Honestly can't say how much I love your content. I feel like Blender Guru, Ian Hubert, and CG geek are all great and definitely peaked my interest, but as far as custom asset creation goes, with modeling, sculpting, retopo, and texturing, your videos have been by far the most helpful!!
I am a person who does not speak your language, but I enjoy teaching you a lot and have benefited from your experience a lot. I wish you success and thank you for your efforts
I can't say how satisfying it is to actually do something by yourself and find it's working. Thanks so much Grant. Idk where I would be without you. Keep on inspiring us
Great stuff. I am learning things as time goes by and getting to be an intermediate blender user but your tutorials are always very useful to learn (what seem to be) small details that I have never though of. Thanks.
I'll do the plug, $180 off his character course and $80 off his drawing course (links in the description) right now. Not sure how long the sale goes for. I've had my eye on the character one for a while but it's expensive for me, however I've heard nothing but great things about that course. That's an insane deal and very affordable. Thanks for another free one here!
First I was kinda disappointed you didn't include the ground but then I realized that with all what I've learned this past course I can just create it myself. So I did :)
Thank you! I hate texturing because I can't seem to be able to get it done but this has cleared up so much and somehow the rocks came out so well and I understand everything I appreciate this so much!
Goddamn....I was just going through a bunch of tuts on making boulders and I think to myself....I need some mossy rocks...and bam....yet another Grant video that has exactly what I need.
The cool part about this workflow is the procedural mask. You can use one or two different rock meshes in a particle effect and then randomize their rotations and scales in the settings to create the illusion that you have a rock field filled with unique individual rock meshes, but in reality it's only two meshes. Of course this is assuming that the rocks are sticking out of the ground about halfway
I was having issues with textures before this which I think the box shading option you showed solves. There's always a take away from these exercises for me.
@@grabbitt I've completed the exercises chronologically. I was referring to your comment in the "Mossy Rocks" lesson, where you mention "that's for another video"...around 6:19...I thought you were teasing another displacements lesson :)
Somebody in the Thai Blender group on FB was just asking about tutorials for material nodes. I'll share your playlist with them. I forgot you had one on this subject.
ive followed it and works nice but i dont know i dont see the moss on cycles, just the rock material. in eeve i can see both. Anyone know why this happens?
hi Grant. Thank you very much for this tutorial, very helpful indeed. See the wet sand? I´m doing a beach scene myself, and besides the moss, i would like the rocks to have puddles, or at least some sort of wet and dry areas, is that feasable as well as the moss / rock effect?
Great stuff! Is there a way to make the boundary between the black and the white area in the mask more random, say by applying a noise texture in some way? Thank you!
Sir can you teach us " procedural cotton " The cotton we putt on wounds. Its been a month i am trying to create it and have used pbrs as well. I was making a blanket and one of its layers contain cotton... Many thanks .
@@grabbitt So I have find out that my textures were not working in Eevee I dont know why but its now working fine in cyles. By the way sir you are a great teacher.
Thanks for this great tutorial 🙏🏻. Just wanted to know the difference between RGB and mix shader can I use one instead of the other ? Will it have the same effect ?
hello sir,, you are having very good skill to teach and make us understand,, so i would want to learn in depth course of texturing , materials., shading,, etc can you cover all. i seen your free shading turotial.. but do you have a paid course in depth in material course..? please help me out.. i would like to buy..
Thank u so much!i am a little confused at 7:48 it applies black bits to vottom texture while in previous episodes black bits are considered to be top one when we mix two shaders and a texture as a factor,i am sure i am missing something!
In order to strengthen the shadow on the boundary, I try to add the pointiness node into these nodes , but it doesn't effect at all. How to apply pointiness nodes in these section?
I don't know where I went wrong but when I try to apply my rotation and scale it moves and the size changes, it doesn't stay the way I had it. It is probably something simple and I should be able to spot but I have never had the scale or rotation change just from applying it.
I think I figured it out. After staring at the screen forever I realized I had the co ordinate node highlighted. I clicked away so that none of the nodes were selected and then tried again. It worked fine. I tried highlighting it again and rotated and it didn't stay put so I am guessing that is what was wrong. I would have deleted the post but just in case someone else ends up with this trouble maybe they will find there way to here. :)
Hi Grant, thank you for your excellent tutorials! 9:00 I have a small issue: when I ctrl+A to reset rotation values to 0 at the very last step, I find it regenerates a different shape of that boulder, every time when I reset rotation. I have tried uncheck the "random seed" box but also failed. Other user-made-topologies would not be like this. Hope you have some tips for me!
@@grabbitt That's the different between a pro like you and an amateur like me! It is solved! Yet it is a bit annoying in my 2.93: there are 6 modifiers going after rock generator. I have to apply them one by one...
Please reply Teacher I know that I will not get a job either as a freelancer or in a studio. So will you please tell me how to get a job. Also I want to specialise in character creation but my laptop is not letting me do it . I think it's limit is around 150k faces. So can you give some solution on how to create nice game ready high poly characters with such computer. Also any tips for creating a portfolio as a character artist . Please teacher kindly give me solution to these problems. Thanks
Honestly can't say how much I love your content. I feel like Blender Guru, Ian Hubert, and CG geek are all great and definitely peaked my interest, but as far as custom asset creation goes, with modeling, sculpting, retopo, and texturing, your videos have been by far the most helpful!!
I am a person who does not speak your language, but I enjoy teaching you a lot and have benefited from your experience a lot. I wish you success and thank you for your efforts
His voice is so soothing i’m falling asleep.
Grant you’re hands-down the best Blender teacher.
If you make a donut series BlenderGuru will never recover.
I can't say how satisfying it is to actually do something by yourself and find it's working. Thanks so much Grant. Idk where I would be without you. Keep on inspiring us
Thank you, loving it
You were the one video i needed that explained things well and less complicated than the other videos that sometimes miss instructions. Thank you!
Grant what great timing on uploading this tutorial. I'm trying to make rocks for the adventure game I'm making.
Great stuff. I am learning things as time goes by and getting to be an intermediate blender user but your tutorials are always very useful to learn (what seem to be) small details that I have never though of. Thanks.
I'll do the plug, $180 off his character course and $80 off his drawing course (links in the description) right now. Not sure how long the sale goes for. I've had my eye on the character one for a while but it's expensive for me, however I've heard nothing but great things about that course. That's an insane deal and very affordable. Thanks for another free one here!
First I was kinda disappointed you didn't include the ground but then I realized that with all what I've learned this past course I can just create it myself. So I did :)
thank you Mater. Its like applying gradient color
Thank you! I hate texturing because I can't seem to be able to get it done but this has cleared up so much and somehow the rocks came out so well and I understand everything I appreciate this so much!
I wanted to learn mixing both textures for a long time now, and this video is just the right thing that I was looking for. Thank you so much Grant!
this was really helpful! I never knew you could add whole PBR textures in with the node wrangler like that
Just as I was about to moss-ified my sculpted cliff, this popped up. Thank you
until now i was using a manually mapped gradient texture for this effect, I didn't know there was a faster way, thank you Grant!
Goddamn....I was just going through a bunch of tuts on making boulders and I think to myself....I need some mossy rocks...and bam....yet another Grant video that has exactly what I need.
The cool part about this workflow is the procedural mask. You can use one or two different rock meshes in a particle effect and then randomize their rotations and scales in the settings to create the illusion that you have a rock field filled with unique individual rock meshes, but in reality it's only two meshes. Of course this is assuming that the rocks are sticking out of the ground about halfway
this playlist is speechless.
well done bro
I was actually a little scared of nodes but your Tutorials are awesome.
Thanks.
Finished your nodes4noobs playlist recently, glad to see you making more node videos :D
i hit *LIKE* before playing the video, GREAT WORK MENTOR
I’VE BEEN LOOKING FOR THIS FOREVERRR, THANK YOU!
Great tutorials always
Many thanks.
Great video! Thank you
very informative and easy to follow as per normal. Thank you
Grant Abbitt, thanks 👍👏😀
I love this videos bro, thank you for sharing more about nodes!
Brilliant as always
Super to the point and very well explained, your tutorials are great!
WOw, very interesting! Thank you so much!
Thank you! yoc can teach me understand. You so COOL!!😎😎😎
I was having issues with textures before this which I think the box shading option you showed solves. There's always a take away from these exercises for me.
You doing great job by giving effective tutorials.. great.. thank u lot..
I have so got to pluck up the courage to try this lol ;) Great video
great explanation as always
ThankYou Master
Bro, i love this tutorial
You're an amazing teacher! Can't wait for your lesson on Displacements :D
I've already done one in the node school playlist
@@grabbitt I've completed the exercises chronologically. I was referring to your comment in the "Mossy Rocks" lesson, where you mention "that's for another video"...around 6:19...I thought you were teasing another displacements lesson :)
Hey Grant can we expect a node4noobs series or something like that for geometry nodes? Helpfull vid btw
Second to this, can't wait to have Grant's version of GeoNodes for Noobs
I swear. seriously need this
Great tips as always.
That's cool rocky
Didn't know about the mask-method with two BSDF + Mix-Shader. I always use MixRGB nodes plugged into one BSDF.
Excellent
great job!
Fantastic!
Great videos, im still expecting geometry nods for noobs.
Thank you very much
thank you!
wowww. amazing. thanks
Can you make a tutorial on how we can make those textures ourselves? btw love this series, taught me everything about nodes from the start.
Thank you! Very usefull!
THANK YOU!!!
very nice
Somebody in the Thai Blender group on FB was just asking about tutorials for material nodes. I'll share your playlist with them. I forgot you had one on this subject.
👍🙂
Please post more videos related to nodes soon....
Great :) Would love to see how you do the ground with the water patches. I suppose it is somewhat similar.
Yeah just a PBR texture
"so pause the video and give it a go"
_Cut to me just sitting here and Blender's not even open_
Would it be possible to do a tutorial about making realistic grounds like the one in the finished render? Thanks.
It's just a mud texture
ive followed it and works nice but i dont know i dont see the moss on cycles, just the rock material. in eeve i can see both. Anyone know why this happens?
hi Grant. Thank you very much for this tutorial, very helpful indeed. See the wet sand? I´m doing a beach scene myself, and besides the moss, i would like the rocks to have puddles, or at least some sort of wet and dry areas, is that feasable as well as the moss / rock effect?
Yes
black controls top Shader of MixShader white is bottom
Great stuff! Is there a way to make the boundary between the black and the white area in the mask more random, say by applying a noise texture in some way? Thank you!
That's a good question. I'm not sure without experimenting
Sir can you teach us " procedural cotton "
The cotton we putt on wounds.
Its been a month i am trying to create it and have used pbrs as well.
I was making a blanket and one of its layers contain cotton...
Many thanks .
Hey Grant, what technique would you recommend for adding moss to an existing asset as a literal mesh instead of just a texture?
Particle systems/geo nodes. Or sculpting
Hi Grant, I,m having issue when I select texture images it returns with no matching images found
sir everything was going good but when i put the mix shader in 7:31 the output Becomes pink..
It's missing the file
@@grabbitt I also had run the missing files command and then Enter all texture files Manually, but still no result
@@grabbitt So I have find out that my textures were not working in Eevee I dont know why but its now working fine in cyles.
By the way sir you are a great teacher.
Thanks for this great tutorial 🙏🏻. Just wanted to know the difference between RGB and mix shader can I use one instead of the other ? Will it have the same effect ?
Maybe 🙂
in blender 3.0 why I cant't use shift+ctrl+left clik to view node. please help
You must have the node wrangler add-on installed
@@grabbitt thanks you master
I'm really curious about the process used to make the ground. How did you go about making that?
It's just a pbr material
@@grabbitt thanks
I wanna create characters but my laptop lets me to go to only 100k faces what should I do teacher
So, how DO we make it Global Coordinate so we can rotate the Rock and still have the Mask projected DOWN from the Z?
Use generated instead of object
👍👍👍
Make character pickup the object create tutarial please
hello sir,, you are having very good skill to teach and make us understand,, so i would want to learn in depth course of texturing , materials., shading,, etc can you cover all. i seen your free shading turotial.. but do you have a paid course in depth in material course..? please help me out.. i would like to buy..
Not as yet but probably will do in the future
Thank u so much!i am a little confused at 7:48 it applies black bits to vottom texture while in previous episodes black bits are considered to be top one when we mix two shaders and a texture as a factor,i am sure i am missing something!
Not sure with this one
In order to strengthen the shadow on the boundary, I try to add the pointiness node into these nodes , but it doesn't effect at all. How to apply pointiness nodes in these section?
Pointiness needs a lot of faces to work well
Can we bake this with two Principled BSDFs like there is only one?
Yes but you need to unwrap
@@grabbitt Thank you. ;)
I don't know where I went wrong but when I try to apply my rotation and scale it moves and the size changes, it doesn't stay the way I had it. It is probably something simple and I should be able to spot but I have never had the scale or rotation change just from applying it.
I think I figured it out. After staring at the screen forever I realized I had the co ordinate node highlighted. I clicked away so that none of the nodes were selected and then tried again. It worked fine. I tried highlighting it again and rotated and it didn't stay put so I am guessing that is what was wrong. I would have deleted the post but just in case someone else ends up with this trouble maybe they will find there way to here. :)
I'm guessing it's pretty similar, but what are the cons/pros between working in substance designer and blender? :o
Substance is a lot faster and apparently had some unique features
Hi Grant, thank you for your excellent tutorials!
9:00 I have a small issue: when I ctrl+A to reset rotation values to 0 at the very last step, I find it regenerates a different shape of that boulder, every time when I reset rotation. I have tried uncheck the "random seed" box but also failed. Other user-made-topologies would not be like this. Hope you have some tips for me!
You may have to apply any modifiers
@@grabbitt That's the different between a pro like you and an amateur like me! It is solved! Yet it is a bit annoying in my 2.93: there are 6 modifiers going after rock generator. I have to apply them one by one...
How to do this on a low poly model? There isn't enough normals to spread the moss evenly?
back from high poly
@@grabbitt I think you meant bake :) Thanks.. makes sense!
@JakeSee yes, on my phone so autocorrect
sir, how can i create oil material in cycles? can you suggest me any video or articles on this type of material?
I'll do a video at some point
@@grabbitt that would be great, thanks
@@grabbitt one more thing sir, if you do the video, please also include the fruit juice or jam like materials.
around 7:50, do you have black and white reversed in the explanation?
No
@@grabbitt "The factor is saying take the black bits and apply them to the bottom one".
Is it possible to create a particle of one material when its combined like this?
Yes
Hello teacher please reply
I want to become a 3d artist but there's a pressure on me to select the engineering stream
What should I do
Very difficult to say as I don't fully know your situation
man i wish you didn't do the windows shortcuts i couldn't figure it out cuz im on mac :/
How would I put a texture only on the x and y axis instead of on the z?
Use texture coordinates
@@grabbitt I tried that and all it does is change how it shows on each face. It doesn't change anything to show up only on x and y.
Hey, how you made this looking ground?
Pbr material
@@grabbitt thx
Can you make Scribble effect in Blender?
I suppose yes with grease pencil
@@grabbitt Can you make a tutorial on it?
Please reply Teacher I know that I will not get a job either as a freelancer or in a studio. So will you please tell me how to get a job. Also I want to specialise in character creation but my laptop is not letting me do it . I think it's limit is around 150k faces. So can you give some solution on how to create nice game ready high poly characters with such computer.
Also any tips for creating a portfolio as a character artist . Please teacher kindly give me solution to these problems.
Thanks
Keep everything low poly until you can afford more
@@grabbitt thanks teacher but can I make characters that look high poly while keeping the poly count down???????????????
i need money for this?? this tutorial stops when you add thoes textures.
Check out my playlist
Thank you!
thank you!