Helldivers 2 | How To EASILY Steamroll SUPER HELLDIVE 10 - Gameplay Hardest Difficulty

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  • Опубліковано 30 жов 2024

КОМЕНТАРІ • 93

  • @jatindahiya2504
    @jatindahiya2504 День тому +170

    Arrowhead!!!! Let us restock their ammo my life is yours!!!!!!!!

    • @redrum_bd1036
      @redrum_bd1036 23 години тому +18

      The fact that you need 4 suits to do this is sad, they need to be effective and require infantry support, only one should be enough to do all this. 😢

    • @Nadacalypse
      @Nadacalypse 22 години тому +32

      @@redrum_bd1036 This would be incredibly overpowered. The Suits are excellent as they are, the only thing I wish they would do is let us call in 3-4 a match instead of 2.

    • @jatindahiya2504
      @jatindahiya2504 22 години тому +12

      and reduce their cooldown since they are quite fragile and I hate 10min

    • @falcon9086
      @falcon9086 22 години тому +11

      ​@@Nadacalypse i feel like being able to restock is much cooler and better for gameplay, we stay with the limit of two exosuits but being able to restock keeps balances as then u have to worry about not lossing the mech instead of how much ammo you spend (still the cooldown shouldnt be too short for resupply but would be a great addition)

    • @Nadacalypse
      @Nadacalypse 21 годину тому +2

      @@falcon9086 I agree this would be a cool playstyle. I know in the first game they had a gun or a rover or something that repaired mechs and turrets, I think it replenished ammo too but I could be mistaken. It would be cool to see something like this brought in to give us an engineer feel to keep mechs, turrets and stuff alive and firing.

  • @GameGod77
    @GameGod77 6 годин тому +2

    Top 3 ways to improve mechs:
    1. Remove limited uses - If we keep the cool down at 10 minutes, you'd be able to call in a maximum of 4 per mission. I doubt this would feel OP.
    2. Let us launch stratagems without having to leave the mech - Staying in the mech is what makes it fun.
    3. Let guard dogs work with the mech - I kinda get why they don't right now because they have to return to your back to reload, but it's just weird that the shield backpack has synergy with the mech while no other backpack does.

  • @AWACS_Snowblind
    @AWACS_Snowblind 23 години тому +46

    6:01 in the first war, we had the EXO-51 LUMBERER exosuit, with a flamethrower and 90mm cannon. There is one more suit still in the files, and since the PATRIOT and EMANCIPATOR are both modernized variants of the old WALKER and OBSIDIAN, I bet you that's coming next.
    A melee option that's better than the stomp would definitely be preferred, though. Maybe a kick. The stomp has too little range to work well.

    • @ra1nyran
      @ra1nyran 19 годин тому +2

      i LOVEDD the lumberer. it's the only mech i actually use, and yeah, a better melee would be worth losing a whole arm on a new mech imo.

    • @Narti_1
      @Narti_1 18 годин тому +4

      we should be able to swap one of the arms for an arm we can swing for melee, and a shield for small arms. super earth can just rip the shields off the automatons! it'd be pretty balanced too since we sacrifice half our ammo capacity for the shield

    • @anyoneelse7587
      @anyoneelse7587 16 годин тому +2

      ^ just plan for an eventual complete overhaul of the mech system and let us customize it would be best. Let me get a mech with a sword if I can’t have one.

  • @Bryan-xz6fg
    @Bryan-xz6fg 23 години тому +28

    If you use the energy shield pack, it will protect the exo-suit as well. Just not the limbs

    • @Yargenshmoler
      @Yargenshmoler 17 годин тому +3

      Lol deploying your shield generator relay onto the mech should work that would be funny

    • @lunettesfumees1312
      @lunettesfumees1312 11 годин тому +2

      ​@@Yargenshmoler it would be funnier to have a ladder and railing so another player may sit on top

    • @h2o848
      @h2o848 6 годин тому +3

      @@Yargenshmoler relay update idea, you can pick it up like an explosive barrel and drop it to redeploy it

  • @jalontf2
    @jalontf2 22 години тому +8

    Always be careful calling in a stratagem near where you called in your Mech. I have had instances where they were 15 feet apart but Pelican decided to drop the mech right in the strat beam, destroying it instantly!

  • @nikitab.6600
    @nikitab.6600 23 години тому +20

    Oh look, lore accurate starship troopers.

    • @CountKibblesNBits
      @CountKibblesNBits 23 години тому +3

      Lore accurate starship troopers would have large jumppacks strapped to these bad boys, and the capability of launching mininukes.

    • @nikitab.6600
      @nikitab.6600 23 години тому +1

      @CountKibblesNBits yes, that too. But it's way closer to what we had in the movies and games previously.

  • @mybadbroo
    @mybadbroo 21 годину тому +6

    2:48 Are we just not gonna talk about the shrieker running into the mech and getting stuck?? 😭

    • @heideknight9122
      @heideknight9122 15 годин тому

      Imagine just hearing a soft bump sound from the cockpit.

  • @squiddlyboops
    @squiddlyboops 22 години тому +7

    YES! I was just looking for a video like this the other day and was disappointed no one made a full mech squad video.

  • @philsc6028
    @philsc6028 11 годин тому +4

    Bring back the stratagem launcher on the mechs like Helldivers 1

  • @AntoniKristoferLim
    @AntoniKristoferLim 16 годин тому +4

    15:45 I love how the shrieker dies in contact with the suit. lol

    • @RoyallyLegal
      @RoyallyLegal 8 годин тому +1

      And the *Tink* noise it made

  • @p1psychoticprankster
    @p1psychoticprankster 23 години тому +13

    I love using the exosuits, i just wish you could refill the ammo, they add that in and they will be amazing

    • @TheReapersSon
      @TheReapersSon Годину тому +1

      I don't even care about ammo replenishing if the devs would just bring back the stratagem launcher tube from the first game. You could save your ammo if you could use strats while piloting the mech without having to get out first.

    • @p1psychoticprankster
      @p1psychoticprankster Годину тому

      @TheReapersSon id be fine with that

  • @thereprehensible435
    @thereprehensible435 20 годин тому +3

    I agree.
    It's one thing if all 4 players have a mech each, another issue entirely when 8 mechs are on the field at once.
    Call a new mech in? Old one pops. No limits to how many you can call per mission, just a long-ass cooldown.
    Same with the orbital death laser, IMO. Give it a longer time after it lands for it to activate so it's more premeditated and can be escaped if dropped accidentally and then double the time required to call it in. Not a fan of limited-use-per-mission call-ins... It just feels bad, man.

    • @GameGod77
      @GameGod77 6 годин тому

      I understand the sentiment, but I think the use limit on the orbital laser makes sense. The only way I can see AH justify removing it is if it has a low pick rate in strategem loadouts, which right now it really doesn't.
      People still think the orbital laser is worth taking even with limited uses, which is a sign of good balance.

  • @milomateer6565
    @milomateer6565 16 годин тому +2

    To improve the mech the single best thing they can add is a stratagem launcher. Stratagems are such a huge part of the game but being in the mech completely removes them from your gameplay, let us use them in the mech, we could in HD1

    • @vulcanmm6573
      @vulcanmm6573 13 годин тому +1

      I think they are planning to add it in both mech types have the empty socket for a strat launcher on the roof and I think there was even some concept art dug up so I’m praying

  • @ItzSpritz
    @ItzSpritz 19 годин тому +1

    Dude the rate at which you pump out videos is nuts.

  • @rostastepanek5542
    @rostastepanek5542 13 годин тому +1

    When the clan update drops, these are making the "Panzer battion"

  • @chinweilei3056
    @chinweilei3056 23 години тому +3

    I still think both of the mech need some buff in their overall health and use time, it already have a 9 min cool down

  • @Nadacalypse
    @Nadacalypse 22 години тому +2

    Take 4 of these into a blitz mission and annihilate the map in 7 minutes on lvl 10! Its so much fun with a squad and very effective!

  • @IamSpacedad
    @IamSpacedad 21 годину тому +1

    They should also remove the limit on how many mech stratagems you can take during a mission. Take both types of mech = you spend most of the map inside of a mech suit because you almost always have a fresh suit ready to go.

    • @GameGod77
      @GameGod77 6 годин тому

      If the devs figure out how to have 16 mechs on the map without the game crashing, I'd love to try a mech-max build where you just call in a new one every time your current one runs out of ammo... Or blows up.

  • @slowjamsliver7006
    @slowjamsliver7006 23 години тому +2

    Yes, you can melee a charger and kill it. However, Behemoths are much harder to kill. A regular Charger will die to 3 stomps if I recall correctly.

    • @Althemor
      @Althemor 22 години тому

      Pretty sure I've killed several chargers in just two stomps.

    • @slowjamsliver7006
      @slowjamsliver7006 21 годину тому

      @@Althemor Might be

  • @The_Post-It-Note
    @The_Post-It-Note 10 годин тому

    IMO I think they need to increase the armour, the limited ammo is fine but at least add a re supply stratagem, the cooldown can be increased but only a little. Increase blast damage on the Patriots Rockets, increase damage on the Emancipator but only a little. Increase stomp damage so it one-two shots smaller enemies give it an AOE as it’s hard to aim with the stomp and it’s very one way so an enemy can move behind you and not get effected
    Also because I’m a Battlefield guy, I think it would also be cool if there was a way to repair your mech

  • @auxiliodei6811
    @auxiliodei6811 2 години тому

    I wish they would add a stratagem to reload the walkers just like the eagle. Keep the uses and cooldown the same. Would definitely expand its use.

  • @czarpaul01
    @czarpaul01 18 годин тому

    lol destroying that impaler at like 3:30 was hilarious

  • @Ninisty
    @Ninisty 10 годин тому

    Mechs need unlimited calls and maybe a 5 minute cooldown. Missions end anywhere between 5-20 minutes. I feel lucky to even get the second mech in when a sentry or gattling gets dropped every 2 minutes and sometimes just more valuable then being in a mech.

  • @TheReapersSon
    @TheReapersSon Годину тому

    Save your ammo and just hulk-smash-step your way through mobs. I usually save my rounds for the largest of enemies!

  • @joshuadavis2175
    @joshuadavis2175 23 години тому

    Emancipator is my absolute favorite right now

  • @Yargenshmoler
    @Yargenshmoler 17 годин тому

    I think the mechs need a secondary strategem thats called a reloading pylon and it reloads all allies in the range for 45 seconds, mechs included. The idea of making a gun that magnificent fire and forget is silly

  • @mercenary2782
    @mercenary2782 15 годин тому

    They should add a ship upgrade that increases the ammo count for the mechs

  • @Feebledeeds
    @Feebledeeds День тому

    Sweet liberty my squad is going for this next operation!

  • @KingTiger10588
    @KingTiger10588 11 годин тому

    a resupply for mechs would require a pelican stratagem slot for infantry AND mechs

  • @big_gucci_scorpio328
    @big_gucci_scorpio328 20 годин тому

    What the mechs NEED is more durability, explosive resistance, unlimited uses, more durable arms, and the stradagem launcher back so we can launch stradagems without needing to leave the mech, give them all that and they would be a whole lot better for bugs as well as bots

    • @unit1873
      @unit1873 17 годин тому

      I hear you, but it would become a mech shooter, no one would handicap themselves by running around when they could be safe inside a walking tank that shoots stratagems out its ass

    • @big_gucci_scorpio328
      @big_gucci_scorpio328 17 годин тому

      @unit1873 then all they would need to do is up the time between uses, regardless they NEED to do something about them becuase rn they are glorified tin cans

    • @unit1873
      @unit1873 17 годин тому +1

      @ more limb health would be fine with me. A stiff wind blows the arms off them 😂

  • @leopardo830
    @leopardo830 21 годину тому

    Man barely anyone has made a video on the mg sentry. Its cooldown time is 90 seconds now which imo makes it better than the gatling sentry. I think you should show it off brother😭

  • @michaelmcinally5899
    @michaelmcinally5899 22 години тому

    This is super interesting for me as i need a mech to fill a slot on base defend missions on bots superhd

  • @Vespyr_
    @Vespyr_ 12 годин тому

    Not being able to recharge their ammo sucks so much and they're so damn fragile. They don't really satisfy the mecha itch like they should. The HMG Emplacement feels more like a mech than the Exosuits.

  • @FatPug
    @FatPug 11 годин тому

    It would be cool if the mechs had a ejection seat. so if you about to blow up you get out safely

    • @philsc6028
      @philsc6028 11 годин тому

      I think they stealth buffed that area, i tried it out a few times. A few months ago you would just die if the mech got destroyed, but now you always just jump out of the mech. Try dropping a OPS on yourself in a mech.

  • @jasony8480
    @jasony8480 23 години тому

    Mechs are great. I recommend, a non-explosive primary, quasar, and a dog if you are a mech pilot, though the new AP 3 guard dog is extra dangerous to mech legs now. Honorable mention to orbital railcannon, orbital gatling barrage, and careful implementation of sentries. Quasar passive reloads and the dog engages nearby targets whenever you get out to use quasar, stratagem, or close a bug hole. Bug breaches are best to use an orbital gatling or some other barrage, though the absolute best combination is to have an infantry and mech attached together for maximum liberation efficiency.
    I prefer the Patriot, with its two very specialized arms (the rocket arm is fantastic for heavies and gatling is great for medium or lower) but my friend prefers the Emancipator (Fantastic against mediums, tight groups, and bug holes allows the pilot to stay inside the mech). Either way I love that all the smaller bugs I can pretty much just walk or stomp on them without a care in the world, while at the same time ignoring environmental effects and being super resistant to damage.
    Bringing a mech and a tesla tower to bug eradicate is *chef's kiss*

  • @jasonwcox
    @jasonwcox 22 години тому

    @20:28 What's the blue streaks flashing through the sky?? 🤔

  • @aziouss2863
    @aziouss2863 23 години тому +1

    I am physically NOT ABLE to use strategems that have a limited use...
    MAYBE i can stand it if i could repair/rearm the mechs...
    Until then i am never using them or the orbital laser.

  • @rossalbane7743
    @rossalbane7743 14 годин тому

    Increase the cooldown but let us run both mechs on separate cooldowns

  • @T1cksandLeeches
    @T1cksandLeeches 14 годин тому

    Do people don't know you can melee in a mech? I call it the Malcom X melee

  • @Kitkat5335
    @Kitkat5335 14 годин тому

    The mechs can be a really strong over all strat to use if used in tandem with other options in a smart way. If you just hop in and use it to destroy everything you end up wasting ammo unnecessarily. Having a recoilless rifle, stinger, or even quasar to take heavies out is still more advantageous over using the mech to do so in most cases. If you can get the soft back of a charger or weak spot on a impaler it might be better to just do so with the mech in a swarm situation.
    Overall I am enjoying the buff they gave to mechs over all as they are more useful now for sure, but I still tend to use them situationally opposed to readily. Biggest draw back of a mech now is just how slow it moves over the map.

  • @RaymondLo84
    @RaymondLo84 21 годину тому

    2:50 that poor thing LOL

  • @xtxownage
    @xtxownage 14 годин тому

    > Easily steamroll super helldive
    > bugs
    > skip
    No offense, but you can literally beat bugs with anything. Even the starter loadout.

  • @kaiserwilhelmll814
    @kaiserwilhelmll814 23 години тому

    I thought there were two new kinds of mech from the thumbnail lol.

  • @scottcheg9
    @scottcheg9 19 годин тому

    Yeah, mechs have limb health/break points same as everything else does.

  • @midao139
    @midao139 6 годин тому

    ok how to easily steamroll bots super helldive 10

  • @p1psychoticprankster
    @p1psychoticprankster 23 години тому

    Oh hey i didn't know there was a new mechwarrior game, wait...

  • @VincentChavez-t1p
    @VincentChavez-t1p 20 годин тому

    Mech need 3 uses. I just hate getting only 2 uses.

    • @sam-fr5tc
      @sam-fr5tc 17 годин тому

      Get rid of the limit imo, the cooldown is enough of a trade-off

  • @Hathathorne
    @Hathathorne 23 години тому

    Lol you're talking to your viewers like you're Steve from blues clues.

    • @ShotGunner5609
      @ShotGunner5609 23 години тому

      Think he still had mic to team open.

  • @Ru6y_the_Lich008
    @Ru6y_the_Lich008 17 годин тому

    Dare ya to steamroll bots easily

  • @KarlsFormerRoommate
    @KarlsFormerRoommate 22 години тому

    Initiating titanfall

  • @BRIIKSZ
    @BRIIKSZ 22 години тому

    hey im B4!!

  • @xuanhiepluong4798
    @xuanhiepluong4798 23 години тому

    To me :
    The mech hp is a joke, get destroy just for small thing,sometimes i deloy, get hit by 1 rocket, lose both arm and start to fire, charger turning, hit the leg and get destroy
    And those teammate ,they throw 500kg every where and dont see the mech is close

    • @kakagakakerger4165
      @kakagakakerger4165 23 години тому +2

      dont use the mech as a tank, use it as a way to use more guns

  • @demonofwar1155
    @demonofwar1155 21 годину тому

    Boooooo i thought you had 4 stragems as Mechs lol