By The Rules - A Lesson On Failure
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- Опубліковано 21 сер 2023
- Welcome to "By The Rules", a combat focused mini-series where we play as Hegemony officer , Bruce Benson, and go over fleet composition, battlefield tactics, ship design, and commissions.
Seed: MS-2044825072104689540
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That second battle was ROUGH, and while I think the Hammerhead and Enforcer AI kind of helped screw you, I think it was an audacious plan to tackle them with just one cruiser and a few destroyers against their 4-5 cruisers and outnumbering amount of destroyers and frigates. I get that this is a Hegemony-only / low-tech run, so it might help to round out your fleet with a few Lashers and Vanguards to protect those slow-turning flanks!
Good recovery, though. When I saw the video title, I thought you were gonna eat concrete on that first battle. Going in with your Legion having ZERO point defense made me grit my teeth! XD
If you want to stall to get into position, put an avoid order on the base.
28:32 my man, I tabed over to make a sale, but it was YOU making a sale! LOL 😂 Hope you're enjoying TotA.
As for the episode, enjoyable to watch as always, and also a little cathartic to see someone more experienced getting flustered by the friendly AI just not following basic orders at times.
Thanks for another great video 😄
I'm surprised steamlabs picked that up, I may have had PoE up in the background to make some trades. This league is so damn good 😭
SInce the new update for Starsector dropped, I've bin very carefull when engaging fleets with Griphons, since the missiles they have are a pain.
Add in a conquest along side the gryphons and you have some insane missile spam
The second battle was also a lesson on underdeployment. 1 Cruiser vs. 4 with the similar number of ships in a fleet, where your ships are mostly tanks running hot loadouts and the enemy is mostly strikers. Without cheese like LP Brawler or Monitor I really don't see this going any defferent. ^_^
Absolutely, I tried saving supply and fuel by trimming down the fleet, but I underestimated the bounty. Even having a second dominator might have turned that fight around.
One of the key tactics I ignored for years playing this game was fleet division. "The Last Hurrah" essentially forces the player to split their fleet into groups or die. If you have more than two cruisers, make _certain_ to give them an escort, but to keep them apart. Not only does it allow the AI to operate more efficiently, but it drastically weakens the enemies overall presence.
Detailed post battle analysis here: ua-cam.com/video/SfJiz3Sie3k/v-deo.html
Fleet composition and ship design influence each other. The mobility and missile advantage that our opponent had far outweighed our range advantage. Combat is tough and failure isn't the end. The game still goes on and we will rebuild stronger than ever. 👍
private video!
@@Bronimin fixed it, should be working now
25:04 I really hate these moments. It sometimes feels like there is an AI nerf on players side. Not the first time this happens in your video series even.
Give my reckless pilot in Radiant an clear eliminate order on a ship thats 3m away from him and is peppering my ass? After 50 seconds pass, with my ship nearly dead I decide to check on map what's going on.... oh, my Radiant with reckless pilot is about 300m behind me, just....randomly flying?
I won't lie, having been through your ship building videos I still have not been convinced on the "efficiency" of missiles like sabots. From day 1 I have been more of a Ballistics kind of guy since you never run out of it. Kinda of like shields, you can theoretically tank infinite damage with shields, and you can theoretically dish out an infinite number of shield and hull damage with ballistics. Also, bigger fleets in my experience that are over 100K and above tend to be full of pd so unless you can micromanage all your ships with harpoons or sabots, they usually just spend it all at once and be left dry early on.
Its useful for more specialized/smaller fleets to use missiles. In a station battle you wouldn't focus on missiles (except torpedoes) Obviously for the player missiles are essential. Essentially dont focus your fleet around missiles but give your ships good missiles, sabots are reliable because they're not hard to land for AI ships, so even if they're expended early they're not whiffed like reapers.
I guess so. I still prefer having a more stable fleet with ballistic or beam weaponry for constant pressure unlike here as an example. Blast harpoons away and get left with nothing.
@@kape2978 Missiles are great on strike ships that can quickly reduce the enemy numbers or as a flux free substitute, but yeah, for a prolonged fight you don't want to make your fleet out of missile boats. ^_^
Did you not see the persean missile fleet ripping his in half by spamming missile alpha strike
I prefer missles for that alpha strike potential. Running out isn't really an issue with Expanded Missle Racks and Missile Specializations.
The frustration with the AI can be very bad sometimes in this game. It's like playing a MMORPG with a pickup group that's a bunch of n00bs!
7:03 LOL, didn't get the message.
24:49 Didn't get the message.
those enforcers should have weapons along the lines of 2 single flak, 2 arbolests, 1 heavy mortar.
hyper velocity and heavy mauler are way too op and flux intensive for them in that role.
Yeah they need ordnance exp, flux management skill and built ins to handle those.
So I didn't mention it and I should have, but your flux can be above your vents *if* you have enough ships to cycle the out. Since I was running a smaller fleet I should have converted these back over to Safety Overrides.
only low quality?
It takes a few minutes for UA-cam to include higher resolutions.
took awhile longer for me to refresh the page to see the reply@@GrumpyThumperGaming
you shoudn't rely too much on dominators
Lol ... setting the waypoint in firing range of the station .. "oh my dear ship what are you doing, why do you react to getting shot at?" ... sits with the biggest fattest ship right out of range and watches his AI DDs geting blown up ... by missiles, because none has meaningful PD.
Marvellous.
My suggestion for you: stop micromanaging your ships, they know better what to do than you. Each time you are giving orders, you're making things worse, because what you want them to do is not what the orders make them do, what is not what would be the best to do.