@@RobertLovesGames it could be being used to develop algorithms to plan out how future armies develop logistics over land in the most efficient way, or find the most effective model, through a catalog of prior wars compressed into singular algorithmic files of what's good, what's bad, hour to hour, day to day, of the wars, which can be used to simulate battles based on identified similarity to current footholds, positions, industry, manpower, etc. but then again, no modern warfare in foxhole using planes, so whatever.
For some reason the warden yelling about bureaucracy and enforcing legitimacy was one of the most immersive things I've heard in a Foxhole video. That probably says a lot about me, lmao
@@RobertLovesGames I believe that random tk shouldn't be allowed, but reabellions/civilwars should be allowed if they are organized enough, they should add a system like this if they remove the report system and make moderator application's and have some moderators
The claims in these systems are plagued with favoritism. So the preferred get top picks. If a bigger class wants the field instead. They will sit on it and its just accepted the bigger clan gets it because they are there now. Left the game, my logi clan left the game, having fun in better developed games now.
These systems are hugely plagued with favoritism, one example being WERCS siding with 82DK 9.9/10 because most of the high ranking positions in WERCS is staffed with either 82DK officers or friends of 82DK.
@@RobertLovesGamesi managed to get on yesterday and found a couple of people looking for help, so i was hoping with a bit more available resource it be easier to join a group. Not sure if it helped or i got lucky. But either way thankfully cool dude
LMAO I was in Fishport fighting against the Bunker/Trench line that the wardens made. Mammons and Rifels rang out in the night and This was going on in the back line? we where fighting each other?!?!?!? Bruh
Bro, holding the front line when it was 10-1 because a lot of our guys were shooting each other over that coal field was rough. It was like 200 player deaths and hour back there.
Bruh I had a weird schizo dream where 2 clans in foxhole were so mad at eachother that they shot stormcannons at each others bases, like an actual civil war
@@RobertLovesGames bro you never did logi fr, i dreamt of my sub got stolen after i slept while guarding it, ps i built and grinded for the sub alone war 111 warden side
as long as the weapons keep flowing to the front, i dont worry about what logimen scream about. this is very very funny though thanks for making this video
3rd party politicking is doom for a game as there is no way the majority of players will participate in it. Whatever the solution is; it has to be done in game.
That's exactly what the SIGIL system is though. It recognizes discord participation cannot be guaranteed and the commonly accepted threshold for staking a claim is therefore building a structure (maintenance tunnel, FOB, bunker base, oil wells) that is visible from the map in game. The only thing that SIGIL handles is a bot that lets participating groups tell that bot where they are going and highlights any fields where multiple groups are going so they can change plans or start working things out ASAP.
This is a universal tenet of game design When "wikis" for games became more prevalent, players that need to leave the game to get information about the game, only need to do so because of a lack of accessibility of that information in the game, well not entirely but we should operate under that perception. It's one thing for a game to not have the numbers added up and analyzed by our resident aspies, but players needing to rely on exterior applications for ANYTHING is a case of "caught the dev lacking" In game wikis are mandatory, sure some players will still want third party wikis to pull up on a tablet next to the game rather than breaking the flow of the game to pull up the in game one so the existence of a wiki isn't shame, but when the information is otherwise not available in the game, that's the problem. This also exists for communication systems, people will prefer to use discord, that's a fact, but not supplying it just because you know people will discord up is bad design. And this goes for map tracking, claims and all kinds of stuff. If players are building it outside of the game, you need to add it inside the game.
We (HAULR) got booted off a coal field this war by a larger regiment because they had the claim on sigil, which we refuse to participate in due to past grievances. The sigil claim system is essentially useless for what actually happens in game and leads to people being unable to discuss and cooperate with others. We do public upgrades for free for the faction every war and enjoy working with other groups around us, so it’s disappointing when other groups refuse to cooperate and do not want to work with us and would rather bully the smaller clan because they can get away with it. We eventually ended up in another region at a coal field where the group that was already there was happy to cooperate with us and share space and resources.
Sigil is not a claim system like Wercs don't let anyone tell you otherwise. Anytime a big regiment starts throwing their weight around say something in world chat. The true Collie bros will come to your aid.
the easiest way to avoid resource drama is simple: steal the other faction's nodes also we USED to get information way earlier, but that led to a lot more of a clusterfuck as clans would claim way earlier and often times wars were decided before they even started since collies early war advantage meant they could pick strategic blitz zones and cripple warden economy forcing even more conflict among refugee clans and established clans all of this has come from a massively upscaling from what regiments are supposed to be, which is specific niche bits that focus on one aspect of the game but have evolved from regiments to combined command
Pretty much why I go after the ‘hard to reach’ resource fields, the ones far away from roads. It’s a hassle to get to them but since they’re usually untouched, anything I make is a net positive for the faction. Personally I don’t think a third party app should be necessary for designating who gets what, maybe a feature in-game that could work to help organize like a public ‘global bulletin board’ or something.
Good call! I like playing in the "quiter" logi hexes as well. If it does not have an mpf it's normally not as busy. But I do this as well. Good on you for keeping those resources fields useful and not maxed out all the time! The map post are supposed to be like a bulletin board type system but can only do so much. Thanks for sharing your thoughts on this!
I really feel like there should be a sort of "scroop matching" for resources, it's probably the best way to handle the problem. I don't know exactly how they would handle it or implement it, but essentially double rates on shared piles somehow. My main idea here is to make clans production accessible to solo players, and solo player contributions usable by clans. If I dig up some scrap and take it to a refiner, I get the same amount I would normally get, but it also generates some public resources that me and my clan CANNOT touch. That way if I go dig up some scrap and put it in a refiner, the clan doesn't lose resources and I get rewarded for helping. The other thought is a form of contribution currency, where mining resources and providing them for public use grants some kind of "merits" that can be used for something. The entire idea of clans with this game sort of bothers me, especially the large 'corporate' style clans that are often the offenders of these kinds of "civil wars" When new players start the game they're going to start scrapping, probably without knowing what people call it. They'll roll up to a field to help mine resources and get report botted or team killed for it and have no idea why. They were just helping further the war effort, and they'll immediately close the game and refund it. Quite literally the only reason I didn't quit and refund it right there was because I bought a steam key off site and activated it on steam... there's no refund policy for that. Anybody on your faction scrooping should be welcomed with open arms, any behaviors or systems in the game that cause that to be a cause for a team kill AND a 2 hour time out need to be analyzed. If clans are going to form and cause these problems, then clans as a whole need to be looked at as a mechanic. Obviously people will want to organize, and they'll do it with or without clan tags, but I have only seen ONE clan in the game where I would respect their decision to claim a deposit... and that's because it was a 100% logi clan, and all of their efforts were to literally distribute supplies to the front lines. They would make tanks and drop them off on the front line for ANYBODY to use.
I’d like for the resistance phase to be replaced with a “civil war” option for clans (it would be optional), which would allow for everyone to kill each other and work out their differences before it would impact the war effort.
@@RobertLovesGamesmy friends and i a bit ago were gunned down for trying to aooriach and ask we coukd share or have some when they done after being gunned down without warning before that. My experiences have been 98 oercent shoot on sight towards anyone not clan and they leave guards for it
Green goblins decide who gets a node by the first person to build a spawn. WLL was building a bunker while ACA choose the encampment tent which is quck to build. Cainciderate mentioned that ACA has 2 coal feilds already and thats also why WLL were adamant to keep this one.
This is all the information I have heard as well. Also WLL is always in this same spot every war. Another reason they would like to have it. Thanks for sharing your thoughts on this and what you have heard!
@RobertLovesGames you probably heard, but it happened again, resulting in both sides losing their entire factorys. WLL lost there's to ACA, while randoms avenged WLL by demolishing ACA
I think the TOS needs to be expanded. "...intentionally harm your own team in any way" Is too vague. Blockading other players with your vehicles or body blocking other player's vehicles with your own troops IS cause harm to your team and should be considered griefing.
Resource node claiming by clans should also be expressively forbidden. All players have an innate right to the resources and game's mechanics, everyone has paid the same amount of money and all are equal to each other
@@ricdeh1701 100% agree! There should never be team killing over invalid and unenforceable claims. Always report anyone killing or griefing their own team.
I agree. Though I think they almost have to keep it vague because accidental team killing happens a lot like with arty. I think showing video proof of players purposely killing you or griefing you is the best we can hope for right now. Thanks for your thoughts on this!
@@ricdeh1701yeah, they will need to undo several things they did. Like forced scarcity as one example. I olayed back in beta and a bit after and things were better about it backcthen didnt have to get.murdered for daring to approach a resource field. There was plenty to go around
I think a reason for not giving us the info earlier is that it would only benifit the big clans more and they would claim almost all fields on the map before war start, and that would destroy any smaller clans with a bit of ambitions. In my opinion all fields and mines are public and as long as you dont try to close it off from anyone else its fine to build there. I'm happy it seems like they made a deal, even tho im playing warden I want to fight the collies at ther best
I havent played in like 5 years but I loved how valuable tanks used to be, they’d show up and you’d scream in victory as a stalemate was finally cracked by armor rolling up. Also shirts/people aren’t scarce so it was the tanks that would evacuate from a town as left over infantry try to buy time. I didn’t play more than 10 hours but those were my favorite moments and I hope to get back in the game soon
Came down to the comments just to see how civil it actually was only to see that Rob replied to basically every comment. Which is insane and deserves a sub. Just found the channel btw. Love it.
I agree, having knowledge about the resource fields much sooner would help lessen the occurrences of these issues. It’s not the full answer, but it’s a really good start.
couple wars ago me and my tiny 6-7 players regiment have set up a tank factory not even near a comp field just to have it griefed by some big regiment all but me uninstalled the game
Oof! Sorry to hear that! I hate hearing stories like this but we need to be reminded that this still does happen and that it's an issue. Thanks for sharing that and sorry that happened to you!
The problem the a game design level issue, creating scarcity is important to fuel conflict between the wardens and collies, NOT within the factions. There certainly are still bad actors in the player base, but this is a route issue that lays at the feet of the dev team
I can agree with this because when we had the war where there was a ton of resources to go around there was I thought less conflict. Thanks for sharing your thoughts on this!
I honestly think the devs need an in game resource claim system that has a similar expiration to stockpiles with a member count requirement prior to claiming with a set cap on how many you can claim. OR Man made resource fields like mineshafts and drills that take a lot of resources to upkeep. These have thier own pros and cons in itself for sure but throwing things out to see, as a 5 war vet I'm kinda annoyed with the claim system in itself because that detracts efficiency of resources being delivered to front entirely. Its just is a concept that's slowed down logistics more than anything.
Hmmmm sounds good in theory but hard to implement in game ya know? I'm all for solutions and more ideas though! I'll have to think about this one some more. Thanks for sharing this idea! Appreciate it!
Blame the DEVS. No communication tools or releasing of the resource locations until the day of the war start. Either one of these getting changed would be a huge relief in fights over resources. Can't believe absolutely nothing has been done about this for YEARS.
@@mylesdrake2949 I honestly feel that the reason they don't is that they don't actually like the idea of claiming deposits at all. So they keep them hidden until the start day, and don't provide an in game system for claiming. It really sucks because a vertical monopoly is horrible for the game.
Earlier release of resource location won't change a thing. As long as there are more clans than resource fields, there will be trouble around field reservation. The 3rd party tools mentionned are simply what people put in place to try to solve this inherent conflict.
Appreciate the news update! Another aspect of the game that makes it unique. A double-edged sword but you can't find player issues like this in most games. I get odd feelings when events like this happen, players make the history of Foxhole and from an outside perspective that sounds awesome. But when it's events like these, I can definitely see how something like this would turn new players away. Regardless we've reached the Chapter 115 Coal Wars in Foxhole's Lore book. Only a matter of time when another event similar to this one shows it's head again.
It's truly unique! Like I said I love the political side of this game just not when it harms players or gives them a bad experience. Thanks for sharing your thoughts on this!
Again, I blame devs. Players have been asking for ages to know the resource layout beforehand so we can coordinate. Instead, we have 30 mins before war start to deal with this, repeatedly causing problems and friction between the playerbase. It's such a simple solution, even doing this 1 hour before war start would be an improvement.
They should just try for one war to release the information sooner and see what happens. I don't think it would be a big deal to try this. Thanks for sharing your thoughts on this!
1. Sigil is an Arbitration system used to mediate disputes, it doesn’t act like an authority and never has. It’s a platform clans use to cooperate it doesn’t score or anything like WERCS (which ACA, a Chinese regiment uses to coordinate, but WLL refuses to interact with.) 2. ACA got to the field first, watch Kronos’s Vod, they claimed on SIGIL and got to the field first. WLL usually claims that area every war, red river is their favorite hex.
All solid points. SIGIL Claims only works if WLL goes into it. Also valid point can you name a civil war in which ACA wasn't involved? I'm certain they have been in quite a few. Vod or not being part of SIGIL shouldn't be that hard just for this right?
the argument is what was a more valid claim, WLL got there first and started building a bunker while ACA got there and built an encampment to get the “claim” quicker
@@tyto4613 Yea but this happens when one group follows a set of guidelines (SIGIL) and another doesn't. Building the encampment is what SIGIL suggests so that's what they did on the other hand not wanting to be part of a system meant to solve this type of problems is part of not solving the problem. Not claiming that SIGIL is "the best" but at least it's something... and most of the time (don't have all the data to validate that) when this happens on the collie side is one clan that uses sigil and one that doesn't... so they don't know. And on top of that there is the language barrier.
@@tyto4613 ACA already had an encampment down by the time Kronos got to the field. By all metrics ACA’s claim was more legitimate. The issue is that they don’t speak English and have questionable reputation so naturally everyone takes WLLs side even if WLL really was in the wrong here.
7:15 is exactly the issues I faced trying to get into logi, just to be gatekept from specific fields because I "didnt have commends, come back when you do" to pay the toll.
Wow whoever told you that sounds like a real a hole! Maybe they were joking? Any field is public. If someone team kills you report them right away so we can get those players banned. Sorry that happen to you :/
[WLL] Legendary here, I was there when this happened, although I was building defensive bunkers away from ground zero. We have respectfully decided to not comment on what happened, but I personally encourage everyone to watch the Kronus stream VOD and watch for yourselves. All the best to all players o7
Appreciate you taking the time to make a comment about this and to encourage those to watch the VOD itself and decide for themselves how they feel about the situation. Here is a link to the VOD if anyone needs it. www.twitch.tv/videos/2199183272
Fields and facilities are pretty simple; every field except oil fields are inherently public, and don't build a facility unless you provide something for the public.
I agree, they’re assuming that the ability to claim fields is a given, it’s just a question of how you do it, when there’s no reason they should be allowed to claim them at all. But oil fields are just as public as all other kinds.
Good comment except for the thing about the oil fields. Everyone payed for the game and therefore everyone can use the game's mechanics, including the oil fields. The game doesn't care for who works them, it is only silly clanmen who get wet when they can exert power over people that want to restrict others from making use of their freedom
@@ricdeh1701 not at all the reason. So if nobody "claims" an oil field for example. and somebody just build there. Sure so far great. Problem A) You have no Idea whether or not the entire things is efficient or sensible in the first place. Lets assume its decently well built by the input of a lot of people in the hex pooling knowledge, the output is public, everybody uses it, but respectfully (which is not a given) Who maintains it? Everybody? Sorry to shatter your illusion, that aint happening, it doesnt even happen with AntiPartisan defenses at critical points once they start to decay. The builder? I mean why should he? Altruistic motivation for the good of the faction, I mean there are a few people like that, but reliable on most fields? Sorry not happening. And he doesnt have a benefit from investing hours each day just so nothing decays. Maybe he keeps back some of the output as compensation for maintaining it. Well why should everybody then pool their knowledge in, help build and maybe defend the thing if somebody profits of their work? So you are back to a larger group that consistently maintains the field and protects it, with the knowledge and experience to do so efficiently. Clans. We do not do it out of a powertrip. We do not do it to feel better or exclude people. We operate ressource fields so they provide the most value to the faction and that steadily across the War. But I do also want to stress, a clan should have the requirement to provide products publicly to everybody, and only for the most expensive things ask for payment (SHT or BTs or Ships)
@@rochenmanta838Your lust for efficiency is ruining the game for many people, including yourself. It's pixels, not a real war. It's a game. It's meant to be enjoyed.
The guy screaming about the legitimacy of their bureaucracy seems like a symptom of the problem... There *does* need to be some organization on each faction in order to actually win the war, but there is no actual legitimacy except for griefing and team killing. The inter-war period could have a planning phase 24 hours or so before the war starts where regiment leaders can vote for which regiment is "granted" a resource field - with a minimum player count requirement to be eligible - then at the start of the war, perhaps only for 48 hours or so, only members of that regiment can actually build there. Limit one resource field per regiment, and make it so there are always public fields, plus whatever other things I've not thought of, and perhaps the issue would go away. Key thing though is it *needs* to be in-game. Like you said, third party just doesn't work for players who are new or don't know about such things.
Agreed. I wish there was a bit more time to plan out resources with clans and the faction like 48 hours or more. Also starting off with one resource field per regiment would be good then fill in the rest if there are extra. And yes in-game would be much better! Thanks for sharing your thoughts on this!
I really like this game and have just been playing the front lines. The logistics, resource collection, construction side of the game seems really fun, but I have not touched it as it seems like its just something you can only do if your in a clan.
Glad to hear! You can certainly do solo logistics! I did for almost my first 400 hours. Feel free to DM me in discord and I can help answer questions on how to get started with logistics!
Thanks for making this and the oil video. I was getting interested im the game because of the logistics aspect, but was wondering how faction coordinate since no one mentioned a commander or leader system. And in fact its a hot mess with big clans bullying smaller groups. Thank you, saved me a few bucks.
As someone, who started learning about logi and resource gathering recently, I dind'nt even know that these resource wars and third party programs exist. However I wish devs would do something with the system how resources are gathered as the most demotivating thing is roaming from component mine to component mine and seeing the resources being gathered by somebody else in front of your nose. Basically if somebody is doing these "dull" jobs to help others, it shouldn't be punishing to do so (like running 3-5 mins to a mine and get almost 0 out of that).
Most players don't know they exist unless they are in big clans honestly. You can check mines before you travel to them and you can use a radio to see if people are in a field. I know sometimes the mine will say it has resources and you get to it and someone has just taken them which stinks. But it's kind of part of the game ya know. Don't want to make it to easy but the devs should look at ways for making it more fun and exciting to do for sure.
You're right that this is ultimately Devman's problem. Certainly releasing info sooner would help a lot. That said, the best thing players can do is come together as a community and figure out in an organized fashion who gets what so it ISN'T a scramble. The people going against that were at fault. I'm also inclined to rule against a streamer. Maybe this one is ok, I don't know him, but I've encountered far too much "I'm a STREAMER! BOW BEFORE ME PEASANTS!!!!"
I think it would. They should at least try it out for one war and release the info sooner. Yea I never side with anyone until I know all the facts. I think the major conflict here was the language barrier and there being a 3rd party system to claim resources. Thanks for sharing your thoughts on this!
Hey Robert, thanks to your contributions and videos of the game I was just about to buy it. But after checking out forums and realising that there are these little internal power games being played, I will wait until the devs resolve this. I just want to be part of something greater in game and not be confronted with selfishness like in the real world.
Hello! This only happens on rare occasions. This is not a part of the normal gameplay if this helps give you a better understanding of what's going on. 95% of the player base has never had situations like this happen to them and still enjoy the game. Feel free to DM me on discord if you have any other questions about Foxhole or want to talk about this more. I would certainly not let this situation deter you away from Foxhole.
This issue is absolutely on the devs with the late resource map and the inability to properly coordinate in-game, among other things. You mentioned that devs are responsible for making their game enjoyable for all players - they definitely are! But these devs CLEARLY DON'T CARE. Resource issues aside, there is a laundry list of items that players have been begging to be addressed for years and the devs refuse to do the bare minimum of acknowledging them. Instead, they're now introducing puddle mechanics or whatever. Agreed, griefing and mass reporting are never the answer. But again, there is NO MODERATION. The Code of Conduct is so rarely enforced that it's a joke. The fact that the only "fix" to their broken system is a manually reduced ban for streamers (only) is beyond ridiculous. Emboldened by a complete lack of moderation, narcissistic players and regiments take advantage of it to harass and ruin other players' experiences for their own selfish gain and ego boosts. They do not act in good faith REGARDLESS of the solution presented, because when there is no moderation, there is no incentive to cooperate or show basic human decency. Players are inherently massively selfish and egotistical. They only care about their own regiment/coalition and have no problem sabotaging their faction. (Meanwhile, the "good" regiments ignore and enable toxic behavior because it would be inconvenient to confront, allowing it to fester.) The devs intentionally allow this vile culture to thrive. Players cannot control what the devs do but they CAN control their own behavior, yet they choose not to because it is culturally acceptable (even expected) to harass, grief, and act pathetic.
Well said. Despite "clanman bad" having become a meme, it is entirely true. Clans are detrimental to the fun for everyone involved. Should there be dedicated moderation team at some point, it should pursue a no-tolerance policy towards clans, where clans are immediately deconstructed following toxic behavior and their leaders and members are banned. Should clans prove to be too influential besides these measures, they should be removed entirely from the game, e.g., if players are caught organising in clan-like associations, moderation will kick in and (perma)ban those players. Eventually, we could have a zero-clan game.
i know this system isnt perfect but in the 30 mins before the start of a war all the resource fields should have a interactive vote on it and regiment members should be allowed vote only one time on a location and if your regiment has the most votes on that node then there should be a 24hr building block for everyone except regiment members around the node. after 24hrs it should open to everyone incase they arent doing anything with the field. again i know this can be heavily exploited with alt accounts and such but its alot easier to deal with.
That would be cool! But you could argue that the bigger clans would just always win that because they have more members. Interesting thought though and I'm always willing to try new things like this just to see how they would work. Thanks for sharing this!
This reminds me of the CGC OTR civil war in Charlie war one thst saw all of Therizio leveled. The whole goddamn hex. Now that I think about it, maybe this isn't comparable due to scale. Oh, and because I owned a clan back then and was a part of all 3 3rd party systems for charlie forming back then (1 which I now own and archived), I was chosen to mediate that mess. What times.
I think warden have it worse in the third party sense I know my warden friend say wercs is a lot more strict than Sigil when when come to claim disputes
Thing is, in the entire meme where Turbo came to enforce the rules of Wercs, I have not heard of anyone getting mass-reported to get banned. They argued, they made entire meme out of that situation. But then they came to resolution and moved past it. On other side I somehow doubt that after this, if ACA would be on fire, Kronos would not even spit at them.
Sigil is simpler I think Basically each clan get a line of hex to fight on depending on their player number and activity, they are put together and let's go, there's not a field dedicated to one clan, it's more like there is alliances whit determined goals on hex line. There is more flexibility and at the same time a common goal. It make alliances and each clan willing to cooperate for the big picture Probably a reason why collie public stock piles are more fulfil than Warden's :p
Warden side is worse, it's plagued by favoritism, funny how the people who run it get everything they want along with their friends. One giant circle jerk
Most of the time my group just likes a wait about 8-12 hour since we are a small group but this gives mostly all the bigger clans to settle in to where they build and we usually only take over scrap fields and sometimes coal fields, but not surprise we have a new thing to fight over
Good call honestly. You avoid a lot of drama by doing this. I normally skip the 1st and 2nd of a war because it's just to chaotic. Thanks for sharing your perspective on this!
As someone outside more or less looking in (only have played a few hours) I find the idea of a system that arbitrates this sort of thing a bit uncomfortable. On one hand you do need a way to efficiently resolve these arguments and there’s a case for maximizing efficiency. On the other hand the idea that some algorithm decides how and where I play the game and effectively pigeon holes people who want to do logistics sounds deeply unappealing.
I can agree with this and I think it's similar to how I feel. We need more efficiency in the game but it feels bad when it's decided outside the game. Thanks for your thoughts on this!
@@RobertLovesGames well I think another pitfall that could be hit with this is if they were to implement a system designed to mechanically lock nodes to a team (as in an algorithm that picks a clan then basically prevents others from using it) sure that might be presumptuous, and I agree an in game way ahead of time is better. But I can easily see them pick that (or something like it) as a shortcut and it would only massively hurt casual interest since clans would end up dominating logistics.
I think that something that really didn’y help this, is the possibility to build facilities around such resources. The dev knew for sure that such thing would only make such situations. If they change that, and make that you can’t build facilities around these could already help a little bit. I think having a third party is cool, but imagine your a solo or small regiment, the chance to go and ask a resource point will be low. I really don’t know how to devs could fix such an issue (sorry bad english)
Are you saying they should limit the building around the resource fields? You may still have this issue no matter what the boundary for building around a field is. Solo and small groups can still get the resources 95% of the time from these groups they just can't build a base around the field is the main thing. And yea it's a hard thing to balance for the devs. And not bad english at all! I understood all of it besides if you think building should be more limited around resource fields.
When there are no buildings around the resource field, then any player can easily access it. That means there is no source of conflict. You can't shoot or send away other players, saying it is yours resource field.
personally i believe that we should just make new groups that handle the resources an deliver the resources between the groups SV: having dedicated farmer guys
That would be awesome! Public farmers that help out everyone. People try and do this but some people want to see the world burn and horde resources for themselves :D Thanks for your thoughts on this!
Personally I believe the root of the issue is the logi update that brought us stationary harvesters and trains - this update made it far too easy for clans to "claim" and mine out multiple resource fields for themselves - and has made it much harder for public (and especially solo players) to get raw materials. I miss the old pre-train days when not every resource field was gated off and "owned", everyone who showed up got a piece of the pie. The issue isn't that the field should belong to one clan or the other, but that the field shouldn't belong to a single clan at all.
This...was about to buy the game. But even the guu that makes a video saying this is a problem talks about who should get to claim these things. So if I buy the game I either join a clan or get locked from content?? No thanks
@Atomo24 I mean not really, for the most part solo players are not affected by this (it's only clans and regiments that are into this stuff). More stuff is unlocked if you are in a organized group (like big factories for example, since they are quite hard to do solo). Only in rare cases will you have a clansman run to you and scream at you for "claims"...
So i am still EXTREMELY new to Foxhole, but I ran into this on the start of the war at a scrap pile and was just outright shot and kill cause a big clan had claimed to have claimed it. Im glad I saw this video as I had no idea there were claims to resource piles. I was just happily driving my truck and hauling scrap, I did kind of rage quit after that though.
Welcome to Foxhole! And I'm also sorry that happened to you :/ this does not happen a lot but it sucks when it does. I would defiently say it happens more often on the very first day of a war because everyone is scrambling for resources and building spots. It cools down and almost never happens again after the 2nd day of a war. That being said you should still have the right to get scrap on the first day just like anyone else. Please report any player that shoots and kills you over resources. It's against the code of conduct and can get them banned. Feel free to join my discord and DM me any questions you have about Foxhole or if you need help with anything!
@@jdog345 I joined wardens, literally only because I thought their trucks looked cool. Im now looking into joining a clan (looking for a laid back group as I don't get a lot of time to play with my current job). Also just noticed I commented on a new video, I was just trying to find something about these claimed territory rules I got yelled at me in VC
@@VikraalTheFluffDragon did you touch the harvesters or just the fields? Because if it was the former, yeah clans are pretty touchy about those and they should probably had signs up because their a bit more exclusive because they require more resources and manpower to run than the fields themselves. If they were getting mad at you for entering just the field I’m guessing it was the 27th or an 82DK officer having a really bad day as they’re the only clans I can think of who’d open up without warning. Also hope I’m not implying it’s in any way your fault because it’s not, I’m just trying to figure out what happened. Also since you said your looking for a clan, I have to put an obligatory Warden Navy plug here. We like boats and naval invasions and are always recruiting and don’t care about skill level.
Maybe having multiple wars active at the same time would be a good way to artificially add more resource fields. This would lead to less contention among clans.
Devs have done that in the past. It makes the game worse to have multiple severs going at once. One server is basically dead. Thanks for your thoughts on this though!
I watched the "The Economy in Foxhole is Tanking!!" video about war 112's resource boost earlier today. Was that boost to resources still in place when this war 115 drama occurred?
That resource boost is no longer in the game for now. They actually made it worse to gather some resources unfortunately. It should be noted though that coal from that war to this war has overall not been effected by these changes. Funny enough you normally don't see clans fighting over coal fields. It's normally component fields or oil fields. Hope that helped answer your question!
@@RobertLovesGames Yeah, that sufficiently answered my question. I was just thinking on how much of an effect that resource boost would have on resource drama like this; though at the same time I wonder if any system--side changes made by devman can have a positive impact on the social dynamics of the player-base while not having too much of a detrimental effect on the wider gameplay. Perhaps something can be done at resource mines given the primary method of interacting with it is through a UI and Devman has more room to work with, but I'm really not sure what could be done for resource fields when there really isn't any kind of system(that I am aware of) effecting fields besides respawn timers. I also find it interesting that this drama revolves around a resource that you can only get from a field by scrooping(or stationary harvester).
The only team kills I've ever had are from the logistic clans taking things too seriously or just being asses. They're usually the ones shouting toxic stuff too. Also a 3rd party app though useful is not a game mechanic and therefore anyone complaining that people don't use it is Parton the problem. Especially since these clans and players they're happy to team kill
That stinks :/ I have about 1400 horus and have never been team killed over logistics. But then again I'm not trying to do anything with resource fields on the first day of a war. It's a tough spot with 3rd party programs and those who use it and those who don't for sure. Thanks for your thoughts on this!
War 117 we had 2 trains smash into each other and then sit for 90 minutes up in Howl. They were sitting on a wye the whole time. While that was going on 2 trains tried to bypass the 2 that were facing off only for them to be stuck facing each other 20 minutes. The claim system though, our regiment needs to have a coal field for our war eco, if we do not have a coal field, we do no war eco. We can use over 1 million coal a day, sometimes we will even have people donate coal from other locations and our sulphuric reactors still be out of coke. Then you find the coke refineries have no coke had to pull coke from other sulphuric reactors a couple times this past war just to kick start the coke production
This all drama is about large regiments, imagine be small group of 10 guys trying to make own facility in good spot, its imposible. You join bigger or be forgotten sadly.
Well yea if you are trying to do it in a prime spot it could be an issue with a bigger regiment. But there is still plenty of space just down the roads from "good spots" that 10 player teams can build on. Everyone of course just fights over the best spots. Thanks for sharing your thoughts on this!
Im trying to get back to foxhole this war doing solo logi after having some bad experiences in the past. Basically all resources I go theres a sign "private" "not public" For me its such bullshit to "privatize" resources in a war game that the ultimate goal is to win the war that I started to ignore those signs and just get the resources i want to use and put them in public storage later after refining
Private resource fields don't sit right with me either. I just got into foxhole and I've only seen one so far. but I personally think that built harvesters should be modified (added in to the map proper, not player placeable like the mines) and anything else should have a no place radius around the field so players cant realistically cocoon it in a facility and make it "theirs exclusively"
An important thing to remember about WERCS specifically is that WERCS doesn’t disrupt the default first come first serve system. WERCS is just a way to organize first come first serve. If a non-WERCS clan gets to and builds on a field with a WERCS claim first the claim is immediately forfeit and WERCS moves on to mediation. If your facility gets Demolished by someone claiming to be doing it because of WERCS report them to a WERCS admin immediately!
Why does some third party program immediately have say? Are they endorsed by the devs? What power do they have besides, "I don't like therefore I am going to grief anything you build."?
They only have a "say" because they say so. It's not supported by the devs in any way. This is where the conflict comes in. Ultimately these third party systems are trying to set up what's "best" for the faction. Because this is a team game it takes a lot of coordinating. Basically they want an experienced group taking over a resource field instead of inexperienced group. Like would you rather have a big clan that shares resources and plays an entire war at a resource field or a group that does not share resources and quits after the first week? This is the kind of things they deal with.
I am an extremely public focused mindset when it comes to logi and resources and think generally all resources should be meant for the public when possible. I think it will be very difficult to stop people from hoarding or fighting over resources its a too common behavior.
I would say about 90% of clans are public focused when it comes to resources. There is still unfortunately a small bunch that try to horde resources. But if they team kill you or push you out you can still report them.
This reminds me of a situation in a different war I had. The first naval update war to be exact. When the wardens just got their submarine. And the islands were introduced. While most of my fellow WRA clan members were in the east maintaining naval superiority. I was off in the west defending the island in west gate code named by colonials: little Japan/Iwogema. It was a grueling fight. However it’s a story for another time. but this story takes place along the river. I found an abandoned base and oil field that was just rotting and decaying. And began a open to public effort to build a public naval base where anyone clan or not… could build a ship. A few hours in I already had lad the ground work and got the factories up and running. When this huge colonial clan. RED/T- something. Came in and tried to claim the refinery for themselves. They attempted to flag all the shit just to destroy it. Shortly after the wardens stormed the west gate hex and had little trouble taking it because one dumbass clan decided to destroy all the work people put in to defend that hex out of greed... we lost our islands all because we couldn’t build ships in the west.. 😢
Few years ago i've made some clips about shty interactions with shty players. When i played logi i started carrying an smg and a bandage...and that was few years ago. I haven't touched logi since facilities got introduced and this proves i was right to leave logi :) As a solo player or a member of a small clan, you are basically locked out of using some game mechanics, because still today bigger clans can just mass report you to oblivion (but never permanently).
been some time since me and my buds played, we are some few, and was thinking to test the factory thing see how much ammo we could produce, link up with the train people for logistics line to deliver the ammo for dose who needs it. we kinda want to do our own thing but give away all ammo we can build for the team. but looking at this drama... dunno feel to old to deal with that screaming my reassures my clan my rights etc
The answer is YES. As in, if a clan laid claim to the field, but somebody got there first, they are obligated to attempt to absorb those who got there first, at least temporarily, into the clan. The deal is that they give up a little autonomy, in exchange for sharing in the clan's toys. As for me, I always claim for public, and thus don't have a whole lot of issues, as often what I build is very efficient regardless. Once there's a few public fields, the resource conflict disappears. Strange how that works.
There is one problem I've noticed: When a field is claimed by a clan, they tend build it in such a way that it's only efficient when there's a large number of people to work it. I once built a field, but then T-3C came along. They didn't kick me out, we just expanded it. However, once the war slowed down, and T-3C members were no longer coming with their trains, suddenly I had a huge msup drain that couldn't be justified anymore, and it wasn't really anyone's fault, but it was incredibly difficult for the small clans still in the war to use the field, because it was optimized to load trains that no longer existed. I think the rule should be that it isn't about who claims the field first, whether in game or in Discord, but who is willing to go the distance and manage the field the longest. Maybe keep track of peoples' war endurance, and award ownership based on that?
Is there no system.of government built into the game? No military administration, GHQ, etc? Even like an in game version of the works thing would be cool
Since we know the estimated refresh on nodes, wouldn’t it just be best to have time shares with fellow clans if they become contested by multiple clans
That could work. Clans should just be willing to share resource fields in the first place. As Kronus mentioned the coal field can make 1.2 million coal a day and that is certainly plenty for just two clans to share. Thanks for your thoughts on this!
it would be nice to have better in game coms to work out claims maybe even 1 claim marker for clans. as someone who does logi solo alot cus im new i didnt realize this was even an issue. what about a planning area in the home area. idk
Yea as a solo logi player these sort of conflicts don't really effect us. Those are both pretty good ideas I think what would help is the devs releasing the resource layout ahead of time. That could help with better preparation and planning. Thanks for your thoughts on this!
[KSR]Dark here i will say from perspective of long term Colonial i would say most successfull facility cooperations ive seen started with Civil Wars day 1 in 112 had such drama with 2 other regiments one was Chinese second was Russian (KSR and COG had Sigil Coop Claim on field) and we split field [KSR]Dark between all parties involved COG had their facility KRS had our Tank and Train facility and both of non Sigil clans had their reprocess facilities too. Similarly seen lot of spontaneous Coop's being born this way as funny as it sounds most of clans within faction dont know each other maybe (at best) 30% of Colonial Population uses Sigil so in most of Drama's this days its either Big Group vs Big Group (like in example you used in video where you had one of major producers of colonials vs big coalition. Second type of drama is clans from sigil vs non sigil those damas usualy are easly going off with negotiations teams from both sides. System isnt perfect (tweaks are needed) but its best we got without tools given by devs.
As a solo player of around 5 years who recently dipped my toes into clan play....I think its more fun to be a solo. Clan play is: - Slow - Monotonous - Takes forever to undertake the simplest of operations and tasks due to convoluted rank structures. - Racked with self importance in silly discord "ranks" - Reasonably unhelpful towards newer players - Usually so tight knit that if you join as an outsider you are largely ignored. Save your sanity and stay solo. It makes for much more entertaining interactions and gameplay. Leave the silly little squabbles to the clans and just play your own game.
this depends on which regiment you join. My regiment always have training for new or old players, and you can even request to be trained. my regiment actually have quite alot of outsider in the discord, even solo players too. As for ranks, i dont really care about it, the only time i have to care about it is to find out which officer that is online to invite me to the regiment after switching side in the previous war.
I'm normally in clans all the time now just to help with extra objectives but I mainly do a lot of solo logi still so I agree with you. Thanks for sharing your thoughts on this!
@@zaka_94_21 Not that many, but the regiment itself has 3 branch: french, chinese, and the foreign legion (basically every english speaking country). there are at least 100 member i think, in discord there are more than 300 members, but i dont trust disrcord member statistic because some of the member might be inactive but still listed. edit: in case you are wondering, the regiment i am part of is called 11eFL.
I'm convinced that the devs use Foxhole as a way to research human behavior in the most shitty way possible.
lol I'm actually convinced of that as well!
I do too.
The most elaborate social experiment alongside WoW.
Foxhole: New Vegas... Foxhole 76...
@@RobertLovesGames it could be being used to develop algorithms to plan out how future armies develop logistics over land in the most efficient way, or find the most effective model, through a catalog of prior wars compressed into singular algorithmic files of what's good, what's bad, hour to hour, day to day, of the wars, which can be used to simulate battles based on identified similarity to current footholds, positions, industry, manpower, etc.
but then again, no modern warfare in foxhole using planes, so whatever.
For some reason the warden yelling about bureaucracy and enforcing legitimacy was one of the most immersive things I've heard in a Foxhole video. That probably says a lot about me, lmao
lol! It was a good speech!
Glad you enjoyed it. Sounded a bit desperate to me
stonewall did nothing wrong
Same. This video and coal wars story got me hooked to the game so I started Foxhole and loving it since hour one. ❤️
Holy neckbeard
the coal wars, just like in real life, now we need a madman who goes to hamsphire to sell coal
lol!
@@RobertLovesGames I believe that random tk shouldn't be allowed, but reabellions/civilwars should be allowed if they are organized enough, they should add a system like this if they remove the report system and make moderator application's and have some moderators
There was a warden civil war start of this war as well, with wercs somehow giving the same field to two different regiments
Happens every war still unfortunately. Luckily it seems like things get resolved a day or two after it happens.
Still not resolved between CSU coalition and HDYS regiment
It just WERCS
The claims in these systems are plagued with favoritism. So the preferred get top picks. If a bigger class wants the field instead. They will sit on it and its just accepted the bigger clan gets it because they are there now. Left the game, my logi clan left the game, having fun in better developed games now.
These systems are hugely plagued with favoritism, one example being WERCS siding with 82DK 9.9/10 because most of the high ranking positions in WERCS is staffed with either 82DK officers or friends of 82DK.
"Ah S**t, Here We Go Again" 😅
lol! :D
Yeah i seen some stuff
@@RobertLovesGamesi managed to get on yesterday and found a couple of people looking for help, so i was hoping with a bit more available resource it be easier to join a group. Not sure if it helped or i got lucky. But either way thankfully cool dude
"Ah S**t, Here We coal Again"
reject clan modernity embrace teamwide gameplay tradition
Agreed!
The true collie bro way.
Clans are literally groups of people working together...
@@erictripps125 yea which exclude people
all i can say is i've seen more civil behavior from children, this is wild.
lol!
and here I am, just a lil solo ammo facility guy trying to get a lil bit of scroop to make some shells..
lol! Keep scrooping and don't engage with these crazy people!
I NEED MORE BOOLITS!
As a solo man, the business of lions and their pride are of no concern to me... but that transition at 1:05 was slick.
I normally stay out of it as well. And thanks that's all Tearloch who is a great editor for Foxhole content!
www.youtube.com/@TearlochW96
Me stealing from both sides equally
"the business of lions and their pride are of no concern to me" ✍✍✍🔥🔥
Sometimes foxholes gets so realistic to irl conflicts it’s scary.
True lol!
LMAO I was in Fishport fighting against the Bunker/Trench line that the wardens made. Mammons and Rifels rang out in the night and This was going on in the back line? we where fighting each other?!?!?!? Bruh
lol! Logi can have heated moments as well! Gotta spice the logi life up some how!
Bro, holding the front line when it was 10-1 because a lot of our guys were shooting each other over that coal field was rough. It was like 200 player deaths and hour back there.
Bruh I had a weird schizo dream where 2 clans in foxhole were so mad at eachother that they shot stormcannons at each others bases, like an actual civil war
Foxhole ffa war?
lol! I don't think I have ever dreamed about Foxhole.
@@RobertLovesGames bro you never did logi fr, i dreamt of my sub got stolen after i slept while guarding it,
ps i built and grinded for the sub alone war 111 warden side
This has happened more than ten times on the warden side that I know of.
as long as the weapons keep flowing to the front, i dont worry about what logimen scream about. this is very very funny though thanks for making this video
Agreed! I just want the front to be well supplied! And no problem!
3rd party politicking is doom for a game as there is no way the majority of players will participate in it.
Whatever the solution is; it has to be done in game.
I agree with this! Something needs to be implemented in game to make this easier to sort out.
Thanks for sharing your thoughts on this!
That's exactly what the SIGIL system is though. It recognizes discord participation cannot be guaranteed and the commonly accepted threshold for staking a claim is therefore building a structure (maintenance tunnel, FOB, bunker base, oil wells) that is visible from the map in game. The only thing that SIGIL handles is a bot that lets participating groups tell that bot where they are going and highlights any fields where multiple groups are going so they can change plans or start working things out ASAP.
This is a universal tenet of game design
When "wikis" for games became more prevalent, players that need to leave the game to get information about the game, only need to do so because of a lack of accessibility of that information in the game, well not entirely but we should operate under that perception.
It's one thing for a game to not have the numbers added up and analyzed by our resident aspies, but players needing to rely on exterior applications for ANYTHING is a case of "caught the dev lacking"
In game wikis are mandatory, sure some players will still want third party wikis to pull up on a tablet next to the game rather than breaking the flow of the game to pull up the in game one so the existence of a wiki isn't shame, but when the information is otherwise not available in the game, that's the problem.
This also exists for communication systems, people will prefer to use discord, that's a fact, but not supplying it just because you know people will discord up is bad design. And this goes for map tracking, claims and all kinds of stuff. If players are building it outside of the game, you need to add it inside the game.
It's doom for a conventional game. For Foxhole, it's what keeps people playing - think less public CoH lobbies, and more EVE nullsec.
We (HAULR) got booted off a coal field this war by a larger regiment because they had the claim on sigil, which we refuse to participate in due to past grievances. The sigil claim system is essentially useless for what actually happens in game and leads to people being unable to discuss and cooperate with others. We do public upgrades for free for the faction every war and enjoy working with other groups around us, so it’s disappointing when other groups refuse to cooperate and do not want to work with us and would rather bully the smaller clan because they can get away with it. We eventually ended up in another region at a coal field where the group that was already there was happy to cooperate with us and share space and resources.
Sigil is not a claim system like Wercs don't let anyone tell you otherwise. Anytime a big regiment starts throwing their weight around say something in world chat. The true Collie bros will come to your aid.
the easiest way to avoid resource drama is simple: steal the other faction's nodes
also we USED to get information way earlier, but that led to a lot more of a clusterfuck as clans would claim way earlier and often times wars were decided before they even started since collies early war advantage meant they could pick strategic blitz zones and cripple warden economy forcing even more conflict among refugee clans and established clans
all of this has come from a massively upscaling from what regiments are supposed to be, which is specific niche bits that focus on one aspect of the game but have evolved from regiments to combined command
Pretty much why I go after the ‘hard to reach’ resource fields, the ones far away from roads. It’s a hassle to get to them but since they’re usually untouched, anything I make is a net positive for the faction. Personally I don’t think a third party app should be necessary for designating who gets what, maybe a feature in-game that could work to help organize like a public ‘global bulletin board’ or something.
Good call! I like playing in the "quiter" logi hexes as well. If it does not have an mpf it's normally not as busy.
But I do this as well. Good on you for keeping those resources fields useful and not maxed out all the time!
The map post are supposed to be like a bulletin board type system but can only do so much.
Thanks for sharing your thoughts on this!
I really feel like there should be a sort of "scroop matching" for resources, it's probably the best way to handle the problem.
I don't know exactly how they would handle it or implement it, but essentially double rates on shared piles somehow. My main idea here is to make clans production accessible to solo players, and solo player contributions usable by clans. If I dig up some scrap and take it to a refiner, I get the same amount I would normally get, but it also generates some public resources that me and my clan CANNOT touch. That way if I go dig up some scrap and put it in a refiner, the clan doesn't lose resources and I get rewarded for helping.
The other thought is a form of contribution currency, where mining resources and providing them for public use grants some kind of "merits" that can be used for something.
The entire idea of clans with this game sort of bothers me, especially the large 'corporate' style clans that are often the offenders of these kinds of "civil wars"
When new players start the game they're going to start scrapping, probably without knowing what people call it. They'll roll up to a field to help mine resources and get report botted or team killed for it and have no idea why. They were just helping further the war effort, and they'll immediately close the game and refund it. Quite literally the only reason I didn't quit and refund it right there was because I bought a steam key off site and activated it on steam... there's no refund policy for that. Anybody on your faction scrooping should be welcomed with open arms, any behaviors or systems in the game that cause that to be a cause for a team kill AND a 2 hour time out need to be analyzed.
If clans are going to form and cause these problems, then clans as a whole need to be looked at as a mechanic. Obviously people will want to organize, and they'll do it with or without clan tags, but I have only seen ONE clan in the game where I would respect their decision to claim a deposit... and that's because it was a 100% logi clan, and all of their efforts were to literally distribute supplies to the front lines. They would make tanks and drop them off on the front line for ANYBODY to use.
i've been told it's similar to a situation in war 112 where they had to divide a field in 3
overall very nice and in depth video
Yes unfortunately it happens almost every war some civil wars are bigger than others.
And thank you!
I always found it disgusting how some people just claim some resources for themselves when there is obvious most players don't give a flying f*ck.
Agreed!
Same reason I don't play during the first few days :(
I'm with you. I actually normally don't play much the first 3 days as well. To much chaos going on.
It's a shame though the first few days are some of the best
I’d like for the resistance phase to be replaced with a “civil war” option for clans (it would be optional), which would allow for everyone to kill each other and work out their differences before it would impact the war effort.
lol that would be awesome :D
Anything that divides you from your own team is untenable
Agreed!
got kicked out of an oil field and my truck destroyed in resistance phase at one point. its more than ridiculous
Wow that is probably one of the more horrendous stories I've heard that has happened. Sorry about that :/
@@RobertLovesGamesmy friends and i a bit ago were gunned down for trying to aooriach and ask we coukd share or have some when they done after being gunned down without warning before that. My experiences have been 98 oercent shoot on sight towards anyone not clan and they leave guards for it
Green goblins decide who gets a node by the first person to build a spawn. WLL was building a bunker while ACA choose the encampment tent which is quck to build.
Cainciderate mentioned that ACA has 2 coal feilds already and thats also why WLL were adamant to keep this one.
This is all the information I have heard as well. Also WLL is always in this same spot every war. Another reason they would like to have it.
Thanks for sharing your thoughts on this and what you have heard!
@RobertLovesGames you probably heard, but it happened again, resulting in both sides losing their entire factorys. WLL lost there's to ACA, while randoms avenged WLL by demolishing ACA
This is why I stay out of factory building.
Same! I let others build it and then just bring them the resources :D lol
Two Human instincts as old as Evolution.
"I want Power."
"I want things."
So true ha
I think the TOS needs to be expanded. "...intentionally harm your own team in any way" Is too vague. Blockading other players with your vehicles or body blocking other player's vehicles with your own troops IS cause harm to your team and should be considered griefing.
Resource node claiming by clans should also be expressively forbidden. All players have an innate right to the resources and game's mechanics, everyone has paid the same amount of money and all are equal to each other
@@ricdeh1701 100% agree! There should never be team killing over invalid and unenforceable claims.
Always report anyone killing or griefing their own team.
I agree. Though I think they almost have to keep it vague because accidental team killing happens a lot like with arty.
I think showing video proof of players purposely killing you or griefing you is the best we can hope for right now.
Thanks for your thoughts on this!
@@ricdeh1701yeah, they will need to undo several things they did. Like forced scarcity as one example. I olayed back in beta and a bit after and things were better about it backcthen didnt have to get.murdered for daring to approach a resource field. There was plenty to go around
I think a reason for not giving us the info earlier is that it would only benifit the big clans more and they would claim almost all fields on the map before war start, and that would destroy any smaller clans with a bit of ambitions.
In my opinion all fields and mines are public and as long as you dont try to close it off from anyone else its fine to build there. I'm happy it seems like they made a deal, even tho im playing warden I want to fight the collies at ther best
I havent played in like 5 years but I loved how valuable tanks used to be, they’d show up and you’d scream in victory as a stalemate was finally cracked by armor rolling up. Also shirts/people aren’t scarce so it was the tanks that would evacuate from a town as left over infantry try to buy time. I didn’t play more than 10 hours but those were my favorite moments and I hope to get back in the game soon
1:30 the mic is gold lol
It really is! ha
Came down to the comments just to see how civil it actually was only to see that Rob replied to basically every comment. Which is insane and deserves a sub. Just found the channel btw. Love it.
That's awesome to hear! I try to keep things civil in my community as much as possible :D Thanks for the support!
RIP warden truck
lol! Biggest causality out of the civil war.
I agree, having knowledge about the resource fields much sooner would help lessen the occurrences of these issues. It’s not the full answer, but it’s a really good start.
Exactly. And you are right it's not the full solution but it would at least be a step in the right direction.
Thanks for your thoughts on this!
couple wars ago me and my tiny 6-7 players regiment have set up a tank factory not even near a comp field just to have it griefed by some big regiment all but me uninstalled the game
Oof! Sorry to hear that! I hate hearing stories like this but we need to be reminded that this still does happen and that it's an issue.
Thanks for sharing that and sorry that happened to you!
I feel ya brother
A problem in game shouldn't need a third party program to deal with it
wow more civil war, this time over some black rocks, not some good old black liquid ayyy... I didn't think this would happen at all
Just about every resource field gets fought over at one time or another. Wither that is your enemy or a friendly player on your faction :D
The problem the a game design level issue, creating scarcity is important to fuel conflict between the wardens and collies, NOT within the factions. There certainly are still bad actors in the player base, but this is a route issue that lays at the feet of the dev team
I can agree with this because when we had the war where there was a ton of resources to go around there was I thought less conflict.
Thanks for sharing your thoughts on this!
I honestly think the devs need an in game resource claim system that has a similar expiration to stockpiles with a member count requirement prior to claiming with a set cap on how many you can claim.
OR
Man made resource fields like mineshafts and drills that take a lot of resources to upkeep.
These have thier own pros and cons in itself for sure but throwing things out to see, as a 5 war vet I'm kinda annoyed with the claim system in itself because that detracts efficiency of resources being delivered to front entirely. Its just is a concept that's slowed down logistics more than anything.
Hmmmm sounds good in theory but hard to implement in game ya know? I'm all for solutions and more ideas though!
I'll have to think about this one some more.
Thanks for sharing this idea! Appreciate it!
Blame the DEVS. No communication tools or releasing of the resource locations until the day of the war start. Either one of these getting changed would be a huge relief in fights over resources.
Can't believe absolutely nothing has been done about this for YEARS.
Starting war conditions should have resource locations for that war change my mind.
@@mylesdrake2949 I honestly feel that the reason they don't is that they don't actually like the idea of claiming deposits at all. So they keep them hidden until the start day, and don't provide an in game system for claiming.
It really sucks because a vertical monopoly is horrible for the game.
Earlier release of resource location won't change a thing. As long as there are more clans than resource fields, there will be trouble around field reservation. The 3rd party tools mentionned are simply what people put in place to try to solve this inherent conflict.
Appreciate the news update! Another aspect of the game that makes it unique. A double-edged sword but you can't find player issues like this in most games.
I get odd feelings when events like this happen, players make the history of Foxhole and from an outside perspective that sounds awesome. But when it's events like these, I can definitely see how something like this would turn new players away.
Regardless we've reached the Chapter 115 Coal Wars in Foxhole's Lore book. Only a matter of time when another event similar to this one shows it's head again.
It's truly unique! Like I said I love the political side of this game just not when it harms players or gives them a bad experience.
Thanks for sharing your thoughts on this!
Again, I blame devs. Players have been asking for ages to know the resource layout beforehand so we can coordinate. Instead, we have 30 mins before war start to deal with this, repeatedly causing problems and friction between the playerbase. It's such a simple solution, even doing this 1 hour before war start would be an improvement.
They should just try for one war to release the information sooner and see what happens. I don't think it would be a big deal to try this.
Thanks for sharing your thoughts on this!
1. Sigil is an Arbitration system used to mediate disputes, it doesn’t act like an authority and never has. It’s a platform clans use to cooperate it doesn’t score or anything like WERCS (which ACA, a Chinese regiment uses to coordinate, but WLL refuses to interact with.)
2. ACA got to the field first, watch Kronos’s Vod, they claimed on SIGIL and got to the field first. WLL usually claims that area every war, red river is their favorite hex.
All solid points. SIGIL Claims only works if WLL goes into it.
Also valid point can you name a civil war in which ACA wasn't involved? I'm certain they have been in quite a few.
Vod or not being part of SIGIL shouldn't be that hard just for this right?
the argument is what was a more valid claim, WLL got there first and started building a bunker while ACA got there and built an encampment to get the “claim” quicker
@@tyto4613 Yea but this happens when one group follows a set of guidelines (SIGIL) and another doesn't. Building the encampment is what SIGIL suggests so that's what they did on the other hand not wanting to be part of a system meant to solve this type of problems is part of not solving the problem.
Not claiming that SIGIL is "the best" but at least it's something... and most of the time (don't have all the data to validate that) when this happens on the collie side is one clan that uses sigil and one that doesn't... so they don't know.
And on top of that there is the language barrier.
@@tyto4613 ACA already had an encampment down by the time Kronos got to the field. By all metrics ACA’s claim was more legitimate. The issue is that they don’t speak English and have questionable reputation so naturally everyone takes WLLs side even if WLL really was in the wrong here.
Of course. Why wouldn't a Chinese regiment not choose red river as their haunt. 😅
7:15 is exactly the issues I faced trying to get into logi, just to be gatekept from specific fields because I "didnt have commends, come back when you do" to pay the toll.
Wow whoever told you that sounds like a real a hole! Maybe they were joking? Any field is public. If someone team kills you report them right away so we can get those players banned.
Sorry that happen to you :/
[WLL] Legendary here, I was there when this happened, although I was building defensive bunkers away from ground zero. We have respectfully decided to not comment on what happened, but I personally encourage everyone to watch the Kronus stream VOD and watch for yourselves. All the best to all players o7
Appreciate you taking the time to make a comment about this and to encourage those to watch the VOD itself and decide for themselves how they feel about the situation.
Here is a link to the VOD if anyone needs it.
www.twitch.tv/videos/2199183272
"We have respectfully decided to not comment..."
>writes comment
@@PopupH88terILoveJuice-iz7sx they mean give an opinion or defend their clan :)
@@PopupH88terILoveJuice-iz7sx he meant "give out a statement"
Whats the name of the vod for that day?
Fields and facilities are pretty simple; every field except oil fields are inherently public, and don't build a facility unless you provide something for the public.
I agree, they’re assuming that the ability to claim fields is a given, it’s just a question of how you do it, when there’s no reason they should be allowed to claim them at all. But oil fields are just as public as all other kinds.
Good comment except for the thing about the oil fields. Everyone payed for the game and therefore everyone can use the game's mechanics, including the oil fields. The game doesn't care for who works them, it is only silly clanmen who get wet when they can exert power over people that want to restrict others from making use of their freedom
@@ricdeh1701 not at all the reason.
So if nobody "claims" an oil field for example. and somebody just build there. Sure so far great.
Problem A) You have no Idea whether or not the entire things is efficient or sensible in the first place.
Lets assume its decently well built by the input of a lot of people in the hex pooling knowledge, the output is public, everybody uses it, but respectfully (which is not a given)
Who maintains it?
Everybody? Sorry to shatter your illusion, that aint happening, it doesnt even happen with AntiPartisan defenses at critical points once they start to decay.
The builder? I mean why should he? Altruistic motivation for the good of the faction, I mean there are a few people like that, but reliable on most fields? Sorry not happening. And he doesnt have a benefit from investing hours each day just so nothing decays.
Maybe he keeps back some of the output as compensation for maintaining it. Well why should everybody then pool their knowledge in, help build and maybe defend the thing if somebody profits of their work?
So you are back to a larger group that consistently maintains the field and protects it, with the knowledge and experience to do so efficiently.
Clans.
We do not do it out of a powertrip.
We do not do it to feel better or exclude people.
We operate ressource fields so they provide the most value to the faction and that steadily across the War.
But I do also want to stress, a clan should have the requirement to provide products publicly to everybody, and only for the most expensive things ask for payment (SHT or BTs or Ships)
@@rochenmanta838Your lust for efficiency is ruining the game for many people, including yourself.
It's pixels, not a real war. It's a game. It's meant to be enjoyed.
The guy screaming about the legitimacy of their bureaucracy seems like a symptom of the problem... There *does* need to be some organization on each faction in order to actually win the war, but there is no actual legitimacy except for griefing and team killing. The inter-war period could have a planning phase 24 hours or so before the war starts where regiment leaders can vote for which regiment is "granted" a resource field - with a minimum player count requirement to be eligible - then at the start of the war, perhaps only for 48 hours or so, only members of that regiment can actually build there. Limit one resource field per regiment, and make it so there are always public fields, plus whatever other things I've not thought of, and perhaps the issue would go away.
Key thing though is it *needs* to be in-game. Like you said, third party just doesn't work for players who are new or don't know about such things.
Agreed. I wish there was a bit more time to plan out resources with clans and the faction like 48 hours or more. Also starting off with one resource field per regiment would be good then fill in the rest if there are extra.
And yes in-game would be much better! Thanks for sharing your thoughts on this!
I really like this game and have just been playing the front lines. The logistics, resource collection, construction side of the game seems really fun, but I have not touched it as it seems like its just something you can only do if your in a clan.
Glad to hear! You can certainly do solo logistics! I did for almost my first 400 hours.
Feel free to DM me in discord and I can help answer questions on how to get started with logistics!
"Can we please stop fighting and enjoy the war game!"
lol! Best quote :D
Thanks for making this and the oil video.
I was getting interested im the game because of the logistics aspect, but was wondering how faction coordinate since no one mentioned a commander or leader system.
And in fact its a hot mess with big clans bullying smaller groups. Thank you, saved me a few bucks.
As someone, who started learning about logi and resource gathering recently, I dind'nt even know that these resource wars and third party programs exist.
However I wish devs would do something with the system how resources are gathered as the most demotivating thing is roaming from component mine to component mine and seeing the resources being gathered by somebody else in front of your nose. Basically if somebody is doing these "dull" jobs to help others, it shouldn't be punishing to do so (like running 3-5 mins to a mine and get almost 0 out of that).
Most players don't know they exist unless they are in big clans honestly. You can check mines before you travel to them and you can use a radio to see if people are in a field. I know sometimes the mine will say it has resources and you get to it and someone has just taken them which stinks. But it's kind of part of the game ya know. Don't want to make it to easy but the devs should look at ways for making it more fun and exciting to do for sure.
You're right that this is ultimately Devman's problem. Certainly releasing info sooner would help a lot.
That said, the best thing players can do is come together as a community and figure out in an organized fashion who gets what so it ISN'T a scramble. The people going against that were at fault. I'm also inclined to rule against a streamer. Maybe this one is ok, I don't know him, but I've encountered far too much "I'm a STREAMER! BOW BEFORE ME PEASANTS!!!!"
I think it would. They should at least try it out for one war and release the info sooner.
Yea I never side with anyone until I know all the facts. I think the major conflict here was the language barrier and there being a 3rd party system to claim resources.
Thanks for sharing your thoughts on this!
Hey Robert, thanks to your contributions and videos of the game I was just about to buy it. But after checking out forums and realising that there are these little internal power games being played, I will wait until the devs resolve this. I just want to be part of something greater in game and not be confronted with selfishness like in the real world.
Hello! This only happens on rare occasions. This is not a part of the normal gameplay if this helps give you a better understanding of what's going on.
95% of the player base has never had situations like this happen to them and still enjoy the game.
Feel free to DM me on discord if you have any other questions about Foxhole or want to talk about this more. I would certainly not let this situation deter you away from Foxhole.
This issue is absolutely on the devs with the late resource map and the inability to properly coordinate in-game, among other things. You mentioned that devs are responsible for making their game enjoyable for all players - they definitely are! But these devs CLEARLY DON'T CARE. Resource issues aside, there is a laundry list of items that players have been begging to be addressed for years and the devs refuse to do the bare minimum of acknowledging them. Instead, they're now introducing puddle mechanics or whatever.
Agreed, griefing and mass reporting are never the answer. But again, there is NO MODERATION. The Code of Conduct is so rarely enforced that it's a joke. The fact that the only "fix" to their broken system is a manually reduced ban for streamers (only) is beyond ridiculous.
Emboldened by a complete lack of moderation, narcissistic players and regiments take advantage of it to harass and ruin other players' experiences for their own selfish gain and ego boosts. They do not act in good faith REGARDLESS of the solution presented, because when there is no moderation, there is no incentive to cooperate or show basic human decency.
Players are inherently massively selfish and egotistical. They only care about their own regiment/coalition and have no problem sabotaging their faction. (Meanwhile, the "good" regiments ignore and enable toxic behavior because it would be inconvenient to confront, allowing it to fester.) The devs intentionally allow this vile culture to thrive. Players cannot control what the devs do but they CAN control their own behavior, yet they choose not to because it is culturally acceptable (even expected) to harass, grief, and act pathetic.
Well said. Despite "clanman bad" having become a meme, it is entirely true. Clans are detrimental to the fun for everyone involved. Should there be dedicated moderation team at some point, it should pursue a no-tolerance policy towards clans, where clans are immediately deconstructed following toxic behavior and their leaders and members are banned. Should clans prove to be too influential besides these measures, they should be removed entirely from the game, e.g., if players are caught organising in clan-like associations, moderation will kick in and (perma)ban those players. Eventually, we could have a zero-clan game.
The Devman; he creates conflicts, he prolongs conflicts!
lol! Sadly this is the case.
i know this system isnt perfect but in the 30 mins before the start of a war all the resource fields should have a interactive vote on it and regiment members should be allowed vote only one time on a location and if your regiment has the most votes on that node then there should be a 24hr building block for everyone except regiment members around the node. after 24hrs it should open to everyone incase they arent doing anything with the field. again i know this can be heavily exploited with alt accounts and such but its alot easier to deal with.
That would be cool! But you could argue that the bigger clans would just always win that because they have more members.
Interesting thought though and I'm always willing to try new things like this just to see how they would work.
Thanks for sharing this!
This reminds me of the CGC OTR civil war in Charlie war one thst saw all of Therizio leveled. The whole goddamn hex. Now that I think about it, maybe this isn't comparable due to scale.
Oh, and because I owned a clan back then and was a part of all 3 3rd party systems for charlie forming back then (1 which I now own and archived), I was chosen to mediate that mess. What times.
Oof I would not want to be in charge of that lol. Thanks for sharing your experience on this from the Charlie perspective!
I think warden have it worse in the third party sense I know my warden friend say wercs is a lot more strict than Sigil when when come to claim disputes
I've heard that as well. Never experienced it myself though.
Thing is, in the entire meme where Turbo came to enforce the rules of Wercs, I have not heard of anyone getting mass-reported to get banned. They argued, they made entire meme out of that situation. But then they came to resolution and moved past it.
On other side I somehow doubt that after this, if ACA would be on fire, Kronos would not even spit at them.
a lot more favoritism too from what i hear on the warden side, they tend to give friends and people who jerk them off priority.
Sigil is simpler I think
Basically each clan get a line of hex to fight on depending on their player number and activity, they are put together and let's go, there's not a field dedicated to one clan, it's more like there is alliances whit determined goals on hex line.
There is more flexibility and at the same time a common goal.
It make alliances and each clan willing to cooperate for the big picture
Probably a reason why collie public stock piles are more fulfil than Warden's :p
Warden side is worse, it's plagued by favoritism, funny how the people who run it get everything they want along with their friends. One giant circle jerk
Most of the time my group just likes a wait about 8-12 hour since we are a small group but this gives mostly all the bigger clans to settle in to where they build and we usually only take over scrap fields and sometimes coal fields, but not surprise we have a new thing to fight over
Good call honestly. You avoid a lot of drama by doing this. I normally skip the 1st and 2nd of a war because it's just to chaotic.
Thanks for sharing your perspective on this!
that's why we call player groups"clans"instead of"regiments"
As someone outside more or less looking in (only have played a few hours) I find the idea of a system that arbitrates this sort of thing a bit uncomfortable. On one hand you do need a way to efficiently resolve these arguments and there’s a case for maximizing efficiency. On the other hand the idea that some algorithm decides how and where I play the game and effectively pigeon holes people who want to do logistics sounds deeply unappealing.
I can agree with this and I think it's similar to how I feel. We need more efficiency in the game but it feels bad when it's decided outside the game.
Thanks for your thoughts on this!
@@RobertLovesGames well I think another pitfall that could be hit with this is if they were to implement a system designed to mechanically lock nodes to a team (as in an algorithm that picks a clan then basically prevents others from using it) sure that might be presumptuous, and I agree an in game way ahead of time is better. But I can easily see them pick that (or something like it) as a shortcut and it would only massively hurt casual interest since clans would end up dominating logistics.
I think that something that really didn’y help this, is the possibility to build facilities around such resources.
The dev knew for sure that such thing would only make such situations.
If they change that, and make that you can’t build facilities around these could already help a little bit.
I think having a third party is cool, but imagine your a solo or small regiment, the chance to go and ask a resource point will be low.
I really don’t know how to devs could fix such an issue (sorry bad english)
Are you saying they should limit the building around the resource fields? You may still have this issue no matter what the boundary for building around a field is.
Solo and small groups can still get the resources 95% of the time from these groups they just can't build a base around the field is the main thing.
And yea it's a hard thing to balance for the devs. And not bad english at all! I understood all of it besides if you think building should be more limited around resource fields.
When there are no buildings around the resource field, then any player can easily access it. That means there is no source of conflict. You can't shoot or send away other players, saying it is yours resource field.
In the first facility war of this game, I had as much friendly damage as I did enemy damage.
We printed Skycallers and BTs.
personally i believe that we should just make new groups that handle the resources an deliver the resources between the groups
SV: having dedicated farmer guys
That would be awesome! Public farmers that help out everyone. People try and do this but some people want to see the world burn and horde resources for themselves :D
Thanks for your thoughts on this!
I'm glad to be on when a majority of clans are away or asleep, makes personal hoarding of Rmats a lot more easier, easy money.
Ha! I know the feeling
wardens cant even figure out a coal field, little wonder they cant mammon rush properly.
lol! Savage!
you still lose though but sure
Personally I believe the root of the issue is the logi update that brought us stationary harvesters and trains - this update made it far too easy for clans to "claim" and mine out multiple resource fields for themselves - and has made it much harder for public (and especially solo players) to get raw materials. I miss the old pre-train days when not every resource field was gated off and "owned", everyone who showed up got a piece of the pie.
The issue isn't that the field should belong to one clan or the other, but that the field shouldn't belong to a single clan at all.
The sledgehammer man should be king
This...was about to buy the game. But even the guu that makes a video saying this is a problem talks about who should get to claim these things.
So if I buy the game I either join a clan or get locked from content?? No thanks
@Atomo24 I mean not really, for the most part solo players are not affected by this (it's only clans and regiments that are into this stuff). More stuff is unlocked if you are in a organized group (like big factories for example, since they are quite hard to do solo). Only in rare cases will you have a clansman run to you and scream at you for "claims"...
Geuss who's back
Back again
lol! SIGIL's back SIGIL's back!
@RobertLovesGames
Serious though
I don't use discord and plenty of players don't and they shouldn't be expected to do so just to play the game
So i am still EXTREMELY new to Foxhole, but I ran into this on the start of the war at a scrap pile and was just outright shot and kill cause a big clan had claimed to have claimed it. Im glad I saw this video as I had no idea there were claims to resource piles. I was just happily driving my truck and hauling scrap, I did kind of rage quit after that though.
Welcome to Foxhole! And I'm also sorry that happened to you :/ this does not happen a lot but it sucks when it does. I would defiently say it happens more often on the very first day of a war because everyone is scrambling for resources and building spots. It cools down and almost never happens again after the 2nd day of a war.
That being said you should still have the right to get scrap on the first day just like anyone else. Please report any player that shoots and kills you over resources. It's against the code of conduct and can get them banned.
Feel free to join my discord and DM me any questions you have about Foxhole or if you need help with anything!
Collie or Warden?
@@jdog345 I joined wardens, literally only because I thought their trucks looked cool. Im now looking into joining a clan (looking for a laid back group as I don't get a lot of time to play with my current job). Also just noticed I commented on a new video, I was just trying to find something about these claimed territory rules I got yelled at me in VC
@@VikraalTheFluffDragon did you touch the harvesters or just the fields? Because if it was the former, yeah clans are pretty touchy about those and they should probably had signs up because their a bit more exclusive because they require more resources and manpower to run than the fields themselves. If they were getting mad at you for entering just the field I’m guessing it was the 27th or an 82DK officer having a really bad day as they’re the only clans I can think of who’d open up without warning. Also hope I’m not implying it’s in any way your fault because it’s not, I’m just trying to figure out what happened. Also since you said your looking for a clan, I have to put an obligatory Warden Navy plug here. We like boats and naval invasions and are always recruiting and don’t care about skill level.
2:20 This will never not be funny.
Tears everytime I rewatch it.
Agreed! Especially all the cool songs that people made with it as well :D
Maybe having multiple wars active at the same time would be a good way to artificially add more resource fields. This would lead to less contention among clans.
Devs have done that in the past. It makes the game worse to have multiple severs going at once. One server is basically dead. Thanks for your thoughts on this though!
I watched the "The Economy in Foxhole is Tanking!!" video about war 112's resource boost earlier today. Was that boost to resources still in place when this war 115 drama occurred?
That resource boost is no longer in the game for now. They actually made it worse to gather some resources unfortunately.
It should be noted though that coal from that war to this war has overall not been effected by these changes. Funny enough you normally don't see clans fighting over coal fields. It's normally component fields or oil fields.
Hope that helped answer your question!
@@RobertLovesGames Yeah, that sufficiently answered my question. I was just thinking on how much of an effect that resource boost would have on resource drama like this; though at the same time I wonder if any system--side changes made by devman can have a positive impact on the social dynamics of the player-base while not having too much of a detrimental effect on the wider gameplay. Perhaps something can be done at resource mines given the primary method of interacting with it is through a UI and Devman has more room to work with, but I'm really not sure what could be done for resource fields when there really isn't any kind of system(that I am aware of) effecting fields besides respawn timers. I also find it interesting that this drama revolves around a resource that you can only get from a field by scrooping(or stationary harvester).
The only team kills I've ever had are from the logistic clans taking things too seriously or just being asses. They're usually the ones shouting toxic stuff too. Also a 3rd party app though useful is not a game mechanic and therefore anyone complaining that people don't use it is Parton the problem. Especially since these clans and players they're happy to team kill
That stinks :/ I have about 1400 horus and have never been team killed over logistics. But then again I'm not trying to do anything with resource fields on the first day of a war.
It's a tough spot with 3rd party programs and those who use it and those who don't for sure.
Thanks for your thoughts on this!
War 117 we had 2 trains smash into each other and then sit for 90 minutes up in Howl. They were sitting on a wye the whole time. While that was going on 2 trains tried to bypass the 2 that were facing off only for them to be stuck facing each other 20 minutes. The claim system though, our regiment needs to have a coal field for our war eco, if we do not have a coal field, we do no war eco. We can use over 1 million coal a day, sometimes we will even have people donate coal from other locations and our sulphuric reactors still be out of coke. Then you find the coke refineries have no coke had to pull coke from other sulphuric reactors a couple times this past war just to kick start the coke production
Same stuff almost happened to my clan last war. The trouble was about an oil field lol
Dang lol! Normally it's about oil or components. Haven't heard fighting over coal fields for long time.
I am sure Wardens are sitting with popcorn watching the drama now😂😂
At the moment, it is getting worse 😐
lol. As a Warden yes, yes this is exactly what I'm doing ha
Keep youre need and distribute the plenty.
Exactly!
This all drama is about large regiments, imagine be small group of 10 guys trying to make own facility in good spot, its imposible. You join bigger or be forgotten sadly.
Well yea if you are trying to do it in a prime spot it could be an issue with a bigger regiment. But there is still plenty of space just down the roads from "good spots" that 10 player teams can build on. Everyone of course just fights over the best spots.
Thanks for sharing your thoughts on this!
Im trying to get back to foxhole this war doing solo logi after having some bad experiences in the past. Basically all resources I go theres a sign "private" "not public"
For me its such bullshit to "privatize" resources in a war game that the ultimate goal is to win the war that I started to ignore those signs and just get the resources i want to use and put them in public storage later after refining
Private resource fields don't sit right with me either. I just got into foxhole and I've only seen one so far. but I personally think that built harvesters should be modified (added in to the map proper, not player placeable like the mines) and anything else should have a no place radius around the field so players cant realistically cocoon it in a facility and make it "theirs exclusively"
So this is why we lost irons end, the wardens were having a civil war
Well colonials for this one lol
An important thing to remember about WERCS specifically is that WERCS doesn’t disrupt the default first come first serve system. WERCS is just a way to organize first come first serve. If a non-WERCS clan gets to and builds on a field with a WERCS claim first the claim is immediately forfeit and WERCS moves on to mediation. If your facility gets Demolished by someone claiming to be doing it because of WERCS report them to a WERCS admin immediately!
There's a reason why i demo all clans, Pubs rise up.
Ha! Savage!
so......this is why i am lacking flamethrower ammo and grenades.........the logis were busy fighting each other................
lol just for little bit :D
Why does some third party program immediately have say? Are they endorsed by the devs? What power do they have besides, "I don't like therefore I am going to grief anything you build."?
They only have a "say" because they say so. It's not supported by the devs in any way. This is where the conflict comes in. Ultimately these third party systems are trying to set up what's "best" for the faction. Because this is a team game it takes a lot of coordinating. Basically they want an experienced group taking over a resource field instead of inexperienced group. Like would you rather have a big clan that shares resources and plays an entire war at a resource field or a group that does not share resources and quits after the first week? This is the kind of things they deal with.
I am an extremely public focused mindset when it comes to logi and resources and think generally all resources should be meant for the public when possible. I think it will be very difficult to stop people from hoarding or fighting over resources its a too common behavior.
I would say about 90% of clans are public focused when it comes to resources. There is still unfortunately a small bunch that try to horde resources. But if they team kill you or push you out you can still report them.
This reminds me of a situation in a different war I had. The first naval update war to be exact. When the wardens just got their submarine. And the islands were introduced. While most of my fellow WRA clan members were in the east maintaining naval superiority. I was off in the west defending the island in west gate code named by colonials: little Japan/Iwogema. It was a grueling fight. However it’s a story for another time. but this story takes place along the river. I found an abandoned base and oil field that was just rotting and decaying. And began a open to public effort to build a public naval base where anyone clan or not… could build a ship. A few hours in I already had lad the ground work and got the factories up and running. When this huge colonial clan. RED/T- something. Came in and tried to claim the refinery for themselves. They attempted to flag all the shit just to destroy it. Shortly after the wardens stormed the west gate hex and had little trouble taking it because one dumbass clan decided to destroy all the work people put in to defend that hex out of greed... we lost our islands all because we couldn’t build ships in the west.. 😢
Few years ago i've made some clips about shty interactions with shty players. When i played logi i started carrying an smg and a bandage...and that was few years ago. I haven't touched logi since facilities got introduced and this proves i was right to leave logi :)
As a solo player or a member of a small clan, you are basically locked out of using some game mechanics, because still today bigger clans can just mass report you to oblivion (but never permanently).
I remember getting banned for showing up to a rocket base by ITA.
Oof! Sorry that happened to you!
this gives me mad max vibes
lol! Pretty close!
*Laughs in scroopship*
lol!
been some time since me and my buds played, we are some few, and was thinking to test the factory thing see how much ammo we could produce, link up with the train people for logistics line to deliver the ammo for dose who needs it. we kinda want to do our own thing but give away all ammo we can build for the team. but looking at this drama... dunno feel to old to deal with that screaming my reassures my clan my rights etc
I could help you find the right people to work with depending on what faction you are! DM me on discord!
The back line should be called the back front line
lol! Where the real combat and fighting over resources happens!
The answer is YES. As in, if a clan laid claim to the field, but somebody got there first, they are obligated to attempt to absorb those who got there first, at least temporarily, into the clan. The deal is that they give up a little autonomy, in exchange for sharing in the clan's toys. As for me, I always claim for public, and thus don't have a whole lot of issues, as often what I build is very efficient regardless. Once there's a few public fields, the resource conflict disappears. Strange how that works.
There is one problem I've noticed: When a field is claimed by a clan, they tend build it in such a way that it's only efficient when there's a large number of people to work it. I once built a field, but then T-3C came along. They didn't kick me out, we just expanded it. However, once the war slowed down, and T-3C members were no longer coming with their trains, suddenly I had a huge msup drain that couldn't be justified anymore, and it wasn't really anyone's fault, but it was incredibly difficult for the small clans still in the war to use the field, because it was optimized to load trains that no longer existed.
I think the rule should be that it isn't about who claims the field first, whether in game or in Discord, but who is willing to go the distance and manage the field the longest. Maybe keep track of peoples' war endurance, and award ownership based on that?
Is there no system.of government built into the game? No military administration, GHQ, etc? Even like an in game version of the works thing would be cool
There is no in game system like that. But there are the 3rd party ones.
My squad basically watch the whole thing from a distance
Ha! I'm sure that was entertaining to watch
Damn now aca is affecting my regi
:( claims over comp mines
Since we know the estimated refresh on nodes, wouldn’t it just be best to have time shares with fellow clans if they become contested by multiple clans
That could work. Clans should just be willing to share resource fields in the first place. As Kronus mentioned the coal field can make 1.2 million coal a day and that is certainly plenty for just two clans to share.
Thanks for your thoughts on this!
it would be nice to have better in game coms to work out claims maybe even 1 claim marker for clans. as someone who does logi solo alot cus im new i didnt realize this was even an issue. what about a planning area in the home area. idk
Yea as a solo logi player these sort of conflicts don't really effect us. Those are both pretty good ideas I think what would help is the devs releasing the resource layout ahead of time. That could help with better preparation and planning.
Thanks for your thoughts on this!
Average Goblin moment
WERCS Works!
lol! Savage!
[KSR]Dark here i will say from perspective of long term Colonial i would say most successfull facility cooperations ive seen started with Civil Wars day 1 in 112 had such drama with 2 other regiments one was Chinese second was Russian (KSR and COG had Sigil Coop Claim on field) and we split field [KSR]Dark between all parties involved COG had their facility KRS had our Tank and Train facility and both of non Sigil clans had their reprocess facilities too. Similarly seen lot of spontaneous Coop's being born this way as funny as it sounds most of clans within faction dont know each other maybe (at best) 30% of Colonial Population uses Sigil so in most of Drama's this days its either Big Group vs Big Group (like in example you used in video where you had one of major producers of colonials vs big coalition. Second type of drama is clans from sigil vs non sigil those damas usualy are easly going off with negotiations teams from both sides. System isnt perfect (tweaks are needed) but its best we got without tools given by devs.
As a solo player of around 5 years who recently dipped my toes into clan play....I think its more fun to be a solo.
Clan play is:
- Slow
- Monotonous
- Takes forever to undertake the simplest of operations and tasks due to convoluted rank structures.
- Racked with self importance in silly discord "ranks"
- Reasonably unhelpful towards newer players
- Usually so tight knit that if you join as an outsider you are largely ignored.
Save your sanity and stay solo. It makes for much more entertaining interactions and gameplay. Leave the silly little squabbles to the clans and just play your own game.
this depends on which regiment you join. My regiment always have training for new or old players, and you can even request to be trained. my regiment actually have quite alot of outsider in the discord, even solo players too. As for ranks, i dont really care about it, the only time i have to care about it is to find out which officer that is online to invite me to the regiment after switching side in the previous war.
@@Zawse612 How many people do you have ?
I'm normally in clans all the time now just to help with extra objectives but I mainly do a lot of solo logi still so I agree with you.
Thanks for sharing your thoughts on this!
@@zaka_94_21 Not that many, but the regiment itself has 3 branch: french, chinese, and the foreign legion (basically every english speaking country). there are at least 100 member i think, in discord there are more than 300 members, but i dont trust disrcord member statistic because some of the member might be inactive but still listed. edit: in case you are wondering, the regiment i am part of is called 11eFL.
robert your too good for us...
Ha! You are far to kind!