Easy Procedural Canyons with 3 Nodes

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  • Опубліковано 2 сер 2024
  • Follow along to start your adventures with procedurally generated canyons!
    Grab the VALLY-Shader here: gum.co/VALLY
    More Free Stuff: gumroad.com/markfaasen
    More from me and some art:
    Instagram: / mark.faasen
    Twitter: / faasenmark
    Artstation: www.artstation.com/markfaasen
    Chapters:
    0:00 Shader Creation
    3:56 VALLY-Shader
    5:49 Outro

КОМЕНТАРІ • 106

  • @mariafuchs5560
    @mariafuchs5560 3 роки тому +29

    Oh nice, thank you for this! Now I can build my own Canyons and hike through them. Very corona-lockdown friendly

  • @electronatasha8901
    @electronatasha8901 2 роки тому

    really great, i was literally planning to work on something similar myself today so this is a really good starting point for a landscape i was creating. many thanks and keep up the good work

  • @danielboluda251
    @danielboluda251 3 роки тому +3

    Excellent and simple workflow. Thanks for sharing

  • @JhamEntertainment
    @JhamEntertainment 3 роки тому +3

    Super creative and really helpful! Great work man. Every other mountain tutorial I find lacks detail.

  • @loic3557
    @loic3557 7 місяців тому

    I've been trying to figure out how to make canyons for a long time, but this is the best method I've come up with so far! Thank you so much!

  • @bubustarfighter2640
    @bubustarfighter2640 3 роки тому +1

    Looks amazing! Thanks for sharing

  • @NeerajLagwankar
    @NeerajLagwankar 3 роки тому

    Looks amazing to say the least!

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 Рік тому +1

    WHOA DAMN!!! This is amazing!!! Thank you ✌️

  • @greenflamingoentertainment8613

    Wtf, you did amazing! Thank you so much for sharing this! It’s beautiful! You even have a gum road we can play with? Man, what a legend.

  • @JeanDavidMoisan
    @JeanDavidMoisan 3 роки тому +2

    Awesome tutorial! Congrats on your first video, it's really high quality.

    • @MarkFaasen
      @MarkFaasen  3 роки тому

      thanks for the feedback! :)

  • @nobbis1063
    @nobbis1063 Рік тому

    That's crazy. Thanks man!

  • @cg_igris
    @cg_igris 5 місяців тому

    The quality on that thing is ridiculous! thanks for the vid🔥

  • @remouladenbaron4903
    @remouladenbaron4903 4 місяці тому

    Way easier than it should be. Glad I found this

  • @axxl4750
    @axxl4750 Рік тому

    This is Dope Thanks for this dude 👏🏻

  • @lucarenders
    @lucarenders 3 роки тому

    Color ramp node is definitely the kings of all nodes :)

  • @TomasHradckyComposer
    @TomasHradckyComposer Рік тому

    Nice work. Thank you.

  • @davidbennettarts2205
    @davidbennettarts2205 8 місяців тому

    I have been looking for something like this for years 😂🎉 excellent

  • @keshsp
    @keshsp Рік тому

    super creative work.....really helpfull.

  • @noel5384
    @noel5384 3 роки тому +1

    Great tutorial, thanks 😊

  • @discreet_boson
    @discreet_boson 3 роки тому +1

    You are such an awesome person

  • @MadManTnT
    @MadManTnT 2 роки тому +1

    This is great!

  • @Loreathans
    @Loreathans 3 роки тому +1

    Cool! Thanks man!

  • @positivevibes6087
    @positivevibes6087 2 роки тому +1

    Nice, thank you for sharing this video

  • @DiNavArq
    @DiNavArq Рік тому

    Genius! thanks a lot men!

  • @killrblue
    @killrblue 2 роки тому

    Wow this is really helpful 👌🏼

  • @DonChups
    @DonChups 3 роки тому +1

    Best thing is I just got to understand noise and displacement a bit better. ¡Gracias!

  • @jeanclaudedelaronde
    @jeanclaudedelaronde Рік тому

    That's Dope dude!
    Sold! I'm a fan!

  • @johanverm90
    @johanverm90 3 роки тому

    Wow!

  • @flaviorinaldi7450
    @flaviorinaldi7450 3 роки тому

    wow!

  • @ericyd
    @ericyd 3 роки тому +5

    I just downloaded Blender today to follow your tutorial. Wow! I was able to follow along and make the shader! In a few parts you moved pretty fast but I think that's OK since this is not a "how to use Blender" tutorial. I'm hooked, definitely going to be working with blender more.

    • @MarkFaasen
      @MarkFaasen  3 роки тому +1

      Wow that is really amazing, well done Eric! Thanks for the feedback. I hope this is the beginning of your Blender adventures ;)

    • @Rose_Harmonic
      @Rose_Harmonic 3 роки тому

      We always love more kitchen appliance users! The blender is the best kitchen appliance for artists! :D jk. love to hear it.

  • @aaryan3812
    @aaryan3812 2 роки тому

    what a great tutorial

  • @AtomicFile
    @AtomicFile 10 місяців тому

    Thanks! So cool! :)

  • @whyitshandleinsteadofname
    @whyitshandleinsteadofname 2 роки тому +1

    You are the best :)

  • @user-nh9bk2tz9u
    @user-nh9bk2tz9u 2 роки тому

    I love you!

  • @PetrSmrtka
    @PetrSmrtka 3 роки тому

    Wow. Blender is unstoppable.

  • @mikesuniverse1789
    @mikesuniverse1789 Рік тому

    thank you.

  • @josephbrandenburg4373
    @josephbrandenburg4373 11 місяців тому

    Neat. Nowadays you can do the same trick in Geometry Nodes.

  • @t39an8r
    @t39an8r 3 роки тому +2

    Great tutorial, came from Reddit to show support, subbed :)

  • @chaostormz4233
    @chaostormz4233 Рік тому

    Bro I was trying to make my own maps by indexing the squares and jointing cert's, however thanks dude.... Maps here I come

  • @NoelSufrin
    @NoelSufrin Рік тому

    This is fantastic and well done! 😎🤘🏼 +1 sub

  • @archlyn1
    @archlyn1 2 роки тому

    Wow, take a bow! Great tutorial. Thanks a bunch. On my way to Gumroad to visit you!

    • @MarkFaasen
      @MarkFaasen  2 роки тому

      Thanks! Means the world to me :)

  • @tungiska
    @tungiska 3 роки тому

    wow

  • @ludvigohrn291
    @ludvigohrn291 2 роки тому +1

    🤯🤯🤯

  • @LeagueofSkyrim
    @LeagueofSkyrim 3 роки тому +1

    Bester Mann!

  • @alexn8219
    @alexn8219 Рік тому

    Very cool shader, thanks! Question, is there a way to reduce the detail of the mesh? My 12GB 3060 always runs out of memory trying to render it. Cheers.
    EDIT: Got it, it's the adaptive subdivision, had to tune that down. Another question, is there a way to add an HDRI to the backdrop? It doesn't seem to work doing it the usual way.

  • @musart
    @musart 3 роки тому +5

    Great Tut! Thank you for sharing. Just asking, is there any way to apply geometry from the diplacement nodes, so the geometry become permanent in order to reduce calculation from at the render step?

    • @MarkFaasen
      @MarkFaasen  3 роки тому +1

      Thanks for the feedback, glad you liked it. Currently there is no built in way to do this. But it is possible to render from the top to get a heightmap. This map can be used to displace a plane in the traditional way. Have never done this tho...

    • @musart
      @musart 3 роки тому +1

      @@MarkFaasen Nice hint !! Thanks, I think that should works

  • @erethyon403
    @erethyon403 2 роки тому

    Это восхитительно... И как я сам до такого не додумался??

  • @deanoodles
    @deanoodles 2 роки тому

    Subscribed :D

  • @TheFlyingEpergne
    @TheFlyingEpergne 4 місяці тому

    Oh hi mark

  • @N.E.U.R.O
    @N.E.U.R.O Рік тому

    This is amazing, followed the tutorial but the one issue I'm having is I'm seeing a lot of jagged areas, mainly at the peaks of mountains. Any suggestions?

  • @giovannigiorgi69420
    @giovannigiorgi69420 3 роки тому +1

    Thank you! This is so cool :)

  • @Samwellthekidd
    @Samwellthekidd Рік тому +1

    How did you animate it generating randomly?

  • @Punchshine
    @Punchshine Рік тому

    Can I scale this bigger and wider to be used for scenes for character models?

  • @sirius6675
    @sirius6675 2 роки тому +1

    Amazing tutorial, Just wanted to know if it will work on eevee?

    • @MarkFaasen
      @MarkFaasen  2 роки тому +1

      Thanks! As of writing, the adaptive subdivision and vector displacement is cycles only. You could bake the texture and use it with an regular displacement modifier, but that's rather hacky

  • @Frostensen
    @Frostensen 4 місяці тому

    Is it possible to add a directional texture (like canyon rock layers that are horizontally separated) onto a displaced noise terrain like this one? I'm trying to figure it out but it doesn't seem to work even with box projection.

  • @nihilodiem9591
    @nihilodiem9591 3 роки тому

    Man, you just earned that FUCKING SUB

  • @harshsrivastav4573
    @harshsrivastav4573 2 роки тому

    Wao, 😍 unbelievable, but sir one question please, I followed every step of yours but my canyons looking more flat. Could you please help me. It would be very helpful

    • @MarkFaasen
      @MarkFaasen  2 роки тому

      Hey, without more info it's hard for me to to tell what could be wrong... Maybe try to apply scale or increase subdivision?

  • @harshsrivastav4573
    @harshsrivastav4573 2 роки тому

    Hi sir, I noticed that I don't have Adaptive subdivision in subdivision modifier. I'm using blender 3.1. This might be the reason for flaty look of my canyon ?

    • @MarkFaasen
      @MarkFaasen  2 роки тому

      Ah yes, might be. I think you have to enable experimental mode first. Maybe something has changed since 3.1

  • @peterrandall6761
    @peterrandall6761 3 роки тому

    How do I upload the valley shader into a file that already has stuff in it (I made a plane and wanna flying it through the valley)

    • @MarkFaasen
      @MarkFaasen  3 роки тому

      You can append the plane in the valley file from the the file that has stuff in it. But I tried to make fly through animation a while back with bad results because the adaptive subdivision messes up the mesh when the camera moves. You have to turn that of or bake the textures to a height map

  • @marioexodus7735
    @marioexodus7735 2 роки тому

    This is very nice tutorial!
    But one question...
    How can i Render it?

    • @MarkFaasen
      @MarkFaasen  2 роки тому

      hitting F12 will render using the camera (there are good tutorials for setting that up). Alternatively you can go to View>viewport render image to just render your viewport. Hope this helps

  • @akeel_1701
    @akeel_1701 5 місяців тому +2

    Yeah this doesn't work in my version of Blender (v3.0) despite following all your steps, using cycles experimental and activating Displacement AND bump in settings, it's flat, completely flat... maybe my version of Blender is flawed or something. Oh and when I added a noise texture it crashed LOL
    I thought maybe I was doing something wrong, maybe I'd missed something, so I downloaded your VALLY file and opened it.... the plane was Flat, totally flat
    Maybe this is something that can only be done with Geometry Nodes in my version

    • @MarkFaasen
      @MarkFaasen  5 місяців тому

      hmm yeah something might have changed, i havent tested it yet. But thanks for your feedback and telling me what you have tried sofar. I will check it out soon

    • @realitymill
      @realitymill 4 місяці тому +1

      This happened to me and I found that the height only shows in Rendered view in Viewport Shading, all other views were flat.

  • @user-vh2wt2fj5b
    @user-vh2wt2fj5b 4 місяці тому

    I am using laptop ,6gb 3060 nvidia graphic ,16 gb ram, ryzen-9 pls tell me which pc is best for smooth work in blender,currently its lacking

  • @johngraham4248
    @johngraham4248 6 місяців тому

    great, but when I didn't get it to look 3d when i went to Render Settings, displacement: Displacement and Bump" Still just has 2d texture on flat plane. Ideas?

    • @realitymill
      @realitymill 4 місяці тому

      It only shows as 3d in Rendered view

  • @puvaneshramr9715
    @puvaneshramr9715 Рік тому

    Is there procedural node or any method to make a open world for unity in blender

    • @MarkFaasen
      @MarkFaasen  Рік тому

      It's not very straightforward, I suggest you search a tutorial

  • @jacksonvanderkooy
    @jacksonvanderkooy 3 роки тому

    I'm probably doing something wrong but when I select GPU render the displacement freaks out. CPU works in viewport but hangs when I click render

    • @jacksonvanderkooy
      @jacksonvanderkooy 3 роки тому +1

      Update, it only does this when mapping is set to default values (moving or scaling fixes it). I'll leave this here in case someone has the same issue

  • @georgysnegur9005
    @georgysnegur9005 2 роки тому

    damn

  • @edaylmaz8955
    @edaylmaz8955 Рік тому

    Hello, it was a very useful video for me, thank you very much. But even though I did the same things in order and chose 'displacement and bump', it didn't switch to 3d like yours, it always remained 2d. What can I do? I would be very grateful if you could reply...

    • @MarkFaasen
      @MarkFaasen  Рік тому +1

      what version of blender are you using? Are you in the rendered view?

    • @edaylmaz8955
      @edaylmaz8955 Рік тому

      I'm using version 3.2.. I just checked 'viewport shading', I need to enter render mode, it's fixed, thanks a lot! There is one more thing I would like to ask, if you have time, I want to model procedural based on a specific canyon that actually exists. Do you know if it is possible for me to add data such as height map or normal map and edit them in Blender as in this video? I'm not very good at Blender, but I need to use it for one of my master class...

    • @MarkFaasen
      @MarkFaasen  Рік тому +1

      @@edaylmaz8955 @edaylmaz8955 yes it's possible, just use a image texture node instead of the 3 noise nodes. But I believe it's better for you to search for something like "height map displacement" online :)

    • @edaylmaz8955
      @edaylmaz8955 Рік тому

      @@MarkFaasen Oo okay, this was very helpful thank you so much..

  • @NikZapp
    @NikZapp 2 роки тому

    How exactly do Mungrave and Voronoi textures work? Im trying to implement this in godot

    • @MarkFaasen
      @MarkFaasen  2 роки тому +1

      Musgrave evaluates perlin noise and voronoi uses worley noise. Check the blender docs for more details.

    • @NikZapp
      @NikZapp 2 роки тому

      @@MarkFaasen Why exaclty does the Voronoi texture use different colors?

    • @MarkFaasen
      @MarkFaasen  2 роки тому

      @@NikZapp i think its just random: docs.blender.org/manual/en/latest/render/shader_nodes/textures/voronoi.html

    • @NikZapp
      @NikZapp 2 роки тому +1

      @@MarkFaasen Oh, thanks! I have figured it out!

  • @lakepants
    @lakepants Рік тому

    hey, im having trouble with the displacement part of the video, i turned on displacement and bump and connected everything correct, so i'm not sure what's going on but i think it's the version im using

    • @lakepants
      @lakepants Рік тому

      i downloaded the pre-made version and i figured out it was just my version being different

    • @MarkFaasen
      @MarkFaasen  Рік тому

      @@lakepants glad you figured it out! Which version did you have trouble with?

    • @lakepants
      @lakepants Рік тому

      @@MarkFaasen im still using blender 3.0.0 because i was to lazy to update it haha

  • @TY-gf2js
    @TY-gf2js Рік тому

    Hey man, It stoped working, can you fix it

  • @lizkeres2593
    @lizkeres2593 2 роки тому

    Well my 1050 Ti can't render this xD. System is out of GPU. I need more GPU pls

  • @elnurferecov4438
    @elnurferecov4438 Рік тому

    could you give to me the code of this canyon?

    • @MarkFaasen
      @MarkFaasen  Рік тому

      there is no code involved to make this canyon

  • @FarizNugroho
    @FarizNugroho 2 роки тому

    procedural make my pc blow up :(

  • @yodaov3975
    @yodaov3975 2 роки тому +2

    Clickbait! This has more than 3 nodes. Just kidding, thanks a lot!

  • @Ingax
    @Ingax 3 роки тому +1

    grate vid, keep it up :) (rn i feel like im flexing my subscriber count by commenting)

  • @surrealgork
    @surrealgork Рік тому

    I will pay you back