I remember reading the pc gamer review.. duke nuked 3d was reviewed in the previous magazine, I think. Anyway, in their review "The Bottom Line" they said that "Quake isn't destined to revolutionize action games" it always stuck with me and every time I think about it it makes me chuckle
Honestly, I had the same opinion back then (I was 16 in '96). Quake ran terribly on my PC, it had a brownish-greenish depressing atmosphere while Duke Nukem 3D was more diverse, colorful, funny and cool to the extreme. Of course, later I realized that technologically Quake was superior but I could enjoy it for first time only years later when I played it in multiplayer with my colleagues on a much stronger PC.
Sure there were some more interesting or better looking FPS games at the time, but what Quake really accomplished was bringing the FPS genre into the multiplayer scene big time. Let's face it, it didn't charm with its wholesome gfx or impress with a cool story, but it did help people shoot their best friends with rockets in the face. If you grew up in the 90s and had an interest in computers, you were bound to see and hear Quake being played at ANY local internet cafe. Late 90s Quake was the only FPS game that was played vigurously in i-cafes until HL came along.
@@Manamanamana36 it’s quite nice that gaming journalism has been so shit since the beginning, it’s nice to have a good bit of consistency in your life.
I love how your reviews go beyond the "10/10 best game ever" layout. You discuss not only why you like (or dislike) the game, but the backstory to the development of the game as well. I always find those bits of info fascinating, since I didn't grow up experiencing much of the games you review.
We all played Quake in the office back in the day. Someone downloaded a cracked version of the CD and we copied it around the network. Good times. Because we never had the CD, we could play it plus other music as the soundtrack. I would play Peter Gabriel’s “Last Temptation Of Christ” soundtrack. I tell you, the juxtaposition of angelic choirs and gorgeous tribal rhythms over the gore actually made the experience more visceral and scary.
Q crack was the crack for the demo cd... which contained all of IDs' game library. Needless to say, lots of kids ended up with a complete ID games library.
@@chadwik4000 interesting. Cause it turns out I was wrong. We did have the Quake CD… I know this because it turns out I inherited it at some point in the 2000s and I’ve got it stored in my old CD backup collection.
We installed on the school network they tried to stop us and then let us coz the more they tried to stop us the more we hacked the network. Only condition was not playing in class which we didn't obey of course!
A great friend of mine and I played it with Nirvana’s It’s Better to Burn Out Than to Fade Away, and some of the tracks fit the atmosphere so well they actually seem as if they were composed specifically for the game. I even went to the trouble of making rips of the album (up until then I was using my brother’s original CD) with our own customized liner notes, complete with clan colours, logo, etc. I’ve since become a big Trent Reznor and NIИ fan, so I’ll probably do a play through of the entire thing with the original soundtrack some time, but I still default to that album. In my head, it’s “canon”, in that it’s how I remember it from my teens.
Thank you for this trip down memory lane. The first shooter I really got into was Quake, due to my father. He passed on this day 7 years ago, so thank you for bringing a happy memory to mind. You're seriously the best LGR ^^
Yeah, Quake was huge in both of our lives. It created a passion in both of us, and we played games together until the day he passed because of the title. Quake was his favorite game, getting this video today was something special.
@@cool3865 that's absolutely mental.. Big fan of NIN here, I played Quake through all these years and never noticed. Maybe it's because I played the game as a young kid, way before I even knew who Trent was, and wasn't familiar with his voice. Never knew he voiced the protagonist, or the zombies.
Please note that the CD soundtrack doesn't come with the Steam release of the game. I had to use a source port (DarkPlaces) and download the music tracks from a Quake fansite.
That patch is awful though. It shouldn't even be considered to be a patch. It's just a setup file that comes with a horribly outdated DarkPlaces engine and a music which some of em, like the Scourge of Armagon, are badly ripped.
Quake is the one game I play almost every day….and have since it came out in 1997. I even have my Quake album vinyl, Quake Switch collectors box and most recently Quake t-shirt. Oh! I bought an old Quake shareware original, to replace my lost one! It’s the one game that still has a vibrant community on Discord and the remastered version is gorgeous! Mods and servers still active and wow, can’t think of a game other than DOOM that has that infinite lifespan.
After being knee deep in Quakeworld's development along with QuakeSpy (later GameSpy) back in the 90s, Quake 2 was my least favorite of them since the "feel" was totally different, at least for multiplayer. Single player was quite fun. Quake 3 (I still have my tin box set) brought that feel back and fine tuned it with QuakeLive which I still play from time to time. If Quake didn't happen, companies like 3DFX, ATI, AMD, nVidia probably wouldn't have existed. Quake pushed so much hardware tech forward that if I saw the hardware we have now, back in the 90s, my head would explode.
5, that's awesome, ha. I remember that my younger sister had this exchange student girl over at or house and I introduced those two 8 year olds to Quake. The demo started playing and she became pale mumbling in French: "Mais, ce sont les cadavres.". Not yet realizing she was completely thrown off by the visuals I just said "Oui"..
Wow, what a great review. You know, for the 20 years since Quake 1 has been out, I could never place my finger on the specific reason I enjoyed it's whole ... gestalt? so much, but you talking about the weird dichotomies of tech and sorcery, and how the feeling of dread and uncomfortableness just seem to blend so well really put to words what I've felt for so long. Thanks so much for another great video!
I still remember the day I picked up my, now battered and beaten, copy of Quake. This game introduced me into the FPS genre, multiplayer (I'm looking at you, those early versions of Team Fortress which me and my buddies played on our high school computer lab), and the music of Nine Inch Nails itself. And while I know I'm verily late to the party, thanks for this video!
i played quake for the first time this year, and it was AWESOME! i cant say the same thing about quake 2, but wow, the first one is really really impressive!
Silly Billy I wouldn't say it's _bad_ but it's not the best, IMO at least. The difficulty was seriously lowered with enemies that make you think your dead teammates were total retards. Just compare a Shambler to a Tank. The overall tone is completely different as well. It went from nightmarish realms to a more generic sci-fi theme, which was just disappointing. Sonic Mayhem kicks ass though.
Ludo Thorn I like both games just as much as each other, but for different reasons. I love the aesthetic of Quake 1, it's unique, and to this day no came has come close to that aesthetic. But I love the science fiction element of Quake 2, when I played that I just felt completely immersed in that world. There were some minor additions to Quake 2 that made it feel like a different experience. For example with some enemies sometimes you would get something called 'post mortum spasm', where after you kill them their body would fire off a few shots before it dropped. It was little things like that, that made me love Quake 2. But in terms of atmosphere and aesthetic, nothing comes close to the first Quake.
Bought this new in 96 and still have it. Played QW for 5 years and it was the best 1v1 or TF game I've ever played. When Q2 came out, I bought it and it was shit. Q2 was a newb FPS game.
Just started playing Quake for the first time a couple hours ago. Before I didn't understand what you meant by an oppressive atmosphere - having finished the first two episodes, I feeel it. Playing those first two episodes I felt afraid to move ahead, but pushed on anyways, because if you keep moving, you have better chances at surviving. The OST definitely does well to bring you into it too.I couldn't imagine what it would feel like when THIS was state-of-the-art - it would probably be even more mind blowing. And the level design! Somehow labyrinthine yet incredibly easy to find out how to get where you need to go to. Masterful stuff - wish level design like this was more common in games today. Would make them a lot more interesting to navigate through!
Quake is a true classic. It's also the game that convinced me that 3DFX/accelerators was the future of gaming and that an upgraded machine was needed. It was actually the first build I specced out, bought the parts for and built from scratch. It's also a milestone for PC gamers of my era. "In the beginning there was 2D and without form. But Carmack said: Let there be insane death-matches on fully realized 3D arenas with great controls and an Industrial Metal soundtrack. Quake was created and PC gamers saw that it was good."
great review. i remember when i got my full copy of quake. buying games in the 90s was always a treat considering the extra tangible materials that came in the box and how lovingly crafted and presented it was. nostalgia overload.
I LOVE how much you praise Reznor. I've listened to this soundtrack on loop many of times in the past with the old CD player. Someday I gotta actually play this game, lol.
amazing game! I played through it about 3 years ago and absolutely loved it. If you enjoy doom you'll pick this game up quick and star gibbing a shit in no time. :D
An excellent review by an articulate and informative guy. I love this game and still play it. I purchased it when it first came out. I’m 71 years old but this keeps me mentally on the ball!
Quake Champions… can't we just have another game where you're exploring surreal gothic dreamworlds while the music makes you feel like you're slowly going insane?
LGR's narration is always a highlight for me. Videos in general are always crisply shot, but the audio is always the type of quality that makes me take note. Only a handful of people on UA-cam have rich, full narration, spoken in earnest. Its one thing to have the right gear, but its another to train yourself to effectively do voiceover work (something thats more talent than practice).
+spookanide Come on, it's never solely because of something like that. Rather, it's solely because said person was fucked in the head enough to use a source of harmless entertainment as an excuse to go ballistic.
+Flareblood Interesting point of view, I have to say. I mean still pretty dumb to make a big deal over a video game obviously, but... yeah, I never saw it that way.
Some games do still run the Quake III engine, like all the Call of Duty games including the next one in the pipeline. It's incredible how a AAA multimillion game like Call of Duty still runs the base code of a game engine from 1999 in 2016. And to think that the engine was made by one guy, John Carmack!
KilgoreOnDrugs John Carmack spends his time now building rockets and working on the Oculus Rift. Id Tech 6 was built without him, although it's basically just an upgrade of Id Tech 5.
If the old "stop motion" style animations are to your liking you might also like to play the game without texture blurring, with hard pixels. IMO it looks better that way.
Ironically, while Quake was considered drab and simplistic back in the day, nowadays it seems like an awesome game, compared to all the linear and heavily-scripted shooters that try to look and feel like cheap Hollywood movies... (sigh) They just don't make them like they used to...
Quake and Diablo commanded the bulk of my time during my later years of high school. The soundtrack in Quake was always what stood out most for me, having always been a huge fan of NIN. I actually met Trent Reznor and we talked about how he got involved with Quake at length. I was neighbors with Robin Finck in Marietta GA, who tours with NIN as the guitarist. That was about 5 years ago but it was so cool to have talked with Trent about the early days of PC gaming. His love of Doom got him interested and ultimately got him to reach out to Carmack and got him involved with Quake.
+Flareblood Well,pony’s are mostly about sunshine and rainbows(lots of vibrant colors) and then he talks about a dreary,dark and badass game.Seems a bit weird ironic in a way.
@arbereshe I really dont get what you mean. Whole photo realism has become more of a trend over time, games still look really different from each other overall.
Wonderful review as always Clint. I love the comparison to Mario 64, seeing as both games basically created and perfected the idea of what it means for a game to be in 3D.
Man, when I finally played Quake *with* the soundtrack it became a different, better game altogether. So fitting to the semi-abstract environments and pure grit the game is built of. Definitely among the top 5 best game OSTs ever.
A good alternate soundtrack to use is AC\DC's Who Made Who (Also the soundtrack to the movie Maximum Overdrive). Yeah, for some reason my dad put that in the machine and it played when Quake was playing. The track listings matched the map listing so well that DT was played on the results screen, a very appropriate track for that.
Any game that plays cd music plays any audio cd in the drive. I've heard people highlight this in the last few days as if it were a feature of Quake. It wasn't
I'd love to see proper Quake remake the way they did it with Doom. All ID three great titles were a milestones to me as a gamer. I just adore them despite all their little sins.
1:44 Never understood why anyone would ask that. Did they glance over the fact that the bad guys from Doom come from hell? If iD was pro-hell, wouldn't they make the hell forces the good guys? It's not rocket surgery.
This set the gold standard for first person shooters. To this day I've never played any other FPS game that had such a well defined FEEL to it. It felt like you were actually visiting a different place.
What about the original Unreal and Half-Life? I had the same feeling as in Quake. 1996-2002 was the peak for fps games and 90s was just the greatest period for pc gaming, period.
@@spearPYN tbh half life came 2 years after quake so there's that, i think this is the first proper "atmospheric" fps, because even before quake, there were games like hexen and heretic that were set in goth worlds but i always felt that they concentrated much more on the rpg-ish combat. Quake was the first one as far as i remember that was _this_ dripping wet with atmosphere
I feel so nostalgic now that I'm on my 50s... this was hands down my best game experience ever! Running it on a PC that I put together with a 486 AMD CPU later upgrading to Pentium 90, 3dfx Voodoo video card to later upgrade to Nvidia, 33.6k modem then to a 56k ( thanks to the good old Pricewatch, Tom's Hardware and Anand's Tech). The multiplayer was so addictive that on my work days after going to bed I would hear the grenades bouncing in my mind and had to get up and play some more ugh.. This game definitely was an influence on my divorce, so kids; don't get married too young and get all the fun out of your system before tying the knot!
QUAKE HAD MUSIC?!?! When I was a kid I thought it was an intentional choice to leave music out to enhance the atmosphere and differentiate it from Doom, but left the CD music volume option in there as some sort of April Fool's joke. Yet here you are, gushing for minutes about a soundtrack I never heard hints of in all my hours playing.
Machine Games 20 year anniversary Episode for the original Quake is amazing. Totally free, and modeled with the original map editor to ensure vanilla compatability, it's basically Quake : Episode 5. The quality is as good as the originals maps, the monster placement is genius, difficulty and balance is perfect. I advise any Quake fan to download it from Machines website. Those guys really love Quake! And they are doing Wolfenstein an honour. Also, if you are good ... and I mean REALLY good ... you might want to get your ass handed to you on the Coagula Contests map packs. All space maps, single player Quake, the most horrendous, nightmarishly difficult maps (BUT POSSIBLE! just...) for Quake. You will find them online, I won't tell you where, cos I'm not into torturing people. Google and download them AT YOUR OWN RISK ... of your sanity! (Some of the maps in the Coagula Contest packs took me 15+ playthroughs to finish on Nightmare difficulty. And I am very *VERY* good at Quake)
I had forgotten how damn fun it was and had that rediscovery earlier this year, definitely one of my favorites. Actually played the expansions this time too, they were great!
Quake was the first FPS I ever played, and even today no other shooter has come close to recreating the feeling it gave me; that sense of wonder and foreboding of going on an adventure into an unknown and dangerous world, with every new level. I realize a lot of that is probably nostalgia, and other games (e.g. Half-Life, Goldeneye) certainly did leave equally powerful, albeit different, feelings, but the only game I remember initially giving me a similar feeling was the N64 version of Quake 2 (which was sadly marred by poor controls and underwhelming level design).
really funny thing about this is that even though i played quake to death way back in the day... I don't think I ever had the music. Just me and the monsters. makes for a rather tense experience. Hey, LGR! What's your favorite NIN album? Always go nuts for Pretty hate Machine.
Turning off the music is nearly always the first thing I do after I install a game. I feel that ambient noise is more realistic than music, and sound helps to locate enemies and such. And sometimes the music is just annoying and repetitive.
Because Quake played just regular CD tracks (first track being the data track), you could literally stick any music CD in the drive and Quake will play it for you. I played Quake a lot with Gravity Kills tracks. Worked really well together actually.
I think two of the reasons it really took off are (1) Not just TCP/IP support, but support for more than 4 players. Where Doom blew us away supporting 4 players, Quake came in with 16 and just opened a whole new world of fun. (2) It came with "Quake-C" support, basically saying "Mod it up folks!". This really spoke to that modding community and also opened up a new world of fun.
"Something you shouldn't be messing with." This quote sums up my understanding of Quake. I played Duke 3D, but I thought Quake was for those bad kids that did drugs and stuff. Obviously I figured things out in the end, but dang. It's crazy that video games had me all nervous when I was a kid. I didn't even want the game in my house.
I remember playing another FPS from 1997 called "Chasm - The rift" and I always assumed it also used the Quake engine. Do you know it by any chance? It also has a very gritty atmosphere, you could dismember enemies (e.g. you shoot the soldiers left arm holding the gun, he continues coming at you with punshes using his other arm. If you shoot off the other arm, he's going full "Knight who says Ni" and starts kicking you) and it has a plot that involves travelling through time between the episodes.
Chasm was made by Ukranian developers (Action Forms) on their own engine (which was good for its time, but in some respects not as advanced as Quake, but it was faster and had some cool features like enemies dismemberments, lol). The game looks and atmosphere was heavily inspired by Quake.
A few games that came out around the same time that used the Quake engine were Hexen and Heretic, pretty fantastic games. Also, half life and all it's iterations use a modified version of the Quake engine. Hexen and Heretic are more focused on RPG elements and melee combat, for example you have a few different classes, you use axes, swords, and magic.
The thing I find most amazing is that right out of the box, WinQuake (without any patches or compatibility options) works flawlessly on Windows 10. I had my first taste of Quake in middle school (literally, as someone figured out how to hack into one of the Power Macs in Homeroom, and put the demo of not only Quake, but Duke Nukem 3D on it). That was really my first foray into PC gaming beyond the likes of the BASIC games my dad had on our cobbled together curbside special Packard-Bell machine back in '96 (Pentium 100, if I remember correctly). Man, what great memories from back then...SimCity 2000 SE, SimFarm...56k Dial-Up...it was such a magical time for me, as a tween...
the most important stuff was the athmosphere of the game. nowdays they make games that look better and stuff, but this is just soo fun to play.. nowdays games are junk.
Dear god the number of hours I put into CTF is mind boggling... when they modded in grappling hooks, I was completely taken. Then Team Fortress became popular, and I nearly dropped out of school it was so amazing. Good times, lol.
Episode 5 - Dimensions of the Past by Machine Game is so awesome. Shows how much of the game is still awesome when done with a more contemporary vision on level design and whatnot
"I'm a big fan of ambient soundtracks and electronic weirdness" Have you ever seen the show Jam? Weird surreal "sketches" set to exactly that kind of music.
It's basically impossible to overstate how revolutionary this was at the time. One thing I'll say to convey it: to enable use of looking around with the mouse, you had to use the "+mlook" command. Prior to this everyone used the keyboard for moving around and looking around. Also, the huge upgrade of using "GLQuake" if you had a graphics card that supported glide was incredible. It was the birth of what we know as true 3D graphics. Finally, I got a pirated copy of this from a friend in my programming class sophomore year of High School on like 35 floppies, lol.
Games I would like to see you do videos on. Quake mod - X-Men: The Ravages of Apocalypse (which is now available as a stand alone game). American McGee's Alice (which also used one of the quake engines).
All these years later if you really want a treat...play this while listening to NIN Broken and Fixed albums. There used to be a built-in console command to play from disc, but I don't remember it. Truly a magical experience back in the day.
I am with you with the ambiant and dark electronic music for games, nine inch nails made a fantastic score for the game. I absolutely love it, brilliant.
Loved going to my friend's house to watch/play the OG Quake on his Gateway Dimension Big-Screen PC, we'd turn out the lights, turn the volume up on the surround sound and immerse ourselves in the glorious bloodbath that was Quake. I was never very good at the game but loved it.
After hearing you talk of how important the soundtrack is to Quake, I feel like I'm starting to realize why I - a person who adores old-school, Doom-like FPS games - absolutely hated Quake after playing it on Steam. Ever since then I used to think and say that Quake is one of the most horrifically dated games I've ever seen and that people only liked it back when it came out because it was one of the first solid 3D games, let alone a functioning shooter in full 3D. Turns out I hated it not because of any of that, but because it had no freaking music. In other words: my whole life has been a lie. Thank you, Steam.
This should answer your question: steamcommunity.com/sharedfiles/filedetails/?id=119489135 It seems to have something to do with music not installing on the hard drive, but playing off of the CD.
Caleb Jaaniste Yeah, it's a good thing about gaming CD's, however the issue with Quake was something people (the ones that put it on steam) probably had to take care of :(
If you hated it because it didn't have music then you aren't critically evaluating the gameplay or best-in-genre level design, so your opinion is worth precisely dog shit. If music decides whether you enjoy a game or not you should probably stick to consoles and modern games. Don't open your mouth about why people liked what people liked 20 years ago when you aren't 20 years old.
How wild! While cleaning my old bedroom a few weeks ago I found a copy of Quake 3 Arena! I remember back when it was new my father would play it all the time and I always just sat and watched, not really playing it myself. Then I watch E3 this year and hear that a new Quake is coming out and THEN this video comes out and I realize that I've NEVER thought of what the earlier Quakes must've been like or looked like before the 3rd one that I'm familiar with. What's weirder is that I vaguely knew about the previous Quakes because of Team Fortress, and I only know Team Fortress because Team Fortress 2 is one of my favorite games. Maybe I should try getting into Quake lol.
SengirShowsU ah cool, yes we played doom and stuff too, but i dont remember ever playing quake 1 on lan, we probably skipped it in favor of some other game, cant recall
Mmmmm man... yeah, sure, upgrading your PC these days and going from running some new high-end game at 20fps to 60fps is still a great feeling, but nothing will ever, EVER compare to the awe-inspiring, angelic-choir-summoning act of going from an integrated video unit to a Voodoo card back in the late 90s. For me, it happened when playing Starseige: Tribes around '99-'00 with a look and framerate very comparable to the 'original' Quake, getting a voodoo3 and suddenly having an experience not only more buttery-smooth than I thought was even *possible* but also looking even better than GLquake here what with its rolling hills and multitudes of colorful sci-fi weaponry and lighting effects. It was like taking Star Fox for SNES and plugging it into a Dreamcast or something. Truly unforgettable.
Ah, that box. Visiting - for my local mall's example - Babbage's in the mid 90s as a child was simply magical. I probably would spend 30 minutes or more just going from box to box, reading the back and looking at the box art. There was so much pride and vision that went into these back then, even the less memorable games still had cool packaging.
What? That's what happened with Doom 3. If you quit the DOS version it says right in the credits screen SOUND EFFECTS AND MUSIC: Trent Reznor and Nine Inch Nails
this is by far one of the best FPS games to accidently come out, at a time when everyone at ID was basically at each other's throats. Trent who did the soundtrack (RIAA forbid him for using his voice on any of the music tracks or sounds) did a great soundtrack, did all the voices including the zombies. the art style is due to American McGee being at war with John Romero on which direction they should do the art. i remember when the shareware first came out in ID's FTP site, we overloaded that server and then pretty much 24/7 played multiplayer like crazy. most people played the hidden level alot. then the full game came out and it was amazing, Quakeworld really brought the game out into limelight with great mods like Quake Fortress with the amazing 2fort4 map.
I remember riding my push bike to the game store to grab this - I had an ageing computer in 2001 and this was a budget price. This brings back memories of an unsettling game which (for me) just wasn't as good as Doom. Thanks Clint - this video starts my binge of your videos today!
When I saw the Quake logo at this year E3 I was smiling at the screen. When I saw the Ranger I was overjoyed. But then we learned that it was going to be an arena shooter and, oh dissapointment. But the subtitle 'Champions' gives me hope that another proper Quake game is not out their plans. No more stroggs please, I liked Quake II but it already got an sequel and an spin-off. Great video, when I played Quake I was a child and I'm greatly fond if it.
I consider the first Quake to be the best though. I hope id will make a Reboot which is oriented on the first iteration of quake including all the lovecraftian elements if quake champions is a success.
QUAKE REMASTERED
ua-cam.com/video/nlZzcYbQ_ZI/v-deo.html
Thank you for showing me how to access nightmare mode. I was so confused.
I played the beta at work one late night on the network. Kick ass beta.
I remember reading the pc gamer review.. duke nuked 3d was reviewed in the previous magazine, I think. Anyway, in their review "The Bottom Line" they said that "Quake isn't destined to revolutionize action games" it always stuck with me and every time I think about it it makes me chuckle
Wow game journalism sucked in 96 already
Honestly, I had the same opinion back then (I was 16 in '96). Quake ran terribly on my PC, it had a brownish-greenish depressing atmosphere while Duke Nukem 3D was more diverse, colorful, funny and cool to the extreme. Of course, later I realized that technologically Quake was superior but I could enjoy it for first time only years later when I played it in multiplayer with my colleagues on a much stronger PC.
@@Manamanamana36 was game journalism ever good?
Sure there were some more interesting or better looking FPS games at the time, but what Quake really accomplished was bringing the FPS genre into the multiplayer scene big time. Let's face it, it didn't charm with its wholesome gfx or impress with a cool story, but it did help people shoot their best friends with rockets in the face. If you grew up in the 90s and had an interest in computers, you were bound to see and hear Quake being played at ANY local internet cafe. Late 90s Quake was the only FPS game that was played vigurously in i-cafes until HL came along.
@@Manamanamana36 it’s quite nice that gaming journalism has been so shit since the beginning, it’s nice to have a good bit of consistency in your life.
The engine itself deserves it's own video.
It deserves its own black book hopefully being worked on now.
The johns and carmacks deserve a videos lol
It has several of them..... IDIOT!!!!!!!
Multiplayer on the Internet rocked.
*its (possessive pronoun)
it's = contraction of "it is" or "it has"
All contractions have apostrophes. Possessive pronouns never do.
I love how your reviews go beyond the "10/10 best game ever" layout. You discuss not only why you like (or dislike) the game, but the backstory to the development of the game as well. I always find those bits of info fascinating, since I didn't grow up experiencing much of the games you review.
Thanks, I'm glad you like!
It's 110/10 tho
I loved the sound of the wind in Quake. It was so atmospheric.
The wind sounds after a match ended as it showed the final scoreboard. So good.
Unreal had a really cool and atmospheric wind sound effect too. Those were the days.
@@NoName-dc5df Ah yes, and the creatures made awesome sounds too!
@@NoName-dc5df so true
Oh man so much nostalgia....used to watch my dad play this for hours on end when he got it on launch day - good times
Oh hey, it's you. Love your reviews! I actually recently bought Doom 64 because of your review of it, great game.
+TheTechnoBroz doom 64 has an awesome ambient soundtrack! Glad you picked it up its a great title!
good times too when i had the demo!
hey glenn Plant, welcome greetz from Holland. I also watch ur show mi mate
You just say there and watched for hours?
We all played Quake in the office back in the day. Someone downloaded a cracked version of the CD and we copied it around the network. Good times. Because we never had the CD, we could play it plus other music as the soundtrack. I would play Peter Gabriel’s “Last Temptation Of Christ” soundtrack. I tell you, the juxtaposition of angelic choirs and gorgeous tribal rhythms over the gore actually made the experience more visceral and scary.
Q crack was the crack for the demo cd... which contained all of IDs' game library. Needless to say, lots of kids ended up with a complete ID games library.
@@chadwik4000 interesting. Cause it turns out I was wrong. We did have the Quake CD… I know this because it turns out I inherited it at some point in the 2000s and I’ve got it stored in my old CD backup collection.
@@GEOFFAMORTON my friend and I would play it during computer science class.
We installed on the school network they tried to stop us and then let us coz the more they tried to stop us the more we hacked the network.
Only condition was not playing in class which we didn't obey of course!
A great friend of mine and I played it with Nirvana’s It’s Better to Burn Out Than to Fade Away, and some of the tracks fit the atmosphere so well they actually seem as if they were composed specifically for the game. I even went to the trouble of making rips of the album (up until then I was using my brother’s original CD) with our own customized liner notes, complete with clan colours, logo, etc.
I’ve since become a big Trent Reznor and NIИ fan, so I’ll probably do a play through of the entire thing with the original soundtrack some time, but I still default to that album. In my head, it’s “canon”, in that it’s how I remember it from my teens.
Thank you for this trip down memory lane.
The first shooter I really got into was Quake, due to my father.
He passed on this day 7 years ago, so thank you for bringing a happy memory to mind.
You're seriously the best LGR ^^
wow the timing sure is surreal isn't it?
Yeah, Quake was huge in both of our lives.
It created a passion in both of us, and we played games together until the day he passed because of the title.
Quake was his favorite game, getting this video today was something special.
+Ike Our avatars... is it a sign??
It's Me, That UA-cam Guy Yeah, we both have fantastic taste! ^^
Ike
Sounds like a wonderful dad. Nothing will ever take your memories away from you. Greetings from Germany!
"Voiced the protagonist"??? LoL wut? You mean he was the one who did all that grunting?
Jumping, pain, drowning I guess.
*jumps*
"HURH!"
*lands*
"UHH..."
*falls in lava*
"AHH!! AHH!! AHH!! AHH!! AHH!! AHH!! AHH!! AHHHHRR!!""
Oh god, I have him to thank for that Jumping sound???? Argh
he also did the sounds for the zombies, which is surprising since his contract with RIAA forbid him for singing or using his voice in the game.
@@cool3865 that's absolutely mental.. Big fan of NIN here, I played Quake through all these years and never noticed. Maybe it's because I played the game as a young kid, way before I even knew who Trent was, and wasn't familiar with his voice. Never knew he voiced the protagonist, or the zombies.
Please note that the CD soundtrack doesn't come with the Steam release of the game. I had to use a source port (DarkPlaces) and download the music tracks from a Quake fansite.
On gog, the game comes with soundtrack stuck inside an image file.
WesleyB Crowen
Good to know.
you can easly find a steam patch that brings the music back
That patch is awful though. It shouldn't even be considered to be a patch. It's just a setup file that comes with a horribly outdated DarkPlaces engine and a music which some of em, like the Scourge of Armagon, are badly ripped.
GOG is typically the best place to buy old games. The name says it all.
Loved this game. My dad got it for me when i was a kid. Rip dad :( i like how the monsters would fight each other if they hit each other
Rest in peace 🫡
I guess you can say Treznor... *nailed* the soundtrack
linkmacloud BOO!
10/10
Best joke ever!
YEEEEEAAAAAHHHHH !!!!
supernailed it.
Treznor composed the soundtrack? Huh, nobody told me about *id*
Quake is the one game I play almost every day….and have since it came out in 1997. I even have my Quake album vinyl, Quake Switch collectors box and most recently Quake t-shirt. Oh! I bought an old Quake shareware original, to replace my lost one! It’s the one game that still has a vibrant community on Discord and the remastered version is gorgeous! Mods and servers still active and wow, can’t think of a game other than DOOM that has that infinite lifespan.
I love this game so much. It's a shame we didn't see more of this style of Quake, as much as I love the sequels.
I know what you mean. I loved Quake 2, and had a blast playing 3, but a direct sequel would have been fantastic.
After being knee deep in Quakeworld's development along with QuakeSpy (later GameSpy) back in the 90s, Quake 2 was my least favorite of them since the "feel" was totally different, at least for multiplayer. Single player was quite fun. Quake 3 (I still have my tin box set) brought that feel back and fine tuned it with QuakeLive which I still play from time to time.
If Quake didn't happen, companies like 3DFX, ATI, AMD, nVidia probably wouldn't have existed. Quake pushed so much hardware tech forward that if I saw the hardware we have now, back in the 90s, my head would explode.
I agree. Personally I think Q1 had the best atmosphere and level/enemy designs.
+capy bara here's hoping! I'm loving this resurgence of iD classics, so far being made with love and care.
nakamine1713 Direct sequel to Quake 2, not Quake 1.
I used to secretly play this on my dad's old Windows 95 desktop when I was 5. It's scared me then and it still makes me uneasy now haha.
5, that's awesome, ha. I remember that my younger sister had this exchange student girl over at or house and I introduced those two 8 year olds to Quake. The demo started playing and she became pale mumbling in French: "Mais, ce sont les cadavres.". Not yet realizing she was completely thrown off by the visuals I just said "Oui"..
Hell, when I was a young one my papaw and I played Quake, Quake 2, and Doom
Wow, what a great review. You know, for the 20 years since Quake 1 has been out, I could never place my finger on the specific reason I enjoyed it's whole ... gestalt? so much, but you talking about the weird dichotomies of tech and sorcery, and how the feeling of dread and uncomfortableness just seem to blend so well really put to words what I've felt for so long.
Thanks so much for another great video!
Glad you enjoyed!
I still remember the day I picked up my, now battered and beaten, copy of Quake. This game introduced me into the FPS genre, multiplayer (I'm looking at you, those early versions of Team Fortress which me and my buddies played on our high school computer lab), and the music of Nine Inch Nails itself.
And while I know I'm verily late to the party, thanks for this video!
i played quake for the first time this year, and it was AWESOME! i cant say the same thing about quake 2, but wow, the first one is really really impressive!
sure is
Silly Billy
I wouldn't say it's _bad_ but it's not the best, IMO at least. The difficulty was seriously lowered with enemies that make you think your dead teammates were total retards. Just compare a Shambler to a Tank.
The overall tone is completely different as well. It went from nightmarish realms to a more generic sci-fi theme, which was just disappointing.
Sonic Mayhem kicks ass though.
Ludo Thorn I like both games just as much as each other, but for different reasons. I love the aesthetic of Quake 1, it's unique, and to this day no came has come close to that aesthetic. But I love the science fiction element of Quake 2, when I played that I just felt completely immersed in that world. There were some minor additions to Quake 2 that made it feel like a different experience. For example with some enemies sometimes you would get something called 'post mortum spasm', where after you kill them their body would fire off a few shots before it dropped. It was little things like that, that made me love Quake 2. But in terms of atmosphere and aesthetic, nothing comes close to the first Quake.
Bought this new in 96 and still have it. Played QW for 5 years and it was the best 1v1 or TF game I've ever played. When Q2 came out, I bought it and it was shit. Q2 was a newb FPS game.
Quake 2 is the best Quake, especially if you include the multiplayer.
Just started playing Quake for the first time a couple hours ago. Before I didn't understand what you meant by an oppressive atmosphere - having finished the first two episodes, I feeel it. Playing those first two episodes I felt afraid to move ahead, but pushed on anyways, because if you keep moving, you have better chances at surviving. The OST definitely does well to bring you into it too.I couldn't imagine what it would feel like when THIS was state-of-the-art - it would probably be even more mind blowing.
And the level design! Somehow labyrinthine yet incredibly easy to find out how to get where you need to go to. Masterful stuff - wish level design like this was more common in games today. Would make them a lot more interesting to navigate through!
Try Arcane Dimesions. It's a beatuful mod for Quake, the best mod I played for ANY game ever
Quake is a true classic. It's also the game that convinced me that 3DFX/accelerators was the future of gaming and that an upgraded machine was needed. It was actually the first build I specced out, bought the parts for and built from scratch.
It's also a milestone for PC gamers of my era. "In the beginning there was 2D and without form. But Carmack said: Let there be insane death-matches on fully realized 3D arenas with great controls and an Industrial Metal soundtrack. Quake was created and PC gamers saw that it was good."
great review. i remember when i got my full copy of quake. buying games in the 90s was always a treat considering the extra tangible materials that came in the box and how lovingly crafted and presented it was. nostalgia overload.
I LOVE how much you praise Reznor. I've listened to this soundtrack on loop many of times in the past with the old CD player. Someday I gotta actually play this game, lol.
amazing game! I played through it about 3 years ago and absolutely loved it. If you enjoy doom you'll pick this game up quick and star gibbing a shit in no time. :D
I don't doubt it being awesome... I mean, Mr.LGR def knows how to sell a game here, lol.
An excellent review by an articulate and informative guy. I love this game and still play it. I purchased it when it first came out. I’m 71 years old but this keeps me mentally on the ball!
Quake Champions… can't we just have another game where you're exploring surreal gothic dreamworlds while the music makes you feel like you're slowly going insane?
Check this out WRATH: Aeon of Ruin Reveal Trailer
ua-cam.com/video/CgrLN9Wl4xU/v-deo.html
Nope it’s gotta be multiplayer. Look forward to Quake Royale
@@enshk79 quake royale?!?!
this is seriously one of my favorite channels on UA-cam
You got a great narrator voice; soothing yet gruff like being rolled in a peace of pelt with tiny rocks in it.
"Shotgun, super shotgun, rocket launcher, all waving around in front of you like a deadly metalic phallus"
Best description of FPS ever!
LGR's narration is always a highlight for me. Videos in general are always crisply shot, but the audio is always the type of quality that makes me take note. Only a handful of people on UA-cam have rich, full narration, spoken in earnest. Its one thing to have the right gear, but its another to train yourself to effectively do voiceover work (something thats more talent than practice).
"Are you guys Satan-Worshippers?"
"No."
Nah man, the devil worships me.
Hmm... "had a good point"? I mean... aren't you fighting against hellspawns and other creatures of the sort instead of for them?
+spookanide Come on, it's never solely because of something like that. Rather, it's solely because said person was fucked in the head enough to use a source of harmless entertainment as an excuse to go ballistic.
+Flareblood Interesting point of view, I have to say. I mean still pretty dumb to make a big deal over a video game obviously, but... yeah, I never saw it that way.
Ah, gotcha.
Some games do still run the Quake III engine, like all the Call of Duty games including the next one in the pipeline. It's incredible how a AAA multimillion game like Call of Duty still runs the base code of a game engine from 1999 in 2016. And to think that the engine was made by one guy, John Carmack!
He did get some assistance from Michael Abrash, and John Cash though.
Woaaaaaaaaaaaaaah that's crazy.
KilgoreOnDrugs John Carmack spends his time now building rockets and working on the Oculus Rift. Id Tech 6 was built without him, although it's basically just an upgrade of Id Tech 5.
Eli Malinsky I thought we were talking about the original Quake 1 engine / id Tech 2 specifically.
He gave up on rockets tho
Doom, Duke, and Quake were my 90s computer games.
Yup. Still my favorite along with Shadow Warrior.
If the old "stop motion" style animations are to your liking you might also like to play the game without texture blurring, with hard pixels. IMO it looks better that way.
Quake's low resolution textures are really too beautiful for blur filters.
Kevin and Adrian really knew what they were doing.
Ironically, while Quake was considered drab and simplistic back in the day, nowadays it seems like an awesome game, compared to all the linear and heavily-scripted shooters that try to look and feel like cheap Hollywood movies...
(sigh) They just don't make them like they used to...
Quake is like a fine wine. People appreciate it more over time.
Even the machinegun nails were modelized instead of the "insta-touch" of doom shotgun, the best way to incite to dodge and shoot back.
* Sip * heh...
Well, Quake was barely more than Doom in 3D so it kind of applies.
And then DOOM 2016 came.
Note the "NiN" logo on the ammo box at 5:02.
This is - of course - ammo for the nail gun!
I freakin love that!!! :)
He specifically mentions that at around 8:33...
Quake and Diablo commanded the bulk of my time during my later years of high school. The soundtrack in Quake was always what stood out most for me, having always been a huge fan of NIN. I actually met Trent Reznor and we talked about how he got involved with Quake at length. I was neighbors with Robin Finck in Marietta GA, who tours with NIN as the guitarist. That was about 5 years ago but it was so cool to have talked with Trent about the early days of PC gaming. His love of Doom got him interested and ultimately got him to reach out to Carmack and got him involved with Quake.
The less colourful palette makes the game feel more badass for me
indeed it does
Says the one with a pony as profile picture.
+Ghostface*10 ...And?
+Flareblood Well,pony’s are mostly about sunshine and rainbows(lots of vibrant colors) and then he talks about a dreary,dark and badass game.Seems a bit weird ironic in a way.
@arbereshe I really dont get what you mean. Whole photo realism has become more of a trend over time, games still look really different from each other overall.
This is the game that got me into modding. I was learning C++when it came out, so Quake-C was pretty easy to figure out.
Wonderful review as always Clint. I love the comparison to Mario 64, seeing as both games basically created and perfected the idea of what it means for a game to be in 3D.
Yeah, it's a neat topic to consider! The two approaches to 3D worlds within a day of each other are fascinating.
they also share a sound effect
ikagura the teleport sound?
I used to listen to the Quake soundtrack while playing other games as well. So good.
Great review, Clint. I swear the production values of these reviews get better with each video :D
Man I don't know how you do your research but it really feel like you feel the game and know all the stories around. Subscribed
Man, when I finally played Quake *with* the soundtrack it became a different, better game altogether. So fitting to the semi-abstract environments and pure grit the game is built of. Definitely among the top 5 best game OSTs ever.
I've played Quake but I really need to get ahold of the OST for use in the Darkplaces engine. I need to rip it from my CD sometime.
A good alternate soundtrack to use is AC\DC's Who Made Who (Also the soundtrack to the movie Maximum Overdrive). Yeah, for some reason my dad put that in the machine and it played when Quake was playing. The track listings matched the map listing so well that DT was played on the results screen, a very appropriate track for that.
I miss playing this game just to hear the music.
If I remember correctly, the game is set so that it plays any audio CD it sees in the CD drive. You can even change songs using the console!
Any game that plays cd music plays any audio cd in the drive. I've heard people highlight this in the last few days as if it were a feature of Quake. It wasn't
I remember getting very stressed playing this. I had to stop some times due to thinking my heart would explode.
Yup. Was straight up terrifying playing this in the dark with my altec lansing subwoofer.
Hearing the enemies stalk you as you're running low on ammo and health.
the voice acting of Quake is amazing, its like a very well read poem that soothes your mind.
"Hurgh!"
-Ranger, Quake
"Huuuh!"
-Bitterman, Quake 2
I remenber saying "Wow, those zombies are quite realistic, they wont stop until you blow them up entirely"
We will never have FPS as great as '90s FPS again.
Doom, Duke, Blood, Quake, Shadow Warrior... these have never been topped.
UT...
The modern age doom is pretty good you might even say it’s better just because graphics are a big turning point now
Actual Argonian Same for the new Wolfenstein games
Maybe play Dusk, Amid Evil, Ion Maiden
@Dacco csgo isn't anything like those other games. It's way more slow paced and tactical.
I'd love to see proper Quake remake the way they did it with Doom. All ID three great titles were a milestones to me as a gamer. I just adore them despite all their little sins.
Latest quake is crap
1:44 Never understood why anyone would ask that. Did they glance over the fact that the bad guys from Doom come from hell? If iD was pro-hell, wouldn't they make the hell forces the good guys? It's not rocket surgery.
This set the gold standard for first person shooters. To this day I've never played any other FPS game that had such a well defined FEEL to it. It felt like you were actually visiting a different place.
What about the original Unreal and Half-Life? I had the same feeling as in Quake. 1996-2002 was the peak for fps games and 90s was just the greatest period for pc gaming, period.
@@spearPYN tbh half life came 2 years after quake so there's that, i think this is the first proper "atmospheric" fps, because even before quake, there were games like hexen and heretic that were set in goth worlds but i always felt that they concentrated much more on the rpg-ish combat. Quake was the first one as far as i remember that was _this_ dripping wet with atmosphere
I feel so nostalgic now that I'm on my 50s... this was hands down my best game experience ever! Running it on a PC that I put together with a 486 AMD CPU later upgrading to Pentium 90, 3dfx Voodoo video card to later upgrade to Nvidia, 33.6k modem then to a 56k ( thanks to the good old Pricewatch, Tom's Hardware and Anand's Tech). The multiplayer was so addictive that on my work days after going to bed I would hear the grenades bouncing in my mind and had to get up and play some more ugh.. This game definitely was an influence on my divorce, so kids; don't get married too young and get all the fun out of your system before tying the knot!
QUAKE HAD MUSIC?!?! When I was a kid I thought it was an intentional choice to leave music out to enhance the atmosphere and differentiate it from Doom, but left the CD music volume option in there as some sort of April Fool's joke. Yet here you are, gushing for minutes about a soundtrack I never heard hints of in all my hours playing.
No no, I like your theory better, LGR is just in on the joke
Machine Games 20 year anniversary Episode for the original Quake is amazing. Totally free, and modeled with the original map editor to ensure vanilla compatability, it's basically Quake : Episode 5. The quality is as good as the originals maps, the monster placement is genius, difficulty and balance is perfect. I advise any Quake fan to download it from Machines website. Those guys really love Quake! And they are doing Wolfenstein an honour.
Also, if you are good ... and I mean REALLY good ... you might want to get your ass handed to you on the Coagula Contests map packs. All space maps, single player Quake, the most horrendous, nightmarishly difficult maps (BUT POSSIBLE! just...) for Quake. You will find them online, I won't tell you where, cos I'm not into torturing people.
Google and download them AT YOUR OWN RISK ... of your sanity!
(Some of the maps in the Coagula Contest packs took me 15+ playthroughs to finish on Nightmare difficulty. And I am very *VERY* good at Quake)
Best FPS ever made. Still playing it from time to time.
I had forgotten how damn fun it was and had that rediscovery earlier this year, definitely one of my favorites.
Actually played the expansions this time too, they were great!
The colour pallet's brilliant! That's why they did it
LRG,
Could you do a Lazy Game Review for Quake 2 now? That would be awesome.
all of them would be great
I agree!
owen boyd
What? You didn't like Quake 2?
I love Quake 2 .
owen boyd
Yes I have played Quake 2 and I liked it. If you didn't like it, that's okay. To each their own.
absolutely loved the interview, well done man
Quake was the first FPS I ever played, and even today no other shooter has come close to recreating the feeling it gave me; that sense of wonder and foreboding of going on an adventure into an unknown and dangerous world, with every new level.
I realize a lot of that is probably nostalgia, and other games (e.g. Half-Life, Goldeneye) certainly did leave equally powerful, albeit different, feelings, but the only game I remember initially giving me a similar feeling was the N64 version of Quake 2 (which was sadly marred by poor controls and underwhelming level design).
This was also the first FPS that I played, probably around 1,000 hours deathmatch.
I have now bought a wolfenstein 3D collection game, but the shareware version was my childhood. Nice to see you show a glimpse of it in this video.
really funny thing about this is that even though i played quake to death way back in the day... I don't think I ever had the music.
Just me and the monsters. makes for a rather tense experience.
Hey, LGR! What's your favorite NIN album? Always go nuts for Pretty hate Machine.
That album is way up there for me, too. The Downward Spiral is another.
With Teeth is great! Didn't care for it much when it came out but it's grown on me a lot.
does the 1st quake have mouse look cause if so then the monsters
definitly scared the piss outta me!
Turning off the music is nearly always the first thing I do after I install a game. I feel that ambient noise is more realistic than music, and sound helps to locate enemies and such. And sometimes the music is just annoying and repetitive.
Because Quake played just regular CD tracks (first track being the data track), you could literally stick any music CD in the drive and Quake will play it for you. I played Quake a lot with Gravity Kills tracks. Worked really well together actually.
I think two of the reasons it really took off are (1) Not just TCP/IP support, but support for more than 4 players. Where Doom blew us away supporting 4 players, Quake came in with 16 and just opened a whole new world of fun. (2) It came with "Quake-C" support, basically saying "Mod it up folks!". This really spoke to that modding community and also opened up a new world of fun.
That intro theme is legendary on it's own!
"Something you shouldn't be messing with."
This quote sums up my understanding of Quake. I played Duke 3D, but I thought Quake was for those bad kids that did drugs and stuff. Obviously I figured things out in the end, but dang. It's crazy that video games had me all nervous when I was a kid. I didn't even want the game in my house.
I remember playing another FPS from 1997 called "Chasm - The rift" and I always assumed it also used the Quake engine. Do you know it by any chance? It also has a very gritty atmosphere, you could dismember enemies (e.g. you shoot the soldiers left arm holding the gun, he continues coming at you with punshes using his other arm. If you shoot off the other arm, he's going full "Knight who says Ni" and starts kicking you) and it has a plot that involves travelling through time between the episodes.
Chasm was made by Ukranian developers (Action Forms) on their own engine (which was good for its time, but in some respects not as advanced as Quake, but it was faster and had some cool features like enemies dismemberments, lol). The game looks and atmosphere was heavily inspired by Quake.
A few games that came out around the same time that used the Quake engine were Hexen and Heretic, pretty fantastic games. Also, half life and all it's iterations use a modified version of the Quake engine. Hexen and Heretic are more focused on RPG elements and melee combat, for example you have a few different classes, you use axes, swords, and magic.
Hexen and Heretic used the Doom engine. The sequels, however, used the Quake engine. I'm assuming the sequels were the games you meant.
Hexen 2 and Heretic 2
Wow, didn't think anyone else remembered that game. I played the demo over and over. Shooting off arms FTW!
The thing I find most amazing is that right out of the box, WinQuake (without any patches or compatibility options) works flawlessly on Windows 10. I had my first taste of Quake in middle school (literally, as someone figured out how to hack into one of the Power Macs in Homeroom, and put the demo of not only Quake, but Duke Nukem 3D on it). That was really my first foray into PC gaming beyond the likes of the BASIC games my dad had on our cobbled together curbside special Packard-Bell machine back in '96 (Pentium 100, if I remember correctly). Man, what great memories from back then...SimCity 2000 SE, SimFarm...56k Dial-Up...it was such a magical time for me, as a tween...
the most important stuff was the athmosphere of the game.
nowdays they make games that look better and stuff, but this is just soo fun to play..
nowdays games are junk.
Quake, one of my all time favorite games. Love the enemy design, the music and color palette.
Dear god the number of hours I put into CTF is mind boggling... when they modded in grappling hooks, I was completely taken. Then Team Fortress became popular, and I nearly dropped out of school it was so amazing. Good times, lol.
My first multiplayer Quake matches was an epic feeling. I instantly fell in love with Quake and i still am.
I'm jealous of your big Quake 3 Arena box.
Episode 5 - Dimensions of the Past by Machine Game is so awesome. Shows how much of the game is still awesome when done with a more contemporary vision on level design and whatnot
i need to play that after i finish the mission packs
"I'm a big fan of ambient soundtracks and electronic weirdness"
Have you ever seen the show Jam? Weird surreal "sketches" set to exactly that kind of music.
It's basically impossible to overstate how revolutionary this was at the time. One thing I'll say to convey it: to enable use of looking around with the mouse, you had to use the "+mlook" command. Prior to this everyone used the keyboard for moving around and looking around. Also, the huge upgrade of using "GLQuake" if you had a graphics card that supported glide was incredible. It was the birth of what we know as true 3D graphics.
Finally, I got a pirated copy of this from a friend in my programming class sophomore year of High School on like 35 floppies, lol.
Games I would like to see you do videos on.
Quake mod - X-Men: The Ravages of Apocalypse (which is now available as a stand alone game).
American McGee's Alice (which also used one of the quake engines).
All these years later if you really want a treat...play this while listening to NIN Broken and Fixed albums. There used to be a built-in console command to play from disc, but I don't remember it. Truly a magical experience back in the day.
Quake was a good game.
"Sip:
I am with you with the ambiant and dark electronic music for games, nine inch nails made a fantastic score for the game. I absolutely love it, brilliant.
5:01 NIN logo on the box
Yes
Hmm yes the floor here is made out of floor
NIИ
Loved going to my friend's house to watch/play the OG Quake on his Gateway Dimension Big-Screen PC, we'd turn out the lights, turn the volume up on the surround sound and immerse ourselves in the glorious bloodbath that was Quake. I was never very good at the game but loved it.
After hearing you talk of how important the soundtrack is to Quake, I feel like I'm starting to realize why I - a person who adores old-school, Doom-like FPS games - absolutely hated Quake after playing it on Steam. Ever since then I used to think and say that Quake is one of the most horrifically dated games I've ever seen and that people only liked it back when it came out because it was one of the first solid 3D games, let alone a functioning shooter in full 3D.
Turns out I hated it not because of any of that, but because it had no freaking music.
In other words: my whole life has been a lie. Thank you, Steam.
Why did the Steam game have no music?
This should answer your question:
steamcommunity.com/sharedfiles/filedetails/?id=119489135
It seems to have something to do with music not installing on the hard drive, but playing off of the CD.
***** Whoa, that's weird, although I love being able to easily play video game soundtracks by putting a game CD into a music player.
Caleb Jaaniste
Yeah, it's a good thing about gaming CD's, however the issue with Quake was something people (the ones that put it on steam) probably had to take care of :(
If you hated it because it didn't have music then you aren't critically evaluating the gameplay or best-in-genre level design, so your opinion is worth precisely dog shit. If music decides whether you enjoy a game or not you should probably stick to consoles and modern games.
Don't open your mouth about why people liked what people liked 20 years ago when you aren't 20 years old.
I picked so many fruits and vegetables on local farms to afford a mystique 4meg as a kid and it was hella worth it for GLquake
hah that tripod crank in the beginning
Hehe, yeah most game boxes aren't as reflective as Quake's so you never see me doing that!
+Atak Snajpera: Patreon backer, I assume. They get access to the videos earlier.
@LGR What tripod/crank are you using?
Totally worth it too, Patreon + uBlock on UA-cam is the best.
How wild! While cleaning my old bedroom a few weeks ago I found a copy of Quake 3 Arena! I remember back when it was new my father would play it all the time and I always just sat and watched, not really playing it myself. Then I watch E3 this year and hear that a new Quake is coming out and THEN this video comes out and I realize that I've NEVER thought of what the earlier Quakes must've been like or looked like before the 3rd one that I'm familiar with. What's weirder is that I vaguely knew about the previous Quakes because of Team Fortress, and I only know Team Fortress because Team Fortress 2 is one of my favorite games. Maybe I should try getting into Quake lol.
The new Dooms feel, in a way, to soft and colourful in comparism to this dark realm. As a kid, I found this world magical.
The first time I played this game my eyes BULGED out of my face when I saw the fully 3D rendered enemies!
Oh how much we played that in lan...good times. good times.
u sure it wasnt quake 3 arena you played on your Lan parties? cause that was THE Lan game ;)
raafmaat Oh i am sure :) We started with doom 1 on our lan parties with my 486 dx 33. Quake 3 was way later. But yes. We played that a lot too.
SengirShowsU
ah cool, yes we played doom and stuff too, but i dont remember ever playing quake 1 on lan, we probably skipped it in favor of some other game, cant recall
Duke 3D and SOF2 were THE LAN GAMES :P
GTA1 was pretty epic over Lan too xD
I spent the last 3 years of my 20s playing and modding Quake and Quake Fortress. Loved the trip to the past!
Shamblers gonna Shamble.
Mmmmm man... yeah, sure, upgrading your PC these days and going from running some new high-end game at 20fps to 60fps is still a great feeling, but nothing will ever, EVER compare to the awe-inspiring, angelic-choir-summoning act of going from an integrated video unit to a Voodoo card back in the late 90s. For me, it happened when playing Starseige: Tribes around '99-'00 with a look and framerate very comparable to the 'original' Quake, getting a voodoo3 and suddenly having an experience not only more buttery-smooth than I thought was even *possible* but also looking even better than GLquake here what with its rolling hills and multitudes of colorful sci-fi weaponry and lighting effects. It was like taking Star Fox for SNES and plugging it into a Dreamcast or something. Truly unforgettable.
I've finished Quake on Amiga with Blizzard PPC and 060.
Nice to see a fellow amiga user ❤️
oh hey
Hello Floyd
PPC 603 + BlizzardVision permedia 2 over here :D
Ah, that box. Visiting - for my local mall's example - Babbage's in the mid 90s as a child was simply magical. I probably would spend 30 minutes or more just going from box to box, reading the back and looking at the box art. There was so much pride and vision that went into these back then, even the less memorable games still had cool packaging.
I lost it at "voicing the protagonist". Unless you mean it and those grunts are Trent.
He does, any voices you hear like from enforcers or grunts are Trent's own voice, as well as the player pain/death and iconic "HUUUH" jumping sound
+jackoneill45 that damn "Hurgh!" grunt when jumping is burnt into my mind forever like every NIN/Trent Reznor piece of music. I love it!
Damn, I didnt know that....didnt think I would learn anything new about Quake 1. :)
This is incorrect/unsourced. Trent Reznor made the original SFX for the game and they were not used and recreated by id.
What? That's what happened with Doom 3. If you quit the DOS version it says right in the credits screen SOUND EFFECTS AND MUSIC: Trent Reznor and Nine Inch Nails
this is by far one of the best FPS games to accidently come out, at a time when everyone at ID was basically at each other's throats. Trent who did the soundtrack (RIAA forbid him for using his voice on any of the music tracks or sounds) did a great soundtrack, did all the voices including the zombies. the art style is due to American McGee being at war with John Romero on which direction they should do the art. i remember when the shareware first came out in ID's FTP site, we overloaded that server and then pretty much 24/7 played multiplayer like crazy. most people played the hidden level alot. then the full game came out and it was amazing, Quakeworld really brought the game out into limelight with great mods like Quake Fortress with the amazing 2fort4 map.
They should make another Quake game with the aesthetics of the first one. The sequels lose a lot of the great stuff the first one had.
I remember riding my push bike to the game store to grab this - I had an ageing computer in 2001 and this was a budget price. This brings back memories of an unsettling game which (for me) just wasn't as good as Doom. Thanks Clint - this video starts my binge of your videos today!
I never could understand why the 6th weapon in DOS version was made crooked and in GL/WIN made straight 3:04
No perspective correction :)
en.wikipedia.org/wiki/Texture_mapping#Perspective_correctness
Thanks :D Why others weapons are straight ?? :D
Depends very much on the model and the textures, and even the other weapons have some texture warping. It's just that one is most noticeable!
Ok cool :)
Had to watch this again a year later after picking up a copy from the Steam summer sale - such a great game, and a great channel.
May I suggest the book Masters of Doom? You've probably already read it but if not, it's a must for any id software fan ;)
When I saw the Quake logo at this year E3 I was smiling at the screen. When I saw the Ranger I was overjoyed. But then we learned that it was going to be an arena shooter and, oh dissapointment. But the subtitle 'Champions' gives me hope that another proper Quake game is not out their plans. No more stroggs please, I liked Quake II but it already got an sequel and an spin-off.
Great video, when I played Quake I was a child and I'm greatly fond if it.
Without Quake, there would be no Quake 2; and the world would be a dark place without it.
I consider the first Quake to be the best though. I hope id will make a Reboot which is oriented on the first iteration of quake including all the lovecraftian elements if quake champions is a success.
Quake Team Fortress always brings me back. I played it more than any other version.