I love how this series is meant for new players, but I just can't imagine the confusion of a new player! It seems so brutal taken out of context, an entire video talking about how to kidnap villagers and make them panic for their entire life, all the while burning alive the golems :D! Love you Pix!
it is confusing and i'm an older player but havnt really sat down and played except for a few days recently. watching and learning new things now lol. also shiny hunting dialga... been 4 weeks and no luck 😭
@the dude except it really isn't all that inefficient and explains what is happening as well as why it is happening. That's the purpose of these types of videos. Sure you can essentially copy and paste a farm into your world having no idea how it works and just hope it's stable, or you can learn how* to build iron golem farms like the title explicitly says. From there you improve it and make it your own after understanding the mechanics. I don't really understand how your comparison is relevant here with all things considered...
@the dude people are here to watch this guy play because he is entertaining to watch. If you have a problem, keep it to yourself. This isn't garbage compared to many other videos + bot channels. Fair enough that you can watch a good tutorial on it. This one isn't bad though, you do understand what is going on. If anyone thinks it is bad, they can just search for another channel. You can dislike the channel if you want, just don't be so toxic online. No need to call this garbage, like seriously.
I think this series is more for intermediate players or advanced beginners. People who have the basic mechanics down but want to get to the next level.
For those who are using optifine turn off smooth world option in performance menu. This will keep the spawn chunk loaded other wise your iron farm will only work when you are near to the farm
Hey Pixl. This series inspired me to do trading and curing (which i never bothered with, I would just painstakingly chop wood and trade sticks, then get mending books and never bother with villagers), And I had lots of fun! I've collected so much good stuff. Also btw I also got 3 jellies =D Thanks!
Yeah me too, in my 1.18 world I'm exploring the mechanics and building more and more. Watching pix for mechanics and builds and sausage, pearl, fwip, Grian and Joel for building ! I don't even plan to fight the ender dragon soon, although an Elytra would be really helpful
It's quite disturbing that most of the people immediately experiencing desire to physically assault someone as soon as they don't behave like a person wants.
Some additional (hopefully useful) details on Java edition iron golem spawning: Villagers check whether they have seen an iron golem in the last 30 seconds, but only do so every 5 seconds. As a result, the shortest interval between golems is 35 seconds, even for the most sophisticated high-efficiency iron farms. But even if you squeeze multiple villager pods around a spawning platform, each pod may decide to spawn a golem individually, provided it didn't see any other pod's spawned golem yet. Panicking villagers are somewhat of a CPU hog. They require significantly more processing time than when they are calm, since they constantly look for places to pathfind to. If you play on a server, it would be a good idea to instead build a farm design that uses redstone and/or minecart rails to only present the hostile mob to the villagers when their golem spawning cooldown time is over.
Worth noting that, while at some scale it'll definitely get expensive again, villager path finding is significantly optimized in 1.18 over previous versions. We had a major lag issue near our spawn town on my server due to the large villager trading hall that was built there originally between 1.15 and 1.17 which is now just miraculously gone entirely. So you have more leeway than you did before.
@@teathomass usually, you would just build a minecart rail thats perfectly timed with several pods of villagers. The minecart (with a pacified pillager or zombie) would travel around and make a full circuit in 35 to 36 seconds and scare 4 to 5 pods of 3 villagers each on its way.
I've been experiencing super painful cluster headaches (migraines but every day and more painful) and your content makes the times in-between headaches more enjoyable. So I just want to say thank you for making life more bearable for me right now.
@@767Shadow cheers mate, much appreciated - my initial fear was a brain tumour but having had it checked in the past, has all the characteristics of cluster headaches. Clusters are consistent in their formation (always in December for me), always have a blocked/weeping nostril and eye on the side of the head (right side for me) and always really intense pain (same for everyone who get them) The worst part is no painkillers help in any way. No known cause or cure either. So essentially every year or two I get to experience pain everyday for weeks on end. The upside? Their frequency greatens every year I get older, so I may not get them the next two years but experience them in three. Just means I have three years of good times and increased pain tolerance 😀 Gotta look for those upsides!
cubfan135 from Hermitcraft has a video on the weirdest mechanic, or bug depending on your opinion, in Minecraft which involves turtles and lightning. A very fun and quick watch.
Yes! I used a tile of an auto sorter to filter out the poppies from the iron to be automatically put in a composted for bonemeal! It is extremely effective
Same here bro. And this farm is stackable. I put 2 more above this design and usually 3 golems burning up in lava the same time. So I use the bonemeal and burn the iron. Having way too much iron.
The poppies are also a good source of red dye, making it one of the few dye sources that can be auto farmed without bonemeal; wither roses, beetroots, cactus, cocoa beans, ink sacs, and bones being the others. *The reason beetroot is on the list is that you can technically set up a beetroot farm using a farmer villager but Pixl hasn't yet covered villager powered crop farms yet. Though, tbf, he hasn't covered any of the methods of how to obtain most of the things listed there yet beyond maybe a mention during a previous episode.
@TheOneUH8 Ah, that makes sense, Sorry about my earlier reply, I didn't make it with colorblind people in mind, though I really should have considered it.
For those in bedrock, it works pretty much the same way with some notable differences. First the golems spawn around the main bed. Second you don’t need a zombie. Third you need a min of 10 working villagers with access to their workstations. 20 work best. Also on bedrock golems can spawn on all full blocks since 17 came out so a simple solution is alternating blocks up and down.
Well they can't spawn on leaves still so that's good. Also there are no loaded spawn chunks in Bedrock. 1 last thing, to stack farms you have to go through the horrible process of village creation for each slice.
@@Bulletfarm070 nope, so best to either put it away from your base and build a afk spot, or near your other farms that you'll be around a lot. One last thing, they HAVE to be kept away from villiages or it messes them up.
Love you Pix. Its been so much many episodes, I do not remember what episode this is until I looked at the title. And I suddenly realised that this is the exact meaning of the thing 'Time passes so quickly we don't even notice'. Thank you so much for entertaining and guiding us through life and Minecraft!
I personally hate having floating structures so lakes and oceans help in this regard. Golems will spawn when water is one block deep but not any deeper. So I like to build a bridge out at least 16 blocks from shore and build a structure on the water. Rather than flowing water, I use the zombie as a lure to get spawned golems to fall into a lava pit. The golem spawns and dies within 30s so there isn't a need to have it drop far.
You can also build a tower around it, being careful about not getting too close and adding spawning spots for the golems. A good example of this is Tango's Hermitcraft season 7 base (his first order of buisness was a crazy iron fram), just understand the scale difference between youself and someone who plays games for a living when getting inspiration.
This is by far the easiest Iron Farm design I have come across in forever. I build it today in my new 1.18 area and it was the most painless setup ever. Thank you SO much!
I found Wattle's design much simpler, in terms of mechanics. No cauldron, no trap door / flower pot, no taking hits from a zombie. Now, after watching this, I think a hybrid between the two would be better. Basically, Wattle's design, but with a smaller spawning platform. And maybe with the 3 villagers in the same box.
Thank you for an awesome episode, Pix! I've always wanted to attempt a simple iron farm for my solo world that isn't necessarily going to have crazy amounts of iron that'll overwhelm me and this seems perfect! I've been spending some time excavating one of the large iron veins and it has produced so much iron alread along with discovering amazing caverns, so I'm excited to see what you'll find down there!
A simple fix for that would be to read out a redstone signal from your collection chest. Redstone can detect when it’s full (signal will then be full strength. That signal can be used to trigger a piston to block line of sight to the zombie, shutting it down. When you empty the chest it would start up again with the right circuit. That way you can control the output and you don’t get overwhelmed with iron. If you stagger collection chests you can even change the required level by setting the comparator next to the desired level of filled chests.
@@esteemcnaughton755 it is really quite simple.;) I would start with experimenting with signal output of the chest. Just set a comparator next to it with a long line of redstone and see how far the signal gets at which level. Basically set it up so the piston gets a signal only at maximum signal strength. You can make it more fancy by comparing it to another signal strength and subtract and stuff to shorten redstone lines. And you can use logic gates and so on, but it should be doable in a very basic way.
I also recommend Logicalgeekboy’s iron farm, he did a whole series of farms for beginners and I found the playlist super useful 😊 I’m probably going to build Pix’s version as well!
Thanks for the design of the iron farm specifically with the villager and zombie setup as mine kept stopping spawning golems . I did what you did with the villager and zombie and it has been working ever since.
That tip for using a critical hit to clear a 2nd mob from the boat was a good one! I had to do that recently and I think I used an axe to avoid the sweeping edge effect. Your use of a single water elevator for both villagers and zombies was very elegant too :) I built Wattles iron farm in my world, but yours is a smaller and IMO nicer. To be fair, his works extremely well too and I have more iron than I'll ever need from it. Loving seeing you back in an early world doing the same sort of stuff most of us do, it's very relaxing listening to and watching you play.
Just built this again in my new 1.20 server and works as good as ever. I liked starting over in a new world a bit but man did i miss having an endless iron supply! Hope you rebuild this for the new season
gosh... thank you SO much for this tutorial i was having such an awful time trying to fix my current iron farm which i built last week, following a tutorial. for the past days this was giving me a headache since it didn't work 90% of the time. but today i finally decided to build this iron farm and it works perfectly, it took me the whole day but now i'm incredibly happy with the result. thanks a lot for your work and for this tutorial!
26:06 for those who are worried about dying to the zombie, I believe that if you splash the zombie with a Weakness potion it will stop hitting you for the duration of the potion while it's in the boat. I'm not sure if this works on zombies carrying weapons though, since I think it's cause the damage gets reduced to 0.
Remember though, undead mobs get Strength from Weakness potions, and vice versa. They also get the opposite effect from instant health/damage potions (healed from harming potions, harmed from healing potions) So, you’d need to splash the zombie with strength
This vide is tho only one I found that REALLY explains how a iron farm works. Great, thanks alot! All the other videos are the same 3 farm designs without any words on how it works. I hate that about minecraft. Its just about the quick clicks for most of the content creators. With the infos provided in this video I can adapt the design and make it fit for me. Thanks again!
Followed this guide and it immediately worked like a charm! I did replace the lava with magma blocks with a hopper minecart under it but thats really just an aestethic thing. The sound of golems dying is music to my ears! Also the villagers accidentally bred a second time so now there are 4 villaggers but i havent noticed any issue with that.
Pro tip to make moving villagers A LOT easier: 1. Get some wood --> turn into wood planks --> turn into slabs 2. Craft a fair number (I usually go with about 10) composters 3. Find an unemployed villager and start going in the direction of the farm 4. After a bit of distance (you'll get a feel for how far apart you can place them as you go) place a composter 5. The villager will start walking toward the composter to claim it 6. Keep going about that distance further toward your farm, place another composter 7. Break the last one you placed 8. The villager will then start navigating towards the new one 9. Repeat until you get to the place you want them to go 10. Profit *Note: you can also simply set up a chain of composters and then break them as the villager gets to each one You can also use any job block, I just go with composters because they are the cheapest to make as they only require wood
big thanks pixlriffs. i have an insane rich hardcore world on pc now. mostly thanks to your videos, i have seen you starting from scratch. to becoming the god of your minecraft world. you inspired me a great deal. also, thanks to this farm i soon will be the owner of a fully powered iron beacon. big thanks to you. keep playing!
As a migrated player from many, many years of Bedrock edition I cannot even begin to tell you how much easier this Iron Farm is (Or any other Iron Farm on Java) then the nightmare that is trying to situate one on the other version. Thank god for Java. Lol
Love this setup but had a huge problem putting the zombie into the cauldron - I ended up doing a temporary block staircase with a steam down and water stream to push into the cauldron and got 2x zombies - so the second one pushed the first one in. Made it much easier to then put the half block on top of him.
Building this has cost me my life several times… thats zombie does NOT want to go into the dang cauldron!!! It’s done and dusted and running smoothly. Thanks Pix!!!
Making an iron farm is one of the first things I do, so a little tip for doing this early game is that you don’t need soul sand for the villagers to ride up the water column. They float in water so will eventually make their way up the water. Just make sure it isn’t too long otherwise they may drown
Yep, moving both of the mobs with one column is much more efficient, but for weird people like me who make an iron farm on day 4, this is good to know :)
I started a new world in 1.18 and the very first farm I built was an iron farm (even before planting a single crop). I built a stairway all the way to the floating farm and used composters to lure the villagers onto trap doors, and used myself as bait for the zombie. Having an iron farm early is great for leveling up blacksmith villagers and gear up before even caving or mining.
Hey Pixlriffs, thanks for yet another amazing video. One question though, shouldn't we add a lightning rode somewhere to prevent the villagers from turning to witches?
Ah, geting in to the good stuff :) Thx for a good vid and shoving how to deal with villagers a bit easier. Got a few good tips here as i am new to Java. Do you have a vid were you have gone over the Spawn Chunks? I need to learn more about that mechanic.
For anybody following along with this farm design, make sure the water streams do not carry the golems in the direction of the zombie because as I tested this myself, the golems have a pretty big hit range. I had to find another zombie because the golem was able to one-hit kill the zombie while falling in mid-air. I know this comment is late, but I hope it will mean your iron farms don't stop working just because of that.
31:44 just a bit of clarification, block doesn't need to be solid, but must have non transparent top, so top slabs works just fine, and upside down stairs works fine as well.
Just finished building the iron farm, getting insane amounts of iron out of it, it's so easy (apart from getting the zombie villagers, took me 20 in-game days to get both!) Man it's a good'un, thanks Pix
This is an amazing farm! I built one to your specs and now I have more iron and poppy than I know what to do with. Maybe a future build primarily out of iron blocks ;) Thank you!!!
My villagers still somehow managed to get hit by lightning, causing one to turn into a witch and kill the other villagers before despawning. My advice is to change one of the unopened gate fences on the platform where iron golems spawn to a crimson gate fence and then place a lightning rod of top of it using the shift key to place it without opening the gate. If you just place the rod on a regular fence, it can catch fire and disappear.
I had a problem with this design where the villagers would stop sleeping and so the golems would stop spawning after 20 mins. What seemed to fix this for me was placing three end rods above the slabs (so that the villagers lose sight of zombies intermittently, which allows them to sleep), and removing the three glass blocks under the slabs (so the villagers wake up immediately). This makes the farm much less efficient during the day though. You can also come up with not too difficult redstone circuit with pistons (to replace end rods) and inverted daylight detectors to give the villagers a short period to sleep at night.
“The witch can throw splash potions of poison, and I think she has thrown one at this turtle over here, so… that is kind of unfortunate” idk why but that made me laugh 😂
Lightning is one of my favorite mechanics. I love this series and am surprised every time you teach me something new. What was up with the burning enderman around 13:20?
This episode has inspired me to build an iron farm! I don't yet have a number of the resources here, like kelp or weakness potions, but I do have a village pretty close by and ended up with two useless villagers (a butcher I traded with even though their trades were terrible, and a librarian that I locked in before getting a way better deal on the same book), so I'm painstakingly using boats and workstation breadcrumbs to lead them in! I even crafted a dispenser to put leather boots on them so they could safely cross a strip of powdered snow between the village and the farm. Took about two in-game days, or 20-25ish minutes, to get the butcher all the way to the farm, and I imagine it'll be about the same for the librarian.
Pretty sure that's why he highlighted curing zombie villagers because that is way easier than transporting villagers long distances. But it can be done, I've done it myself and I give you props for your determination especially equipping them with leather boots... I would have gone to the nether and fought blazes before I went thru all that :}
Lol. Loved that flower pot. I usually do my own iron farms aswell, but I honestly like that design so much I may just go ahead and borrow it for the server i'm currently on :)
I've been playing for about 5 years now and I still learn quite a bit about this game from your videos. Keep up the great work! I look forward to these every evening after after a long day!
@@dannyhoughton74 Well it works in 1.18.1. I am using it right now to hold back water to my bubble elevator, and my dropping zone holding up a water source.
@@dannyhoughton74 Well this is Java, not bedrock. Do you know why they saw it as a bug? I was hoping they were moving towards parity between editions. I know that Glow Lichen produced water, from lava in the nether and that was a bug that got patched.
i used to not understand either, this is a great question! iron farms are so important for hoppers, minecarts, rails, etc. which are often used for automatic farms :-)
14:25 that's a method I didn't consider, but an alternative that relies less on AI would be a piston dig a hole, place a piston facing up, position the boat over the piston, flick a lever, and that's it you passed the obstacle
Just saying 23:30 , You can use regular fences as well , they wont burn if the lava is on it , it only burns if its near it 31:54 , they can also spawn in 2.5 blocks tall places.
If you are travelling on a boat and there is a block on the way try putting a water source on it and then row up the stream and take the water source with you. Works at least in BR PS4 version.
If anyone is on Bedrock you can actually put boats on leads which makes it a lot easier. First of all, they move faster, but if you jump up a couple of blocks you can pull them up one block. Super handy and definitely the best way to transport difficult mobs.
@@jacara1981 I feel like Bedrock has struggled with vanishing villagers for a while... Different bugs, but still vanishing villagers. I know my whole village disappeared a few years ago and I had to get them all back. But they all had names, backstories and a family tree, it was pretty confusing rebuilding that.
actually it makes more sense to put the iron golem collection below the farm in this case. villagers have a golem spawning a golem detection range, which if within can restrict golems spawning reducing the efficiency. gnembon talks about this in his iron farm video. effectively, we need to either send them to the nether, or remove them from the golem detection range of the villager by dropping them down before killing them, as killing them takes time
You should try Wattles iron farm design. Pretty perfect design. Uses straight 1x3 chambers for each villager to avoid loss of eye contact. I use it and I don’t think it has ceased production one time. Massive iron profits.
I found 3 poisonous spider spawners in a mine shaft all within spawning range so I will try to make your spider farm. Also happened to find the closest village to my jungle base was in a savanna biome which felt like I am playing in your world download or something lol. Though it's on a server.
It does not. Iron farms are a major difference between Java and Bedrock edition. I’ve linked a Bedrock iron farm tutorial by Silentwisperer in the video description.
Unfortunately, Bedrock Edition has very different mechanics. You'll end up needing 10+ villagers and 20+ beds. Also, as far as I know "spawn chunks" aren't a thing in Bedrock Edition, so a player will have to be nearby.
@@Pixlriffs thanks so much for the information! I've followed your spider spawner farm in this series and it worked well so far on PE so that was really nice.
Pixel just want to say I have been binging all your survival guides and I learnt so much I feel like a super Steve now 😅.... but I was wondering what is your take on renewable fuel source for supper smelters
Depends entirely what you plan to smelt! Lava being renewable since 1.17 is pretty valuable, but if you aren't smelting things in batches of 100, it feels like a waste... we'll cover lots of options as the series progresses.
@@Pixlriffs Wow thank you for the quick reply. I was thinking mostly for general use. I can't wait to see what is up next in the season and I will take a look at lava and even kelp I have also seen bamboo but that is very advanced redstone for me at the moment 😅
19:22 I believe villager gossip mechanic for iron golem spawning was removed. If not, you need at least 5 villagers to activate passive spawning. So you are safe from that either way. Edit: The flower pot was a nice improvement. I use and recomment having unobstructed lign of sight and a piston pushing glass into the zombie's head for a few ticks every night, using a daylight detector. Plus it gives you an opportunity to have a switch for the iron farm.
Wow the complexity, mechanics and possibilities of the game still makes me gasp! And nice video and for figuring out this method. Very cool, but too much work for me to attempt this. My limit so far is an xp farm with the falling damage :)
It's strange to me that you would build a lava chamber into the ground instead of raising it up a bit. I feel it's more convenient to grab the iron from a chest on ground level rather than ladder down. I think moving the base 5 blocks up (or so) wouldn't affect the spawn rates.
Sure, you can do that if you like. I like having the collection area hidden in farms like this, so the items are obtained from 'behind the scenes'. Makes it easier to blend the farms with the surrounding environment :)
You make it look so easy. I’ve got the little s***t over the cauldron but he won’t bounce down in it. I even tried a piston to shove him into it. Maybe I’ll try glass blocks around him to hold him in place. Update: he’s glassed in. Villagers don’t care. They spawned a cat. Update 2: turns out bedrock editing doesn’t care about zombies.
This is great. I have a very different iron farm, but it has an issue that I hoped yours would give me an idea about. And, it did. I find that my villagers end up standing on the beds in mine constantly, where that cannot see the zombie. I am thinking I will try your workstation trick to make them leave the beds occasionally and re-scare.
I love how this series is meant for new players, but I just can't imagine the confusion of a new player! It seems so brutal taken out of context, an entire video talking about how to kidnap villagers and make them panic for their entire life, all the while burning alive the golems :D! Love you Pix!
it is confusing and i'm an older player but havnt really sat down and played except for a few days recently. watching and learning new things now lol.
also shiny hunting dialga... been 4 weeks and no luck 😭
@the dude except it really isn't all that inefficient and explains what is happening as well as why it is happening. That's the purpose of these types of videos. Sure you can essentially copy and paste a farm into your world having no idea how it works and just hope it's stable, or you can learn how* to build iron golem farms like the title explicitly says. From there you improve it and make it your own after understanding the mechanics. I don't really understand how your comparison is relevant here with all things considered...
@the dude people are here to watch this guy play because he is entertaining to watch. If you have a problem, keep it to yourself. This isn't garbage compared to many other videos + bot channels.
Fair enough that you can watch a good tutorial on it. This one isn't bad though, you do understand what is going on. If anyone thinks it is bad, they can just search for another channel.
You can dislike the channel if you want, just don't be so toxic online. No need to call this garbage, like seriously.
as a total noob i agree lol. my head aches so much
I think this series is more for intermediate players or advanced beginners. People who have the basic mechanics down but want to get to the next level.
For those who are using optifine turn off smooth world option in performance menu. This will keep the spawn chunk loaded other wise your iron farm will only work when you are near to the farm
This is new information. Thanks for sharing!
Thx
Now that's good info I see only now written here. Knew about it but even optifine doesn't say what it really does. So it's good you told them.
This is why everyone should switch to Sodium.
what's Sodium ?
Hey Pixl. This series inspired me to do trading and curing (which i never bothered with, I would just painstakingly chop wood and trade sticks, then get mending books and never bother with villagers), And I had lots of fun! I've collected so much good stuff. Also btw I also got 3 jellies =D Thanks!
Same here brother same here
You had *fun* with villagers?!
@@twoteesful she is sister.
Yeah me too, in my 1.18 world I'm exploring the mechanics and building more and more. Watching pix for mechanics and builds and sausage, pearl, fwip, Grian and Joel for building ! I don't even plan to fight the ender dragon soon, although an Elytra would be really helpful
@@joyboy1088 e is a/an ale
Never seen someone deal with Villagers so calmly and without hit them when moving. Loads of baby proofing 🤣
Feels like an indication of being a good father/mother is how you treat villagers in Minecraft 🤣
@@Rilhon Uh-oh…
@@ColinPaddock someone has been committing war-crimes 😔
It's quite disturbing that most of the people immediately experiencing desire to physically assault someone as soon as they don't behave like a person wants.
Some additional (hopefully useful) details on Java edition iron golem spawning:
Villagers check whether they have seen an iron golem in the last 30 seconds, but only do so every 5 seconds. As a result, the shortest interval between golems is 35 seconds, even for the most sophisticated high-efficiency iron farms. But even if you squeeze multiple villager pods around a spawning platform, each pod may decide to spawn a golem individually, provided it didn't see any other pod's spawned golem yet.
Panicking villagers are somewhat of a CPU hog. They require significantly more processing time than when they are calm, since they constantly look for places to pathfind to. If you play on a server, it would be a good idea to instead build a farm design that uses redstone and/or minecart rails to only present the hostile mob to the villagers when their golem spawning cooldown time is over.
If I knew this when I first started messing with iron farms this would have been really useful, so on behalf of ppl who didn’t know this already, ty
So, use an Etho Hopper Timer to present a zombie to the villagers every 30 seconds for 10 seconds, perhaps?
Worth noting that, while at some scale it'll definitely get expensive again, villager path finding is significantly optimized in 1.18 over previous versions. We had a major lag issue near our spawn town on my server due to the large villager trading hall that was built there originally between 1.15 and 1.17 which is now just miraculously gone entirely. So you have more leeway than you did before.
@@teathomass usually, you would just build a minecart rail thats perfectly timed with several pods of villagers. The minecart (with a pacified pillager or zombie) would travel around and make a full circuit in 35 to 36 seconds and scare 4 to 5 pods of 3 villagers each on its way.
Also pillagers have a further detection range than zombies and are much more effective at scaring multiple pods at the same time when in range.
Never seen someone use a flower pot before in this type of iron farm. That's freakin' genius, man! Thanks for another great vid, as always.
I've been experiencing super painful cluster headaches (migraines but every day and more painful) and your content makes the times in-between headaches more enjoyable. So I just want to say thank you for making life more bearable for me right now.
get it checked bro.... It can be a disease... Hope you get well
@@767Shadow cheers mate, much appreciated - my initial fear was a brain tumour but having had it checked in the past, has all the characteristics of cluster headaches. Clusters are consistent in their formation (always in December for me), always have a blocked/weeping nostril and eye on the side of the head (right side for me) and always really intense pain (same for everyone who get them)
The worst part is no painkillers help in any way. No known cause or cure either. So essentially every year or two I get to experience pain everyday for weeks on end.
The upside? Their frequency greatens every year I get older, so I may not get them the next two years but experience them in three. Just means I have three years of good times and increased pain tolerance 😀
Gotta look for those upsides!
@@767Shadow As a side note, please don't try to diagnose random people's health issues over the internet, and especially without being asked to do so.
@@TheRealWormbo was just worried about him.... a last year my heartache lead to a blockage there
Sorry to hear that. Hope you get better soon
also striking a mooshroom with lightning will make it into a brown one! lightning is such a fun mechanic :D
Lots we can do with lightning later :)
cubfan135 from Hermitcraft has a video on the weirdest mechanic, or bug depending on your opinion, in Minecraft which involves turtles and lightning. A very fun and quick watch.
@@waveclaw oh worm? i'll check it out :D
@@waveclaw if you're talking about turtles dropping bowls then that is confirmed not a bug by Mojang.
@@pixelstormy ayo deltarune reference?
13:16
Pixlriffs: (checking immured villagers, hoping they are fine)
Burning enderman on the background: I'm also fine, thanks for asking
Thank you, for taking time to explain the how's and why's. I appreciate understanding the game mechanics.
Love the chapters in the video Pix! It's a very nice polished touch, especially on a slightly longer episode :)
Iron Golem farms can also be used to farm poppies too!
Yes! I used a tile of an auto sorter to filter out the poppies from the iron to be automatically put in a composted for bonemeal! It is extremely effective
Same here bro. And this farm is stackable. I put 2 more above this design and usually 3 golems burning up in lava the same time. So I use the bonemeal and burn the iron. Having way too much iron.
The poppies are also a good source of red dye, making it one of the few dye sources that can be auto farmed without bonemeal; wither roses, beetroots, cactus, cocoa beans, ink sacs, and bones being the others. *The reason beetroot is on the list is that you can technically set up a beetroot farm using a farmer villager but Pixl hasn't yet covered villager powered crop farms yet. Though, tbf, he hasn't covered any of the methods of how to obtain most of the things listed there yet beyond maybe a mention during a previous episode.
@TheOneUH8 Minecraft poppies craft into red dye, along with red tulips, beetroots, and rose bushes.
@TheOneUH8 Ah, that makes sense, Sorry about my earlier reply, I didn't make it with colorblind people in mind, though I really should have considered it.
You can also give mobs helmets to prevent them from burning in the sun. Also doubles as a way to prevent them from despawning!
Not all mobs will pick up items and it also depends on difficulty. I recall that only about 1 in 15 zombies pick items up in normal.
For those in bedrock, it works pretty much the same way with some notable differences. First the golems spawn around the main bed. Second you don’t need a zombie. Third you need a min of 10 working villagers with access to their workstations. 20 work best. Also on bedrock golems can spawn on all full blocks since 17 came out so a simple solution is alternating blocks up and down.
Will they not spawn on a 1x1 square, even if they have clearance above and to the sides and that's why staggering the walls helps keep them in?
Do the spawn chucks also loaded in in bedrock ?
Well they can't spawn on leaves still so that's good. Also there are no loaded spawn chunks in Bedrock.
1 last thing, to stack farms you have to go through the horrible process of village creation for each slice.
@@Bulletfarm070 nope, so best to either put it away from your base and build a afk spot, or near your other farms that you'll be around a lot.
One last thing, they HAVE to be kept away from villiages or it messes them up.
@@jacara1981 how far apart does each stack need to be?
Love you Pix. Its been so much many episodes, I do not remember what episode this is until I looked at the title. And I suddenly realised that this is the exact meaning of the thing 'Time passes so quickly we don't even notice'. Thank you so much for entertaining and guiding us through life and Minecraft!
i love the long episodes like seeing 40 min is just bliss
I personally hate having floating structures so lakes and oceans help in this regard. Golems will spawn when water is one block deep but not any deeper. So I like to build a bridge out at least 16 blocks from shore and build a structure on the water. Rather than flowing water, I use the zombie as a lure to get spawned golems to fall into a lava pit. The golem spawns and dies within 30s so there isn't a need to have it drop far.
You can also build a spawnproofed ballon around it, or Zeppelin
Very cultured pfp
You can also build a tower around it, being careful about not getting too close and adding spawning spots for the golems.
A good example of this is Tango's Hermitcraft season 7 base (his first order of buisness was a crazy iron fram), just understand the scale difference between youself and someone who plays games for a living when getting inspiration.
you were also making an iron farm when i first tuned in on the first season, glad to see you grow pix!
This is by far the easiest Iron Farm design I have come across in forever. I build it today in my new 1.18 area and it was the most painless setup ever. Thank you SO much!
I found Wattle's design much simpler, in terms of mechanics. No cauldron, no trap door / flower pot, no taking hits from a zombie. Now, after watching this, I think a hybrid between the two would be better. Basically, Wattle's design, but with a smaller spawning platform. And maybe with the 3 villagers in the same box.
Thank you for an awesome episode, Pix! I've always wanted to attempt a simple iron farm for my solo world that isn't necessarily going to have crazy amounts of iron that'll overwhelm me and this seems perfect!
I've been spending some time excavating one of the large iron veins and it has produced so much iron alread along with discovering amazing caverns, so I'm excited to see what you'll find down there!
A simple fix for that would be to read out a redstone signal from your collection chest.
Redstone can detect when it’s full (signal will then be full strength.
That signal can be used to trigger a piston to block line of sight to the zombie, shutting it down.
When you empty the chest it would start up again with the right circuit.
That way you can control the output and you don’t get overwhelmed with iron.
If you stagger collection chests you can even change the required level by setting the comparator next to the desired level of filled chests.
@@Timelord79 thank you so much for the tip! I'm very new to redstone so it'll take some time but I'm definitely up to the challenge :)
@@esteemcnaughton755 it is really quite simple.;)
I would start with experimenting with signal output of the chest.
Just set a comparator next to it with a long line of redstone and see how far the signal gets at which level.
Basically set it up so the piston gets a signal only at maximum signal strength.
You can make it more fancy by comparing it to another signal strength and subtract and stuff to shorten redstone lines.
And you can use logic gates and so on, but it should be doable in a very basic way.
I also recommend Logicalgeekboy’s iron farm, he did a whole series of farms for beginners and I found the playlist super useful 😊 I’m probably going to build Pix’s version as well!
Thanks for the design of the iron farm specifically with the villager and zombie setup as mine kept stopping spawning golems . I did what you did with the villager and zombie and it has been working ever since.
Wow! What a way to transport a villager up to a location! Never thought of that before! Thanks!
That tip for using a critical hit to clear a 2nd mob from the boat was a good one! I had to do that recently and I think I used an axe to avoid the sweeping edge effect.
Your use of a single water elevator for both villagers and zombies was very elegant too :)
I built Wattles iron farm in my world, but yours is a smaller and IMO nicer. To be fair, his works extremely well too and I have more iron than I'll ever need from it.
Loving seeing you back in an early world doing the same sort of stuff most of us do, it's very relaxing listening to and watching you play.
Love how Pix just casually ignores the Enderman burning to death
This video was already 40 minutes long, that guy was clearly going through some stuff and I'm gonna leave him to it lol
@@Pixlriffs goodness the video was a bit longer than usual huh? Fair enough lol 😂
Just built this again in my new 1.20 server and works as good as ever. I liked starting over in a new world a bit but man did i miss having an endless iron supply!
Hope you rebuild this for the new season
gosh... thank you SO much for this tutorial i was having such an awful time trying to fix my current iron farm which i built last week, following a tutorial. for the past days this was giving me a headache since it didn't work 90% of the time. but today i finally decided to build this iron farm and it works perfectly, it took me the whole day but now i'm incredibly happy with the result. thanks a lot for your work and for this tutorial!
Glad it helped! :)
26:06 for those who are worried about dying to the zombie, I believe that if you splash the zombie with a Weakness potion it will stop hitting you for the duration of the potion while it's in the boat. I'm not sure if this works on zombies carrying weapons though, since I think it's cause the damage gets reduced to 0.
It will hit you, itll just do much lesser damage
Now I imagine the hit sound being replaced with a squeak sound effect, thanks lol
Remember though, undead mobs get Strength from Weakness potions, and vice versa. They also get the opposite effect from instant health/damage potions (healed from harming potions, harmed from healing potions)
So, you’d need to splash the zombie with strength
@@sammrguy03 That opposite thing only applies to Healing and Harming. Weakness will still weaken undead mobs.
This vide is tho only one I found that REALLY explains how a iron farm works. Great, thanks alot!
All the other videos are the same 3 farm designs without any words on how it works. I hate that about minecraft. Its just about the quick clicks for most of the content creators.
With the infos provided in this video I can adapt the design and make it fit for me. Thanks again!
Followed this guide and it immediately worked like a charm! I did replace the lava with magma blocks with a hopper minecart under it but thats really just an aestethic thing. The sound of golems dying is music to my ears! Also the villagers accidentally bred a second time so now there are 4 villaggers but i havent noticed any issue with that.
Pro tip to make moving villagers A LOT easier:
1. Get some wood --> turn into wood planks --> turn into slabs
2. Craft a fair number (I usually go with about 10) composters
3. Find an unemployed villager and start going in the direction of the farm
4. After a bit of distance (you'll get a feel for how far apart you can place them as you go) place a composter
5. The villager will start walking toward the composter to claim it
6. Keep going about that distance further toward your farm, place another composter
7. Break the last one you placed
8. The villager will then start navigating towards the new one
9. Repeat until you get to the place you want them to go
10. Profit
*Note: you can also simply set up a chain of composters and then break them as the villager gets to each one
You can also use any job block, I just go with composters because they are the cheapest to make as they only require wood
I love that you also included timestamps!
big thanks pixlriffs. i have an insane rich hardcore world on pc now. mostly thanks to your videos, i have seen you starting from scratch. to becoming the god of your minecraft world. you inspired me a great deal. also, thanks to this farm i soon will be the owner of a fully powered iron beacon. big thanks to you. keep playing!
Even tho I mostly play on bedrock, seeing how you got the villager into the bubble column seems pretty handy
I'm totally new to minecraft and am enjoying playing along while watching the series! I'm not interested in going to the nether though...
As a migrated player from many, many years of Bedrock edition I cannot even begin to tell you how much easier this Iron Farm is (Or any other Iron Farm on Java) then the nightmare that is trying to situate one on the other version. Thank god for Java. Lol
Love this setup but had a huge problem putting the zombie into the cauldron - I ended up doing a temporary block staircase with a steam down and water stream to push into the cauldron and got 2x zombies - so the second one pushed the first one in. Made it much easier to then put the half block on top of him.
Building this has cost me my life several times… thats zombie does NOT want to go into the dang cauldron!!! It’s done and dusted and running smoothly. Thanks Pix!!!
This guy is the one who got me into playing minecraft and create my own content!
Pixlriff i love your videos it always comforting and usually made my day
Thnx for making this guide I have learnt more about 1.18 and minecraft I luv that u explain every thing in detail
Making an iron farm is one of the first things I do, so a little tip for doing this early game is that you don’t need soul sand for the villagers to ride up the water column. They float in water so will eventually make their way up the water. Just make sure it isn’t too long otherwise they may drown
The water column was really multipurpose, for moving both the villagers and the zombie. :)
Yep, moving both of the mobs with one column is much more efficient, but for weird people like me who make an iron farm on day 4, this is good to know :)
I started a new world in 1.18 and the very first farm I built was an iron farm (even before planting a single crop). I built a stairway all the way to the floating farm and used composters to lure the villagers onto trap doors, and used myself as bait for the zombie. Having an iron farm early is great for leveling up blacksmith villagers and gear up before even caving or mining.
Hey Pixlriffs, thanks for yet another amazing video. One question though, shouldn't we add a lightning rode somewhere to prevent the villagers from turning to witches?
What a surprise ending!!! So happy to have stayed to the end (but of course I always do)
This was really helpful. Off handed comment that is important. I did not know that the spawnchunk was always live! That is a great thing to know.
Ah, geting in to the good stuff :) Thx for a good vid and shoving how to deal with villagers a bit easier. Got a few good tips here as i am new to Java. Do you have a vid were you have gone over the Spawn Chunks? I need to learn more about that mechanic.
It's mentioned in The Minecraft Player's Dictionary, which is in the playlist for this season of Survival Guide.
Okey, thank you. Need to go watch that.
For anybody following along with this farm design, make sure the water streams do not carry the golems in the direction of the zombie because as I tested this myself, the golems have a pretty big hit range. I had to find another zombie because the golem was able to one-hit kill the zombie while falling in mid-air. I know this comment is late, but I hope it will mean your iron farms don't stop working just because of that.
Your videos are the only videos I like before the intro is done. Always quality content!
31:44 just a bit of clarification, block doesn't need to be solid, but must have non transparent top, so top slabs works just fine, and upside down stairs works fine as well.
Just finished building the iron farm, getting insane amounts of iron out of it, it's so easy (apart from getting the zombie villagers, took me 20 in-game days to get both!) Man it's a good'un, thanks Pix
This is an amazing farm! I built one to your specs and now I have more iron and poppy than I know what to do with. Maybe a future build primarily out of iron blocks ;) Thank you!!!
One thing I have just learned. We are just minecraft villagers and we must be kept in a constant state of panic so our leaders can profit from us.
Yes, the iron farm is a potent metaphor for capitalism
I admit that twist at the end where you stopped the outro, was unexpected XD I was fully prepared for the outro
My villagers still somehow managed to get hit by lightning, causing one to turn into a witch and kill the other villagers before despawning. My advice is to change one of the unopened gate fences on the platform where iron golems spawn to a crimson gate fence and then place a lightning rod of top of it using the shift key to place it without opening the gate. If you just place the rod on a regular fence, it can catch fire and disappear.
I had a problem with this design where the villagers would stop sleeping and so the golems would stop spawning after 20 mins. What seemed to fix this for me was placing three end rods above the slabs (so that the villagers lose sight of zombies intermittently, which allows them to sleep), and removing the three glass blocks under the slabs (so the villagers wake up immediately). This makes the farm much less efficient during the day though. You can also come up with not too difficult redstone circuit with pistons (to replace end rods) and inverted daylight detectors to give the villagers a short period to sleep at night.
Was excited and waiting for this, after I saw the iron farm in your last stream🤗
Keep the good work up
“The witch can throw splash potions of poison, and I think she has thrown one at this turtle over here, so… that is kind of unfortunate” idk why but that made me laugh 😂
Lightning is one of my favorite mechanics. I love this series and am surprised every time you teach me something new. What was up with the burning enderman around 13:20?
Lava probably
For some reason, whenever I plan to do something in my world, you make a video on it!
thank you for your helping to build the iron farm
This episode has inspired me to build an iron farm! I don't yet have a number of the resources here, like kelp or weakness potions, but I do have a village pretty close by and ended up with two useless villagers (a butcher I traded with even though their trades were terrible, and a librarian that I locked in before getting a way better deal on the same book), so I'm painstakingly using boats and workstation breadcrumbs to lead them in! I even crafted a dispenser to put leather boots on them so they could safely cross a strip of powdered snow between the village and the farm. Took about two in-game days, or 20-25ish minutes, to get the butcher all the way to the farm, and I imagine it'll be about the same for the librarian.
Pretty sure that's why he highlighted curing zombie villagers because that is way easier than transporting villagers long distances. But it can be done, I've done it myself and I give you props for your determination especially equipping them with leather boots... I would have gone to the nether and fought blazes before I went thru all that :}
Lol. Loved that flower pot. I usually do my own iron farms aswell, but I honestly like that design so much I may just go ahead and borrow it for the server i'm currently on :)
I've been playing for about 5 years now and I still learn quite a bit about this game from your videos. Keep up the great work! I look forward to these every evening after after a long day!
A fence gate is probably the best choice in this case, but you could also use Glow Lichen to hold back water :)
That was a bug and has been patched
@@dannyhoughton74 Well it works in 1.18.1. I am using it right now to hold back water to my bubble elevator, and my dropping zone holding up a water source.
@@Joxman2k gutted... They removed it from Bedrock as a bug 😔
@@dannyhoughton74 Well this is Java, not bedrock. Do you know why they saw it as a bug? I was hoping they were moving towards parity between editions. I know that Glow Lichen produced water, from lava in the nether and that was a bug that got patched.
This may seem a odd thing to ask, but here it is. What do you do with all the iron? I would never be able to use all that.
hopper,-s mainly, beacons are a big iron eater, and general stuff like buckets
also trading for emeralds
i used to not understand either, this is a great question! iron farms are so important for hoppers, minecarts, rails, etc. which are often used for automatic farms :-)
@@madieg i understand it it, i just dont see the need or the practicality in sevival, maybe creative i can see.
I wondered for a long time why i always feel at home when i play his vids and i realised that mumbo and pixlriffs have similar voice commentary 🤯
14:25 that's a method I didn't consider, but an alternative that relies less on AI would be a piston
dig a hole, place a piston facing up, position the boat over the piston, flick a lever, and that's it you passed the obstacle
This man taught me how to play Minecraft.Thank you Pixlriffs☺️
I love Iron farms, always the first thing I build in a new world.
Just saying 23:30 , You can use regular fences as well , they wont burn if the lava is on it , it only burns if its near it
31:54 , they can also spawn in 2.5 blocks tall places.
If you are travelling on a boat and there is a block on the way try putting a water source on it and then row up the stream and take the water source with you. Works at least in BR PS4 version.
This doesn't work on Java. Boats are unable to travel upwards, they just sink under water streams.
How about using soul sand and a water source in Java? Will it lift the boat up?
Great farm and explanation of the mechanics, The flower pot is a great idea. I will build this for sure.
dude. you are a literal genius
If anyone is on Bedrock you can actually put boats on leads which makes it a lot easier. First of all, they move faster, but if you jump up a couple of blocks you can pull them up one block. Super handy and definitely the best way to transport difficult mobs.
Works but keep in mind that there is a bug right now where you and the villager can take massive "fall" damage getting in or out of the boats.
@@jacara1981 that's good to know, also is hopefully fixed soon because that is problematic whether or not you are using a lead.
@@ThatOneLadyOverHere yup, that with the vanishing villager bug has been trying
@@jacara1981 I feel like Bedrock has struggled with vanishing villagers for a while... Different bugs, but still vanishing villagers. I know my whole village disappeared a few years ago and I had to get them all back. But they all had names, backstories and a family tree, it was pretty confusing rebuilding that.
The last scene was epic
BTW pix your videos are so good it's like a minecraft school for me
The flower pot is a pretty clever idea :D
Great video ! I built this in my HC world and works flawlessly, super nice and easy tutorial ! Thank you 💜
Yayyyyyy a new survival guide episode!!!!!!!!!!!!
Also I'm so proud that pix named his muel viola which is the name i suggested
actually it makes more sense to put the iron golem collection below the farm in this case. villagers have a golem spawning a golem detection range, which if within can restrict golems spawning reducing the efficiency. gnembon talks about this in his iron farm video. effectively, we need to either send them to the nether, or remove them from the golem detection range of the villager by dropping them down before killing them, as killing them takes time
Thanks Pix! Just made the farm today - its working a treat!
i made my first iron farm in the current world im playing. it was the first thing i built after my house. iron farms are soooo OP
You should try Wattles iron farm design. Pretty perfect design. Uses straight 1x3 chambers for each villager to avoid loss of eye contact. I use it and I don’t think it has ceased production one time. Massive iron profits.
"They won't bang their head"
Dont worry, you wont notice the difference even if they did xD
Lol I took notes on that as you spoke respect brotha 😭😂😂💯
Thanks for the video. This is the best explanation of an iron farm I have seen. I can see myself building one.
Always nice to wake up to a Pic video 😊 super excited that it's an iron farm too!!
Thank you for explaining the mechanics!!!!!!
I found 3 poisonous spider spawners in a mine shaft all within spawning range so I will try to make your spider farm. Also happened to find the closest village to my jungle base was in a savanna biome which felt like I am playing in your world download or something lol. Though it's on a server.
Hey Pix! I love this simple design of an iron farm. I hope this works on pocket edition. 🤞🏼
It does not. Iron farms are a major difference between Java and Bedrock edition. I’ve linked a Bedrock iron farm tutorial by Silentwisperer in the video description.
Unfortunately, Bedrock Edition has very different mechanics. You'll end up needing 10+ villagers and 20+ beds. Also, as far as I know "spawn chunks" aren't a thing in Bedrock Edition, so a player will have to be nearby.
@@Pixlriffs thanks so much for the information! I've followed your spider spawner farm in this series and it worked well so far on PE so that was really nice.
@@TimSwast thanks Tim! Glad thing I wasn't in the mood to build farms when I played today or it would have been a waste of time.
That flower pot trick is great!
Pixel just want to say I have been binging all your survival guides and I learnt so much I feel like a super Steve now 😅.... but I was wondering what is your take on renewable fuel source for supper smelters
Depends entirely what you plan to smelt! Lava being renewable since 1.17 is pretty valuable, but if you aren't smelting things in batches of 100, it feels like a waste... we'll cover lots of options as the series progresses.
@@Pixlriffs Wow thank you for the quick reply. I was thinking mostly for general use. I can't wait to see what is up next in the season and I will take a look at lava and even kelp I have also seen bamboo but that is very advanced redstone for me at the moment 😅
@@van_doogle6642 A bamboo farm is easy, basically just like the sugar cane farm Pix made earlier, except bamboo needs light and doesn't need water.
19:22 I believe villager gossip mechanic for iron golem spawning was removed. If not, you need at least 5 villagers to activate passive spawning. So you are safe from that either way.
Edit: The flower pot was a nice improvement. I use and recomment having unobstructed lign of sight and a piston pushing glass into the zombie's head for a few ticks every night, using a daylight detector. Plus it gives you an opportunity to have a switch for the iron farm.
He was referring to them stopping moving for the gossiping period.
Wow the complexity, mechanics and possibilities of the game still makes me gasp! And nice video and for figuring out this method. Very cool, but too much work for me to attempt this. My limit so far is an xp farm with the falling damage :)
This is the loveliest comment section I've ever seen
Well deserved. Great video and looking forward for more :)
I found removing the glass under the slabs helps tremendously.
It's strange to me that you would build a lava chamber into the ground instead of raising it up a bit. I feel it's more convenient to grab the iron from a chest on ground level rather than ladder down. I think moving the base 5 blocks up (or so) wouldn't affect the spawn rates.
Sure, you can do that if you like. I like having the collection area hidden in farms like this, so the items are obtained from 'behind the scenes'. Makes it easier to blend the farms with the surrounding environment :)
Ill need to try this on my xbox ss(bedrock) this is kinda OP lol
Great vid, love the series!🤘
yesss, Chapter Markers!
You make it look so easy. I’ve got the little s***t over the cauldron but he won’t bounce down in it. I even tried a piston to shove him into it. Maybe I’ll try glass blocks around him to hold him in place. Update: he’s glassed in. Villagers don’t care. They spawned a cat. Update 2: turns out bedrock editing doesn’t care about zombies.
This is great. I have a very different iron farm, but it has an issue that I hoped yours would give me an idea about. And, it did. I find that my villagers end up standing on the beds in mine constantly, where that cannot see the zombie. I am thinking I will try your workstation trick to make them leave the beds occasionally and re-scare.
Your explanations are very good thanks bro