Ya know, I've been seeing lots of posts/memes about people not staying with the payload and I've got to say: of all the frustrations I have with the game - that really hasn't been a problem in my games. Perhaps it's as dude above said; that it's only a low-level player habit but I've got hundreds of of hours in the game so far and the team leaving the payload happens no more than roughly 1/50 games for me if I had to ballpark it. Counting my blessings there I suppose.
In the beginning of the game, and at low levels (and mostly on Quickplay), people were being derpy Genji mains trying to chase down kills without contesting the objective. But now that there's a 1-hero limit, this has arguably gone way down; people are now forced to play heroes that are best when attacking or defending the objective.
There are a lot of terms that people use in Overwatch to describe actions or styles of playing. Some of those terms require deeper understanding of how the game plays to be used in the right way, in this video we outline some of the ways people use them incorrectly as well as properly defining them so there's no confusion
I have a term I want to make sure I'm using correctly. "Come get your armour!" I say this when I want teammates to come get armour, am I using it correctly? ~_^
Adam pisses me off so much. Thinks we're "grouped up" because he's standing close to the rest of the team. Then dies to a hook and gets mad asking where the tanks were.
Same can be said about many Ana "mains" too though. Don't have count on how many times Ive jumped up and down in front of an Ana, in desperate need of healing, and she just stands there trying to shoot the enemy rein shield... (I'm no Genji main btw)
well yes indeed I have :D I have also played with great Anas though. Once I was even being ignored by an Ana and a Mercy next to each other at the same time, those fuckers just ran circles around me healing the Ana who was shooting at soldier or something half a mile away
Michael Hogan You should thank everyone on your team. Healers are just one of the most crucial roles and it's pretty hard keeping track of 5 other people's health and then keeping it full. And healers get loads of people angry at them for not healing when they're doing the best job they can do. You thank people for aiding you, don't you? I always thank Torbjorns and Symettras for giving me armor and shields. In real-life you're thankful of your doctor's keeping you healthy and sometimes saving your life and youre thankful for people in the army and police force for keeping you safe. It's the same thing in Overwatch just not as serious. Just because it's their job doesn't mean you shouldn't be thankful for it.
Michael Hogan im a mercy main. thanking someone for saving your life is just common courtesty. i don't expect a thank you everytime i heal somebody, but if i'm topping them off from crit health then it is nice. :)
Goom chill man. I thank them when I have time but in combat I'm not going to make it a priority I'd rather do my job in the game. It's not that big of a deal.
Play it anyway. Throw the game and save yourself some sanity. Just yesterday I had a session where everybody wanted to dps every single match. Finally as an attacking team everybody went dps (the usual suspects). They all bitched at each other for not going tank/healer. I went junkrat. They called me a noob. Hilarity ensued. Seriously, though give yourself a break once in a while. Nobody else will give you one.
Mr Ben Yeah I know the only problem is everyone ends up assuming they need a break as well. It's the only thing that bugs me when I want to practice more with my widow and genji but I have to pick healer or tank just to try and win
Welcome to Your Overwatch. Where all we do is talk about what you all are doing wrong, what you don't understand, misconceptions you have, and just how overall terrible everyone else but us is. I keep watching these videos hoping for something new and have thus far been disappointed.
Oh by all means yes they contain lots of good information - no argument there. My point though is that it's abrasive, annoying, and overall unnecessary when in the vast majority of their videos, they spend most of the video being so negatively constructive. There is a way to teach without being such a downer and instead taking a more explanatory approach. In layman's terms: your kid isn't going to want to keep playing baseball if you spend 55 minutes out of the hour long practice pointing out to him what all he is doing wrong with much much less time spent on encouragement and reinforcing the things he is doing right. Positive reinforcement has much better effects than negative - that has been proven time and time again.
To solidify, my beef isn't with the fact that they point out player mistakes. It's that they spend so much more time doing that than showing videos of and talking about great plays that were made - and when they do that it's almost always a video of them playing (see original comment).
no one gives a shit about your delicate sensibilities. If you don't want to watch the channel no one will force you. But let's face it you're here because you find the information both useful and and wanted. So just step back and ask yourself why are you mad that they point out the big blanket mistakes that generally effect the majority of solo queue play across all levels? Maybe you're finding too much truth in these mistakes. And positive reinforcement is the reason why every little shit has a trophy and then also why a large number of those children develop inferiority complexes when they realize what bullshit everyone being a special snowflake is and come to the reality that most people are average. But hey keep your PC circlejerk where people never talk about mistakes and instead just talk positively about how good it feels to live in delusion.
I really liked the explanation to differentiate "flexing" versus "filling" At the professional level, do you think that each player can flex each hero/role because they are at the top-tier skill level of the game or that sometimes players are selected just to fill a specific needed role for their team?
As far as I know, the players of most pro teams have a number of heroes they can flex with, but they focus on different heroes as much as possible so that they don't overlap. If one of the players is god zarya it doesn't make much sense for the next player to be super pro with her too, so that player might get pro with Rein instead or something, to cover each other's weaknesses and always have a great player for each spot. There will always be heroes you play better than others
Good video, but some of these were a bit useless in my opinion. It's not like someone's ever going to tell you to "flex". They're gonna say something like "Switch to Phara", or "Switch to Reaper".
I've only seen it used seriously in the 6-stack sense. Where one or two of the team will be 'flexers' rather than mains, to deal with unexpected circumstances without changing up the whole team.
@Mr Ben That makes sense. I have played in a 6 stack with friends and usually one or two will say "I'll switch if needed" while in the lobby. So they would be flexers? If I understand your comment.
Coming from CS I used the term "x is lit". I've had a couple people ask me "What are you talking about?" or "What does that mean?". Saying this right after I die, the character being under half health, and stating where their location is.
"Get the Pharah", that's a misunderstood term I've been seeing a lot lately lol. For some reason, people think it means they should should ignore her and take rockets to the face xD
I'm surprised you didn't define "hitscan." I've often heard of people refer to projectile characters as hitscan without knowing what the term really means.
I actually agree with you. There are so many players that don't understand who another characters counters are. I don't like going into wide open team fights without a hitscan (soldier, mcree, zenyatta?) due to pharah. Plus they are good damage dealers anyways.
I... I believe Zenyatta is a "projectile" character - it's a fast, accurate projectile. It is also my understanding that "hitscan" is when you click, and a bullet "hits" wherever your cursor was "scanning" plus or minus any scatter. So Widowmaker can "hitscan" a Hanzo while the arrow is being released, and then dodge the arrow, because Hanzo is a "projectile" hero. In game making, "hitscan" has been around forever. And since Quake 1 was probably the first real 3D first person shooter, I guess projectiles have been around forever too. But games like the Counter Strike mod made pretty exclusive use of different Hitscan guns, with only grenades really as projectiles. Lastly, hitscan is super easy to program and needs far less netcode to run. Games like Battlefield are fucking crazy for implementing projectile bullets, but people love aiming with a sniper rifle an inch or two above their targets I guess. It definitely sets them apart. Erm, end technical rant.
I'm thoroughly enjoying these videos that you guys have been putting out. It's giving me an insight into the game and team comp etc. So thank you so much to all three of you- such fantastic content. It's amazing to get advice from higher skilled players who don't mind giving out information to younger or lower skilled players of the community. I personally am not very high level considering that I haven't played for long but these videos seem to help me get to better terms on how I should play the game and how to adapt accordingly!
Hey, could you make a video about pushing? I see a lot of people having trouble pushing past certain choke points (Hanamura, Temple of Anubis, etc.) and I think it would be awesome to analyze the mechanics of a push and what the best options are. Thanks!
Flexing means being able to play many roles, not swapping when something isn't working, the term come from the word flex when basically means to show off, ie 'look I can play everything.' Or some say it come from the word flexible which still means you can play anything so you can fill.
Ever since people started talking about the "DPS burden" I find every team blames DPS for everything even when there is no shielding or damage mitigation. Inevitably they then often force actually good DPS players to swap off by switching to junkrat when the team clearly needs front line protection. The irony is that it's usually people who watch videos like this that pride themselves on being flex or fill players while never actually learning how to excel at any of those roles. This way they actually spread disadvantage around on their team. Glad to see you guys trying to clarify but I'm sure people will just skim your videos to reinforce their belief that their one gold medal makes them the best on their team.
I'm pretty new and these videos are great at helping me gain some gamesense that I'm just not learning in my quickplay games. But something really bothers me, while I'd love to go into competitive and hopefully encounter people who actually want to win I doubt I'm ready and it honestly scares me. Could you make a video on a sort of checklist of things to "achieve" or be familliar with before entering comp? P.s. I almost exclussively heal and tank (lucio, mercy and rein) since I can't aim for crud regardless of how much I practice
I think that flexing is so misunderstood, because in a MOBA a 'flex' pick is a hero, god or champion that can be used in multiple roles. For example, you could pick a hero that can be a support or a solo laner. It's a tactical pick and the enemy cant directly pick a counter, because the flex pick can go in 2 lanes.
I think it's important to mention that the people you might be feeding info to won't always have an complete understanding of these terms either. This could result in you giving out the correct terminology, but others will react to it in non-standard way (opposite of what you were saying). Sometimes, it would be better to use short, simple phrases instead of "pick" or "flexing" depending on who you're playing with.
I hear people throw around that mccree is good at medium range and soldier is a little better at long range, I'm just confused about what constitutes medium range and what constitutes long range, could you guys make a video on that?
It's really about the distances at which damage drops off with those heroes. McCree cannot fire nearly as quickly as Soldier can, so basically the damage drop off harms McCree much more than it does Soldier, and Soldier's drop off isn't as bad. Medium range, I think, is probably about the distance from behind the choke to in front of the choke (give or take some). Long range is basically like from the building behind the choke on Volskaya up until the point, I guess? I mean, it's not concrete, but you get the idea about the difference between those distances. Of course a soldier can do more damage if he were at medium range, but he can still get kills from a good distance away.
Can you do a video on commom concepts that when are misunderstood are fatal, for example the idea of getting on the payload in overtime, what i mean by this is how sometimes people are reluctent to do this in fear of death but they are costing you the game. This is a video i want to see above all others because it is never adressed but to common
"One of the most dangerous things on the planet is shallow knowledge pretending to be profound understanding". Dude, it's a fucking VIDEO GAME. Yes, we all like it but seriously calm down with the terms and don't get butt hurt because someone confuses "fill" with "flex". This is exactly why the game is SHIT sometimes in comp, people take it too seriously.
Except comp /is/ serious, or at least a more serious part of the game. And at high Diamond/Masters/GM, saying stuff wrong *is* going to lose games because people become unaware of potential game-ending events. If a player doesn't know what "Zarya is purple" means and no one capitalizes on the fact that she can't heal, she could recover, ult, and enable a full team wipe that loses you the game.
Ross Gerabaldi If you dont wanna play comp seriously, dont play it and dont ruin other people's games. There's no such thing as "too seriously". Some retards just cant stand the loss and rage
Then if you don't understand the term or game properly. don't play competitive overwatch :/ Learn how to play before you screw up the experience for everyone else who DOES know what they are doing I understand YOU bought the game but part of the game that makes it so frustrating is retarded people thinking they can play overwatch competitive after 2 hours of playing it.
Honestly there needs to be a video for people that explains positioning for each role. Last rank game, I had a Rein who charged on cooldown and then blamed me, ana, for not healing. I was nice about it and was like "try to keep your shield up" but this kid refused to listen and said "they're on the payload i have to charge". Another ranked game I had a mercy zen who was frontlining... i didnt even try to say anything at that point.
I think part of the confusion about getting a pick comes from other shooters like tf2, in which getting a pick is killing an important target, like a medic
Hey Freedo, I think this is a perfect opportunity to segway into the stages of an engagement. You use terms like "break" and "turn", can you flesh those out further in a future video perhaps. Thanks, and great vid as always!
YourOverwatch: Please make a video - for all the people out there who can't make calls - on HOW TO MAKE CALLS. And i don't just mean "go in" or "hero X is lit" but especially on what informations you need to communicate to your team, so they know where a sleeping roadhog is, or where the flanking reaper is (like "what hero + doing what + where on the map")
Lol everyone complaining about the gameplay in the background. You made good points and great clarifications in this video. We need more of these! Thanks!
Great vid but I really love the lucio gameplay. I know it has nothing to do with the video, but I really understood the usage of the speed boost. Lol. I also liked your explanation of the term "pick"
I often speed videos up to 1.25x to get through the information faster, this was a first that I had to slow down to process everything that was said, lol
the thing that triggers me alot is when we have a rein and a d.va but the d.va never d leaves the rein at all and acts like a secondary rein when we cant move forward at all.
You forgot about grouping up. When you try to group up at spawn or before the choke and your rein goes past everyone, charges in missing 7 enemy players and spams group up with me.
1. We need (another) healer 2. Group up 3. Play the payload 4. Stand behind my Rein shield 5. Widow and Hanzo, you clearly aren't doing your job, pls change, we do not need TWO snipers
I think a lot of people don't understand the term 'I need healing' very well. Because they constantly shout it at me after they've ran half way across the map chasing after that half health tracer.
Could you please do a video about team positioning? Where you should be if you are ex support, off tank, flanker etc? And maybe in a separate video what every roles assignment is. What´s D.va actually supposed to be doing?
I don't know if you'd want to, but I'd really appreciate you making a video on the term and the concept of "baiting" your teammates. Anyone who's played CS for 100+ hours will fully understand this concept, but people who've only played Overwatch might not. The amount of times I get baited in this game is ridiculous, but I don't necessarily assume that the people doing the baiting are doing it on purpose. They might just not know better.
Hey eddy, nice vid but can you please do a video on Zarya and using bubble, especially teammate bubble, effectively and efficiently and not wasting it to get 25 energy at the choke etc. Thanks!
May I suggest a video idea on the new PTR? Can you guys go in-depth about the possible return of reaper now that d.va's healthpool is 2/3 regular health now? I downloaded the ptr again just to try him out only to find great success! Great vids as usual!!!!
The lockpick analogy threw me off... and that's because I knew what getting a pick was but then eddy was like "using them as a lockpick" but... the kill before is the pick not the character you chose. However i did learn what "flexing" is.
The video triggered me because of the terrible lucio alts. Good timing, but executed wrong. When alting as lucio, go to speed, as a health boost is already applied.
this comment triggers me. That is a temporary shield, which rapidly depletes. If your team is low on health, you would want to AMP up your healing boost instead of amping up your speed boost to give low health heroes a "safezone" shield buffer to gain health back instead of wasting it on speed. Also it is ult, not alt. Ult is short for ultimate. Alt is not the abbreviation you are looking for.
***** When "ulting" ;) as lucio you will always want to switch to speed as well. You switch back after, but your heal can only buffer their health, which is needed after a couple of seconds, which could be used to increase speed.
Lucios ult doesn't heal them so if they are low when you ult, you need to amp heal because in 3 seconds they will all die if you sit on speed. If they aren't low then yeah speed is way better :) -w
The reason you are wrong is because you give these situations where you "always"have to do something. Overwatch you need to adapt to the situations. Yes speed is helpful but alot of the time the team will need healing as well. Especially if the enemy ults and you use yours to save your low health team, heal then up as well. When you always react in a certain way that's when the enemy takes advantage of you.
if ur team is on low hp and you give them ur ult as lucio, amp up healing. if most of ur team are about full hp then go for speed. as simple as that. ofc there are different situations like maybe u ult ur team but then a mei throws her ult at ur team, ofc ur gonna go for the speed amp.
yeah one time i used the term "squad comp" from your "how to be a pro widow guide " thing and i used the term squad comp in an actual OW game when we went 3 DPS but we didn't have the squad comp from your sombra thing video
Great content. I was guilty of the first two. On the topic of vocabulary, the word "flippant" usually implies a rudeness and smart assness, rather than just carelessness.
So was I wrong by calling myself a flex player when looking for groups? I do tend to try to pick the best fit for specific team comps so I don't usually just stick to one character (lately I've been spamming Winston tho. He is so unappreciated.) but I do find myself often changing my character when it seems like we are hitting a brick wall with no progress. So I wanted to know if you thought a flex player is really a thing or not.
This pertains just as well, if not better to all of life. Using shallow knowledge pretending to be profound understanding can stunt your knowledge growth from that point because you feel you have nothing left to learn. There is always more to learn, no matter what the subject.
I think one of the most misunderstood terms is "Theres a (insert flanker) behind us.". As a support main nothing is more infuriating then telling your team you are being flanked and then getting killed. Then you get the "Where are the HEALERS?". Diamond level play at that.
Group up: as a console user I can't speak for pc, but if someone calls a group up, what happens is 6 people stand in a small area shooting at a rein shield before four people chase a genji an the other two are wiped by the enemy.
One massive misconception is that of "metagame" itself. A metagame is very much like a trend, where people frame the competitive scene with what they believe is the best thing to play. Now, if people say "meta = most effective tactic availible", they get into thinking that things are meta by definition (hero stats), which they really aren't, and tend to believe that the metagame can't change without the intervention of the developpers. A proof of that misconception is that sometimes, you see shifts without needing the developpers to make any change to the game, such as for when a team took 3-3 to a tournament and made it shine. People then knew more about Ana's potential, and learnt that there were some interactions between some heroes that they did not think about in the first place. "the most effective tactic availible" is only a memory hint to get an idea of what metagame means, but it is a misleading one.
Can you guys make a guide for beginners at overwatch? I just got it for christmas and im struggling a lot. I am level 33 and can play the game so I understand to a limited degree what each role is supposed to do but im really struggling with my placements and I don't know what to do when we're behind and how to change the comp and all that stuff. It would really help me out, thanks
I didnt understand the flex thing. I mean i dont confuse it with fill, but i still dont understand what it is. I thought it just meant that you can play different roles depending on whats needed and not specialize yourself on one role
id like to hear you guys' thoughts on sym after the hog ana and dva nerfs. i love the sym kit rework but i feel that her gun range buff made her primary fire a little too strong. i think when this ptr goes public sym and possible torb are going to be picked much more frequently than they already are and sym is already picked a lot after her kit rework (in plat and below im not sure how often she's picked above diamond). i would suggest just putting her primary fire back to the way it was before the buff, i dont want to see a builder meta with the all the tank and heal nerfs that are happening. curious what you guys think on this or if its even an issue to you.
What is the difference between baiting your team and using your tanks to take damage? As Lucio, I do best when the tanks take damage and I follow up. However, I sometimes feel that I just do that so I don't die. Can someone clarify?
You guys have mentioned it sorta in the past, but it would be fantastic if you could go more in depth on what healer combos are best, obviously lucio/ana reign supreme, but when is zen strong and who is he strong with just stuff like that :) thanks
I hate it when people say that something like bastion or torb isn't meta. Torb can turn around a game at lower ranks and bastion is amazing in lower ranks as well since people can't counter him. (I can't counter him cause I almost always play tank or support and my DPS can't kill him
Never seen "flexing" i heard (and probably misused maybe?) flexpick. For me it was usually being the flexible player who would try adapt as the match went around.
Your Overwatch Freedo should do a video (if it's not already in the works) on the pro team Renegades, they have possibly the best Pharah players (Mangachu is his name, he loves the Pharah pick on Hollywood attack) I've seen in pro tournaments! Check out the Renegades vs. Complexity game if you haven't seen it!! Just thought a solid break down of a great pharah player would be a good addition to the channel :) hope you guys see this comment haha
tfw you have rein, dva, roadhog 76 reaper and ana but you lack any focus fire and your team keeps yelling "too many tanks" as dva and roadhog and reaper all fail to play solo duels across the map...
I am not a native english speaker and I really don't understand "beyblade" term... Beyblade meta.... something referred to Reaper+Ana ulting together, but none of them have "blades".... So frustrating....
Yeah,also,as captain\main caller for 2 comp teams,that i had in past i can just say this: CLEAR YOUR COMMS DONT SHITTALK SPEAK LOUD and try to make yourself clear if you have something valuable to say
The term "Get on the payload" is probably the most misunderstood term in OverWatch.
Lawrence Tider agreed, at least in the lower level of play.
Lawrence Tider group up***
Coordination****
Ya know, I've been seeing lots of posts/memes about people not staying with the payload and I've got to say: of all the frustrations I have with the game - that really hasn't been a problem in my games. Perhaps it's as dude above said; that it's only a low-level player habit but I've got hundreds of of hours in the game so far and the team leaving the payload happens no more than roughly 1/50 games for me if I had to ballpark it. Counting my blessings there I suppose.
In the beginning of the game, and at low levels (and mostly on Quickplay), people were being derpy Genji mains trying to chase down kills without contesting the objective. But now that there's a 1-hero limit, this has arguably gone way down; people are now forced to play heroes that are best when attacking or defending the objective.
False. Flexing is when you go Hanzo and flex on the haters.
Or when the haters flex their ballsack on Hanzo's corpse because he sucks.
There are a lot of terms that people use in Overwatch to describe actions or styles of playing. Some of those terms require deeper understanding of how the game plays to be used in the right way, in this video we outline some of the ways people use them incorrectly as well as properly defining them so there's no confusion
I have a term I want to make sure I'm using correctly.
"Come get your armour!"
I say this when I want teammates to come get armour, am I using it correctly? ~_^
No you only use it when you want to get more armour for yourself
Your Overwatch, please do a video on how to counter Symmetra. I hate her
Your Overwatch Can you make a video of people on console not talking or even on pc and console
+Wicked__Styx Play Winston
You forgot "Get on the Point" and "Group Up" which are the most important.
"Group up"
"Understood"
*Swift strikes in*
Jian Ling Lim
"get on the point"
"Understood"
*Runs towards enemies*
I mainly use group up so my teammates know when I'm flanking
Adam pisses me off so much. Thinks we're "grouped up" because he's standing close to the rest of the team. Then dies to a hook and gets mad asking where the tanks were.
Joseph Watts say "All wipe and dont use Ultimates" usually works when i play.
So it's YOUR Overwatch...
But what happened to my Overwatch?
HHAHAHAHAHAAHHA SO FUNNY xd LOL
savage af fuck
My Overwatch is on my hard drive.
My ranium?
Mini Albert a
The only term 99% of genji mains know is I need healing
Same can be said about many Ana "mains" too though. Don't have count on how many times Ive jumped up and down in front of an Ana, in desperate need of healing, and she just stands there trying to shoot the enemy rein shield... (I'm no Genji main btw)
Daniel Kemnitz damn then you must have had shit anas on your team, cause im an ana main and i always pay attention to my teammates health
well yes indeed I have :D I have also played with great Anas though. Once I was even being ignored by an Ana and a Mercy next to each other at the same time, those fuckers just ran circles around me healing the Ana who was shooting at soldier or something half a mile away
Bootneck98 Gaming As a support main I attest
Daniel Kemnitz I can completely relate to that, I say "I need healing" and ana just stands there so I have to stand in front of her to get noticed.
I've always wondered...
whats with the web thing between clips?
I think just because they think it looks cool, but it hurts my eyes. :p
It's the Your Overwatch Logo in white duplicated a bazillion times
Didn't even noticed until now lol
most misunderstood term: thank your healers
I always thank my healers it feels really nice
why? should healers thank dps for getting kills? because that doesn't happen. healers are supposed to heal if they don't then why are they healers?
Michael Hogan You should thank everyone on your team. Healers are just one of the most crucial roles and it's pretty hard keeping track of 5 other people's health and then keeping it full. And healers get loads of people angry at them for not healing when they're doing the best job they can do. You thank people for aiding you, don't you? I always thank Torbjorns and Symettras for giving me armor and shields. In real-life you're thankful of your doctor's keeping you healthy and sometimes saving your life and youre thankful for people in the army and police force for keeping you safe. It's the same thing in Overwatch just not as serious. Just because it's their job doesn't mean you shouldn't be thankful for it.
Michael Hogan im a mercy main. thanking someone for saving your life is just common courtesty. i don't expect a thank you everytime i heal somebody, but if i'm topping them off from crit health then it is nice. :)
Goom chill man. I thank them when I have time but in combat I'm not going to make it a priority I'd rather do my job in the game. It's not that big of a deal.
Can you do a video on reloading? It's such a simple thing that can cause a difference between a kill or death.
Jennifer Barrett I agree, that'd be a good topic.
Jennifer Barrett how bout reaper glitch
I love reloading animations
MakeaTwerkVideo Twerk doesn't work it's the same time for both ways melee and default but it can be used for some chip damage in close range
Jennifer Barrett I swear my friend never reloads and it is like he has to shot left on reaper going into a team fight
That moment when you literally played tanks and healer all day and you're dying to play your favorite character but no one picks tank or healer.
Play it anyway. Throw the game and save yourself some sanity. Just yesterday I had a session where everybody wanted to dps every single match. Finally as an attacking team everybody went dps (the usual suspects). They all bitched at each other for not going tank/healer. I went junkrat. They called me a noob. Hilarity ensued. Seriously, though give yourself a break once in a while. Nobody else will give you one.
Mr Ben Yeah I know the only problem is everyone ends up assuming they need a break as well. It's the only thing that bugs me when I want to practice more with my widow and genji but I have to pick healer or tank just to try and win
Welcome to Your Overwatch. Where all we do is talk about what you all are doing wrong, what you don't understand, misconceptions you have, and just how overall terrible everyone else but us is. I keep watching these videos hoping for something new and have thus far been disappointed.
Because the point of this channel is to help you improve at the game?
Oh by all means yes they contain lots of good information - no argument there. My point though is that it's abrasive, annoying, and overall unnecessary when in the vast majority of their videos, they spend most of the video being so negatively constructive. There is a way to teach without being such a downer and instead taking a more explanatory approach. In layman's terms: your kid isn't going to want to keep playing baseball if you spend 55 minutes out of the hour long practice pointing out to him what all he is doing wrong with much much less time spent on encouragement and reinforcing the things he is doing right. Positive reinforcement has much better effects than negative - that has been proven time and time again.
To solidify, my beef isn't with the fact that they point out player mistakes. It's that they spend so much more time doing that than showing videos of and talking about great plays that were made - and when they do that it's almost always a video of them playing (see original comment).
The Chump doesn't help either by always sounding annoyed.
no one gives a shit about your delicate sensibilities. If you don't want to watch the channel no one will force you. But let's face it you're here because you find the information both useful and and wanted.
So just step back and ask yourself why are you mad that they point out the big blanket mistakes that generally effect the majority of solo queue play across all levels? Maybe you're finding too much truth in these mistakes.
And positive reinforcement is the reason why every little shit has a trophy and then also why a large number of those children develop inferiority complexes when they realize what bullshit everyone being a special snowflake is and come to the reality that most people are average.
But hey keep your PC circlejerk where people never talk about mistakes and instead just talk positively about how good it feels to live in delusion.
You talk about it all the time but 'grouping up' seems to still be widely misunderstood to be 'stand at the choke and poke until your tam catches up'
A lot of these thumbnails are Winston with a certain facial expression.
I really liked the explanation to differentiate "flexing" versus "filling"
At the professional level, do you think that each player can flex each hero/role because they are at the top-tier skill level of the game or that sometimes players are selected just to fill a specific needed role for their team?
As far as I know, the players of most pro teams have a number of heroes they can flex with, but they focus on different heroes as much as possible so that they don't overlap. If one of the players is god zarya it doesn't make much sense for the next player to be super pro with her too, so that player might get pro with Rein instead or something, to cover each other's weaknesses and always have a great player for each spot. There will always be heroes you play better than others
Each player is fixed on a specific roles. Theyre not jack of all trades
Dylan Bos lol... seagull big fan but he is nowhere near the best genji right now. Tons of people outclass him shadder2k/arhan/shadowburn
Good video, but some of these were a bit useless in my opinion. It's not like someone's ever going to tell you to "flex". They're gonna say something like "Switch to Phara", or "Switch to Reaper".
Never heard of "flex" before in this context lol. People just say repick/switch. I thought flexing means showing off. Like flexing your e-peen.
I've only seen it used seriously in the 6-stack sense. Where one or two of the team will be 'flexers' rather than mains, to deal with unexpected circumstances without changing up the whole team.
@Mr Ben That makes sense. I have played in a 6 stack with friends and usually one or two will say "I'll switch if needed" while in the lobby. So they would be flexers? If I understand your comment.
It would be flex picking if they made the right picks for the situation.
Coming from CS I used the term "x is lit". I've had a couple people ask me "What are you talking about?" or "What does that mean?". Saying this right after I die, the character being under half health, and stating where their location is.
In my country we use just "he's in comma".
"Get the Pharah", that's a misunderstood term I've been seeing a lot lately lol. For some reason, people think it means they should should ignore her and take rockets to the face xD
Group up at spawn, Idk why some people don't understand what it means it's almost like they're ignoring me
0:40 not speedboosting through the choke made me have to look away from my screen
how to explain to ppl that Lucios strength is speed boost and that he CAN NOT soloheal a team?
I'm surprised you didn't define "hitscan." I've often heard of people refer to projectile characters as hitscan without knowing what the term really means.
I doubt those are misused by a lot of people
DerMeisterXZ You mean Pharah isn't Hitscan??? XD
I actually agree with you. There are so many players that don't understand who another characters counters are. I don't like going into wide open team fights without a hitscan (soldier, mcree, zenyatta?) due to pharah. Plus they are good damage dealers anyways.
I... I believe Zenyatta is a "projectile" character - it's a fast, accurate projectile. It is also my understanding that "hitscan" is when you click, and a bullet "hits" wherever your cursor was "scanning" plus or minus any scatter. So Widowmaker can "hitscan" a Hanzo while the arrow is being released, and then dodge the arrow, because Hanzo is a "projectile" hero. In game making, "hitscan" has been around forever. And since Quake 1 was probably the first real 3D first person shooter, I guess projectiles have been around forever too. But games like the Counter Strike mod made pretty exclusive use of different Hitscan guns, with only grenades really as projectiles. Lastly, hitscan is super easy to program and needs far less netcode to run. Games like Battlefield are fucking crazy for implementing projectile bullets, but people love aiming with a sniper rifle an inch or two above their targets I guess. It definitely sets them apart. Erm, end technical rant.
Blaise Guy
I agree zen really isn't a true hitscan but can fill the hitscan role if your team is being less than intelligent.
I'm thoroughly enjoying these videos that you guys have been putting out. It's giving me an insight into the game and team comp etc. So thank you so much to all three of you- such fantastic content. It's amazing to get advice from higher skilled players who don't mind giving out information to younger or lower skilled players of the community. I personally am not very high level considering that I haven't played for long but these videos seem to help me get to better terms on how I should play the game and how to adapt accordingly!
Hey, could you make a video about pushing? I see a lot of people having trouble pushing past certain choke points (Hanamura, Temple of Anubis, etc.) and I think it would be awesome to analyze the mechanics of a push and what the best options are. Thanks!
Please talk about dissappearing glitches because I bought overwatch origins and I cant see anyone until halfway into the game
Liam please review the different roles each hero should play on any team.
I can't think of a game I've played where any of those terms were used incorrectly. Even when I play with absolutely awful teammates.
Flexing means being able to play many roles, not swapping when something isn't working, the term come from the word flex when basically means to show off, ie 'look I can play everything.' Or some say it come from the word flexible which still means you can play anything so you can fill.
I've been subbed since 40k and I just want to say congrats on growing rapidly!
Ever since people started talking about the "DPS burden" I find every team blames DPS for everything even when there is no shielding or damage mitigation. Inevitably they then often force actually good DPS players to swap off by switching to junkrat when the team clearly needs front line protection.
The irony is that it's usually people who watch videos like this that pride themselves on being flex or fill players while never actually learning how to excel at any of those roles. This way they actually spread disadvantage around on their team.
Glad to see you guys trying to clarify but I'm sure people will just skim your videos to reinforce their belief that their one gold medal makes them the best on their team.
I love this video and all of them are really good and high quality, but every time I watch it feels like a school project lol
I'm pretty new and these videos are great at helping me gain some gamesense that I'm just not learning in my quickplay games. But something really bothers me, while I'd love to go into competitive and hopefully encounter people who actually want to win I doubt I'm ready and it honestly scares me. Could you make a video on a sort of checklist of things to "achieve" or be familliar with before entering comp? P.s. I almost exclussively heal and tank (lucio, mercy and rein) since I can't aim for crud regardless of how much I practice
I think that flexing is so misunderstood, because in a MOBA a 'flex' pick is a hero, god or champion that can be used in multiple roles. For example, you could pick a hero that can be a support or a solo laner. It's a tactical pick and the enemy cant directly pick a counter, because the flex pick can go in 2 lanes.
I think it's important to mention that the people you might be feeding info to won't always have an complete understanding of these terms either. This could result in you giving out the correct terminology, but others will react to it in non-standard way (opposite of what you were saying). Sometimes, it would be better to use short, simple phrases instead of "pick" or "flexing" depending on who you're playing with.
I hear people throw around that mccree is good at medium range and soldier is a little better at long range, I'm just confused about what constitutes medium range and what constitutes long range, could you guys make a video on that?
It's really about the distances at which damage drops off with those heroes. McCree cannot fire nearly as quickly as Soldier can, so basically the damage drop off harms McCree much more than it does Soldier, and Soldier's drop off isn't as bad.
Medium range, I think, is probably about the distance from behind the choke to in front of the choke (give or take some). Long range is basically like from the building behind the choke on Volskaya up until the point, I guess? I mean, it's not concrete, but you get the idea about the difference between those distances. Of course a soldier can do more damage if he were at medium range, but he can still get kills from a good distance away.
Enzo LaRocca that helps a lot, thanks!
Can you do a video on commom concepts that when are misunderstood are fatal, for example the idea of getting on the payload in overtime, what i mean by this is how sometimes people are reluctent to do this in fear of death but they are costing you the game. This is a video i want to see above all others because it is never adressed but to common
"One of the most dangerous things on the planet is shallow knowledge pretending to be profound understanding". Dude, it's a fucking VIDEO GAME. Yes, we all like it but seriously calm down with the terms and don't get butt hurt because someone confuses "fill" with "flex". This is exactly why the game is SHIT sometimes in comp, people take it too seriously.
Ross Gerabaldi obviously he wasn't being serious. maybe you shouldn't be butt hurt when people use hyperbole.
Except comp /is/ serious, or at least a more serious part of the game. And at high Diamond/Masters/GM, saying stuff wrong *is* going to lose games because people become unaware of potential game-ending events. If a player doesn't know what "Zarya is purple" means and no one capitalizes on the fact that she can't heal, she could recover, ult, and enable a full team wipe that loses you the game.
Ross Gerabaldi If you dont wanna play comp seriously, dont play it and dont ruin other people's games. There's no such thing as "too seriously". Some retards just cant stand the loss and rage
Dudes, I love the game too and I love playing comp. It's a game. It's supposed to be fun. Calm down.
Then if you don't understand the term or game properly. don't play competitive overwatch :/
Learn how to play before you screw up the experience for everyone else who DOES know what they are doing
I understand YOU bought the game but part of the game that makes it so frustrating is retarded people thinking they can play overwatch competitive after 2 hours of playing it.
Honestly there needs to be a video for people that explains positioning for each role. Last rank game, I had a Rein who charged on cooldown and then blamed me, ana, for not healing. I was nice about it and was like "try to keep your shield up" but this kid refused to listen and said "they're on the payload i have to charge". Another ranked game I had a mercy zen who was frontlining... i didnt even try to say anything at that point.
I think part of the confusion about getting a pick comes from other shooters like tf2, in which getting a pick is killing an important target, like a medic
Hey Freedo, I think this is a perfect opportunity to segway into the stages of an engagement. You use terms like "break" and "turn", can you flesh those out further in a future video perhaps. Thanks, and great vid as always!
YourOverwatch: Please make a video - for all the people out there who can't make calls - on HOW TO MAKE CALLS. And i don't just mean "go in" or "hero X is lit" but especially on what informations you need to communicate to your team, so they know where a sleeping roadhog is, or where the flanking reaper is (like "what hero + doing what + where on the map")
From my experience. The terms my teammates can't understand are the terms telling them to step their feet on the objective/payload
Lol everyone complaining about the gameplay in the background. You made good points and great clarifications in this video. We need more of these! Thanks!
Great vid but I really love the lucio gameplay. I know it has nothing to do with the video, but I really understood the usage of the speed boost. Lol. I also liked your explanation of the term "pick"
I often speed videos up to 1.25x to get through the information faster, this was a first that I had to slow down to process everything that was said, lol
the thing that triggers me alot is when we have a rein and a d.va but the d.va never d
leaves the rein at all and acts like a secondary rein when we cant move forward at all.
You forgot about grouping up. When you try to group up at spawn or before the choke and your rein goes past everyone, charges in missing 7 enemy players and spams group up with me.
1. We need (another) healer
2. Group up
3. Play the payload
4. Stand behind my Rein shield
5. Widow and Hanzo, you clearly aren't doing your job, pls change, we do not need TWO snipers
I think a lot of people don't understand the term 'I need healing' very well. Because they constantly shout it at me after they've ran half way across the map chasing after that half health tracer.
Could you please do a video about team positioning?
Where you should be if you are ex support, off tank, flanker etc?
And maybe in a separate video what every roles assignment is. What´s D.va actually supposed to be doing?
I don't know if you'd want to, but I'd really appreciate you making a video on the term and the concept of "baiting" your teammates. Anyone who's played CS for 100+ hours will fully understand this concept, but people who've only played Overwatch might not. The amount of times I get baited in this game is ridiculous, but I don't necessarily assume that the people doing the baiting are doing it on purpose. They might just not know better.
Fun.
Lots of people don't understand the concept of having fun while playing Overwatch. It's just a game after all.
Hey eddy, nice vid but can you please do a video on Zarya and using bubble, especially teammate bubble, effectively and efficiently and not wasting it to get 25 energy at the choke etc. Thanks!
when is it good to pick 4 offensive heroes and 1 junkrat, cuz my team always does
May I suggest a video idea on the new PTR? Can you guys go in-depth about the possible return of reaper now that d.va's healthpool is 2/3 regular health now? I downloaded the ptr again just to try him out only to find great success! Great vids as usual!!!!
The lockpick analogy threw me off... and that's because I knew what getting a pick was but then eddy was like "using them as a lockpick" but... the kill before is the pick not the character you chose. However i did learn what "flexing" is.
So happy to see eddy back in the videos
Picks are not just entry frags, a quick pick is but a few picks are fast kills without being killed or sometimes being spotted.
I wish this video was shown to the whole community
i found this VERRY helpful, but im sure there is more. do you intend on making a part two later?
The video triggered me because of the terrible lucio alts. Good timing, but executed wrong. When alting as lucio, go to speed, as a health boost is already applied.
this comment triggers me. That is a temporary shield, which rapidly depletes. If your team is low on health, you would want to AMP up your healing boost instead of amping up your speed boost to give low health heroes a "safezone" shield buffer to gain health back instead of wasting it on speed. Also it is ult, not alt. Ult is short for ultimate. Alt is not the abbreviation you are looking for.
***** When "ulting" ;) as lucio you will always want to switch to speed as well. You switch back after, but your heal can only buffer their health, which is needed after a couple of seconds, which could be used to increase speed.
Lucios ult doesn't heal them so if they are low when you ult, you need to amp heal because in 3 seconds they will all die if you sit on speed. If they aren't low then yeah speed is way better :) -w
The reason you are wrong is because you give these situations where you "always"have to do something. Overwatch you need to adapt to the situations. Yes speed is helpful but alot of the time the team will need healing as well. Especially if the enemy ults and you use yours to save your low health team, heal then up as well. When you always react in a certain way that's when the enemy takes advantage of you.
if ur team is on low hp and you give them ur ult as lucio, amp up healing. if most of ur team are about full hp then go for speed. as simple as that. ofc there are different situations like maybe u ult ur team but then a mei throws her ult at ur team, ofc ur gonna go for the speed amp.
yeah one time i used the term "squad comp" from your "how to be a pro widow guide " thing and i used the term squad comp in an actual OW game when we went 3 DPS but we didn't have the squad comp from your sombra thing video
it would be nice if you could talk about how Sombra can be used better on attack and defense
How is "don't trickle" not here? We are in the middle of the 3rd season and people still don't know what this means
"We'll figure it out. We'll use the meta!"
"That's not how the meta works!"
This isn't for comp as much as quick play but advice for when the enemy team has aim assisting people?
Great content. I was guilty of the first two. On the topic of vocabulary, the word "flippant" usually implies a rudeness and smart assness, rather than just carelessness.
So was I wrong by calling myself a flex player when looking for groups? I do tend to try to pick the best fit for specific team comps so I don't usually just stick to one character (lately I've been spamming Winston tho. He is so unappreciated.) but I do find myself often changing my character when it seems like we are hitting a brick wall with no progress. So I wanted to know if you thought a flex player is really a thing or not.
New around here, and I have to say, this video was extremely well written.
Could you make a video explaining the proper way to group up please? I'm new to the game and don't understand exactly the right way.
This pertains just as well, if not better to all of life. Using shallow knowledge pretending to be profound understanding can stunt your knowledge growth from that point because you feel you have nothing left to learn. There is always more to learn, no matter what the subject.
If the YourOverwatch crew were teachers at my school i would actually like school which suprises even me
I think one of the most misunderstood terms is "Theres a (insert flanker) behind us.". As a support main nothing is more infuriating then telling your team you are being flanked and then getting killed. Then you get the "Where are the HEALERS?". Diamond level play at that.
welcome to your overwatch,where we turn simple game into a rocket science!
Serpentar9000 Don't the pros who get paid to play them for a living do that on their own?
Would be nice to have a indepth guide to flexing and which characters counter everything in a easy to understand black and white ish way. Thanks
Funny how in a video about misunderstood terms, he keeps saying frag and most viewers are like "...a grenade?"
Group up: as a console user I can't speak for pc, but if someone calls a group up, what happens is 6 people stand in a small area shooting at a rein shield before four people chase a genji an the other two are wiped by the enemy.
One massive misconception is that of "metagame" itself.
A metagame is very much like a trend, where people frame the competitive scene with what they believe is the best thing to play. Now, if people say "meta = most effective tactic availible", they get into thinking that things are meta by definition (hero stats), which they really aren't, and tend to believe that the metagame can't change without the intervention of the developpers. A proof of that misconception is that sometimes, you see shifts without needing the developpers to make any change to the game, such as for when a team took 3-3 to a tournament and made it shine. People then knew more about Ana's potential, and learnt that there were some interactions between some heroes that they did not think about in the first place.
"the most effective tactic availible" is only a memory hint to get an idea of what metagame means, but it is a misleading one.
Could you make a video about positioning in certain maps and a video on when to learn a new hero
you forgot a very important one. people seem to think the term "let's group up" means run pass me and fight the enemy 1vs6 then blame everyone else..
What about group up, switch and get on the point
Can you guys make a guide for beginners at overwatch? I just got it for christmas and im struggling a lot. I am level 33 and can play the game so I understand to a limited degree what each role is supposed to do but im really struggling with my placements and I don't know what to do when we're behind and how to change the comp and all that stuff. It would really help me out, thanks
How bout "tagged" and "absolute" and "oneshot"? I think those could also help if everyone knows what they mean exactly and then used them correctly.
I didnt understand the flex thing. I mean i dont confuse it with fill, but i still dont understand what it is. I thought it just meant that you can play different roles depending on whats needed and not specialize yourself on one role
I recently had a team of 4 attempt to run triple-tank with Rein, D.va, and Winston...
id like to hear you guys' thoughts on sym after the hog ana and dva nerfs. i love the sym kit rework but i feel that her gun range buff made her primary fire a little too strong. i think when this ptr goes public sym and possible torb are going to be picked much more frequently than they already are and sym is already picked a lot after her kit rework (in plat and below im not sure how often she's picked above diamond). i would suggest just putting her primary fire back to the way it was before the buff, i dont want to see a builder meta with the all the tank and heal nerfs that are happening. curious what you guys think on this or if its even an issue to you.
What is the difference between baiting your team and using your tanks to take damage? As Lucio, I do best when the tanks take damage and I follow up. However, I sometimes feel that I just do that so I don't die. Can someone clarify?
"One of the most dangerous things on the planet is shallow knowledge pretending to be profound understanding" Damn this video got deep
You guys have mentioned it sorta in the past, but it would be fantastic if you could go more in depth on what healer combos are best, obviously lucio/ana reign supreme, but when is zen strong and who is he strong with just stuff like that :) thanks
I hate it when people say that something like bastion or torb isn't meta. Torb can turn around a game at lower ranks and bastion is amazing in lower ranks as well since people can't counter him. (I can't counter him cause I almost always play tank or support and my DPS can't kill him
May you please bring up the EcoPoint:Antarctica glitch on consoles?
Never seen "flexing" i heard (and probably misused maybe?) flexpick. For me it was usually being the flexible player who would try adapt as the match went around.
Your Overwatch Freedo should do a video (if it's not already in the works) on the pro team Renegades, they have possibly the best Pharah players (Mangachu is his name, he loves the Pharah pick on Hollywood attack) I've seen in pro tournaments! Check out the Renegades vs. Complexity game if you haven't seen it!! Just thought a solid break down of a great pharah player would be a good addition to the channel :) hope you guys see this comment haha
the thing this video did the most is make me want that lucio frog skin
Can somebody explain to me why some people call regular matches 'matchmaking'? Aren't those two completely different terms?
tfw you have rein, dva, roadhog 76 reaper and ana but you lack any focus fire and your team keeps yelling "too many tanks" as dva and roadhog and reaper all fail to play solo duels across the map...
"Pretending shallow knowledge is profound understanding." - This resonates with the overwatch community too hard (well most gaming communities)
"Don't poke, please group up!" *Zarya hooked and shoot dead* sigh
I am not a native english speaker and I really don't understand "beyblade" term... Beyblade meta.... something referred to Reaper+Ana ulting together, but none of them have "blades".... So frustrating....
Missed 'keep an eye on your main support'
Yeah,also,as captain\main caller for 2 comp teams,that i had in past i can just say this:
CLEAR YOUR COMMS
DONT SHITTALK
SPEAK LOUD
and try to make yourself clear if you have something valuable to say