How to Make Realistic Glass in Substance Painter | Arnold / Maya

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 110

  • @nikelombambo
    @nikelombambo 3 роки тому

    I can't wait for you to reach 1 million.. You deserve it man!

    • @arvidurs
      @arvidurs  3 роки тому +1

      Thanks! But i'll take a loooong time :)

  • @JanneWolterbeek
    @JanneWolterbeek 2 роки тому +1

    This is fantastic, I do use Substance, but not Maya and Arnold, but the principles in the nodes are basically the same. Learned a lot here, thanks, Arvid! I will subscribe!

  • @GralChufy
    @GralChufy 4 роки тому +5

    Thanks for the tutorial! That ctrl+MMC for sharing the place2DTexture nodes is something I've always wanted to do but had no idea how

  • @valeriaherrera6265
    @valeriaherrera6265 4 роки тому +2

    BEST TUTORIALS EVER! :)

  • @svivan20
    @svivan20 4 роки тому +2

    Great tutorial mate! Learned a lot specially the water weary physical brush tips. Thanks! Regarding your question at 22:59 you need two things set in order for iray to render your refractions properly. The glass layer base needs to have the color enabled to white (black is very good to visualize as you did) and the opacity needs to be enabled but set to 1 in order for refraction to render correctly. Keep it up! Tks :)

  • @Pontypants
    @Pontypants 4 роки тому +1

    Great Arvid, I'm getting into substance painter right now so this was good timing!!

    • @arvidurs
      @arvidurs  4 роки тому +1

      Thanks Pontus! Much apreciato :)

  • @tinaschneider9240
    @tinaschneider9240 4 роки тому +2

    This is great! Good overview and great explanation 💪🏼

  • @Persepolis8564
    @Persepolis8564 2 роки тому

    When you add a levels , instead of manually trying to invert , it the bottom of that small graph there is an invert button,it will do it for you

  • @bryancamacho4177
    @bryancamacho4177 4 роки тому +17

    Amazing Arvid, you're great. Just put the resolution lower for following tutorial please

  • @xaviae888
    @xaviae888 3 роки тому

    Bro you are a genius i hope someday i can understand the software like you.

    • @arvidurs
      @arvidurs  3 роки тому

      Aaw - thanks so much :)

  • @strongspirit8867
    @strongspirit8867 4 роки тому +1

    Dude, nice tut!

  • @raol635
    @raol635 4 роки тому +1

    Great video. Thank you.

  • @helos09
    @helos09 2 роки тому

    So helpful. Thank you so much

  • @ChaosWolfNinja
    @ChaosWolfNinja 4 роки тому

    Awesome tutorial Arvid!

  • @sugarpeprrr7532
    @sugarpeprrr7532 4 роки тому

    Woooow I've learned so much in this video, this is awesome!

  • @Denns300
    @Denns300 4 роки тому

    Niiice one! was looking for this kind of tutorial. Thanks Arvid.

  • @Jimbobuk10
    @Jimbobuk10 2 роки тому

    Super.....gr8 tut many thx

  • @chinmaythorat
    @chinmaythorat 4 роки тому +2

    Hahaha ....That Otter thing cracked me up XD

    • @arvidurs
      @arvidurs  4 роки тому +1

      Haha 😂 yeah I guess you’re the first to comment about it

    • @chinmaythorat
      @chinmaythorat 4 роки тому +1

      @@arvidurs btw nice tutorial ....especially detailing you do inside of the bottle was impressive 🙌🏻😇

  • @dias3244
    @dias3244 3 роки тому

    So good, thank you!

  • @ruslandad365
    @ruslandad365 3 роки тому

    Thanks
    Great Tutorial!!!

  • @isaacmari4780
    @isaacmari4780 11 місяців тому

    awesome! thanks

  • @vitsasuke
    @vitsasuke 4 роки тому

    You awesome dude, thanks for the tutorial!!!!

  • @RomboutVersluijs
    @RomboutVersluijs 4 роки тому +1

    Can the GUI be scaled, if so perhaps its handier for viewers if you scale it up. You on HDP screen and its super small. Almost impossible to what your doing in those sliders.

  • @sooSad2Bad
    @sooSad2Bad Рік тому

    Great tutorial. Question. When I add a sticker/decal on the glass in substance painter it shows the back face. Is there a way to fix that with out making it geo ?

  • @JohnJewel
    @JohnJewel 4 роки тому +1

    Great..discord is 👍 great.

  • @ravi5879
    @ravi5879 4 роки тому

    Really Great effort , :)

    • @arvidurs
      @arvidurs  4 роки тому

      That’s sounds like it wasn’t good enough?

    • @ravi5879
      @ravi5879 4 роки тому

      ​@@arvidurs Sorry I mean great effort as in making things available and simpler for us. Thanks :)

  • @alxski6318
    @alxski6318 4 роки тому

    It will be great to know how to compose refractive objects on post. What AOVs needed and so on. Lets say we have such bottle in front and want to replace BG on post but want to save all refractiveness. Thank you in advance!

  • @markelliot2994
    @markelliot2994 3 роки тому +1

    Very good! How would 'add' a gradient color going from blue to red? ty

    • @arvidurs
      @arvidurs  3 роки тому

      you can just use the gradient filter, with a black and white texture as input, and then just pick the colors you need :)

  • @alzate_3d
    @alzate_3d Рік тому

    Hello Arvid, thank you very much for the tutorial. I have always had a doubt. Does the resolution of the texture that we place when making the Bake of the object also change when changing the resolution of the created materials? Or in case of changing our resolution of all the materials, do we have to redo the Bake with the new size for the textures? I hope I have made myself understood, thank you very much in advance for the answer.

  • @youtith
    @youtith 4 роки тому +1

    thank for share..

  • @nvctbjkmn
    @nvctbjkmn 2 роки тому

    nice video, thanks. have you come up with a solution to render it properly? i am trying to make a translucent mat, but no matter what i do, the color renders as black

    • @arvidurs
      @arvidurs  2 роки тому

      yeah I haven't tried in a while, and I doubt that it has been fixed

  • @lakerji
    @lakerji 4 роки тому

    hey arvid, i would love to know how you would create a sort of fog effect or what you would call water condensation effect like you would see in scuba diver goggles. if you know what i mean. awesome tutorial and i learned so much!

  • @johnmcmurrough
    @johnmcmurrough 4 роки тому

    Hello Arvid, this is a great piece to follow along with. Im having an issue with the base color. Specifically when I apply the aiColorCorrect and increase exposure its affecting the glass and blows it out in render. Ive gone through all nodes and everything is good. Do you have any suggestions. Thanks and appreciate all youve done.

  • @keithyakouboff8755
    @keithyakouboff8755 4 роки тому

    Hello Arvid, one more question.
    You went into texture file attributes and selected things like "utility raw", "sRGB", etc. I have no idea what all of those mean and why they were selected.
    Also, why did you go into a .tx file management utility? Why was this necessary?
    Thanks much!

    • @arvidurs
      @arvidurs  4 роки тому

      Hey Keith! Great questions. I am using the ACES color workflow - for it to render properly I need to setting certain file color spaces. And for the tx manager - you can use the automatic tx converter, but I’m a bit old school, converting my textures manually before rendering.

    • @keithyakouboff8755
      @keithyakouboff8755 4 роки тому

      @@arvidurs Ooohh alright. Thanks man. Learned some stuff watching this. Thanks!

    • @keithyakouboff8755
      @keithyakouboff8755 4 роки тому

      @@arvidurs Hello Arvid. Thanks for your indulgence. How do you know what color spaces work for which texture types? I know next to nothing about this.

  • @Konstantin_Liberty
    @Konstantin_Liberty 4 роки тому

    *Hello. Please tell me what is the name of the program in which you open images and pictures?*

  • @kiyansahandi6630
    @kiyansahandi6630 3 роки тому

    hey arvid can i ask why did not you simply add extra Roughness for the glass instead of using coat and turning off the spec weight and keep the reflections clean that way? highquality content tnx btw!

  • @RomboutVersluijs
    @RomboutVersluijs 4 роки тому

    That opacity part looks more like a masking part. Did you mean transmittance for the glass?

  • @keithtam8859
    @keithtam8859 2 роки тому

    So there is no transparency map export, I am a max user

  • @UnrivaledAnimator
    @UnrivaledAnimator 4 роки тому

    do you ever use the macbeth chart, med grey ball, and the reflective ball when you look dev?

    • @arvidurs
      @arvidurs  4 роки тому

      Only when doing shot work, and I have on set charts and balls. Otherwise it doesn’t make much sense. I already have a calibrated lookdev environment.

  • @somoayame
    @somoayame 4 роки тому

    substance academy has a substance starter tutorial shows how to get glass to work in Iray. The lamp one :D

    • @arvidurs
      @arvidurs  4 роки тому +2

      Yeah :D The lamp one is single sided glass though. So it’s not the same ;)

  • @Solrreon
    @Solrreon 2 роки тому +1

    You should change your screen resolution when recording.
    Nothing is seen in the videos.
    I use a resolution of 1080, in the video it is also at 1080 but the resolution of your screen seems to be in 4K and everything looks very tiny.
    I have tried first to view the video on a Smartphone but it has been impossible for me to be able to read anything, only to guess where everything is.
    Note: It's a comment before you watch the video, but I think you should check what I say on a 17-inch monitor or even a smartphone.
    (Translated by Google: Spanish to English)

    • @arvidurs
      @arvidurs  2 роки тому

      haven't heard that one before

  • @gorkyable
    @gorkyable 4 роки тому

    I can see you have so many color space in file node
    like "utility_linier_srgb" and so on. I can not find all those
    in my maya 2019. Is it a maya version issue or you have
    some other plugin installed ?

    • @arvidurs
      @arvidurs  4 роки тому +2

      They are coming from OCIO - ACES

  • @ozkanozdemir6255
    @ozkanozdemir6255 4 роки тому

    what is your screen resolution. commands do not appear

  • @effectsfreak
    @effectsfreak 4 роки тому

    What are your thoughts on Arnold's caustics limitations? I know you can get away with "soft caustics" to some extent, but there have been cases where I've had fairly good final renders, but get notes back requesting "sharper caustics"...at which point I either paint them in or do a quick caustics pass through a different renderer like Redshift or Renderman.

    • @arvidurs
      @arvidurs  4 роки тому

      It really depends, I don’t care too much as I rarely need them. And if I do, I just find an image on the web and project them back on the plate. And if they really really need to be accurate o would switch to a different render.

  • @dinushajayawardena7433
    @dinushajayawardena7433 3 роки тому

    Hei bro. thnks for the video. but we can't see because of the resolution. thanks again

  • @AresTechDirector
    @AresTechDirector 4 роки тому

    Hey Arvid, What are you PC's specs? I'm just really curious.
    Amazing tutorial as always!

  • @terryrhuebottom
    @terryrhuebottom 4 роки тому

    For some reason my instantiate across texture sets is greyed out and not selectable. If it helps I'm running version 2020.2.2 (6.2.2)

    • @terryrhuebottom
      @terryrhuebottom 4 роки тому +1

      I think I figured it out. I think I'm only using one texture set for the object I'm working on

    • @dylanweb
      @dylanweb 2 роки тому

      @@terryrhuebottom were you able to fix it?

    • @terryrhuebottom
      @terryrhuebottom 2 роки тому

      @@dylanweb Yea I had all my UV shells on a single map.

  • @keithyakouboff8755
    @keithyakouboff8755 4 роки тому

    Hey there, I closed my file the other night, and resumed the tutorial this evening, and found that my lower layers (roughness, water stains, and base) were unchangeable. I wanted to modify the bumpiness of the water drips, but could not. I found that none of the other layers would allow me to modify any of their parameters either.

    • @arvidurs
      @arvidurs  4 роки тому

      That sounds very weird. Double check if you locked those layers

    • @keithyakouboff8755
      @keithyakouboff8755 4 роки тому

      @@arvidurs I never knew you could lock layers. Thank you. I'll look for that.

  • @TheTimeProphet
    @TheTimeProphet 4 роки тому

    Will this transfer to Vray without any problems?

    • @arvidurs
      @arvidurs  4 роки тому

      Can’t say for sure - but the shading principles should be identically. Parameter names etc could be different

  • @SewerShark
    @SewerShark 4 роки тому +1

    I just found out if you Alt+click on a layer's channel it will disable all channels but the one you clicked.

  • @klezana
    @klezana 3 роки тому +1

    i cant see anything :c the resolution it's too high

    • @arvidurs
      @arvidurs  3 роки тому

      yeah sorry for that - substance doesn't have DPI scaling.

  • @Darren_W.
    @Darren_W. 4 роки тому +1

    I can't see the words on the interface.

    • @arvidurs
      @arvidurs  4 роки тому

      I know right! Get a 4K monitor 😂 JK won’t happen again

  • @drawkingdom3538
    @drawkingdom3538 4 роки тому

    why do you disable the id when baking?

    • @arvidurs
      @arvidurs  4 роки тому +1

      Because for a single mesh it doesn’t make sense.

    • @drawkingdom3538
      @drawkingdom3538 4 роки тому

      @@arvidurs thank you

  • @TheAjecker
    @TheAjecker 3 роки тому +2

    if you didnt make this on a 4k monitor the video would be 40% better

  • @jessarc6715
    @jessarc6715 2 роки тому

    Is it me or translucency material handling (and using base color as transparency level) is a complete disaster in SP? Does anyone knows if Mari has this kind of issues too? because after this nonsense I think I can't take SP anymore.

    • @arvidurs
      @arvidurs  2 роки тому +1

      Totally agreed! Not sure why they can’t implement proper transmission materials

  • @anvekarakash
    @anvekarakash 4 роки тому

    what is Use "Low Poly Mesh as High Poly Mesh"

    • @arvidurs
      @arvidurs  4 роки тому +1

      it just tells the baker to use the low poly mesh for baking instead of you providing a high poly mesh;

  • @ivanohlobistin4376
    @ivanohlobistin4376 5 місяців тому

    Couldn't I do even smaller?

  • @nyeomjun
    @nyeomjun 4 роки тому

    Can I see using mari?

  • @marcellopaniccia3d741
    @marcellopaniccia3d741 3 роки тому

    7:06 I believe that the proper way to enable Opacity channel on all texture set at once would be to simply create the project with the right shader from the beginning (PBR metalrough with alphablend).
    ua-cam.com/video/it0IOo502zk/v-deo.html

  • @OCanalDeVideoGames
    @OCanalDeVideoGames 3 роки тому

    Nothing happened, the opacity it's not showing

  • @krithikraaj4145
    @krithikraaj4145 4 роки тому

    Wat is the IMG viewer name......???

  • @Madth911
    @Madth911 3 роки тому

    i have this HDRi 45:05, please!!!

    • @arvidurs
      @arvidurs  3 роки тому

      what are you trying to say?

    • @Madth911
      @Madth911 3 роки тому

      @@arvidurs where can i find that hdri?

    • @arvidurs
      @arvidurs  3 роки тому

      @@Madth911 polyhaven.com/a/autoshop_01

    • @Madth911
      @Madth911 3 роки тому

      @@arvidurs Thank you

  • @ahahlex
    @ahahlex 4 роки тому

    at first I thought that the little breakup was related to the wall behind not the glass

    • @arvidurs
      @arvidurs  4 роки тому

      Sorry in don’t follow

  • @davoodice
    @davoodice Рік тому +1

    please don't record your tutorials in 4k. I cant see any thing.

  • @dubscope2246
    @dubscope2246 3 роки тому

    cant read anything, too much resolution :(

  • @nikelombambo
    @nikelombambo 2 роки тому

    Completely lost me on the base colour part at the end

  • @blackspirit9446
    @blackspirit9446 3 роки тому

    good but cant see shit