Environment Creation In Unreal - Importing Terrain/Heightmap

Поділитися
Вставка
  • Опубліковано 5 лют 2025
  • In this video Tutorial we go through the process of Environment Creation in Unreal.
    First we will start by creating a Terrain in Gaea and Exporting it to a Heightmap. Which we will then load and import into Unreal to define the base shape and overall structure of our Terrain.
    What is a Heightmap?
    Intro To Landscape / Environment Creation
    • Blender / Maya - Heigh...
    Gaea Quickstart
    Gaea Terminology / Intro
    • Gaea - Terminology & I...
    Other videos you might also be interested in...
    Gaea Lush Valleys & Waterfalls
    • Gaea - Lush Valleys & ...
    Seamless Rock/Cliff Wall Texture Generation
    • Gaea - Seamless Rock/C...
    Gaea - Seamless Rock/Gravel Texture Generation
    • Gaea - Seamless Rock/G...
    Patreon:
    / renderbucket
    Discord:
    / discord

КОМЕНТАРІ • 31

  • @renderbucket
    @renderbucket  Рік тому +22

    👍 Like this Comment if you want this Series To Continue!..
    1:00 - Creating The Terrain
    21:30 - Texturing/Coloring Terrain
    46:30 - Exporting From Gaea
    53:00 - Importing Heightmap Into Unreal

  • @021shaw
    @021shaw Рік тому +18

    Nice! Please do a follow up video soon with the mask texturing and plant scatering. 🙌

    • @021shaw
      @021shaw Рік тому

      Respectfully, pretty please! Because the workflow for texture displacement and landscapes in "UE 5.2" has changed a lot from "UE 5.0 preview"and most of us are lost. Thank you for the awesome tutorials btw!! 🙏

  • @jganzie2632
    @jganzie2632 10 місяців тому

    Awesome video, one of the best tutorials. Was actually able to get my map into unreal without issue!

  • @byzero_
    @byzero_ Місяць тому

    The kill Z cost me way to much time. Thank you so much for the tutorial!

  • @frellinghazmot4443
    @frellinghazmot4443 Рік тому +1

    Concise and to the point. Excellent job. Thank you!
    Also, the RGBmix node is super helpful thanks for showing that.

  • @henriquelana
    @henriquelana 9 місяців тому

    1.000.000.000x better than the official channel videos! Great! Thanks a lot for this!

  • @marklavania3680
    @marklavania3680 Рік тому

    Many many thanks for this tutorial, @RenderBucket! That was a very prompt response for my request. Best wishes!

  • @figgieee
    @figgieee Рік тому

    hell yeah, looking forward to this

  • @gamedev0076
    @gamedev0076 Рік тому +1

    For future videos on this series would be great to see you using newer UE features such as displacement and also how would you handle steep cliffs (triplanar mapping?). Would also be great to see how to iterate on the landscape (say you want to make changes to your terrain, then what’s the best way to keep a workflow between Gaea and UE).
    And lastly how would you setup texturing and colour in UE, while maintaining that same look and feel you had in Gaea.

  • @joelmulder
    @joelmulder 10 місяців тому

    Tip: If you know what node you wanna use, instead of dragging from the toolbox and then connecting the input/output, you can drag from any input/output and type what node you want. You can also drag 2 nodes together to create a combine node.

  • @galegosantos3156
    @galegosantos3156 8 місяців тому

    Great tutorial from Gaea. Will there be a continuation of this tutorial?

  • @rtea_academy
    @rtea_academy Рік тому

    Gaea and World Machine 2 tools incredible.

  • @ethanwasme4307
    @ethanwasme4307 10 місяців тому

    Hi, splats are pre-UDK, in ue 3/4/5 we have weightmaps which create internal splats when we import or paint a layer down.
    Using splats the terrain doesn't have a chance to optimise per component. especially bad if you are doing your mixing in your shaders like we would in other DDC apps for vis

  • @kestrelkreates8496
    @kestrelkreates8496 6 місяців тому

    Great tutorial! I just have one problem though, for some reason i'm not getting that outputr16 (i think thats what its called?) file

  • @Kapthos
    @Kapthos 6 місяців тому

    I'm a bit late, but what would be the best approach if I wanted to create a smaller and specific landscape? Like, just maybe 100 or 200 meters with a river the shape I wanted? UE5 landscape sculpting I guess would be the best solution for this, but I can't make it look as good as Gaea does :(

  • @mae2309
    @mae2309 Рік тому

    Fk yeah . Loving this video

  • @aleksei7479
    @aleksei7479 Рік тому

    please man don't stop! full pipeline into unreal with materials pls

  • @AlexanderFWinter
    @AlexanderFWinter 10 місяців тому

    How do i make a multi texture material using the RGB map??

  • @ALLHmac
    @ALLHmac 9 місяців тому +1

    I tried transferring my Gaea world to unreal and when it gets to unreal it just says Gaea Resolution Limit with a a huge X over my whole map. Does anyone know why or how to fix it? Is it because I have the free version? I did everything like in the video and set all my resolutions to exported like he had it

    • @Retrocaus
      @Retrocaus 7 місяців тому

      yea gaea only allows a certain export size for the free teir

  • @TolisPiperas82
    @TolisPiperas82 Місяць тому

    the heightmap on your patreon the rar is empty

  • @arjungowda6452
    @arjungowda6452 Рік тому

    Thank y❤u

  • @ibrahimakca8628
    @ibrahimakca8628 9 місяців тому

    where is the gaea texture where is the material ue5 ? realiscik?

  • @oliverhayes7220
    @oliverhayes7220 Рік тому

    I tried exporting it from Gaea as a "R16", but when I start the build it just gives me an .exr file .... anyone know why that is?

  • @TolisPiperas82
    @TolisPiperas82 10 місяців тому

    can you share this heightmap with us?

  • @north6935
    @north6935 4 місяці тому

    so many nodes gone with gaea 2 😢

  • @Lootboy3000
    @Lootboy3000 Рік тому

    bro thx the indian guy is cool but i can follow you so much better :D

  • @TheJaniczek
    @TheJaniczek 11 місяців тому +1

    All I get is "The selected node is not in the pinned nodes path" ....