forces, terrorists, spies, suicide bombers, IED's and other deadly tools employed in the asymmetric warfare of the modern day. Play the Task Force Thunder campaign, more than a dozen carefully crafted battles, or unlimited Quick Battles."
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