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Playable Worlds is doing it right. They aren't constantly teasing us with generic updates which eventually leads to gamer exhaustion because release is years away. As for Camelot Unchained, the extra $15 million must have been given for a reason. I don't believe investors are going to continue pouring that much money into an MMORPG unless they are seeing major progress. I'm beginning to think the game is getting huge updates, but Maybe Mark Jacobs finally realized it's better to keep all these latest updates a bit more secretive until it is closer to release.
It really hasn't for the last 10 years. As a genre it's just not as popular/profitable or what have you. Computers and online communities aren't new anymore and people have less and less time/desire to be part of them. Gaming as a whole has shifted more towards instant gratification and paying to surpass content. Times have just changed. The technological age has shorted attention spans and patience levels.
I've been constantly cycling through the 5 stages of grief while huffing copium for the last decade now. I can't seem to let go for good. Chasing the dragon feels more and more futile each passing year though. I've got some titles that I'm still holding out hope for but deep inside my heart I know even those won't deliver what I've always dreamt of.
@@calebsmith1926 MMOs originally were a chat room with something to do and it was novel concept because you couldn't easily talk to strangers across the world like that... now everyone is on social media and discord. They have established communities and don't want to talk to strangers because it's a "EXP waste" lol.
@@granteus2499 This isn't entirely accurate. Chatrooms with activities are still alive and well: Roblox, Fortnite, VR Chat, Minecraft, etc. MMOs have fallen off because they're full of tedious chore-like mechanics compared to the aforementioned games where you simply log in and go. A modern MMO might do well if it abandoned the archaic concepts the genre still clings to, but then the addicts would screech themselves hoarse because the game doesn't force them to spend an hour collecting bear asses for a .5% DPS upgrade.
What ?! This os the best age of the mmo genre ?! It eas dry for 20 years and suddenly we have mmps poping right and left, u got it wrong this is the golden age of mmos!
Amazing? The game is Mid at best. Empty worlds, hackers left right center. Maybe 20 hours of actual non-sandbox gaming. Fun to muck around in for sure, but far from AMAZING. @@ricsouza5011
Everquest 2, FFXI, FFXIV, Star wars: The old republic online, WoW, Black Desert Online are all great to play for MMORPG and FLYFF is a free korean MMORPG.
Correction: it has been annouced that Doke is not an MMO anymore and will instead be a single player game (whether or not it will have online elements is yet to be announced)
The Lineage 2 OST brings back so many good memories of so many years ago. I remember standing in Dion, wandering around the Gatekeeper and admiring awesome summons. I remember visiting the Ivory Tower and also selling my Soulshots in both Dion and Giran. Boy I miss those times. Unfortunately servers shut down and the age of real gaming came to an end.
How is AoC meant to be great when they can't even test their servers? They handed out like 1000 keys, what are they testing? Defs not a stress test. It's an opinion test read their forums. They have no idea what they are doing.
Re: Quinfall, I'm surprised it was included - and being included, that you didn't mention any of the well-documented issues/controversy surrounding it.
I tried Enshrouded, and it's the first time I feel HAPPY gaming in over a decade. Not since discovering WoW during early TBC have I felt blown away. I usually only play MMORPGs so it surprised me how much fun Enshrouded co-op can be. I feel MORE social joining various small player groups than I have playing MMOs lately. Getting lost in the crowd of huge guilds... going to dungeons without ever speaking to anyone else... meh. In Enshrouded, you still have the tank, heal, etc roles. But now you actually talk to people. A few days of playing Enshrouded have given me more new friends than the past 5 years playing BDO, WoW, and ESO. And the housing is superb!
The only problem with the survival type games is the lack of permanence. I just do not understand how they can not get right today what they did 25 years ago. You would think it would be improved but they have been unable to match.
I really really really wish that mmo's would realize that badass transmog is one of the biggest motivators to play for people (assuming the gameplay is solid enough) Cosmetic cash shop completely null that wow factor when someone goes by with a glowing sword. Accomplishment needs to = visual difference for longterm health of a game imo
@@JohnnyMaverik A live service game should be complete the moment you have it in your hands. Any game that fails to deliver that is failing its audience. Live service is about continued development, not eternal EA.
Okay but how fast would people have quit WoW if it didn't have new raid tiers and new expansions? In today's world you need to make new content else people just go play the typical free to play jank like League/Apex/Overwatch/CSGO and all the other games that stay the same for decades.@@slimeplort
PlayableWorlds has been in production for 5 years. The unofficial discord has quite a bit of info listed (in pins and through just looking at older messages) and its pretty legit. Basically, its a spiritual successor to Star Wars Galaxies. So that means the world is driven by the player. You want a better item? you either craft it yourself or have someone else make it. There are no classes, but there are skill tree's. So for example a mining tree, a woodcutting tree, etc. But, the more you do something, the better you get at mentality. They said the world would be voxel based, not huge voxels like minecraft but smaller. There was a "its kinda like everquest next/landmark" in that sense of size? Which is awesome. The whole world is run "in the cloud" and it will have full physics involved. So running uphill is slower, running downhill is faster. Because its voxel world, you can "dig anywhere" so if you dig a hole and it rains, the hole will actually fill with water. So if you have an underground home, you have to think about how to prevent it from flooding. I think it has a ton of potential.... Guilds and players can own land. So that will be interesting. Imagine a guild building a dwarven like city on the side and inside a mountain.... that would be pretty freaking sweet. Players will be able to buff other players. All kinds of cool shit.
I love how you add in your videos Lineage 2 sound-track. I've been playing Lineage 2 since it's release and was my very first mmorpg. I had much fun in it over the years. I was waiting for Lineage 3 release for ages....
I'll be real with you, at this point, I don't want to play any game ever just because it's an mmorpg. In order for any MMO to properly take and hold my interest, it needs to do the multiplayer aspects really well and actually be a good RPG. Now since MMORPGs are basically just multiplayer action RPGs, that means the combat needs to be on par with single player action RPGs, and I want to see some meaningful character customization and builds in the game. Also the combat needs to be, simply, good,not good with a ''for an mmo'' in there. Like, if an MMORPG came out today and straight up just had character building and combat lifted from Elden Ring, along with solid MMO mechanics, that would be something I'd actually play long term. Like, we have games with crazy combat systems like BDO, but imo that game is way too fast and flashy for my eyes to even register what the fuck is going on in PvP.
As a huge Star Citizen fan who enjoys the game as much as my other favorite games, if not more, I am waiting not just for Squadron 42, but especially for patch 3.23. That's the patch that's supposed to big a metric ton of features into the game, most of which directly or indirectly from Squadron 42.
I got to play in both closed beta tests so far for Perfect New World. My guess is late 2024 at best, or mid 2025. It's a long way to go to get the progression systems in a place that western audiences will feel satisfied by, but in terms of open world content, dungeon design, and overall immersion of the play experience it has been fantastic. The devs have been very receptive to feedback and the game improved considerably between 6 months from CBT1 to CBT2, so we're really excited for the next CBT announcement.
There are a few games I am looking forward to, specially Unreal Engine 5 games. But I believe that something that MMORPG games need to re-think is the concept of End Game. I know its easier said than done, but many current MMOs focus on adding more and more content to end game just to keep players entertained making the game bigger and bigger but at the same time making a big portion of the game empty that people don't play. A good solution that I saw in an old game is the concept of reborn, where once you get to max level you have the option to restart your character with some benefits. Now, this may sound boring if your doing everything the same again, but if you get to be reborn in a different location with different quests, maybe even a different story line that has to do with the old one but in a different perspective, that can feel like playing a new game on the old game. This will also allow for the whole game to be relevant and populated, any new territory added can become new places to either start the game or be reborn into to start a new adventure. This is just a thought.
Honestly Playable Worlds is the one I'm looking forward to. Raph Koster's approach to MMOs being more about building communities then gameplay is something that resonates with me (Having "lived" in SWG and UO does have me biased though).
I love so much that you are using lineage 2 soundtrack on your videos. It gives me such an nice vibe from early 2000 when i first started playing it in c3.
Trying Pax Dei crafting seems to be aimed too much on groups working together on something as it need too much stuff at the moment to get anywhere. Especially getting clay is a pain. Also too similar to other survival crafting games. Looks nice enough but I would rather play Minecraft again as it is more fun and can be played single player, LAN multiplayer or on servers. With Riot's MMORPG I have the fear that it will feel like the Candy Crush or MMORPGs. And too much pop culture instead of a believable, mature world that doesn't wanna make me throw up. Corepunk looks interesting and reminds me of Torchlight. Then again thinking of Torchlight and MMOs lands me at Mythos and how the fucked this game up in beta, ignoring all the people saying that the change of the exp curve was horrible (well, the game didn't survive). Blue Protocol I tried already on Japanese servers and got bored after a few days. Genshin being mentioned, was more fun until the "f2p" BS settled in, stretching story progress time like bubblegum. Plan9's idea with GMs running event and changing the world reminds me of how UO RP Freeshards worked. Fixed MMO-style quests didn't exists and GM ran quest events and also changed how the world looked for said events. You could also call them when setting up your own piece of land anywhere in the world to set down hedges, fences, gates and many other objects (had to pay them in in game gold, so it was also a kind of money sink). Still remember my house on the beach south of Britain, no comparison to official servers being overloaded with placed houses. Of cause the guys running the server didn't had to developed a game from scratch and "only" did change how the world looked + "some" scripting for non-standard systems. Btw, is this Ultima / Ultima Online music playing in the background of the video around 7:50?
I truly believe that an MMO run by GMs could work. This was a thing back in the 90's. It may not have been done at the scale of WoW, but it was done at the scale of several thousand concurrent players on a server. An example game was the MUD, Dragonrealms, by Simutronics. The "unscheduled" events run by GMs made that game one of the most memorable games I've ever played. If Eternal Tombs can pull off something similar, I would be very interested.
Way to many uninspired MMOs. The list is as exciting as an all you can eat bread only buffet. Not a comment against you TLP. I'm just commenting on the content you're stuck with. Thanks for the video and cheers
"Keep in mind some of the games mentioned in this video will never actually come out and the ones that do will disappoint you" is the greatest MMO intro ive ever herd 😂😂😂
I finally understand why EA dropped them and why WAR did so poorly. I did not realize they are this incompetent. I played a ton of DAoC back in the day (Midguard for Life - Dem Hibbies think they strong, Dem Hibbies they be WRONG!!!) but watching them decline faster than our presidents mental state is quite the tear jerker. I have written the game off completely. How they are still getting funding leads me to believe something nefarious is going on.
It's sad to see that private servers like Eden are making more improvements to the game, making it more modern with QoL than a whole project with years of development
It should be stated that very few of the original Mythic people went to CSE, most of them are either with Zenimax Online doing ESO or Broadsword handling DAOC, UO and SWTOR. You're seeing one of the former heads of Mythic over at CSE and, well, enough said.
*I'm so tired of seeing lists and lists of good looking games that have no fkn release date which forces you to just block it out of your memory just to not be sad you can't play it... IS IT JUST ME OR DOES NOTHING EVER COME OUT?!!*
With the recent releases of BG3, Lethal Company and Palworld, I realised what I was craving was not a new MMORPG, it was an actual fun game. I wonder if an actual fun MMORPG will come in the future and make me go back to the genre.
thank for the update Peon. one short note. why do MMORPG devs think people need HUGE open worlds? as someone who is also a DM for TTRPGs, I understand easily that the larger the world, the more difficult it is to fill it with interesting characters, stories, settlements etc. Studios, especially smaller, less experienced ones, should focus on smaller sized maps, but make them feel alive, with content and lore. there is a ton of mmos with huge worlds that feel empty and colorless. Why dont devs learn from the mistakes made in the past?
I beta tested Blue Protocal and I'm super excited for it to release. The story quest in it had me pretty hooked once it got going. It had some nice twists in it. I tried other mmo's but none of them really stuck with me unfortunately
Thank you for the list. Note: Quinfall trailer was all faked using store bought assets even their company offices was faked. Purchase must be done on their website and then they email a Steam key, this is clearly so people cannot refund the game as Steam Refund policy will not apply.
As a mmorpg lover and a regular dota 2 player I'm really excited about Core Punk. And chrono of Odyseyy looks amazing, hope the gameplay is good as well.
I like your sober view on the market. No hypetrains here! Really really refreshing compared to many others! I will sub after writing this : D One Love! Always forward, never ever backward!! ☀☀☀ 💚💛❤ 🙏🏿🙏🙏🏼
After convincing me to play Embers Adrift in late 2022, I have not yet stopped playing. Thank you. Would love to see you have a look at all the changes added in the last 12 months, I think you'll be pleasantly surprised good sir.
You can start playing Star Citizen now at its alpha stage. With a pack costing $45 only. You dont need to buy those ships costing more than 100 dollars because you can earn it ingame.
SC is not releasing this year or next year, but is a lot closer than you think. 2028 might be first release, and live service updates for a decade after
Once we reached blue protocol I knew the games were going to be in the "dont even expect them to release ever" state because I already expect blue protocol to release in 2030 and still be garbage.
These all look very visually pleasing, but beyond that I'm highly skeptical, also it's gonna be really hard to replace GW2 for me. Out of this list Soulframe is the one I have the most faith in purely because I love Warframe and everything we've seen so far does look like something I'd enjoy. The Riot MMO might also be cool, and I do have faith in Riot to make something good, but we know so little about it that I can't help but get Starfield flashbacks. (even though they're obviously different genres)
Yassss finally got you talking about Star Citizen. With the 3.32 new character creator and 4.O release scheduled for this year. I think you would like trying to alpha once that content is in
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Gg !
Peon, you should check out the revived and now officially licensed City of Heroes (Homecoming) game.
Once Human.
Playable Worlds is doing it right. They aren't constantly teasing us with generic updates which eventually leads to gamer exhaustion because release is years away.
As for Camelot Unchained, the extra $15 million must have been given for a reason. I don't believe investors are going to continue pouring that much money into an MMORPG unless they are seeing major progress. I'm beginning to think the game is getting huge updates, but Maybe Mark Jacobs finally realized it's better to keep all these latest updates a bit more secretive until it is closer to release.
I'm still over here waiting for Asheron's Call 3.......
YEEHAW the age of mmos isn't looking too bright not gonna lie
It really hasn't for the last 10 years. As a genre it's just not as popular/profitable or what have you. Computers and online communities aren't new anymore and people have less and less time/desire to be part of them. Gaming as a whole has shifted more towards instant gratification and paying to surpass content. Times have just changed. The technological age has shorted attention spans and patience levels.
I've been constantly cycling through the 5 stages of grief while huffing copium for the last decade now. I can't seem to let go for good. Chasing the dragon feels more and more futile each passing year though. I've got some titles that I'm still holding out hope for but deep inside my heart I know even those won't deliver what I've always dreamt of.
@@calebsmith1926 MMOs originally were a chat room with something to do and it was novel concept because you couldn't easily talk to strangers across the world like that... now everyone is on social media and discord. They have established communities and don't want to talk to strangers because it's a "EXP waste" lol.
@@granteus2499 This isn't entirely accurate. Chatrooms with activities are still alive and well: Roblox, Fortnite, VR Chat, Minecraft, etc. MMOs have fallen off because they're full of tedious chore-like mechanics compared to the aforementioned games where you simply log in and go. A modern MMO might do well if it abandoned the archaic concepts the genre still clings to, but then the addicts would screech themselves hoarse because the game doesn't force them to spend an hour collecting bear asses for a .5% DPS upgrade.
What ?! This os the best age of the mmo genre ?! It eas dry for 20 years and suddenly we have mmps poping right and left, u got it wrong this is the golden age of mmos!
Crazy how 50% of these look like the same game
a solid 70% of them looking back after reading your comment
cuz it's UE5
dead genre, only decent game from these will be Dune Awakening because the studio actually delivered an amazing game already - Conan Exiles
Amazing? The game is Mid at best. Empty worlds, hackers left right center. Maybe 20 hours of actual non-sandbox gaming. Fun to muck around in for sure, but far from AMAZING. @@ricsouza5011
Kind of like rust and dayz and the pubG days when every game was also the same 😂
I just hope that a perfect MMO will come one day so that i can play it until i die..
That’s actually sad.
If he is happy it isnt sad
agree.. something modern that will last for years
RIOT MMO, be patient
That will never come. Age of MMOs are long gone.
I had no idea this many mmos were in development. Thanks for the work you put into digging all these up.
Everquest 2, FFXI, FFXIV, Star wars: The old republic online, WoW, Black Desert Online are all great to play for MMORPG and FLYFF is a free korean MMORPG.
Looks like another decade of me still playing the same MMOs from the early 2000s.
The Lazy Peon says it best at the end of the video, "It was a great year for announcements"
@14:10 queue the original EVERQUEST music. Yes I'm old AF but I'll never forget that music.
Correction: it has been annouced that Doke is not an MMO anymore and will instead be a single player game (whether or not it will have online elements is yet to be announced)
Really? that sucks.
Thanks for the coverage of Eternal Tombs 😊 we look forward to showing things off soon!
Excited to see what yall create
Please make your game like sandbox games and player driven economy
@@yuewenanimation3 just like Albion Online
How can lineage 2 music in the background just throw my brain into such a bliss. Goosebumps.
same here :D I heard i thought it can't be L2 :D
The Lineage 2 OST brings back so many good memories of so many years ago. I remember standing in Dion, wandering around the Gatekeeper and admiring awesome summons. I remember visiting the Ivory Tower and also selling my Soulshots in both Dion and Giran. Boy I miss those times. Unfortunately servers shut down and the age of real gaming came to an end.
Too bad Throne n Liberty wont scratch that L2 itch.. :/
Love it !
Feeling like an old man remembering youth
Oh, the background music gave me the chills. I love the old school Lineage2! Let the hopium flow and AoC to be great!
How is AoC meant to be great when they can't even test their servers? They handed out like 1000 keys, what are they testing? Defs not a stress test. It's an opinion test read their forums. They have no idea what they are doing.
omg I found my people
do you know the name of the music?
The hopium!! lmao
The random Everquest music kinda hit me hard...would never go back to no-lifeing an MMO again, but still good memories.
Re: Quinfall, I'm surprised it was included - and being included, that you didn't mention any of the well-documented issues/controversy surrounding it.
which is?
On the other hand, if you recall the intro, he's not too hopeful about it, which may tie into those issues you mentioned.
@@LyaksandraB Maybe.
@@deeznuts-q8c all the assets are bought assets but they were saying that they made them if I remember correctly
the entire project has store assets@@deeznuts-q8c
I tried Enshrouded, and it's the first time I feel HAPPY gaming in over a decade. Not since discovering WoW during early TBC have I felt blown away.
I usually only play MMORPGs so it surprised me how much fun Enshrouded co-op can be.
I feel MORE social joining various small player groups than I have playing MMOs lately.
Getting lost in the crowd of huge guilds... going to dungeons without ever speaking to anyone else... meh.
In Enshrouded, you still have the tank, heal, etc roles. But now you actually talk to people.
A few days of playing Enshrouded have given me more new friends than the past 5 years playing BDO, WoW, and ESO.
And the housing is superb!
The only problem with the survival type games is the lack of permanence. I just do not understand how they can not get right today what they did 25 years ago. You would think it would be improved but they have been unable to match.
Trailer looked cringe af in those youtube ads
Bro that Lineage 2 OST in your videos be hitting different ;--;
I feel you!
@@catalincatalin4101 Eh he had Archeage music at one point.
@Trea-pl4xr It evokes an overwhelming sense of nostalgia.
I really really really wish that mmo's would realize that badass transmog is one of the biggest motivators to play for people (assuming the gameplay is solid enough)
Cosmetic cash shop completely null that wow factor when someone goes by with a glowing sword.
Accomplishment needs to = visual difference for longterm health of a game imo
Sadly that doesnt put more money in their pockets
Cash shops killed MMO’s.
“I don’t want to be working on this game 10 years from now.”
That’s reassuring for a live service game. 😂😂😂😂
He means he doesn't want to still be completing the game 10 years from now. MMOs are notorious for development hell
@@slimeplort Is a live service game ever complete? Sorry I don't know how else to take it other than ok... so don't make an MMO?
@@JohnnyMaverik A live service game should be complete the moment you have it in your hands. Any game that fails to deliver that is failing its audience. Live service is about continued development, not eternal EA.
Okay but how fast would people have quit WoW if it didn't have new raid tiers and new expansions? In today's world you need to make new content else people just go play the typical free to play jank like League/Apex/Overwatch/CSGO and all the other games that stay the same for decades.@@slimeplort
to be fair, i think what he meant was he doesn't want to be working on RELEASING it, rather then giving it updates, expansions etc.
+1 for using Lineage2 Dion castle town theme in your video
this gave me chills man
@@AVDICHIAN Me too. Dion and Giran are most recognisable themse from L2 for me. But Dion>Giran imo. But Gludio is pretty nice too.
I appreciate the random Everquest music thrown in
City of Heroes has been reopened with a licensed agreement with NCSoft. It is really full with players again!
Do I just go to the city of heroes website?
@@mackk247Google City of Heroes Homecoming
for reals
If only they could open wild star again..
18:30 really enjoying the gameplay experience of receiving a concussion from my warhammer every time I take a step.
PlayableWorlds has been in production for 5 years. The unofficial discord has quite a bit of info listed (in pins and through just looking at older messages) and its pretty legit.
Basically, its a spiritual successor to Star Wars Galaxies. So that means the world is driven by the player. You want a better item? you either craft it yourself or have someone else make it. There are no classes, but there are skill tree's. So for example a mining tree, a woodcutting tree, etc. But, the more you do something, the better you get at mentality. They said the world would be voxel based, not huge voxels like minecraft but smaller. There was a "its kinda like everquest next/landmark" in that sense of size? Which is awesome. The whole world is run "in the cloud" and it will have full physics involved. So running uphill is slower, running downhill is faster. Because its voxel world, you can "dig anywhere" so if you dig a hole and it rains, the hole will actually fill with water. So if you have an underground home, you have to think about how to prevent it from flooding. I think it has a ton of potential.... Guilds and players can own land. So that will be interesting. Imagine a guild building a dwarven like city on the side and inside a mountain.... that would be pretty freaking sweet. Players will be able to buff other players. All kinds of cool shit.
I love how you add in your videos Lineage 2 sound-track. I've been playing Lineage 2 since it's release and was my very first mmorpg. I had much fun in it over the years. I was waiting for Lineage 3 release for ages....
the first 14 seconds summarize the entire video. thank you for another great upload!
I'll be real with you, at this point, I don't want to play any game ever just because it's an mmorpg. In order for any MMO to properly take and hold my interest, it needs to do the multiplayer aspects really well and actually be a good RPG. Now since MMORPGs are basically just multiplayer action RPGs, that means the combat needs to be on par with single player action RPGs, and I want to see some meaningful character customization and builds in the game. Also the combat needs to be, simply, good,not good with a ''for an mmo'' in there.
Like, if an MMORPG came out today and straight up just had character building and combat lifted from Elden Ring, along with solid MMO mechanics, that would be something I'd actually play long term. Like, we have games with crazy combat systems like BDO, but imo that game is way too fast and flashy for my eyes to even register what the fuck is going on in PvP.
As a huge Star Citizen fan who enjoys the game as much as my other favorite games, if not more, I am waiting not just for Squadron 42, but especially for patch 3.23.
That's the patch that's supposed to big a metric ton of features into the game, most of which directly or indirectly from Squadron 42.
Love the little arrow graphic with the game logos/art at the start of each chapter!
I got to play in both closed beta tests so far for Perfect New World. My guess is late 2024 at best, or mid 2025. It's a long way to go to get the progression systems in a place that western audiences will feel satisfied by, but in terms of open world content, dungeon design, and overall immersion of the play experience it has been fantastic. The devs have been very receptive to feedback and the game improved considerably between 6 months from CBT1 to CBT2, so we're really excited for the next CBT announcement.
There are a few games I am looking forward to, specially Unreal Engine 5 games. But I believe that something that MMORPG games need to re-think is the concept of End Game. I know its easier said than done, but many current MMOs focus on adding more and more content to end game just to keep players entertained making the game bigger and bigger but at the same time making a big portion of the game empty that people don't play. A good solution that I saw in an old game is the concept of reborn, where once you get to max level you have the option to restart your character with some benefits. Now, this may sound boring if your doing everything the same again, but if you get to be reborn in a different location with different quests, maybe even a different story line that has to do with the old one but in a different perspective, that can feel like playing a new game on the old game. This will also allow for the whole game to be relevant and populated, any new territory added can become new places to either start the game or be reborn into to start a new adventure. This is just a thought.
In the last like 5+ years of watching your videos this is the first time I’ve seen one seconds after it’s posted 😂
welcome to being always online.
Same
"Chronically online" achievement unlocked
OMG! This Ultima Online music at 7:14 was so unexpected and nostalgic! I came here to see the new stuff - not to cry about the old one!
Glad you mentioned Star Citizen, for it will be and thats my opinion, the mmorpg of the future :)
Based
Hate the new master modes though, they turned it from the hardcore, imersive gameplay that got me into the game to arcadey garbage
@@yous2244 everyone has a different opinion on this one. we will see, when all ships have master mods and how they intend to balance it.
Been watching these upcoming MMO videos for probably over 10 years now, still waiting on them.
"Until the end of the decade," he says as we crumble away into dust.
Honestly Playable Worlds is the one I'm looking forward to. Raph Koster's approach to MMOs being more about building communities then gameplay is something that resonates with me (Having "lived" in SWG and UO does have me biased though).
Your intro this year is so depressingly sad and true; and the only way I can cope with that is to laugh so loud it drowns out my sadness
I love so much that you are using lineage 2 soundtrack on your videos. It gives me such an nice vibe from early 2000 when i first started playing it in c3.
We need an MMO that's like Shangri La Frontier but obviously not VR
I stand with this
Trying Pax Dei crafting seems to be aimed too much on groups working together on something as it need too much stuff at the moment to get anywhere. Especially getting clay is a pain. Also too similar to other survival crafting games. Looks nice enough but I would rather play Minecraft again as it is more fun and can be played single player, LAN multiplayer or on servers.
With Riot's MMORPG I have the fear that it will feel like the Candy Crush or MMORPGs. And too much pop culture instead of a believable, mature world that doesn't wanna make me throw up.
Corepunk looks interesting and reminds me of Torchlight. Then again thinking of Torchlight and MMOs lands me at Mythos and how the fucked this game up in beta, ignoring all the people saying that the change of the exp curve was horrible (well, the game didn't survive).
Blue Protocol I tried already on Japanese servers and got bored after a few days. Genshin being mentioned, was more fun until the "f2p" BS settled in, stretching story progress time like bubblegum.
Plan9's idea with GMs running event and changing the world reminds me of how UO RP Freeshards worked. Fixed MMO-style quests didn't exists and GM ran quest events and also changed how the world looked for said events. You could also call them when setting up your own piece of land anywhere in the world to set down hedges, fences, gates and many other objects (had to pay them in in game gold, so it was also a kind of money sink). Still remember my house on the beach south of Britain, no comparison to official servers being overloaded with placed houses.
Of cause the guys running the server didn't had to developed a game from scratch and "only" did change how the world looked + "some" scripting for non-standard systems.
Btw, is this Ultima / Ultima Online music playing in the background of the video around 7:50?
I truly believe that an MMO run by GMs could work. This was a thing back in the 90's. It may not have been done at the scale of WoW, but it was done at the scale of several thousand concurrent players on a server. An example game was the MUD, Dragonrealms, by Simutronics. The "unscheduled" events run by GMs made that game one of the most memorable games I've ever played. If Eternal Tombs can pull off something similar, I would be very interested.
True, i still remember the GM driven events in Asherons Call as the most fun i'd ever had in a MMO. So im hoping with you :)
AC, now that is a game I haven't thought of for a long time. AC2, a game of all time.
The intro is glorious, perfectly summarizes my feeling toward mmo these days 😂😂
Way to many uninspired MMOs. The list is as exciting as an all you can eat bread only buffet. Not a comment against you TLP. I'm just commenting on the content you're stuck with. Thanks for the video and cheers
This. Its all just a gray blob of meh.
"Keep in mind some of the games mentioned in this video will never actually come out and the ones that do will disappoint you" is the greatest MMO intro ive ever herd 😂😂😂
u forgot blade and soul neo classic, should come out this year as well
what
I really appreciate the Everquest background tunes ^_^
Imagine not even mentioning Once Human - probably the most promising mmo releasing this year... Beta tests were insanely good @TheLazyPeon
Oh yeah and Quinfall already confirmed to be a bait cash grab
No kidding, the beta was more content rich and polished than most full game releases.
man, the archeage music in the back made me so nostalgic @ 11:50
As a big fan of the Original DAoC this breaks my heart, it's a bummer to see how far that CSE has fallen.
Yea not sure why they couldn't make a real successor to DAoC. It still is my favorite MMO of all time.
I finally understand why EA dropped them and why WAR did so poorly. I did not realize they are this incompetent. I played a ton of DAoC back in the day (Midguard for Life - Dem Hibbies think they strong, Dem Hibbies they be WRONG!!!) but watching them decline faster than our presidents mental state is quite the tear jerker. I have written the game off completely. How they are still getting funding leads me to believe something nefarious is going on.
It's sad to see that private servers like Eden are making more improvements to the game, making it more modern with QoL than a whole project with years of development
@@CarloRonerd Yeah, my roomamate plays on Eden, the issue is always realm balance and that kinda stuff though, which is a bummer.
It should be stated that very few of the original Mythic people went to CSE, most of them are either with Zenimax Online doing ESO or Broadsword handling DAOC, UO and SWTOR. You're seeing one of the former heads of Mythic over at CSE and, well, enough said.
This video make me want to focus on woodworking IRL
*I'm so tired of seeing lists and lists of good looking games that have no fkn release date which forces you to just block it out of your memory just to not be sad you can't play it... IS IT JUST ME OR DOES NOTHING EVER COME OUT?!!*
It's a barren and dark time for sure.
been a good decade since i've played with an actual guild with people you know irl and play with irl. im jaded but still hoping.
peon u really killing me with Lineage bgm
With the recent releases of BG3, Lethal Company and Palworld, I realised what I was craving was not a new MMORPG, it was an actual fun game. I wonder if an actual fun MMORPG will come in the future and make me go back to the genre.
My god that Pantheon Rise of the Fallen jab...hahaha
Pax Dei: "unfortunately I didn't get invited... when every other content creator did"...
Throne & Libery, and Blue Protocol are all I expect
Unfortunately Throne & Liberty is pay to win and Blue Protocol kind of just sucks in general aside from having pretty graphics.
I lost all hope for T&L becuase pay 2 win. I had some hopes for it because NCsoft is responsible for it and I loved L2.
Oh for sure they're both p2w, and I legit wouldn't try them if I had an MMO keeping me busy@@Quessen
@@Quessen lul all NCsoft game has pay2win thats what makes them worse
@@hippo4692 20 years ago when I started playing L2 @ C2 there wasn't even concept of p2w... So let me disagree with you on that matter.
It's now City of Heroes Homecoming and it's free to play, server populations are pretty good too. Might be worth checking out.
The Ultima Online background music ❤
We are old xD
Guild Wars 2 still keeps my interest quite well. Ashes of Creation and the Riot MMO are the only games I'm hopeful and optimistic for.
I flip back and forth between gw2 and eso
TBH, i think we will get fun games, but till true VR mmo comes out, i think the genre has seen its day in terms of new feel, conepts etc etc.
thank for the update Peon. one short note. why do MMORPG devs think people need HUGE open worlds? as someone who is also a DM for TTRPGs, I understand easily that the larger the world, the more difficult it is to fill it with interesting characters, stories, settlements etc. Studios, especially smaller, less experienced ones, should focus on smaller sized maps, but make them feel alive, with content and lore. there is a ton of mmos with huge worlds that feel empty and colorless. Why dont devs learn from the mistakes made in the past?
I thought DokeVi announced it would be single player only, did I imagine that? Was it just a rumor?
I also heard this, though I never saw any evidence of it being legit
You are correct, DokeV is single and multiplayer but not an mmo. It was never announced as an mmo, just as having co-op.
@@blackrosesvsno, the first time it announced it was mmo, they changed it recently to single player adventure
I beta tested Blue Protocal and I'm super excited for it to release. The story quest in it had me pretty hooked once it got going. It had some nice twists in it. I tried other mmo's but none of them really stuck with me unfortunately
You forgot, monsters and memories
Thank you for the list.
Note: Quinfall trailer was all faked using store bought assets even their company offices was faked. Purchase must be done on their website and then they email a Steam key, this is clearly so people cannot refund the game as Steam Refund policy will not apply.
4:30 "Riot games amazing track record of having every game they release turn out to be very succesful"
*Cries in Legends of Runeterra*
Some of these look pretty good. Hopefully, we get some solid games in the next few years. Great video! Appreciate the update!
What about Once Human?
As a mmorpg lover and a regular dota 2 player I'm really excited about Core Punk. And chrono of Odyseyy looks amazing, hope the gameplay is good as well.
Yeah both of them look like they could be onto something
After playing SC, basically any other game feels lazy.
True, only those who ignore the infamy and play it would understand.
What is SC?
@@sayonara_style Star citizen?
I love your attitude dude it matches mine perfectly. How Goddamn hard is it to have a fun game that actually comes out?
ashes looks like its gonna flop hard. too many promises, over hyped. riot mmo has my hope.
11:42 you might see the completion of star citizen if you are a high elf, they are very long lived race, lol.
Riot mmo has been abandonned
Yep, said they were starting over.
WRATH OF THE LICH KING FOREVER A LEGEND!!
👑⚔☠
Would LOVE to see more Star Citizen on this channel in the future!!
Love the black pilled intro mate 😭😂❤️🥷
I absolutely love your intro because I 100% agree with it.
Aww Pantheon looks interesting. It's nice to see things clear and not all be grey and blended in!
I like your sober view on the market. No hypetrains here! Really really refreshing compared to many others! I will sub after writing this : D
One Love!
Always forward, never ever backward!!
☀☀☀
💚💛❤
🙏🏿🙏🙏🏼
At 7:50 I noticed the Ultima Online soundtrack was playing... and my heart skipped a beat
Ultima Online background music? Classy choice.
After convincing me to play Embers Adrift in late 2022, I have not yet stopped playing. Thank you.
Would love to see you have a look at all the changes added in the last 12 months, I think you'll be pleasantly surprised good sir.
I've had this one on my radar for a while. Are there any players anymore? Seems like it's a bit dead?
Been playing it as my only MMO since Nov 2022 and have no regrets.
You can start playing Star Citizen now at its alpha stage. With a pack costing $45 only. You dont need to buy those ships costing more than 100 dollars because you can earn it ingame.
Reign of Guilds is one that was missed
SC is not releasing this year or next year, but is a lot closer than you think. 2028 might be first release, and live service updates for a decade after
They did say 2025 but I know you're veteran Star Citizen player when you turned it into 2028 😂
Just found your youtube channel I'm very words can't describe these masterpieces of mmos I'm defo going from dcuo to these mmos when there out
Once we reached blue protocol I knew the games were going to be in the "dont even expect them to release ever" state because I already expect blue protocol to release in 2030 and still be garbage.
Love that you use some Lineage 2 background music :P
Business Model: Yes
Genre: Videogame
cracked me up, thank you
I love the Ultima music in the background.
That background music. Nice. UO was something else.
These all look very visually pleasing, but beyond that I'm highly skeptical, also it's gonna be really hard to replace GW2 for me.
Out of this list Soulframe is the one I have the most faith in purely because I love Warframe and everything we've seen so far does look like something I'd enjoy.
The Riot MMO might also be cool, and I do have faith in Riot to make something good, but we know so little about it that I can't help but get Starfield flashbacks. (even though they're obviously different genres)
Nice work on the list
Yassss finally got you talking about Star Citizen. With the 3.32 new character creator and 4.O release scheduled for this year. I think you would like trying to alpha once that content is in
I appreciate the Ultima Online background music.
When are we going to get an MMORPG that A. actually releases and B. survives more than 2 years
CEO: I want to make an mmo
* game gets announced*
Advertising the largest open world is a bit like a restaurant advertising that they're serving food on the largest plates..