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Watching adef struggle on the ice puzzle during the lecture at 15:30 felt like watching those mobile game ads where the player is purposefully sucking to rage bait you into downloading it
There’s one issue with this theory-the Planck length in HGSS is 1px. A tile is 16px, the longest linear ice path in ice cave is 41 tiles. Until your acceleration is less than roughly -0.00014m/s/s, you wouldn’t notice it until you travel 42 tiles.
Came to the comments to see if this was already done or if I had some googling to do! To add to it though, I'm faaairly sure the mu equation simplifies to u=a/g for flat surfaces, right? force on force masses cancel entirely as they're equal, units cancel for accelerations. Which gives a u value of 0.00001427115 which is absolutely insane! but not infinite energy. About 1400x less frictive than ice on ice IRL, using the very list adef used
You know there's always going to be a lot of surprised responses when big youtubers are found in comment sections, but honestly I should've expected Physics Thor to be interested in this sort of content. Hope you enjoyed the video as much as I did
You seem to have overlooked the fact that any man made surface can be made frictionless in the pokemon world. This is evidenced by the fact the spinners in gen 1 can send you moving till you hit a friction pad to stop moving.
@@lonestarr1490 I can't wait for adef to make a video about how the Celadon -> Fuschia bike route is topographically impossible due to the Celadon -> Fuschia bike-less route existing on a sea-side, not to mention Saffron's connection to Vermillion. The byproduct of these, if assumed true, would be a horizontal slope with steeper vertices than the bike route, but going straight through route Route 7, headed downhill from Celadon to Saffron. And before anyone tries to say "well the bike route must be a really gentle slope", if that were the case, then the trainer wouldn't be forced into a downwards direction where going up is difficult.
2 things, 1. How do you see UA-cam's Recap, that sounds like some cool data. 2. EXCUSE ME WUT, 95X? ARE YOU WATCHING THIS LIKE ON LOOP IN THE BACKGROUND!??!?!??!?!?!? IM HOODWINKED, BAMBOOZLED AND OTHER WHIMSICAL PEDANTIC SYNONYMS THAT MAKE ME SOUND SMARTER!
Frictionless turbine wouldn’t be free energy bc the magnets would slow it down as they generate electricity (it would make turbines 100% efficient tho)
Yeah, I feel like people always forget that zero friction still doesn't allow infinite energy bc you still need a way to harness the energy, which inherently takes it away from whatever is moving.
It's free energy transfer, though. A massive efficiency boost in any system. Consider this: Instead of wires, slide huge blocks over ice paths and catch them on the other side.
Also, Adef, we do have frictionless ice puzzles in our real world-in the vastness of space. There is a negligible amount of friction in the vacuum. So, having "highways made of ice" is very realistic in terms of space travel. The way it would work is: the amount of energy to start the cargo moving + the amount of energy to stop the cargo = all the energy required to get from any point A to point B in the galaxy, regardless of how far apart they are. It works the same way as those ice puzzles. Sadly, you can't create an infinitely turning mill in a vacuum. That would still break the laws of physics and result in a perpetual motion machine.
You can have an item rotate for pretty much forever in space, but the moment you try to harvest said rotation into electricity you will loose rotational energy at the same rate you gain electricity.
I am devastated, I expected some brilliant analysis on how the pokemon world is accepting of Cosine of Theta, however I was brutally informed that this was not the topic of discussion today 😔
9:24 Note: weight and normal forces are not 3rd law pairs. Newton's third law states that every action (force) must have an equal and opposite reaction (opposite direction force) 3rd law pairs act on different objects. In the case of weight (the gravity force) the third law pair of the earths gravity force on something is the gravity force it exerts on the earth. An example of third law pairs can be seen in weightlifting, where you exert an upward force on the weight and it in turn exerts a 3rd law pair force down on your arms, making the weights hard to lift as you have to go against this force. Normal force is instead an electromagnetic force, caused by repulsion between the electrons of an object and the electrons of the ground, which balance out the gravity force. While it can be helpful to view the normal force as a pair to gravity, it isnt the 3rd law pair.
I'm really happy you took the time to explain the meaning of "normal" in this context. I was just watching your Which Pokémon should be able to learn fly? video and thought that someone without a STEM background could be confused (just like we all were the first time). Thanks for helping bring science to people who may not have initially been interested in it!
Canadian who skated a lot in their youth here. I have an explanation for the odd nature of the ice puzzles in-game that involves no math. When someone who has never skated before enters a rink for the first time, whether they're wearing shoes, single-blade skates, or the double-blade trainer skates, they're going to have a hard time. Most children and first-time adults will stay at the outer perimeter of the rink because after standing, steering is the hardest part. But going forward? All you gotta do is wiggle a bit. The protag is from New Bark Town. They might have seen snow in their life, yes, but this could very well be the first flat ice surface they've seen in their life. I have no trouble believing that they're just tackling the ice with nothing but a 12-year old's disregard for life and smart decisions, and thus just go steady in a straight line. Notice how their speed is kinda laughable compared to what one would expect from a trained skater, too. (Honestly, gym leaders designing gyms to stump exclusively tourists is funny as hell for me. The locals can skate freely while they watch the tourists bump into rocks) Granted, the sprites are static, but I've always chalked that up to two things: not wanting to animate a skate motion sprite, and not wanting the players to see a walking sprite but get mad that they can't control their character despite it. Anyway, hope you liked this theory! Yours is more interesting though, thanks for doing the math!
Unfortunately you missed an important point: this can keep a turbine spinning, but the second you try to take energy out of it it'll slow down. You can have an object spinning forever by just throwing it out into intergalactic space, but that's just a perfectly efficient flywheel. It's like a rechargeable battery.
The turbine wouldn't produce energy because the player character never speeds up on ice without exerting energy to do so. What this does solve is energy storage. Since the turbine is lossless, you can keep funnelling energy into it and store it until you want to take it out. It's the perfect flywheel!
Well no you can't store energy in the wind turbine, it going to spin at the speed the wind causes it to spin at. The ice prevent extra energy being lost friction, but im pretty sure the rest of the energy "lost" by the wind turbine i due to it spinning magnets past each other to generate the electricity.
@XenithShadow I'm saying that the flywheel battery works perfectly on/made of pokemon ice. The energy is stored in the angular momentum of the blades/wheel, and nothing is lost due to friction. Whenever you want, you can put the magnets back in to extract the energy.
I can't help now but imagine that all the batteries in the pokemon world are just super fast spinning flywheels in a little shell, and how that would make holding them feel so weird because the flywheel action would oppose normal rotational movement, lmao.
Another entry in my favorite youtube series, man's slow descent into madness while overthinking the ramifications of real world physics in the pokemon world. Always a good day when a new episode comes out.
Bad understanding of newton's third law here at 4:43 The law states that the box pushes back on you with the same force tou push on the box. Friction is unrelated
If friction were equal and opposite to the pushing force, the box wouldn't accelerate at all. We know friction doesn't have to be equal because it's proportional to the normal force, not the pushing force. The third law force is exactly as you said, the box pushing back on the person pushing on the box.
i can't tell if adef intentionally began the video at 0:56 with the sentence "okay i started researching friction" because the words "i started" kind of sound like "ice started" or whether that was entirely by accident.
the big problem with Pokemon's ice puzzles is the game's camera. You cannot make a properly informed decision if you cannot see the entire puzzle. But, on the other hand, if you take the *idea* behind the ice puzzles (cannot change direction unless stopped) and confine the puzzle to a single screen with a fixed camera so you can see the whole thing, they can be really satisfying to solve. That was the premise of one of my favorite Flash games as a kid - Orbox 2.
Funnily enough, perpetual motion machines are actually mentioned in Golurk’s Pokédex entry in Pokémon Shield. “There's a theory that inside Golurk is a perpetual motion machine that produces limitless energy, but this belief hasn't been proven.” Maybe Golurk should have been Ice/Ghost…
Science teacher here. There's a flaw in the infinite energy argument here. Zero friction does not mean infinite energy, it means zero kinetic energy loss to friction. Objects moving through space basically move forever because they have no friction or air resistance slowing them down. They don't have infinite energy. If another force other than friction were to act on them, they'd lose energy and slow down. The reason an ice turbine in Pokemon wouldn't produce infinite energy when it turns is because it's not friction alone that make generators hard to turn. It's magnetic resistance. I'll explain. Turbines don't generate electricity. They capture the kinetic energy of moving fluids and transform linear momentum into angular, or spinning, momentum. The turbine then turns an electric generator. A generator works by passing magnets past conducting coils. When magnets pass electrical conductors, and electric current is created. However, the energy of that current comes from a loss in kinetic energy in the spinning magnets. You could spin a set of magnets in empty space and they would continue spinning forever since there's no friction or air resistance in space. But, if you put a ring of conducting metals around the magnets, the magnets would induce an electric current in that conductor. Since electric currents create magnetic fields (electromagnets), the electromagnet would resist and slow the spinning magnets, conserving net energy. You can find videos on UA-cam of people dropping powerful magnets through copper pipes. Copper isn't ferromagnetic, magnets won't normally stick to copper like they will with iron. But copper is a good electrical conductor. When a strong magnet is dropped into a copper pipe, it induces an electric current in the copper, which makes its own magnetic field which puts a force on the falling magnet, slowing it down. It continues to fall because of gravity. But now let's imagine this setup in space. I could just throw my magnet, and it would keep moving, in a straight line, at a constant speed, forever. There are no forces to slow it down. But if I throw it through a copper tube, even if it never touches the tube, it will slow down because of the magnetic field created by the electric current induced in the copper by the moving magnet. The magnet will still slow down and stop. No friction required. Energy is always conserved, even in a frictionless system.
So, what a lack of friction means implies is a violation of the second law of thermodynamics in a relatively minor way (the part where realistic systems always increase in entropy). But it doesn't imply the violation of the first law of thermodynamics nor does it break the second law in a really bad way (by decreasing entropy), which is what you would really need for actual free energy. So you can build a perpetual motion machine of the third kind (i.e., a frictionless machine), but not a machine of the first or second kind (which respectively create energy out of nothing or allows you to transfer energy from colder places to hotter ones without doing work). So, you don't have free energy in the Pokémon universe but their energy production does have 100% efficiency which is pretty good by itself!
This is somehow the most amazing energy discovery in a game series where little rats can output more electrical energy than is available in the food they eat
Ok, I hear what you saying, BUT Once you start accelerating on the ice, you quickly hit a max speed, meaning something is preventing you from accelerating forever
The lack of kinetic friction is what prevents you from accelerating. Once you no longer have any traction, you also no longer have any way to change your momentum.
As someone who’s struggled with a lot of these concepts most of my life, you break them down in such a fun and accessible way! You’re easily one of my favorite pokémon youtubers right now, and i always look forward to when you upload new stuff. thank you for taking the time to educate and create!
i am not fully sold on your solutions due to a few key factors ignored. The most notable of which is external forces. Once the player is trapped in the grip of an ice puzzle, there is absolutely no motion EXCEPT sliding. You cant turn around until stopped, you cant try and create friction by running opposite the direction of the slide, nothing. It is almost like the player is turned into ice the moment they step into the puzzle and the movement keeps them frozen. Only on impact is the ice shattered enough to move again, and in cases where they are already on the ice floor, that moment of freedom and lucidity is gone the moment they invest any energy into moving in another direction. The ice in question is static, and we dont see how it interacts with its own motion, meaning a turbine made from the stuff is a complete unknown. Meanwhile, creating a turbine of anything else and pushing it on the ice to create a momentum to convert into energy is no promise either if the player is unable to move in any capacity while sliding. Then you want to instead turn it into a superhighway? How do those that use it control when they stop? How does capacity fare with mass quantities using a single system? How do you lay out enough 2 way lines without interacting with each other and still leaving space for everything else needed for survival? Roads work because of the freedom of choice and consolidating lines of traffic into a single system that can branch out as needed. Perma-ice roads with no friction create new problems for that freedom of choice. And finally, we might be able to prove an absence of friction, but is that really true if we have proof of terminal velocity on the "frictionless" surface? Unlimited energy in the system means energy increases over time and would have to be exerted for equilibrium. With no other options to get rid of that excess energy, the system has no choice but to convert that into an increase in speed. The issue? just like the instantaneous stopping, acceleration reaches an almost immediate cap. SOMETHING else is acting in the system, even if i dont have the knowledge to place exactly what. As for tips to solving the ice puzzles, that is much easier: Work backwards from the goal, and treat each step as a pair of binaries. Infinite sliding means any point of launch only has 2 outcomes, and when stopped already on ice, the choice goes from 4 down to a measly 2. stopped on the left? Well, going right returns you to where you started (or lets you investigate the other option you had at your last choice), leaving you to try only up and down. Instead of an ice maze, treat it as a mirror/light maze, as the same rules apply. The ONLY complication is the inability to see the entire screen at once in larger puzzles. Example (and spoiler): Gym puzzle? well, since we can only move in straight lines, only 2 lines can reach the gym leader. trace them backwards. if we take the left line, we need to land directly above the ice rock, but there currently isnt a way to do that. Can we reposition an ice block to let us stop in that position? Neither one can make it there without locking in place against the other, so we can rule that line out. Now, we have the final step for certain, we need to approach from directly below the gym leader in a line. So, how do we do that? well, the ice rock on which we can position only stops us in the correct spot when we are going down, so we need to CREATE a new impact point with the ice blocks. Our goal is the column directly underneath the gym leader, and the N/S line is a no go. We need to approach from the side. If we approach from the left, we need an ice block directly against the male trainer trapped on the ice. If we approach from the right, the central ice block is in the perfect spot and doesnt need to move. The latter sounds easier, so lets work backwards from there. We cannot touch that ice block before we use it to align ourselves, so we cant start by running directly up into it. Now the last complication we need to solve is getting underneath that male trainer without moving the middle ice block AND going above the ice block trapped in the corner below him. Well, what if we lock the central ice block by pushing the other directly into it? From there, if we go clockwise around the room nothing seems to change, but lets cut the preamble and explain why we have just solved the puzzle. Going clockwise around the outside of the room is pointless, but it brings us right to where we need to be. Back at the star of the room, we have a new path available: going north into EITHER locked ice block. From there, we go right landing just above that stubborn corner ice block, north to fight the singular required trainer for this solution, left into the locked ice blocks AGAIN leaving us directly in our goal column. Dont overthink it now that we are so close, just go north and fight the gym leader instead of south and any horizontal direction to confuse ourselves. 15:48. So close, yet so far.
Frictionless systems still wouldn't make for a free energy device because the energy that you are obtaining is energy that you are removing from the system so for example a spinning disk without friction would spin forever but each time you take energy from it it would slow down a little and finally stop when you take all the energy it had. They would be ideal batteries though where you could put as much energy as you want and take it when you need it without losing anything no matter how much time passed
Some gamefreak dev: i think a puzzle where we restrict the player from moving until they reach a stopping point would be cool Some youtuber 20 years later: FREE ENERGY?????????
Hey, I was also thinking of how the character comes to a complete stop when they hit an obstacle. All the kinetic energy has to go somewhere right? It probably all transforms to heat. If our character weighs 50 kg and travels at about 2 m/s then they take 100 Joules of thermal energy per impact. Which begs the logical question: how many impacts to cook our character?
16:50 but see the energy from turbines is spinning magnets- not frictionless. In fact natural magnets in pokemon are unusually strong so they could sting an infinite ice turbine in a finite time. When it’s not spinning magnets you rely on friction at some point in the process.
Here's how you create infinite energy: Put two turbines a mile apart from each other with an ice puzzle in between. Equip both turbines with a retractable coiled mile long pull chain with handles. Put ten year old at one end and have kid grab first handle. Slide down ice puzzle til kid hits boulder at other end. Kid grabs other pull chain while holding onto first. Kid slides back the other way. Kid spends all day sliding back and forth a mile each way while pulling chain that pulls and spins turbine. Free energy.
One thing that's always interesting to me in discussing perpetual motion machines is that, at least a little, the name feels like kind of a misnomer? Like, at least to my understanding, perpetual motion in and of itself isn't technically impossible (though it's not something that can be done in an atmosphere or anything like that), as long as you can just avoid outside forces working against the motion. The problem is that as soon as you try to remove energy from the system to charge a battery or whatever, that energy is, well, removed, and now the motion is being affected. Theoretically, you could set something up that does keep moving - you just by definition can't do anything with it. I guess "free energy machine" gives the game away too easily (Please let me know if any of this is wrong and I'm misunderstanding things)
Thank u mr pokemath for providing the latest entry in my playlist of videos called "person who is obviously smarter than me struggles with a trivial puzzle"
HEY HOLD ON. 4:39 wrong 3rd law pairs cannot act on the same object friction is a DIFFERENT thing the 3rd law pair acts on YOU, not on the box as well. This is like the top thing to clear up in physics labs on the 3rd law and I will not have my hard work undone by your video >:(
4:32 - Newton's third law doesn't say that friction shows up here. It says that the box pushes on you when you push on the box. 16:41 - There's no energy created, the energy just stays the same. If you extract energy to power something else it'll still be lost from the system.
"No such thing as free energy" is kind of bad terminology, since "free energy" is a thing in thermodynamics, it's the amount of work that can be performed by a closed system, and it can be positive, negative, or 0. For the concept you're trying to convey, you're correct (obviously) but in a different context it is very much a real thing that refers to something completely different! Also, I find the ice puzzles much easier if I think about how I'm going to end the puzzle before I start, i.e. I think about which squares have a block in front of them that can then let me go in a straight line to the end of the puzzle, then I backtrack a step and think about which squares will let me take a straight line that stops in front of that square, etc.
While it definitely solves transportation (assuming enough material to build icy hyperloops), it doesn't solve energy. You still need initial energy to get things moving, and I can only assume objects don't slide uphill. But it *should* enable humans to build perfect energy storage facilities in the form of cooled spinning wheels. Accelerate the spin to store energy, slow the spin to withdraw energy, nothing lost to friction. That said, one thing you didn't discuss is teleportation. Pokemon can be stored in balls, then in PCs, and transferred between PCs as data. Humans in the world of Pokemon have a common ancestor with Pokemon. It should hypothetically be possible for them to store humans in some kind of modified pokeball, transfer into a PC from there, and teleport said humans from place to place. Would this also solve medicine (via Pokecenters) and enable eternal life via storage in a PC? Who knows? The world of Pokemon is crazy.
Amazing video as always, but at 15:50 watching you go down instead of up hurt so much. It must be how people would feel if they watched me trying to do those tile flipping colour puzzles.
Small tip for ice puzzle : If you're stuck, stop just randomly trying to stumble into a solution and instead work your way from the end. If you go from the start you'll add options for each branching point, but if you go from the end usually there is a single option to reach each point (and even if there isn't you'll probably at least stumble on a point you've already reached before and know how to get to)
Why is it a surprise that perpetual motion is possible in the Pokémon world? Nearly all Psychic-Type Pokémon can Teleport themselves and their Trainers clear across the region an unlimited amount of times, even when Fainted, teleportation pads have existed since the beginning of the franchise and are so unremarkable that they only appear in Sabrina's Gym and a few evil Team bases, Hoopa's entire M.O. is opening portals, and Solgaleo and Lunala can carry a human with no special training through wormholes to planets tens of thousands of light years away, and back home, with no ill effects on anyone involved and nearly no time delay between departure and return home (besides the time spent on the other planet) Plus, I believe it was confirmed that other save files are alternate universes, so by trading Pokémon with another player or transferring them from Gen 3 to Gen 6 (or 4 to 8, or really from any game to its remake), you're transporting them to a parallel universe in as little as 35 seconds flat! (In some interpretations of the multiverse, this would also count as faster-than-light travel)
ok, small but important detail: in the world of pokemon, air resistance definitely exists since wind turbines, windmills and flying pokemon all function. -this implies that not only is there an atmosphere but it imparts force on anything with movement relative to it. this in turn implies that the ice is actually IMPARTING energy on the player since otherwise the air would eventually slow you down. The mu of pokemon's ice on the player's shoes isnt 0 in a dynamic state, it's NEGATIVE. the reason they have free power isn't because they can remove friction, that'd only make it more efficient, not generate energy. the reason they can do it is because the friction is negative, as such, a shaft connected to a motor with a shoe on the end spinning on a ring of ice would theoretically produce infinite energy (even if at low power) if given a thinner atmosphere (for example a near total vacuum).
The dry humor, the skit within a skit, the hypothetical son who is not a suma cum laude, the energy crisis in pokemon world (sunyshore city has solar panels, hey!) and you losing your mind - man that was awesome and telling me about a problem I did not know I had! 😂 Now, Adef, could you please make a video on pokemon anime and game foods? Like, sure pokemons eats berries, and they surely have rice and ingredients for brock's stews and rice balls, but what about the meats and fish? Can we lose our minds together on this too?
As a person who used to be fairly good and extremely interested in Physics in school, it's a great experience to watch you re explore all these concepts I learnt back then. I eventually pursued Medicine and thus had to completely drop the subject but I still have a soft spot for Physics, especially with a Pokemon twist on it. Great work!
AYO!! Can you NOT call me out like that in a freaking Ad read of all places??? I didn't need a reminder that I overthink literally every single social interaction in my entire history from a terrific pokemon/physics video that I enjoyed a lot!
Something that might be worth looking into is time crystals. You can have “perpetual” motion, in the form of a repeating pattern in time, but it doesn’t actually contain or generate any energy. The pokemon world could be the same, where a turbine on ice would spin forever, but a turbine that’s actually generating power would still slowly lose rotational energy as it’s converted into power. It would still be a hell of a lot more efficient than anything we’ve got though.
Thank you, Adef. I was having one of the worst days I've had in a long time, but all of the footage of the pokemon character circling the same ice puzzle over and over made me laugh a good bit. I appreciate this guy
My head canon has always been that there is friction on the ice, it's just so negligible that we would need a much, much larger ice path before we would start to see our character slow down. Most of the ice/sliding puzzles seem to be in relatively small, enclosed spaces.
Decided to start watching this while my physics professor husband was sitting beside me. He was quickly enraptured. There were a few moments when you were explaining a concept and he made this face until you went 'now please note this additional thing' and he relaxed and said 'good'. Because his own students sometimes forget those things. Also, he wants me to tell you not to apologize for your handwritten math. He says it's not only more legible than that of his students, but more thorough (and way better laid out). He wishes he could get them to listen and do the level of work you showed here.
For future ice puzzle solves, Adef and others, I suggest working backwards. Look at the full puzzle and ask yourself where you *need* to be standing to slide to your final destination, then where you would need to be in order to move to that penultimate spot, and so on. Some of those answers will have 1 possible solution, and if so, you should get a sense for what the puzzle is asking of you.
In min 8:00 you made the mistace to let the friction go in the same direction as the normal force, when talking about the vectors. This equasion is only true for the magnitude. And in 9:33 suddenly a vector is equal to a scalar and in 11:05 the same. Over all great video! Keep up the good work!
In Pokémon’s world, on ice we slide, No friction to slow, just a gliding ride. Static starts, kinetic’s gone, Physics rules? They’re all withdrawn! Forever we zoom, no energy lost, Real-life laws? They’d count the cost. Perpetual motion, a puzzling game, In science’s book, it earns no name. Imagine turbines, highways of ice, Free energy sounds so nice! But alas, it's just a gamer’s dream, Where Pokémon puzzles reign supreme.
I find this concept interesting because Golurk’s shield Pokédex entry says, “There's a theory that inside Golurk is a perpetual motion machine that produces limitless energy, but this belief hasn't been proven.” And other game’s Pokédex entries implying ancient people either created or used Golurk. (Specifically sword mentioning using them for castle artillery.) That reads to me like whomever, or whatever, created Golurk might have already solved an energy crisis of some kind. It would be interesting to know if Golurk could be a solution to the “modern” Pokemon energy crisis. Not super related to the ice puzzles but it is interesting that the concept of perpetual motion has been discussed in Pokemon games!
Also fun fact, ice itself doesn't have low friction, what happens is that something sliding on ice causes it to melt just a little bit creating a very thin layer of liquid water and that's what makes ice slippery (it's basically like walking on a bunch of marbles instead of a solid floor)
I’m a big friction nerd. Whenever I see a superhero push something immensely heavy, I always think “the real hero is the friction between the hero’s boots and the ground”
Call me a perpetual motion machine the way I keep rewinding the video to actually listen to what you have to say only to get distracted in awe by your ability to solve ice puzzles
Does this channel have its own Discord server? It would be fun to discuss various Pokémon- and science-related topics with a community of like-minded individuals.
This really overlooks the fact that a pokemon would be far better at transportation than an infinite ice highway, both in upkeep and in controll over cargo or people.
as a physicist, no friction does NOT imply free energy, but it does imply perpetual motion. in your case with the ice-turbine, taking energy out of the system will slow the turbine. however, i will be waiting for the pokemon ice hyperloop technology to drop asap 😳
As someone who's taught this to engineering majors in Physics I for 6+ years, the incorrect third-law pairs (others comments already explained this well) hurt my soul, like I've failed as a teacher 😔. That being said, this is definitely one of the hardest concepts for students to grasp, because your intuition really wants to steer you in the wrong direction. The most important point is that third law pairs NEVER act on the same object. Additionally, in the case of gravity, you have to remember that it's the force between the entire Earth and an object, not the ground. If an object is falling in the air, there's still a third law pair: the object also is pulling on the Earth through gravity, just that the Earth is a little bit heavier (we don't body shame though, live your truth queen 💅) and only moves about a 10th of the width of a proton. It's easy to confuse the "ground" and the "Earth" as being the same thing when they're not because of the words we use for each of them. Basically I blame the English language.
undoubtedly the EEs in chat have already mentioned this, but unfortunately even if the turbines were made of ice, the electromagnetic forces acting on the magnets and coils in the turbine impart a reactive force on the spinning components, which ultimately slow it down. In fact, if it were possible to get free energy from this system, we would build them out of superconductors which are basically frictionless and have zero electrical resistance, but that would only reduce a portion of the energy losses.
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Ty for watching, gamers!
Pokémon took the phrase “assume no friction or air resistance” to heart
Assume a Voltorb-shaped Miltank
@@holyelephantmg8838 So we can't use electric, rock, or steel types?
The "no air resistance" part would make Flying type.. different...
@@Wecoc1 this is so fucking funny
“Jigglypuff as seen from above”
the hardest part about perpetual motion is deciding where to hide the magnemite
LMFAO
*Charjabug
@@exisbiceb8172 both can work really
@ Fair.
algorithm fed me this video 1 minute after uploading. Im not even subscribed. big ups pokemon man.
"Math & physics via Pokemon" man
I hope you are now
@@greenfox7657 also Elden ring bingo, he's everywhere.
Subscribe
subscribe >:(
Watching adef struggle on the ice puzzle during the lecture at 15:30 felt like watching those mobile game ads where the player is purposefully sucking to rage bait you into downloading it
I thought man was just skating around recreationally until I saw the text pop up
There’s one issue with this theory-the Planck length in HGSS is 1px. A tile is 16px, the longest linear ice path in ice cave is 41 tiles. Until your acceleration is less than roughly -0.00014m/s/s, you wouldn’t notice it until you travel 42 tiles.
Came to the comments to see if this was already done or if I had some googling to do!
To add to it though, I'm faaairly sure the mu equation simplifies to u=a/g for flat surfaces, right? force on force masses cancel entirely as they're equal, units cancel for accelerations. Which gives a u value of 0.00001427115 which is absolutely insane! but not infinite energy. About 1400x less frictive than ice on ice IRL, using the very list adef used
I literally just did this dungeon in Pokemon SIlver this morning
Hi,
You know there's always going to be a lot of surprised responses when big youtubers are found in comment sections, but honestly I should've expected Physics Thor to be interested in this sort of content. Hope you enjoyed the video as much as I did
Physics Thor here?
@ I’m everywhere
@ uh oh *checks walls*
*gets fnaf jump scared by physics thor*
You seem to have overlooked the fact that any man made surface can be made frictionless in the pokemon world. This is evidenced by the fact the spinners in gen 1 can send you moving till you hit a friction pad to stop moving.
Also the Bycicle Road in various games.
@@shytendeakatamanoir9740 I always believed that one's simply on a decline. Throughout the whole of its length.
@@lonestarr1490 I can't wait for adef to make a video about how the Celadon -> Fuschia bike route is topographically impossible due to the Celadon -> Fuschia bike-less route existing on a sea-side, not to mention Saffron's connection to Vermillion. The byproduct of these, if assumed true, would be a horizontal slope with steeper vertices than the bike route, but going straight through route Route 7, headed downhill from Celadon to Saffron. And before anyone tries to say "well the bike route must be a really gentle slope", if that were the case, then the trainer wouldn't be forced into a downwards direction where going up is difficult.
@@shytendeakatamanoir9740No those are just downhill
UA-cam's recap told me I watched a completely normal amount of this channel, only 95x more than the avergae viewer.
2 things,
1. How do you see UA-cam's Recap, that sounds like some cool data.
2. EXCUSE ME WUT, 95X? ARE YOU WATCHING THIS LIKE ON LOOP IN THE BACKGROUND!??!?!??!?!?!? IM HOODWINKED, BAMBOOZLED AND OTHER WHIMSICAL PEDANTIC SYNONYMS THAT MAKE ME SOUND SMARTER!
Damn, only 4x for me, still top 2% though
@@TheUninvitedIdiotIf you're on mobile, click on new and it should have a popup about a 2024 recap
@@TheUninvitedIdiot listen, the hyperfixation is real, I just like to have adef on in the background at most times. XD
@@rainbowthedragoncat6768 What if your on computer?
Frictionless turbine wouldn’t be free energy bc the magnets would slow it down as they generate electricity (it would make turbines 100% efficient tho)
Yeah, I feel like people always forget that zero friction still doesn't allow infinite energy bc you still need a way to harness the energy, which inherently takes it away from whatever is moving.
It's free energy transfer, though. A massive efficiency boost in any system.
Consider this: Instead of wires, slide huge blocks over ice paths and catch them on the other side.
Have you ever thought of the possibility that the character is in a vaccum and that they are farting themselves forward when moving on ice?
What 😭
How??
This is one of the greatest comments I've ever read
This is possible, it ought to be considered
You genius…
Also, Adef, we do have frictionless ice puzzles in our real world-in the vastness of space. There is a negligible amount of friction in the vacuum. So, having "highways made of ice" is very realistic in terms of space travel.
The way it would work is: the amount of energy to start the cargo moving + the amount of energy to stop the cargo = all the energy required to get from any point A to point B in the galaxy, regardless of how far apart they are. It works the same way as those ice puzzles.
Sadly, you can't create an infinitely turning mill in a vacuum. That would still break the laws of physics and result in a perpetual motion machine.
You can have an item rotate for pretty much forever in space, but the moment you try to harvest said rotation into electricity you will loose rotational energy at the same rate you gain electricity.
@@Solafar_VB Indeed and you have to put energy into the rotation first. So at best you get the energy back that you put in.
Minecraft ice highways will be real in 500 years
@@Omega20736though it would be a pretty fun looking refueling station for hydrogen cells
@@Omega20736still, that sounds like it could make a decently practical kinetic battery
I am devastated, I expected some brilliant analysis on how the pokemon world is accepting of Cosine of Theta, however I was brutally informed that this was not the topic of discussion today 😔
9:24 Note: weight and normal forces are not 3rd law pairs.
Newton's third law states that every action (force) must have an equal and opposite reaction (opposite direction force)
3rd law pairs act on different objects. In the case of weight (the gravity force) the third law pair of the earths gravity force on something is the gravity force it exerts on the earth. An example of third law pairs can be seen in weightlifting, where you exert an upward force on the weight and it in turn exerts a 3rd law pair force down on your arms, making the weights hard to lift as you have to go against this force.
Normal force is instead an electromagnetic force, caused by repulsion between the electrons of an object and the electrons of the ground, which balance out the gravity force.
While it can be helpful to view the normal force as a pair to gravity, it isnt the 3rd law pair.
It also doesn't always have the same magnitude, such as in inclined planes
Edit: this caveat is in the video 😅
Just to point out: In his gameplay you can see mc's pokemon still walks on ice, meaning the secret is in mc's shoes.
I'm really happy you took the time to explain the meaning of "normal" in this context. I was just watching your Which Pokémon should be able to learn fly? video and thought that someone without a STEM background could be confused (just like we all were the first time). Thanks for helping bring science to people who may not have initially been interested in it!
Yeah, but Perpendicular Type would have been to hard to type
Canadian who skated a lot in their youth here. I have an explanation for the odd nature of the ice puzzles in-game that involves no math.
When someone who has never skated before enters a rink for the first time, whether they're wearing shoes, single-blade skates, or the double-blade trainer skates, they're going to have a hard time. Most children and first-time adults will stay at the outer perimeter of the rink because after standing, steering is the hardest part. But going forward? All you gotta do is wiggle a bit.
The protag is from New Bark Town. They might have seen snow in their life, yes, but this could very well be the first flat ice surface they've seen in their life. I have no trouble believing that they're just tackling the ice with nothing but a 12-year old's disregard for life and smart decisions, and thus just go steady in a straight line. Notice how their speed is kinda laughable compared to what one would expect from a trained skater, too.
(Honestly, gym leaders designing gyms to stump exclusively tourists is funny as hell for me. The locals can skate freely while they watch the tourists bump into rocks)
Granted, the sprites are static, but I've always chalked that up to two things: not wanting to animate a skate motion sprite, and not wanting the players to see a walking sprite but get mad that they can't control their character despite it.
Anyway, hope you liked this theory! Yours is more interesting though, thanks for doing the math!
11:07 your chicken scratch is still way more legible than 90% of my engineering professors’ handwriting
Unfortunately you missed an important point: this can keep a turbine spinning, but the second you try to take energy out of it it'll slow down. You can have an object spinning forever by just throwing it out into intergalactic space, but that's just a perfectly efficient flywheel. It's like a rechargeable battery.
The turbine wouldn't produce energy because the player character never speeds up on ice without exerting energy to do so.
What this does solve is energy storage. Since the turbine is lossless, you can keep funnelling energy into it and store it until you want to take it out. It's the perfect flywheel!
Well no you can't store energy in the wind turbine, it going to spin at the speed the wind causes it to spin at. The ice prevent extra energy being lost friction, but im pretty sure the rest of the energy "lost" by the wind turbine i due to it spinning magnets past each other to generate the electricity.
@XenithShadow I'm saying that the flywheel battery works perfectly on/made of pokemon ice. The energy is stored in the angular momentum of the blades/wheel, and nothing is lost due to friction.
Whenever you want, you can put the magnets back in to extract the energy.
I can't help now but imagine that all the batteries in the pokemon world are just super fast spinning flywheels in a little shell, and how that would make holding them feel so weird because the flywheel action would oppose normal rotational movement, lmao.
There is still a limit to how much energy you can put in it though.
If it goes too fast, centrifugal force will break the turbine.
Another entry in my favorite youtube series, man's slow descent into madness while overthinking the ramifications of real world physics in the pokemon world. Always a good day when a new episode comes out.
adef with another ice cold banger sheeeeesh 🥶🥶🥶
Bad understanding of newton's third law here at 4:43
The law states that the box pushes back on you with the same force tou push on the box. Friction is unrelated
Agreed, the friction force acts in the same direction as the reaction force but is not the same thing as the reaction force
If friction were equal and opposite to the pushing force, the box wouldn't accelerate at all. We know friction doesn't have to be equal because it's proportional to the normal force, not the pushing force. The third law force is exactly as you said, the box pushing back on the person pushing on the box.
i can't tell if adef intentionally began the video at 0:56 with the sentence "okay i started researching friction" because the words "i started" kind of sound like "ice started" or whether that was entirely by accident.
the big problem with Pokemon's ice puzzles is the game's camera. You cannot make a properly informed decision if you cannot see the entire puzzle. But, on the other hand, if you take the *idea* behind the ice puzzles (cannot change direction unless stopped) and confine the puzzle to a single screen with a fixed camera so you can see the whole thing, they can be really satisfying to solve. That was the premise of one of my favorite Flash games as a kid - Orbox 2.
Got this 1 minute after uploading. Thanks UA-cam, you finally understand my autism.
Funnily enough, perpetual motion machines are actually mentioned in Golurk’s Pokédex entry in Pokémon Shield.
“There's a theory that inside Golurk is a perpetual motion machine that produces limitless energy, but this belief hasn't been proven.”
Maybe Golurk should have been Ice/Ghost…
Just so you know, if frictive becomes a thing, that means fucktion will also exist
😂 this needs to happen
I accept your terms.
2:24 Leibniz's Calculus, fight me
I stand with you brother, it was Leibniz's since the start.
Both of them discovered it independently 😅
Exactly, adef will have to fight all of us.
The only bottleneck for Free Energy in the Pokémon universe is the seemingly Iron Grip that the Big Mom Indistry has over frictionless running shoes.
Science teacher here. There's a flaw in the infinite energy argument here. Zero friction does not mean infinite energy, it means zero kinetic energy loss to friction. Objects moving through space basically move forever because they have no friction or air resistance slowing them down. They don't have infinite energy. If another force other than friction were to act on them, they'd lose energy and slow down.
The reason an ice turbine in Pokemon wouldn't produce infinite energy when it turns is because it's not friction alone that make generators hard to turn. It's magnetic resistance. I'll explain.
Turbines don't generate electricity. They capture the kinetic energy of moving fluids and transform linear momentum into angular, or spinning, momentum. The turbine then turns an electric generator. A generator works by passing magnets past conducting coils. When magnets pass electrical conductors, and electric current is created. However, the energy of that current comes from a loss in kinetic energy in the spinning magnets.
You could spin a set of magnets in empty space and they would continue spinning forever since there's no friction or air resistance in space. But, if you put a ring of conducting metals around the magnets, the magnets would induce an electric current in that conductor. Since electric currents create magnetic fields (electromagnets), the electromagnet would resist and slow the spinning magnets, conserving net energy.
You can find videos on UA-cam of people dropping powerful magnets through copper pipes. Copper isn't ferromagnetic, magnets won't normally stick to copper like they will with iron. But copper is a good electrical conductor. When a strong magnet is dropped into a copper pipe, it induces an electric current in the copper, which makes its own magnetic field which puts a force on the falling magnet, slowing it down. It continues to fall because of gravity.
But now let's imagine this setup in space. I could just throw my magnet, and it would keep moving, in a straight line, at a constant speed, forever. There are no forces to slow it down. But if I throw it through a copper tube, even if it never touches the tube, it will slow down because of the magnetic field created by the electric current induced in the copper by the moving magnet. The magnet will still slow down and stop. No friction required. Energy is always conserved, even in a frictionless system.
Alternative unlimited energy:
Leppa Berry + Recycle + Electric Type Pokémon
Watching you be 1 move away from pryce and going the wrong way physically hurt
So, what a lack of friction means implies is a violation of the second law of thermodynamics in a relatively minor way (the part where realistic systems always increase in entropy). But it doesn't imply the violation of the first law of thermodynamics nor does it break the second law in a really bad way (by decreasing entropy), which is what you would really need for actual free energy.
So you can build a perpetual motion machine of the third kind (i.e., a frictionless machine), but not a machine of the first or second kind (which respectively create energy out of nothing or allows you to transfer energy from colder places to hotter ones without doing work). So, you don't have free energy in the Pokémon universe but their energy production does have 100% efficiency which is pretty good by itself!
i study math yet every time people start talking about physics my brain completely shuts off and all i can think is "but what da letters do??"
This is somehow the most amazing energy discovery in a game series where little rats can output more electrical energy than is available in the food they eat
Ok, I hear what you saying, BUT
Once you start accelerating on the ice, you quickly hit a max speed, meaning something is preventing you from accelerating forever
The lack of kinetic friction is what prevents you from accelerating. Once you no longer have any traction, you also no longer have any way to change your momentum.
As someone who’s struggled with a lot of these concepts most of my life, you break them down in such a fun and accessible way! You’re easily one of my favorite pokémon youtubers right now, and i always look forward to when you upload new stuff. thank you for taking the time to educate and create!
i am not fully sold on your solutions due to a few key factors ignored. The most notable of which is external forces. Once the player is trapped in the grip of an ice puzzle, there is absolutely no motion EXCEPT sliding. You cant turn around until stopped, you cant try and create friction by running opposite the direction of the slide, nothing. It is almost like the player is turned into ice the moment they step into the puzzle and the movement keeps them frozen. Only on impact is the ice shattered enough to move again, and in cases where they are already on the ice floor, that moment of freedom and lucidity is gone the moment they invest any energy into moving in another direction. The ice in question is static, and we dont see how it interacts with its own motion, meaning a turbine made from the stuff is a complete unknown. Meanwhile, creating a turbine of anything else and pushing it on the ice to create a momentum to convert into energy is no promise either if the player is unable to move in any capacity while sliding. Then you want to instead turn it into a superhighway? How do those that use it control when they stop? How does capacity fare with mass quantities using a single system? How do you lay out enough 2 way lines without interacting with each other and still leaving space for everything else needed for survival? Roads work because of the freedom of choice and consolidating lines of traffic into a single system that can branch out as needed. Perma-ice roads with no friction create new problems for that freedom of choice. And finally, we might be able to prove an absence of friction, but is that really true if we have proof of terminal velocity on the "frictionless" surface? Unlimited energy in the system means energy increases over time and would have to be exerted for equilibrium. With no other options to get rid of that excess energy, the system has no choice but to convert that into an increase in speed. The issue? just like the instantaneous stopping, acceleration reaches an almost immediate cap. SOMETHING else is acting in the system, even if i dont have the knowledge to place exactly what.
As for tips to solving the ice puzzles, that is much easier: Work backwards from the goal, and treat each step as a pair of binaries. Infinite sliding means any point of launch only has 2 outcomes, and when stopped already on ice, the choice goes from 4 down to a measly 2. stopped on the left? Well, going right returns you to where you started (or lets you investigate the other option you had at your last choice), leaving you to try only up and down. Instead of an ice maze, treat it as a mirror/light maze, as the same rules apply. The ONLY complication is the inability to see the entire screen at once in larger puzzles.
Example (and spoiler): Gym puzzle? well, since we can only move in straight lines, only 2 lines can reach the gym leader. trace them backwards. if we take the left line, we need to land directly above the ice rock, but there currently isnt a way to do that. Can we reposition an ice block to let us stop in that position? Neither one can make it there without locking in place against the other, so we can rule that line out. Now, we have the final step for certain, we need to approach from directly below the gym leader in a line. So, how do we do that? well, the ice rock on which we can position only stops us in the correct spot when we are going down, so we need to CREATE a new impact point with the ice blocks. Our goal is the column directly underneath the gym leader, and the N/S line is a no go. We need to approach from the side. If we approach from the left, we need an ice block directly against the male trainer trapped on the ice. If we approach from the right, the central ice block is in the perfect spot and doesnt need to move. The latter sounds easier, so lets work backwards from there. We cannot touch that ice block before we use it to align ourselves, so we cant start by running directly up into it. Now the last complication we need to solve is getting underneath that male trainer without moving the middle ice block AND going above the ice block trapped in the corner below him. Well, what if we lock the central ice block by pushing the other directly into it? From there, if we go clockwise around the room nothing seems to change, but lets cut the preamble and explain why we have just solved the puzzle. Going clockwise around the outside of the room is pointless, but it brings us right to where we need to be. Back at the star of the room, we have a new path available: going north into EITHER locked ice block. From there, we go right landing just above that stubborn corner ice block, north to fight the singular required trainer for this solution, left into the locked ice blocks AGAIN leaving us directly in our goal column. Dont overthink it now that we are so close, just go north and fight the gym leader instead of south and any horizontal direction to confuse ourselves. 15:48. So close, yet so far.
Frictionless systems still wouldn't make for a free energy device because the energy that you are obtaining is energy that you are removing from the system so for example a spinning disk without friction would spin forever but each time you take energy from it it would slow down a little and finally stop when you take all the energy it had.
They would be ideal batteries though where you could put as much energy as you want and take it when you need it without losing anything no matter how much time passed
Some gamefreak dev: i think a puzzle where we restrict the player from moving until they reach a stopping point would be cool
Some youtuber 20 years later: FREE ENERGY?????????
What if instead of "frictive" we used "freaky" ?
Hey, I was also thinking of how the character comes to a complete stop when they hit an obstacle. All the kinetic energy has to go somewhere right? It probably all transforms to heat. If our character weighs 50 kg and travels at about 2 m/s then they take 100 Joules of thermal energy per impact. Which begs the logical question: how many impacts to cook our character?
16:50 but see the energy from turbines is spinning magnets- not frictionless. In fact natural magnets in pokemon are unusually strong so they could sting an infinite ice turbine in a finite time. When it’s not spinning magnets you rely on friction at some point in the process.
Here's how you create infinite energy:
Put two turbines a mile apart from each other with an ice puzzle in between. Equip both turbines with a retractable coiled mile long pull chain with handles. Put ten year old at one end and have kid grab first handle. Slide down ice puzzle til kid hits boulder at other end. Kid grabs other pull chain while holding onto first. Kid slides back the other way. Kid spends all day sliding back and forth a mile each way while pulling chain that pulls and spins turbine. Free energy.
question: if there was no friction wouldn't players be constantly accelerating while sliding?
One thing that's always interesting to me in discussing perpetual motion machines is that, at least a little, the name feels like kind of a misnomer? Like, at least to my understanding, perpetual motion in and of itself isn't technically impossible (though it's not something that can be done in an atmosphere or anything like that), as long as you can just avoid outside forces working against the motion. The problem is that as soon as you try to remove energy from the system to charge a battery or whatever, that energy is, well, removed, and now the motion is being affected. Theoretically, you could set something up that does keep moving - you just by definition can't do anything with it. I guess "free energy machine" gives the game away too easily
(Please let me know if any of this is wrong and I'm misunderstanding things)
It’s a testament to your story telling that the second I thought “what about air resistance” you mentioned air resistance
Thank u mr pokemath for providing the latest entry in my playlist of videos called "person who is obviously smarter than me struggles with a trivial puzzle"
I'm not an intelligent person, but I feel a little smarter every time I watch an adef video.
At least in the ways of physics.
the ampharos in the footage is clearly pushing the trainer over the ice
HEY HOLD ON. 4:39 wrong 3rd law pairs cannot act on the same object friction is a DIFFERENT thing the 3rd law pair acts on YOU, not on the box as well. This is like the top thing to clear up in physics labs on the 3rd law and I will not have my hard work undone by your video >:(
Glad I'm not the only one 🥵
I also spotted that one, hurts to hear 😭
4:32 - Newton's third law doesn't say that friction shows up here. It says that the box pushes on you when you push on the box.
16:41 - There's no energy created, the energy just stays the same. If you extract energy to power something else it'll still be lost from the system.
I thought of making the turbines out of ice half a second before you said it, and I don't know if this makes me normal or unhinged
"No such thing as free energy" is kind of bad terminology, since "free energy" is a thing in thermodynamics, it's the amount of work that can be performed by a closed system, and it can be positive, negative, or 0.
For the concept you're trying to convey, you're correct (obviously) but in a different context it is very much a real thing that refers to something completely different!
Also, I find the ice puzzles much easier if I think about how I'm going to end the puzzle before I start, i.e. I think about which squares have a block in front of them that can then let me go in a straight line to the end of the puzzle, then I backtrack a step and think about which squares will let me take a straight line that stops in front of that square, etc.
An easy way to figure out ice puzzles or any form of A-B puzzle, is to just start from B and go backwards
Loyal cos-theta head here; consider my disappointment immeasurably infinite.
@@YummmKFC If it's infinite, wouldn't it be more appropriate to be a tan theta enjoyer?
@@CardinalTreehouse Not if they're using the power of imagination
Rip Adef's future kid that now knows he has to be Summa cum laude or his father wont come ot his graduation xD
While it definitely solves transportation (assuming enough material to build icy hyperloops), it doesn't solve energy. You still need initial energy to get things moving, and I can only assume objects don't slide uphill.
But it *should* enable humans to build perfect energy storage facilities in the form of cooled spinning wheels. Accelerate the spin to store energy, slow the spin to withdraw energy, nothing lost to friction.
That said, one thing you didn't discuss is teleportation. Pokemon can be stored in balls, then in PCs, and transferred between PCs as data. Humans in the world of Pokemon have a common ancestor with Pokemon. It should hypothetically be possible for them to store humans in some kind of modified pokeball, transfer into a PC from there, and teleport said humans from place to place.
Would this also solve medicine (via Pokecenters) and enable eternal life via storage in a PC? Who knows? The world of Pokemon is crazy.
You don't even need to go through the trouble of putting people in pokeballs and sending them over the PC. There are literal telepads in the games
"I'm having a meltdown but there's no reason we can't have it together" is my new favorite quote 17:07
"There's no way an ice highway would be sustainable, it would melt!" Never Melt Ice is something that canonically exists in Pokemon.
Amazing video as always, but at 15:50 watching you go down instead of up hurt so much. It must be how people would feel if they watched me trying to do those tile flipping colour puzzles.
Small tip for ice puzzle : If you're stuck, stop just randomly trying to stumble into a solution and instead work your way from the end. If you go from the start you'll add options for each branching point, but if you go from the end usually there is a single option to reach each point (and even if there isn't you'll probably at least stumble on a point you've already reached before and know how to get to)
the hardest part of proving perpetual motion is figuring out how to remove the friction
You know i just so happened to have stumbled upon mobile game called Arctica dedicated solely to ice puzzles
Why is it a surprise that perpetual motion is possible in the Pokémon world? Nearly all Psychic-Type Pokémon can Teleport themselves and their Trainers clear across the region an unlimited amount of times, even when Fainted, teleportation pads have existed since the beginning of the franchise and are so unremarkable that they only appear in Sabrina's Gym and a few evil Team bases, Hoopa's entire M.O. is opening portals, and Solgaleo and Lunala can carry a human with no special training through wormholes to planets tens of thousands of light years away, and back home, with no ill effects on anyone involved and nearly no time delay between departure and return home (besides the time spent on the other planet)
Plus, I believe it was confirmed that other save files are alternate universes, so by trading Pokémon with another player or transferring them from Gen 3 to Gen 6 (or 4 to 8, or really from any game to its remake), you're transporting them to a parallel universe in as little as 35 seconds flat! (In some interpretations of the multiverse, this would also count as faster-than-light travel)
ok, small but important detail:
in the world of pokemon, air resistance definitely exists since wind turbines, windmills and flying pokemon all function.
-this implies that not only is there an atmosphere but it imparts force on anything with movement relative to it.
this in turn implies that the ice is actually IMPARTING energy on the player since otherwise the air would eventually slow you down.
The mu of pokemon's ice on the player's shoes isnt 0 in a dynamic state, it's NEGATIVE.
the reason they have free power isn't because they can remove friction, that'd only make it more efficient, not generate energy. the reason they can do it is because the friction is negative, as such, a shaft connected to a motor with a shoe on the end spinning on a ring of ice would theoretically produce infinite energy (even if at low power) if given a thinner atmosphere (for example a near total vacuum).
The dry humor, the skit within a skit, the hypothetical son who is not a suma cum laude, the energy crisis in pokemon world (sunyshore city has solar panels, hey!) and you losing your mind - man that was awesome and telling me about a problem I did not know I had! 😂
Now, Adef, could you please make a video on pokemon anime and game foods? Like, sure pokemons eats berries, and they surely have rice and ingredients for brock's stews and rice balls, but what about the meats and fish?
Can we lose our minds together on this too?
As a person who used to be fairly good and extremely interested in Physics in school, it's a great experience to watch you re explore all these concepts I learnt back then. I eventually pursued Medicine and thus had to completely drop the subject but I still have a soft spot for Physics, especially with a Pokemon twist on it. Great work!
It's funny how even without applying the concept of friction, I still noticed that it's weird there's no loud of speed
AYO!! Can you NOT call me out like that in a freaking Ad read of all places??? I didn't need a reminder that I overthink literally every single social interaction in my entire history from a terrific pokemon/physics video that I enjoyed a lot!
Something that might be worth looking into is time crystals. You can have “perpetual” motion, in the form of a repeating pattern in time, but it doesn’t actually contain or generate any energy. The pokemon world could be the same, where a turbine on ice would spin forever, but a turbine that’s actually generating power would still slowly lose rotational energy as it’s converted into power. It would still be a hell of a lot more efficient than anything we’ve got though.
oh gosh adef... aluminum on aluminum... with lubricant... adult content warning please 😳😳
i loveeee ice puzzles IRL. i wish we had ice (and puzzles) IRL too
Thank you, Adef. I was having one of the worst days I've had in a long time, but all of the footage of the pokemon character circling the same ice puzzle over and over made me laugh a good bit. I appreciate this guy
I learned about Newton's laws in school today.
Didn't think i would come into contact with it before next week but here I am.
My head canon has always been that there is friction on the ice, it's just so negligible that we would need a much, much larger ice path before we would start to see our character slow down.
Most of the ice/sliding puzzles seem to be in relatively small, enclosed spaces.
Decided to start watching this while my physics professor husband was sitting beside me. He was quickly enraptured. There were a few moments when you were explaining a concept and he made this face until you went 'now please note this additional thing' and he relaxed and said 'good'. Because his own students sometimes forget those things.
Also, he wants me to tell you not to apologize for your handwritten math. He says it's not only more legible than that of his students, but more thorough (and way better laid out). He wishes he could get them to listen and do the level of work you showed here.
For future ice puzzle solves, Adef and others, I suggest working backwards.
Look at the full puzzle and ask yourself where you *need* to be standing to slide to your final destination, then where you would need to be in order to move to that penultimate spot, and so on.
Some of those answers will have 1 possible solution, and if so, you should get a sense for what the puzzle is asking of you.
In min 8:00 you made the mistace to let the friction go in the same direction as the normal force, when talking about the vectors. This equasion is only true for the magnitude.
And in 9:33 suddenly a vector is equal to a scalar and in 11:05 the same.
Over all great video! Keep up the good work!
I was thinking to myself: what to watch while having a snack and suddenly - a wild Adef appears.
In Pokémon’s world, on ice we slide,
No friction to slow, just a gliding ride.
Static starts, kinetic’s gone,
Physics rules? They’re all withdrawn!
Forever we zoom, no energy lost,
Real-life laws? They’d count the cost.
Perpetual motion, a puzzling game,
In science’s book, it earns no name.
Imagine turbines, highways of ice,
Free energy sounds so nice!
But alas, it's just a gamer’s dream,
Where Pokémon puzzles reign supreme.
You could have set up an ice puzzle to demonstrate the chair's comfort and wheels!
Wait...did I just critique an add...fuck.
I find this concept interesting because Golurk’s shield Pokédex entry says, “There's a theory that inside Golurk is a perpetual motion machine that produces limitless energy, but this belief hasn't been proven.” And other game’s Pokédex entries implying ancient people either created or used Golurk. (Specifically sword mentioning using them for castle artillery.) That reads to me like whomever, or whatever, created Golurk might have already solved an energy crisis of some kind. It would be interesting to know if Golurk could be a solution to the “modern” Pokemon energy crisis. Not super related to the ice puzzles but it is interesting that the concept of perpetual motion has been discussed in Pokemon games!
Also fun fact, ice itself doesn't have low friction, what happens is that something sliding on ice causes it to melt just a little bit creating a very thin layer of liquid water and that's what makes ice slippery (it's basically like walking on a bunch of marbles instead of a solid floor)
an adef video with MATH??? oh boy i can’t wait to judge his handwriting
I’m a big friction nerd. Whenever I see a superhero push something immensely heavy, I always think “the real hero is the friction between the hero’s boots and the ground”
you are creating the most interesting pokémon content on the internet
Call me a perpetual motion machine the way I keep rewinding the video to actually listen to what you have to say only to get distracted in awe by your ability to solve ice puzzles
Does this channel have its own Discord server? It would be fun to discuss various Pokémon- and science-related topics with a community of like-minded individuals.
Claiming the Pokemon universe has an energy crisis when ORAS established that the world has a resource called Infinity Energy
This really overlooks the fact that a pokemon would be far better at transportation than an infinite ice highway, both in upkeep and in controll over cargo or people.
as a physicist, no friction does NOT imply free energy, but it does imply perpetual motion. in your case with the ice-turbine, taking energy out of the system will slow the turbine. however, i will be waiting for the pokemon ice hyperloop technology to drop asap 😳
I'm going to start using Frictive as an actual term until everyone around me thinks it's just the scientific term for, well, *that*
As someone who's taught this to engineering majors in Physics I for 6+ years, the incorrect third-law pairs (others comments already explained this well) hurt my soul, like I've failed as a teacher 😔. That being said, this is definitely one of the hardest concepts for students to grasp, because your intuition really wants to steer you in the wrong direction.
The most important point is that third law pairs NEVER act on the same object. Additionally, in the case of gravity, you have to remember that it's the force between the entire Earth and an object, not the ground. If an object is falling in the air, there's still a third law pair: the object also is pulling on the Earth through gravity, just that the Earth is a little bit heavier (we don't body shame though, live your truth queen 💅) and only moves about a 10th of the width of a proton.
It's easy to confuse the "ground" and the "Earth" as being the same thing when they're not because of the words we use for each of them. Basically I blame the English language.
At the risk of being frictive, this video will perpetually motion me to understand the gravity of physics.
…did I science right?
Wow, Chairman Rose really did NOT have to bring about the apocalypse to solve the energy crisis in 1000 years.
When the friction is zero, the objects will move forever until they hit another object. You just discovered inertia.
The footage of you genuinely trying to solve the puzzles is heartbreaking, depressing even
undoubtedly the EEs in chat have already mentioned this, but unfortunately even if the turbines were made of ice, the electromagnetic forces acting on the magnets and coils in the turbine impart a reactive force on the spinning components, which ultimately slow it down. In fact, if it were possible to get free energy from this system, we would build them out of superconductors which are basically frictionless and have zero electrical resistance, but that would only reduce a portion of the energy losses.