Hello, everyone! As you can see there's been a minor change to the username since the writing of the script :3 I mostly looked through the pret github to get the code in question! If anyone can confirm how the code works a bit better, that'd be great--particularly because there are several variables still unknown! And HUGE thanks to Toast for letting me help with all this. I really do appreciate it!
Good work digging through the code! The only thing I can find that would be worth mentioning is that the code also tracks the level of the pokemon being chained, so it will always continue with a pokemon of the same level but could break with the same species with a different level. Therefore it would not matter if a route contained 100% of the same species if they had different levels in different encounter slots. An example of this would be route 201 in Diamond has level 2 starly in slots 0, 8, and 10. The chain could break with a level 3 starly in encounter slots 2, 4, and 6.
@@purpletide5100 Hi! I appreciate the thought here, but I do not believe this to be accurate; it does seem to track level as a variable, but this is not checked against for chain continuation as far as I can tell. This actually makes sense, as it lines up with both observed information and common logic; getting in an encounter with the same species, UNLESS the game failed to generate more grass for the post-encounter (or you ran or something), always continues the chain--and noting that the Trainer Counter EXPLICITLY showcases the SPECIES, this makes sense. Also, there is video evidence of shiny patches containing Pokemon of separate levels from prior encounters in the chain. I DO appreciate the thought, though! Checking in on things like this is IMPORTANT.
Seconded, I've resorted to SwSh strong spawn resetting for Escavalier instead of just XY radaring for a Karablast just bc all the info contradicts itself
What I hated the most about X&Y was there were no good grassy areas - except for like 4 -. That game has an absurd fascination of placing random objects, NPCs or voids within the grass which will screw up your chaining. Unless if someone find out a new information that was not discovered before, I am completely skipping that darn thing.
Tip: When looking for pokeballs the Pokemon league mart has the three important pokeballs for radar hunting. The quick ball, repeat ball, and dusk ball. So you don’t have to run around every poke mart trying to find them.
It's great to have a breakdown of the Radar since I grew up with it for years but never understood how to work it! Also, on an unrelated note, I GOT MY SHINY CELEBI IN CRYSTAL TODAY! 💖💖💖
Its nice to have a misunderstood mechanic *not* be rooted in extremely obtuse rules; the stipulations were actually shockingly straightforward, albeit oddly-specific
I've definitely noticed accidentally going into the wrong type of grass and the chain continuing, but I was never sure if I'm supposed to switch to the new grass type or go back to the old one or what... Archaic indeed, it feels like a magic spell when it works right!
Cheers to infinity for this guide, dude. I grew up with "orange flash vs white flash patches", the 4x3 rule and the like for the last decade and a half, and I basically gave up. There was a whole Smogon page on "patterns", where the location of EVERY patch mattered to their odds of continuing, and given I could only see them for half a second, it felt impossible. I'm finally trying again on my randomiser cart. If all goes well, I'll try on vanilla and maybe submit to the ranch whatsit.
Surprisingly, the only bit of this I didn't know was the little tidbit at the end about being able to see your new chain before the encounter starts if you swap Poketch apps at the right time. Found out about the water tile bug thanks to having one too many Smeargle chains break for no apparent reason.
I'm very sad that finally a video is covering this topic in-depths, as I spent days figuring out how this thing really works and I outsmarted every single guide (and I really liked having to figuring out by myself how to optimize the poké radar)
BTW I think that would have been a great idea to precise that you have a roughly ~54.520% chance of randomly breaking your chain with boosted odds and ~99.316% with normal odds (making it very unlikely to hit the 40 encounters mark) because this very part is the bane of my existence.
I didn't include those numbers because as I mentioned, the chance you break your chain on each encounter is different based on how common the Pokemon is. If you roll the 6% 4 away, correct shakeType but continueChain = false patch and walk into it, you can still continue your chain if you get the right random encounter. It'd be too much to list every single encounter rate and calculate the chance you get to 40.
@@SirToastyToes I didn't included them but the best case scenario odds aren't much better For a Pokémon with 50% appearance rate you will get ~32.427% and ~91.047%, which means that the very best scenario For a Pokémon with 10% appearance rate those odds will be at ~50.757% and ~98.841% No matter what you will try to do, RNG can kill a time consuming process, had like 3 chains killed at ~38 Ralts encounters and it really killed my will
You can get better than 50%. Shellos is a 65% in Platinum for example. With type attracting abilities the highest is swarm Beldum (DPPt), swarm Magnemite (DP) with Magnet Pull or swarm Voltorb (DPPt) with Static, giving you a 70% chance. And no matter how you slice it the odds are still astronomically better than full odds shiny hunting over the same period of time.
@@SirToastyToes I mean, it factually is better, but having an estimation on how bad the non-boosted rates are and how likely it is to break your chain if you do everything right seems to be important Regardless, it is still a great video and the first guide I see to really tackle how this works. The best guide I found before was on a French forum, so I'm glad to finally find a complete guide. I rarely comment but obscure mechanics is probably my favorite part of Pokémon so I love the fact of having a channel dedicated to it.
I actually have a small tip for hunting too. Whenever you reset the patches, always look left/right if you're playing as a male. It won't be HUGE but you'll be able to see the corner of the grass patch behind you just enough to tell if there was a shiny patch or just any patch there.
Awesome vid Toasty! Great explanation for how the radar works! I'd been using it for a long time and I remember there was always the 'Don'ts' that were consistently discussed that i've always wondered if they were true. Supposedly double patches (patches directly next to eachother) would almost always break the chain unless it was a shiny patch, same goes with patches on the outside of the patches. Though i'd say the latter was because of lack of patches to generate, i've always still wondered about if the former was true to any degree. I'll definitely be trying to join in for Ranch Week :3 I'm sure I could speed run through my platinum or borrow one of my brothers games haha! Now what to hunt,,
@@turingtestingmypatience omg.. I've always just ignored the double patches to be safe because I wasn't sure how true it really was... I'm even following it in BDSP lmao
@@SeaCaptainFinn to be fair, given how bdsp is behind the scenes, i trust absolutely nothing too. i always enter the 4-away patches from the side, give into the old dppt myths, and stop at 17 because there's no point in tempting that chain-breaking chance.
I haven't played a Pokemon game since Silver. But because it's you, I'll watch the entire thing and let you fill my head with this knowledge I will never use.
god thank you for this video. i tried to understand the pokeradar as a kid from a lot of conflicting sources, and i ultimately just gave up and thought i was stupid LOL. The water adjacent patches... my enemy... Love your videos so much!!
I read that you can have your synchronise pokemon up front but its ok k'O'd if its too weak for repels to work. . put the strong one next to it and it should be strong enough to keep repels working and apply both benefits? Like static/magnet pull Imagine getting to 40 and switching to a synchroniser only to forget its lv 5 and the repels dont work
Was gonna watch this just to brag that I learned nothing new, but I did not know about the bug with grass tiles to the right of water tiles 😵💫 Also... this might be a coincidence just from applying the same thought, but the way you use red/orange/yellow/green to show the rings around the player character, was it inspired by a static graphic you saw? Because that's exactly like one I made ages ago, so I'm wondering if that somehow spread around the internet without me realizing LOL
@@AdeptCharon Nah I did it based on the standard "danger level" colors from like gauges and meters and things like that, probably a similar thought process though!
It's just the easiest way to aggregate a bunch of posts with one tag since a lot of people have it. I can include Discord screenshots if you have a way to reach me there (Easiest way is via the Pokemon Ribbons Discord)
Thank you for this very fun and informative video! I would lie if I said I never got annoyed by this method but that's all the more reason to learn about it :))
@@sho829 In Legends Arceus it's basically just guaranteed Jumbo for Alphas and 1/16,512 for mini, 1/16,512 for Jumbo otherwise I went into detail about size marks in SV in my Gen 9 ribbons video :)
Only slightly related, but im hunting for shiny white flower flabebe in pokemon XY. Is it better to hunt in the normal grass where flabebe shows up 5% of the time, but is white 1/5, or the flowers where flabebe shiws up 21% of the time, but is only white 1/21?
Saying everyone's lying feels a bit clickbaity. Lying implies intent and I rather doubt that anyone is giving out wrong information on this subject on purpose. It'd be better to say that everyone's mistaken about it instead.
5:15 doesn't the game have to select 4 patches of grass, in continuing distance from the player?? My man, your surrounded by at LEAST one tile of grass so shouldn't that be enough for always at least one patch next to you? Even if the others Beyond that area can never shake Yeh that'd be fun chaining times
Hello, everyone!
As you can see there's been a minor change to the username since the writing of the script :3
I mostly looked through the pret github to get the code in question! If anyone can confirm how the code works a bit better, that'd be great--particularly because there are several variables still unknown!
And HUGE thanks to Toast for letting me help with all this. I really do appreciate it!
trans flag alcremie is so based
You're awesome! Great work
Good work digging through the code! The only thing I can find that would be worth mentioning is that the code also tracks the level of the pokemon being chained, so it will always continue with a pokemon of the same level but could break with the same species with a different level. Therefore it would not matter if a route contained 100% of the same species if they had different levels in different encounter slots.
An example of this would be route 201 in Diamond has level 2 starly in slots 0, 8, and 10. The chain could break with a level 3 starly in encounter slots 2, 4, and 6.
thank mew for your work o7
@@purpletide5100 Hi! I appreciate the thought here, but I do not believe this to be accurate; it does seem to track level as a variable, but this is not checked against for chain continuation as far as I can tell. This actually makes sense, as it lines up with both observed information and common logic; getting in an encounter with the same species, UNLESS the game failed to generate more grass for the post-encounter (or you ran or something), always continues the chain--and noting that the Trainer Counter EXPLICITLY showcases the SPECIES, this makes sense.
Also, there is video evidence of shiny patches containing Pokemon of separate levels from prior encounters in the chain.
I DO appreciate the thought, though! Checking in on things like this is IMPORTANT.
when you read all the bulbapedias you graduate to toastypedia
Oh please get to the X and Y one someday soon.... it is frustrating since every guide just copies the same superstitions from platinum!
Seconded, I've resorted to SwSh strong spawn resetting for Escavalier instead of just XY radaring for a Karablast just bc all the info contradicts itself
What I hated the most about X&Y was there were no good grassy areas - except for like 4 -. That game has an absurd fascination of placing random objects, NPCs or voids within the grass which will screw up your chaining.
Unless if someone find out a new information that was not discovered before, I am completely skipping that darn thing.
HP4003 did imo a really thorough guide to XY Pokeradar.
@@BackToSui Ooh 👀 it will surely tide me over until sir toasty can corroborate
Tip: When looking for pokeballs the Pokemon league mart has the three important pokeballs for radar hunting. The quick ball, repeat ball, and dusk ball. So you don’t have to run around every poke mart trying to find them.
Pokemon sure loves to make as many mini games and systems as possible.
Basically "easy to learn hard to master" grind set on everything they do
Nah, I know how this works, I've read all the bulbapedias.
EDIT: 2:07 HOLY CRAP
It's great to have a breakdown of the Radar since I grew up with it for years but never understood how to work it!
Also, on an unrelated note, I GOT MY SHINY CELEBI IN CRYSTAL TODAY! 💖💖💖
I pray one day this happens for the XY Pokeradar haha. Good stuff.
Its nice to have a misunderstood mechanic *not* be rooted in extremely obtuse rules; the stipulations were actually shockingly straightforward, albeit oddly-specific
11:03 This is not the case in BDSP: you can get shinies on a 0-chain. I would know because I did it twice in the same hunt, on the same day.
Yup, the BDSP radar was completely reworked
Of all the things to NOT copy paste...
I've definitely noticed accidentally going into the wrong type of grass and the chain continuing, but I was never sure if I'm supposed to switch to the new grass type or go back to the old one or what... Archaic indeed, it feels like a magic spell when it works right!
Cheers to infinity for this guide, dude. I grew up with "orange flash vs white flash patches", the 4x3 rule and the like for the last decade and a half, and I basically gave up. There was a whole Smogon page on "patterns", where the location of EVERY patch mattered to their odds of continuing, and given I could only see them for half a second, it felt impossible.
I'm finally trying again on my randomiser cart. If all goes well, I'll try on vanilla and maybe submit to the ranch whatsit.
such a good guide. every time I have tried pokerader I have never gotten it to work, this video actually explains it so much better
Surprisingly, the only bit of this I didn't know was the little tidbit at the end about being able to see your new chain before the encounter starts if you swap Poketch apps at the right time. Found out about the water tile bug thanks to having one too many Smeargle chains break for no apparent reason.
Ah, right as I was going to look up a guide, this appears in my Subscription feed! Glad to start my PokeRadar journey for Ranch Week!
thanks for doing this toast!! finally a modern guide for pokeradar thats understandable!!
I'm very sad that finally a video is covering this topic in-depths, as I spent days figuring out how this thing really works and I outsmarted every single guide (and I really liked having to figuring out by myself how to optimize the poké radar)
BTW I think that would have been a great idea to precise that you have a roughly ~54.520% chance of randomly breaking your chain with boosted odds and ~99.316% with normal odds (making it very unlikely to hit the 40 encounters mark) because this very part is the bane of my existence.
I didn't include those numbers because as I mentioned, the chance you break your chain on each encounter is different based on how common the Pokemon is.
If you roll the 6% 4 away, correct shakeType but continueChain = false patch and walk into it, you can still continue your chain if you get the right random encounter. It'd be too much to list every single encounter rate and calculate the chance you get to 40.
@@SirToastyToes I didn't included them but the best case scenario odds aren't much better
For a Pokémon with 50% appearance rate you will get ~32.427% and ~91.047%, which means that the very best scenario
For a Pokémon with 10% appearance rate those odds will be at ~50.757% and ~98.841%
No matter what you will try to do, RNG can kill a time consuming process, had like 3 chains killed at ~38 Ralts encounters and it really killed my will
You can get better than 50%. Shellos is a 65% in Platinum for example. With type attracting abilities the highest is swarm Beldum (DPPt), swarm Magnemite (DP) with Magnet Pull or swarm Voltorb (DPPt) with Static, giving you a 70% chance. And no matter how you slice it the odds are still astronomically better than full odds shiny hunting over the same period of time.
@@SirToastyToes I mean, it factually is better, but having an estimation on how bad the non-boosted rates are and how likely it is to break your chain if you do everything right seems to be important
Regardless, it is still a great video and the first guide I see to really tackle how this works. The best guide I found before was on a French forum, so I'm glad to finally find a complete guide. I rarely comment but obscure mechanics is probably my favorite part of Pokémon so I love the fact of having a channel dedicated to it.
Been struggling with the Pokeradar for years and this vid actually made it make a bit of sense in my mind. Gonna try to hunt Ralts now, thank you!
I’m currently hunting for a shiny watchhog and I keep hitting the circle pad 😂. I’m gonna have to tape it down to stop myself from messing up.
This one is going to be intresting. Iam currently on a quest to get every single radarable shiny in sinnoh and have filled up close to 6 boxes so far
How long did that take, cos I also am gonna catch every sinnoh pokemon as shiny
(Only those in grass I can use the radar on
I actually have a small tip for hunting too. Whenever you reset the patches, always look left/right if you're playing as a male. It won't be HUGE but you'll be able to see the corner of the grass patch behind you just enough to tell if there was a shiny patch or just any patch there.
If I had a nickel for every time a shiny hunting method was misunderstood in a Pokemon game, I'd have far too many nickels
I've always had trouble with the pokeradar, my highest chain was bidoof at 38. This video is going to help me so much. Thank you. :3
Awesome vid Toasty! Great explanation for how the radar works!
I'd been using it for a long time and I remember there was always the 'Don'ts' that were consistently discussed that i've always wondered if they were true. Supposedly double patches (patches directly next to eachother) would almost always break the chain unless it was a shiny patch, same goes with patches on the outside of the patches. Though i'd say the latter was because of lack of patches to generate, i've always still wondered about if the former was true to any degree.
I'll definitely be trying to join in for Ranch Week :3 I'm sure I could speed run through my platinum or borrow one of my brothers games haha! Now what to hunt,,
oh no this comment awakened my memory of that double patch myth. EVERY SINGLE single source of the era mentioned it.
@@turingtestingmypatience omg.. I've always just ignored the double patches to be safe because I wasn't sure how true it really was... I'm even following it in BDSP lmao
@@SeaCaptainFinn to be fair, given how bdsp is behind the scenes, i trust absolutely nothing too. i always enter the 4-away patches from the side, give into the old dppt myths, and stop at 17 because there's no point in tempting that chain-breaking chance.
Well, knowing that being on the edge is why my chain breaks in certain scenarios is really helpful.
I haven't played a Pokemon game since Silver. But because it's you, I'll watch the entire thing and let you fill my head with this knowledge I will never use.
This is a great video, as a child I used to follow a guide that had similar tips to this one, but this one is way more comprehensive.
god thank you for this video. i tried to understand the pokeradar as a kid from a lot of conflicting sources, and i ultimately just gave up and thought i was stupid LOL. The water adjacent patches... my enemy... Love your videos so much!!
I read that you can have your synchronise pokemon up front but its ok k'O'd if its too weak for repels to work. .
put the strong one next to it and it should be strong enough to keep repels working and apply both benefits? Like static/magnet pull
Imagine getting to 40 and switching to a synchroniser only to forget its lv 5 and the repels dont work
Yup! Repel looks at the level of your first non-fainted Pokemon. Lead abilities look at the front Pokemon regardless of if it's fainted or not
Was gonna watch this just to brag that I learned nothing new,
but I did not know about the bug with grass tiles to the right of water tiles 😵💫
Also... this might be a coincidence just from applying the same thought, but the way you use red/orange/yellow/green to show the rings around the player character, was it inspired by a static graphic you saw? Because that's exactly like one I made ages ago, so I'm wondering if that somehow spread around the internet without me realizing LOL
And either, way it's lovely seeing the distances color-coded overlaid onto actual moving game footage!
@@AdeptCharon Nah I did it based on the standard "danger level" colors from like gauges and meters and things like that, probably a similar thought process though!
@@SirToastyToes I figured, that's so fun lol
Dont even pokeradar shiny hunt in gen 4, just love needlessly complicated systems relating to shinies 🗿. Good vid btw
Imma need to rewatch this video at least twice before i understand it 😵💫
Your glogar 11:59 looks regular!
Im so pissed when i get a shiny that lools almost normal aka glaceon
4:52 that's actually intended! MissingNo. reference.
What's weird is they CAN give encounters, just not radar encounters!
You need Bluesky or Twitter to participate in the Ranch Week? Aww. I had the slightest inkling to participate.
It's just the easiest way to aggregate a bunch of posts with one tag since a lot of people have it. I can include Discord screenshots if you have a way to reach me there (Easiest way is via the Pokemon Ribbons Discord)
@@SirToastyToes Ah, okay. I can do Discord if possible.
4:40 you can see if the chain has broken as just before the Battle the counter will disappear if u got that up 👍
@@Fu9280 Yup! I mention that later
@@SirToastyToesthank you sir
New video, time to watch/listen to this on repeat until the next one lol
it's wild that we're able to look at code from the gen 4 decomps. i feel like i'm in the future!
Thank you for this very fun and informative video!
I would lie if I said I never got annoyed by this method but that's all the more reason to learn about it :))
Will you ever do a comprehensive video on size shiny hunts in LA and SV?
@@sho829 In Legends Arceus it's basically just guaranteed Jumbo for Alphas and 1/16,512 for mini, 1/16,512 for Jumbo otherwise
I went into detail about size marks in SV in my Gen 9 ribbons video :)
@SirToastyToes not really no. In LA you have ways to manipulate XXL pokemon, but no way to do so with XXS pokemon
I JUST GOT OUT OF BRIEFCASE SIMULATOR IN GEN 4 WITH A CHIMCHAR ARE YOU KIDDING ME! (Time to grind till I get to eterna forrest ig)
Only slightly related, but im hunting for shiny white flower flabebe in pokemon XY. Is it better to hunt in the normal grass where flabebe shows up 5% of the time, but is white 1/5, or the flowers where flabebe shiws up 21% of the time, but is only white 1/21?
Hard to say for certain without knowing exactly how the Gen 6 radar works
Saying everyone's lying feels a bit clickbaity. Lying implies intent and I rather doubt that anyone is giving out wrong information on this subject on purpose. It'd be better to say that everyone's mistaken about it instead.
5:15 doesn't the game have to select 4 patches of grass, in continuing distance from the player?? My man, your surrounded by at LEAST one tile of grass so shouldn't that be enough for always at least one patch next to you? Even if the others Beyond that area can never shake
Yeh that'd be fun chaining times
@@Fu9280 It does, but the ones by the water don't count as grass due to a bug
Yay Pokemon Ranch!!
Hoe do I do this ranch week things ❤
Post any Gen 3/4 game shinies you find on Twitter or Bluesky with #RanchWeek, or the Pokemon Ribbons Discord and @ me
pepe sylvia
God using the radar in diamond and pearl looks miserable...I already can't see well but loop at that barely shaking grass is ew ,
What is this shit I hear on the likes of psypoke it says don't go into the adjacent tiles above/next to you