Update 8 Quality Of Life Features will blow your MIND

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  • Опубліковано 27 гру 2024

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  • @CyberRAWRfareXD
    @CyberRAWRfareXD Рік тому +2453

    Every update gets me hype. The devs really know their community.

    • @miklospaitz
      @miklospaitz Рік тому +29

      And our man Jace knows both, and the game, and his videos. Greatest QoL announcement I've ever seen. Go U8!

    • @dylandreisbach1986
      @dylandreisbach1986 Рік тому +4

      Besides golf. I’m just kidding by the way, I had no idea people wanted golf until they did that video of them golfing. I don’t personally care about golf.

    • @gabriellevesque2185
      @gabriellevesque2185 Рік тому +11

      You said it, a company that loves their community and wants it to be part of the development will know their community 😌

    • @katzewerfer63
      @katzewerfer63 Рік тому

      totally agree

    • @fireztonez-teamepixcraft3993
      @fireztonez-teamepixcraft3993 Рік тому +2

      ​@@dylandreisbach1986snutt was talking about golf every single twitch stream before the update 5 (I think it was update 5, not 100% certain)... Not sure if it was him who had created the suggestion, but he asked at every stream to go upvote that, that's why there was soo many vote for such a stupid feature who make no sens at all in a factory game 😅
      Well, golf club could have been nice to add just for the gag. It would have been like de xeno-basher, but with a different skin and animation basically...

  • @agoosecalledxaro6679
    @agoosecalledxaro6679 Рік тому +243

    I love the parachute not being consumable. When you make things out of finite materials like mycelium(even though you probably won't run out of it), you are less likely to spend it on consumable items. This is awesome.

    • @mortache
      @mortache Рік тому +23

      Ya its less about actually running out but more about the hoarding mentality causing us to be conservative, like storing all potions and ammo "just in case you need them later".

    • @ShadowMystic7
      @ShadowMystic7 Рік тому +17

      There's a synthetic fabric recipe that's infinite.
      Regardless, it wasn't that usable. There was a bug that caused them to be uses up just by jumping.
      However with the movement changes and fixing that bug, it will be more useful even after the point you can use the infinite recipe(and presumably have a jetpack).

    • @friendofp.24
      @friendofp.24 Рік тому +7

      Jetpacks also just invalidate parachutes entirely.

    • @Hayabusa521
      @Hayabusa521 Рік тому +4

      ​@@friendofp.24 i guess you have never dropped due to the jet pack being empty since you can't refuel it mid flight

    • @skirata3144
      @skirata3144 Рік тому +3

      @@Hayabusa521 Well that’s clearly just a simple matter of git gud : )

  • @galacticviper4453
    @galacticviper4453 Рік тому +616

    Can you guys add the filter thing for coloring things too? It would make it so much easier to go along coloring pipes and conveyors without accidentally hitting foundations!

    • @ambrosesutter8972
      @ambrosesutter8972 Рік тому +15

      @@kaptainkool101 proby pretty easy to add the current one on that too

    • @t0rp0r
      @t0rp0r Рік тому +41

      That and being able to "sample" the color of an existing object to apply to another object...

    • @galacticviper4453
      @galacticviper4453 Рік тому +7

      @@t0rp0r YES

    • @galacticviper4453
      @galacticviper4453 Рік тому +12

      @kaptainkool101 I did 😉

  • @JackAllpikeMusic
    @JackAllpikeMusic Рік тому +87

    I really wanna maintain that THIS is how you are transparent to your player base. THIS is how you build hype. THIS is how you avoid your customers feeling like they're some sort of money bag to be beaten.
    Huge props to Coffee Stain and of course the community managers, they're fantastic folks who do a wonderful job. I don't even play the game much anymore, but I still tune in to all of these.

    • @supernet2ec2
      @supernet2ec2 Рік тому

      That and they stopped trolling their user basis? That's a big integral thing trolling the player basis is a biggie. Surprised you missed that one?

    • @JackAllpikeMusic
      @JackAllpikeMusic Рік тому +4

      @@supernet2ec2 wait sorry what? I'm not sure what you're on about lmao

    • @rrai1999
      @rrai1999 Рік тому +2

      @@supernet2ec2 Yeah what is this nonsense? 😂

  • @Razorsharp-ts1kk
    @Razorsharp-ts1kk Рік тому +297

    Gotta love how they changed the deadline so they have more time to be able to prefect the update. AAA companies could really learn a thing or two from coffee stain. Looks like a great update to.

    • @bkseventy
      @bkseventy Рік тому +7

      Definitely a big benefit of being an independent company is no external deadlines.

  • @HotJoe
    @HotJoe Рік тому +880

    Should add to the filter a Not option. So you could filter out the foundation and then highlight everything but foundations, that would make it even better!

    • @NikoFox
      @NikoFox Рік тому +88

      Since filter is bound to G, maybe Shift+G would make sense as a keybind for the negative filter? Or would you use R to switch between positive and negative mode? 🤔

    • @advorak8529
      @advorak8529 Рік тому +18

      Exactly. Even if it were only a few presets like “no foundation stuff (includes rails)”, “no power lines etc” and “neither foundation nor power” …

    • @TheDonut1111
      @TheDonut1111 Рік тому +3

      Maybe keep the current controls for this feature for the not filter too

    • @nickult
      @nickult Рік тому +17

      yeah filter would probably benefit from whitelist/blacklist toggle

    • @manshellgren3129
      @manshellgren3129 Рік тому +5

      Press g twice to go into not-mode maybe? And another press removes the filter?

  • @antonmurer8530
    @antonmurer8530 Рік тому +623

    Even if you can’t make it in June or July, you guys are awesome because you actually care about releasing a good, stable game instead of rushing it. I love it!

    • @Lord_Sunday
      @Lord_Sunday Рік тому +19

      Omg if it’s after July I’m going to cry. But I understand that the development process shouldn’t be rushed.

    • @deadadam666
      @deadadam666 Рік тому

      if that was the case they wouldnt be changing the engine after near 5 years of development

    • @JamieODonnellVFX
      @JamieODonnellVFX Рік тому +18

      ​@@deadadam666 Changing the engine will help with a lot of stability and performance it just takes time to do so, plus when they started unreal 5 wasn't released so it makes sense they update later on

    • @Kivas_Fajo
      @Kivas_Fajo Рік тому +4

      Indeed! Best studio on the planet imo.

    • @cryptorenard
      @cryptorenard Рік тому +2

      Thats sur a diamond between so much shit. Thats one of the most pleasant experience ever i had 2 years ago, i will start again in 3 month and game is such better, optimised, and SATISFIYING

  • @Bebeu4300
    @Bebeu4300 Рік тому +657

    Being able to destroy the poison pillars is such game changer. I do fear that it'll make the gas mask useless however, so I think reevaluating some balancing might make sense. Such as making the gas mask available earlier on, but require a type of nobelisk that you can only get later to destroy the pillars.

    • @jameslocke3069
      @jameslocke3069 Рік тому +96

      The gas mask will still be required for radioactive areas and waste.

    • @j0hnf_uk
      @j0hnf_uk Рік тому +115

      I think having some of the caves full of poisonous gas, where you require the gas mask, might make them remain relevant in the later game.

    • @Bebeu4300
      @Bebeu4300 Рік тому +19

      @@jameslocke3069 I'm specifically talking about the gask mask with normal filters

    • @jameslocke3069
      @jameslocke3069 Рік тому +37

      @@Bebeu4300 OH yeah sure, but there will still be a use for those. There are some areas that just have gas in them, some of the Stingers emit gas, and you need regular filters to make iodine filters for radiation. So they won't go away for some time I'm betting.

    • @L.a.R.n.I
      @L.a.R.n.I Рік тому +4

      @@jameslocke3069 The masks work just with the suit

  • @LCTesla
    @LCTesla Рік тому +122

    Another QoL suggestion: make stackable belt poles snap to regular belt poles, so you can use the regular belt pole as a level 0 to the stackable poles level 1, 2, 3, etc. It's already possible and something I do at times, but convenient snapping for this would be awesome.

    • @JoshuaGanoTyraxLightning
      @JoshuaGanoTyraxLightning Рік тому +3

      I never thought of tryin that before... that's a cool idea! :D

    • @dudemcguy9293
      @dudemcguy9293 Рік тому +2

      OMG this

    • @ivanelgharbi5861
      @ivanelgharbi5861 Рік тому

      I always forget this is not already in the game and always try to do that.

    •  Рік тому +5

      Yes, "upgrading" from regular belt poles to stackable poles is a pain especially when spaghetti is already there

    • @LCTesla
      @LCTesla Рік тому +9

      @ you learn at a certain point to just skip the regular poles and use stacked ones immediately, but that makes placing belts a lot slower and less convenient. Another thing I and other have been asking for for a long time is the ability to drag & click belts with stacked poles just like regular poles.

  • @AxleLotl
    @AxleLotl Рік тому +168

    Coffee stain, your team is a credit to game development. At a time where a lot of large studios are taking shortcuts or rorting their playerbase, you guys have remained integral since the beginning 👌👌👌

  • @shadebox-viewing
    @shadebox-viewing Рік тому +140

    The first phase conveyor placement allowance change is amazing for me. The amount of times I've had to find workarounds to deal with 'invalid shape' when my end goal was fine is annoying, thank you for that one.

    • @dferrantino
      @dferrantino Рік тому +9

      This video could have just been that section and I'd have walked away pumped. SO much better.

    • @Froggsroxx
      @Froggsroxx Рік тому

      Same

    • @BrewOfDaos
      @BrewOfDaos Рік тому +2

      Same here! I don't think that this case is as niche as they assume. Like anytime I am building a raised manifold off a line of machines I need to pre-place raised poles.

  • @joshuaburnett9927
    @joshuaburnett9927 Рік тому +273

    I never comment on anything, but I have to pass along my appreciation and admiration for everyone at Coffee Stain Studios. From the way you listen, communicate and interact with your community to the quality gaming experience you are providing; ya'll are really hitting all the marks. Super excited for update 8, can't wait to start another new adventure into the game!

  • @freddysfactory7631
    @freddysfactory7631 Рік тому +319

    I can’t be the only one that thinks the packaged biofuel is gonna be a life changer (gives us something to do with the crates and crates of biofuel that’s left over from clearing trees) and it turns the jet pack into an early game version of the hover pack! So exciting!!

    • @SyntheticFuture
      @SyntheticFuture Рік тому +8

      You clear out trees? 😮😮

    • @poxekk
      @poxekk Рік тому +18

      ​@@SyntheticFuture i clear for factories , the same thing does shell™

    • @R3bel02
      @R3bel02 Рік тому

      @@SyntheticFuture Right? Who doesn't just bomb them with cluster nobelisks?

    • @ericsplittgerber5154
      @ericsplittgerber5154 Рік тому +2

      is there a renewable resource for the packaged biofuel or do you have to keep clearcutting?

    • @Darkkamikazegirl
      @Darkkamikazegirl Рік тому

      @@ericsplittgerber5154 u can turn alien parts into biofule. but other than that no.

  • @shadowsdawn5529
    @shadowsdawn5529 Рік тому +18

    I love how they actually share their internal deadlines instead using empty promises
    Also fart rocks being able to be destroyed makes swamp biome crazy op

  • @VinceBlas
    @VinceBlas Рік тому +20

    Possibly the best use of the 1812 Overture I've ever seen, big props for that. Hype for all the new QoL improvements!! Thanks Jace :3

  • @Wahooney
    @Wahooney Рік тому +333

    Honestly, I'd have preferred a building that extracts the poison gas from fart rocks (or any other source) as long as they're powered. They were part of the challenge I appreciated. Having those extractors slowly generate liquid biofuel from the gas would have been perfect.

    • @Lord_Sunday
      @Lord_Sunday Рік тому +68

      That’s such a good idea!

    • @wreryn6625
      @wreryn6625 Рік тому +11

      When Gas was first hinted at this is exactly what I had thought we would be using!

    • @justnormi
      @justnormi Рік тому +9

      Ohhh that would be great !!

    • @elijahjasper1556
      @elijahjasper1556 Рік тому +23

      I agree it would be cool to be able to extract it to get biofuel, but I don't agree with you in that they are part of the challenge or whatever. If you like the challenge then DONT BLOW EM UP. I am honestly so glad we can destroy them.

    • @busteraycan
      @busteraycan Рік тому +5

      @@elijahjasper1556 I could make a similar argument and say that if you don't like the challenge then just don't build there.

  • @DracosVaddern
    @DracosVaddern Рік тому +58

    it's kinda insane. If you look at it these changes objectively, they aren't that big. Mostly tweaks and small QOL changes. But the amount of happiness they bring for me is immense. The stuff you do is amazing

  • @be1100
    @be1100 Рік тому +203

    The gas pillar collapsing animation is fantastic! The polish getting added to this game is something else, and I can't wait for it to be complete.

    • @betin731
      @betin731 Рік тому

      fart rock*

    • @DMGSL
      @DMGSL Рік тому

      @@betin731 flatulence stone*

  • @tactical_slime4608
    @tactical_slime4608 Рік тому +30

    Blueprint dismantle is a amazing feature. It makes each blueprint feel like it's own separate object you can just plug in

  • @Silvar55x
    @Silvar55x Рік тому +2

    8:19 Re: First Person Trace Adjustment: One thing that springs to mind is that maybe it's a zeroing thing?
    The naïve "shoot where your crosshair is" in old shooter games had bullets spawning from players' eyes.
    Modeling weapons more accurately requires spawning bullets from the barrel of the gun, and the sights being above that means that the aiming line of sight first intersects the bullet trajectory at the zeroing distance.
    Maybe Satisfactory also had modeled the functionality coming from a tool in your hands, and not from your eyes?

  • @Ugouka12
    @Ugouka12 Рік тому +53

    I do love that we can finally destroy the fart rocks, but am also pretty psyched about the perspective shift. That is a thing I've noticed and been bugged by on several occasions. As always, it sounds like the team is crushing it, and I'm glad they aren't being mercilessly squeezed dry to meet arbitrary deadlines.

  • @seanylewl
    @seanylewl Рік тому +112

    Honestly what im most excited for is the centering of crosshair and validating belts on second click. Run into those two issues so many times and they are maddening!

    • @LOLUNIT
      @LOLUNIT Рік тому +5

      Yup, the number of times I was hooking up the power to a new build, and the crosshair missed the power pole and placed a new one. I thought It was just me this whole time....

    • @sintua
      @sintua Рік тому +2

      Yes! Please don't revert the FPTrace Adjustment, I've been waiting for that fix forever!

    • @tonig2255
      @tonig2255 Рік тому

      So true, I didn't realise that I was being gaslit the entire time!

    • @vincewilson1
      @vincewilson1 Рік тому

      @@LOLUNIT Not just you. We all get that problem.

  • @SFXMuffin
    @SFXMuffin Рік тому +51

    The change to jetpack fuel is awesome! One of my favorite buildings I ever made was a little facility that took in anything organic, sorted it, turned it to liquid biofuel, stored it in a giant array of fluid buffers, and dispensed packaged liquid biofuel. I was very sad to find out it wasn't usable for the jetpack, and am super pumped now that I can build stuff like that again

  • @wylander5433
    @wylander5433 Рік тому +34

    Hey Jace pls forward this to your CEO. The Entire Team deserves an payraise for there incredible work you guys have done. My sincere "Thank You" to the entire team at Coffee Stain Studios. You're the shining beacon in these dark gameing years and Satisfactory is without a doubt an absolute Masterpiece for those who enjoy these type of games and you Jace & Snutt are the most incredible Community Mods I've ever seen in 25 years of online gameing. Please stay the way you're, cause we love you for that!

    • @JoshuaGanoTyraxLightning
      @JoshuaGanoTyraxLightning Рік тому +3

      Umm... though ya mean well, they probably shouldn't. Catarina Parks seems like way too cold a lady to go tryin somethin like that on... :P

  • @craigchaotic
    @craigchaotic Рік тому +10

    I haven’t played Satisfactory in a long time due to all the schematics changes but I enjoy following its progress. On 1.0 I plan to jump back in so I know I can build factories without any major changes. Really enjoying the quality of life changes, you’re doing so much more than so many other developers out there right now. Launch it when it’s done 👍

  • @miszcz-yu9xj
    @miszcz-yu9xj Рік тому +99

    SUGGESTIONS: Have a way to open a radial wheel and switch fuel type for the jetpack (similar to switch gun ammo or nobelisks).
    It would be much easier to explore if you can switch whether you need height or speed for given obstacle.

  • @borcatahbi4790
    @borcatahbi4790 Рік тому +143

    7:34 it would be cool if you could select a type of building that you don’t want to destroy. for example if you point at foundation and press a button you can remove everything except foundations

    • @assarlannerborn9342
      @assarlannerborn9342 Рік тому +7

      Yea I thought of that too. I bet they also thought about that but decided that would add jet another button to remember existed

    • @fireztonez-teamepixcraft3993
      @fireztonez-teamepixcraft3993 Рік тому +4

      I agree a blacklist filter would have been nice, specially when you want to destroy a part of your factory, but not the fondation, that ask to do lot of different filter, instead of juste 1...

    • @RobBossOne
      @RobBossOne Рік тому

      Like an eyedrop color picker, can select the color code of whatever is under the mouse pointer, could probably do something similar for objects.

    • @Lego_man165
      @Lego_man165 Рік тому +5

      Maybe clicking "G" again on the same building inverses it

    • @joshuachan6317
      @joshuachan6317 Рік тому

      Yeah like a blocklist/ allowlist

  • @LegIndInc
    @LegIndInc Рік тому +102

    With almost 2k hours in the game, I absolutely love everything you guys are doing to make the game more accessible! Keep up the amazing work!
    The ziplines change is honestly going to be fantastic, riding ziplines is so much faster for traversing mega factories.

    • @mattoe1
      @mattoe1 Рік тому +3

      it's also gonna be pretty epic with turbofuel jetpack though, slide jumping with that is gonna be so fun. And imagine mk5 belt powered slide jumps with turbofuel

  • @benamin87
    @benamin87 Рік тому +1

    I'm sure the crosshair thing is because 90% of fpv games have guns or tools shooting from the hip by default. So this is a logical change for a precision building game.
    Filter is a godsend. Rebuilding foundations has always been a major PIA.
    Great work CSS!

  • @HDL_CinC_Dragon
    @HDL_CinC_Dragon Рік тому +4

    I am so stoked for Update 8 to come out! Hopefully the June timeline ends up being feasible!
    Another QoL that I've wished for is during the 2nd build phase of belts/pipes when you're setting the height. It would be awesome if it would switch to stackable supports once you try to go beyond the 3 meter height.

  • @LeGiT4345
    @LeGiT4345 Рік тому +61

    The whole team deserves a global raise! I told myself I would wait until 1.0 to play again just since I didn’t see the point of getting to end game without story but this update is making me rethink that. I really wanna try it out again from scratch.

    • @crowxar
      @crowxar Рік тому +2

      I am also waiting until 1.0. these updates and stuff are cool but what the fuck is the point if they're going to change everything

    • @DJ-xd3oy
      @DJ-xd3oy Рік тому

      @@crowxar Everyone playing the game is what has brought it to this point along with the devs being so good. I understand that's not everyone's preferred way to play though.

  • @KYO297
    @KYO297 Рік тому +66

    It'd be nice to have a dismantle blacklist filter as well. Like setting a filter for a foundation, then inverting it so you can dismantle everything except for that foundation

    • @julianemery718
      @julianemery718 Рік тому +4

      Maybe CTRL+G could be the keybinds for that.

  • @PlinPlinPlon97
    @PlinPlinPlon97 Рік тому +31

    I never thought I'd be this hyped about the ability to destroy a rock. That said, the other QoL adjustments are also really great.
    Thanks a lot!

  • @Aherea
    @Aherea Рік тому +1

    These aren't even very important problems to be fixed. They're really tiny inconveniences. But all combined, they make up a huge inconvenience. So thank you. This is a wonderful gift you've given us.

  • @rustyshackleford2085
    @rustyshackleford2085 Рік тому

    My Satisfactory buddy just had his son born. It feels like you are aware of it and try to win his attention back by releasing all the good features at the same time. Amazing!

  • @awesam6589
    @awesam6589 Рік тому +7

    7:51 For those who are wondering and are not willing to wait, yes this is already in the game. You can go to options and under keybindings look for the "toggle specified multi select dismantle" binding. When using mass dismantle, you can hold down this button as well and only one kind of item will be able to be highlighted. its definately not as user friendly as whats coming, but it does the job.

  • @cypherfunc
    @cypherfunc Рік тому +49

    As someone who started playing in Update 4, it is mind-blowing that y'all keep finding ways to make significant improvements to an already fantastic game. Can't wait to try these out!

  • @Madman2429
    @Madman2429 Рік тому +17

    If there is one thing I hope gets added, it's the ability to switch pipe/belt placement to use stackable poles during placement instead of regular ones.

  • @CaffeinatedAsset
    @CaffeinatedAsset Рік тому

    Hey Jace, the only reason I could see a developer moving the trace is to set the origin of placement to the player character's center. This allows for the player to stand in the exact spot they want a conveyor to end, drag the mouse all the way back, and be sure that it will end right where they are standing. This wouldn't work now with belt collision, but back when the game was released, belts didn't have collision. Additionally, as a bonus, it makes the object being placed less obstructed, and allows for the ability to get the distance to an object using the player's trace be based on their origin rather than a spot right in front of them.
    In practice, I don't think anyone actually uses this feature, and it causes more headache than it's worth, so I think it's good ya'll are removing it if it's not used in anything internal.

  • @Eric-gq6ip
    @Eric-gq6ip Рік тому +9

    Destroyable gas pillars is a long overdue change and I'm glad to see it's finally coming.
    That said, I also like the idea of being able to harvest the gas and use it for advanced crafting. Maybe the explosives can be used to collapse the pillars to make the area safe, but then they leave behind a gas node that can be exploited later?

  • @gingiedotcom
    @gingiedotcom Рік тому +7

    4:58 "The second improvement coming to belts and pipes is a bit more of a niche case"
    Actually crying cause this was one of the most frustrating aspects of belt/pipework for me thank you guys so much for fixing this

  • @julianemery718
    @julianemery718 Рік тому +35

    The smallest things really do make the biggest difference.
    The aiming thing has been bothering me for ages, and I am so happy for the building belts and pipes being validated on second click because that's usually the end goal anyway.

  • @DonkeyHopper
    @DonkeyHopper Рік тому +28

    OMG WHATTT! These actually blew my mind! Each and every QoL change was better than the previous one! ❤ Thank you so much Coffee Stain Studios for such hard work, listening to community, and being so transparent! Take your time and do your best! Thank you! ❤️

  • @onubohrok
    @onubohrok Рік тому +1

    I love how genuine this studio is.

  • @slowsteadysqueeze4246
    @slowsteadysqueeze4246 Рік тому +27

    Please add the fuel type options for the chainsaw next. That would be useful too.

  • @JustinZyff
    @JustinZyff Рік тому +15

    It's insane how the smallest updates in this game get me more hype than large content patches of other games I enjoy. Can't wait to start over fresh again for the 24th time!

  • @tripodman322
    @tripodman322 Рік тому +51

    This is huge, thank you so much for caring about how we feel and the little things when playing Satisfactory. You guys are doing everything right!!

  • @Idleness76
    @Idleness76 Рік тому +50

    How much can CSS make me increase my love of their communication style and how they take care of their community? Just when I think they've topped out, they release a video like this. Amazing stuff 🎉

  • @williamday9628
    @williamday9628 Рік тому +1

    So refreshing to see game devs that actually play, and care about their game, and make small QoL features that any other company would have overlooked!
    Coffee Stain Studios are a beacon of hope in an otherwise fairly grim time for the video game industry! Keep doing what you are doing, and release whenever you feel like you are ready, we all know it will be worth the wait!

  • @rosasparks7695
    @rosasparks7695 Рік тому

    Yall are hands down one of the best dev teams. Constantly listen to the community, always committed to making sure updates work and don't break the game or make it unplayable. Also gotta love how open you are with whats going on and being honest. Keep up the great work every update is worth the wait!

  • @the1mason
    @the1mason Рік тому +48

    Jace's comment on first person trace adjustment got me
    As a developer, I am constantly finding this kind of weird stuff while working. In these cases I am also checking with the team whether it's some sort of big brain 420iq move or just a stupid bug that somehow made it this far

    • @TheCaptainkip8606
      @TheCaptainkip8606 Рік тому +5

      It was likely just setup early on in development as a good enough thing. The move to UE5 likely made them realize that I was off.

    • @H4MM-R
      @H4MM-R Рік тому +5

      I can only imagine that it might be beneficial for placing some objects. When placing a conveyor pole from further away, for example, the hologram might be better alligned with the reticle.
      On the other hand, there might have been some obscure game breaking bug seemingly completely unrelated to the trace adjustment that could somehow only be fixed by slightly offsetting the trace.

    • @blak4831
      @blak4831 Рік тому +1

      @@H4MM-R considering the displacement when looking straight down, maybe it's to allow placing objects directly under you? A lot of modern games (satisfactory included) don't actually let the reticle look straight down through the character's vertical axis, so maybe this was mean to compensate for that?

  • @mrKleen1
    @mrKleen1 Рік тому +20

    Hands down the best dev team right now, keep up the amazing work! I'm so excited for this update not only for the content but because I know you're taking your time and making an amazing final product!

  • @abishek9551
    @abishek9551 Рік тому +10

    I haven't played this game for 2 years, but I still follow the updates because I know it will feel like a new game when I start over. Keep up the good work.

    • @OneBiasedOpinion
      @OneBiasedOpinion Рік тому +3

      Oh you’re in for a treat whenever you finally try it again.

  • @JoshuaGanoTyraxLightning
    @JoshuaGanoTyraxLightning Рік тому +1

    1:10ish... I tried out the Parachutes for a bit first playthrough, then shunned them from then on... too damn easy to accidentally activate and waste them while trying to Skyrim up Cliffsides... especially earlier game when ya are very motivated to rely on Skyriming up Cliffsides cause ya haven't reached the Jetpack yet.
    1:30ish... The Parachute will finally be usable! :D
    12:10ish... This is so rad! Been hopin for somethin like this for forever, especially Turbofuel! Looks like Turbofuel and Liquid Biofuel could be theoretically thought of as sidegrades... Turbofuel might be better for needed Height and general use, and Liquid Biofuel could be better for just raw long distance travel where ya don't need a lot of height from the starting point.
    12:35ish... there went the old theories that those things would be a future exploitable resource. I'm content to just murder the damn things personally. Won't even obsolete the Gas Mask cause the Gask Mask after it's no longer so needed can just craft into its Evolved Form which never runs outta usefulness. Hmm... curiosity: Will they also answer to Nukes?

  • @steelblue8
    @steelblue8 Рік тому +1

    Really brilliant stuff! I am honestly a little disheartened that the two wires on the power tower are functionally a single wire- I would really love to see the ability to have a bunch of separate wires for separate circuits, so that players can build centralised fuse/switchboard locations.

  • @ryo-kai8587
    @ryo-kai8587 Рік тому +5

    So many of these features are great, but not many seem to be talking about the parachute upgrade. Especially early on before you had a jetpack, it was _so easy_ to accidentally use up parachutes, like pressing jump slightly too late or on an uneven surface where you happened to be airborne, and wasting a consumable for it. Having it be permanent is actually a huge upgrade, even if it's mostly just to avoid the frustration of accidentally depleting your stock during normal navigation.

  • @TheAur3lian
    @TheAur3lian Рік тому +13

    These are honestly truly amazing QOL features. Thank you for listening to the community, and always being transparent with information. Such a great game, and I can't wait for this update.

  • @marcusmues
    @marcusmues Рік тому +16

    Just... WOW. This is stuff that other devs would be like "it is how it is, works fine, not improving it". Always love the QoL things you guys add!
    Also - I never really minded having to burn through parachutes, but hey, I'll take it. Can pretty much get around Just Cause style now!

  • @FalconFlurry
    @FalconFlurry Рік тому

    I'm actually excited about all of these updates
    1.) Super excited about the parachutes - I actually use them, particularly before jetpacks are unlocked. I really hope the multiplayer bug is fixed where client's parachutes don't deploy (lol)
    2.) Continuous zipline is exciting, can't wait
    3.) I was kinda hoping the power lines would be separate, idk what the reason would be for, but I'm sure it could have some neat application
    4.) Nice, now I can go to the bathroom while I zipline across the map
    5.) Really excited about free-placing belts! Also I have been waiting a long time to be able to check the validity on the second stage, no more wasting time pre-building the supports for elevated belts
    6.) Dismantle filter is cool, I was hoping for volumetric dismantle (select two opposite corners of a cubic area to be dismantled), but I think this will be a good addition anyway
    7.) The trace alignment has been driving me crazy for a long time, but mainly with the ceiling/wall power poles. I actually don't think it's always been an issue, I don't think it was a problem when wall adapters first came out, then it just randomly broke in one update. I think it must have been something that happened accidentally, but I'm glad it's fixed now
    8.) The jetpack fuel one is awesome, my girlfriend was just complaining about that recently. I really like that the different fuels also have different characteristics, it adds some depth, and also justifies making liquid biofuel, which I don't think I've ever made
    9.) Yay! I'm glad we can destroy those now, although I did like the engineering challenges they provided by having to work around them. I was kinda hoping they would be harder to destroy -like maybe they would require nukes or some other high tier item to destroy
    I think I am most looking forward to the parachute update actually. Especially with all the biome refreshes recently it'll just be fun to explore more by air and enjoy the scenery. And also not having to craft a million of them will be nice. Fast travel will now consist of a hypertube cannon and a parachute

  • @tshirtwisdom
    @tshirtwisdom Рік тому

    Coffee Stain Studios is by far my favorite game dev now. They are incredible with their community. Thank you for how much you care about the people who plays your games!

  • @depressoexpresso6694
    @depressoexpresso6694 Рік тому +25

    I'd also love to see auto placing of stack-able conveyor poles. Its rather annoying to have to guess the distance needed every time you try to place a conveyor. This would also be great to extend to stack-able pipe poles.

    • @vertexgaming1886
      @vertexgaming1886 Рік тому +4

      Completely agree. Maybe the "R" menu for conveyors could be for the pole type? as opposed to belt type? I know some players use different types of conveyors even in the late game but I feel most just make their belts of the fastest type they have available to them. I feel like switching the pole type would occur far more frequently.

    • @dannymerov
      @dannymerov Рік тому +1

      i just run with the belt connected and look at the spot where it maxes out. then place the stackable one and belt it in afterwards. no guessing involved.

  • @gordon861
    @gordon861 Рік тому +13

    Regarding the jetpack, I can see a lot more use of the Liquid Biofuel, it finally has a use and it is fairly easy to automate.

    • @xXCursedWorgenXx
      @xXCursedWorgenXx Рік тому +1

      the reason he was saying it wasn't that easy to automate is that, you still need to harvest the main material manually for the rest of the automated process.
      unless they create a module like a "hydroponic bay" machine where it automate the growth and harvest of a tree. "produce x amount of wood and leaves per y minutes". would be in a glass dome, require water to be connected, and follow the day/night cycle since they would be plants. so bigger production during the day, slower at night

  • @bichlepa
    @bichlepa Рік тому +46

    The most exciting feature for me are the new jetpack fuels! 🚀 I really love using jetpack and now it's much more useful!
    I also like the other improvements very much!

  • @_Originator
    @_Originator Рік тому

    That video, while being crafted with the intention of conveying information, was more entertaining than 90% of all the stuff on my modern-day YT startpage.

  • @nnm711
    @nnm711 Рік тому

    Finally some essential fixes are coming. Love the jetpack additions, belt building improvements and the deconstruction filter. The amount of times I had to repair floor of foundations after mass deconstruction is too damn high. I still don't see myself using the parachute and wasting an equipment slot on it, or sliding on the power wires. Jetpack and hoverpack are just much more superior options.

  • @PoorlyDrawnPotato
    @PoorlyDrawnPotato Рік тому +8

    Literally every improvement is genuinely something I'll use, so appreciated! Only slight disappointment is that we still can't limit how much stuff a storage container can hold, but I still have hope...

  • @jarednthomas
    @jarednthomas Рік тому +27

    I'm a huge Hollow Knight fan and I know they have a tiny team but the communication and transparency we get from Coffee Stain is unmatched. I wish other studios were like you guys ❤

  • @EmilySmirleGURPS
    @EmilySmirleGURPS Рік тому +9

    I've been using the selective dismantle really heavily, but the GUI feedback is going to be a HUGE improvement. Super excited about this!

    • @OneBiasedOpinion
      @OneBiasedOpinion Рік тому

      Agreed. Selective dismantle has been around for quite some time, but it’s always been an unbound command that you’d have to go into your controls and bind to a key yourself. The GUI never showed you what the hotkey bind was either, so you had to memorize it.
      This is a fantastic QOL update to that system!

  • @gamingdallarius
    @gamingdallarius Рік тому

    This is the only studio that has a community manager who produces videos and explains all future features in detail. There are, of course, other managers, but none of them are really well-known (or they are hiding). You're doing great! (All community managers should take an example from this!)

  • @DocFloppy86
    @DocFloppy86 Рік тому

    It has been said time and time before but have to say it again, loving the transparency of Coffee Stain Studios. Take the centering of the crosshair. I have several other studios in mind where I can already hear theam using phrases like "we thought it best before but now we reason it because xyz" but you people just come out and say it "we have no idea why we made it like that back then". It is a totally minor thing of course but I'm just loving the communication. Even continueing by going "give it a fair shot but if you people still want it reversed we do it". Maximum loving it.

  • @arcadia9589
    @arcadia9589 Рік тому +25

    Adding a fuel selector to the Chainsaw would be appreciated as well, great changes, cannot wait to zipline across the world!

    • @the_rabidsquirel
      @the_rabidsquirel Рік тому

      Yeah, being able to carry one fuel type for both would be really nice.

  • @propadanda
    @propadanda Рік тому +14

    I love the jetpack fuel options, hoping to someday see an option that lets you use batteries or fuel rods in hoverpacks in a similar way when you're out of range.

    • @cgdimension
      @cgdimension Рік тому

      Fuel rods made from nuclear waste would be a good way to do something that rather than having to increase storage, combined with SAM ore that acts like led, to stop you dying from radiation. And the fuel rods could be used in weapons and vehicles

  • @skyesfury8511
    @skyesfury8511 Рік тому +9

    Every update has made the game better in one way or another. I'm eager to see what's coming in Update 9 and for the story to be fully experienced in the full launch.
    Thank you to the entire CSS studio and team! Your work and staying connected to the community has set a bar that I'm happy to hold every other developer to. You guys and gals absolutely rock!! \o/ Stay awesome!

  • @papandreu3663
    @papandreu3663 Рік тому +1

    Thanks so much for the reference at the 14:00 🫶🫶🫶

  • @OneBiasedOpinion
    @OneBiasedOpinion Рік тому +1

    I can’t speak for anyone else, but as far as I’m concerned I won’t be upset at all if June doesn’t work out. Y’all have been amazing so far with the updates and the honesty.
    I trust you guys to deliver as soon as you’re confident in the product’s quality. Don’t sweat the release date.

  • @pinkwing2979
    @pinkwing2979 Рік тому +10

    Yay more info! I love the consistent communication, keep up the great work!

  • @Vollmilch-Joghurt
    @Vollmilch-Joghurt Рік тому +8

    For the Dismantle-Filter:
    Maybe do a second mode (whitelist-mode) where you highlight a foundation (or other stuff) and after that you can dismantle verything BUT the foundations. Wich will sometimes be way more efficent that filtering all the different stuff you want to delete just to not delete the foundations.

  • @axe8472
    @axe8472 Рік тому +9

    The reticle issue has actually been bugging me for ages. Every feature in the video looks fantastic, but that's honestly the standout for me.

  • @xypod
    @xypod Рік тому +1

    The fact these small features get me just as hyped as the big ones really shows what awesome devs Coffee Stain are. Loving it guys!

  • @PatrickYanusz
    @PatrickYanusz Рік тому

    I absolutely love what your doing! Thank you for this amazing game. I'm sure this might be far from you're minds, but in update 9 (assuming there is one), I'd love to see more scenic pieces and complex recipes. I really enjoy the free building aspect and seeing more textures, material types, wall, foundation, roof, ability to make true round buildings of varying sizes, lighting and more would be awesome. Anything and everything that would allow us to take it a step further when building these factories would be outrageously epic! Continue what you're doing, you're so great at it! Thank you for all your updates :D

  • @mutzbunny
    @mutzbunny Рік тому +6

    Lets be honest. This game was AMAZING when it came out and it gets improoved with every update. I am so happy about that. Guys you are amazing thanks for that amazing work and thanks for making me addicted to that game everytime again.

  • @essidus
    @essidus Рік тому +9

    No deadlines! Overthrow the deadlines! Eat the deadlines! FR though, I'd rather wait a bit longer and let you guys make something great without awful crunch. I've been playing your games since the original Sanctum, and I'm always pleased with your work, and your willingness to work with your community

    • @AlexanderNash
      @AlexanderNash Рік тому

      You need deadlines sometimes. No deadlines ever is ridiculous.

    • @essidus
      @essidus Рік тому

      @@AlexanderNash ...yes, that was the joke. I'd rather Satisfactory not turn into the next Star Citizen.

  • @domm1677
    @domm1677 Рік тому +54

    How is it you guys always come up with useful stuff and keep on pleasing your players? That’s awesome, you should run workshops for other developers!

    • @ogge9296
      @ogge9296 Рік тому +1

      not adding any new buildings and materials for over a year = pleasing the players?

    • @domm1677
      @domm1677 Рік тому

      @@ogge9296 what about the upcoming priority switches and power towers? And there might be more coming revealed the next weeks. I‘m not saying they‘re doing everything players want but what they do is what players want

    • @fast1nakus
      @fast1nakus Рік тому

      They take the most popular mods and implement them into the game

  • @alexanderschulze366
    @alexanderschulze366 Рік тому +1

    Awesome update, really looking forward to it. Also cudos for the most epic use of Tschaikowsky's 1812 ouvertere since V. That had me in stitches for three minutes. 😍🎆

  • @odpieces
    @odpieces Рік тому

    Man there's a reason this is my favourite game, the way you guys interact with the community is bar none the best I've experienced in gaming! All these changes look mad and I'm super keen for the update now so thanks heaps Jace, Snutt and the rest of the team xx
    Also fuark the fart rock destruction has made my day hahahahaha

  • @ZwerginTDM
    @ZwerginTDM Рік тому +19

    So excited for these QOL updates!!! This is definitely worth the time and hype. Thank you Coffee Stain developers for doing what you continue to prove you are great at doing and for listening to our crazy community for so long! 🎉

  • @Mindjive
    @Mindjive Рік тому +19

    Alternative fuels for chainsaw too please!
    And 90 degree build mode for belts would be great.

    • @vertexgaming1886
      @vertexgaming1886 Рік тому +6

      Agreed. I am tempted to just use solid biofuel for the jetpack now so I only need to bring one type of fuel with me. If the chainsaw could take turbofuel, even if there wasnt a buff (which there absolutely should be), I would use turbofuel for it.
      Also it would be kindof cool if the hoverpack could use batteries for an extended range. Or maybe a uranium/plutonium fuel rod for an even greater extended range (at the cost of needing to dispose of the nuclear waste obv.)?
      ALSO would be neat if the chainsaw had a "trimming mode" So I could remove only the tree I am pointing at but leave other trees around it? Or maybe a "Hedge trimming mode" where it only removes bushes?

    • @gregbrandstatter1719
      @gregbrandstatter1719 Рік тому +1

      ​@Vertex Gaming if you're inventory is full, you only cut down the piece of foliage you're looking at with the chainsaw. Not the most helpful workaround, but it works.

    • @vertexgaming1886
      @vertexgaming1886 Рік тому +1

      @@gregbrandstatter1719 good tip I'll have to use that. I hate when I incorporate a cool tree in my build only to accidentally cut it down when trying to deal with the small trees around it.

  • @darkwelder9736
    @darkwelder9736 Рік тому +4

    11:28 I don't know why you think that not many people will use it. I think liquid biofuel will be the best option, since you don't need to branch some part of your fuel production (and canisters) just to eventually fill up a container. Now you just make a small factory and put some biological stuff into it from time to time (which will be quite rare since you consume less).

    • @paybackkiller
      @paybackkiller Рік тому +1

      You also need canisters to use the liquid biofuel, the production chain seems to be even longer where you have to go from plants to biomass to solid biofuel and on top of that you also need the canisters and extra water. Bio runs are 1 of the most hated things that become tedious very fast at the start of the game. I bet most people wont even touch the liquid biofuel in their whole playthrough . You also dont want to remove too many bushes and other things because its know to increase lag/loading times.

    • @RateTheQuad
      @RateTheQuad Рік тому +1

      ​@@paybackkiller The jetpack does not need much fuel, and any source will do (leaves, wood, mycelia, especially alien remains). Don't forget that Packaged Liquid Biofuel lasts twice as long as regular Fuel, so it makes sense to invest in a small factory. Currently, a huge amount of biomass is simply thrown away because there is no real use for it. So why not use a small portion of this junk resource? Also, there are alternative canister recipes, so no problem. You don't even need to use oil.

  • @reyalsregnava
    @reyalsregnava Рік тому +1

    The 1000 IQ trace issue comes up when aiming at your feet. A large enough object wouldn't be an issue, but if you are perched on a power pole the "centered" version likely won't highlight it. IF that is true you can overcome this with a sliding variable determining the aim point that enters in as you near z=0. I'd recommend stealing from physics for the math z=z/sqrt(1+(1/z)) or something I'm too lazy to do all the math. Just steal the bottom half of relativity e=(MC^2)/ *sqrt(1+v/c)* so the closer to straight down you get the more the aim point drifts off center but in a very "does nothing until it does everything" sort of way. Players will never see it until they need it and it just makes a computer do a little unneeded math sometimes, but they're really fast and good at it so who cares?

  • @roguenoob
    @roguenoob Рік тому +1

    One QoL feature I would like to see is changing the default support for pipes and conveyor belt. I use stackable support everywhere, having the option to have that by default when I build a conveyor belt would be great. Making the pipes easier to align would be a close second. specially pipes jonctions, I want to place them and line them up with floor holes and such before putting the pipes, to have them all at the same height. I can do it with conveyor belt merger/splitter/elevator, but not with pipe jonction!

    • @KaiSimpson08
      @KaiSimpson08 Рік тому +1

      Yeah, and that could mean you can choose default power poles as well which would be good

  • @inoob26
    @inoob26 Рік тому +9

    Man I hope 1.0 is soon™ cuz I wanna play it all in its entirety

  • @Arilith
    @Arilith Рік тому +7

    These are some awesome improvements, love how you guys communicate with us. Keep up the good work! :)

  • @Purfunxion
    @Purfunxion Рік тому +9

    The conveyor and pipe QoL actually made my legs weak! (Figuratively speaking)
    It's been something I've wanted forever!! You guys seem to always read my mind and I LOVE IT ❤️🧡💛💚💙💜

  • @odemano2470
    @odemano2470 Рік тому +2

    DEVS!!!!! You guys are truly amazing, this is gonna be a HUUUUGGGGEEEEEe UPDATE! We're so ready for these long awaited QOL Features and You guys are rocking the support! Thank YOUUU :)))

  • @hipeopleidkwhatisgoingon
    @hipeopleidkwhatisgoingon Рік тому +1

    for the mass dismantle and filtering system, couldnt you just select a blacklist of foundations instead of individually picking every machine and conveyor peice etc etc, so instead of the filter selecting what you want to delete, you could also select hat you DONT want to delete

  • @lonelyPorterCH
    @lonelyPorterCH Рік тому +7

    QoL Updates best updates, loving the changes :D
    Fart rock pillars can actually be destroyed like teased in the last video? nice :D
    Also, I love the 2 stage belt building, I always wanted that feature, just like the torbofuel jetpack :D

  • @Wasyashock
    @Wasyashock Рік тому +4

    Thank you, Satisfactory Development Team, very cool

  • @kocajj
    @kocajj Рік тому +6

    Always enjoying the ride with power tops.

  • @fallschirmjager2289
    @fallschirmjager2289 Рік тому

    , it’s quite amazing how good the community managers are for this game, I applaud each and everyone of them, y’all are doing this the right way!

  • @LCTesla
    @LCTesla Рік тому

    Oh excellent. That dismantle filter has been on my wish list for quite a while. And jetpack fuels too! Thanks for listening to your community, CSS!