Train Track Experiments - Space Engineers

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 33

  • @Thetankracer
    @Thetankracer Рік тому +3

    "Mmmmmm Smoooth" - Quantum Chief 2023

  • @tippyc2
    @tippyc2 Рік тому +6

    For the switch, you could try what they do on a roller coaster. Have two complete, separate track segments on a slider, one straight and one curved. When you want to switch the track, have a piston move the slider to line up the direction you want to go.

  • @lordsherifftakari4127
    @lordsherifftakari4127 Рік тому +4

    ahh SE being SE.
    the wobble you are experiencing is known as Hunting and is a phenomenon well documented by real Railroads.
    the wheels are trying to find their path which with SE Physics, can get a bit janky.
    it would be nice for Keen to actually make proper track and Railroad Wheel Bogies so all us Couch Engineers can go all Ham creating kewl stuff.

    • @quantumchief
      @quantumchief  Рік тому +2

      That’s cool it’s actually a real thing shame the physics engine can’t quite do it. I can’t wait to see what the new Space engineers engine will be able to do then make a new game

  • @EKOMovers
    @EKOMovers Рік тому +1

    Switch track I believe is the term your looking for. A siding is a place for 1 train to sit till another passes by. Good job

    • @quantumchief
      @quantumchief  Рік тому

      yep, sometimes the words just slip my mind

  • @nicolasmousten9685
    @nicolasmousten9685 Рік тому +3

    you should try using the beam blocks, i made a train and it was a fun challenge designing a train that could do that.

  • @eternialogic
    @eternialogic 10 місяців тому

    To get them going max speed, use jet engines or even install lightspeed to make some cross-world vehicles? Only problem I see is the curvature of the planet when going super fast? Probably also some top-heavy tipping issues if you are going too fast on a curve.
    Trains also make sense if you have a mod like Resource Nodes where you have mines all over the place and need to train a massive amount from each location back to your main base.

  • @matthewwagner47
    @matthewwagner47 Рік тому

    Thinking even a monorail type. May even be more efficient.
    Use the same under carriage assembly and track bit flip it upside down..?

  • @josuesleyer
    @josuesleyer Рік тому +1

    With the arrival of the new automation blocks, it will be fantastic, we will even be able to cross roads with autonomous signals. this video came at a good time.
    rails have rules, low speed in curves, and the curves are not closed, another thing I would try would be to put 4 wheels and not 6 on each Trick

    • @quantumchief
      @quantumchief  Рік тому

      the only reason i was using 6 wheels was so i could have 4 guide wheels between them but yea i could try 4

    • @Hane1s
      @Hane1s Рік тому

      low speed in curves? rly? :D check my videos.. I can go up to 80m/s and sometimes also 120m/s. Trains in SE is truly challenging

  • @hunnybunnysheavymetalmusic6542

    Great work!

  • @Terminator484
    @Terminator484 Рік тому

    Try taking a trip down a different track: Monorails.
    They usually work much better in SE.
    Go to the workshop, and look up the Dawnstar Freight Train, and the Dawnstar Bullet Train. The first is slow & steady & one of the earliest examples of functioning trains in the game, and the latter is newer but far more capable & extremely stable at maximum speed.
    Study their designs, and be inspired. 👍

    • @quantumchief
      @quantumchief  Рік тому +3

      I will look in to other rail types, and as for looking at other peoples designs, i like to come up with my own ideas first before i start looking

  • @smileyisokay
    @smileyisokay Рік тому

    Would you consider releasing that world on the steam workshop or the train tracks and the trains you had made up? I've been trying to reproduce the tracks and can't get the bends to work for me. Thanks!

    • @quantumchief
      @quantumchief  Рік тому

      it was annoying to do, so i don't blame you if you found it hard, if you join my discord i should be able to share you the steam link to a blueprint

  • @codywelsh9057
    @codywelsh9057 Рік тому +2

    Traihn
    Now I need a tutorial on how to make trains

  • @LimpRichard
    @LimpRichard Рік тому

    Why 3 axled trucks?

  • @matthewwagner47
    @matthewwagner47 Рік тому

    Look at how a real train engines wheels are set up. Especially older steam engines.
    You could make any configuration. Example a 2-3-2 , 2small 3large 2small.

    • @quantumchief
      @quantumchief  Рік тому

      I have thought about doing that, but at the moment I am more just looking at track designs

  • @Hane1s
    @Hane1s Рік тому

    9:00 you just copied my design of the rails :D these are best and most stable. You just need to optimize bogies for trains. Small grid railroad will not work for long distances because of high number of blocks

    • @quantumchief
      @quantumchief  Рік тому

      No offence I didn’t copy any design, after looking I can see you have made the same one but I don’t know, random luck I guess. I also have thought about the issue with long grids and that is why you have to split them up, that way it’s more stable

    • @Hane1s
      @Hane1s Рік тому

      @@quantumchief yeah it will be random. I was working on trains for 1,5 years till I created this design. One of the last updates of SE helped with armor plates. Design of rail also affect the scale or size of the trains and its maximal speed, quality of tide and maximal railway length. I automaticaly split rail after removing all hinges to reduce number of subgrids and number of blocks

  • @diogocarvalho4534
    @diogocarvalho4534 Рік тому +2

    Mano, faltou o mod que tem blocos com trilhos de trem 😭😭😭

    • @quantumchief
      @quantumchief  Рік тому +1

      i like to try and do stuff mod-less at first

    • @diogocarvalho4534
      @diogocarvalho4534 Рік тому

      @@quantumchief Absolutamente válido! O problema é que esses métodos costumam gastar muito recurso, e não suportam tanta velocidade em curvas. O trem mais rápido que vi não tinha mods, usava apenas alguns trens de pouso pendurados numa única linha de blocos, não tinha curvas, mas suportava velocidades incríveis.

  • @MegaLordOfdestructio
    @MegaLordOfdestructio Рік тому

    100th like.... I like daaancing.....