After playing some Baldur's Gate 3, I've finally made up my mind on some best and worst mechanics in the game that they changed from 5e. Some of them actually make sense and I would have taken them to my campaigns too! Enjoy the video!
Hello! You should do Demascus the Deva! Also it would be cool to tale a stab at 5e starting their items. Maybe heve a couple examples ad interpretations
The lack of prepared actions is probably been my most difficult thing to adjust to. I'm almost level 11, so I've made it through a lot of the game, so it's not entirely crippling.. but it does make combat clunkly sometimes when I want to get my main character rogue, and Astarion the rogue, to do a bit of tactics during or before combat.
From what ive heard the cover mechanic was essentially replaced with the high ground mechanic due to difficulty implementing it into the game. It did come with the trade off of most battle areas being made very dynamic and interesting to navigate.
High ground should give more range instead, since that is how it works xD. But I don't agree with Shove, since you could just roll a strength build and shove a high level wizard off a cliff. negating a hard or story fight for just shove, since shove should be an attack action though they changed it to a bonus which made people use it. Since in your 6s of round you should not be able to attack and shove at the same time since shove is an action.
Well if it's a high-level wizard I think he/she won't be standing near the cliff in the first place. But I agree that Shove should have been an action rather than bonus.
I absolutely agree with the ‘everyone can read magic’ element… outside of a high intelligence, ‘non-magic’ class higher level spells should only be available as wands, amulets, other chargeable objects. The way it’s done with the thief class has always been acceptable IMO. I’m not trying to be an ‘old, complains, player just very ‘choosy’ on availability of magic. Now if you are running an ‘extremely high-fantasy/ Alice in Wonderland’ campaign, then by all means…😊🏳️🌈🥰 Thank you again, for these!!!
Rolling for social interactions, or for something simple, like searching a room, is antithetical to the entire concept of D&D. It shows that the DM hasn't fleshed out his own NPCs enough to know how they will react, and/or is too lazy to give a proper description of the surrounding area. D&D existed for two decades with no skill checks whatsoever, and was far better for it. Skill and ability rolls are meant for when there is a genuine challenge, not as a lame attempt to level the playing field for "on-the-spectrum" players, with zero RP ability!
@@cheesyfacechase4998 - Not odd at all, and I'm guessing you're one of them. If you want dice to determine everything, roll up 4 or 5 characters, and play by yourself.
@@fleetcenturion so hostile, pal. Didn't say a thing about your point, or if I disagreed. I think you're correct, truly, because the passive rolling for simple information is quite annoying when anyone can deduce such information. Rolling *should* be for challenges. I just thought it was odd to bring up the spectrum as if it hinges on your point. It doesn't. It's irrelevant and I doubt that's something that was taken into consideration for supposed players with "Zero RP ability."
@@cheesyfacechase4998 - Sorry, I've just grown somewhat used to hostility, especially from dedicated _roll-_ players. "The spectrum" is a particular point of contention for me, in RPGs and elsewhere. First, it's used as a crutch. Having no social skills doesn't make someone autistic, even if some idiot doctor _did_ gave them meds, to shut their parents up. Not sure if you remember, but we went through the same thing during the '90s, with ADHD-- which I was diagnosed with, back in the '70s, before the added the 'H'. Needless to say, I was expected to just grow the f**k up. But yes, I've encountered many people playing D&D, who claimed to be "on the spectrum," who think it's OK to simply say, "I tell the guy the thing, and try to convince him..." [rolls an 18] "... Yaaay!" Even Rain Man could do better!
After playing some Baldur's Gate 3, I've finally made up my mind on some best and worst mechanics in the game that they changed from 5e. Some of them actually make sense and I would have taken them to my campaigns too! Enjoy the video!
Hello! You should do Demascus the Deva! Also it would be cool to tale a stab at 5e starting their items.
Maybe heve a couple examples ad interpretations
The lack of prepared actions is probably been my most difficult thing to adjust to. I'm almost level 11, so I've made it through a lot of the game, so it's not entirely crippling.. but it does make combat clunkly sometimes when I want to get my main character rogue, and Astarion the rogue, to do a bit of tactics during or before combat.
The cool thing is if your characters are consecutive in initiative you can do either one first
From what ive heard the cover mechanic was essentially replaced with the high ground mechanic due to difficulty implementing it into the game. It did come with the trade off of most battle areas being made very dynamic and interesting to navigate.
High ground should give more range instead, since that is how it works xD.
But I don't agree with Shove, since you could just roll a strength build and shove a high level wizard off a cliff. negating a hard or story fight for just shove, since shove should be an attack action though they changed it to a bonus which made people use it. Since in your 6s of round you should not be able to attack and shove at the same time since shove is an action.
Well if it's a high-level wizard I think he/she won't be standing near the cliff in the first place.
But I agree that Shove should have been an action rather than bonus.
Very interesting. I have not played BG3 yet. Now I am more motivated to get it. Did you finish it?
I absolutely agree with the ‘everyone can read magic’ element… outside of a high intelligence, ‘non-magic’ class higher level spells should only be available as wands, amulets, other chargeable objects. The way it’s done with the thief class has always been acceptable IMO.
I’m not trying to be an ‘old, complains, player just very ‘choosy’ on availability of magic.
Now if you are running an ‘extremely high-fantasy/ Alice in Wonderland’ campaign, then by all means…😊🏳️🌈🥰
Thank you again, for these!!!
Rolling for social interactions, or for something simple, like searching a room, is antithetical to the entire concept of D&D. It shows that the DM hasn't fleshed out his own NPCs enough to know how they will react, and/or is too lazy to give a proper description of the surrounding area. D&D existed for two decades with no skill checks whatsoever, and was far better for it. Skill and ability rolls are meant for when there is a genuine challenge, not as a lame attempt to level the playing field for "on-the-spectrum" players, with zero RP ability!
What an odd comment at the end there...
@@cheesyfacechase4998 - Not odd at all, and I'm guessing you're one of them.
If you want dice to determine everything, roll up 4 or 5 characters, and play by yourself.
@@fleetcenturion so hostile, pal. Didn't say a thing about your point, or if I disagreed. I think you're correct, truly, because the passive rolling for simple information is quite annoying when anyone can deduce such information. Rolling *should* be for challenges.
I just thought it was odd to bring up the spectrum as if it hinges on your point. It doesn't. It's irrelevant and I doubt that's something that was taken into consideration for supposed players with "Zero RP ability."
@@cheesyfacechase4998 - Sorry, I've just grown somewhat used to hostility, especially from dedicated _roll-_ players.
"The spectrum" is a particular point of contention for me, in RPGs and elsewhere. First, it's used as a crutch. Having no social skills doesn't make someone autistic, even if some idiot doctor _did_ gave them meds, to shut their parents up.
Not sure if you remember, but we went through the same thing during the '90s, with ADHD-- which I was diagnosed with, back in the '70s, before the added the 'H'. Needless to say, I was expected to just grow the f**k up.
But yes, I've encountered many people playing D&D, who claimed to be "on the spectrum," who think it's OK to simply say, "I tell the guy the thing, and try to convince him..." [rolls an 18] "... Yaaay!" Even Rain Man could do better!