Starsector Mid Game money pump

Поділитися
Вставка
  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 94

  • @Thetb93
    @Thetb93 2 роки тому +62

    raiding orbital works to dissrupt production and than supply that demand seems as intended but decivilisation is a bit exessive. but if you want to make an omlet you have to crack a few planets

  • @spit782
    @spit782 2 роки тому +20

    You can also sell to any planet a Fusion Lamp,they will install it automaticly,as no colony can supply those 10 volatiles,its a money pump too

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +3

      Ohhh that might be a fun thing to do to the pirates :)

    • @spit782
      @spit782 2 роки тому +2

      @@FrancisJohnYT you have to decivilise Umbra or disrupt their port/mining buildings as it makes volatiles,im not aware of any other pirate planets that make those,there might be more than just Umbra

    • @LazyBuddyBan
      @LazyBuddyBan Рік тому

      you can also steal it back at any moment lol

  • @FirstLast-ku5ni
    @FirstLast-ku5ni 2 роки тому +68

    It's far too easy to do this.
    Hopefully it's changed so that there's at least some risk to it like causing a faction to prepare those special colony raiding fleets, but aimed directly at your player character.
    The mod 'Nexerelin' comes to mind, which adds more mechanics to factions including them sending out 'vengeance' fleets after you.

    • @celem91
      @celem91 2 роки тому +4

      If you can slap down a pirate station then you'll roll the first few vengeance tiers too. Plus in Nex this method is even easier. Instead of destabilizing the pirate supply source you just take it, add a waystation and have near infinite supplies at 100cr for this trick

  • @0x0404
    @0x0404 2 роки тому +25

    It seems too easy to do a lot of these planet annihilation stuff. It also seemed to easy to steal that pristine nanoforge awhile back.

  • @johannesdesigbjorn8033
    @johannesdesigbjorn8033 2 роки тому +23

    On one of my playthrouhts i found a random pirate base close to my home syustem. then i raided it a few times for suppliess, stability bacame like -10 and i just flew away. Then i came back and this station was still alive. I raided the hell of of it. stability hit like -40 or -60. And flew away. And then i realized that random generated stations wont decivilize and that station bacame my place for training marines and grabbing supplies. At the end this station was in like -400 stability.

  • @Bronimin
    @Bronimin 2 роки тому +34

    You can reset the raid defence bonus the planet gets by flying a little way away from it.
    Materials are easier to raid when there is a local surplus. Create a surplus by knocking out spaceports before raiding the mining or whatever for 2x to 3x as much stuff.
    You can settle the two luddic path systems and put a waystation/military base there for infinite money selling them supplies, fuel, guns and marines. Luddic path is ironically the only faction that won't saturation bombard your colonies even if you are hostile with them.
    Buffalo mk2 is the most efficient missile boat/hangar bay in the game

    • @gameplaysuffering1620
      @gameplaysuffering1620 2 роки тому +2

      I'm fairly certain that the raid defense is just time based ,although leaving the system might reset it, but theres no reason to do that since the casualties would just keep getting higher, maybe for getting elite marines so you pay slightly less credits and use less crew space
      i just sit there for 2 ingame days and raid again

    • @Clearwater_WT
      @Clearwater_WT 2 роки тому

      @@gameplaysuffering1620 Yes you are right. Increased defender preparedness resets after 3 days, so if I do a raid on the start of the 1st I can go in and raid again on the 4th for the same amount of small casualties each time.

  • @spartan456
    @spartan456 Рік тому +8

    Fun trivia: you can actually destabilize Ancrya, the Hegemony colony in the tutorial, by skipping time to make tons of cash peddling drugs between the colony and the local pirate station. I've noticed you can spend about a year and a half just in the tutorial system, moving back and forth and selling drugs, until both the pirate base and Ancrya are no longer colonized. I actually took advantage of this and colonized Ancrya myself right at the start of a game once.
    It never occurred to me that you could just launch raids to destablize colonies completely. Taking the old tutorial exploit to a whole new level with that, that's pretty cool. Become the sole supplier for everyone in the sector, lmao. For better or worse, certain mods do make this very difficult or downright impossible to do. Nexerelin for example allows factions to colonize and grow on their own, so destabilizing a colony would at most just be a temporary effort. Additionally, factions can get VERY pissed at you and only you. However for vanilla games I can see this being a very funny and interesting way of maximizing your own faction's influence.

  • @brendanmassaro9595
    @brendanmassaro9595 2 роки тому +5

    I just keep chuckling to myself whenever I hear your outro song now

  • @lloki69
    @lloki69 2 роки тому +7

    Katana's Denn and Nova Maximos... right :P I'm glad you did a Starsector though :)

  • @brettiusmaximus8059
    @brettiusmaximus8059 2 роки тому +7

    Great content! I learned a lot from you. Hope you continue to make some more Starsector content. I am currently trying to figure out the complexities of the Nexerelin mod now that I have beaten Vanilla thanks to your help!

  • @justinpeterson7246
    @justinpeterson7246 6 місяців тому +2

    Buying the marines from them BEFORE raiding the crap out of them is the real icing 😂

  • @aeiousupremacy
    @aeiousupremacy 2 роки тому +31

    Just sell the pirates a corrupted or pristine nonoforge, and watch their fleets explode. Sell them some blueprints and they'll do the raiding for you. Prices will stay capped.

    • @JeneralMills
      @JeneralMills Рік тому +2

      If I sell faction A’s blueprints to faction B, Will faction B start producing them??

    • @jadeinciong7455
      @jadeinciong7455 Рік тому

      Where exactly do i sell my nano the nano forges

    • @coletonbelcher
      @coletonbelcher Рік тому +1

      ​@@jadeinciong7455 any black market at a pirate location

  • @ahmataevo
    @ahmataevo 2 роки тому +26

    The best money pump in the game is key improvements, colony items and all alpha cores on lots of high quality planets. With 6 or more such colonies, no amount of raiding can compare to the endless wealth.

    • @Sky_Guy
      @Sky_Guy 2 роки тому +14

      Technically yes, but this method is vastly easier to do, is faster, more flexible, and has a far lower upfront cost. Six plus maxed out colonies would take months to set up and tens of millions.

    • @XthorgoldX
      @XthorgoldX 2 роки тому +15

      Yeah, you're describing less of a "money pump" as "established lategame economy."

  • @jonghyeonlee5877
    @jonghyeonlee5877 2 роки тому +5

    Huh, I've heard of this tactic being used before (set up a cheap colony just to produce stuff to sell), but for drugs instead of heavy armaments. I can't post the link since it's a link, but it said,
    "I set up a drug lab on a crap planet specifically so I could grab 2000 units of drugs at a time and then sell - minimum - 1200 of them at Umbra, then the other 800 somewhere else. If you can somehow keep it from ever growing past level 3 (hot sure if that's possible with the bonuses from free port), then it'll never get raided. At a profit ranging from 100-300 each, you're looking 200k-600k per run easily."
    Using this for supplies and heavy armaments though is a nice innovation, especially because you want an orbital works anyways to produce ships.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      Using just supplies you can rake in so much cash it's crazy, I had the gate network active and feeding the three affected pirate bases supplies pulled in 700k per round trip and the prices reset every month. Was an excuse to print money.

  • @fullmetalpoitato5190
    @fullmetalpoitato5190 2 роки тому +3

    There's a much simpler way to do all of that, and all in one system. The Sindrian Diktat's home planet is one of the top producers of both supplies and fuel. Umbra, a pirate planet in the outskirts of that system is almost always in very high demand for those 2 supplies. You can do runs right there in that one system back and forth for massive profits without having to fight anyone. All you need is some decent cargo/fuel capacity and just enough guns to keep the pirates off of you when you fly into Umbra and....profit.
    I suppose you could maximize profits by destabilizing Umbra with raids first but that requires more time and effort when you can already just turn a huge profit by just chucking Sindria's goods at them.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      I still think this is way more valuable. Prices reset every month, so with Umbra you can provide them fuel and supplies but it will drive the prices down, it will of course reset every month and then you can do it again. Umbra is a great example of how the trade system works. Lets assume you are sourcing supplies for 100.
      At the start of the month Umbra in importing 3 supplies out of 6 it needs. So it has a Deficit of -3. It would buy 750 supplies at a cost of 166 on average, the profit is 49,500
      However if you could increase the Deficit to -4 supplies It would buy 750 supplies at a cost of 307 on average, the profit is 155,250
      If you knock out Kapteyn Starworks taking off line pirate supplies production, it would result in the following supplies Deficits.
      Kata's Den -5
      Umbra -4
      Kanni -3
      Derinkuyu Mining -3
      With the travel gates up and running you can hit up all those planets every month and just as you finish the month it should tick over and you can do it all over again for obscene profits. Give it a go, use the dev mode if you want to set it up quick just to see. Do a few rounds and see how it feels.

    • @fullmetalpoitato5190
      @fullmetalpoitato5190 2 роки тому +2

      @@FrancisJohnYT Oh yes your method is very good and highly detailed, I may knock Kapteyn out myself now that you've pointed it out. I just wanted to point out Umbra as a seller's market because it's very easy to exploit in the early game when you don't have the fleet power or marines to go smashing other colonies and bases. Very easy, very accessible, and available right at the start of the game.

    • @russko118
      @russko118 2 місяці тому

      i did it in my first game until the diktat declared war on me and i was still a noob and avoided that system for a long time... with all the fuel cost consequences of avoiding the best producer

  • @rogo7330
    @rogo7330 2 роки тому +6

    Im just started playing in Starsector. One way I found to make money is to find a cheap HeavyArmaments (

    • @Bronimin
      @Bronimin 2 роки тому +5

      lobsters are also good and don't come at the risk of being seized if found in half the factions space

    • @gcl2783
      @gcl2783 2 роки тому +2

      @@Bronimin One pirate buffalo (shielded cargo hold) in your fleet mitigates that issue.

    • @jeffcapes
      @jeffcapes 2 роки тому +3

      @@gcl2783 just lowers the chances of being caught, can still happen

    • @fonesrphunny7242
      @fonesrphunny7242 2 роки тому +1

      Patrols won't scan you unless they have a reason, like Black Market trade or having the transponder turned off.
      If you keep your transponder on, the only dangerous part is buying from the BM, because then you'll have contraband loaded. However, with Sustained Burn at 20 you can usually evade the patrols.
      "Shielded Cargo" can save you, but don't rely on it. I usually keep a few Mule (P) with Shielded + Expanded Cargo during the mid-game and it's a decent safety net when you're still learning to avoid patrols. The Mule is also sturdy in combat and can reach burn 10 with that +1 skill.
      Smuggling illegal goods really isn't as difficult as you might think.
      Otherwise I always check the bar for easy money, like transporting high value goods or procuring something that's easily available. You can also take down transport fleets in hyperspace, if they have something valuable loaded. Your transponder should be off in hyperspace anyways, so the reputation loss will be minimal.

  • @amil7554
    @amil7554 2 роки тому +2

    That ending... Needs more dakka sir 😂

  • @npswm1314
    @npswm1314 2 роки тому +5

    Congrats: You discovered bow America makes money.

  • @ryanshi4565
    @ryanshi4565 2 роки тому +2

    and by doing this u reduce total market value of each commodities that station require which mean less money for other good if u set up the colony later on. sun lamp can do the same for the volatile and that is extra total market value.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому

      I just found that wiping out that one colony drives up the price of supplies on three pirate planets so high that you can make 700k every trade run to all of them. (assuming you buy the supplies for 100 and you can get the 7k supplies necessary to fill their need). So every month that is 700k which can allow you to pump out several colonies very quick.
      I put down waystations on the new colonies immediately as that give you access to lots of supplies for 100 each.

    • @ryanshi4565
      @ryanshi4565 2 роки тому +1

      @@FrancisJohnYT ok that worth it then. but I think disrupted production/spaceport can do same. anyway there is lots of way to get easy money in this game.

  • @keatoncampbell820
    @keatoncampbell820 2 роки тому +8

    Its funny because this works in real life too lmao

  • @NelsonGuedes
    @NelsonGuedes 2 роки тому +4

    Hey Francis! Did you learn this trick from the American corporate oligarchy by any chance?

  • @eboal2
    @eboal2 2 роки тому

    still like the outro "What to do with a Drunken Francis early in the play through" haha

  • @SebastianA.W.
    @SebastianA.W. 2 роки тому +10

    reasvelg is pronounced kinda like reaswel, the g is silentish and there is no second "e".. reasveleggh.. urrrr
    also, it's KapiteYn steelworks, it reads like Capitan , but fancier... it's basically pronounced "capitain steelworks"... but i guess everyone calls coresystems slightly differently.. wich is fun . i guess..
    edit : holy molly...Katana's den???? KATANA?
    KANTA, KANTA's Den!
    edit 2:Dorn? it's the Donn pirates, like don corleone... aaaaahh...
    edit 3: nova Maxi-OS... * crying *
    edit 4 :Kannai ...the proud mercs of Kanni are now Kannai-troopers..i..i.... * contemplates the idea to take a bath in antimatter fuel*
    edit 5: megec system... void embrace me, the megec system...
    Edit 6: i must admit i myself am guilty of this.. my headname for the naraka system is nakara system .. i call the feul-egemony planet "nakiteka" even if i am pretty sure it's wrong..
    don't get me started on the ishira star system i call ishihara system etc.. or kudari kandam or whatever XD i hey nice guide it's all meant in good fun.

  • @jackochainsaw
    @jackochainsaw 2 роки тому +2

    Kapteyn = Cap Tain, Kanta = Can Ta, Kanni = Canny. I think you are just making these up to troll me Francis. That's what you're doing! There are some mega money makers you can make though, and supplies is one of the easiest for the pirates.

  • @JohnSmith-lx1xe
    @JohnSmith-lx1xe 2 роки тому +1

    Great series !

  • @gonnmz
    @gonnmz Рік тому +1

    ahh yes. Katana's den. The den of Katana.

  • @Self-replicating_whatnot
    @Self-replicating_whatnot 2 роки тому +1

    I want to try and set up a trade empire.
    Build a few colonies that produce a lot of sh*t, and then, as soon as i can afford it, drop my comission with Persean league so i won't be pulled into whatever conflict they decide to start. Then, i'll suck up to LP(probably just give them all my gamma/beta cores), and carefully orchestrate trade disruptions within the core systems. Everyone will love me, and everyone will have to buy from me. The most challenging part will be getting pirates on board as well, they don't care about no ai cores.

  • @jameswietharn6649
    @jameswietharn6649 2 роки тому +3

    14:30 15:40 some real deja vu going on

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      It was lovely beer garden weather, this was a wee bit unplanned.

  • @jonber9411
    @jonber9411 Рік тому +1

    Genius. It's like riping the balls out of the pirate economy. Then monopolize thier supply.
    Also, if you buy supplies from your own colony, and pay them at the end of the month, doesn't that increase the colonys income?

    • @michaelricheson849
      @michaelricheson849 Рік тому +2

      It does not increase the colonies income. Perk of the way station is accessibility and ease of purchase for you and others

  • @minmaxtax
    @minmaxtax 2 роки тому +2

    In my game i took out all fuel producers causing a galaxy wide shortage … making my 1 planet hold 100% marketshare $$$

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      I tried messing around with something like that to and it was not all that I had hoped, 200k a month for all the effort seems like a small payout. Going to have to do some more testing.

  • @tickleboi6581
    @tickleboi6581 9 місяців тому

    Decivving places -> less consumers -> fewer profits

  • @spoon1710
    @spoon1710 2 роки тому +4

    This works well with drugs as well. Found out because I decided to wipe out all of the hegemony from the sector

    • @SamsTopBarBees
      @SamsTopBarBees 2 роки тому +2

      It's supposed to work well for fuel too, Sindarin Dictate? Is the only big supplier.

    • @KainYusanagi
      @KainYusanagi 2 роки тому +3

      @@SamsTopBarBees Yup, and everyone basically hates the Diktat, and they're just one system big, so you can take them down pretty easily. Plus, if you take over their water world, it has these specialty lobsters that you can sell as a premium trade good for massive cash bonuses on the regular market, without all the destabilizing or disrupting shenanigans.

  • @bbd121
    @bbd121 2 роки тому +2

    Wait, then why did you attack Raesvelg in the beginning if you're farming the pirates? Were they supplying the pirates?

    • @r3dp9
      @r3dp9 2 роки тому +3

      He knocked out the pirates that supply pirates, so that he could supply pirates himself at high premiums. Piratception.

    • @KainYusanagi
      @KainYusanagi 2 роки тому +3

      I believe that was more just to show off the concepts and experimenting with targets?

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      It was just to demo the raiding, I was hitting that place as it had a forge there to.

  • @brianhauptman
    @brianhauptman 2 роки тому +2

    A quick bit of cash for a drunken Francis.
    I get the feeling that developers watch your exploits so they know what to fix.

    • @KainYusanagi
      @KainYusanagi 2 роки тому +5

      This isn't ane xploit, but an intended mechanic for how the economy is set up.

  • @jasonfortress9027
    @jasonfortress9027 Рік тому +1

    I want to do this to the ludic path

  • @johnshepard7630
    @johnshepard7630 8 місяців тому

    Not available on Steam yet I see.

  • @KainYusanagi
    @KainYusanagi 2 роки тому +1

    Awesome, lets see if this method works well... :P

    • @KainYusanagi
      @KainYusanagi 2 роки тому

      Okay, so this is actually what I do already, except I don't decivilize places if I can help it. Damn! Only recommendation I'd have is to do the disruption actions first to reduce stability and disable anything that gives defense rating the bombardment didn't, to let you loot super-hard easily with minimal losses. EDIT: Could always use dev commands to warp around, give yourself all the resources you need (marines and fuel and such) and then nuke them and their orbital works to see just how badly it affects the market.

  • @TheyCalledMeT
    @TheyCalledMeT 2 роки тому +3

    after hearing it at least 10 times, please call them kapte-y-n not kaptec and kan-ta's not katana's :D
    that aside, thx for the great hints, really interesting ideas to make money

  • @AbdulHannanAbdulMatheen
    @AbdulHannanAbdulMatheen 2 роки тому +1

    👏🙂
    Amazing

  • @evilreborn4088
    @evilreborn4088 2 роки тому +1

    just get industrial revolution mode and a bunch of drug or if very lucky a army package vpc.itstall in your colony every month they make drugs which btw are free for us.i have 6 colonies making drugs and the prob is i cant get to sell them faster than i am making them.i mean a year in game gives me about 8k drugs...........so on market it looks like i own 6 percent of drug market.(nexerelin mode plus 15 faction so only 6 percent)but in reality i am the drug market

  • @vsevolodalipov4375
    @vsevolodalipov4375 2 роки тому +4

    Do you intentionally mispronounce every name? It's kinda funny

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      I think it's a bad habit I picked up while young, I tend not to read the names fully and just say roughly what it looks like. Some people have pointed out I might maybe have a bit of dyslexia, inability to pronounce words you have not seen before is a symptom.

  • @123HunterHead
    @123HunterHead Рік тому +2

    ruined a places supply fund and then be the merchant. most sickening thing

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +1

      Starsector does not judge you for your crimes.

  • @hansdampf640
    @hansdampf640 2 роки тому +3

    This is a bad idea in the long run,anyways...live and learn ;D

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +1

      I don't know, I did a quick run around to three pirate planets using the gates and pulled in 700k in profits. I mean it may affect your long term money on colonies but you will build those colonies super quick with that type of income.

  • @jobronckaers4810
    @jobronckaers4810 2 роки тому +3

    I love how you butcher every single name.

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +2

      I have learned that I am incapable of pronouncing things I have never heard said outload. I never even thought about my pronunciations.

  • @stevenkyaw8934
    @stevenkyaw8934 2 роки тому +2

    First! 🎉😂

  • @elonmuskes4874
    @elonmuskes4874 2 роки тому +1

    Seckond

  • @psylintzu6036
    @psylintzu6036 2 роки тому +2

    This game is not very interesting, you just sit in menus like an idle game. No real gameplay to be had, no clue how you can stand to play for more than 5 min. Guess I’ll be back when your content changes, from the view drop I can see I’m not the only one that feels this way.

    • @Izithel
      @Izithel 2 роки тому +5

      The meat of the game content is in the battles, and a lot of the gameplay loops is about pushing you into situations where combat is likely to occur.
      The real gameplay is in trying out all the ships and weapon combinations.
      The problem I suppose is that Francis basically crafted a perfect fleet that plays itself, meaning all combat will be the same, and thus completely skips all of it in his videos, thus showing only the 'boring' part of the game because the economy and colony simulation part is deliberately not in depth as it's not meant to be the core gameplay experience.
      In a way I feel that this results in the game being rather misrepresented, it's like showing XCOM but only showing the base management part and skipping all the turn-based combat part of the game.

    • @sdhn2a307
      @sdhn2a307 2 роки тому +2

      plenty of opinions to go 'round: I subbed to FJ specifically for this sort of non-combat Starsector content

    • @FrancisJohnYT
      @FrancisJohnYT  2 роки тому +4

      I suppose there was a lack of challenge on display, but that was more a case of doing a bunch of testing in the background. I mean stealing nano forges and raiding home worlds is not normal strategy. The real challenge is designing and building a fleet that can take out your targets. Should have pushed that more, but I went straight to lots of money as usual and then it was just a case of finding what combo worked.