This is actually a really nice tricks. I am starting to love houdini… after years of installing it drop some nodes and delete the software… with a lot of bad words in my mouth hahahahaha . Thanks for what u do!!
Really nice tutorial, thank you! I was wondering at 4:18 why the uv attribute is a vector3, i would have expected it to be a vector2 (u and v). Is the third float the point number?
Wow ! That timeshift trick is amazing ! Thank you for the awesome tutorial. I have been trying to blow away the grains with a soft falloff on a pop wind, but to no avail. Can you please point me in the right direction ?
Heyhey, in VEX you'd put this into a Pointwrangle with the vellum geo wired into its first insput and the uvtexture node wired into its second input: v@uv = point(1, "uv", @ptnum); Attribtransfer in this case would fail. Cheers, Mo
how did you poly reduce the model? I tried using a SOP PolyReduce and the original .stl but that was still huge and too slow. Then I used the .obj that you provided and it went way faster
I don't get what is for to press (ctrl + shift + lmb) on the Time Shift Frame. Which is the difference between writing 72 without press that combination?
ctrl shift Imb removes the default $F expression. If you write 72 it works as well but you are evaluating 72 as an expression. Basically, the green means evaluating an expression, black means you just enter a value.
The OBJ file didnt work when i tryied importing it into houdini, so if anyone has the same project just go to Maya, open the OBJ, apply a freeze transform and export it in FBX to open it safely in houdini. Nice tutorial as always !
Hm, I'd say it took us about half a year until we felt confident of slowly integrating Houdini into our workflow, about two years until we were at a point where it became our main 3D tool. Cheers, Mo
Thank you so much for these videos, they're my favorite houdini tutorials I've found! Keep it up!
This intro series are pure gold! Amazing work guys!
Crazy trick, the one with the time shift node!
Timeshift. Mindblown.
"hammer escape" - life motto. :)
2:25 nice trick!
very nice reverse entropy effect with the UV :)
Thanks!
This is actually a really nice tricks. I am starting to love houdini… after years of installing it drop some nodes and delete the software… with a lot of bad words in my mouth hahahahaha . Thanks for what u do!!
Really nice tutorial, thank you!
I was wondering at 4:18 why the uv attribute is a vector3, i would have expected it to be a vector2 (u and v).
Is the third float the point number?
most likely because uvs can have 3 values, uvw. In this case it just happened to be a planar projection.
Wow! Top notch tutorial, thank you!
Thank's a lot for this tips)))
how to apply the material after this manipulations with uv?
Wow ! That timeshift trick is amazing ! Thank you for the awesome tutorial. I have been trying to blow away the grains with a soft falloff on a pop wind, but to no avail. Can you please point me in the right direction ?
Ended up installing LYNX general force and that worked great in combination with this technique.
Hi, what if you did your solver at the dops level, where do you do all the uv stuff?
Hi, why did you use a pointvop to remap? I hace create the same and its no necesary this vop to remap the points.
Nice video
I coached the sim to rop alembic and imported in c4d to render in octane but cant see the animation in octane live viewer window
What would be the vex equivalent of the vop network? I know it's a noob question lol. Also, can it be done with an attribute transfer?
Heyhey,
in VEX you'd put this into a Pointwrangle with the vellum geo wired into its first insput and the uvtexture node wired into its second input:
v@uv = point(1, "uv", @ptnum);
Attribtransfer in this case would fail.
Cheers, Mo
@@Entagma Thank you for the reply! Is there a vex course in your patreon material?
Can we replace those particles by RBD objects?
how did you poly reduce the model? I tried using a SOP PolyReduce and the original .stl but that was still huge and too slow. Then I used the .obj that you provided and it went way faster
I don't get what is for to press (ctrl + shift + lmb) on the Time Shift Frame. Which is the difference between writing 72 without press that combination?
ctrl shift Imb removes the default $F expression. If you write 72 it works as well but you are evaluating 72 as an expression. Basically, the green means evaluating an expression, black means you just enter a value.
Can two vellum solvers interact with each other? I'm having a hard time trying to make two sources run into each other.
Hello sir, is there a way I could install Arnold for Houdini like you did?
Or rather can I export this to maya along with the color texture attribute just for rendering there in Arnold?
could be done with just attribute copy node as well
The OBJ file didnt work when i tryied importing it into houdini, so if anyone has the same project just go to Maya, open the OBJ, apply a freeze transform and export it in FBX to open it safely in houdini. Nice tutorial as always !
Thanks for the tip!
which is the url for the 3d scans website?
I just saw that it is threedscan.com but has to be http and not https so it can open on Safari
threedscans.com
can you show me how to create wet cement ?
google "wet sand houdini", or "wet sand houdini vellum" to do it with vellum
@@forton615 thx
How many years need to be a master in Houdini?
Hm, I'd say it took us about half a year until we felt confident of slowly integrating Houdini into our workflow, about two years until we were at a point where it became our main 3D tool. Cheers, Mo
this is work with houdini 17.5?
You can use the grain solver
25GB, Cache size? **Crying in 16gb**