Gaea 2 Beginner Tutorial - Episode 2 - Terrain Shaping

Поділитися
Вставка
  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 15

  • @JamesBrett2008
    @JamesBrett2008 2 місяці тому +1

    Thank you! a super efficient walk through, I very much look forward to more of your videos and your weekly terrains are very inspiring.

    • @Wernaert
      @Wernaert  2 місяці тому +1

      Glad that it's helpful!

  • @WalidDingsdale
    @WalidDingsdale Місяць тому

    a cool walkthrough for GAEA 2, thanks for sharing this, looking forward to episode 3

  • @cardycraft
    @cardycraft 2 місяці тому

    Loving the series!

  • @Igrom_Gamedev
    @Igrom_Gamedev 2 місяці тому +1

    Great lesson, let's have the next lesson about combining biomes.

    • @Wernaert
      @Wernaert  Місяць тому

      That topic is on my list but it's probably gonna be the last episode of the beginner series

  • @sarwarcreativity5047
    @sarwarcreativity5047 2 місяці тому

    Great Tutorial,,, Waiting for next one

    • @Wernaert
      @Wernaert  2 місяці тому

      Thanks, I'm working on more...

  • @Popkorn28
    @Popkorn28 2 місяці тому

    Great series! I was wondering, is there a way to use the maps to drive generators in different programs such as houdini or blender. Something simple for excample: Placing trees from the vegetagion map. I feel like this should be simple, but I wouldn't know how to "connect" the vegetagion map/generator to the heightfield of the environment.
    Also the music choice is great, love Enderal.

    • @Wernaert
      @Wernaert  2 місяці тому +1

      Ha! Someone recognized the music!
      Yes, it's possible to use maps in Houdini. Just export whatever mask you want to use, import the terrain in Houdini with a heightfield file node that imports the terrain followed by one whose type is set to mask to import the mask. But I found that the MaskByFeature node in Houdini is a bit more useful in most cases.

  • @Ninty9Gaming
    @Ninty9Gaming 11 днів тому

    Need ep 3 please

  • @visualcycles
    @visualcycles 2 місяці тому +1

    W

  • @Ch-ew9tm
    @Ch-ew9tm 2 місяці тому

    Is there a way to use a draw tool on exisitng maps to manually lower and raise terrain? When I put an input into a draw node it's always just a flat map.

    • @Wernaert
      @Wernaert  2 місяці тому +1

      I don't think that input works right now. What you can do instead is multiply your mask with your existing terrain.

  • @Elden_4
    @Elden_4 Місяць тому

    Do you have an e-mail please I need to show you my way to combine two terrains