I’ve been playing minecraft for over 12 years now so I think of myself as a reasonably seasoned player but I love this educational series! I find the series so relaxing and soothing to watch. Thanks for spreading the good vibes Pix!
@@Sahl0 The game that would later be known as "Minecraft" exists since the middle of May 2009. I may have been "late to the party" by about 8 years, yet I too like to think of myself as a reasonably seasoned player at this point, even with "only" half a dozen years of owning it. ;-)
I loved these comments thanks everyone ❤ I started playin Minecraft at thirty-five years old; I’m 45 today Mostly Hardcore for the first seven years lol Minecraft is the best game ever created, whichever platform or console and however you enjoy to play it most So many options 😊
You have no idea how reassuring it is to see players as experienced as you do the whole “Oh, there was a spawnable block and the iron golem killed my zombie” thing. I feel a lot less dumb now 😊
This has resulted in me making sure in my setups that there is an overhang far enough around my zombie that even if the iron golem spawns in the wrong place, it can't get to my zombie because there isn't enough room between the overhang and floor for the iron golem to get to it.
After that happening multiple times, I just used the Survival Guide season 2 iron farm with a flower pot instead of a trapdoor. It has been working fine so far and the iron golems can't kill the zombie.
I know it's generally not done to mention another UA-camr in the comment sections, but I am always blown away by IanXOfour's video's. The farms are so smart and resource-friendly and the explanations so concise.
@@paulelderson934 Thanks, I will check them out! I love Pixel for the descriptions of game features and I watch Wattles because he is goofy and fun and keeps me updated on snapshots but I enjoy finding new content
Disclaimer for Bedrock players: this iron farm will NOT work! That is because Iron Golems spawn only when they are 10 working villagers( they have a jobs, and no Nitwits) and 20 beds. They also do spawn when villagers are panicked. There are plenty tutorials out there, and I'll let you see for yourselves so you may find the one that fits you the best! I can lead you to some if you want and can't be bothered with searching, wich is understandable! Also, the off-hand trick with the carrots does not work (because we have a very limited off-hand, we can only put shields, totems, maps, arrows, fireworks and nautilus shells) ! The gossiping is not a feature on Bedrock either! The main point of this comment is: villagers are completely different depending on the version! I'm also pretty sure we don't have spawn chunks, so place your Iron farm in a place where you're going to spend a lot of time instead!
Thank you for the info on bedrock. I love everything Pixelriffs does and his information and survival guide is so good! But I'm a bedrock player and know the two are not the same so I look at what he does and then have to go find a tutorial for bedrock. I'm not mad about it at all and I wish some of this functionality was on bedrock.
This is probably one of the biggest differences between Bedrock and Java, so I was looking for a comment before I pointed out the same. Normally Pix is pretty good about pointing that out, but today was a little different...
I literally just watched your iron farm tutorial from s2 again because it got recommended to me lmao. It's really interesting to compare your past videos to videos now with the same topic
I've had mixed results with the trap door method to block line of sight (haven't tried the flower pot). So now I use an Etho hopper clock and a piston to raise and lower the zombie every 30 seconds or so. It guarantees the villagers sleep.
I get myself some gold from the nether, make some powered rails, then have my zombie whip around on the rails. The zombie disappears from view thanks to the building my villagers are trapped in, giving them time to pop into bed, but quickly comes back around to scare them again. There's even a switch on the back of the building that some of the powered rails connect to, so if I need to turn off the farm for any reason, such as troubleshooting the farm, one quick flip of the lever and the zombie gets stuck at the back of the building while I fix the farm. Since the zombie is kept in a minecart, I don't have to nametag it or make it hold anything, to ensure it sticks around.
Personally, I cannot be bothered to move villagers around and usually just end up going on large mining trips with fortune to get iron. But you make it sound real easy:D
@@sunn9631boats and minecarts are also super useful depending on the exact level of control needed or distance to he moved. And on bedrock you can use leads on boats to drag boats across land and even up blocks (horse jump or pillar up a couple blocks). I haven't tried to pull a boat on water yet.
@@sunn9631 I favor moving the villagers only using workstations and keep the bed for myself to flip from night back to day. Better than trying to defend myself and villagers against hostile mobs that start spawning at night.
Really love the new generation of iron farms. Fun thing is that in addition to paths, leaf blocks are also non-spawnable for golems, so I like to add little hedge mazes to decorate these ground-level farms
Wow, this video is incredibly helpful! 👏👏 The level of detail you went into for building an iron farm is just so satisfying to see 😊. Also, the way you caught that zombie and put him in a cauldron was hilarious 😂. Really admire your teaching style and sense of humor. Looking forward to more awesome content! 🌟
@@SageKillahits more about upgrading the byproduct of the iron farm than actually getting large quantities of bonemeal. After getting a barrel or double chest of poppies you are unlikely to ever need more red dye. Another perfectly reasonable alternative is to filter out the poppies and incinerate them in lava (or a cactus). But at that point its just as easy to turn them into bonemeal. Personally iron farms are very high priority, and spawner grinders are inconsistent to find close to base. My primary source of bonemeal is a moss farm, which only gets built when its time to start making bonemeal powered farms like tree farms.
IMHO this farm isn't nearly fast enough to warrant any kind of filtering or automatic disposal/processing. It's quite good for a single-pod farm, but save the filtering approaches for when you more than 2 pods.
Hey Pix! If you only have 2 water sources on the corners rather than a row of water sources the golems will be pushed towards the middle of the platform, as well as, towards the edge. That allows you to just have the fences and the golems won’t get blocked at all or take any suffocation damage. Love the design with path blocks tho! Very cool!
I was looking forward to seeing the new design ever since you mentioned the redesign on stream. i've got the season 2 version on my single player world and it is a beast. I've got iron for days. The redesign seems to make for easier building, since it's ground based, and using signs would make it easier for very early game. I also appreciate the fact that the footage of the escaped golem was left in. It makes me feel less silly when I know I'm not the only one who has things like that happen.
3 beds, handful of building blocks, a flower pot, a cauldron and a couple of villagers, name tag, a zombie, slabs, fence gates, water buckets, lava, hoppers, chests, signs
I'd just like to take a moment to compliment you on this series. I'm a pretty seasoned minecrafter I feel but I never miss an episode. A better guide to the game has never been made. Also I love the outro music. Thanks for all you do.
Great video to cover a pressing topic of resource generation if you have been following along. Craziest zombie trap I've ever seen. Smooth indeed. The iron from this typical small farm is about what you get from one of the new large iron veins. However, they don't require you to mine through a huge chunk of terrain. And they work in the background for you. Being in the spawn location means this just always runs. You will find the storage overfilling given time. While I was following along with the SE progress, I had built an iron farm some time ago using a design by aJackMinecraft. With care you can swap out the build pallet from others' builds to match those of the farmhouse and the blacksmith. My iron farm was located besides the starter house. It only runs during work on the base but not on exploration trips. The rates are still good enough to fill a double chest of iron blocks. You may find that the villagers need a bit of sleep to reset these farms, so always sleeping during the night will often break them as noted in the video.
As a subscriber since the first Survival Guide, I love looking up iron farm designs and this being one of the first to pop up for a compact farm! I know the quality is already there.
@6:00 i swear this used to work on Bedrock, but at some point over the last few updates you can no longer sleep on leaves. And you have to have 2 solid blocks, not 1 leave block and one tree block for it to work.
Hey Pixl, thanks for the iron farm mechanics and explaining it so good. Also thanks for explaining the spawn chunks and how it works. Till next eps, Cheers
It should be noted that iron farms also double up as a bonemeal farm as well! Just have to hook up an item filter for a composter and boom, bonemeal and iron at that ready
Took me about 5+ hours to build, even with these awesome instructions., but it was my first iron farm and finally working! I had to rewatch several times to troubleshoot some issues I was having so would have been impossible without this video (I’m sure there are other tutorials that are good too but this is the one that got me there). Next time I don’t think it’ll take 5hours, especially now that I have my own that works now.🎉
Absolute banger of an iron farm! I built it in my 1.20.1 single player survival world, and it works like a charm. It takes no time to build and uses almost no resources. Near perfection.
OK, I have played for years - but I'll excuse myself from not knowing about the spawn block info! LOL You always come up with info I am not aware of. awesome. thanks Pixl
Being an avid Hermitcraft enjoyer for the last few years, but falling out of tutch with MC after the nether update, (just got distracted by other hobbies and games) I love this series, Learning the newer stuff scince 1.17 or so. Also i do like the probably unintended nods to some hermits once in a while, and talking about players who always sleep the full night away, in my head i went "For the Bdubses amongst us"
This is a brilliant design and I love the placement choice so it's always running. I remember a guy on a server spawn proofed with half slabs so very similar.
A lot of Minecraft channels on UA-cams are either way too monotone or way too excited (like they’re doing a whole bunch of coke). This guy is just like the baby bear’s bed, hits just right. Really good stuff my dude 👏🏼👍🏼
Thanks for the tutorial! Very well executed and explained. One of the more informative Minecraft videos I've found so far. However, I'm having trouble keeping the zombie trapped in the cauldron. He seems to be able to jump out of it and damage me regardless of the trapdoor in his head. What could be wrong or was the trap using a mechanism that has since been changed in the game?
Pix I'd love to hear your thoughts on gossip farms, I feel like they're under appreciated at the moment. IMO it's far easier to make a couple pods of 5 villagers than wrangle zombies around, especially if you want a farm that looks cool. No line of sight concerns, nothing keeping the villagers from sleeping, and (especially if you sleep a lot) it produces well!
Gossip farms are fine for a single player world. I prefer this design because it’s more productive and I know I’ll be doing a lot with iron in the long-term, plus I’m fine working with zombies - but a gossip based farm is a fine alternative if you don’t need as much iron.
I like the ground level design! Would you need to remove all leaves in a 16 block radius? I’m thinking some overhanging trees would be cool around the iron farm.
I believe this is an evolution of Pix's own Survival Guide S2 design, and also still has design elements from the farm he built in Season 1. There's just not much to a simple single-pod iron farm, so designs are going to share elements unintentionally.
I built the ianxofour design as it can be built into the floor of a building (I built a victorian style iron works), and the floor has a glass section so I can see the golems being produced and harvested ;) I also added an item sorter for the poppies, and that gives me enough bonemeal to get by, although I've since found a skelly spawner which at some point I'll farm.
@@silverutopia Ah yes, skeleton spawner, as slow as it is compared to a general mob farm, still an upgrade over poppy-powered powder production at that scale.
I've been trying to replicate this farm for the last couple hours however I cant seem to get it working. My zombie almost never stops jumping once in the couldron and when he does finally decide to stop the trap door isn't blocking his line of sight. So when I break the surrounding blocks and the first trap door he immediately jumps out. I have your identical block placement and the only difference is I'm using different trap doors. Do you have any idea what I may be doing incorrectly?
For moving the villagers there is no need to wait for night, just use work station blocks. I’ve been able to lure villagers quite a ways just leaving a string of work stations and breaking them just as they’re about to claim them. Myth of Sisyphus type stuff
This video is the first result when I searched for an iron farm. I thought I was just watching this series for fun but it is actually a real survival guide.
Such good timing XD I was using last season's design yesterday... but for some reason I couldn't find a single zombie villager in 6 minecraft nights xp
i built my iron farm inside a giant hot air balloon, so what i did was i put a zombie in a minecart and made him circle around the villagers, but i left a gap of a few blocks on one side so that when the minecart is going around, the villagers get in bed and then are awoken when the zombie makes a lap. the spawning platform for the iron golems is above this entire contraption, and the water is in the middle pushing out in all directions. then on the bottom of the interior of the hot air balloon, all the water is funneling the iron golems back to the center, where theyre then burnt by campfires (which is perfect for the hot air balloon design) and then from the basket (which doubles as the afk platform) theres a bunch of hoppers and chests gradually going down to the ground (which is the "rope" holding the balloon down). i went afk for exactly 1 hour, and i got 3 stacks plus 20 iron ingots and also 58 poppys. so far ive only built this in creative (just to test mechanics and behaviors), but this fancy and functional design will soon enough be implemented into my singleplayer survival and on my friends server. :)
For bedrock edition, the scaring if villagers to force an an iron golem to spawn doesn't work. Instead they need 20 villagers, beds and workstations. At least 10 of those have to work in the day to spawn an iron golem.
@@danielgrice9288 maybe, personally I'm OK with the way it is, makes the farms easier to build because you don't have to get a zombie and villagers are easy to move with rails.
It has a discount mechanic if you build iron farm around a zombie spawner. All spawned villager zombies cause a discount in your 20 villagers 1:1 villagers: beds and 75% need to work each day …. So excessive rain stops production
This seems an easier design than the platform in the sky from season 2, especially for having to get the zombie and villagers into their rooms. I would also add for players like myself who prefer peaceful mode, you can make this work by housing ten villagers instead of using a zombie. After having one of these run for a few weeks I ended up closing the gates on the golem spawning platform because I had accumulated much more iron than I need.
Thank you for this info! I, too, play on peaceful mode, and while I enjoy learning about the mechanics of these things, I never thought I’d be able to use one. Now, I’m going to give it a try! ❤
I meant to mention the Peaceful method in the video: 5 villagers is the minimum you need for iron golems to be created purely from Gossip, but that only happens at specific hours of the day (morning before workday and evening before sleeping) so it won’t produce iron as quickly as this farm does.
Neat little design, very effective Thank you Pixlriffs 👍🏼 May i suggest Path Block on either side of your spawning platform ? Also, my first Zomble i trap usually dies to Iron Golem as well And in a different way every time Lol I forget one thing
You can also fix the golems getting stuck problem by trapping another zombie a few blocks from the drop chute on the same level as the spawn platform; the golem will aggro on the zombie and pathfind towards it out of any obstructions
I get that Pix showed the best yield for the farm, but I'd argue that for an average single player world you could just set up that the golem is killed at the spawning platform. It slows things a little but, again, for a single player is still plenty of iron. In no time you'll have a full double-chest of it and plenty poppies for bonemeal. Cheers!
Personally, I don't really like making iron farms/trading halls and so on. It makes me feel like a horrible person; the villagers being kept in such terrible conditions for nothing but my personal gain... The one time I was making my own village, I couldn't even bring myself to take villagers from a nearby village; I was catching naturally spawn zombie villagers and healing them close to the village XD (If you're not as soft as me and don't mind kidnapping villagers - turning them into a zombie makes it far easier to move them. Make sure they won't burn and they follow you like an obedient little puppy XD)
If a zombie is stuck in a boat, it won't despawn - no nametag needed. IMHO, IanXOfour's design is easier, simpler, faster. "Please note: this farm does not work on Bedrock Edition at the time of this recording." ~Episode Notes.
i don't see how it is possible for IanXOfour's design to be faster. his design has them suffocate which is so much slower than burning in lava. and ian's design doesn't move the golems out of the detection range of the villagers. his design is meant to be a quick and dirty early game farm. it is not meant to be faster than a better designed farm
Yay! I was wondering when the industrial age was coming 🤣 15:30 ish, do note glass won't work. It has to be non-transparent non-spawnable blocks. Iron golems are as much a pain as the villagers 🤣
Iron golems do not spawn on glass, at least not in recent versions. That used to be a bug at some point, but the material of the block must be opaque and the block itself must have a top surface that corresponds to the full top surface of the full cube. Like other mobs, they are also blocked by redstone components, but unlike other mobs, they ignore liquids at foot height. I'm not sure if that's still a thing, but they also used to be able to spawn on top trapdoors, because wood and iron are opaque materials, even though trapdoors are transparent blocks.
I actually just built the iron farm from season 2 in my world !! kinda wish I'd waited, so I didn't have to move all the villagers up into the air lol. I do think the zombie holding the spyglass is very funny though
Hey Pix! Love the simple design. Tried it in my world yesterday. Got approximately 120 iron ingots, and then I left the farm to go do some other stuff. When I come back, the villagers are still running scared, but not a single iron golem spawned. :( Double-checked that the flower-pot was still in place, and even manually blocked the line of sight with stone. Nothing works... Although my design is all-stone, it is functionally identical to yours. I was so glad this design is much simpler to build than the previous iron farm design in the sky, where transporting the villagers up to their cabin is a nightmare. Would you be able to give me some pointers off the top of your head as to what I can do to troubleshoot this? Thanks in advance.
Make sure the villagers sleep. 99% of the time the villagers just needed to get in their beds, and for whatever reason they didn't (either because the player got into bed first and skipped the night, or whatever fluke of their pathing prevented them from standing behind the flower pot for long enough.) Babysit the farm until you see all the villagers sleep a few times, then sleep yourself and check for iron golems in the morning.
Are you running Optifine? I had the same problem and found a Reddit thread to turn off "Smooth World" under Options/Video/Performance. Been working (very) well since I changed that.
Made my first iron farm a week ago and I'm happy with it. It's got solar powered trap doors so that my prison-errrr I mean workers can get sleep every night. And it seems to put out a good mount of iron golems (roughly 1 a minute-ish). So I'm interested in seeing how mine compares to yours.
This is a nice easy farm design--I think I'll try it. I usually wind up with way more iron than I need from these and have to keep clearing out of the chest, so I now make them without a zombie. You just have to have four villagers in there instead of three. It only works during daytime, but I sleep most nights anyway. I'm not sure if they spawn them as often without being scared (I think they do), but it produces more than enough iron for my needs.
I still rock your season two iron farm haha, after a year of playing every now and then I’ve got lots of shulker boxes of iron blocks to spare even after crafting many hoppers and doing a ton of trading with smiths
I built an iron farm in my survival world before even getting iron armour, and it's become the most useful thing in there. Endless hoppers, rails, and emeralds via trading
Ah, would've not gone for this design, not the most efficient, but iron cost effective. As these are tutorials, perhaps a few more propositions with references, evoking the efficiency, not building them all.
With the exception of the decorations occasionally slowing the iron golems down, this is literally the fastest way 3 villagers and one zombie can produce iron golems. I’m not sure what you mean when you say this isn’t the most efficient farm. Are you maybe confusing efficiency with productivity?
I will personally never make an iron farm myself because I feel it is too immoral for how I like to play, but I still found this video very informative! it's a great explanation of spawn-proofing, the spawn chunks, various villager mechanics, simulation distance, and even that compasses point to spawn, not north! so I guess what I mean to say is thank you for making this video extremely informative in several aspects, even for someone who has no interest in making the actual farm you are demonstrating
I know that this video is 9 months old, but if you use walls on the side instead of fence gates it will work flawlessly. Just extend the walls out 1 block past the open fence gates.
I saw this video and ran around gathering up all my materials before watching it. Soul Sand, kelp, water buckets, glass blocks, beds, flower pot, trap doors, of course, the cauldron and name tag, crimson fence gates, etc; I even marked out my 9x13 pit with torches, stood in the center with my scaffolding in hand and hit unpause on the video. You can imagine my face when he didn't build the same iron farm. 😲
I Build today your Iron Farm. It was working 5 Minutes then the Farm stops. The villagers are freaking out and the Zombie Makes his Job. Is there and Update Problems. I Updated to 1.20.6
One thing to remember about villagers and detecting iron golems, it's correct that they look in a volume that is 16 blocks away from them in each direction around them, but they'll notice any iron golem in which any part of the iron golem is in that volume. Since golems are 3 blocks tall, a golem that is 18 blocks below a villager will be detected, as the top of the golem is in their detection range. So keep that in mind if you're designing your own iron farm.
It works but if you have a problem like me that the iron Gollum keeps killing the zombie just cover the zombie over head with glass blocks it works like a charm ( writing this while afking at the farm )
Hey Pix, thx for your nice guides! I`m actually facing an issue, the farm is not working while i am not near. I am on the same seed like you and the farm is located in the very same chunk like the world-spawn. I was not leaving the actual dimension like travelling to the nether or the end. Do you or somebody else have an idea what could be the Problem? I`m on 1.20.4 java edition. Thanks for your help!
I've been facing the same issues. They don't spawn golems unless I stand next to the farm and wait till it gets dark. Even so, they spawn about only 5 golems. I leave the farm and they don't spawn golems anymore. The villagers still get scared by the zombie, but they don't spawn the golems. I'm on the same version too, 1.20.4.. If anyone has any idea how to fix it, please let us know as I am in dire need of iron.
No - the change likely happened earlier than that, because they decreased the default size of the Spawn Chunks. They're a 3 chunk x 3 chunk area now, where they used to be a lot larger, so you might need to move your farm closer to the player spawn point or use an admin command to increase the size of the spawn chunks. If it's definitely in that 3x3 chunk area and still isn't producing golems, you probably just need to let the villagers sleep so the farm resets.
When I make my spawn platform, I'll expand the size by 1 block in each direction and make that extra block glass. That way they can't spawn within a block of the surrounding wall. And I'll make my "catch basin" (on yours it's just a hole) 1 more block in width so they can't cheese themselves onto the edge and get out.
And I like to put mine way up in the sky so the chests are at about ground level. I'll use a portal to get my villagers in, and I'll make a platform at the same height to spawn my zombie.
@@t1lt252525 Turns out my problem was the biome I was in, I had to rebuild it (same damn thing!) a bunch of times before it finally worked when I built it in a correct biome
@ oh nice! Glad it’s working. I normally check comments before I build a farm to see if anything has changed but I knew Pix hadn’t built this too long ago. And then after I built it, I saw your comment and was quite concerned 🤣
Can you get that iron sent back to your base then? I'm thinking of hopper minecarts but I imagine they would unload before reaching you if they did start moving, and red stone work is dependant on game ticks right?
I’ve been playing minecraft for over 12 years now so I think of myself as a reasonably seasoned player but I love this educational series! I find the series so relaxing and soothing to watch. Thanks for spreading the good vibes Pix!
Pxlriffs is peace
12 years, WHAT
@@Sahl0 The game that would later be known as "Minecraft" exists since the middle of May 2009. I may have been "late to the party" by about 8 years, yet I too like to think of myself as a reasonably seasoned player at this point, even with "only" half a dozen years of owning it. ;-)
@@Sahl0 I started playing when I was 11 or 12 and I’m now 24 so it’s been a while! I grew up playing this game for hours on end
I loved these comments thanks everyone ❤ I started playin Minecraft at thirty-five years old; I’m 45 today
Mostly Hardcore for the first seven years lol
Minecraft is the best game ever created, whichever platform or console and however you enjoy to play it most
So many options 😊
"You're about to see the smoothest way anybody has ever caught a zombie in minecraft."
Your actions definitely lived up to this description.
You have no idea how reassuring it is to see players as experienced as you do the whole “Oh, there was a spawnable block and the iron golem killed my zombie” thing.
I feel a lot less dumb now 😊
happens to the best of us☠️
This has resulted in me making sure in my setups that there is an overhang far enough around my zombie that even if the iron golem spawns in the wrong place, it can't get to my zombie because there isn't enough room between the overhang and floor for the iron golem to get to it.
even the best of players make the dumbest of mistakes
After that happening multiple times, I just used the Survival Guide season 2 iron farm with a flower pot instead of a trapdoor. It has been working fine so far and the iron golems can't kill the zombie.
I have watched many iron farms built but your explanations as to the spawn mechanics are top notch, thanks again!
I know it's generally not done to mention another UA-camr in the comment sections, but I am always blown away by IanXOfour's video's.
The farms are so smart and resource-friendly and the explanations so concise.
@@paulelderson934 Thanks, I will check them out! I love Pixel for the descriptions of game features and I watch Wattles because he is goofy and fun and keeps me updated on snapshots but I enjoy finding new content
Disclaimer for Bedrock players: this iron farm will NOT work!
That is because Iron Golems spawn only when they are 10 working villagers( they have a jobs, and no Nitwits) and 20 beds. They also do spawn when villagers are panicked.
There are plenty tutorials out there, and I'll let you see for yourselves so you may find the one that fits you the best! I can lead you to some if you want and can't be bothered with searching, wich is understandable!
Also, the off-hand trick with the carrots does not work (because we have a very limited off-hand, we can only put shields, totems, maps, arrows, fireworks and nautilus shells) !
The gossiping is not a feature on Bedrock either!
The main point of this comment is: villagers are completely different depending on the version!
I'm also pretty sure we don't have spawn chunks, so place your Iron farm in a place where you're going to spend a lot of time instead!
Thank you for the info on bedrock. I love everything Pixelriffs does and his information and survival guide is so good! But I'm a bedrock player and know the two are not the same so I look at what he does and then have to go find a tutorial for bedrock. I'm not mad about it at all and I wish some of this functionality was on bedrock.
I'm happy to help!
And yes the versions are quite different! Thankfully though, they are working more and more on parity!
The 1UpMC iron farm works pretty well on bedrock
I do like this one, I am currently using it in my world! It has a good rate!
This is probably one of the biggest differences between Bedrock and Java, so I was looking for a comment before I pointed out the same. Normally Pix is pretty good about pointing that out, but today was a little different...
I literally just watched your iron farm tutorial from s2 again because it got recommended to me lmao. It's really interesting to compare your past videos to videos now with the same topic
I've had mixed results with the trap door method to block line of sight (haven't tried the flower pot). So now I use an Etho hopper clock and a piston to raise and lower the zombie every 30 seconds or so. It guarantees the villagers sleep.
I get myself some gold from the nether, make some powered rails, then have my zombie whip around on the rails. The zombie disappears from view thanks to the building my villagers are trapped in, giving them time to pop into bed, but quickly comes back around to scare them again. There's even a switch on the back of the building that some of the powered rails connect to, so if I need to turn off the farm for any reason, such as troubleshooting the farm, one quick flip of the lever and the zombie gets stuck at the back of the building while I fix the farm. Since the zombie is kept in a minecart, I don't have to nametag it or make it hold anything, to ensure it sticks around.
When Pix found the block where he spawned in, I was half expecting him to throw the compass on the ground to receive his artifact.
Personally, I cannot be bothered to move villagers around and usually just end up going on large mining trips with fortune to get iron. But you make it sound real easy:D
just use workbenches to lure during the day and beds at night
@@sunn9631boats and minecarts are also super useful depending on the exact level of control needed or distance to he moved.
And on bedrock you can use leads on boats to drag boats across land and even up blocks (horse jump or pillar up a couple blocks). I haven't tried to pull a boat on water yet.
@@sunn9631 I favor moving the villagers only using workstations and keep the bed for myself to flip from night back to day. Better than trying to defend myself and villagers against hostile mobs that start spawning at night.
Really love the new generation of iron farms. Fun thing is that in addition to paths, leaf blocks are also non-spawnable for golems, so I like to add little hedge mazes to decorate these ground-level farms
Rest in peace You Got Me. You got got.😔
Wow, this video is incredibly helpful! 👏👏 The level of detail you went into for building an iron farm is just so satisfying to see 😊. Also, the way you caught that zombie and put him in a cauldron was hilarious 😂. Really admire your teaching style and sense of humor. Looking forward to more awesome content! 🌟
You can place a hopper filter for poppies under the chest, lead into a composter set up to collect bonemeal. Instant iron AND bonemeal farm.
But what if he needs ungodly amounts of red dye? :)
No real need to filter the poppies for bone meal when skeletons are so easy to farm and there are much better bone meal farms.
@@SageKillahits more about upgrading the byproduct of the iron farm than actually getting large quantities of bonemeal. After getting a barrel or double chest of poppies you are unlikely to ever need more red dye.
Another perfectly reasonable alternative is to filter out the poppies and incinerate them in lava (or a cactus). But at that point its just as easy to turn them into bonemeal.
Personally iron farms are very high priority, and spawner grinders are inconsistent to find close to base. My primary source of bonemeal is a moss farm, which only gets built when its time to start making bonemeal powered farms like tree farms.
IMHO this farm isn't nearly fast enough to warrant any kind of filtering or automatic disposal/processing. It's quite good for a single-pod farm, but save the filtering approaches for when you more than 2 pods.
@@SageKillahunless you make yhe iron farm first because you havent found a spawner
Hey Pix! If you only have 2 water sources on the corners rather than a row of water sources the golems will be pushed towards the middle of the platform, as well as, towards the edge. That allows you to just have the fences and the golems won’t get blocked at all or take any suffocation damage.
Love the design with path blocks tho! Very cool!
I commented before the video ended. Rookie mistake 😂
When I do this the water sources just flow in a straight line
@@Ultinuc that’s probably because your fence gates/signs aren’t in yet
I was looking forward to seeing the new design ever since you mentioned the redesign on stream. i've got the season 2 version on my single player world and it is a beast. I've got iron for days. The redesign seems to make for easier building, since it's ground based, and using signs would make it easier for very early game.
I also appreciate the fact that the footage of the escaped golem was left in. It makes me feel less silly when I know I'm not the only one who has things like that happen.
Been waiting for this 😂 I like the new design, much easier to build than the survival guide 2 version, even though it's much the same
3 beds, handful of building blocks, a flower pot, a cauldron and a couple of villagers, name tag, a zombie, slabs, fence gates, water buckets, lava, hoppers, chests, signs
I admire how you managed to get so far without iron farm! Remarkable
Mining the huge iron vein certainly helped.
I'd just like to take a moment to compliment you on this series. I'm a pretty seasoned minecrafter I feel but I never miss an episode. A better guide to the game has never been made.
Also I love the outro music.
Thanks for all you do.
Great video to cover a pressing topic of resource generation if you have been following along. Craziest zombie trap I've ever seen. Smooth indeed.
The iron from this typical small farm is about what you get from one of the new large iron veins. However, they don't require you to mine through a huge chunk of terrain. And they work in the background for you. Being in the spawn location means this just always runs. You will find the storage overfilling given time.
While I was following along with the SE progress, I had built an iron farm some time ago using a design by aJackMinecraft. With care you can swap out the build pallet from others' builds to match those of the farmhouse and the blacksmith.
My iron farm was located besides the starter house. It only runs during work on the base but not on exploration trips. The rates are still good enough to fill a double chest of iron blocks. You may find that the villagers need a bit of sleep to reset these farms, so always sleeping during the night will often break them as noted in the video.
As a subscriber since the first Survival Guide, I love looking up iron farm designs and this being one of the first to pop up for a compact farm! I know the quality is already there.
@6:00 i swear this used to work on Bedrock, but at some point over the last few updates you can no longer sleep on leaves. And you have to have 2 solid blocks, not 1 leave block and one tree block for it to work.
Hey Pixl, thanks for the iron farm mechanics and explaining it so good. Also thanks for explaining the spawn chunks and how it works. Till next eps, Cheers
It should be noted that iron farms also double up as a bonemeal farm as well! Just have to hook up an item filter for a composter and boom, bonemeal and iron at that ready
Took me about 5+ hours to build, even with these awesome instructions., but it was my first iron farm and finally working! I had to rewatch several times to troubleshoot some issues I was having so would have been impossible without this video (I’m sure there are other tutorials that are good too but this is the one that got me there). Next time I don’t think it’ll take 5hours, especially now that I have my own that works now.🎉
Always learn something new from these videos! Great Iron Farm design, I don't think I've ever seen one like it before!
Absolute banger of an iron farm! I built it in my 1.20.1 single player survival world, and it works like a charm. It takes no time to build and uses almost no resources. Near perfection.
im so addicted to this series keep up the good work bro definitely staying tuned
OK, I have played for years - but I'll excuse myself from not knowing about the spawn block info! LOL You always come up with info I am not aware of. awesome. thanks Pixl
Just get this guy to 1 Million Subs already.
Fr
Being an avid Hermitcraft enjoyer for the last few years, but falling out of tutch with MC after the nether update, (just got distracted by other hobbies and games) I love this series, Learning the newer stuff scince 1.17 or so.
Also i do like the probably unintended nods to some hermits once in a while, and talking about players who always sleep the full night away, in my head i went "For the Bdubses amongst us"
Wow, great tips. I’ve watched other iron farm tutorials and none were as informative as this one! Thanks! ❤
This is a brilliant design and I love the placement choice so it's always running. I remember a guy on a server spawn proofed with half slabs so very similar.
A lot of Minecraft channels on UA-cams are either way too monotone or way too excited (like they’re doing a whole bunch of coke). This guy is just like the baby bear’s bed, hits just right.
Really good stuff my dude 👏🏼👍🏼
I am enjoying the choice of building the bare minimum of builds to showcase the inner workings. Good job on these series, I am enjoying it.
Thanks for the tutorial! Very well executed and explained. One of the more informative Minecraft videos I've found so far.
However, I'm having trouble keeping the zombie trapped in the cauldron. He seems to be able to jump out of it and damage me regardless of the trapdoor in his head. What could be wrong or was the trap using a mechanism that has since been changed in the game?
Pix I'd love to hear your thoughts on gossip farms, I feel like they're under appreciated at the moment. IMO it's far easier to make a couple pods of 5 villagers than wrangle zombies around, especially if you want a farm that looks cool. No line of sight concerns, nothing keeping the villagers from sleeping, and (especially if you sleep a lot) it produces well!
Gossip farms are fine for a single player world. I prefer this design because it’s more productive and I know I’ll be doing a lot with iron in the long-term, plus I’m fine working with zombies - but a gossip based farm is a fine alternative if you don’t need as much iron.
Damn the way you caught the zombie was SMOOTH
I like the ground level design! Would you need to remove all leaves in a 16 block radius? I’m thinking some overhanging trees would be cool around the iron farm.
no you wouldn't, just make sure there isn't any exposed logs, leaves aren't able to be spawnable
This is slick. Cool take on a design I've seen Ianxofour use. I like it!
I believe this is an evolution of Pix's own Survival Guide S2 design, and also still has design elements from the farm he built in Season 1. There's just not much to a simple single-pod iron farm, so designs are going to share elements unintentionally.
I built the ianxofour design as it can be built into the floor of a building (I built a victorian style iron works), and the floor has a glass section so I can see the golems being produced and harvested ;)
I also added an item sorter for the poppies, and that gives me enough bonemeal to get by, although I've since found a skelly spawner which at some point I'll farm.
@@silverutopia Ah yes, skeleton spawner, as slow as it is compared to a general mob farm, still an upgrade over poppy-powered powder production at that scale.
I play Bedrock console - so even though I can't use some of these designs, I still love watching the series!
I've been trying to replicate this farm for the last couple hours however I cant seem to get it working. My zombie almost never stops jumping once in the couldron and when he does finally decide to stop the trap door isn't blocking his line of sight. So when I break the surrounding blocks and the first trap door he immediately jumps out. I have your identical block placement and the only difference is I'm using different trap doors. Do you have any idea what I may be doing incorrectly?
For moving the villagers there is no need to wait for night, just use work station blocks. I’ve been able to lure villagers quite a ways just leaving a string of work stations and breaking them just as they’re about to claim them. Myth of Sisyphus type stuff
It’s just occurred to me, you built all those hoppers without an iron farm… oh my god
He did find that huge iron vein a few episodes back, I'm sure that helped.
I tweaked this build just a bit, but it's working beautifully for me! Thank you for the tutorial!
I was a noob when I started playing minecraft. Thanks to this minecraft guide I survived 560 days in my hardcore world.
This video is the first result when I searched for an iron farm. I thought I was just watching this series for fun but it is actually a real survival guide.
Such good timing XD I was using last season's design yesterday... but for some reason I couldn't find a single zombie villager in 6 minecraft nights xp
i built my iron farm inside a giant hot air balloon, so what i did was i put a zombie in a minecart and made him circle around the villagers, but i left a gap of a few blocks on one side so that when the minecart is going around, the villagers get in bed and then are awoken when the zombie makes a lap. the spawning platform for the iron golems is above this entire contraption, and the water is in the middle pushing out in all directions. then on the bottom of the interior of the hot air balloon, all the water is funneling the iron golems back to the center, where theyre then burnt by campfires (which is perfect for the hot air balloon design) and then from the basket (which doubles as the afk platform) theres a bunch of hoppers and chests gradually going down to the ground (which is the "rope" holding the balloon down). i went afk for exactly 1 hour, and i got 3 stacks plus 20 iron ingots and also 58 poppys. so far ive only built this in creative (just to test mechanics and behaviors), but this fancy and functional design will soon enough be implemented into my singleplayer survival and on my friends server. :)
For bedrock edition, the scaring if villagers to force an an iron golem to spawn doesn't work. Instead they need 20 villagers, beds and workstations. At least 10 of those have to work in the day to spawn an iron golem.
Bedrock needs the scare mechanics
@@danielgrice9288 maybe, personally I'm OK with the way it is, makes the farms easier to build because you don't have to get a zombie and villagers are easy to move with rails.
It has a discount mechanic if you build iron farm around a zombie spawner. All spawned villager zombies cause a discount in your 20 villagers 1:1 villagers: beds and 75% need to work each day …. So excessive rain stops production
@@dustinanderson118 I did not know that, that'll be something I'll have to try at some point.
@@dustinanderson118 Bug, not mechanic. Mojang will remove it at some point.
This is an elegant and effective early-game iron farm. Well done, and thank you!
I LOVE this moment 9:22 when the village turns to face Pix! lol
This seems an easier design than the platform in the sky from season 2, especially for having to get the zombie and villagers into their rooms. I would also add for players like myself who prefer peaceful mode, you can make this work by housing ten villagers instead of using a zombie. After having one of these run for a few weeks I ended up closing the gates on the golem spawning platform because I had accumulated much more iron than I need.
Thank you for this info! I, too, play on peaceful mode, and while I enjoy learning about the mechanics of these things, I never thought I’d be able to use one. Now, I’m going to give it a try! ❤
I meant to mention the Peaceful method in the video: 5 villagers is the minimum you need for iron golems to be created purely from Gossip, but that only happens at specific hours of the day (morning before workday and evening before sleeping) so it won’t produce iron as quickly as this farm does.
Neat little design, very effective
Thank you Pixlriffs 👍🏼
May i suggest Path Block on either side of your spawning platform ?
Also, my first Zomble i trap usually dies to Iron Golem as well
And in a different way every time Lol I forget one thing
I love Impulse's combination iron farm/villager breeder design.
Great video as always. I might have missed it, but wouldn't it be worth putting a lightning rod nearby those entities?
You can also fix the golems getting stuck problem by trapping another zombie a few blocks from the drop chute on the same level as the spawn platform; the golem will aggro on the zombie and pathfind towards it out of any obstructions
I get that Pix showed the best yield for the farm, but I'd argue that for an average single player world you could just set up that the golem is killed at the spawning platform. It slows things a little but, again, for a single player is still plenty of iron. In no time you'll have a full double-chest of it and plenty poppies for bonemeal. Cheers!
Personally, I don't really like making iron farms/trading halls and so on. It makes me feel like a horrible person; the villagers being kept in such terrible conditions for nothing but my personal gain... The one time I was making my own village, I couldn't even bring myself to take villagers from a nearby village; I was catching naturally spawn zombie villagers and healing them close to the village XD
(If you're not as soft as me and don't mind kidnapping villagers - turning them into a zombie makes it far easier to move them. Make sure they won't burn and they follow you like an obedient little puppy XD)
thanks!!! much easer way
I love your tutorials always so so helpful thank you so much i needed this
I say get rid of the blocks n slabs up top and just go back to the fence gates.. you just have to make the drop chute a block wider on the two sides
If a zombie is stuck in a boat, it won't despawn - no nametag needed.
IMHO, IanXOfour's design is easier, simpler, faster.
"Please note: this farm does not work on Bedrock Edition at the time of this recording." ~Episode Notes.
i don't see how it is possible for IanXOfour's design to be faster. his design has them suffocate which is so much slower than burning in lava. and ian's design doesn't move the golems out of the detection range of the villagers. his design is meant to be a quick and dirty early game farm. it is not meant to be faster than a better designed farm
I love this video 100% but i'm having an issue with my zombie, it wont stop jumping, is there anything to do or is it simply just a waiting game?
Yay! I was wondering when the industrial age was coming 🤣
15:30 ish, do note glass won't work. It has to be non-transparent non-spawnable blocks. Iron golems are as much a pain as the villagers 🤣
Iron golems do not spawn on glass, at least not in recent versions. That used to be a bug at some point, but the material of the block must be opaque and the block itself must have a top surface that corresponds to the full top surface of the full cube. Like other mobs, they are also blocked by redstone components, but unlike other mobs, they ignore liquids at foot height. I'm not sure if that's still a thing, but they also used to be able to spawn on top trapdoors, because wood and iron are opaque materials, even though trapdoors are transparent blocks.
If you just put a bit in the description about the spawn chunk change, this would again be a really good video
Didn't think I'd see a Breaking Bad reference in a Pixlriffs video ever in my life but here we are.
"You Got Me" - Heizomberg 🧟♂
I actually just built the iron farm from season 2 in my world !! kinda wish I'd waited, so I didn't have to move all the villagers up into the air lol. I do think the zombie holding the spyglass is very funny though
Watching you run for the lava source block in the cave, I'm surprised you haven't already set up the lava drip farm.
Hey Pix! Love the simple design. Tried it in my world yesterday. Got approximately 120 iron ingots, and then I left the farm to go do some other stuff. When I come back, the villagers are still running scared, but not a single iron golem spawned. :(
Double-checked that the flower-pot was still in place, and even manually blocked the line of sight with stone. Nothing works...
Although my design is all-stone, it is functionally identical to yours. I was so glad this design is much simpler to build than the previous iron farm design in the sky, where transporting the villagers up to their cabin is a nightmare. Would you be able to give me some pointers off the top of your head as to what I can do to troubleshoot this? Thanks in advance.
Make sure the villagers sleep. 99% of the time the villagers just needed to get in their beds, and for whatever reason they didn't (either because the player got into bed first and skipped the night, or whatever fluke of their pathing prevented them from standing behind the flower pot for long enough.)
Babysit the farm until you see all the villagers sleep a few times, then sleep yourself and check for iron golems in the morning.
Are you running Optifine? I had the same problem and found a Reddit thread to turn off "Smooth World" under Options/Video/Performance. Been working (very) well since I changed that.
It's like chocolate poptarts.
I do not have the time to play anymore, and watching your videos, is 'like the good old days'.
Made my first iron farm a week ago and I'm happy with it. It's got solar powered trap doors so that my prison-errrr I mean workers can get sleep every night. And it seems to put out a good mount of iron golems (roughly 1 a minute-ish). So I'm interested in seeing how mine compares to yours.
This is a nice easy farm design--I think I'll try it. I usually wind up with way more iron than I need from these and have to keep clearing out of the chest, so I now make them without a zombie. You just have to have four villagers in there instead of three. It only works during daytime, but I sleep most nights anyway. I'm not sure if they spawn them as often without being scared (I think they do), but it produces more than enough iron for my needs.
I still rock your season two iron farm haha, after a year of playing every now and then I’ve got lots of shulker boxes of iron blocks to spare even after crafting many hoppers and doing a ton of trading with smiths
2:00 some time last year I found a seed that drops you straight into the ocean, because there's no land close enough to drop you on.
That's a fancy hat, Mr. Trapped Zombie in the cauldron.
I built an iron farm in my survival world before even getting iron armour, and it's become the most useful thing in there. Endless hoppers, rails, and emeralds via trading
Agreed. IanXOfour’s day one iron farm is pretty good
Only 7 seconds in the video and this "Hellooo everyone!" makes me smile. Thank you Mister Pixlriffs for your videos.
Ah, would've not gone for this design, not the most efficient, but iron cost effective. As these are tutorials, perhaps a few more propositions with references, evoking the efficiency, not building them all.
With the exception of the decorations occasionally slowing the iron golems down, this is literally the fastest way 3 villagers and one zombie can produce iron golems. I’m not sure what you mean when you say this isn’t the most efficient farm. Are you maybe confusing efficiency with productivity?
@@Pixlriffs Oh yes, I was. Thanks for the correction.
I will personally never make an iron farm myself because I feel it is too immoral for how I like to play, but I still found this video very informative! it's a great explanation of spawn-proofing, the spawn chunks, various villager mechanics, simulation distance, and even that compasses point to spawn, not north! so I guess what I mean to say is thank you for making this video extremely informative in several aspects, even for someone who has no interest in making the actual farm you are demonstrating
I love these vids
I ear you.
this video came out the exact second i needed it
what a coincidence
Sameee
Same
Well done! I've been trying to come up with a setup that wasnt a skyscraper eyesore, but I stink, to put it mildly. Will this work in 1.17?
Thank you for explaining how this works, because I get frustrated when tutorials show what to do but not why, I want to understand it.
I know that this video is 9 months old, but if you use walls on the side instead of fence gates it will work flawlessly. Just extend the walls out 1 block past the open fence gates.
I saw this video and ran around gathering up all my materials before watching it. Soul Sand, kelp, water buckets, glass blocks, beds, flower pot, trap doors, of course, the cauldron and name tag, crimson fence gates, etc; I even marked out my 9x13 pit with torches, stood in the center with my scaffolding in hand and hit unpause on the video.
You can imagine my face when he didn't build the same iron farm.
😲
I Build today your Iron Farm. It was working 5 Minutes then the Farm stops. The villagers are freaking out and the Zombie Makes his Job. Is there and Update Problems. I Updated to 1.20.6
One thing to remember about villagers and detecting iron golems, it's correct that they look in a volume that is 16 blocks away from them in each direction around them, but they'll notice any iron golem in which any part of the iron golem is in that volume. Since golems are 3 blocks tall, a golem that is 18 blocks below a villager will be detected, as the top of the golem is in their detection range. So keep that in mind if you're designing your own iron farm.
Hey I just wanted to ask if you had any idea what happened to the UA-camr Behrzilla since he has you linked on his channel?
Great videos! Keep it up
Idk if I'm being dumb but when i use the piston on the trapdoor it pushes the zombie also :///
It works but if you have a problem like me that the iron Gollum keeps killing the zombie just cover the zombie over head with glass blocks it works like a charm ( writing this while afking at the farm )
Hey Pix, thx for your nice guides! I`m actually facing an issue, the farm is not working while i am not near. I am on the same seed like you and the farm is located in the very same chunk like the world-spawn. I was not leaving the actual dimension like travelling to the nether or the end. Do you or somebody else have an idea what could be the Problem? I`m on 1.20.4 java edition. Thanks for your help!
I've been facing the same issues. They don't spawn golems unless I stand next to the farm and wait till it gets dark. Even so, they spawn about only 5 golems. I leave the farm and they don't spawn golems anymore. The villagers still get scared by the zombie, but they don't spawn the golems. I'm on the same version too, 1.20.4.. If anyone has any idea how to fix it, please let us know as I am in dire need of iron.
Was there a change in 1.21.1 that broke this farm?
No - the change likely happened earlier than that, because they decreased the default size of the Spawn Chunks. They're a 3 chunk x 3 chunk area now, where they used to be a lot larger, so you might need to move your farm closer to the player spawn point or use an admin command to increase the size of the spawn chunks.
If it's definitely in that 3x3 chunk area and still isn't producing golems, you probably just need to let the villagers sleep so the farm resets.
When I make my spawn platform, I'll expand the size by 1 block in each direction and make that extra block glass. That way they can't spawn within a block of the surrounding wall. And I'll make my "catch basin" (on yours it's just a hole) 1 more block in width so they can't cheese themselves onto the edge and get out.
And I like to put mine way up in the sky so the chests are at about ground level. I'll use a portal to get my villagers in, and I'll make a platform at the same height to spawn my zombie.
I was costantly thinking watcing this: you can easily fall off to lava and suddenly find yourself in a place of iron golem 😥
As of 1.20.6 , this once working iron farm is no longer producing anything.. I can't seem to fix it (I changed nothing)
Did you ever get this fixed? I just built it and it worked fine for me. My third villager hasn’t even grown up before it started spawning golems.
@@t1lt252525 Turns out my problem was the biome I was in, I had to rebuild it (same damn thing!) a bunch of times before it finally worked when I built it in a correct biome
@ oh nice! Glad it’s working. I normally check comments before I build a farm to see if anything has changed but I knew Pix hadn’t built this too long ago. And then after I built it, I saw your comment and was quite concerned 🤣
You said you would have an explanation of the Spawn location mechanics in a later video. If I may ask, which one is it?
Can you get that iron sent back to your base then? I'm thinking of hopper minecarts but I imagine they would unload before reaching you if they did start moving, and red stone work is dependant on game ticks right?
certainly possible especially how close main base is
Ender chest?
You could also put a zombie in a boat to keep it from despawning