Evolving Genetic Neural Network Optimizes Poly Bridge Problems

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 677

  • @SenatorDodo09
    @SenatorDodo09 Рік тому +7679

    As Michael reeves put it: "I made a 5 hour long problem into a 2 and a half month long problem, cause I'm a programmer and that's what we do"

    • @eduardokerber2931
      @eduardokerber2931 Рік тому +352

      but now it can be reused every time you need to solve the 5 hour problem, while taking just 4.5 hours, and it works (almost) every time.

    • @Angel-kr4qo
      @Angel-kr4qo Рік тому +140

      ​@@eduardokerber2931you captured the minimal worth value programming thinking

    • @MortalWombat1988
      @MortalWombat1988 Рік тому +163

      HEY! HEY!
      Why did the Java programmer wear glasses?
      Because...he can't C#.
      Thank you, thank you, I'll be here all week.

    • @danimgmd3510
      @danimgmd3510 Рік тому +4

      not funny

    • @eduardokerber2931
      @eduardokerber2931 Рік тому +83

      @@danimgmd3510 shortest autobiography ever

  • @packediceisthebestminecraf9007
    @packediceisthebestminecraf9007 Рік тому +1945

    5:48 I can't believe you really just went "assume a spherical car"

    • @Roset595
      @Roset595 7 місяців тому +20

      Glad someone else caught that 😂

    • @ThatBoyAstrooo
      @ThatBoyAstrooo 6 місяців тому +10

      Google “peel trident”

    • @Achridian
      @Achridian 6 місяців тому +8

      Physics problems on tests be like

    • @Rando2101
      @Rando2101 4 місяці тому

      @@ThatBoyAstrooo holy car

  • @kerz5383
    @kerz5383 Рік тому +2986

    2:00 As an engineer i can confirm that architects will show you some magical item/building that defies the laws of physics and expect you to build it.

    • @revwroth3698
      @revwroth3698 Рік тому +90

      Lol it's kinda telling that MC Escher wanted to be an architect and actually enrolled in a school for architecture and decorative arts.

    • @kerz5383
      @kerz5383 Рік тому +63

      @@revwroth3698 I can imagine being told to make an escher design. I would die.

    • @revwroth3698
      @revwroth3698 Рік тому +40

      @@kerz5383 not to mention having to implement building codes, imagine having to design wheelchair ramps for all those staircases. That sounds awful to me and I'm not an engineer.

    • @benruss4130
      @benruss4130 Рік тому +41

      As an engineer I affirm your statement and would like to add "salesmen" to the list.

    • @Mike-mu7tk
      @Mike-mu7tk Рік тому +22

      Summoning Real Civil Engineer..

  • @realtired3670
    @realtired3670 Рік тому +943

    comically overcomplicating a small issue to solve it in unnecessary and often slower ways gotta be my favorite genre of youtube videos

    • @Terminator85BS
      @Terminator85BS Рік тому +6

      have you seen Harder Drive by suckerpinch? my absolute favorite when it comes to this

    • @matthewwhiteside4619
      @matthewwhiteside4619 Рік тому +1

      Would also recommend Harder Drive; Tom7 (suckerpinch) commits horrific crimes against maths and computing.

    • @noahschuler6388
      @noahschuler6388 Рік тому

      This concept applied to Structural Engineering would be amazing.

    • @oliverwaldock9710
      @oliverwaldock9710 Рік тому +2

      Just remember 16 hours of coding can save 20 minutes on planning and/or just actually doing it

    • @noahschuler6388
      @noahschuler6388 Рік тому +1

      @@oliverwaldock9710 If this is done for actual bridges, it'd save a lot of time and money due to optimization.

  • @nightartco
    @nightartco Рік тому +1681

    "But there is a problem, I am way too busy to be playing this right now" - AstroSam
    Also AstroSam:
    recreate the whole game

    • @justinwhite2725
      @justinwhite2725 Рік тому +66

      'i didn't have time to play polybridge so I recreated polybridge exactly so am AI can simulate it and solve it for me.'

    • @maniacone4499
      @maniacone4499 Рік тому +42

      @@justinwhite2725 sounds like a normal programmer to me.

    • @cezarcatalin1406
      @cezarcatalin1406 Рік тому +7

      Well, he was technically busy redoing the whole game and training an AI to solve it.

  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming Рік тому +2688

    Respect for the architect dig ❤

    • @mloxard
      @mloxard Рік тому +71

      It had to be done

    • @BwompProcessing14
      @BwompProcessing14 Рік тому +52

      The man himself!

    • @ZedakiahBoyer
      @ZedakiahBoyer Рік тому +7

      Yo wassup rce love your vids

    • @hfbdbsijenbd
      @hfbdbsijenbd Рік тому +17

      I like that real engineers treat Civil engineers the same way you treat architects.

    • @craigwhite1202
      @craigwhite1202 Рік тому +4

      Hi rce love your videos and architects are the worst and honestly my sister wants to be an architect and I want to be an engineer

  • @ItzTylerOP
    @ItzTylerOP Рік тому +487

    "Im way to busy to be playing the game" 0:09
    " To start off im going to need to replicate the entire game" 0:30

    • @justaguy311
      @justaguy311 Рік тому +23

      yeah bro was so lazy to run 1km that he ran a whole Earth lap 💀

    • @peterfater8992
      @peterfater8992 6 місяців тому +6

      @@justaguy311 No, he remade earth, and made an ai run on it instead.

    • @sethb3090
      @sethb3090 4 місяці тому

      Well, now you know why he doesn't have time to play the game

  • @ojonathan
    @ojonathan Рік тому +1405

    Damn, nice video! About 7:09: Yours didn't performed like Poly Bridge probably because Poly Bridge has its own custom physics engine, this was done because the Unity3D physics engine is not deterministic, which caused a lot of problems on Poly Bridge 1, not only rerunning the simulation will give you a different result, but game speed also affects the outcome. So for Poly Bridge 2 and on, they're using their own physics engine.

    • @AstroSamDev
      @AstroSamDev  Рік тому +369

      Yes, I did some research on it and found many differences, so my version is pretty different. One way I get around it not being deterministic is by running the simulation multiple times and taking the mean of the fitness, although this obviously takes more time.

    • @NikoCubeRoot
      @NikoCubeRoot Рік тому +31

      @@AstroSamDev Part 2 yes no??

    • @lakastusmanatus
      @lakastusmanatus Рік тому

      ​@@AstroSamDev and for Android

    • @TlalocTemporal
      @TlalocTemporal Рік тому +11

      Since Polybridge is made in unity, I wonder if some bepin tool could extract enough of the physics engine to implement this as an actual solver.

    • @RobertBleattler
      @RobertBleattler Рік тому +29

      @@TlalocTemporalsince poly bridge is written in c# you can almost certainly access the physics engine through dependency injection.

  • @hudsonator7259
    @hudsonator7259 Рік тому +3364

    "now one problem we have is it is indestructible. Clearly it was made by engineers. So in order to fix this, we just need some architects" sounds like real civil engineer
    EDIT: holy shoot 2.1k likes
    I think that's the most I've gotten before thanks a bunch

  • @little_lord_tam
    @little_lord_tam Рік тому +94

    I like how this AI shows that trial and error can result in so seemingly complex things like the swining bridge that seemed delibertly made while its just the result of failing many times prior. Just like evolution

    • @enderiume8282
      @enderiume8282 Рік тому +4

      Yeah i really found it beautiful and honestly, i tyink it can really be compared to a very young child, just trial and error the lifd

  • @masonator__
    @masonator__ Рік тому +186

    As someone who has played a ton of Poly Bridge, this is very cool! Also, I dunno if this has been clarified yet, but there is a 1:4 ratio between polygrams and unity's mass units.

    • @AstroSamDev
      @AstroSamDev  Рік тому +76

      Oh I see. Since I recorded the audio, I actually changed the weights a lot, and it seems they actually did almost reflect that. But it is good to know now 😁

    • @masonator__
      @masonator__ Рік тому +16

      @@AstroSamDev Certainly lol. Also, I don't know how well this can translate into your system, but I might be able to give you the current strengths and weights of each material, along with possibly some models from the game if you plan to make any follow-up videos!

    • @moji3812
      @moji3812 11 місяців тому

      Ah ok

  • @rps4400
    @rps4400 Рік тому +121

    You are like if Real Civil Engineer and CodeBullet had a child and I love it

    • @StephenOwen
      @StephenOwen Рік тому +7

      I’m instantly going to subscribe to both of those based on this sentence alone 😊

    • @realrane
      @realrane Рік тому

      your not wrong...

    • @tozzasque
      @tozzasque Рік тому +1

      Thought the exact same!

    • @darthkarl99
      @darthkarl99 Рік тому +2

      @@StephenOwen If you like real engineering stuff i would recommend PracticalEngineering too.

    • @ImprovementZoneOfTirth
      @ImprovementZoneOfTirth 3 місяці тому

      Genetic Algorithm in action!

  • @WRLDOfSad
    @WRLDOfSad 7 місяців тому +8

    My guy really said "if you didn't like the video, dislike it" you deserve my sub

    • @Niloe-M
      @Niloe-M 5 місяців тому

      UA-cam algorithm doesn't care about dislikes

  • @ItsVasl
    @ItsVasl Рік тому +49

    when the world needed him the most, he returned

  • @peptobepto
    @peptobepto Рік тому +82

    HE’S BACK!!!

  • @meriabreadsticks
    @meriabreadsticks Рік тому +78

    "this bridge is indestructible since it was made with engineers, so we just need need some architects"
    utterly comedic

  • @an_asp
    @an_asp Рік тому +5

    We gave something like this as an assignment to students in an evolutionary computation class a while back, and it was a lot of fun. We used a "maximum load" fitness function (keep adding weight until the bridge collapses), and also had students add a cost minimization objective at one point for NSGA-II, though that ran into some fun problems (What bridge minimizes cost? The one where you delete the whole bridge, of course!). On one test problem we were getting really weird results only to find that our scenario was missing one of the two anchor points on the sides of the bridge, so the evolutionary algorithms were desperately trying to keep a huge cantilevered pier from falling over with surprising success!

  • @WolfsKitten
    @WolfsKitten Рік тому +16

    i feel robbed, this video kinda ended abruptly, i was expecting to see more out of the evolution and it figuring out different scenarios

  • @Kurokuma10
    @Kurokuma10 Рік тому +14

    I think if you made closeness to the flag an exponential reward, that might help incentivize reaching the goal. And if you also awarded points for bridge rigidity, that could be good for preventing dangling messes. The rigidity could be scored based on least amount of average travel for each joint node.

  • @MrBuyerman
    @MrBuyerman Рік тому +5

    Honestly, half this stuff went over my head, but i can totally get on board with the concept of spending 5x as long avoiding doing something than the original task. Fascinating stuff.

  • @Rodasboyy
    @Rodasboyy Рік тому +32

    Around 4:22 wouldn't it be better for visualization and filming purposes to do a 10x10 grid of bridges?

    • @AstroSamDev
      @AstroSamDev  Рік тому +10

      It actually uses unity's 2d physics system, so having multiple rows moving back in the z axis would overlap collisions, and stacking them vertically could make the ball interfere or bridge pieces.
      The only way to prevent that would be to build extra barriers or delete falling things, which would reduce performance.
      And for visualization, it wouldn't be possible to show all of them at once on screen, and I think just showing a single one evolving gets the point across well.

    • @AstroSamDev
      @AstroSamDev  Рік тому +8

      To clarify, it would be possible to show them all at once, but they would be too small. And if you were talking only about the video, I wanted to show what the simulation actually looked like.

    • @Rodasboyy
      @Rodasboyy Рік тому

      @@AstroSamDev I understand!
      Was just a friendly suggestion from someone who gets 0 out of unity
      Thanks for explaining 😁

    • @Rodasboyy
      @Rodasboyy Рік тому +3

      @@AstroSamDev great video btw!
      I'm always amazed to see NN getting to the hardest and coolest solution and thinking "Hmm , that's perfect" haha

    • @AstroSamDev
      @AstroSamDev  Рік тому +4

      @@Rodasboyy Thank you!

  • @swivvy3037
    @swivvy3037 Рік тому +26

    I was really hoping for more from this video. Not sure if I'm being unrealistic but it just felt like it started to gather momentum then stopped dead

  • @hayleighhill1726
    @hayleighhill1726 Рік тому +9

    Oh man, you would get along so well with RCE.
    "This bridge is indestructible- clearly it was made by engineers."
    "To fix this, we need architects." 😂

  • @jvsonyt
    @jvsonyt Рік тому +11

    "I don't have time to play the game, so I spent time to program the game in unity and trained an ai to play it"

  • @DamageMaximo
    @DamageMaximo Рік тому +6

    2:41 Looking up at the sun in minecraft be like:

  • @braschlosan
    @braschlosan Рік тому +12

    I hope there's a second part showing it solving various levels

  • @slice6298
    @slice6298 Рік тому +13

    6:10 : connecting to all points gives a better bridge
    Meanwhile polybridge players: 😅

    • @b_read6941
      @b_read6941 Рік тому +2

      Weight!!!!!!! Money!!!!!!!!!!!!!!!!!!!

  • @ancientluck6934
    @ancientluck6934 Рік тому +14

    The purpose was destroyed by AI holding the car hostage.

  • @DrPeeper
    @DrPeeper Рік тому +5

    2:00 he CLEARLY watched RCE

  • @zetrium_
    @zetrium_ Рік тому +11

    multiple everything by deltaTime or you're comiting a crime

  • @Hakusheri
    @Hakusheri Рік тому +2

    9:26 "our reward function was not specific enough, which is actually a big problem with reinforcement learning in..." education systems across the planet lol well said sam

  • @tpresto9862
    @tpresto9862 Рік тому +1

    As an architect who worked with engineers in an A/E firm for 20+ years, I love your dig at us starting at about the 1:55 mark.
    I had many engineer coworkers who I still call my friends -- a couple very good friends -- but professionally we drove each other crazy.

  • @sundown456brick
    @sundown456brick Рік тому +10

    very good video, only downside I found is that it felt "incomplete"
    I'd absolutely LOVE to see more of this, tweaking, adding different materials, etc etc
    it is a pretty good concept and execution, so you definitely could invest some more resources into it. Will definitely turn out to be very good content.
    Keep up the good work!

  • @batlin
    @batlin Рік тому +14

    That was really well done and enjoyable to watch. I wonder if Poly Bridge 3 has an easily-understood save file format -- you might be able to use that (plus some hairy automation helpers) to test candidate solutions in the real game environment, although it would probably be a lot slower and might suffer from the nondeterministic physics update you mentioned. Unless the PB3 devs have also done work to make their custom physics model fully deterministic (maybe it works out the physics interactions before playing back the animations? Presumably they would need something like this to be able to replay solutions consistently).

  • @flameofthephoenix8395
    @flameofthephoenix8395 Рік тому +3

    The genetic algorithm should be choosing which ones survive differently, each ai makes a bridge, then they have to walk across their bridge's 100 times with the simulation wearing down pieces over time, any of them that fall die, the other ones move on. If they all die repopulate it with another 100 random ais.

  • @nikolakosanovic9931
    @nikolakosanovic9931 Рік тому +4

    3:50 you know that FixedUpdate exist

  • @marktsh
    @marktsh 9 місяців тому +4

    When the AI discovers the physics of the game to cheat:

  • @Hoxle-87
    @Hoxle-87 9 місяців тому +5

    Correction: any optimization algorithm will cheat the system

    • @Frommerman
      @Frommerman 2 місяці тому

      Any system seeking a goal not perfectly aligned with your intent will produce undesired outcomes.

  • @Drakonus_
    @Drakonus_ Рік тому +18

    Typical software engineer mindset, lmao. Don't have the time to do it? Spend way more time to try to automate it.

  • @omernomer7429
    @omernomer7429 Рік тому +4

    MY MAN! I saw you just a while ago making videos getting less than 1000 views WTF HAPPENED? you blew tf up congrats! I hope you have the best game dev journy ever!

  • @danielvinokurov236
    @danielvinokurov236 Рік тому

    So many questions:
    1. Why not specify in fitness function, that "car" should cross the bridge?
    2. Where 3d red connection point come from at the bottom?
    3. Why not use gravity and shape for the "car"?
    4. Why not use probability function, bases on fitness to decide parents?
    5. How many spicies do you create per generation?

  • @GIRGHGH
    @GIRGHGH Рік тому +10

    Oh, thought you were gonna elaborate on the cheating thing and maybe do something about it but alright.

  • @ickon_
    @ickon_ Рік тому +4

    Could you maybe make a part 2? This is an awesome video, and I would love to see how you will improve this project!

  • @a-blivvy-yus
    @a-blivvy-yus Рік тому

    I like that this video demonstrated a safer example of the paperclip optimiser problem at the end. AI's goal isn't specific enough, so it does something ridiculous instead of what was intended. That could be stopping the ball from crossing the space instead of helping it to do so, or it could be consuming the entire galaxy to turn everything into paperclips...

  • @DownhillAllTheWay
    @DownhillAllTheWay Рік тому

    I once heard that an algorithm had been designed to assist in choosing the most efficient route for a road across London. When the program was tested, it came up with an answer in less time than expected - straight down the river.

  • @mahwiiiife408
    @mahwiiiife408 Рік тому +2

    8:30 he's beginning to believe

  • @cpufreak101
    @cpufreak101 Рік тому +3

    I hope the poly bridge devs see this and give you a chance to actually test an AI in the real game!

  • @yrtepgold
    @yrtepgold Рік тому +1

    I'd think it would be cool for you to solve custom levels that are made by the UA-camr Real Civil Engineer.

  • @Markfr0mCanada
    @Markfr0mCanada Рік тому +2

    It would be interesting to see what happens if you take some of the more successful bridges and recreate them in Poly Bridge.

  • @tdubmorris5757
    @tdubmorris5757 Рік тому +1

    I would love to see a part 2. Maybe try solving some actual levels with the algorithm and seeing if it would work?

  • @zalatos
    @zalatos Рік тому +1

    reading the comments and just reminded me of the swinging bridge and throw result. a nice simple way to overcome that would be to have 2 balls one after the other test the same bridge like traffic.

  • @flexjranimates
    @flexjranimates Рік тому +5

    I have never seen you before but i should be taking notes
    You’re the only programmer on yt that i know of that
    Shows what they’re doing

  • @merion297
    @merion297 Рік тому +1

    Cool! And it's a great foundation to build on. Would you try to improve the model with more realistic criteria?
    1. Two-way crossing so that the solution can be symmetrical.
    2. Vibration measurement, its minimization...
    3. And anything else I didn't think of.

    • @AstroSamDev
      @AstroSamDev  Рік тому +2

      I think I just may in a future video. Thanks for watching!

  • @leroy7647
    @leroy7647 Рік тому +1

    Having a maximum penalty for lost balls is an effective improvement; it shouldn't be (much) worse than a ball that hasn't moved at all. As the evaluation function is already composite (anchors, ball distance...), I'd also consider a non-linear evaluation on the ball distance. Closer to the finish should be very important and perhaps the distance should be rated exponentially. Another thing that could be interesting is average velocity of the ball; lower average velocity means smoother bridge. I would love to see a followup with improvements on the evaluation (perhaps my suggestions :))

  • @Peter_2165
    @Peter_2165 Рік тому +27

    damn this dude is insane😮

  • @alvesvaren
    @alvesvaren Рік тому +4

    Would be really cool if someone did this but hooked into the actual game and used that to simulate everything. Seems like it may be easier than reimplementing them too

    • @daefin9993
      @daefin9993 Рік тому

      that would get you banned

    • @pacomatic9833
      @pacomatic9833 Рік тому

      ​@@daefin9993But they wont be used ng online anyways.

    • @mloxard
      @mloxard Рік тому +1

      ​@daefin9993 you can literally pirate the game

    • @daefin9993
      @daefin9993 Рік тому

      @@mloxard hadnt thought of that but piracy is illegal and modifying a multiplayer game is against most tos's

  • @theroyalwhale
    @theroyalwhale Рік тому +1

    "Clearly it was built by engineers, to break it you would need an architect" 💀💀

  • @soopFPS
    @soopFPS Рік тому

    I expected a super barebones explanation of how it worked, but I think I know a little bit more about machine learning now as a non-coding layman. great stuff

  • @invention64
    @invention64 Рік тому +1

    There already is a fixed update function in unity for doing physics calculations

  • @Relkond
    @Relkond Рік тому

    When creating fitness functions, I’ll often find multiple ways to score it, such as, for example: ‘distance traveled exceeds 5 units’ and ‘minimum distance to goal’ Scoring perfect gets you one point for each. 1 point for a minimum distance of 0, 1 point for traveling 5 units. I’ll then take all these disparate fitness scores and multiply them together for the final fitness score for the bridge. so if the ball never leaves the start (0 points for 0 of 5 units moved) and the ball never gets closer to the goal (0 points for goal proximity) - 0 * 0 = 0… which fair, bad example. the point is, any single fitness function doing poorly penalizes the overall score, and none of these functions need to ‘pass’ before other functions start getting considered. There’s some finagling to do (what if all functions start scoring at zero?) … but the point is, don’t limit yourself to just a linear score. Powers, logs, priorities use what works for you.

  • @rayerdyne
    @rayerdyne Рік тому +1

    Ooh just tought it would be really cool if the AstroSam logo closes at the end instead of fading out
    It would close exactly in the same way that it opened at the beginning

  • @erin1569
    @erin1569 Рік тому

    I imagine it'd be very fun to see the algorithm that got the car to the end goal in the slowest way possible

  • @davilonchi2114
    @davilonchi2114 Рік тому +8

    You know that there is a thing in unity called FixedUpdate(){} right? so your elapse function is useless

    • @AstroSamDev
      @AstroSamDev  Рік тому +4

      no

    • @SplitFace4393
      @SplitFace4393 Рік тому +1

      ​​​@@AstroSamDevand you can also set after how much ms it's called, default is 33ms so every frame on 60fps

  • @Matthias129
    @Matthias129 8 місяців тому

    I love that 8 months later YT said, "Hey, here's a video you might be interested in!" Yes, thank you YT, I watched it and dropped a like on it, and multiple comments, months ago. Good thing I have the memory of a goldfish, cause here I go watching it again!
    Look forward to seeing this comment in 8 months when YT brings me that fresh new video I might be interested in.

  • @graduator14
    @graduator14 Рік тому +1

    Architecture, AI, is this a prequel to a Neil Breen movie?

  • @lolcat69
    @lolcat69 Рік тому +2

    OH DAMM, FINALLY, A NEW ASTRO SAM VIDEO!!!

  • @aggold6757
    @aggold6757 Рік тому

    never expected a cool poly bridge video, it's amazing

  • @Drago_Whooves
    @Drago_Whooves Рік тому +5

    is there a way to inject the Neural Network controls directly into the game? could even reach out to the devs and see if they can make a special build of Poly Bridge 3 that allows for injection?

    • @eduardokerber2931
      @eduardokerber2931 Рік тому

      without reverse engineering the game, the easiest way i can think off is tracking the image of the game while played for the simulation part, for the building it think his code may be able to be adapted to work, biggest problem is the amount of time it would take to train it on a single instance running at a time

  • @teodorlb
    @teodorlb Рік тому +1

    Would be awesome if you made a follow up video improving it to set records in game

  • @tommygarson8592
    @tommygarson8592 11 місяців тому

    watching the bridge grow and twitch as it evolved felt like something out of an Alan Resnick film

  • @anttitykkylainen9040
    @anttitykkylainen9040 Рік тому

    Super interesting! I don't know much about programming, but you explained it in just enough detail to understand the process.

  • @k98killer
    @k98killer Рік тому

    Interesting timing. I just made a genetic algorithm library in Go and am in te process of optimizing its performance.

  • @stefanthatcat7143
    @stefanthatcat7143 Рік тому +2

    "this bridge is indestructible clearly it was made by engineers so in order to fix this we just need some architects" RCE would be proud

  • @soundzythedev
    @soundzythedev Рік тому +3

    2:48 "new Vector4" I didnt even know Unity had that lol

    • @AstroSamDev
      @AstroSamDev  Рік тому +1

      Great for when you are making 4D games, as we all do.

    • @soundzythedev
      @soundzythedev Рік тому

      @@AstroSamDev I should have been doing this from the start! I have been using 2 separate vector2s instead!!!

  • @Noone-of-your-Business
    @Noone-of-your-Business Рік тому

    Very good lesson for evolving genetic AI: find out what you _really _*_want_* BEFORE you put the machine on it.
    Or revise when it goes off the rails.
    This is why AI should _NOT_ be trusted with criticial decisions like steering a vehicle if it has become a completely black box to us.

  • @panagiotisapostolidis6424
    @panagiotisapostolidis6424 Рік тому

    a follow up video on this but it minimized stress would be really interesting

  • @Sypaka
    @Sypaka 24 дні тому

    Another point of reinforcement should have been the speed of the "car". The faster the car reaches the flag, the better BUT:
    if the velocity of the car is faster then a set value (overspeed) or doesn't move below a certain threshold: penalties.
    there could be another penalty, if the car drives backwards. just some ideas i had.

  • @supermario1576
    @supermario1576 Рік тому

    That ball who sits there and does nothing while thinking he is winning is just like me

  • @satibel
    @satibel Рік тому

    You can avoid the scaredy cat by adding a reward for moving outside of a set range, or a penalty for moving slow.

  • @TREKontheTUBE
    @TREKontheTUBE Рік тому

    Mans like "I don't got time to play" but has time to remake the entire game

  • @latioshunter
    @latioshunter 4 місяці тому

    Maybe double the mass of the ball, forcing the system to find a way to stabilize it. Or maybe do recreate a golf cart, where if the cart tips over, it's game over.

  • @FoxSlyme
    @FoxSlyme Рік тому +2

    I was lowkey expecting you to recreate one of the result bridges in the original game

  • @CapemanProducti0ns
    @CapemanProducti0ns Рік тому

    So bridges in the future just sling your car to the other side, meticulously having it land with minimal impact

  • @olli3686
    @olli3686 Рік тому

    Your fitness function could have been based on three things: the changes to the road pieces (max distance change, max angle change) and the max distance change of the balls. Also you should have randomized ball size. With keeping the ball as level as possible the main goal. This will help avoid jumps, hills, swings, and dips. If you’re given a straight path of road joints and told to keep it as level as possibly by only adding bridge connections etc.

  • @torry2
    @torry2 Рік тому +2

    I'd be curious to see if any of the designs would work in the actual game

  • @SkashTheKitsune
    @SkashTheKitsune Рік тому

    "as long as the bridge doesn't fall down and cars don't crash you will be paid" engineers: "ChatGPT, design me a 4 lane, 423 meter long bridge east to west..."

  • @PuppetSquid
    @PuppetSquid Рік тому

    So i'm sure you already thought of this, but I think the AI would have a better chance if piece placement was changed to emulate the Arc tool.
    Like if the distance between two points it chooses is greater than material.maxLength, add a third point halfway between the two and offset it by a random number * the line's normal (weighted toward 0 offset) to define an arc, then create floor(arcLength/material.maxLength) connections and equally space them along the curve.
    It would probably still be a mess, but it would likely get it closer faster and is closer to how real players think when they plan a bridge.

  • @deathhog
    @deathhog Рік тому

    I suspect the "hold the ball at the start" issue can be solved by scoring it by the closest the ball got to the flag. Ergo, the falling ball would, at least briefly, been closer than the held ball and scored higher.

  • @himawariyume7855
    @himawariyume7855 Рік тому +6

    Do you only have 2 members in your population? It looked like every bridge throughout the entire training was just a slight variation on the previous one. You really need a large population to explore a large amount of different designs, and a mutation bias high enough that a clearly bad design doesn't stick around for hundreds of generations.

    • @AstroSamDev
      @AstroSamDev  Рік тому +3

      The population size was 100, and I think the mutation chance was about 10-20 percent

  • @hyperteleXii
    @hyperteleXii Рік тому

    I was expecting you to demonstrate IN THE GAME that the evolved solution actually works.

  • @chapystick_
    @chapystick_ Рік тому

    Ahh yes, immediately figures out dangling roads. It’s already a true Polybridge player

  • @lionllew6601
    @lionllew6601 Рік тому

    hopnestly I thought we were going to see some amazing designs, but we got amazing TLDR's!

  • @atom-xgaming7507
    @atom-xgaming7507 Рік тому

    Use a checkpoint system for reward at crossing every point on the bridge, instead of end result only, maybe that will determine the AI to solve the crossing the bridge problem and build an actual bridge.

  • @benb8075
    @benb8075 Рік тому +1

    Kinda wanted to see the final bridge in polybridge. D:
    Oh well. Lol

  • @Doctor_XI
    @Doctor_XI Рік тому +2

    3:37 doesn't Unity have a built in update function that *does* run at a fixed rate? Was there a specific reason that you didn't use FixedUpdate()?

  • @sirynka
    @sirynka Рік тому

    While watching Matt(@RealCivilEngineerGaming) tweaking his bridges I thought I'd be cool to replace Matt with genetic algorithm. I don't even thing neural network is required for that.
    Basically we can give the bridge (with suboptimal but working design) to the computer and ask it to move joints around until it'd land on the cheapest possible bridge without structural modification. That would drastically speed up the search (compared to generating the bridge from scratch) and hopefully show what the design actually is capable of.
    And implementing it as a mod/plugin for the original game would be absolutely cool but i have no idea how hard would it be to integrate such thing into the game.

  • @kr1v
    @kr1v Рік тому

    I'd be interesting to see a mod of poly bridge doing this, so you can actually make it solve levels

  • @Mysticshorts157
    @Mysticshorts157 Рік тому

    To keep the ai from keeping the ball in the same spot, add in penalties for the ball staying in the same spot. I.E. if the ball stays in the starting area after 3 seconds, start decreasing the score.

  • @LordThomasPassion
    @LordThomasPassion 2 місяці тому +1

    "I'm too busy to play this game, so I recreated the game for an AI to play it."

  • @FileFN3
    @FileFN3 Рік тому +4

    THANK GOD HES BACK LETS GOO