Peak Physique light armor with the standard machine gun and a supply pack while playing on the jungle planet makes me feel like I'm in the Predator movie. It's incredible.
I play the same armour and support weapon against bugs all the time. I don't see why you'd waste a stratagem slot on the supply pack, though. Between getting my share from each supply drop and just calling in a new machine gun with full ammo whenever it is off cooldown, I never run out of ammo despite not running the supply pack. I play on Helldive, so max amounts of enemies. I totally see why you'd need the supply pack when running the heavy machine gun, but for the standard one it's just not necessary.
Reason why 15mm HMGs aren't wielded by soldiers but vehicles is because everyone prefers to waste their firepower in firerate and almost no stopping power
I didn't bother to buy the new warbond, I feel that substituting weapons and armour for skins on a hellpod which you don't normally see and the throwing knife that takes away your grenade slots is not very cost effective. The armour sets look awesome though and I think the concept of melee weapons/executions would be amazing but for now I think I'll stick with the Jaguar (The one that looks like a soldier that had just come out of the Western Front) skin from the superstore.
The hellpod applies to all call ins including resupply and weapon or backpacks, although i still think your view on skins wouldn’t change im not here TO change it, have fun however you want
the armor passive easily makes it one of my favourites, it makes using the BR-14 feel so much better now same as the reduced recoil from fortification armor passive. This warbond is really starting to offer something pretty unique now. Now i personally like the throwing knives because it can be a useful tool when in a pinch (and it can kill chargers if you hit their legs) but not being able to pick the knives back up definitely hold it back. Or at least make it so ammo box's can refill them or something. If they deal with the Knife issues like that, then it can become a great warbond. Carbine is nice if you want a faster liberator. The Shotgun is also quite nice and now the Armor's are top of the line.
I love the armour perk as well and run it all the time, but I don't understand the praise for the weapons in the warbond. Knives? Kinda cool, but taking them over stun or impact grenades makes no sense. Carbine? Really uninspired, boring and pointless. It's just a liberator with higher fire rate and worse recoil. Just as nobody wants to play the normal liberator on high difficulties as it has only light armour pen and doesn't deal enough damage, there is no point in running this either. Shotgun? I don't think it is really all that good in comparison to some other secondary options. It only has 1-3 shots per reload! Yes, it has very high damage but this will often simply be overkill as you don't get anything out of dealing more damage than neceassary to kill an enemy. The issue of overkill becomes especially apparent if you take into consideration that the bushwacker has only light armour pen so it is only effective against anything but light enemies if you go for headshots or other weak spots e.g. a lot of the damage will serve no purpose. It also has a very short effective range. The grenade pistol has an aoe, can hurt enemies with medium armour, allows you to run stun grenades and still have an explosive grenade option and it can destroy spawners. The senator has twice the ammo capacity, better recoil, better range, medium armour penetration and still enough damage to kill light enemies instantly. The Verdict has 10 (!) shots per mag, better range, way better recoil and still enough damage to kill light enemies instantly.
@@fredericosanchez9000 As someone who uses the carbine alot on helldive I run the grenadier armor perk and it makes the recoil a non issue. The firerate is great for me as I can melt a brood comander or horde of little bugs without taking much time from my rocketing bile titans and chargers
@@fredericosanchez9000 Mostly agree with you, but I absolutely 100% disagree with your assessment of the Bushwhacker. What's more, your opinion of "overkill" tells me you haven't effectively been using your secondary whatsoever and are trying to use it in place of your primary to clear fodder. The Bushwhacker's ability to one shot nursing spewers, Devastators, and Berserkers *alone* puts it in the S Tier for sidearms (which already isn't saying much given the list of subpar sidearms we have available currently). To your contrarian point of the grenade pistol, it has 8 shots, is horribly inconsistent with aiming arc, and the resupply is bugged to only give you one grenade back per box which is just stupid as hell. I implore you to reshake your entire idea of what a sidearm should be used for in HD2 and then maybe your opinions of them will actually get some overall agreement from the community, but this assessment was just... Bad. Sorry dude.
I think a passive labeled "peak phisique" should have -10% weapon manipulation, -10% reload time, -10% weapon switch time, -10% recoil and -10% stamina drain. Just have jt ve a great all around passive. Not great at any 1 thing, but makes standard gameplay so much better, and it fits the name better IMO
Awesome great video!!! Gahh I am so excited to play after work now. Oh also if you weren’t aware, you can turn the reticle on for fire-from-the-hip! 5:34 After changing it in the settings, it felt like one of those things you really believe should have been on by default. Imo some weapons just feel smoother using fire-from-the-hip while engaging at super close range. Couldn’t recommend more. :)
I will say... The patch said that it now affects weapon ergonomics *properly*. Not that there were no effects before, but that they weren't the proper ones. So it's entirely possible that there was an impact, just some wrong numbers. It's really not that unusual.
Agreed. The armor is awesome now. The ergonomics part is now exactly what I hoped it would be when before it was what i was most disappointed with when the warbond initially released. The Adjudicator and AMR are my new favorite loadout for fighting bots.
I didn't really like the breaker incindiery (crime IK), but with peak physique I freaking LOVE IT. It's so snappy, my accuracy is just insane right now.
Only watched 2 of your videos. - subscribed. You provide great helldivers content with good information paired with well timed dry comedic jabs. Keep it up, easy!
This armor makes even the heaviest weapons feel incredibly reasonable, the Eruptor and the Stalwart (my two favorite weapons to run together) feel hilariously easy to aim now. My typical loadout is Eruptor, Bushwhacker, Stalwart, Jumppack and then whatever other 2 offensive stratagems.
Might be wrong, but shoulder firing the Anti-Mat. Rifle feels like this ergonomics buff also helps reset from the heavy recoil. Edit: Oh shit you kinda touched on it. But yeah I think it has to do with faster reticle recovery from recoil.
Ergonomics has been what's been holding the Dominator back, and I feel that way with the Eruptor and a few other guns as well. But I really started noticing it (I.E. the patch kicked in) when I was using the flamethrower. It is incredible being able to quickly sweep it around! The breaker spray 'n pray is a lot better now too, since it also had drag. There are so many weapons that I disliked because of the ergonomics, and I love having an option to improve them. I love the new armor, and though I will still not be using it exclusively, it's a new favorite of mine.
godsent for recoilless lest you get stunlocked. I will actually be able to aim at those airships and shoot them down as fast as buddy reload worksö. will also help to down dropships easier (your round needs to hit before they do their red light in order to kill all passengers. shooting it otherwise is kinda pointless tbh)
just tried peak physique and it somehow made machine gun support weapon do a good job in helldive with scorcher to blast charger weakspots. I literally shredded 6 stalkers and 4 hunters at once with machine gun which normally you struggle a bit due to machine gun drag is slow
So many of the clunky guns, I simply enjoyed enough to figure out how to aim in spite of the poor ergonomics, no I can use the hmg like a precision weapon, which is completely cracked
Have been using LMGs more often because of the peak physiques. Dominator became viable for me against bugs because I haven’t been a fan of guns that takes forever to turn around.
The release of this game and the controversies around it's updates, once again shows us that 'gamers' and online content creators are the absolute low of society.
i noticed that by using the flamethrower. i mean, i just swipe from left to right anyway, but with the PP perk it was so much smoother. also, grats to over 10k
Recoil vs Ergonomic which is better ? Being able to accurately dump bullets on big target or accurately aim at target ? For me less recoil is better because most weapon that clearing chap already have good ergonomic and against heavy unit like Charger and Hulk you have stun grenades so being able to accurately dump bullets on big target is better.
I guess it's really up to you. And yeah, what the other guy said about it being weapon dependant. If you're shooting a full auto weapon into one target, recoil will prob be better. Shooting a semi-auto and bouncing from enemy to enemy? Then ergonomic increase is better.
Run this armor with ammo pack and HMG and a shotgun/explosive pistol in termanids... holy shit it's busted. I run only Tier 9 and 10s and i'm absolutely shredding. It makes the HMG not just usable, it makes it busted good. (I usually run disposable rockets or 2 large-mob killing bombs of some kind depending on the mission type to compensate).
Adding passive to fix the recoil issues isn't a good game design it's fixing something that shouldn't be a problem in the first place. Heck, the game takes place in the future your not telling that we don't have recoil correction figured out.
Nice thx for the Info, thats what i expected as i first read the description. Now its real and it opens the way of so many new builds. I mean the throwing knife is garbage but the armor now and the Bushwhacker are dope 🎉 My life for Super Earth 💪
Against bugs, this armor is a no-brainer but against bots, I think I would still take the recoil reduction/ explosive damage resistance armor with the HMG. The melee damage increase is worthless, it seems. Unless it reduces the amount of hits on medium enemies, it needs a buff.
it's decent enough to deal with pouncing hunters and scavengers when you need to like reload or sth, which imo is decent enough, doesn't really need to kill Warriors+ tbh. Though I do wish it can 1-shot hunters
Still not worth removing my light armor with 50% throw range. Haven’t removed it since launch and there isn’t that much armor to make me change it until I find a good Drip.
I might actually have to use different armor now. I stuck to the 50% chance to survive fatal damage because it's saved me waaaaay too many times but peak physique is amazing
i like it but i much rather that be added to the helmet or something , cause my body armor im goingt to 100% always wear something for surviveablity , such as fortitude for bots, and extra med kits for bugs , i much rather have my armor keeping me alive , besides that i never really had issues aiming and hitting my targets with out peak physigue , if you asked me every body armor should have defensive passives mostly while giving helmets the weapons passives , so for example armor 1. fortitude helm peak physique . doing this set up would give us a real use for helmets instead of the stats that basically do nothing.
did they buff the melee damage though? i feel like the bonus doesn’t do much :( i was hoping to one-shot the smaller enemies but it doesn’t seem to do much more damage
Broken weapons and enemies does not an armor bonus fix... A bonus that didn't even work at the start. This is the kind of shit that's going to kill this game
I still like this game but some Missions are just too long, especially if you invest 45 minutes to have it crash or you get kicked by some ass holes at the end of a mission. Game seems like it’s almost on life support.
Pilestedt is in charge of the creative team now, we haven't really seen any nerfs since then and they're doing a much better job with the patches being of higher quality and being focused on making the game more fun now. So... I think you're a bit out of date.
Peak Physique light armor with the standard machine gun and a supply pack while playing on the jungle planet makes me feel like I'm in the Predator movie. It's incredible.
the only thing we are missing for the full experience is a melee weapon
And some real predators once these illuminate drop
+dominator
I play the same armour and support weapon against bugs all the time. I don't see why you'd waste a stratagem slot on the supply pack, though. Between getting my share from each supply drop and just calling in a new machine gun with full ammo whenever it is off cooldown, I never run out of ammo despite not running the supply pack. I play on Helldive, so max amounts of enemies.
I totally see why you'd need the supply pack when running the heavy machine gun, but for the standard one it's just not necessary.
Like being in a movie period. you don’t run out of bullets 💯🤣🤣🤣
It's amazing how viable unviable guns become when you can actually fucking aim them
that moment when you make 60% of weapons sway like they weight 100 lbs lmao
Yeah can’t wait to see what viable builds can be made using this passive.
Reason why 15mm HMGs aren't wielded by soldiers but vehicles is because everyone prefers to waste their firepower in firerate and almost no stopping power
@@BattlerEvilsays a person that probably has never fired a heavy machine gun
Now give us 30% weapon ergonomics and 30% recoil reduction in one armor (maybe "GUNMASTER") and I would be happy forever
Same.
or a recoil booster
That would be WAY too op.
Yes I was thinking the same thing. I want it.
That’s honestly what I wanted out of these
Placebo got me too before haha
I didn't bother to buy the new warbond, I feel that substituting weapons and armour for skins on a hellpod which you don't normally see and the throwing knife that takes away your grenade slots is not very cost effective. The armour sets look awesome though and I think the concept of melee weapons/executions would be amazing but for now I think I'll stick with the Jaguar (The one that looks like a soldier that had just come out of the Western Front) skin from the superstore.
Totally fair! Honestly, I like the Jaguar better than the armor sets in the Warbond. I know that's a hot take, but a guy likes what a guy likes. 🤷♂️
I prefer heavy armor so the warbond was a must buy for the armor passive
The hellpod applies to all call ins including resupply and weapon or backpacks, although i still think your view on skins wouldn’t change im not here TO change it, have fun however you want
@@itseasymodethe only thing I have against the armors is I donde think they buff enough
I like the variety. The stim booster is goated also
4:03 😢rip
Low key was thinking it in my head… blew my mind when he actually said it. Laughed so loud woke the house up 😂
Noticed last night stalwart eruptor combo just got so much better. Playing support more efficiently now.
the armor passive easily makes it one of my favourites, it makes using the BR-14 feel so much better now same as the reduced recoil from fortification armor passive. This warbond is really starting to offer something pretty unique now. Now i personally like the throwing knives because it can be a useful tool when in a pinch (and it can kill chargers if you hit their legs) but not being able to pick the knives back up definitely hold it back. Or at least make it so ammo box's can refill them or something. If they deal with the Knife issues like that, then it can become a great warbond. Carbine is nice if you want a faster liberator. The Shotgun is also quite nice and now the Armor's are top of the line.
mele for the knife and i am sold, otherwise its too underwhelming
I love the armour perk as well and run it all the time, but I don't understand the praise for the weapons in the warbond.
Knives? Kinda cool, but taking them over stun or impact grenades makes no sense.
Carbine? Really uninspired, boring and pointless. It's just a liberator with higher fire rate and worse recoil. Just as nobody wants to play the normal liberator on high difficulties as it has only light armour pen and doesn't deal enough damage, there is no point in running this either.
Shotgun? I don't think it is really all that good in comparison to some other secondary options. It only has 1-3 shots per reload! Yes, it has very high damage but this will often simply be overkill as you don't get anything out of dealing more damage than neceassary to kill an enemy. The issue of overkill becomes especially apparent if you take into consideration that the bushwacker has only light armour pen so it is only effective against anything but light enemies if you go for headshots or other weak spots e.g. a lot of the damage will serve no purpose. It also has a very short effective range.
The grenade pistol has an aoe, can hurt enemies with medium armour, allows you to run stun grenades and still have an explosive grenade option and it can destroy spawners.
The senator has twice the ammo capacity, better recoil, better range, medium armour penetration and still enough damage to kill light enemies instantly.
The Verdict has 10 (!) shots per mag, better range, way better recoil and still enough damage to kill light enemies instantly.
@@fredericosanchez9000 As someone who uses the carbine alot on helldive I run the grenadier armor perk and it makes the recoil a non issue. The firerate is great for me as I can melt a brood comander or horde of little bugs without taking much time from my rocketing bile titans and chargers
@@fredericosanchez9000 Mostly agree with you, but I absolutely 100% disagree with your assessment of the Bushwhacker. What's more, your opinion of "overkill" tells me you haven't effectively been using your secondary whatsoever and are trying to use it in place of your primary to clear fodder. The Bushwhacker's ability to one shot nursing spewers, Devastators, and Berserkers *alone* puts it in the S Tier for sidearms (which already isn't saying much given the list of subpar sidearms we have available currently).
To your contrarian point of the grenade pistol, it has 8 shots, is horribly inconsistent with aiming arc, and the resupply is bugged to only give you one grenade back per box which is just stupid as hell. I implore you to reshake your entire idea of what a sidearm should be used for in HD2 and then maybe your opinions of them will actually get some overall agreement from the community, but this assessment was just... Bad. Sorry dude.
Imagine if we could pair the handling boost from peak physique with the recoil reduction from the engineering kit 🤩
With my knowlege about wormholes/black holes, i confirm that meridia, is a wormhole.
Peacekeepers and Scarrans are on the way to you.
I think a passive labeled "peak phisique" should have -10% weapon manipulation, -10% reload time, -10% weapon switch time, -10% recoil and -10% stamina drain. Just have jt ve a great all around passive. Not great at any 1 thing, but makes standard gameplay so much better, and it fits the name better IMO
Awesome great video!!! Gahh I am so excited to play after work now.
Oh also if you weren’t aware, you can turn the reticle on for fire-from-the-hip! 5:34 After changing it in the settings, it felt like one of those things you really believe should have been on by default. Imo some weapons just feel smoother using fire-from-the-hip while engaging at super close range. Couldn’t recommend more. :)
Dude I had no idea! What a tip! I'll have to check it out and see if I like it.
Thanks buddy! Appreciate it! 🤝
I will say... The patch said that it now affects weapon ergonomics *properly*. Not that there were no effects before, but that they weren't the proper ones.
So it's entirely possible that there was an impact, just some wrong numbers. It's really not that unusual.
Fair point! Maybe it wasn't all placebo lol... But anyway, the new version is crazy good!
my favourite armour now. Opens up whole new loadout combinations
You can have the circle and reticle without aiming. It's an option in the settings.
I like pairing the Jaguar armor with the twigsnapper helmet, looks more like an avarage soldier to me that way.
Jaguar armor with standard B-01 helmet is actually pretty funny. Like a helldiver fell into Jumanji and just got out
I actually tried it with the Eruptor earlier today.
Holy cow the difference is night and day.
Helldivers may lose players now, but with such a strong gameplay loop, lore and aesthetics, it’s only a matter of time until it blows up again.
Bro, you found ALL the bile spewers 1:48
happens to me all the time
So goddamn annoying fr I hate those guys
Average Helldive Bile Spewer game
It's nice that they fixed it. Though i'll stick to my 30% recoil control plus +2 throwables.
Agreed. The armor is awesome now. The ergonomics part is now exactly what I hoped it would be when before it was what i was most disappointed with when the warbond initially released. The Adjudicator and AMR are my new favorite loadout for fighting bots.
made the counter sniper diligence.... into the diligence
I think this armor makes using back the old MG-43 an option, with its new upgrades it may be useful again after all.
It had a damage buff and its also got an extra ammo box
Oh yeah the gun is great now!
I didn't really like the breaker incindiery (crime IK), but with peak physique I freaking LOVE IT. It's so snappy, my accuracy is just insane right now.
I mean... Yeah. It is a bit weird to be concerned about accuracy with an auto shotgun.
Only watched 2 of your videos. - subscribed. You provide great helldivers content with good information paired with well timed dry comedic jabs. Keep it up, easy!
This armor makes even the heaviest weapons feel incredibly reasonable, the Eruptor and the Stalwart (my two favorite weapons to run together) feel hilariously easy to aim now.
My typical loadout is Eruptor, Bushwhacker, Stalwart, Jumppack and then whatever other 2 offensive stratagems.
I would pay for optional night goggles. Maybe a stratagem that drops 4 and it gets a toggle similar to weapon attachments
I’ve been running peak physique and a machine gun against the bugs. I can use the machine gun as a ar
Agreed. I was maining the machine gun and heavy machine gun yesterday and was really enjoying destroying bug breaches with gas and MG
Might be wrong, but shoulder firing the Anti-Mat. Rifle feels like this ergonomics buff also helps reset from the heavy recoil.
Edit: Oh shit you kinda touched on it. But yeah I think it has to do with faster reticle recovery from recoil.
Ergonomics has been what's been holding the Dominator back, and I feel that way with the Eruptor and a few other guns as well. But I really started noticing it (I.E. the patch kicked in) when I was using the flamethrower. It is incredible being able to quickly sweep it around! The breaker spray 'n pray is a lot better now too, since it also had drag. There are so many weapons that I disliked because of the ergonomics, and I love having an option to improve them. I love the new armor, and though I will still not be using it exclusively, it's a new favorite of mine.
godsent for recoilless lest you get stunlocked. I will actually be able to aim at those airships and shoot them down as fast as buddy reload worksö. will also help to down dropships easier (your round needs to hit before they do their red light in order to kill all passengers. shooting it otherwise is kinda pointless tbh)
just tried peak physique and it somehow made machine gun support weapon do a good job in helldive with scorcher to blast charger weakspots. I literally shredded 6 stalkers and 4 hunters at once with machine gun which normally you struggle a bit due to machine gun drag is slow
So many of the clunky guns, I simply enjoyed enough to figure out how to aim in spite of the poor ergonomics, no I can use the hmg like a precision weapon, which is completely cracked
my beloved eruptor/stalwart combo for bugs is about to go so hard
Have been using LMGs more often because of the peak physiques. Dominator became viable for me against bugs because I haven’t been a fan of guns that takes forever to turn around.
The release of this game and the controversies around it's updates, once again shows us that 'gamers' and online content creators are the absolute low of society.
Well i'll be damned , guess i'll have to buy the Superstore armors with Peak Physique!
i noticed that by using the flamethrower. i mean, i just swipe from left to right anyway, but with the PP perk it was so much smoother. also, grats to over 10k
Recoil vs Ergonomic which is better ?
Being able to accurately dump bullets on big target or accurately aim at target ?
For me less recoil is better because most weapon that clearing chap already have good ergonomic and against heavy unit like Charger and Hulk you have stun grenades so being able to accurately dump bullets on big target is better.
It depends entirely on the weapon. Especially support weapons.
I guess it's really up to you. And yeah, what the other guy said about it being weapon dependant. If you're shooting a full auto weapon into one target, recoil will prob be better. Shooting a semi-auto and bouncing from enemy to enemy? Then ergonomic increase is better.
Oh my, Ive always wanted to run with marksman weapons for automaton since its always one shot when you aim for the head with the medium units.
I just need armor that reduces burning damage like the arc armor does.
Great video man. I can't wait to try out the new passive
damn I was not aware of that, thx dude
Run this armor with ammo pack and HMG and a shotgun/explosive pistol in termanids... holy shit it's busted. I run only Tier 9 and 10s and i'm absolutely shredding. It makes the HMG not just usable, it makes it busted good. (I usually run disposable rockets or 2 large-mob killing bombs of some kind depending on the mission type to compensate).
Yeah what? I thought it worked too. The melee damage did at least..
Adding passive to fix the recoil issues isn't a good game design it's fixing something that shouldn't be a problem in the first place. Heck, the game takes place in the future your not telling that we don't have recoil correction figured out.
Nice thx for the Info, thats what i expected as i first read the description. Now its real and it opens the way of so many new builds. I mean the throwing knife is garbage but the armor now and the Bushwhacker are dope 🎉
My life for Super Earth 💪
Thanks for the video, had no idea the armour did this.
wow you were under 10k yesterday? you earned at least 301 subscribers then in one day.
this is actually INSANE!
ok so now this went from a "buy it for the drugs adiction buff and the skins" to 2nd to best battlepass in the game"
I just wish it also effect recoil
One of the best armor. S-tier for sure.
Against bugs, this armor is a no-brainer but against bots, I think I would still take the recoil reduction/ explosive damage resistance armor with the HMG.
The melee damage increase is worthless, it seems. Unless it reduces the amount of hits on medium enemies, it needs a buff.
it's decent enough to deal with pouncing hunters and scavengers when you need to like reload or sth, which imo is decent enough, doesn't really need to kill Warriors+ tbh. Though I do wish it can 1-shot hunters
@@sivel7493 it should at least 1 shot scavengers
50% bonus to melee damage and it still takes TWO hits to kill the SMALLEST bugs. Mannn WTF
does using a HMG without peak better vs the bugs as it lets you spray back and forth an onrushing hoard using less attention/brain attention.
Still not worth removing my light armor with 50% throw range. Haven’t removed it since launch and there isn’t that much armor to make me change it until I find a good Drip.
Imagine the 360 quickscopes after this fix
The Spear is crazy now, can take out Command Bunkers in 2 hits
I might actually have to use different armor now. I stuck to the 50% chance to survive fatal damage because it's saved me waaaaay too many times but peak physique is amazing
LETS GOOOOO!!!!! NEW VID!!!
anyone know if the +50 melee damage even works yet? btw now that this passive is in the game, we can all impress Jane Helldiver! awesome vid too
It does. Just isn't very good and seems to be inconsistent.
@@itseasymode okay sweet thanks man! 🫵🏻❤️
so what do you usually run as your personal armor/perk?
Graggley Flaggley Keep up the good work!
Great video and comm ✊🏼
Things I’m waiting for the Jin Roh armor and next warbond
I'm runnimg the new Guerilla for the extra grenades and recoil control. Stun grenades and HMG go bur.
Eruptor is so good against bugs now.
i like it but i much rather that be added to the helmet or something , cause my body armor im goingt to 100% always wear something for surviveablity , such as fortitude for bots, and extra med kits for bugs , i much rather have my armor keeping me alive , besides that i never really had issues aiming and hitting my targets with out peak physigue , if you asked me every body armor should have defensive passives mostly while giving helmets the weapons passives , so for example armor 1. fortitude helm peak physique . doing this set up would give us a real use for helmets instead of the stats that basically do nothing.
That ? Mark fix doesn't work I got that bug about at the same time as this video came out😅
the jaguar is my #1 favorite armor in the game and i HAVE all the fomo
Peak physique should also grant reload speed
Did you know you can slide if you press the button to get on the knees while running
Yeah... Doesn't last long or seem very useful in most cases. It can last longer down hills but again... Not sure what it'd be good for.
@@plzletmebefrank But it’s cool
I dont know why but peak physique dont work with Eruptor
Does the passive also make the circle return to the crosshairs faster after shooting?
did they buff the melee damage though? i feel like the bonus doesn’t do much :( i was hoping to one-shot the smaller enemies but it doesn’t seem to do much more damage
Nah they didn't, sadly. The melee should def one shot smaller bugs with this armor.
I said it on release and still say it. Weapon handling should be the basic setup in general.
But anyone who says it is OP, should git gud.
also does it effect the manned turret whose name escapes me?
Hipp hipp hello. I thought it worked before.
Yeah its a good armor! I match eith preorder smg knight too
When was this patched? I just tested & couldn’t tell a difference.
Broken weapons and enemies does not an armor bonus fix... A bonus that didn't even work at the start. This is the kind of shit that's going to kill this game
I agree with most of the video except for the HMG. The recoil passive is, in my opinion, way too useful to not use it.
Farm Helmire if opened. Farm super credits all day. What I am doing now, plus at time you get a good amount of medal to get weapons and gear
So they put in an extra armor, to make aim working like it should be working and sell it as a feature^^
the aim not being on the reticle is a good feature
this is a realstic shooter, this how that work with heavy weapon it will take time to get over to where you are aimminh
Yes, a realistic shooter, where the 10 ton death machine Hulk is as loud as the floater in my eye.
@@steelman6403 realistic shooter xDDDD
Bro no now they’re gonna nerf it into the ground 🥲
Not using it, eventually is gonna get nerfed and it will mess with my aim
You admit you were delusional, already better than 90% of Earth's population, brother.
I still like this game but some
Missions are just too long, especially if you invest 45 minutes to have it crash or you get kicked by some ass holes at the end of a mission. Game seems like it’s almost on life support.
The patch broke my game 😂 i had to validate files and 1 was missing which would crash the game... at least i didnt have to reinstall.
Its rly good but looks kinda meh i wish you could take any passive with any armor
these arnt fixed lol i still see question marks on maps i fear amongst other bugs
WHY DOES EVERYONE PRONOUNCE JAGUAR LIKE JAG-WIRE???????????
Because that's literally the standard American English pronunciation. Would you prefer the bizzaro British English one jag-gy-whyer?
i talk too fast MY BAD 😢
Nah its not op. The default weapon sway is just trash. We should have a ship module to reduce sway by 30%.
You are really tempting AH to nerf with some of your language lol
Let them mf'ers try . They already lost half their player base. I dare them.
Pilestedt is in charge of the creative team now, we haven't really seen any nerfs since then and they're doing a much better job with the patches being of higher quality and being focused on making the game more fun now.
So... I think you're a bit out of date.
@@plzletmebefrank I think you need to get off their balls, since we're sharing
😢 but if I wear it I can’t OD on stims
Eh yo eh yo eh yo eh yo eh yo eh yo bruh.
Peak Biceps
The hmg is illegal