not for long this guys channel is going to blow the fuck up soon, guaranteed edit: wow okay you already made it to 10k subs since i made that post (i subscribed too, of course)
It would've been a great twist if after reaching the first flag, the ball shrunk down and you got to explore the smaller crannies of the fractal. That would showcase what only your fractal physics engine can do.
Well, back in 1987, my fist attempt at building a 3D rendering engine on a SUN 3/80 workstation was just able to trace 13 monochromatic triangles per second... Ray tracing (a very old idea) was far too slow for this computer and ray marching was not yet invented... Now we do 100fps in 4K... We're living interesting times.
currently, I have beaten your record on: Jump the crater - 00:07:21 Too many trees - 00:21:17 Around the world - 00:22:13 The hills are alive - 00:16:49 Beware of bumps - 00:11:31 Mountain climbing - 00:13:48 The Catwalk - TIED 00:09:49 Don't get crushed -00:10:36 The sponge - 00:10:01 Ride the Gecko - 00:30:07 Build up speed - 00:09:06 planet crusher - 00:14:00 and i did it all on a potato
I've beaten you on one level: catwalk (00:9:47) for the rest i'm not even close though i did it on higher settings though, that might have changed the physics a little
instead of computing every angle you just compute for the center distance of the environment to your object; only works if your object is a circle though. tldr; this saves a lot of computation
I LOVE THE VIBE OF THIS VIDEO Is literally "Hey, look at this cool thing that I spent a lot of time doing. I really like it. Here, take a look" This video is VERY wholesome (And informative)
Is it possible that some fractals have extremely small parts that are not connected to the rest which causes problems? Small invisible dots that are floating in the air etc.
Yes, I now believe this to be the case. Suppose as the fractal evolves smoothly, a floating object disappears. The distance to that island will not suddenly jump to zero since the transition is smooth and continuous. So it still thinks that the invisible object has some non-zero distance. This continues until the invisible object is pushed far enough into obscurity that the main fractal surface is now closer and the collisions work correctly again. Kind of seems like a 3D slice of a 4D object.
@@tempname8263 there are algorithms to remove noise from scanned pictures. They basically remove a "layer" from every colored thing, and then add a layer to everything again. This removes every point thinner than a layer, as there will be nothing left to add back on. They sometimes make the picture a bit more... Not that good looking though.
You could, but this is a third person game with a moving camera, might not be ideal for VR. Maybe you could change the controls to tilt the level instead of rolling the marble?
I also would LOVE some sort of fractal VR experience. I've tried a couple VR visualizers, but nothing has been that great. The way this game looks would be AMAZING in VR :)
@@wirly- The GitHub page in the description has instructions for building the game in MacOS. You would have to use the terminal available in MacOS for this. You would also have to install Homebrew for this.
I'm ecstatic that you made this game. A ton of my favorite artists are fractalists like Julius Horsthuis, and I dream of the day that fractal ray marching is efficiently and commonly applicable in interactive media like games. I'll go back to watching the video for Tigran Hamasyan's "Cave of Rebirth" now...
@@robertdelacafet1464 Not sure if you're aware, but that's not something anyone can just "jump up" and do whenever they feel like it. Gotta be a little more sensitive.
MIKEANTHONY321 yeah I know but it wasnt hostile. Programmation isnt impossible, I learned python with a project in mind. When I got the skill to create it it was just magical. Anyone can program you just need some motivation. And this project could be one
I can see the potential for this in some large scale projects, especially since how psychedelic and other-worldly experiences have become commonplace in media recently. Interstellar's 5th dimensional scenes, to Inception's world bending, or Doctor Strange's antics are all events rooted in the Cinema. Games are begging to follow in their footsteps. Thanks for explaining it, and giving such a beautiful example. P.S. I understood jacobian matrix!
@@KaiserMattTygore927 Not a fractal map, but the Supreme Commander / Planetary Annihilation series of games don't use hitscan (save for a couple futuristic weapons that would be hitscan in the real world too, like a satellite laser)
I really love this channel so much. I thought of doing something like this often, but didn't know how. You just made it, and open source. Thank you a lot!
This game is one of the best demos I've seen. So far, I'd give it a 10/10. It gives the player a good challenge they'll never be bored of. I played the game myself, and I've loved it. The mesmerizing patterns and movements of the 3D fractals make the game even better.
0:38 "the hardest part of a physics engine is collision detection" As someone who has spent the past several weeks trying to do incredibly basic axis-aligned bounding box collision detection, you don't have to tell me twice.
Best channel about gamedev which i have ever seen. I sincerely wish you good luck, never stop no matter what, this world needs you, you have great potential, do not waste it.
My mind hasn't been blown so much in years. Thank you very much, you really inspired me to focus even more on math and code in my carrier in special effects.
I'm glad that this was in my recommended. If you add some more levels and maybe a level editor (not sure how that would work), You could put it on steam. It is so good and unique. Congrats on the game
The idea that you can make something so complex run so well is super cool. What would be especially cool is if one day this ends up in a AAA game. Imagine what something like a realistic racing simulation or even vr games could be like.
Fiddled with some of the parameters, and found random tree-like bifurcations and koch curves. Pretty epic, wasn't expecting something like that to pop up randomly.
it would break the gameplay unless the marble zoomed out slower than it took to move forward. I would inagine people would try zooming out until their marble was big enough to touch the flag.
This reminds me of Yedoma Globula that is a fractal-space like exploration game with a really unsetteling atmosphere (due to size difference and evolving fractals while you stand in it).
this guy legit made a real groundbreaking game. my mind is blown,gotta checkout the speedrun for marble marchin,seen it before but knowing one guy made it makes it worth checking out
Hey, you should take the top 1000 best sold books, take the cover image, and use them to generate a new image from them to make a new bestselling book cover! Bonus points if you do the same with a title
you my friend deserve way more recognition. I'm definitely showing you to my friends, even if they don't understand too much. it just looks cool as hell
This just reminds me of a game that I used to play where you play as a rainbow marble going arround though levels to reach a goal. I don’t remember much because the game stopped existing after their company shut down and I never got to play it again
Holy shit dude I was thinking about the infinite iteration needed to actually get the fractal object (e.g Cantor set) and wondered if they could be used to understand things in nature that seem to possess infinity as part of its fundamental mathematical description (e.g. Black Holes); googled it and APPARENTLY its a real thing with research. Check it out its so cool.
This needs a couple features: - multiplayer - map/fractal editor - gamemodes like CTF, plant the bomb, racing, etc Then publish on steam or something. Profit and mentions in all major gaming publications
I wish there were more video games with fractal-based terrain. I've written some algorithms that generate trees, mountains, and caves using fractals, but I haven't seen them in any video game yet.
It's hard to program fractals let alone integrate them into games. You can generate super realistic structures using L-Systems or noise or whatever but it's hard to optimize or make fun levels with.
I hope there'll be more advanced fractals in the future, with more games to utilize them. Maybe, there'll be games that take place in a city, that looks realistic and looks like is was designed by a human, but is actually a fractal. I'm really excited for this technology.
I am new to your channel and so happy that i randomly clicked on one of your videos. You do all of this crazy interesting and beautiful stuff that really inspires me and i love how you share thoughts, limitations and explanations about it. So thank you very much and please continue with your awesome videos!
Re: some distance measuring problems.... "...I think it has something to do with using a scaler instead of a Jacobian matrix..." That is 100% a 1st World Problem.
INSTRUCTIONS FOR BETTER SATISFACTION OF VIDEO -stop the video -set speed of video x2 or x1.5 (i prefer x1.5 but your choice, you can put x1.25 or x1.75 too) -make loop the video -play "dj army" or "dj ferdi özkan" from a new tab ("HONDA SIVIC YANLAMA + MAKAS" playlist is a really good mix of these) -come back to this video -make it fullscreen -play the video -AND WATCH THE SHOW :)
A ego shooter map with this Fraktals would be nice. with gravity towards the fractal surface, so you could shoot upside down and an infinitely big map too ... that would be awesome! or hide and seek on such a map :3
I regret that I can only thumbs up this once. Amazing work! Regular game engines would shit themselves trying to render this; this is truly a unique experince.
Someone should contact Markiplier; he finds this kinda stuff fascinating. Also, why have I just discovered this channel today? I love your physics simulations.
I've spent way too much time thinking about how I would love to live on, or just walk around, a giant fractal landscape. But the ground, every part, would be sharper than anything you could imagine and rougher than any sandpaper. If you were walking around on a 3D fractal, your shoes would get cut into ribbons in a matter on minutes, followed closely by your feet, legs, torso, arms, and face. As beautiful as these fractals are, spending any actual time on them would cause you to have on of the most gruesome deaths imaginable.
Not all fractals are that sharp. In fact most of the ones I use in the game are quite smooth, even in the infinite limit, otherwise it would be too hard to roll on them.
I just found this channel the other day and i dont know how he hasnt blown up yet (which is okay, the best youtubers are the ones who havent blown up yet). But this is great, i love everything about computers and also enjoy getting far out so ill definitely give this game a try. If you could make this into a mobile game of sorts it could make a lot of money
@@Architector_4 ik, but i meant it like if there was a switch or something to turn the fractal form infinitely complex to finitely complex, and with a slider to change the amount of complexity (eg. 1:40 with the sierpinski tetrahedron) I still quite don't get how that stuff works, correct me if i'm wrong Edit: reading this i think it doesn't really make sense
I had a problem where the game wouldn't use my dedicate GPU, which would result in a maximum of 15 FPS for the lowest settings. Once I figured out I could right click the executable and choose to run with my NVIDIA processor I got a decent framerate of about 30 FPS for the mid range settings. Unfortunately the game still stuttered for some reason, which seemed to have resolved itself when I rebooted my laptop. After having played it at 30 FPS without stuttering, I can honestly say that I enjoyed playing it.
Ladies and Gentlemen (and everything in between), we found a diamond in the rough. This is truly amazing and it satisfies my weird fetish of 3D fractals and marble games. Great job, you deserve better than a measly 30+ thousand subscribers.
As a Fractal myself I rate this 10/10
Post a video and dall it. Face reveal. And its a fractal zoom! 😆
hey i'm also a fractal! (i spy on humans)
Not natively a fractal myself but a shapeshifter who can become one, and I agree!
7/10
good, but deserves more likes
@@-sgsdfhdhhdt and show jaidens face for the thumbnail.
2:38 - _"...and since nothing is baked..."_
Dude speak for yourself, my i5 and mind-brain are turning into pure biscuit.
Underrated
I was baked watching these videos
💥8|
Yummy
Your i5? Did you even watch the video? Half the processing is free
This channel is a hidden gem
not for long this guys channel is going to blow the fuck up soon, guaranteed
edit: wow okay you already made it to 10k subs since i made that post
(i subscribed too, of course)
@@fault3k 12K now.
@@Laff700 Edit: 18k!!!
i so fucking called it, its almost doubled since i commented
Double the Subs in just 2 days. taht is awesome
i totally agree. subbed a couple of days ago and it was only 2k (or 5k idk) now its 20k lol
It would've been a great twist if after reaching the first flag, the ball shrunk down and you got to explore the smaller crannies of the fractal. That would showcase what only your fractal physics engine can do.
"It just works." I've heard those words before...
He's right, it does just work, finished it the game and it's fun as hell.
Wait till Todd sees this.
It scared me when he said that lol. Todd has lied to me too many times
HEY PHIL SWIFT HERE
*_i f y o u d o t h e t h i n g , a n d y o u d o n t f u c k i t u p , i t_*
*_w o r k s , i t j u s t w o r k s !_*
Well, back in 1987, my fist attempt at building a 3D rendering engine on a SUN 3/80 workstation was just able to trace 13 monochromatic triangles per second... Ray tracing (a very old idea) was far too slow for this computer and ray marching was not yet invented... Now we do 100fps in 4K... We're living interesting times.
in short, this game is trackmania with fractals
It’s truly incredible how far technology has come
Unfortunately my PC could only do 10-30fps on 780p
I'm glad I found this channel.
you seem to be everywhere dude
Why do you have so many subs?
bro who u comment under every video i watch wtf
i'm glad i found you
I came before you hehe
currently, I have beaten your record on:
Jump the crater - 00:07:21
Too many trees - 00:21:17
Around the world - 00:22:13
The hills are alive - 00:16:49
Beware of bumps - 00:11:31
Mountain climbing - 00:13:48
The Catwalk - TIED 00:09:49
Don't get crushed -00:10:36
The sponge - 00:10:01
Ride the Gecko - 00:30:07
Build up speed - 00:09:06
planet crusher - 00:14:00
and i did it all on a potato
Heck yes
I've beaten you on one level: catwalk
(00:9:47)
for the rest i'm not even close though
i did it on higher settings though, that might have changed the physics a little
I just did a run of 7:20 on Jump the crater
90% confused about math
10% oooo pretty shapes :)
im both man.
instead of computing every angle you just compute for the center distance of the environment to your object; only works if your object is a circle though.
tldr; this saves a lot of computation
Mmm pretty :D
Opposite for math
oooo pretty shapes :)
And the award for most underrated channel goes to...
Me
MrBeast
Linus Tech Tips
@@MeedasGuy how is he underrated
@@arseniishynkarenko4616 he was when i posted this
Tbh i thought this was a gamecube meme
At least it was not a waste of time.
@@yasd8493 true
Same
yee
Me to
I LOVE THE VIBE OF THIS VIDEO
Is literally "Hey, look at this cool thing that I spent a lot of time doing. I really like it. Here, take a look"
This video is VERY wholesome (And informative)
Is it possible that some fractals have extremely small parts that are not connected to the rest which causes problems? Small invisible dots that are floating in the air etc.
Yes, I now believe this to be the case. Suppose as the fractal evolves smoothly, a floating object disappears. The distance to that island will not suddenly jump to zero since the transition is smooth and continuous. So it still thinks that the invisible object has some non-zero distance. This continues until the invisible object is pushed far enough into obscurity that the main fractal surface is now closer and the collisions work correctly again.
Kind of seems like a 3D slice of a 4D object.
@@CodeParade Do you know solution for this?
@@tempname8263 there are algorithms to remove noise from scanned pictures. They basically remove a "layer" from every colored thing, and then add a layer to everything again. This removes every point thinner than a layer, as there will be nothing left to add back on.
They sometimes make the picture a bit more... Not that good looking though.
@@CodeParade I thought the exact same thing when I first saw these
technically, julia at 0+1i is just bunch of totally disconnected dots. it might render as a black, but there are some dots.
I dunno why this makes me amazed and get sleepy at the same time
This channel never fails to impress, you deserve more subs
Idea: Implement level seeds to determine the fractal generation. Boom. Thousands of levels.
I've been wanting a fractal fly through "game" for VR forever.... I'd like to modify this for Oculus.
You could, but this is a third person game with a moving camera, might not be ideal for VR. Maybe you could change the controls to tilt the level instead of rolling the marble?
There's actually a world in VRChat (or at least there used to be) where you can do exactly that!
I also would LOVE some sort of fractal VR experience. I've tried a couple VR visualizers, but nothing has been that great. The way this game looks would be AMAZING in VR :)
@@CodeParade Is there a mac version for this game?
@@wirly- The GitHub page in the description has instructions for building the game in MacOS. You would have to use the terminal available in MacOS for this. You would also have to install Homebrew for this.
I'm ecstatic that you made this game. A ton of my favorite artists are fractalists like Julius Horsthuis, and I dream of the day that fractal ray marching is efficiently and commonly applicable in interactive media like games.
I'll go back to watching the video for Tigran Hamasyan's "Cave of Rebirth" now...
Would love a "game" where just play with fractals. Tweak sliders and zoom in and out and fly or whatever.
Maybe try to learn a langage to make it ?
try Mandelbulb 3D program, you can even create animations in it
@@robertdelacafet1464 Not sure if you're aware, but that's not something anyone can just "jump up" and do whenever they feel like it. Gotta be a little more sensitive.
MIKEANTHONY321 yeah I know but it wasnt hostile. Programmation isnt impossible, I learned python with a project in mind. When I got the skill to create it it was just magical. Anyone can program you just need some motivation. And this project could be one
Lots of demos on "pouet" too
This would be a good base for an explanation of fractals and how they are interesting while also giving people the chance to interact with them
Fractals is one of my favorite things in Mathematics, and as a gamer, this pleases me deeply.
Holy cow, this game had a LOT more levels than I thought it would have had
I can see the potential for this in some large scale projects, especially since how psychedelic and other-worldly experiences have become commonplace in media recently. Interstellar's 5th dimensional scenes, to Inception's world bending, or Doctor Strange's antics are all events rooted in the Cinema. Games are begging to follow in their footsteps. Thanks for explaining it, and giving such a beautiful example.
P.S. I understood jacobian matrix!
DoubleGlog they actually used fractals for scenes in annihilation and big hero six
@Anthony trust me, people want to see psychedelic stuff, it's why Doctor Strange sold so well (besides Benedict Cumberbatch).
I’d really like to see more of that in games as well.
I just want an RTS game with physics and fractal based map making (no more hitscan stuff)
@@KaiserMattTygore927 Not a fractal map, but the Supreme Commander / Planetary Annihilation series of games don't use hitscan (save for a couple futuristic weapons that would be hitscan in the real world too, like a satellite laser)
I really love this channel so much. I thought of doing something like this often, but didn't know how. You just made it, and open source.
Thank you a lot!
Just finished marble marcher and I have to say this is exciting tech. I'm going to be keeping an eye on this. Thanks for your work!
This game is one of the best demos I've seen. So far, I'd give it a 10/10. It gives the player a good challenge they'll never be bored of. I played the game myself, and I've loved it. The mesmerizing patterns and movements of the 3D fractals make the game even better.
0:38 "the hardest part of a physics engine is collision detection"
As someone who has spent the past several weeks trying to do incredibly basic axis-aligned bounding box collision detection, you don't have to tell me twice.
Best channel about gamedev which i have ever seen.
I sincerely wish you good luck, never stop no matter what, this world needs you, you have great potential, do not waste it.
Ok but where is the super monkey ball remake with evolving fractals?
Exactly this
That would be epic.
My mind hasn't been blown so much in years. Thank you very much, you really inspired me to focus even more on math and code in my carrier in special effects.
I'm glad that this was in my recommended. If you add some more levels and maybe a level editor (not sure how that would work), You could put it on steam. It is so good and unique. Congrats on the game
The idea that you can make something so complex run so well is super cool. What would be especially cool is if one day this ends up in a AAA game. Imagine what something like a realistic racing simulation or even vr games could be like.
Amazing, amazing channel, and amazing open source code
You rock. You are in my top 5 channels now!
This game is a hell a lot of fun! I enjoy the music the most.
Can’t wait for speedrunning fractals
Someone send this game to Vinny.
I actually did send it to him! But he's a busy guy with lots of games on his list, not sure when he'll get to it...
He streamed it last night! He seemed to really enjoy it.
Oh my god, really?
I found the stream, for those who are interested: ua-cam.com/video/DGmUvPyB5rA/v-deo.html
maybe now oneyplays
he too do like these kind of games
Came here from ABG. This game was amazing to watch & the explanation goes over my head but I have respect for how advanced your coding/math skills are
This is beautiful, seriously. Impressive as hell!
Fiddled with some of the parameters, and found random tree-like bifurcations and koch curves. Pretty epic, wasn't expecting something like that to pop up randomly.
Could you make the scroll wheel increase/decrease the size of the marble?
Yeah, and zoom in as the ball gets smaller to see the fractals more closely!, if that isn't too resource-wise heavy.
I second this!!
it would break the gameplay unless the marble zoomed out slower than it took to move forward. I would inagine people would try zooming out until their marble was big enough to touch the flag.
That's kinda part of why I suggested it actually, speed strats in a different category IE "with scaling"
@@MagicGonads yeah, such as going forward while scaling, however the scaling shouldn't make the movement obsolete
These are absolutely amazing and it is so fun to see the source code and the work and effort put into all of these!
"And for anyone who-"
"I take that as a challenge"
Wow this instantly became one of my favorite video on UA-cam. This is insane! Great work!
This reminds me of Yedoma Globula that is a fractal-space like exploration game with a really unsetteling atmosphere (due to size difference and evolving fractals while you stand in it).
this guy legit made a real groundbreaking game. my mind is blown,gotta checkout the speedrun for marble marchin,seen it before but knowing one guy made it makes it worth checking out
Bro u should put your game on steam for a few bucks its the perfect indie causal game people would buy this
We need more creators like this on UA-cam and in the gaming industry. Subbed.
Hey, you should take the top 1000 best sold books, take the cover image, and use them to generate a new image from them to make a new bestselling book cover! Bonus points if you do the same with a title
This channel is giving me hope in the future of video games. Its gonna be the indies that save us.
okay, this is epic.
you my friend deserve way more recognition. I'm definitely showing you to my friends, even if they don't understand too much. it just looks cool as hell
Why do I even try to dev? :P
This just reminds me of a game that I used to play where you play as a rainbow marble going arround though levels to reach a goal. I don’t remember much because the game stopped existing after their company shut down and I never got to play it again
Holy shit dude I was thinking about the infinite iteration needed to actually get the fractal object (e.g Cantor set) and wondered if they could be used to understand things in nature that seem to possess infinity as part of its fundamental mathematical description (e.g. Black Holes); googled it and APPARENTLY its a real thing with research. Check it out its so cool.
what the fuck, this is absolutely incredible
programming and math have been some of my main hobbies since the age of 8 and im still mindblown
This needs a couple features:
- multiplayer
- map/fractal editor
- gamemodes like CTF, plant the bomb, racing, etc
Then publish on steam or something.
Profit and mentions in all major gaming publications
Dude this is such an elegant game wow!! Can’t wait to try it!
I wish there were more video games with fractal-based terrain. I've written some algorithms that generate trees, mountains, and caves using fractals, but I haven't seen them in any video game yet.
It's hard to program fractals let alone integrate them into games. You can generate super realistic structures using L-Systems or noise or whatever but it's hard to optimize or make fun levels with.
I hope there'll be more advanced fractals in the future, with more games to utilize them.
Maybe, there'll be games that take place in a city, that looks realistic and looks like is was designed by a human, but is actually a fractal.
I'm really excited for this technology.
I wish that someone would do a tas (Tool Assisted Speedrun) of this awesome game
Well the only thing you could do is slow the game down.
ok
This channel is incredible. You are truly talented and wholesome.
Consciously aware
a universe consisting of repeating points.
I am new to your channel and so happy that i randomly clicked on one of your videos.
You do all of this crazy interesting and beautiful stuff that really inspires me and i love how you share thoughts, limitations and explanations about it.
So thank you very much and please continue with your awesome videos!
That FREAKING awesome
I don't have the base to understand the math but ideas from this channel are fascinating.
Re: some distance measuring problems.... "...I think it has something to do with using a scaler instead of a Jacobian matrix..."
That is 100% a 1st World Problem.
Just fantastic, both your channel and the game's concept.
INSTRUCTIONS FOR BETTER SATISFACTION OF VIDEO
-stop the video
-set speed of video x2 or x1.5 (i prefer x1.5 but your choice, you can put x1.25 or x1.75 too)
-make loop the video
-play "dj army" or "dj ferdi özkan" from a new tab ("HONDA SIVIC YANLAMA + MAKAS" playlist is a really good mix of these)
-come back to this video
-make it fullscreen
-play the video
-AND WATCH THE SHOW :)
Just played the Demo really enjoyed it, Im a big fan of marble madness. I would buy a full release of this game.
a racing game which doesn't include milliseconds :(
i really liked this game and the idea(of the collisions and stuff), nice job ^-^
writing colisions for 3d-2d objects is already confusing but writing collisions for fractals is even more mindblowing
A ego shooter map with this Fraktals would be nice. with gravity towards the fractal surface, so you could shoot upside down and an infinitely big map too ... that would be awesome! or hide and seek on such a map :3
So much potential for these objects as playspaces
Fractals
I regret that I can only thumbs up this once. Amazing work! Regular game engines would shit themselves trying to render this; this is truly a unique experince.
Someone should contact Markiplier; he finds this kinda stuff fascinating. Also, why have I just discovered this channel today? I love your physics simulations.
Ris roma ris carabinieri
UA-cam's pushing your content now (and I'm glad they do - awesome channel). I predict 1 mil subs by the end of the year (2019)
Sorry to break it to you bud...
2:45 EVERYTHING JUST WORKS
I've spent way too much time thinking about how I would love to live on, or just walk around, a giant fractal landscape. But the ground, every part, would be sharper than anything you could imagine and rougher than any sandpaper. If you were walking around on a 3D fractal, your shoes would get cut into ribbons in a matter on minutes, followed closely by your feet, legs, torso, arms, and face.
As beautiful as these fractals are, spending any actual time on them would cause you to have on of the most gruesome deaths imaginable.
Not all fractals are that sharp. In fact most of the ones I use in the game are quite smooth, even in the infinite limit, otherwise it would be too hard to roll on them.
Also, the material would have to be infinitely strong to support infinitely small points with any force.
would be so sharp it splits the atoms in your body lol
Looks like the game is in the AUR if any Arch Linux users want to give it a go!
You’re a huge inspiration to me and my video game design team for TSA
Wow. Real time Mandelbulber.
It's only 16 iterations. You dont get the same detail or zoom, and id you fiddled with certain parameters it would not look pretty
amazing Game, amazing Video. my Mind is completly blown away! I just finished it and to explore these fractals is so fascinating. Great Work!
2:45
_we all know damn well that when developers say this their game is gonna be a glitchy clusterfuck_
Little lies, stunning shows, people buy, money flows, it just works!
I just found this channel the other day and i dont know how he hasnt blown up yet (which is okay, the best youtubers are the ones who havent blown up yet). But this is great, i love everything about computers and also enjoy getting far out so ill definitely give this game a try. If you could make this into a mobile game of sorts it could make a lot of money
This is something that will be in everybody's recommended in the next 10 years
This is actually amazing, incredible job my guy!
Tech dude here. Instant subs.
I'd love to see a marble racer or something that uses the properties of shapes of constant width, or maybe like a mini golf game
Balls to the wall insane.
This game is a dream come true. Thank you CodeParade!
This would be awesome if it had shadows of all or best of your runs and a way to play on your own fractals.
Adding a slider to move the fractal in 4d would be really cool, or a slider to increase/decrease the amount of polygons used
Problem with the polygons thing, is that this quite literally does not use any polygons or triangles or any other usual 3D stuff!
@@Architector_4 ik, but i meant it like if there was a switch or something to turn the fractal form infinitely complex to finitely complex, and with a slider to change the amount of complexity (eg. 1:40 with the sierpinski tetrahedron)
I still quite don't get how that stuff works, correct me if i'm wrong
Edit: reading this i think it doesn't really make sense
Wow amazing stuff, last time I messed with 3d fractals frames like that took minutes to render! So impressed it's now real time.
I had a problem where the game wouldn't use my dedicate GPU, which would result in a maximum of 15 FPS for the lowest settings. Once I figured out I could right click the executable and choose to run with my NVIDIA processor I got a decent framerate of about 30 FPS for the mid range settings. Unfortunately the game still stuttered for some reason, which seemed to have resolved itself when I rebooted my laptop.
After having played it at 30 FPS without stuttering, I can honestly say that I enjoyed playing it.
This seems pretty groundbreaking. Thank you so much for sharing your work!
The thumbnail reminds of the sponge realm from the minecraft snapshot 20w14infinite
I love the aesthetic of this. Also amazing that it runs so well
IT JUST WORKS
Already a big fan of your work, but you really outdid yourself this time! MUCH respect!
Ladies and Gentlemen (and everything in between), we found a diamond in the rough. This is truly amazing and it satisfies my weird fetish of 3D fractals and marble games. Great job, you deserve better than a measly 30+ thousand subscribers.
I don’t think most people realize how sick this is