3 IG BUILD ORDERS | Dawn of War: Soulstorm

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 33

  • @luckylarry71
    @luckylarry71 Рік тому +29

    - Solo Commissars, and even Techpriests can tie up dangerous enemy ranged squads on t1, allowing your squishy Guardsmen to do their work at range
    - When you layer static defence, utilize high ground-low ground, or impassable terrain, so enemy melee units can only target one, and still take fire from the other (Turrets, HWTs, Basilisks, etc.)
    - On t2 always research lasgun range (Satellite Targeting) first, but don't get too excited by the rest, or it will slow down more important stuff (i.e. Priests, Mechanized Command, Sergeatns, etc.)
    - Death Before Dishonor is cheap, fast, and slightly improves hp, besides the morale of Guardsman
    - Nade launchers are boss vs heroes, setup units and hordes; plasma owns SM/CSM/Crons
    - If you're forced do defend main, try to put 1-2 units/models in each garrison, but never fill all 3 slots - you get most value by spreading them between the garrisons (the 'plasma' is dogshit)
    - Mass Chimeras is a legit thing, and hoping in and out of them with your units is must vs some army comps, if you want survive until t3, t4

    • @spectre9065
      @spectre9065 Рік тому +3

      Grenades also own SM/CSM/Crons. Plasma is only needed against Very Heavy infantry. Terminators, Obliterators, Crisis Suits.

    • @Vesdus
      @Vesdus 11 місяців тому +3

      When garrisoning units the 1st unit mans the lasguns (about 20-25dps to infantry), the 2nd unit mans the plasma (about 12-15dps to infantry) and the 3rd unit mans the heavy bolters (about 25-30dps to infantry).
      ALWAYS garrison 3 builders against infantry. Never 2.
      Against vehicles all the numbers almost the same.

  • @Vesdus
    @Vesdus 11 місяців тому +16

    I have to correct something and it's important to note about the Imperial Guard.
    Garrisoned units don't just 'shoot out of' buildings, they actually man guns inside of the buildings - and Techpriests can also man these guns alone.
    The guns fire in the 4 cardinal directions and can all fire at the same time, dealing max damage. Which means if there's one enemy squad above and one below the manned building they are each taking full damage.
    One garrisoned unit deals damage per second equivalent to 5 Imperial Guardsmen or 2 Space Marines.
    That means garrisoning your builders turns them into killing machines. It protects them and is much more efficient than trying to repair mid-combat.
    A builder garrisoned inside of a listening post can solo a squad of 4 space marines.
    3 units garrisoned inside of an Infantry Command deal damage per second equivalent to one of the Imperial Guard's Heavy Bolter Turrets (which deal more damage than any other team's turrets). The building also has 150% the hitpoints of a Turret, is built in 75% of the time, has medium building armour instead of light, and importantly costs no power to produce.
    There is really no situation in which you want to build an Infantry Command early. The Imperial Guard Command Squad is the worst command unit in the game and the only one that takes up population. It's much better to build an Infantry Command defensively on a forward Listening Post later in the game.
    My build orders for Imperial Guard always involve having all 3 builders at all times, building a Tactica Control first, grabbing grenade launchers and then sergeants on my units while capping points, building listening posts and upgrading them, and then aggressively installing a forward Infantry Command and then Heavy Bolter Turrets.

    • @lukecodz
      @lukecodz 12 днів тому

      do you use grenade launchers even when fighting necrons?

    • @Vesdus
      @Vesdus 12 днів тому

      @@lukecodz Yes. Grenade Launchers are even more Important than Sergeants or reinforcing the squad because their range means you do not need to engage with enemy squads - and Necron Warriors have notoriously short range with their gauss rifles.
      Grenade Launchers also simply deal more damage than the standard lasguns that guardsman are equipped with.
      In the early-to-mid game there's actually no reason to use Guardsmen in combat if they don't have grenade launchers. They sustain far too many casualties and deal little-to-no damage back. Grenade Launchers allow your guardsmen to stand behind your defenses and still contribute meaningfully to the combat. Otherwise, it is better to station them inside of buildings for defense.
      The rate at which Imperial Guard can train guard squads and can build defenses means you can secure a majority position of the map and then slowly crawl your advantage forward with a line of turrets and infantry commands. They're not built for fighting until they get armored vehicles and even then they seem to be at a disadvantage. They truly are a turtle faction.

  • @Plaak
    @Plaak Рік тому +9

    Huh, i never considered the fast vehicles one, i just tried it and it blew my mind. I never thought garrisoning guardsmen could be so effective for early defense, while waiting to tech up. With 6 chimeras, you could cycle one or two back for repairs or even have a techpriest onboard for emergencies.

  • @tarantulathree-one8013
    @tarantulathree-one8013 Рік тому +7

    Cheese infantry command is surprisingly viable depending on who you are fighting.

  • @funbro99
    @funbro99 Рік тому +4

    Neat, DoW vids in modern day.
    Can one have a playthrough of our beloved guard?
    Or can we get dow2 retribution guides?

    • @jagusart
      @jagusart  Рік тому +1

      You want a playthrough of the IG campaign for Soulstorm?

    • @funbro99
      @funbro99 Рік тому +3

      @@jagusart yes

  • @tristengamache941
    @tristengamache941 Рік тому +4

    hope you eventually get into unification mod your knowledge would benefit the community greatly. once you get up to speed of course

  • @KFitler
    @KFitler Рік тому +7

    I got better at the game. thanks to your videos !

    • @jagusart
      @jagusart  Рік тому +1

      Extremely glad to hear that!! Good on you!!

  • @matthewwood4481
    @matthewwood4481 11 місяців тому +2

    Love the DoW games, and recently got back into them. These vids are great, and so useful, considering I never was very good at the game haha/

  • @vladline1882
    @vladline1882 6 місяців тому +1

    As IG I'd rather build Turret early to Full on defense mode and wait till tanks are ready for offense. Lol

  • @discounthero9972
    @discounthero9972 10 місяців тому +3

    I remember when Winter Assault came out and I fell in love with the Guard ever since. RIP to no limit Kasrkins.
    I also like to do 2 guard and a priest. I used to rush to Grenade Launchers and Sentinels for early game. Push to your opposite, pop the Listening Posts and uncap. I would let those units stay assaulting while the Kasrkin and Leman Russ were in production. Still works really well in Soulstorm.
    If you don't kill your opposite, you've crippled their early economy. Good times.

    • @alg7115
      @alg7115 7 місяців тому +1

      The no limit kasrkins were supper op though.

  • @mjmal3741
    @mjmal3741 Рік тому +2

    You can use your long range scanner ability at the main base to detect units. Im sure you know this, but the whole time those rangers were cheesing you I kept being like use the scanner! Great vid btw

  • @goose4454
    @goose4454 Рік тому +3

    Nice vids! Keep ‘em coming please sir!

    • @jagusart
      @jagusart  Рік тому +3

      No doubt about it! 😁

  • @bardslee
    @bardslee 4 місяці тому +1

    I would love a video a on dawn of war unification mod. The pretorian guard. I'm finding him a bit confusing I don't really play Imperial Guard. But as a Britisher I would love to be able to use them.

    • @jagusart
      @jagusart  4 місяці тому

      I feel like it will be a while before I even approach doing Unification content again. Have you checked out TheLaughingMax's channel?

  • @bengraham5699
    @bengraham5699 Рік тому +3

    hi

  • @ИванИванов-ь7х7б
    @ИванИванов-ь7х7б Рік тому +2

    Do you consider playing Titanium wars mod?

    • @jagusart
      @jagusart  Рік тому +1

      Never heard of that one, what does it add to the game?

    • @jonezs1979
      @jonezs1979 6 місяців тому

      @@jagusart it adds a LOT of EVERYTHING

  • @bol0002
    @bol0002 Рік тому +2

    Do you play UA or Unification mod?

    • @jagusart
      @jagusart  Рік тому +2

      Unfortunately I don't 😕 I've been asked to make videos for it but I don't know the first thing about the game, just that there is a TON of units 😆

  • @christofincognito4530
    @christofincognito4530 Рік тому +1

    I actually disliked Soulstorm because basically all tier 1 and tier 2 unit had a build limit, which left you almost no choice on how to built your army.

    • @Crom_smite_you
      @Crom_smite_you 2 місяці тому +1

      Dont forget the limits on all the effective units asswell, imperial guard can only have TWO!!! leman russ tanks, one kasrkin and one orgryn wich sucks.
      Space only two predators and two terminator squads.
      It was far better beforehand when elite units would just have higher population caps.

    • @christofincognito4530
      @christofincognito4530 2 місяці тому

      @@Crom_smite_you exactly your are right.