Controller VS Mouse in Destiny 2 | Which should you main?

Поділитися
Вставка
  • Опубліковано 12 січ 2024
  • por que no los dos?
    Amazon Affiliate Links to my gear:
    -Razer Viper V2 Pro Mouse: www.amazon.com/Razer-HyperSpe...
    -Razer Huntsman V2 Optical Gaming Keyboard: www.amazon.com/Razer-Huntsman...
    -Razer Tartarus Pro Keypad optical keys: www.amazon.com/Razer-Tartarus...
    -AT2020 XLR Microphone: www.amazon.com/Audio-Technica...
    -Focusrite Scarlett 2i2 3rd Gen USB Audio Interface: www.amazon.com/Focusrite-Scar...
    -BenQ ZOWIE XL2546K 24 5 240hz monitor: www.amazon.com/BenQ-XL2546K-F...
    -Moondrop ARIA 2 in-Ear Headphone: www.amazon.com/Moondrop-ARIA-...
    -
  • Ігри

КОМЕНТАРІ • 284

  • @TheSast
    @TheSast 5 місяців тому +71

    The real answer is: whatever you find most comfortable.
    And by that, I don't mean "what you are best at", I mean whichever your hands will be thanking you for using after long sessions or long-term usage.
    Hands are important, their health is important, make them happy.

    • @TheSast
      @TheSast 5 місяців тому +15

      Ergonomics are sadly often overlooked, when they should arguably be the most important factor in input device choice!

    • @SuperTurboPOP
      @SuperTurboPOP 5 місяців тому +3

      Facts. I get wanting to perform the best 24/7, but unless you’re making enough money to retire on, don’t permanently ruin your hands for a hobby

    • @Narfwak
      @Narfwak 5 місяців тому +1

      my hands literally start to go numb using a controller for more than a couple hours at a time. even the switch pro controller starts to get to me after a while. a bit odd that M&K is the comfort pick for me since I know a lot of people would think the opposite

    • @christwalken12
      @christwalken12 5 місяців тому +1

      Had shoulder wrist pain playing mnk. Only get occasional thumb pain when on controller

    • @sublimetoast1441
      @sublimetoast1441 Місяць тому +1

      Ya I have wrist problems so mnk is a no go. My left arm is numb in like 30 min on a keyboard. Controllers were built for my hands.

  • @Heirrogance
    @Heirrogance 5 місяців тому +70

    The most egregious disparity imo is DMT vs TLW. I think outbreak perfected is good on both, grav lance too. I’m pretty decent with polaris lance but my mnk brethren are so much better at popping off with it. (I don’t heat rises). I appreciate the video man.

    • @tenacity25
      @tenacity25 5 місяців тому +3

      I wish for DMT and LW to be more equally balanced between input devices one day in the future.
      More than anything, as a K&M LW user, the one thing that really kills it for me is the flinch. The rest can be learned and compensated for. But when you start getting flinched you just have to disengage, while controller in some situations can commit and finish up a kill you would've missed on k&m.

    • @Heirrogance
      @Heirrogance 5 місяців тому

      @@tenacity25 what’s funny is back when LW could snipe on mnk. I still can’t use LW on either input. Crazy how people complain about it now despite its former mnk strength. I do agree with you though, the mnk flinch is surreal.

    • @PearlPredator
      @PearlPredator 5 місяців тому +1

      I've grown to be able to use DMT well with controller (while hipfiring too) though it's harder than if I used MnK. Last word is damn near impossible for me on MnK though.

    • @shade_steppa
      @shade_steppa 5 місяців тому +3

      @@Heirrogance man I'll never forget ADS'ing and just unloading a clip with LW when it dropped on MnK for the first time during black armory. It was glorious.

    • @Heirrogance
      @Heirrogance 5 місяців тому

      @@shade_steppa scary too

  • @Maxshubert
    @Maxshubert 5 місяців тому +33

    As a tip for console users... Map some of the combinations like uncharged melee for a button of your cross pad, and map that to a paddle. You can keep the emotes by changing emotes to hold the Button.

    • @Manstrual
      @Manstrual 5 місяців тому +3

      I disabled two of my emotes to just be able to press the D-pad for uncharted and charged melees. Been a game changer

    • @christwalken12
      @christwalken12 5 місяців тому

      @@Manstruali found it awkward when trying to shoulder charge from the dpad

    • @Manstrual
      @Manstrual 5 місяців тому +2

      @@christwalken12 just use auto? Dpad is better for punching stasis crystals or punching bodies, not really directly punching people. Granted, I use it to throw knives or punch people but they're frozen a lot of the time so it's not a huge deal. Sometimes I need to use a throwing knife from point blank, that's where at least having the option is nice.

    • @zorpalod2346
      @zorpalod2346 5 місяців тому +2

      @@christwalken12 Try charged melee on Right Stick click and Right Bumper on Auto melee

  • @ShadowChaolan
    @ShadowChaolan 5 місяців тому +9

    My favourite fighting game question, where the person asking wants a definitive best-in-slot answer...when there really isn't one

  • @voxai
    @voxai 5 місяців тому +1

    Daily videos lately? CRAZY AWESOME dont burn out man we love you!

  • @BirdMoose
    @BirdMoose 5 місяців тому +18

    I've played a fair bit on both PC with M&K and Console with Controller. Personally I found much greater instant success on M&K but its worth noting PC lobbies are far sweatier than Console lobbies so that effect is offset. That being said I eventually swapped to fully playing on PS5 since it was over doubling my PC's frames and have in the long term preferred it. I think this is largely because I play more games on controller so it just feels more comfortable in my hands then a M&K ever did, though one big issue is console games have much greater limits on re-mapping then PC so I struggle when I play a different shooter for too long.
    In the end its a comfort pick, but if I had the option of playing either on console I'd probably use M&K for the crazy high end potential with things like slide sniping/ crazy flicks and air shots. And better button mapping on strand specifically. (On a standard controller without extra buttons you just don't have enough binds to fully utilize the PvP sand box effectively, and that comes out most prevalently on strand. If you have a fancy controller with paddles on the back I'd assume its fine.) In PvE a lot of the glitchy techs like well-skating are also extremely difficult on controller and relatively easy on M&K by comparison, as well as using weapons like rapid fire snipers since you have much less recoil. (Everything is possible, it might just be more effort.)

    • @tinyturtle1898
      @tinyturtle1898 5 місяців тому +1

      On controller, you can map things to double-tap or d-pad. I played a lot of LeMonarch + Lucky pants on controller. Thats one thing you need claw grip for

    • @Zevox144
      @Zevox144 5 місяців тому

      Jump is right trigger, crouch is left trigger. I copied my setup from Warframe as soon as D2 gave me full control, Strand movement isn't hard anymore.

    • @alaskayoung3413
      @alaskayoung3413 5 місяців тому +1

      @@Zevox144how is changing ur jump to the trigger that normally shoots making the game easier for u? That sounds like the worst set up ever.

  • @lilydusk5042
    @lilydusk5042 5 місяців тому +3

    I quite enjoy sidearms (precision frames in particular) on m&k, even before the slew of buffs they got a few seasons back. During the Immortal meta I found great success using the Prophecy sidearm which could 4 tap outside of target lock's optimal range (prior to rangefinder changes anyway)
    It's still a favourite of mine & I need to farm out a better one

  • @327twitch
    @327twitch 5 місяців тому +5

    Love using the Elite controller, with the charged uncharged melee what i do is keep the charge on my bumper, but a neutral melee is always click right stick. No matter the class if your shotgunning and theyre too close youll always have your thumb on your look stick for an easy click quick melee, and if they are further away on hunter i can choose my knive as a cleanup, or choose to use celestial fire far more tactical. That way its never an accident when theyre too close or your not exactly looking at a hit box and you fumble a charged melee.

    • @Changingtesting
      @Changingtesting 5 місяців тому

      By default Is anything bound to right stick click? I’ve been trying to find a spot to put my uncharged melee button

    • @colinfaherty661
      @colinfaherty661 5 місяців тому +1

      ​@@Changingtestingonly finisher is, so it doesn't matter

  • @crucibleschool
    @crucibleschool 5 місяців тому

    This was very informative. Thank you for making this video.

  • @tinyturtle1898
    @tinyturtle1898 5 місяців тому +1

    My fav guns to play on Controller is Sweet Business. Both Hip-fire and ADS has good tracking

  • @stevanhaire5300
    @stevanhaire5300 5 місяців тому +3

    I also notice that playing MnK results in a more stressful play session. Controller I feel like I can sit and relax.

    • @christwalken12
      @christwalken12 5 місяців тому +1

      I sit behind a desk all day for work, coming home playing mnk feels like more work. Controller gang for me

  • @scottparrott5674
    @scottparrott5674 5 місяців тому +3

    I like certain hand cannons on controller like austringer with 68 range and 88 stability with zen moment I just hold down and auto fire it cause it’s so stable lol. Ingneous is pretty good on controller too with more time to correct yourself and how op that gun is anyway.

  • @randomonlinename2941
    @randomonlinename2941 5 місяців тому +6

    Tldr
    M&K:
    -better recoil(dont know any examples this isnt true)
    -aiming outside "intended range"
    -aiming non hitscan(grenades, grenade launchers, hammers, etc)
    -airborne effectivness is more effective (retical friction doesnt scale well in the air)
    -better hipfire (minus last word)
    -functions better with movement(flicks, slides, etc)
    -m&k exclusive tricks like snap skating and knife cancelling
    -scroll wheel binds
    -far more buttons to bind to
    Controller:
    -generally easier to pick up
    -camping a lane is easier(eg: static snipes)
    -easier to aim at target you cant see(crimson, lighting effects)
    -last word
    -can play on a bean bag

    • @juniorgalacto17
      @juniorgalacto17 10 днів тому

      Didn't mention that controller has easier time with flinch and better with tracking weapons

  • @N.O.A_YT
    @N.O.A_YT 5 місяців тому +2

    Reticle stickness is such a big reason why it feels like controller players are soo accurate. Shit is annoying af, especially when they on sidearms

  • @christwalken12
    @christwalken12 5 місяців тому +4

    Completely agree on high stability SMG’s on controller. 31 stability immortal difficult to track good players

  • @brandendunagan8822
    @brandendunagan8822 5 місяців тому +1

    Funny enough for me i have a hard time playing with most other 140 hand cannons besides Ace and i play controller. I guess i got down the recoil control a while ago and its just everything else that feels weird. I am decent with sturm and drang tho. Drang especially i dont have to aim at all.
    Other than those pulses are what i normally run. No time is always great feeling but I found I gravitate more to my rapid hit messenger. Also Crimson feels amazing.
    Anyways great video. Glad to see why i have a hard time with smgs when im not running stability.

    • @Hofey
      @Hofey 5 місяців тому

      Honestly it’s only certain smgs that need stability specially the 750. The 600s and 900s are fairly easy to control even with a base stabil stat. Immortal has always bounced left and right for me too much. I have an extraordinary rendition with 0 stability.

  • @insomniaddictesp
    @insomniaddictesp 5 місяців тому +2

    I would argue that pulse rifles are fairly good on controller for similar reasons to Crimson. I play controller and NTTE has always felt fantastic to me.

  • @skintxisu
    @skintxisu 5 місяців тому +9

    Bows can be similar in both devices but aggresive bow builds like Hynra uses can't be pulled off in controller.

    • @Manstrual
      @Manstrual 5 місяців тому

      I wouldn't say can't, rather the skill ceiling is far lower. But the statement isn't wrong.

    • @austynh1
      @austynh1 5 місяців тому +1

      Yeah I wouldn't say many are moving hyper fast like hynra and hitting crazy hips, hips are way worse on controller, but deadream does really well as a pretty aggressive bow

    • @Manstrual
      @Manstrual 5 місяців тому +4

      @@austynh1 hipfire is tragic with a controller 😂

    • @skintxisu
      @skintxisu 5 місяців тому

      @@Manstrual that's the thing, even if you can somewhat move as fast and agile as they can (wich I can't, daddy loves fusions) then you need to hit the shots a hit.

    • @austynh1
      @austynh1 4 місяці тому

      ​@@Manstrual yeah that's what I meant, can't for the life of me hit consistent heads with hipfire on controller

  • @CasualKing21
    @CasualKing21 12 днів тому

    Super helpful tysm! ❤

  • @Hofey
    @Hofey 5 місяців тому

    12:23 this is why zoom is still very important on controller. Ty escape velocity 🔥🙏🏻

  • @Beamski
    @Beamski 5 місяців тому +6

    thoughts from a 3.0kd player:
    mnk is competitve if you spend 10,000+ hours mastering the input
    controller is easier and better than mnk
    plug in a controller and youll be better than 90% of mnk players. stay consistent with controller for a few weeks or months and youll be better than the top mnk players, so just play controller

    • @TiredOFNarcs
      @TiredOFNarcs 26 днів тому

      yea, I have been playing kbm for a few years, but it seems like to have God tier aim you really need hundreds of thousands of hours. I went from carrying g people in d1 to trials of the nine 2.5kd, then swapped to kbm and lost my trials kd ...went from a 2.5 to like 1.4 and never did get it back up, but I love kbm for pve and it is fun to pvp on, but yea. Thanks for your input man. makes sense. What do you bind your charged uncharged melee to?

  • @Lunaria_Neko
    @Lunaria_Neko 5 місяців тому +4

    As a controller main on PC for the last 4 years, I agree that both input devices have their respective pros and cons. I've improved enough at MnK to match my performance on controller, I just lack consistent performance. From my experience, the biggest skill gaps between the two are movement/instant 180 flicks, and better perceived stability/weapon recoil on MnK.
    To my fellow controller mains, if you want an equal or better shooting experience than MnK, I recommend as much stability as possible on your primaries, and build as much into flinch resistance as you can. Not much you can do for the limited movement and looking speed aside from finding a decent middle ground sensitivity that allows you to flick and 180 fairly fast, but still being able to aim properly. I've settled on 10 with 1.0 ADS modifier.
    Favorite controller weapons: 140 & 120 HC's with high stability, Not Forgotten, Shayura's Wrath, BXR-55 Battler, Sidearms, Bows, Snipers, and The Last Word

  • @iamkurotaiyo
    @iamkurotaiyo 5 місяців тому

    So what are the best competitive weapons for controller players? I love using Ace, but you said the m&k is the better input device for hand cannons.

  • @FettuccineAllaGay
    @FettuccineAllaGay 5 місяців тому +2

    one thing I don’t see discussed much regarding input discussion is the subjective irl feel of the input device. I love the freedom of a Mouse, along with utilising many Mouse buttons, but HATE keyboards for all gaming in general specifically for 3D movement. Whereas Controllers just feel all around comfortable for me.

  • @biggamejim8216
    @biggamejim8216 5 місяців тому

    you talked about weapons that favor input device. Do you think all of the old 150 handcannons favor MnK? on console they all seem to still have the old 150 recoil to the moon?

  • @nrdscott
    @nrdscott 5 місяців тому +14

    Chris Proctor said in the past that MnK has more aim assist than controller btw. Bullet bending, not the reticle friction.

    • @nrdscott
      @nrdscott 5 місяців тому +1

      @@RevXI Cammy said in the video that MnK shoots straighter and the bullets bend less.
      I don't need your explanation.

    • @theoutlaw6044
      @theoutlaw6044 5 місяців тому +11

      ​​@@RevXIin Bungie's terms, Aim Assist IS bullet bending/magnetism, you can find that stat in weapons ingame, reticle friction is considered a separate thing which only exists for controller, also according to Mercules904 mnk has "between 10%-20% more bullet bending depending on weapon", pc also just has less recoil by default I believe it's just a stability buff but not sure

    • @RevXI
      @RevXI 5 місяців тому +6

      @@nrdscott The cool thing about a public comment thread is that every comment is entirely unsolicited. You don't need to be a dick about it.

    • @nrdscott
      @nrdscott 5 місяців тому

      @@RevXI The other cool thing is knowing when your comment is useful.
      What you explained has absolutely nothing to do with what I'm talking to Cammy about. He said something that doesn't align with what Chris Proctor said. Theoutlaw is correct. Mercules gave exactish figures but I didn't even remember that happened. Chris Proctor did give a passing comment though.
      I'm not saying Cammy is wrong but the two sentiments contradict. If you actually read what I said and didn't just want to explain something then you wouldn't have left that comment.

    • @RevXI
      @RevXI 5 місяців тому +8

      @nrdscott No.
      It's okay if I'm wrong about something. It's okay to correct it. I'm okay with being wrong.
      It's not okay to be a dick. Don't try to establish an unsung dogma to justify your behavior.

  • @peacekeeper3268
    @peacekeeper3268 5 місяців тому +1

    What mouse pad do you use?

  • @Harry_Fullick
    @Harry_Fullick 5 місяців тому +1

    I never found that the downsides of controller outweighed the benefits, gotta respect anyone that can put up with it.
    +easier target tracking
    +can play not at a desk
    +can take guess shots through bad lighting
    -harder to control high recoil
    -slower sens/cant snap aim
    -drags aim off target to closest moving thing
    -significantly harder to hit outside of range
    -fast moving targets break your aim
    -slower strafe
    -cant slide backwards
    -cant manipulate movement tech (Icarus dash, bakris dodge, gamblers dodge, stasis titan melee, thundercrash)
    -less keybind options
    -no macros

    • @buttery88
      @buttery88 3 місяці тому

      Those downsides 💯 outweigh your very short list of benefits, I'm sorry bruh lol

  • @Cake-6
    @Cake-6 5 місяців тому +4

    hip fire the bows on mnk, aim them down on roller, and do both on gyro.

    • @life-destiny1196
      @life-destiny1196 5 місяців тому

      yeah, the lack of mentioning gyro is probably the biggest flaw in this video. lets you turn up your sensitivity way higher on controller for better movement while maintaining the ability to aim precisely and flick (EDIT: I have been informed that D2 gyro support is not really a thing)

  • @Changingtesting
    @Changingtesting 5 місяців тому +18

    Based on the rotational aim assist in this game, having a minuscule amount controller stick drift might be highly beneficial

    • @NYC_InfamousNick
      @NYC_InfamousNick 5 місяців тому +2

      With how high the deadzones in the game are there’s virtually no such thing as minuscule stick drift.
      You can practice using both sticks to maximize aim assist value easier than you can fight constant drift when you might want to turn a certain direction but are forced to do it slower because of a worn controller.

    • @rhyshuber9981
      @rhyshuber9981 5 місяців тому +5

      Any form of involuntary input is detrimental

    • @vantablack949
      @vantablack949 5 місяців тому

      its commonly used in many games. Depending on the way the game handles aim assist it helps alot.@@rhyshuber9981

    • @tylerherdman1755
      @tylerherdman1755 5 місяців тому

      In a game where you can change the dead zone, yes. But you can’t change the dead zones in destiny. Makes controller feel slow imo.

    • @Au-Li-
      @Au-Li- 5 місяців тому +1

      @@tylerherdman1755 you can change deadzones on certain controllers

  • @l.4165
    @l.4165 5 місяців тому

    How do you feel about sidearms moose and keyboard vs controller

  • @grimace-_-1976
    @grimace-_-1976 5 місяців тому +14

    Holy shit, I didn't know controller only stuck if you were moving. 😂

  • @Aukurama
    @Aukurama 5 місяців тому +1

    Can you make a best floating pulse rifle rifle video for both controller and mnk. Please.

  • @Ularg7070
    @Ularg7070 5 місяців тому

    Input based matchmaking is what Halo MCC has and it's great. I do not want to spend another $500+ and then another online subscription for games that don't run or look as good as they do on my PC, and have way more downsides that aren't about gameplay specifically. I've done the MnK -> controller -> MnK again dance enough. It's just about what I want to pull off, includes comfort.

  • @bigbob21
    @bigbob21 5 місяців тому +2

    Thorn has always frustrated me on console. Feels like it doesn’t return to zero at ttk. You have to flick all 3 shots to stay competitive.

  • @blebreton06
    @blebreton06 5 місяців тому +1

    My buddy started mnk first. Went from 1.1 console to 2.23 mnk in 2 and almost a half months…. In cod btw but still it’s what got my attention.

  • @dman4986
    @dman4986 5 місяців тому +1

    I upped my controller sense to 14 because I hate turning so slowly and not being able to flick especially for shotguns but I’m not sure if it’s possible to have the same aim as a sub 10 sense. I have a couple hundred hours on 14 and sniping and also primary aim is just not the same amount of sticky. Been playing Destiny on controller since 2014 tho so I’m just thuggin it out

  • @ThisIsAHandleOrSomething
    @ThisIsAHandleOrSomething 5 місяців тому +1

    Yeah, eye adaptation from beyond light update is so bad when going from indoor to outdoor.
    Is it cinematic? Aure. But in PVP where it’s meant to be competitive? It’s a disadvantage for players looking indoor to outdoor.

  • @chris_A_R
    @chris_A_R 5 місяців тому

    Most pulse rifles feel good on M&K to me, but Cold Denial with its low zoom…that’s something else

  • @darriangario3447
    @darriangario3447 5 місяців тому

    I will probably never touch pc but I love understanding stuff like this.

  • @snowdrifter6187
    @snowdrifter6187 5 місяців тому +2

    Just started on m and k after years on controller, and my poor fingers can not get the motions down from shift to crouch and the gernade.

    • @intotheDVRK
      @intotheDVRK 23 дні тому

      lmao i feel you just don’t give up on it we all went thru this as mnk players but the reward when you get it down is worth it

  • @Cryhai
    @Cryhai 5 місяців тому +3

    As someone who has played both MnK and controller for years even outside Destiny, I found that the main deciding factor on which input to use is how you tend to play engagements.
    MnK players are more for short fights or peeking style of gameplay. Weapons that take less shots to kill and are more about reaction time work best.
    In comparison, controller is about committing to engagements. Rapid consecutive flinch and recoil are easier to negate, and the aim assist helps with consistency.

  • @darkhelmet12e47
    @darkhelmet12e47 5 місяців тому +4

    In my experience as a mnk player, both inputs are generally pretty equal. Mnk has movement while controller has better aim. Playing in casual lobbies I will often get shredded by a single player repeatedly before checking and seeing that they are on console. When fighting good players however, the difference in aim is massive. Controller players have better aim. Period. In order for me to beat them I either have to use crazy movement or wait for them to make a mistake. It is almost impossible to beat them in duel in the open. If the good controller player has a sniper though? Forget it. That is an unwinnable fight.

  • @Richard-re7pb
    @Richard-re7pb 5 місяців тому

    great vid

  • @blebreton06
    @blebreton06 5 місяців тому

    Hipfire on mnk is kinda free if you have good aim, I kinda guess that’s why they capped hipfire damage eh? Because hipfire has faster strafe and movement compared to ads…

  • @Masson1903
    @Masson1903 5 місяців тому

    If YOU are moving whilst shooting your SMG then the target locking is much stronger than if standing still

  • @mannygamazo9178
    @mannygamazo9178 5 місяців тому +2

    I love this type of content. I want to suggest something that you might have fun experimenting with.
    I use a scuff reflex controller with the tall stick on the right for aiming. Added foam to the right stick and I play at 20 sensitivity.
    The foam lets me aim my sniper as if I have 7 to 8 sensitivity but then if I need to make a quick flick or turn around or make a quick 180, I got the full 20 sensitivity when I pull the stick all the way to whatever direction.
    I would love to send you a picture of my set up if this is something that interests you in experimenting.

  • @dezzdinn
    @dezzdinn 5 місяців тому +15

    It seemed like you glossed over the movement gap, such as shooting backwards which can be done while sliding or jumping while using MnK. Also that yes Bungie has recently adjusted much of the rang withing certain gun types, the META that is has has been within the "best guns" still leans on MnK. Even if the selection is narrower that coupled with the clear better movement abilities gap leans and will always lean unless Bungle rebuilds the MnK coding from the ground up. Appreciate the time you take to explore these

  • @tylerherdman1755
    @tylerherdman1755 5 місяців тому +1

    Never knew that about shayuras recital

  • @ExpertRam
    @ExpertRam 5 місяців тому +4

    I don’t think the imputs are drastically unbalanced but as a controller main I can’t understand the rationale of most things being passively more accurate on mouse and keyboard

    • @colinfaherty661
      @colinfaherty661 5 місяців тому

      Just another weird quirk of destiny. but hey, like you said they're pretty balanced

  • @Mashamazzi
    @Mashamazzi 5 місяців тому

    The Vex definitely feels the same to me on Controller VS MnK
    Which is to say I don’t have it so I can’t use it on either lmao

  • @sr_papu626
    @sr_papu626 5 місяців тому +2

    Question from a controller (actually console) player: so I am a solar warlock main but I don´t use heat rises, I have tried to use it but it just never feel good, should I full commit to it? it will turn out to feel good at a certain point?
    If you people say that I should keep trying, would you mind to give advice about it? (I usually play sniper and a hc)

    • @skintxisu
      @skintxisu 5 місяців тому +2

      I have given up on heat rises. I'll just use it for the burst of cure, to float longer for whatever reason o as a desperation move. I play on ps5

    • @sr_papu626
      @sr_papu626 5 місяців тому

      @@skintxisu I play on ps5 aswell, and yeah I usually use it the same way, that's exactly why I changed for Touch of Flames, is a more powerful cure after all.

    • @fotis3v480
      @fotis3v480 5 місяців тому

      Lower sens and take your time with it.
      I use it with handcannons tho and occasionally high impacts, it's not as good as mnk but it's serviceable.
      I run 10/0.7 and it's okay when i run 14/0.5 it felt bad..the thing is you have to choose between snappiness or aiming in d2 due to shitty controller settings.

  • @ApolloMCXI
    @ApolloMCXI 19 днів тому

    I’ve been playing controller my entire life starting on games like halo and cod. I predominately play destiny now. All I’ve known was controller use and just recently started mnk. I feel like I’m back to square one playing mnk getting less than 1kd. On controller I’m averaging over 2kd. My preference is with controller because it’s what I know. I do not want to give up on mnk because I see the benefits as well.

  • @dankvader420
    @dankvader420 5 місяців тому

    Lots of people say dead-man's tale is the mouse/keyboard equivalent to the last word. I myself know the former feels good on mouse & keyboard but I haven't tried it on controller.

    • @skintxisu
      @skintxisu 5 місяців тому +1

      It's bad on controller, like people just use Jade rabbit bad

  • @ziggbg
    @ziggbg 5 місяців тому

    I come from the Q2/Q3 and UT competitive scene from waaaaay back in the days so i'm pretty good tracking with a mouse in a fast paced game ... and still i'm way better in the Destiny games with controller for some reason.

  • @Manstrual
    @Manstrual 5 місяців тому +2

    I love wave frames on controller, as the ground can't eat my aim assist. Yet, it can eat the shot itself😂

  • @N.O.A_YT
    @N.O.A_YT 5 місяців тому

    There's a reason why when its trials week most ppl switch to their console to play trials, cuz its sooo much easier to win cuz everyone isn't rubber banding

  • @xpositive7860
    @xpositive7860 5 місяців тому +2

    Smg/sidearm snipe- controller
    Hc shotty- MnK

    • @futerdude5369
      @futerdude5369 2 місяці тому

      smg is way better on mnk since there's very little recoil compared to controller

  • @equalizer8047
    @equalizer8047 5 місяців тому

    I use both inputs depending on what weapon I am using

  • @seaturtleninjagaming4602
    @seaturtleninjagaming4602 5 місяців тому +1

    I like the clickyclack of keyboard. Also better for my fingers.

  • @NOBODIES_XIII
    @NOBODIES_XIII 5 місяців тому

    You got my answer I'm going to repeat it one more F... time 😁

  • @kraventhehunter1495
    @kraventhehunter1495 5 місяців тому

    I do both. MnK when I want to challenge myself… controller when I want to take it easy.

  • @zachmakis7041
    @zachmakis7041 5 місяців тому +1

    I use controller because I don’t have enough desk space for MnK to be effective

  • @matthewreed5988
    @matthewreed5988 5 місяців тому +3

    M&K and controller are basically equal for most things. One exception is AE. Using wings of sacred dawn with outbreak was my example that showed me how much AE favours M&K and I am terrible with a mouse and still found it so much easier to hit shots in air. Given the current state of the game, this doesn't mean so much but it feels bad not being able to properly use Dawnblade or other aerial setups on controller.
    For weapons that are controller favoured, I would put in my mention for glaives being better on controller but that might be my lack of skill on M&k showing through.

  • @Glen67z
    @Glen67z 5 місяців тому +1

    m+k when you're competent. obviously skill > input. just feel like being able to 180 slide and primary a shotty rusher and dash around on dawnblade is too good to pass up. If you can land your shots anyway controller is a downgrade. if it was 50/50 pvp would be crossplay

  • @serballista
    @serballista 5 місяців тому +1

    Controller on console is a vastly different experience than on PC. On PC, it’s way stronger than on console.

  • @Zammle
    @Zammle 2 місяці тому

    I played on both. I'm not a pro by no means.
    I get more headshots on controller.
    But fail to land bullets when enemies are out of range.
    MnK i miss more but easily land bullets outside of my weapon range.

  • @parzival6344
    @parzival6344 5 місяців тому +1

    I would do one thing… it’s called motion aim… its weird, i know, but I play this game called Splatoon competitively so it feels normal. I play fortnite on occasion because it also supports motion aim. If Destiny 2 supported it, i would be accused of zimming.

    • @life-destiny1196
      @life-destiny1196 5 місяців тому

      It feels incredibly natural in Splatoon (I played a lot of 1 and 2, didn't put as much into 3 for whatever reason). That's admittedly a pretty odd game, since there isn't really a headshot mechanic, bullets are huge, and you spend much of the game shooting to spread ink rather than to kill enemy players. But on a game that doesn't support MnK, it was clear to me from the day the original dropped that gyro was optimal, and that people going "waaaah motion controls" were just operating on Wii-era information. I'm glad to have heard better players than me come to the same conclusion in the years since.
      I saw a video a couple weeks ago that a TF2 pro put out about running lobbies in that game using a gyro controller along with an alternate binding for the right stick called "flick stick." That person still didn't think it was as good as MnK for that game (TF2 is supposedly extremely MnK-friendly), but it did a whole lot to close the gap.

    • @buckledwheat6299
      @buckledwheat6299 5 місяців тому

      Motion aim is how controllers can be on par with MnK in a competitive setting

  • @mosswine5417
    @mosswine5417 2 місяці тому +1

    I dont feel like in in full control with mnk. Cant dodge, melee or throw grenades how i want without having to give up movement 😅

    • @_essence_07
      @_essence_07 2 місяці тому

      Same, every once in a while i try mnk again and i feel like most of the time I’m thinking about my inputs rather than thinking about gameplay. If i could play mnk proficiently i would in a heartbeat but i just feel more comfortable on roller

  • @tinyturtle1898
    @tinyturtle1898 5 місяців тому +1

    Destiny is the only game i play with a controller on PC. Half for tracking + magnet aim assist, Half because I hate high recoil games on MnK.

    • @neofly
      @neofly 5 місяців тому

      apparently recoil is much more limited on mouse than compared to a joystick

  • @WCMaxi
    @WCMaxi 5 місяців тому

    Fusion bolt behavior is different on roller, likely there are other cases too.

    • @N.O.A_YT
      @N.O.A_YT 5 місяців тому

      There's a reason why Legoflash fusion guy always runs high ranges and little to no stability on his fusion. I can't make this shit up when I say a high range fusion on controller has the most ridiculous brain dead aim assist tracking there is. If you used that same layout on your fusion for mnk u will literally miss shots 9/10 times. Most fusions on mnk sit around 19m-22m. And on controller I've seen most of them push past these up to 25m with little to no stability on them.

    • @raduv1619
      @raduv1619 5 місяців тому

      @@N.O.A_YT there is no fusion that kills at 25m without damage stacking, Glacio can kill at 24m and that is with killing wind active.

    • @N.O.A_YT
      @N.O.A_YT 5 місяців тому

      @@raduv1619 keyword up to 25 most fusions sit around 19-20m and this accounts for moving targets. Fusions can go past their intended ranges on controller becomes of how strong aim assist bends the bolt. U can try this out with eye of the storm on mnk too and on controller. Get eye of the storm to proc and be surprised to see just how much aim assist/accuracy and range matters on fusions even without damage stacking. Bolts aren't like your typical bullet that land on your opponent they sometimes have a mind of their own especially when using different inputs devices. Because of reticle stickiness on controller it makes going for higher stability a waste because u already have that built in tracking (reticle stickiness) from a fusion. It's why if u ever watch top level fusion rifle players that are on mnk they often do what is called a flick charge and split second ads. Because that's is the only way u can offset the intervals between each bolt and recoil of the fusion.

  • @earlg925
    @earlg925 5 місяців тому +3

    3:27 bungie has confirmed that MNK is both more accurate and has wider AA cones (in exchange for no reticle friction)

  • @TheForbiddenMoon
    @TheForbiddenMoon 5 місяців тому

    another huge difference is aim assist is much different playing on pc vs console for controller. bungie said they nerfed your controller aim assist on pc which honestly feels pretty crap.

  • @ghost-carnage8964
    @ghost-carnage8964 5 місяців тому

    "No scrub mentality, you chose the input device for a variety of reasons, dont make excuses on behalf of the other".
    Real talk

  • @Rychus
    @Rychus 5 місяців тому +1

    The airborne and hipfire feels so terrible on controller (console). Not sure why we have these severe penalties, i feel like it's pretty popular feedback that this is super unnecessary.

  • @drayreign0391
    @drayreign0391 5 місяців тому

    Control can knife cancel as well

  • @wezzy9437
    @wezzy9437 5 місяців тому +1

    6:52 The reticule position shouldn't matter at higher levels because you should eventually be able to aim without needing to know where your sights are.

  • @barbos1507
    @barbos1507 5 місяців тому +1

    Sniper rifles are stupidly broken on roller, it's the reason why all snipers in scrims play on roller.

  • @josefstrom4865
    @josefstrom4865 5 місяців тому +1

    Hawkmoon, Thorn and Rose are top on both input devices . M/K has better accuracy on long range shoots with pulses and 120 thanks to the 15% higher bullet bending . Controller aim gets in troubles as soon as the shoot distance is over the aim assist range - on the other hand weapons like sidearms, fusions, autos and smg s are very strong within aim assist(reticle fricton)range.

  • @celsonjunior9376
    @celsonjunior9376 5 місяців тому

    4:05 why not just scroll wheel jump on the f2p account?

  • @frenwen5475
    @frenwen5475 5 місяців тому

    windshield wiper aimer here

  • @lordofwhip
    @lordofwhip 5 місяців тому

    damn, i haven't seen the camellia account in so long

  • @CarriesOnTop
    @CarriesOnTop 5 місяців тому

    W video

  • @controlleronpceasywin2978
    @controlleronpceasywin2978 5 місяців тому

    controller imo , movement at the start is a lot harder compared to mnk , but the soft aimbot you have on near all guns is worth

  • @OrieohD2
    @OrieohD2 5 місяців тому

    this could just be me, but from my experience, piece of mind feels better on controller than MnK
    if it's just me, then ill just have to accept it's a skill issue

  • @CharlesK485
    @CharlesK485 5 місяців тому +4

    I feel like controller titans with SMGs and snipers are the most powerful right now.

    • @Lucas-m11
      @Lucas-m11 5 місяців тому +2

      honestly smgs better on mnk, snipers seem better on controller but im ass with them ahaha

    • @icekyuu
      @icekyuu 5 місяців тому

      SMGs have meaningfully better effective range on MnK and are better on MnK; agree snipers are better on controller. PKs are better on MnK due to movement.

    • @aufbau2882
      @aufbau2882 5 місяців тому +1

      yeah anything that needs tracking is better on controller, like Cammy said. It sucks running out of mouse pad space when tracking on MnK.

    • @fotis3v480
      @fotis3v480 5 місяців тому

      Snipers are broken in general.

  • @jonathanesquivel6433
    @jonathanesquivel6433 5 місяців тому

    Cronus

  • @huangqiyu1182
    @huangqiyu1182 5 місяців тому

    It maybe fair for other guns, but tracking on sniper for console when ads is way too much. Espcially when sniper have high aa, its too broken thats why mnk players are complaining.

  • @Dipsticck
    @Dipsticck 5 місяців тому

    Just switch between Mnk or controller!

  • @jimgoad8177
    @jimgoad8177 5 місяців тому

    Damn is that an Android camera on the hand cam?

  • @jellybackjoe
    @jellybackjoe 5 місяців тому +1

    I play 100% of PvE on MnK and 100% of PvP on Controller. Grew up on console so my aim and tracking are better on the sticks, but MnK is more fun imo & feels better for multitasking / mechanic heavy stuff. I want to get good enough with MnK to use it in Crucible but I’m not there yet. (And yes, I use both for Gambit lmao. I pick up the controller when I invade.)

  • @allmightgt4861
    @allmightgt4861 5 місяців тому

    Grapple grenade is another example, movement tech is far superior on MNK than it is on controller. It was always the supers that took advantage of this difference, but I believe strand is the first to make a subclass feel vastly different on both devices when using grapple grenade in particular.

  • @UnboxComboNando
    @UnboxComboNando 5 місяців тому

    I grow up playing controler, and after 30, i dont have the dedication to learn mk

  • @blebreton06
    @blebreton06 5 місяців тому

    Mnk is superior:
    because it allows me to beam people where I normally struggle to fight recoil and loss of aim assist on console.
    Console is much easier to win up close fights like sidearm smg but the issue is that mnk has superior movement making it easier to break aim adhesion. As in if you have really cracked movement the controller player will not be able to kill you when playing around lots of cover.
    Controller aim assist is funny, if only someone’s head is showing on a head glitch the aim assist feels super weak and sometimes non existent, but when on mnk I just have to track them best I can and because of bullet bend I normally win even when some roller player has the peak spot.
    Controller relies specifically on aim assist and adhesion, where mnk has always felt more raw input… like when I’m in the zone I’m running over people even when the game expects me to lose by 80% and I pull out 22 kills and 3 deaths.
    Also console vs mnk pc. Pc auto has the advantage just with frames alone making the console player feel as if you have walls. The same feeling you get when someone slides up stairs on you and you are 2 tapped the second you see their head due to cam breaking(if you don’t already know, plus peaking right is a nono because it gives enemy advantage due to cam being centered more left.) but now it’s every angle due to frame speed etc of pc.
    The reason I side with mnk when thinking to play higher end pvp and controller when doing lower end things….
    Pve can all be done on controller (except soloing content not ever meant to be solo’d)

  • @nekasrofrats
    @nekasrofrats 5 місяців тому

    Carpal tunnel may one day make this decision for you 😢

  • @ZNLBailey
    @ZNLBailey 5 місяців тому +1

    Keyboard and Mouse is far healthier for your hands and fingers. Controllers are terrible and lead to arthritus significantly more. There's many studies, peruse Google if you're curious.
    That's why I'll always use MnK, regardless of the games input meta.

    • @ExpertRam
      @ExpertRam 5 місяців тому +1

      My anecdotal experience is opposite to this, I can’t play long sessions of mouse and keyboard without my hands seriously hurting

    • @TheSast
      @TheSast 5 місяців тому +1

      It is really a case-by-case basis, pre-existing conditions especially can affect which device can be the healthiest for your hands and fingers.

    • @someguyusa
      @someguyusa 5 місяців тому

      That is not true. There is no evidence proving that claim. Perhaps it can be said that smaller controller types may lead to repetitive stress injuries due to the small form factor for some people, but otherwise that's just not true. If anything, we know for certain that keyboard use can most definitely lead to things like carpal tunnel when precautions are not taken properly.

    • @sayarimamani3605
      @sayarimamani3605 5 місяців тому

      Controller feels more comfortable to me.

    • @life-destiny1196
      @life-destiny1196 5 місяців тому

      The only games that have ever given me consistent hand pain are Melee (well, Project M, but close enough for this discussion), and Destiny 2 on MnK.
      In particular I put Full Auto Retrofit on 360 sidearms--the idea that we were ever supposed to pull the trigger at the same rate some auto rifles fire is insane. Really I should just be using the accessibility setting, though.

  • @funnystranger3380
    @funnystranger3380 5 місяців тому

    Bullet bending is magmatism? If so mnk has more doing something i forgot (bungo said this awhile ago.. both inputs have the same about of magmatism.. just one has redical friction

    • @life-destiny1196
      @life-destiny1196 5 місяців тому

      there are a bunch of different words for it, but the short explanation is that aim in this game is governed by two cones. there's the aim assist cone (sometimes called auto-aim) and the accuracy cone.
      the aim assist cone projects out of the end of your gun. if there's a crit spot inside the cone, and you fire the gun, the game treats it as if the gun was fired dead-on at the center of that crit spot. then the accuracy cone takes over. note that it's not REALLY a cone because it actually tapers off at long distances (which is why you'll see people recommend range on snipers even though you can't reasonably hit damage falloff on them in a PVP map; it's believed that AA falloff scales with range like damage falloff does and begins earlier than damage falloff does, but we don't actually have the hard numbers AFAIK so people just kinda feel it out).
      the accuracy cone is essentially a layer of RNG--the game applies a slight error angle to your shot so it falls somewhere within that cone. if your accuracy cone gets too big, then even when aim assist puts your shot directly at the head, the error angle can be big enough to cause misses. aiming down sights provides a huge accuracy benefit, so it mostly comes up when hipfiring a gun. this is extremely obvious if you've ever hipfired most auto rifles or snipers.
      in general a lot of the metagame is constrained by what the accuracy cone allows--for instance, the reason BXR is by far the most popular 450rpm pulse rifle is that its unique frame has much better hipfire than other pulses, meaning it can be used for shorter range engagements than most pulses can handle. this is also why airborne effectiveness was so controversial when it came out (and still kinda is, though it's been scaled back a ton)--you take hefty penalties to both aim assist and accuracy while you're in the air unless you invest in it at least some. Dynamic Sway Reduction is a popular perk on SMGs, auto rifles, etc. because it puts a stacking buff on the gun that improves its accuracy cone, to the point where the fully-stacked effect is actually more accurate than the initial bullet. Accuracy perks are also notoriously useful on fusion rifles, to the point where many of them had their effects dramatically nerfed when rolled on fusion rifles (Tap the Trigger has a quarter of its original effect!)
      hopefully I got all that right.

  • @grenyena9190
    @grenyena9190 5 місяців тому +1

    Any Controller Bow mains out there?

    • @colinfaherty661
      @colinfaherty661 5 місяців тому

      Yup, I've got about 5k kills on my Swash pint of the stag lol. My main build is lucky pants with last word and a bow on gunslinger.

    • @fotis3v480
      @fotis3v480 5 місяців тому

      Yeh if you find them tell em to get rab1es.

  • @MyaszdesM
    @MyaszdesM 5 місяців тому

    So u use a ksim-device. Nice bro! Why u not show us how to use wallhacks, or some more different cheat stuff?

    • @kaledecker9290
      @kaledecker9290 5 місяців тому

      I can't tell if you're serious or memeing

    • @MyaszdesM
      @MyaszdesM 5 місяців тому

      @@kaledecker9290 lil bit ironic, but... But ksim-users are cancer of the desteny. If u play at high or nearly lvl u already know it

  • @darrenarnold7995
    @darrenarnold7995 4 місяці тому

    Can’t play trials with cross play off it’s not excuses it’s just kinda unfair for an all p5 controller players are going against people flicking lightning fast and never missing