How to use texture maps [PBR] in Redshift [CINEMA 4D TUTORIAL]

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  • Опубліковано 25 сер 2024

КОМЕНТАРІ • 70

  • @taegi1708
    @taegi1708 6 років тому +60

    0:57 Bump,
    1:34 Normal,
    3:32 Roughness,
    3:50 Gloss,
    4:10 Reflection,
    4:49 RS color layer,
    6:23 Emission,
    7:00 Alpha,
    7:42 Displacement.

    • @andodide
      @andodide 5 років тому +2

      Doing God's work here son

  • @KirbyGotenksabsorbed
    @KirbyGotenksabsorbed 2 роки тому +1

    For anyone wondering, the song at 3:46 is "Don't Look - Silent Partner".

  • @MrEiht
    @MrEiht 6 років тому +6

    Even if you watch the tutorial backwards...its amazing!

  • @Mockupcatalogblog
    @Mockupcatalogblog 6 років тому +2

    bro thank you so much for making this video. its perfect. it showed me how to do everything i needed. i was confused about node texturing. thank you so much bro.

  • @KirbyGotenksabsorbed
    @KirbyGotenksabsorbed Рік тому +1

    I don't know if this is just because it's outdated, but the normal portion of this is incorrect as far as I know. The normal texture node needs to be outputted to a redshift bump node (which is then outputted to the RS Material's Bump Input), and then in the bump node settings you need to set the Input Map Type to Tangent-based Normal (height-based is used for height maps), and then you need to enable Gamma Override (which I think is enabled by default in newer versions because the option is missing?), leave sRGB unticked and Gamma left at 1.

  • @TheOldSel
    @TheOldSel 6 років тому +11

    Привет! Отличные мини-уроки. Без излишеств и нудятины, все по делу. Так держать! Про реалистичную кожу и sss материал ещё бы)

  • @warrioroftruth8779
    @warrioroftruth8779 4 роки тому

    Best toutorial that i saw in my live

  • @tylermahoney8604
    @tylermahoney8604 2 роки тому

    Exactly what I was looking for thanks dude 😊

  • @tarikkhabouiz9019
    @tarikkhabouiz9019 6 років тому +1

    Great tutorial , we need more redshift tutorials , Thank you Blue

  • @yakymoto
    @yakymoto 5 років тому +6

    I think you should linearize maps such as Roughness, Bump, etc!

  • @the_pyromaniac_dude
    @the_pyromaniac_dude 6 років тому +4

    very useful for beginners, thanks man!

  • @Aabbcczzxxcc
    @Aabbcczzxxcc 4 роки тому

    i have RDT PBR pack, and user guide there said that glossy is map for specular channel. So i think glossy for reflection weight, not for roughness, and you don't need to invert this one, i have checked this and material looks better :)

  • @hugomontiel_
    @hugomontiel_ 3 роки тому

    El mejor tutorial sobre mapas que he visto

  • @Aabbcczzxxcc
    @Aabbcczzxxcc 6 років тому +1

    man, i forgot to substribe to your chanell, and today i found again this video and i have done it ;) thx a lot to you for redshift tutors :)

  • @loganpenciu7317
    @loganpenciu7317 6 років тому +4

    Thank you for this tutorial!!!

  • @Visiofoxpictures
    @Visiofoxpictures 5 років тому +2

    This tutorial is amazing - many many thank - God bless you and may God bless your knowledge as wel :-)

  • @epicamv27
    @epicamv27 3 роки тому

    thank you man

  • @DJMikkilla
    @DJMikkilla 6 років тому +1

    thank you very much, this tutorial will be very useful

  • @NeM3Si881
    @NeM3Si881 4 роки тому +1

    Two questions : 1) don't you have to enable the gamma override on your bump mapping map? 2) how do you use the height map? thanks :)

  • @r2detta
    @r2detta 4 роки тому +1

    Great! Thanks a lot

  • @Ammeeeiizing
    @Ammeeeiizing 3 роки тому

    Very good tutorial. Thank you! Also loved the music. Anyone knows the name of the tracks?

  • @user-fz3ty8fe7l
    @user-fz3ty8fe7l 4 роки тому +1

    Thanks a lot!!

  • @davyliu6799
    @davyliu6799 5 років тому +1

    nice note !
    thx a lot a lot

  • @Sandy-vt3ez
    @Sandy-vt3ez Рік тому

    This is soo coool. But as a beginner I'm always wondering how anyone can figure this out by themselves XD

  • @Meikerart
    @Meikerart 6 років тому +5

    You are god. ;3

  • @renderdude5997
    @renderdude5997 4 роки тому

    problem during appling AO but its showing me white and black render like AO render only the defuse is not rendering how can i fix it?

  • @jonyconde
    @jonyconde 6 років тому

    You are a legend thanks man.

  • @zhanikka5995
    @zhanikka5995 5 років тому +1

    Great!

  • @listic4565
    @listic4565 4 роки тому

    very good!!!

  • @isaacsmith6690
    @isaacsmith6690 3 роки тому

    What about Cavity map?

  • @phenrryr
    @phenrryr 6 років тому +1

    Hello! Thanks a lot for this video! I was wandering, if there was a particular reason you used some of you textures as Tga, others as jpeg and your displacement map as an EXR? In any case thank you for sharing your knowledge!

    • @bluefoxcreation
      @bluefoxcreation  6 років тому +1

      These textures are auto generated using megascan studio...jpg is compressed only store 8 bit data,EXR file type can store more than 8 bits...so less compression artifact and smooth displacement i guess...

  • @user-cv3pi6yd4q
    @user-cv3pi6yd4q 6 років тому +1

    Very helpful thank you. i have question so Ao map can be attached to diffuse Wight

  • @alferatur
    @alferatur 6 років тому +1

    Nice tutorial. 2 Questions: Where is metalic map( on substance painter they recomand the metalic for export not reflection? And: Shouldn t be Ggx? Thanks for your efforts

    • @TheDucaChannel
      @TheDucaChannel 6 років тому

      Great, a video on metalness workflow will be geat because ALL use it...!

    • @bluefoxcreation
      @bluefoxcreation  6 років тому

      i've already posted a video about metalness...check my channel :)

  • @somepeople9140
    @somepeople9140 6 років тому +1

    Nice tutorial , where did you find these textures?

  • @nghile7219
    @nghile7219 6 років тому +2

    Very helpful thank you. i have question so gloss map is reflection map right ?

  • @gbiny7291
    @gbiny7291 6 років тому +1

    Fall in love.

  • @hugomontiel_
    @hugomontiel_ 3 роки тому

    Graciaaaaaaas

  • @natospecops
    @natospecops 6 років тому +1

    Really helped me!
    But I have still one question.. where do I put in my Specular Map?
    Cant figure it out by myself it tried the Reflectivity node but thats changing nothing..

  • @chari---zard
    @chari---zard 6 років тому

    Hi there! Any idea of why i can't simply drag and drop my textures in shader graph? no clue on why, it worked before

  • @allvisio1170
    @allvisio1170 5 років тому

    Nice)))

  • @markozaror3532
    @markozaror3532 6 років тому +1

    Hi bro!! you know how to create a procedural material condensation??

    • @bluefoxcreation
      @bluefoxcreation  6 років тому +1

      Robert Villano Muñoz did u mean frost or ice like material?

    • @markozaror3532
      @markozaror3532 6 років тому +1

      the material is like drops of cold water like the one that is produced when serving a cold beer

    • @bluefoxcreation
      @bluefoxcreation  6 років тому

      Robert Villano Muñoz ua-cam.com/video/r7eTI4oeleE/v-deo.html i think this would help.
      for the drops u can clone spheres on the bottle

    • @markozaror3532
      @markozaror3532 6 років тому

      the material is like this imgur.com/gK1Y2T1

    • @markozaror3532
      @markozaror3532 6 років тому

      Normally I created the condensation material with the standar materials in C4D using Noise Voronoi 1, Luka, Cells, but in Redshift I can´t see these Noise options and it´s a bit confusing for me!!

  • @Amorstopineed
    @Amorstopineed 6 років тому

    Short question: where can i add my gloss-map?

    • @bluefoxcreation
      @bluefoxcreation  6 років тому

      Amorstopineed gloss map is the inverted version of roughness map...both used for same purpose.
      you can use ramp or invert node to convert glossiness map to roughness.
      (you can also directly connect glossmap to the reflection roughness by turning on glossiness option in the adavnced menu of material node.😇)

    • @Amorstopineed
      @Amorstopineed 6 років тому +1

      Thank you for the answer, so i loaded a gloss-map and added it to RS material; connection "reflection- roughness"? So, but now roughness under reflection is deactivated, where can i optimize it now?

    • @bluefoxcreation
      @bluefoxcreation  6 років тому +1

      Amorstopineed use ramp or color correct node between gloss map and material node...adjust their values to control the effect.

  • @TalkThisOut
    @TalkThisOut 5 років тому

  • @uchinenko
    @uchinenko 6 років тому

    окрашивание волос яркое