Houdini In Five Minutes 09: For-Loops & Extrusions

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  • Опубліковано 16 вер 2024
  • Apart from attributes, loops and iterative techniques are maybe the most useful concept when building your procedural geometry inside Houdini. With very efficient node trees we can cook up pretty intricate effects.
    NOTE: As I might have mentioned, Mantra is by no means a fast render engine, so I decided to render out the preview images in this video using Octane. If you want to learn more about rendering in general and using third party render engines in Houdini, you might want to check out our premium course on rendering... :)
    Download project file (.hipnc): www.entagma.co...
    For more of everything: www.entagma.com
    Support us on Patreon: / entagma

КОМЕНТАРІ • 27

  • @BehradDavoudi
    @BehradDavoudi 4 роки тому +18

    thaank you guys!! i don't know why entagma doesn't have at least 100k subs. the quality of the tutorials are next level!

    • @klarnorbert
      @klarnorbert 4 роки тому +2

      @ Also, Houdini don''t really have that much userbase.

    • @nononsense2688
      @nononsense2688 4 роки тому +1

      Norbert Klár probo cause the 1% who use it have the mental capacity. Houdini is not for the weak or lazy that’s for sure lol

    • @forton615
      @forton615 3 роки тому

      @@klarnorbert I'd rather have a userbase than a fanbase :P

  • @jerieldeguzman5297
    @jerieldeguzman5297 2 роки тому +4

    You guys really make the best houdini tutorials! I learn something new and make something cool at the same time!

  • @starwarz8479
    @starwarz8479 4 роки тому +3

    Love it! Thank you so much for explaining everything to the point.

  • @oraschannel
    @oraschannel 4 роки тому +2

    Amazing, thanks for all ur amazing tutorials

  • @danielkrajnik3817
    @danielkrajnik3817 3 роки тому

    I always felt like using for loops goes against something fundamental in houdini's design and finally I found a good slogan to describe it:
    vector instructions

  • @nononsense2688
    @nononsense2688 4 роки тому

    Amazing tutorial for beginners

  • @danielericpetersen1
    @danielericpetersen1 3 роки тому

    Very clear and helpful. Thank you!

  • @luvair6765
    @luvair6765 4 роки тому

    Great one. Favorite houdini tut to date. Im new lol

  • @arsensuleymanov7935
    @arsensuleymanov7935 4 роки тому

    Thanks! Awesome tutorial!

  • @graphic-nations
    @graphic-nations 3 роки тому +1

    first thanks for the easy and beautiful information,
    but how we achieve the same result in the preview?

  • @litalienvisual
    @litalienvisual 4 роки тому

    Useful tutorial!

  • @fran.fernandez
    @fran.fernandez 3 роки тому

    Anyway to access previous loop data like position and not only the index ‘ iteration

  • @aarrsseennyy
    @aarrsseennyy 4 роки тому

    Thanks for the info but what if I want use 'detail' value for increase the Max Value for @zscale. I try put same expression to it but nothing happens. Need to up Distance number each iteration and how can I do that?

  • @philippzakrzewski8180
    @philippzakrzewski8180 4 роки тому +1

    Hi Moritz, thanks a lot for these amazing tutorials. I've got a question though. At around 4:46 you change the 'Iterations' parameter and it struck me that you seem to be doing this without pulling the slider, using Houdini's 'value ladder' or entering values manually. Which leads me to the question of HOW ON EARTH DID YOU CHANGE THESE VALUES??? :-D
    Is there a way to change parameter values using the arrow keys in some way? Because this is something I've been trying to figure out for ages. In Cinema 4D you can easily increase/decrease values by pressing ARROW UP/DOWN for full steps and ARROW UP/DOWN + ALT for smaller increments. Having this in Houdini would really help.

    • @Entagma
      @Entagma  4 роки тому +2

      Scrollwheel, just scroll up/down. Magic. ;)
      Cheers, Mo

    • @philippzakrzewski8180
      @philippzakrzewski8180 4 роки тому +1

      @@Entagma Argh... Thanks for letting me know Moritz. As a Wacom user I was hoping there was a way that didn't involve the mouse. Let me see, if I can get it to work with that awkward side-dial on the tablet :-)

  • @bobijogaming
    @bobijogaming 4 роки тому +4

    Is it possible to animate the Procedural cubes growing? And if so, How Could I achieve this effect?

    • @nukinukiwummwumm
      @nukinukiwummwumm 4 роки тому +3

      you can put the loop inside a solver sop and connect it to "prev frame"

    • @forton615
      @forton615 3 роки тому +5

      You can add $F or $T to the expression so it raises with framenumber or time, or you can animate any parameter to get some more movement

  • @mxgn0
    @mxgn0 2 роки тому

    why dont we use $FF inside the attribute randomize seed?

  • @mortiz9478
    @mortiz9478 4 роки тому +1

    how to make that long thin extrude like the thumbnail? I handled a lot of options, but I cannot find it // ps. I found it. Thnxs

    • @zbroxv
      @zbroxv 3 роки тому +1

      Where is it? I've been searching but I can't figure it out

    • @BrokenEdgeStudios
      @BrokenEdgeStudios 2 роки тому +1

      how?

  • @Damich
    @Damich 2 роки тому

    This is insaane