EDIT(7/3/2021): FORGOT TO ANNOUNCE! I am almost done setting up the community discord which will go live Wednesday! Apologies to everyone I have misspelled accessible. Also on another note, sorry for the longer video! Was planning on making this wayyy shorter, but I realized I should really expand it to 3 tier lists in one video just so I don't have to make another tier list video ever again. Thank you everyone for watching! And I hope you have a great day! Also Tell me what you're maining, cause I wanna know! Twitch: www.twitch.tv/everydere Twitter: twitter.com/everydere
everydere: Fighter is one of the hardest classes to pick up in PSO2:NGS me, who started off with Charge Blade in MHW: how can the same shit happen to the same guy twice?
Yooo FELLOW CHARGE BLADE MAIN! If you can handle charge blade, you 100% can handle Fighter super easy! Honestly it'll probably click more for you than other classes since you already have a background in charge blade
@@everydere Yeah, fighter is awesome for me. I've also tried out ranger, techter and hunter, but they're not quite the same. I can play Tech and For competently enough to fill missing roles when needed, but hunter just feels slow. I can also play it semi-competently, but it feels weird charging an attack instead of jumping right in to attack, and then again, and again etc. that said, though, I was surprised how far the gap closer PA for the sword would take me (the one that's RMB no shift key by default)
Pso2 force main here who is unsatisfied with the current implementation of force for ngs, so im chillin with the crazy fun Gu/Fo. However im sure I will swap back to force once we get more techs and the other 3 elements
Once we get light+dark+wind techs back, along with ilgrants and ramegid type-0, force is going to be reallllllly hype. We're also missing compound/simple compound techs too which I would LOVE for Force to get!
After feeling out each class leveling them all to level 5 and giving each an honest shot, I’m maining ranger. The fact that you don’t have to be the one with the highest dps, but sometimes you are anyway is awesome. Just loved the flow of his movements and skills more than the other classes and blighted roundes is great for the team too.
What I like about Gunner is how it can deal dmg all the time without any pause, at the same time be safe from attacks as you'll mainly be attacking midair, and the fact that you can keep chain trigger attack speed buff up 100% of the time if you play the class right is just so fun to me
Thanks to the new QoL Update for Gunner, I actually switched back 100% to playing Gunner again cause mann the things I've wanted were implemented (mainly the relaxed timing + a speed up on bullet rave). The only thing I'm missing now is a Grim Barrage gap closer from base PSO2 which should be coming in December's class skill update. ATM tho, Gunner's incredibly above the curve once you get it down and it's only going to get stronger from this point on. My fave combo to run is GuFo just for PP eradication on PSE bursts and it works overall everywhere!
Yeah, keep thinking of taking Hunter instead of Fo for my secondary on my Te. I would lose the Zonde and Barta bursts, since those are both on my Te tree, as well as a far amount of my PP regen, but I am thinking Wired Lances mobility would make up for that in the long run. Since I agree with everydere's ruling that Te is more about the sustain (and the fact that we are the gods of procing downed states due to doing both Melee and Elemental damage at the same time), I am thinking it may be worth it. I have a couple of those reset skill tickets as well, I may take a couple points of the elemental weakness damage skill to put in Zonde and Barta on Te too.
@@ianwells7916 you don't need to sub hunter to use wired lances gap closing weapon action. A lot of people multi weapon with wired Lance just for the weapon action which you can use without having hunter a main or sub
Ranger is pretty strong tbh! One of my favorite combos for Ranger is RaFo/RaGu. Getting that Sticky Bomb to tick during Fear eraser is such a huge dopamine boost LMAO
@@everydere honestly my favorite part isn't my own damage but how much i add for everyone else in a fight. it's so satisfying to end the dragon UQ knowing i managed my weak bullet properly throughout the boss encounter.
@@slouch186 Ohhhhh a group DPS enthusiast! I have high respects for you! In FFXIV, I did a similar thing where I played ninja at a decently high level just to speed up encounters by buffing our DPS. Honestly the satisfaction from knowing you just shaved 2-3 minutes off the fight by proper weak bullets, is always a great feeling!
Ranger is basically the guy with a laser pointer, pointing stuff to a bunch of cats. The responsibility is high but the satisfaction is also high, especially in base game where being a ranger is a lot different than in NGS
couldnt agree with you more, ive finally completed my fighter/hunter build and during down phases its crazy the dmg i dish out however consistently keeping damage going and pp management is no joke. But overall, great tier list in not that long of a video.
@@everydere thing is hunter weapons have high pp generation on normal (just a couple swings and back to full) and fighter weapons, especially knuckles, just have high auto damage anyway. I like to compare knuckle normal to “if launcher auto was x5 faster.” Honestly the only fighters I see that have sustain issues due to pp issues are the dagger and twinblade since they trade normal damage for mobility and/or AoE. (Also knuckle counter damage is busted and the blast is one of the highest damaging and is the most concentrated in the game leading to bonkers weak spot down damage lol best feeling class weapon by far other than lasers for days launcher)
@@ShiningDarknes Yup! When I use exclusively Hunter weapons, the PP generation is absolutely ridiculous vs the cost of the PAs. Also I agree so much on knuckles (this is my primary fighter weapon), counter damage is amazing + pp generation is pretty decent. Once I switch to TD/DS, all my PP disappears faster than a boss in a downed phase T_T.
Fighter/Force is the way to go. You regen almost as much PP as Gunner normally, plus you have the PP Cooldown for burst phases, makes PP management a lot less of an ordeal.
Cool video. I use Hu/Fo, I think Force is just an amazing subclass for any build, keeping the damage up with the PP management. What I love about Hunter is the Avenger Arts skill, a decent damage increase if You learn the animations of the enemies, tight i-frames to pull it off, less forgiving than the animations for Fighter, wich I also love. Also, Hunter has an amazing weight with the sword, just the right feeling for a good damage boost. In my opinion it's very addictive when You learn pull it off.
Thank you! ALSO HELLO FELLOW HU/FO MAIN! Force is honestly my S+++++++++ tier for subclasses due to how versatile it is. Natural PP recovery is absolutely ridiculous, PP convert makes burst phases disgustingly good, PP Eradication Gain makes AoE REALLY good, and the Talis WA gives you infinite PP too. And I agree so much, I play primarily hunter sword and hoooooo boi, the things you can pull off when you start mastering hunter arts is ridiculous in damage. Glad you're having a great time with your class combo!
Fi/Twin Daggers is actually really fun to play once you master enemy attack patterns. Its just so satisfying to perfect parry mid combo then dish out a lot of dmg during down phases.
Yup! Also Fi Twin Daggers has ridiculous sustained damage + uptime thanks to acceleration drive. One of the most fluid feeling weapons in the game. The only thing I have trouble with occasionally is just the parry since the time frame is super short + it's fast to match it's speed. But shove enough time in that weapon, and hoooooo boi it's honestly so freaking satisfying to be an unkillable wasp
Loved the video! Still surprised by the production quality! As a gunner main, I've always felt like the class was pretty easy to pick up and quite generous with the invincibility frames of the weapon action. I don't know if maybe I'm not doing optimal dps or something, but I've thought spamming auto attacks and weapon actions and switching to the burst attack for starting and finishing a combo was pretty easy to grasp. Love the content! Keep it up!
I ended up maining Fighter because the trailers made twin daggers seem like discount Luster, but I ultimately stuck with knuckles while I wait for the non discount Luster lol. You are absolutely correct about subclasses though. Fi/Fo more or less eliminates PP issues, makes the burst phases even crazier. Talis gives you a non counter dependent option for sustained damage incase someone else has agro on small bosses. It's way better than chasing the enemy down and only getting a few hits in. Rod gives you long range counters and giant pp buildup while countering at a distance. The absolute best application I've gotten with the rod is vs Nex when he spams the fireball; You can dodge counter the first one, parry the follow up, use the elemental bullet, and repeat. That leaves you with a full PP bar, and contributes greatly towards elemental downs for your outstanding burst phases.
Yup! The only downside to Fighter, can be easily mitigated thanks to the subclass system. That's probably my favorite part about NGS is how every class does have an inherent weakness, that you can easily supplement. One of my favorites i've seen is TeHu. Techter as a whole doesn't have that much of good burst, but once you slap hunter on it, all of a sudden you have a pretty decent burst to use during downed. For me on Gunner, the only real downside was just AoE PP gain during PSE Bursts, which was easily fixed by just doing GuFo for eradication PP gain (this ended up doubling how fast I kill)
@@kabbew8699 OHHHH I FORGOT ABOUT THAT! Man there is so much coming for Techter that I'm REALLY hyped for. I'm willing to bet honestly with the class update in winter (+Lv30 uncap), We're going to get Light+Dark+Wind techs. And maybe even compound/simple compound techs as well. I honestly am super excited for the TEC classes since there's A LOT we are missing from OG PSO2 Edit: If we get light techs only, I want my barantsion back LMAO
I play Ra/Fo so I could drink coffee while playing. I use launcher and just find a good angle throw a sticky bomb and press the fear eraser, after that I just sit and relax with my coffee and maybe eat some breakfast, with only one finger on a PA button. With enough PP your sticky bomb will detonate when you're almost out of PP using fear eraser and regen it back to full so you could continue pressing the PA, if you also have the sticky bomb cooldown skill it will come back after using fear eraser so you could do it again. I don't die that much because the new 4* units give so much armor, only gigantix can kill me and it takes them 2-3 hits to do it.
Yup RaFo is honestly one of my FAVORITE combos in the game. Sticky Bomb + Fear Eraser triggering at the right times, is enough to keep me coming back to launcher! Also I love tanking every single attack tbh while fear erasering. I hope SEGA adds a class skill to add some damage resistance to Launcher's Fear Eraser, cause that would honestly be really hilarious to RP as a legitimate tank
@@everydere launcher in general use needs some DR on its PA since it has the most animation locks in the game. Leveling it there are so many times I just go “guess I’ll die” because a boss targeted me with an attack that will probably kill me right when I triggered one such animation. (Also sucks that it doesn’t even get a dodge weapon action; it is the only one where the default weapon action has a cooldown…honestly it needs a larger AoE normal like it had in OG pso2 to make up for its glaring animation lock weakness if it doesn’t get damage mitigation when we get more skills)
@@ShiningDarknes Yoo I agree so much, Fear Eraser has this weird "it has hyper armor, but you still take full damage" type deal that ends up lowering your potential damage output once the boss decides to attack you solely. Also we REALLY need to get either that bigger AoE normal, or Divine Launcher back for Launcher. I may have gotten the wrong PA name for that one LOL, but it's the PA where you can charge up and blow up a whole area. Hopefully when the winter update drops, we'll get all the stuff we're asking for!
Recently tried this combo as well and it’s just erasing things. Have you tried FE during PSE Burst? Find a good spot and youll be spraying it til Climax as all mobs dying restores just about full PP.
I've a long time fan of Melee combat in any game I play. My favorite game series for the longest time has been Dark Souls, and for me, that let me straight to fighter. Dark Souls has taught be how to enjoy dodging, parrying, and going fully berzerk. Thankfully, since all classes have a dodge and most have a parry tool, i've been right at home with almost all of them. But i think i still have to sit with Fighter as my Main for now
Yup! If you have a background in games that feature parries, the melee classes are suuuuper easy to pick up. I have a huge background in fighting games, so once I picked up Fighter+Hunter it was just counter city. Ranger for me was mainly from Luster (OG PSO2) and Hero gameplay LOL. It's just been so natural actually dodging with the dodge button. And good thing you found your main! Personally, I'm waiting on Braver which I'm going to main until the Gunblade Class (This is my main in any game with a gunblade)
the build I've been using is fighter/ force with a dagger/wire multi-weapon. The weapon combo makes it very easy to keep up with any enemy. You can use dagger normal attacks for single target an wire for aoe, you can also use both weapon actions, dagger PAs only. PP recovery is good from force and you can use elementals of you want. If your good at dodging its a great combo, easily the most high speed build I've tried so far.
Yeah FiFo with TD+WL is a ridiculous combo + they share a weapon series that's not resurgir so you deal A LOT more damage too! All the weaknesses of Fi's low AoE is honestly solved by just having a wired lance and it really meshes super well. For me, I generally run Fo or Gu as my subclass depending on my Fighter weapon, but usually it ends up just being Fo since its so versatile LOL. Thanks for sharing your build!
@@justinwhite2725 if you use the dagger as the base weapon you can use wire as a secondary to make a multi-weapon. Unless if you're a hunter you won't be able to use the wire PAs but as fi/fo you can use the basic attacks and weapon action. The weapon action helps chase down enemies and the normal attacks can be useful for aoe and pp regeneration. I haven't tried fi/gu like Everydere suggested yet but it might work even better with this.
idk about ngs but when I was playing pso2 classic, my class was ranger and subclass hunter. I thought it was the best combination in the game since I was destroying bosses. I'm thinking of picking up pso2 again and play the ngs version so I can try the old ranger/hunter build
The veeeery nice thing about RaHu in comparison to base PSO2, and in general all class combos, is that NGS' allows you to mix and match ALL classes seamlessly. RaHu in base PSO2 (until RaEt) was reallly good once you had it down. In NGS, the skill ceiling has been drastically reduced and you can now pretty much pick up RaHu and hit the skill cap within maybe a couple days of gameplay. On top of that, we're getting new PAs soon (Divine Launcher makes a comeback) which is going to make the Rifle/Launcher playstyle even more appealing. This video was made Pre-Retem but so far Ranger is in a VEEEERY good place especially with the changes. IMO I think you'll find RaHu really fun or even try out my fave combo of RaFo. RaFo in NGS gives you basically infinite PP 24/7 when mobbing and PP Convert can be used to give yourself infinite PP during a burst window.
I find it funny how different our opinions are right at the start. I came from Black Desert as a Witch main so I thought I'd start this game as a Force. Oddly enough, I had A VERY HARD time trying to use it... So I switched to Fighter as my back up plan and I clicked with it immediately. Its currently the only class I can actually play along with Hunter as my Sub. xD I tried other classes and I cant play them for the life of me.
Ohhh that's interesting! Especially with out fast paced BDO can be, I would have guessed Force woulda clicked but Witch/Wizard in BDO imo have wayy better flow to them than Force in NGS (Im a filthy wizard main LMAO). Fighter is a super fun class with how fast it goes, and in 3-4 months-ish we're getting the BIG winter update which is going to pretty much revamp classes to be even better than their current state (more class skills). I'd say try out Braver but that class takes a looot of work to get Katana working + it's really immobile compared to Fighter (Counters on Fi move you constantly vs Braver where you kinda stand in place). Can't wait to see what you end up playing once we get Bouncer in a month! Bouncer's probably going to be more inline with witch/wizard awakening via jetboots in terms of speed, but with a huge mix of mobility and big ass swords from soaring blades.
out of all those classes, i find either force or ranger excels at burst dps.especially with rod/launcher multi. photon flare boosts your pp pool up by 50 and potency by 20%. using fear eraser, just hold the button down for like 20 second until your pp runs out or until the boss' down phase is over.
There's some sick calculations people have made for photon flare too. It came out to something like Gifoie with shortcharge being a high DPS increase, but didnt take in account for elemental weakness multipliers. When you take into account elemental weakness, I think it comes out to barta blot beating gifoie (assuming weak to ice). I gotta double check the spread sheet, but it was super informative!
As a person who has maxed out all the classes I will try to rank them in different categories First From the least boringly to the most boring 1.) hunter 2.) fighter 3.) techer 4.) force 5.) ranger 6.) gunner For dps wise it’s really hard to compare to simply because classes have different dps consistency So I will rank them base on heavy hitters vs low hitters (low hitters being able to put in quick dps Heavy hitters 1.) hunter ( sword, Partisan ) 2.) fighter (knucles,saber,) I havent tried daggers so I don’t know if it hits hard or hits low 3.) Ranger (launcher) 3.) wand (don’t underestimate the power of a wand charged attack) 4.) force (Rod Low hitters( more constant dps) 1.) Ranger (riffle) 2.) gunner 3.) force (talis) 4.)Techer (Talis) Usefulness GOD TIER RANGER BLIGHT HMMMMM ME GUSTA ELEMENTAL Usefulness 1.)Force 2.)Techer I would like to say that no other class beats these two when it comes to ELEMENTAL usefulness, they are the ones that make the most use of the elemental weakness more than others, and make everything easier during (UQ,Giga,Etc) even if there are elemental weapons Hardest to learn 1.) hunter 2.) fighter 3.) force 4.) techer 5.) ranger 6.) gunner Fucking ATTAKC ON TITAN RANK 1.) hunter wired lance 2.) hunter wired lance 3.) hunter wired lance 4.) hunter wired lance 5.) hunter wired lance 6.)hunter wired lance 捧げよ! 捧げよ! 心臓を捧げよ! 全ての犠牲は今、この瞬間のために 捧げよ! 捧げよ! 心臓を捧げよ! 進むべき未来を その手で切り拓け! I would like to say that every class is strong, with every class I have played I have been able to land dps around 9k during a UQ boss break And at the end of the day u should play the class that give u the most fun
If something doesn’t make much sense ( attack me, critique me like one of your French girls) let me know I’ll think about it then I’ll see if it can change my mind
This right here. is the true rankings LOL. It's so freakin true tho, every class is so strong in this game that it really comes down to what gives you the most fun. I heavily agree btw with your AoT ranking list but I think #3 and #1 should be switched on that list since i feel like hunter wired lance is slightly more AoT than hunter wired lance. But I might be wrong, so this will require a lot of theorycrafting and i'll have to make a 40-60 minute video on my findings for it. Honestly #5 on your AoT ranking might even be better than #1. It's super hard to figure out OTL.
As player who's a Katana Braver main back in Based and currently playing Fighter Knuckles in NGS, I'm just waiting for Braver. I would say that I have the most fun with Knuckles and Twin Daggers 2nd in NGS. In the end, I love Knuckles because of the crazy counter, which is why I can't wait for my Katana counter coming this August. I'm gonna fucking multiweapon Katana and Knuckles, then I'd be full on Motivation mode.
*I AM THE STORM THAT IS APPROAAAAAAAAACHING* Dude, I'm doing the same thing when Braver drops LMAO! Katana + Knuckles, BrFi, full on Judgement cut + combo everything.
Imo you're not wrong at all! Looking at the classes individually, we start to see their weaknesses more apparent. But once you look at them combined with subclasses (This is how people should be viewing the game), weaknesses nearly disappear completely. That's probably the glory of NGS in terms of class creation honestly.
for my burst dps as a ranger I do stick bomb > blight round trick > double shot gun blast > rifle grenade launcher > blazing shot pp dump or double shot gun > rifle grenade > blight round trick > stick bomb > fear eraser depending on how mobile the boss is.
Well, every class has particular strengths and roles, hunter is a goddamn mobile fortress, high powered counters and unmatched resilience, fighter is a relentless destructive force, force releases a barrage of elemental mayhem and so on and so forth, so I couldn't say this class is better than that. But on the subclass side of things, each class has strengths to offer, except ranger and techter, status resistance and wand photon blast up are kinda meh.
Yeah I tried Techter sub and it's sorta noticeable but not as noticeable as just not using it. Overall you are correct though! The way classes work in NGS is everything has it's own Strength/Weakness, and we pretty much use subclasses to supplement those weaknesses. Fighter may have PP issues, but hooo boi slap Gu/Fo subclass and now that's gone completely. Hunter's my main after playing ALL classes and the nuance with Hunter Arts Avenger proccing results in some ridiculous damage + damage resist due to main class hunter. Definitely not as straight forward as Fighter, but is super super fun!
Coming back to this because now that I've hit 20 and had a bit of time to mess around, I think Ranger actually *can* have decent burst damage. During a down you have enough time to dump 3 blight rounds, AR grenade, shotgun spread and most/all of your PP bar with a PA of choice for some pretty respectable burst damage. I've had blights and grenades do 1100+ damage during downs
Yup! If you do that blight round trick, I think it's one of the higher bursts assuming you hit all 3 blight rounds on the weak point, have spread shot already ready, AR grenade (Drop a mine for max damage), and then pop a Photon Blast on top. If I recall, the Rifle's PB is similar to talis where it just kinda ignores collision. After the PB, I think that gives you enough time for one charged piercing shot or multiple piercing shots. Edit: Requires a little bit of setup but honestly is 100% doable!
techter is easily number one in burst if you know how to manage and pop your ele marks. 1455 BP i can pop like 5k in like 1.5 secs if i need to down or burst an enemy.
GuFo main and I couldn't agree with your assessment more. Started the game on Gu and tried to play the class based only on my own understanding. After ~30 hours, thought I was doing pretty well. Then I watched a guide and mind was completely blown. Damn the mechanics are so much more complex than I thought but it's so fun and intuitive to play once you learn it. Nowadays I'm playing RaFo while waiting for Br and I gotta say, launchers are absolutely addictive!
Yeah there's a LOT of depth to gunner (i'll be covering some of the super in depth stuff this saturday) But luckily once you get into it, it gets easier! And honestly, RaFo is my top 2 class, if I wasn't playing Hunter in prep for Braver, I 100% Would be doing RaFo right now LOL. RaFo really has everything and even more in this game (Great 24/7 damage, good burst, infinite PP and Infinite PSE burst PP). Glad you're having tons of fun on RaFo and I 1000% will see you on the Braver train in a month!
Honestly, once Bouncer comes out I will literally be playing nothing else. For now, I've been enjoying trying out all the different classes. I think so far I still like Hunter the best of the ones I've gotten leveled, but gunner and ranger are probably right behind that. I've mostly been playing Partisan which is pretty awkward at times to be honest, but I just also really like the way it works (which is funny because I didn't like it in PSO 2). It's hard to explain why I like it when it's also awkward to use in certain situations. I used the sword mostly to start until my first 4* drop was the Vialto Spear and I switched over. I basically used the sword for mobbing and Partisan for single target. Finally got a Cattleya Sword just yesterday so might level that up soon if I feel like it. I have yet to really get into trying multi weapons since they're so expensive and I don't want to invest a lot into it only to find out I don't enjoy the ones I've picked. I've heard Te/Hi Wand/Partisan is a good one. I wish it was a bit easier to try different setups. Like I'd love to try wired lance but I don't really want to use a skill reset pass just to put a couple points into that so I can try it. Also as much as I'm enjoying NGS, I still find it weird that every weapon only has 3 PA's when there were so many available in PSO 2. Like, at least launch with 4 so your palette is full, ya know? I hope we get more without having to wait until the winter update.
Im really curious what SEGA is going to do for Bouncer in NGS, the braver reveal basically made me want to do it now that Bow Braver is going to be realllllly good from the start. Katana Braver as well heavily interests me. Forr Cattleya Sword, I'm actually using the exact same one! Honestly, I really hope too Winter adds some more PAs so we can get some more choices, like I really want Guilty Break back on Sword so i can go zooooooooom
@@everydere I can't remember all the PA names off the top of my head, but as long as they keep the weapon action adding the extra effects to various PA's and auto casting shifta/deband and other techs, I'll be happy. I also always really enjoyed building up to that big charged kick PA so I hope that comes back. For me the mandatory ones would be Gran Wave (the charge forward that can cast deband) and Vinto Gigue (that's the charge attack that can do either AOE explosion or single target kick). Any others would be welcome as long as they have the auto casting tech and shifta somewhere.
@@Highonwater3X I don't see any reason for them to bring back the long list of PAs that base pso2 had, because then you'd have a rainbow of PAs to switch between on both your main palette and your sub palette. They wanted to make the game more modern and minimal. Multi weaponing gives you more PAs to choose from and allows you to mix up your gameplay style, but it's Sega, so who knows.
@@Shantaq Yeah I don't really care about the long list, I just think it's bizarre that they decided 3 was the number they wanted to launch with when a weapon palette has 6 slots including your basic attack and weapon action. 4 PA's would have made sense, 3 doesn't. Also, I would argue that most modern MMO's have far more skills available so I don't really see how reducing the number of PA's is modernizing. Minimizing, yes, modernizing, no. Let's be clear, I'm really enjoying NGS, but I also have criticisms and only 3 PA's per weapon is one of them.
Thanks for the support! If you're ever looking for some REALLY in depth knowledge by the way, check out all of the comment sections in the videos. There's some people who really theorycrafted some stuff better than what's in my videos + tons of knowledgeable commentators. I'm honestly really happy that people are able to share their knowledge about the game, since it's pretty hard to find stuff out unless it's a Discord but even that's kinda iffy.
Force & Techter are the best for now in my opinion. Force: - Easy to play - Insane PP recovery - Ranged - Great counter attacks and a relatively forgiving weapon action I-frame - AoE heal - Abuses elemental weaknesses, meaning more stuns on the bosses Techter: - Shifta/Deband buffing allies = any extra dps from them means that's also your dps - Ranged and Melee - Great counter attacks and gapclosing after parries - AoE heal but also more healing than normal - Access to elemental damage even on basic attacks - Relatively unpopular class so their weapons are cheaper
Yup as classes to pick up and do good with 24/7 no matter what you're doing (UQ/AoE mobbing/Gigantix Hunting), Force+Techter are ridiculously consistent and good classes in general. They're both easier to pick up on average with a pretty decent skill ceiling (especially when trying to max your rod counters for more DPS)
The only downside of Techer is that wand as a melee weapon has very low dps & super clunky. I find myself using Fighter/hunter weapons more than Wand itself as a Te main. With signs of more elemental weapons coming i think it will lose even more relevancy
As of now I'm cycling through fighter/gunner and ranger/force because braver isn't out yet and it gets boring doing the same rotations over and over. The launcher is REALLY fun too
I REALLY love Launcher A LOT! Also I'm in the same boat, I've been changing my mains a lot recently (even went Force at one point), and now I'm kinda settling on Hunter before Braver comes out! I can't wait honestly to see how Bow + Katana plays out
Im te/hu because... Shifta/deband is really nice, its quite ez to cause element downs, wand parry actually has high dps when u pull it off and it gives pp, restafield is useful for group healing Using partisan for burst phases and wired lance for mobbing My weaknesses are pretty much covered with hunter sub i do have to chase boss but swift smash and wired lance weap action are great tools to deal with it Basically it works well in both group and solo fights It also makes me a better player because Im forcing myself to charge into danger and deal with it, instead of staying away from the danger
TeHu is a very popular combo that I've been seeing recently that really works super well! And rushing into into danger does improve your gameplay as you learn enemy patterns! It's pretty common for Ranged Playstyles to stick too far away from the boss, when they generally should be in a midrange to get the most out of their counters (Force mostly falls into this, elemental bullet is REALLY strong when you get multiple off)
I main knuckles/Tmg. Down time is absolutely nasty with Fi. Pulling off combos while parrying midway is so satisfying. It is true that you will be dashing quite alot because of the lack of gap closer. But once you get close, you can take back the time you lost by dishing out insane amount of burst damage. I chose gunner as sub for PP recovery and lack of aoe. Spamming rain shower , while pse burst, can clean weak mobs then you can burst the tankier mobs with Fi. Gunner sub is also good for recovering PP with its aoe dash attack. Fi is high risk, high reward. Going full glass cannon is the best since HP and DEF doesnt matter if you can just counter attack everything.
Yooo I love FiGu too, I'm always torn between FiFo and FiGu, but FiGu ends up being my preferred choice due to the active PP recovery on hit. The glass cannon nature of Fighter is something I REALLY hope SEGA ends up expanding on in Winter, cause I love how every class has it's own identity that's super unique.
My list would be: 1: Braver. My main class up lv 70. 2: Gunner. It's fun to play with, and the damage output with little to no damage is really nice. 3: Fighter. I use this as my sub class with Braver. Mainly knuckles to cosplay as Vergil. 4: Hunter. Big sword, big damage, big defense. Like with Braver/ Fighter, I sub class this with Gunner to cosplay as Dante. Can't have one without the other. 5: Force: While I wouldn't call myself a Force user, I do like how the Talis works. Magic cards? I can roll with that. 6: Ranger: While it is cool to use big guns, the rifle needs a bit more damage. Launcher however, "what enemy? All I see is a crater". 7: Techer: While I am good with being the support on a team, Wand is just too slow to be a melee weapon.
Tech/hunter, I feel like a tank with this build and not a defense but a power tank. Sword/wire is my main weapon. Keeps me close and can deal nasty damage to a boss with the shifta buff. And can use toughness to not get knocked down. If I parry I can triple my damage. Highest hit I ever done was 3200. 1600 with the parry . Honestly a good solo party class. Also high mobility with wire spin.
Once we get compound techs, TeHu is going to be even more nuts and I'm so freakin hyped! Sword+Wire is also my favorite combo out of all the melee combos, although that may change for me to Katana+Wire since SEGA revealed the new Katana PA and it's so freakin wild fast. The new wire PA + sword PA i gotta experiment with, because they're also just as sick but I was hoping we'd get guilty break from base PSO2 into NGS which is a super fast horizontal sword charge.
Wow I thought ranger would've had the highest sustained damage because of weak bullet and the fact that the launcher volley PA tracks and curves around the boss to hit the weak point nearly no matter what. Then fear eraser for downed enemies
Honestly it's a huge toss up for that LOL. This is all my personal opinion and honestly speaking, everything can be interchanged based on player skill (Everything's within basically 1-2% of each other thanks to balance). For me personally, I would say Force has one of the easiest accessible sustain damage. But you probably won't see me on Force, and instead I'd be on Ranger since I would output 3x-4x my sustain on Force from my personal skill difference between the classes (I suck at force compared to my ranger).
I’m 1lvl away on FO from maxing out all classes. Honestly it’s so hard to pick a main in NGS. Once done leveling I’ll probably be using 3 combinations the most: RA with rifle/launcher multi, FI with knuckles/wire multi, or TE with wand/sword multi, switching depending on the situation (or mood). I think as for now RA is still the most satisfying though; sticky bomb + fear eraser really is something else. It puzzles me how satisfying doing pretty much nothing can be 😝
Honestly, I've ran into the same issue LMAO. I've switched my main so many times (along with Augments + weapons) that I've finally just settled on Hunter until Braver (Bow mainly, but I might do Katana). All the classes in NGS are pretty much within 1-2% of each other, and even my listings can be interchanged any which way you want (That's legit how close they are). There's definitely going to be some people who will value one class over the others, which usually ends up to be fighter (Burst DPS metric), but burst DPS is just one metric to measure a class out of many. I really hope SEGA keeps the trend of making everything super balanced, and super fun as well!
Fighter until Bouncer comes out. Knuckles is the only weapon that feels close enough to that snappy dance feel jet boots have. Twin Daggers and Soaring Blades are also pretty similar. Did get Techter to level 20 too for something different though.
I heavily agree, Knuckles are what I ended up specializing in after testing all three weapons thoroughly, and they are REALLY great. I'm very excited for you when Bouncer drops or atleast the teaser!
@@ShiningDarknes ^ Also in the video I did say Knuckles/Double Sabers lacked in chase, but I'ma be honest. If you REALLY master those weapons, the skill ceiling on Fighter is so ridiculously high it makes the sustain pretty damn good+fun and minimizes how much you have to run around. Knuckles is probably my favorite since I really love and enjoy all of those animations on it + the damage is sick af too!
i choose gunner beacause i can go close mid and long range and for me it was easy to pick up i usually fight bosses alone so go long range and destroying the boss from distance and i have techter as sub class
As a melee support fellow, being a goddamn TeFi is very much fun being a curbstomp god. Though I do use both talis and wand. (the former, ironically, for the PP battery,) but I do have blades/wand as the single-target DPS
That one spreadsheet for force photon flare DPS was absolutely disgusting when I saw it. Couple with very consistent sustain from blot+clad and Force is pretty legit
Ignoring the learning curve, Fi/Gu or Gu/Fi is probably the best dps as of right now. Both class skill give a huge boost to offensive pp generation which always a good thing. Fi/Gu has an advantage of down burst and TMG add sustain dmg on range while Gu/Fi has the best sustain dmg and Fi sub add a boost bonus on down enemy. Still, this is mostly my opinion and you have to be REALLY GOOD AT COUNTER to make this build the most effective.
I agree, FiGu/GuFi when you completely ignore the learning curves are absolutely disgusting when played correctly. They have higher than average entry barriers and skill ceilings that you can take to the mooon. Also for mobbing, GuFo is probably one of the easiest/laziest class I've played for just casual grinding LMAO. Aimless Rain builds 100 chain so fast which then resets constantly, is super PP efficient, and Fo sub gives you eradication PP gain for infinite PP
I've been enjoying fighter with knuckles. The with the parry is huge plus they have a bunch of little s in some of their combos. Spamming all your PP with uppercut is probably the highest burst damage in the game and you look like Ken from Street Fighter!
Partisan/WL HU/BR for me. The tankiest of tanks. I never die unless a Gigantix gets off a lucky swipe. Partisan is fast, stylish, and has great up-close combos plus spear throw for limited ranged attacks. Wired Lance for quick zips to high-up crit spots and good AOE with the weapon action. I keep trying other class setups, but I ALWAYS come back to this one. It's just too much fun.
Te/Hu here,mainly because i use a lot of multi-weapons and it rlly helps as each has their own use. I use a partisan wand for bosses and soloing, a wired lance talis for a mix of melee and tech AoE mobbing, and a sword launcher for big damage with some range
originally planned to be a Hu/Ra, but something wbout the Te/Hu caught my attention. The elemental damage in the game is a lot more significant than it may seem, and being able to dish out respective weaknesses in close combat (which is more or less my playstyle) really sold it to me. For the partisan wand, i actually use the wand normal attack (tho if you want to use the partisan one, that’s fine too because the range is increased by quite a lot)....what i rlly added from the partisan was the weapon action (with volkraptor) and Cleave. Typical techer wand rotation and make use of shifta/deband and wand lovers at all times. Bonk with the right elements and be mindful of parrying, esp with bosses, as it is different compared to other games, when there’s an opening, fully charge scythe/cleave for that good amount of damage. Also start any rotation with the partisan volkraptor for extra dmg accumulation. You can also add in javelin and buster for that extra combo damage
Imma be honest, all classes are good but not all weapons are. partisan is a little underwhelming imho, inconsistency from volkraptor by itself is bad enough since it takes away one of the burst dps options from partisan, and WA block without a counter follow-up makes it not as good as other WA-counterable weapons. Feels bad for partisan mains since I’ve heard about the volkraptor glitch being present since base pso2
I agree! All classes are within 1-2% basically of each other, but weapons are definitely a different story. Partizan really has to get volkraptor's CD down to atleast 30s, along with some sort of extra counter damage on top of it's parry. I don't really know what SEGA was planning there with Partizan so hopefully some of those issues can be remedied in Winter. Also it's super weird that Chain Trigger got such a nice clean interface to tell you when something is about to happen, but Volkraptor is still a spike that doesn't have that much feed back, along with DS whirlwinds losing their UI gauge (this one still confuses me why it was removed)
@@everydere I think the removal of gear in the UI is just for design consistency, but that’s for sure sega need to do *something* to indicate the weapon-specific info (volk cooldown, whirlwind stack, and the possible counter gauge for katana). If no UI for those things then at least make the special effects more obvious
i've always loved support/healing classes, so techter was perfect fit for me, but now i'm just waiting on bouncer as my sub class because i love the jet boots, I use talis as my main weapon so having a melee option or multi weapon possibility will be really nice! I tried wand...but it just doesn't have the right feel for me, idk what it is...it feels like a heavy greatsword-like weapon when i try to use it
Yeah for me, I find myself using Talis on Techter more than wand. Honestly I should have separated Talis into it's own Class since it's completely a different style. Also I can't wait to see what jet boots are like too! I wonder what Bouncer will have in terms of skills too and if SEGA is going to keep the fields too
I feel the same way. Techer wand players are good but most off the time I fall back to talis. You just do so much more burst and elemental damage with talis. For me I feel like if talis had a little more attack speed buff it'll be the best weapon in the game. Just all imo.
@@elijahvang661 Yeah the DPS on talis is shockingly sick and totally caught me off guard from how consistent+high it is. A 10-15% ATK speed boost on that would prety much destroy everything in the game LMAO
The true endgame player, wears base PSO2 gear still, level 20 in NGS, sits in the lobby AFK with a pole dance emote. N-Meseta? Nah never heard of that. *Exclusively wears no N-Type accessories or clothing* . Hours played: Somewhere 8000 total from pure AFK, with 1750 in NGS despite the game being out for only two months at this point.
I don’t even use wire yet because I don’t have one to multi and I have never had problems sticking with the boss as a knuckle fighter. The flying shoulder charge is actually a great gap closer and more often than not I find p the boss aggros on me. My burst dps IS my sustain. Last emergency my random group voted to start early because mm was taking too long and it was me, another knuckle fighter, a ranger, a techter, and a force/gunner (my under leveled undergeared barely meets the power level friend). Fastest clear on the north boss I have had yet (the ranger didn’t even corrode, I think ranger was their sub and they just liked the weapons?)
Yeah the fighter skill ceiling is reallly nice and honestly a great fighter will have super high uptime (90-95%) vs your average fighter which chases the majority of the time. Personally for me on Hunter (this is my main atm), I'm averaging about 90-95% with Sword alone before factoring in Wire Lance usage as well. Also god that setup is definitely one of the dream team setups I wish i had in an MPA LOL. I still needa solo the UQ fights since there's scaling to see how fast I can take them on.
I absolutely love this video, I feel that it is really on point, with the weapons used at least. Some weapons do better, if you manage to do combo weapons, it can be a major game changer though. I'm a Gu/Hu main (20/17) with Te/Fo on a learning curve (7/3) and I haven't really found the perfect combo for me, yet. Contemplating the rifle+wired lance to go in combination with my TMG use since there isn't a high lvl wire that goes with my +40 TMG. Been loving the game and your videos. Looking forward to more content from you as well as the upcoming discord server! Keep up with the great videos, lots of information packed in a small condensed package thats easy to digest. Absolutely love it.
I agree with this tier list i wonder where braver could fit in i feel like braver could be very good for burst dps depending on what skills we get. I think if braver gave a crit rate increase or a damage to weak points increase like precision stance it could be an the same level as fighter or gunner for burst dps potentially.
Based on how braver was worked with in OG PSO2, I'd say permanently high tier. Probably better than Fighter/Gunner overall with no real clear downsides. I don't think it'll have any weaknesses imo which is what will make it so ridiculously good. Fighter's weakness at the moment is just AoE but that can be fixed easily, and Gunner's weakness is a lack of a gap closer (Critical range for Gu is melee range). So, I think Braver honestly will maintain the high burst damage it had in OG PSO2 and potentially even the ridiculous counter damage it had originally. Combine that with Precision stance potentially making a comeback or even a crit rate increase, and Braver will definitely be topping the charts again. Atleast that's just my theory, a Game Theory™
Great video, bro! Just picking it back up today after a year or two off of it. Thanks to your list, you've helped me decide running gunner. Used to run melee main (excuse my horrific memory on the classes lol). Keep up the great work man!
Thanks! Also you'll love Gunner A LOT. So there was a recent buff to Gunner which actually changes the gameplay a lot. Infinite Richochet is the new PA which is very good at building chain really quickly. But for your actual DPS rotations, Point Blank and S-roll Onslaught have been MASSIVELY buffed. Infinite Richochet now does the old Point Blank Damage, and Point Blank + Onslaught have basically a 50% DPS increase. So basically you get to brawl up close with Gunner and absolute destroy everything! Hope you have a great time with the class!
I thnk u need to add CLASS TIER LIST BY - CATEGORIES - cuz my first reaction on half video was like - smiiileee) Then u clarify classes by dps n burst and then am cooldown XD Realy, on top of all still skilled FI n HU with high reaction, good pattern knowledge, constant dps to weakspot n constant parries)
Yup! I really should have done it by categories or as another comment mentioned *by weapon* which makes 100000000000000000% more sense since all classes are viable/within 1-2%. Also works out better since we have stuff like Partizan, which while good on it's own, definitely has issues when you compare it to other weapons (Like Volkraptor having an OBSCENELY long cooldown of 60 seconds for no reason). On top of that it would be easier to just separate stuff into Single Target vs AoE if I went with the weapon route as well. Since some weapons HEAVILY excel at single target (Sword/Partizan/All of Fi/TMGs), while other weapons do better at AoE instead. Thanks for the input by the way!
I picked Techter because I like being the Support of my team and I wanna play something which not a lot of people play. It's also satisfying when you bonk the downed enemy with your photon blast. It does a lot of damage aswell. I might switch when Summoner comes back and hopefully the Rappy pet aswell. I miss my Rappy floating next to me :(
I play Techter for the same reasons tbh! Slightly! I mostly use it for Talis to buff myself with Shifta+Deband LOL but I do enjoy how satisfying bonking is with Wand. Also I can't wait for summoner to come out! I'm really excited to see the new changes and if we're going to even get candy boxes back. I hope candy boxes end up becoming something universal if they do return though, but ideally I would like a more streamlined system
Because I watched your Force and Techter guide videos, I gave Talis a try and holy heck, this is fun :) I am not really a meele person so that is perfect for me. I really hope so, too. Sweets boxes can become really annoying.. especially when you needed SG to edit your box by (re)moving candies. Anyway, keep up the good work! :)
@@autumnbirdy4801 Ohhhh glad you're enjoying talis! If you want the camo I was using, its called "* Astrokone" from the OG PSO2 Player shops! It's my favorite talis camo since you literally throw katanas around!
Currently classes are just relevant as character race. The class you play makes a very small impact. Just try them out and play for fun. I played all classes but my main is Hunter and sub is Ranger, I take barely any damage from any mob.
i'm maining force right now until we get summoner. i personally enjoy it. I know that im useless as close range in mmos so i prefer ranged classes so i dont die lmao. hoping they add the other elements soon.
Ohh you can do some disgusting stuff with Force tbh! I wouldn't say you're useless vs melee classes, since you have the added benefit of elemental downs + 24/7 damage. Also when you stay in the mid-range on Force, the Rod weapon action parries add a surprisingly large amount of damage as well! I usually end up playing Force in a super aggressive playstyle that focuses on getting as much elemental bullets out in between Technique casts, followed by Photon Flare reserved for boss burst rotations. Also your AoE on force is top notch!
Ranger main with Hunter sub is good for me since I can use the barrier skill from hunter skill. (I use it becus I am wearing armor that -20hp and add 10pp and 2% all weapon category)
Ohh Same, I wear Geant armor as well which gives me that -20 HP. RaHu with Massive hunter + Some Flashguard points is honestly really hillarious to just tank an insane amount of damage as you fear eraser
I don't understand how fighter sustain dps is low. Unless you're just running around on the ground in circles not attacking, it has permanent glue on the boss's weak point, with high counter damage. On the sword guy urgent I'm literally permanently on his weakpoint when he's up flying in the air and I see all the range players scrambling trying to dodge all the lasers flying everywhere. Julien dance has insane chase and knuckle's dash attack is literally infinity air mobility.
A lot of it imo, comes down to the average fighter just not realizing they can glue themselves to the boss (Julien + Knuck's Dash has VERY good horizontal mobility, but its also very easy to just wire lance up for vertical mobility). TDs are probably the best and easiest 24/7 uptime setup for Fighter since it just promotes keeping up 24/7 uptime. Buut honestly speaking for the rankings, it's mostly based on your average melee player having to photon dash 24/7 towards the mob + taking hits which stop your momentum. The more skilled you get at Fighter+Hunter, the better your sustain DPS gets. Atm on average for Fighter knuckles, I average around 90~95% uptime factoring in the random photon dash I might have to do from a jump, while on Hunter it's about the same without using wired lance for vertical movement. Now in contrast, ranged in general is just built for 24/7 sustain with the offset being lower damage per # and sometimes lower burst as well. (my uptime on ranged classes is pretty much a permanent 100% since you can use lasers for free damage from across the world as well) Overall since the game is super balanced, I would treat all rankings as every spot being interchangeable especially once you start factoring in min/max skill.
I main fighter with knuckles simply because I'm a fan of fighting games like Street Fighter and Tekken and also a fan of old school beatem ups like Streets of Rage, Double Dragon, Turtles in Time....etc. And yes I admit to yelling out SHORYUKEN! whenever I do the uppercut.
Ahem, I am 100% guilty of yelling Shoryuken everytime I do the thousand blows skip arts. Honestly when I do fighter, I main knuckles too cause i just really love fighting games + it feels very natural for me LOL
Interesting ! According to your video, Gunner is the only class that is part of top 3 in each tier list. This class is also very stylish, in my opinion. How would you place Braver and Bouncer in this ranking ? Also, I definitely agree about the fact that every class has its downside and that's what makes the balance. Since the release of NGS, I basically never seen long-term majority of this or that class. Ranger and Techter are popular for support matters, Force is really picked oftenly due to its element flexibility but in the end, you just see every class be used anywhere, anytime. It's very appealing but also very rare to see in a video-game. :)
Gunner's a weird class where it's teetering on the edge of being balanced and overpowered 24/7 since base PSO2. In NGS especially as of the Retem update, it's gotten infinitely better especially in the PP management department which makes setups for BIG bursts really simplified. Now Braver + Bouncer is veeery interesting for me to rank. IMO JB Bouncer is one of the easiest and most versatile classes to play, and is ridiculously easy to pull off huge amounts of DPS + Elemental downs. SB Bouncer on the other hand, despite the buffs from Retem, is still lagging slightly behind but not as much as it's initial release. Braver, really depends on the skill of the player. The DPS is very high but it leaves you stationary on the Katana side, and on Bow the DPS is practically a replacement to Rifle's single target DPS which makes combos like BrRa/RaBr shine. IMO when ranking these two, Braver for me would be somewhere in the upper mid of the pack, while Bouncer would be either #1 or top 2 consistently due to how easy it is to pick up and how versatile it is. Especially with how important downs are in NGS, a combo like BoFi is absolutely ridiculous.
@@everydere Thank you for your insight ! I can tell about Bo/Fi, it's easy to down an enemy and when you do, the burst is huge while you got tons of PP.
Thankies! Also don't forget! All rankings here are just my opinion and honestly all classes are within 1-2% so you can flip flop the ranks all over the place!
i agreed i use gunner and oh boy the first time i play in tutorial city isnt a good experience but 3 hours of gameplay after tutorial city and into first step cocoon i try to familiarize with all Gunner skill and well it was easy after that
OHHH The latest update to Gunner has turned it back into my Main. It added the QoL + Fixes I've wanted minus not having Grim Barrage from Base PSO2 (this was the gap closer move). Overall it's in a wayyyy better place than before and I am lovin it!
Any class that needs routine use of the subpallete is an automatic no for ease of use to me since fiddling around with the D-pad in such a fast frantic game is really uncomfortable and takes too long. I was actually hoping they revisited the whole subpallete idea in NGS once they started adding required buttons like photon burst in PSO2, but they didn't change it at all. I think they can stand to benefit from some of the things FFXIV did, like double tapping the trigger or access to right trigger commands too. This just reminds me how disappointed I am that the PS5/Series X generation did not add paddles/grip buttons to their controllers...
Yeah that's a criteria I use for how I pick a class as well honestly. The best class in the game is the one that fits your playstyle the best, and my playstyle is not playing with my subpalette LMAO. And I agree heavily with the FFXIV controls! I have no clue why PSO2 didn't copy the same general cross hotbar style since it would work REALLY well in PSO2
@@cosmosofinfinity Yoooo I AGREE! Honestly, between PSO2 and FFXIV, I find that FFXIV's vast amount of accessibility + customization for UI/Gameplay makes me prefer FFXIV (Although downside, I'm primarily a raider so I end up with low content since I have a focus on Savage, but I might resub soon in prep for endwalker and craft some gil)
Survivability rankings: 1) Fighter (the couter mastery makes you almost completely invincible and let's you to eviscerate enemies with high speed attack series by parring every blow...especially with knuckles) 2) Hunter (he has many defensive passives to be very tanky as it is, and the block skill as always is really good, but it is not so comfortable to use as fighter counters because of big delay before and after the block) 3) Techter (block skill and medium speed) 4) Force (no block but cool dodge-and-hit moves) 5) Gunner (almost no defensive abilities exept for usual dodge) 6) Ranger (the same shit as the gunner and low mobility with launcher in addition)
I agree with this 100% on top of Force, if you get smack by missing the rod weapon action, frequently it's just a straight up one shot LOL. Gunner, I love the weapon action buuuut the iFrames on it feel wonky at times. And Ranger is just pure praying you get the dodges off correctly to not die
@@everydere the cattelya weapons are highly rewarding for staying at high hp, so as I have cattelya knuckles/sword, I get really good damage boost while counter all attacks with 100% hp) Noglets and bujins are getting smashed by this crap)
@@Sargatas Ohh same once I get some more meseta I'm actually slapping Knuckles onto my Cattelya Sword! (I got a Cattelya Sword with Lv2 Fixa Termina im using as a placeholder until braver). Also can confirm, EVERYTHING flops over from how easy it is to maintain max HP once you've got fights down LOL
@@Sargatas Yup! Unfortunately my Fi damage is going to take a hit since I'm a hunter main *F* , I am probably going to make a second set for Knuckle Multis down the road
Thank you for the feedback! I definitely need to make a video on subclass dos and don'ts since I have seen an upsurge recently where people completely butcher trees making them 100% unplayable (unless you buy a skill tree for 5$ or a reset). ATM if I had to rate best subclasses it'd be something like: Gu/Fo > Br/Hu/Te/Fi > Ra in terms of what you're getting out of a subclass. GU+FO are probably the strongest subclass options since they just work universally + there's no real condition for getting the most out of it. Braver's also an interesting choice now since it's completely 100% usable without an issue as a subclass. Hunter gives you access to wired lances which help out some classes. Te would be for PB building when combined with Evolcoat series. Fi is something a couple min/maxers kept pushing early in NGS, but realistically the payoff is only during burst phases and that's pretty much where it ends. And Ranger gives you access to Launcher and less status, but this got overshadowed by Braver since Braver gives you Bow + more on top of it.
Yooo what do you recommend for wired lances 24/7 as a WL main? I think you're the second Hunter I've seen so far exclusively use WL and they're really cool weapons! I personally specialize mostly in Sword+partizan, but I do use wired lance on AoE but I haven't really deep dived too far into it
@@justinwhite2725 Ohhh that sounds like a sick combination, I was thinking about that too since I have a ton of mats left over. But I haven't invested into doing the multi-weapon yet, or deciding if I'll just make a vialto double saber since I have a foursis wire already setup.
I currently main fighter because i love the up close fighting style with twin daggers and knuckles, I sub hunter for the super armor/dmg reduction to offset overload and for access to wirelance PA's for mobbing since i have a multi'd Twin dagger/wired lance for maximum gapclosing. I'm planning on switching to braver sub or main(with fighter sub if i main) for the bow and katana gameplay so i have more weapons at my disposal lol.
ooo nice combos! I'm planning on switching to Braver main from Hunter main, but I really do love fighter's up close and personal nature. Also I am 100% a sucker for counters which fighter has an infinite amount of LMAO
Honestly I was going to add one but since fun is even more subjective than my tier list (All positions in the listings can be interchanged since it's all within 1-2%), Here's my Fun list from playing everything!: Hunter/Ranger/Techter[Talis] - Tied #1 > All of these 3 have some charm to them (Sword + Launcher + Talis all are really fun weapons to use for me) Gunner - My OG Main but I've played too many years of this, so I'm trying out something fresh Fighter - UQ this is my #1, outside of UQs I am playing another class LOL. Force - I love this class, but I'm not a fan of having to click my PA every time due to how blot/clad works Techter [Wand] (I usually end up using talis from range issues *F* )
Well i use Fi/Ra launcher beam and timing correct with the throw bomb before just break I tell you it has more damage than you use photon blast on any class
Yeah my total main switching went from Gunner (due to OG PSO2 main) -> Ranger -> Force -> Techter -> Hunter and now Im just kinda sticking with hunter until Braver's drop where I'ma main that until the Gunblade class drops (Gunblades are my main weapon, Luster in OG PSO2, Gunbreaker in FFXIV)
Yeah Photon Flare rotations are absolutely disgusting on downed, the 5% from Fi Sub on downed helps A LOT too since Force is already incredibly PP efficient by design too LOL
I mean you know me by now, Ranger main because AR goes brrrrrrrr. I did start testing out running Ra/Fo today for Eradication PP Gain and PP Conversion, which has been a lot of fun for PSE Bursts
RaFo will forever be one of my favorite combinations in this game ♥ *AR GOES BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR* and Fear Eraser goes *BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM* ALSO Super glad you're enjoying that combo it's honestly hilarious spamming all of Ranger's kit in a PSE burst and seeing your PP go to max
@@everydere I also finally got my first two Gigantix kills, and I'm not actually even 20 yet! I was just out mat gathering and suddenly there were 31 other players and a boss to fight xD I was at least level 19 so my damage wasn't *completely* nullified, and we managed to take down two, with a Veteran in between
I tried multi weapon launcher and double saber for testing purposes it was fck amazing Ra/Ft. But im not subbing Ft just for testing multi weapon I m very sorry Force mains because my main sub class is Force
@@Emptiness771 Yooooooooo I haven't even thought of that combo! Also I can confirm, I use Force primarily as a subclass due to how great it is as one *F* . I might get a second skill tree just for Fo so I can play it as a main class later on
Yup! It's also ridiculously consistent and fun to play (i've mained gunner for years). One of the best parts about Gunner honestly is how the learning curve is really steep, but once you've got it all down, Gunner is SUPER easy to pull off the same things over and over, and it feels really fluid
The whole point of suppourt class techer and it's behind a skill tree. You need a skill to heal everyone and skill to buff with lvl 1 shifta/deband. Wand lovers is now a walmart version of massive hunter. Would of been better if you could drop a temp grav lift.I almost never use wand lovers in NGS
I heard there's a bug atm with wand lovers where you can use it on ANY weapon which is pretty hilarious LMAO. Other than that, Techter is by far one of the best classes in the game from how disgustingly strong Shifta+Deband is especially in NGS. Shifta now adds downed factor damage to both raw damage+elemental downs which is absolutely bonkers. Honestly, I can 100% feel how much slower UQs are without a techter. ALSOOO Techter's one of the MOST versatile classes in the game. You can play TeRa for Launcher, TeHu for access to better burst, TeGu for infinite talis PP, TeFo for a similar setup as well. There's so many ways to play Techter thanks to Shifta+Deband and i love it LOL
I agree, Double Sabers also give ridiculous damage even after the julien dance nerf thanks to whirlwind stage 2. Slap wire on that and bam you got AoE+aerial mobility
Currently in the game right now,nothing really is the best,if this was base pso2,it would've been luster..... literally any class is good provided you use to it's full potential....whether it's doing avenger parries with hunter or overload damage dump with fighter or gunner chains or buffing everyone with techter or putting right weak bullets on the correct weakspots then using spread shot for guaranteed weak bullet enhance or using barta blot or zonde clot with force......as long as you are doing all those you are perfectly fine
Yup, Luster was a clear outlier in OG PSO2 since it did everything other classes, *and even more* Jellen + Combination of great counters and high DPS really put that class above everyone. I agree with you too, every class current in NGS is very balanced and good. It really comes down to player skill at the moment.
Imo techter is better than most you listed. Wand deals great damage per hit, has a great parry with gap closer, and has the elemental explosions allowing you to do phys and ele downs at the same time. You can PA cancel into parrys for free PA's. Ive tried other classes and weapons and their dmg is so low. Even techters other PA does more damage than Julian dance. Ive been thinking of multi weapon wand and talis only for pillbox for pp regen and more bonks on my TE/FI. I don't know of any other class or weapon that can just run and hit anything for 700 or more dmg just with normal attack.
I completely agree honestly, Techter's damage overall when you also take into consideration Shifta+Deband, makes the class be one of the hardest hitting single hit classes in the game. I think on the Techter guide, someone was explaining their highest hit was something crazy like 4k-5k+ which I wouldn't even doubt from how high you can hit in one singular hit. The only real downside to it imo, is easily mitigated by just subclasses tbh. Overall I'd say for the rankings, they're pretty interchangeable since the real power difference is down to a 1-maybe 5% difference at max?
@@everydere I have hit some pretty crazy numbers with my photon blast and normal attacks on UQ bosses in BREAK state. Like over 1100 normal attacks, and 700 + per hit photon blast with a 6k+ final hit at 40% weapon up using a Cattleya Wand with Fixa Attack level 3. I have no clue what the elemental explosion damage numbers are during those times. I would need to record a video and watch just to see, lol. When I hear my ranged friends telling me they do 50-80 dmg a hit, or i see force spamming techniques for 200ish dmg a tick, or a dual saber and such hitting for around the same per hit, it makes me wonder how high their actual dps and sustain really is. When you take out counters, how much damage are these other classes actually doing.
I've been massively underwhelmed by Force. Even with a pretty decent rod and several attempts to optimise my damage it's just not comparable to what I get out of the other classes I've tried (ranger, hunter, fighter and techer). It also doesn't help that the numbers for hitting weakness with zonde and barta elements are outdamaged by the foie spells on the same mobs until you add barta blot and zonde clad in. It's shocking to me that they need the skills to outdo fire on things that aren't weak to burnination and even then the numbers are way closer than I'm comfortable with :/ Charged Gifoie damage values compared to the other spells is too high in general and that's just looking at actual DPS numbers, not the much larger individual hit values you'll see popping off the mobs.
Yup Force as a whole has super consistent sustain, but the trade off is it definitely has lower damage overall. On top of that Photon Flare gets even more scuffed once you start considering short charge Gifoie vs Elemental Weakness. Imo I think SEGA is probably going to give force some more heavy hitting stuff once we get the other three elements (probably in the Winter Update)
Yup! Melee classes in general imo, are harder to pick up since you HAVE to parry. But once you sit down and learn them, they're generally easier to play from my experience than ranged classes.
Odd. I play te/Fi seems like it should rank much higher. Group buffs and ele downs with proper wand use. I came from playing bouncer main in PSO2 and melee te/Fi was closest I could get. 4:11 yeah, which is why I'm Te/Fi or Fi/Te. I can switch to talis when range becomes an issue. I never use weapon parry, even though I have it with wand. Never understood the use when dash works. Melee pp management is no issue. Wand attack x3 wand slam x3. Ribse repeat. When I'm using the dual saber for the spinning blades it's wand attack x3 and then sabers for about 15 seconds or so. You make PP manageme t sound like it's rocket science when it's literally just rotation management.
Yeah I agree, TeFi is a REALLY good and strong combination and honestly, Techter should really be it's own Rank imo. Nothing in the game really equals Techter's support+Consistent damage. For the wand parry action, if you're seeking a use for it. It's super minor but it does a photonic fury which adds a little bit towards elemental downing (along with the counter damage). Overall, most classes IMO are within 1% of each other since the game is so balanced. I mostly focused on Main classes with no subclass, but a viewer pointed out *weapon rankings* instead of class rankings would be infinitely better, which I 100% agree with. All classes in the game are viable with nothing really being a dead weight, so if I could go back in time and redo this vid, it 100% would be based on weapons instead of classes. Also thanks for your input on TeFi! And I can't wait for Bouncer's drop really soon too. I didn't really main it back in it's release on JP PSO2, but seeing the things Jetboot bouncers + the Dual Blade rotations people put out was really freakin sick. I'm kinda curious tbh on how NGS is going to implement crit field + elemental PP restorate fields, or if they'll just condense them ala Shifta+Deband.
@@everydere I don't have the reflexes needed to party consistently (I'm a 41 year old man, my gaming reflexes aren't what they used to be), and photonics flurry requires a skill point. It's just like with the one tier 4 weapon set everyone likes... I'm not going to be able to time dodges consistantly enough to see any benefit from that bonus so I'm going to go with one of the other sets.
@@everydere oh yeah! Weapon rankings makes so much more sense. And maybe recommended multi pairings. Personally I'm using wand/sabers but I'm considering making wand/wired after learning that weapon actions can be used without the class. For what I use sabers for it might even be worth to try te/Hu with the wired lance. Then I cna use the aoe wire instead of spamming unpowered fire spells during a PSE burst.
Yeah there's some awkward angles for throwing stuff (Fear Eraser I generally tend to do in the air since it has hyper armor + doesn't have me hit weird angles if i'm on the floor)
Yeah the down phase burst dps on fighter *is absolutely nasty* This video was during julien dance's bugged first phase. After they did the fix though, Fighter is still king of downed burst phases and I don't think that'll ever change. (Mainly because that's how it's class is legit designed LOL)
wow. my list was literally the opposite of this guy lmao. Hunter was #1 for me because they get swords which do undoubtly the most damage in the game currently, and can use hunter physique to ignore knockback and never stop dealing top damage. force damage is just .... crap man, even at 35+ potency its just very underwhelming, slow to play as and unexciting, this realization upsets me because force was always my favorite in pso
Ohh force damage is super complicated, so this vid was made wayyyy before DPS calculations came out for every class. But Force's damage is pretty on par with everyone now after people figured it out (Photon Flare burst rotations + constant counters & ele downs make it stupidly strong). Also I agree Hunter sword is pretty strong along with most melee weapons in burst, I pretty much mained Hunter since Avenger procs are absolutely disgusting LMAO. Best part about Hunter too is Evolcoat/Straga has a WL+Sword option so you don't even need to care about mobility, and WL is built into your kit so you have full access to some of the best AoE in the game. I prefer HuFo since PP Convert + calibur streaking is some dummy thicc damage especially when you delay your hits for avenger procs. I think strongest weapon in a vaccuum atm is Knuckles followed by Katana in pure DPS but I gotta double check. Sword though is just ridiculously smooth and is still my favorite of all melees.Also try out partizan! If you get over the PP management learning curve, it's actually stronger and gave me some of my fastest gigantix kill times thanks to hunter arts avenger procs!
ill always be a gunner main moving forward. i have no intentions on changing. i feel like i have very consistent dmg and feel strong. i pair it with hunter for anti KB and dmg resist. force is great to pair with it too but i like the safety net/toughness hunter sub provides and hunter physique is amazing esp as im using cattleya. i am curious as to how summoner is going to perform tho.
Gunner has always been honestly one of my favorite classes throughout PSO2! It's always been super ridiculously consistent + really powerful once you master it, which makes it feel GREAT when playing. Also I use GuHu+GuFo too! I'm hoping SEGA will allow us to trigger chain finisher damage with Hu's charged PAs one day for some sick TMG+Sword high damage memes LOL. For summoner, I'm kinda curious tbh how it'll be implemented cause I definitely want candyboxes not to return, or be super simplified to not be an issue anymore. I think it took until virtually the near-last update for PSO2 Global to get the candy shop to get support rolls easy *F* . Thanks for sharing your main btw! Love all Gunners!
@@everydere Np. i never played base pso2 much couldnt get into it. im a returner from PSU. if i have a complaint its that bullet rave has a couple spots where u cant animation cancel, that last hit is nice to get in esp on the 100 combo train trigger finisher. i use twin guns for pretty much everything except for when enemeis r spread out the ni switch to rifle for homing darts and homing darts is so good for mob control. close range aoe aimless rain is very good too tho. im kind of glad its not a sub weapon heavy class. i like feeling like a pure class.
@@zath863 Ohhh yeah I have the same issue with Bullet Rave. I think SEGA is going to adjust it, since it's kind of awkward how much you have to commit to it on Gunner. Also welcome back to PSO2! I really wish I was able to play PSU back in the day but I couldn't LOL. Gunner's definitely by far one of the best feeling classes tbh that's a pure class. Imo the only others are Force (you don't really need talis or any sub weapon) and Hunter (This class is completely contained just like Gunner)
Sorry if anyone has already asked, but what Launcher weapon camo are you using? I haven't been able to figure it out and I didn't play much base PSO2...
You've fallen into a new trap my boy The real question is not "what is the best class" its what are the best "Class Combos" If you're a Talis user, good god, Force/Techter will be your bread and butter orchestra of death being the only two classes that SHARE a weapon. Can Hunter's Wired Lances make up for Fighter's Gap Closing problems? I'm curious what you think the best Sub Class is for each main class
Yup every single classes' weakness are actually completely changed by a subclass! And yes, Fighter's gap closing problems can be solved by a wired lance (assuming you're not already using Twin Daggers). As long as you multi-weapon a WL, this allows the weapon action to be used on anything. So technically you could do resurgir knuckle+WL, and have a flying Fighter! Also for me, I end up shoving Force onto virtually all my subclasses, and it works like a charm LOL
@@everydere Hmm, my biggest gripe though, I think will always be having to have a Rod/Talis/Wand Main or Multi Weapon to use any of the Techniques. And yeesh, are they useful as all hell... But as an OG Pso2 player, I will always prefer being able to use Tech by just having the right main or sub class.
@@Prince_Smugarina Yeah I really miss the ability to slap techniques onto my hotbar to use them, no matter my weapon equipped. I think it's also going to force multi weapon usage when we get zanverse in the future (This is 100% a thing i'll end up doing since I play with Force as a subclass on nearly everything).
That's a hard choice tbh LOL it really comes down to player skill to make everything the most damage. (Although something like Partizan Vs Sword, I think Sword comes out on top)
@@everydere Thank you for the reply, seriously it's my concern but I'm just playing with forgetting about the classes. Fighter is really strong and partnering it with hunter is good but PP management is complicated. I wish efficiency augments could come sooner.
@@joejunior4700 Hopefully Braver's drop with the defense Quests will give us some more easier PP management! In OG PSO2, a lot of classes used to have a lot of PP issues, but once it became easy to get 200 PP all of those problems generally disappeared. Also FiHu is one of my favorite combos to do! There's A LOT of weapon choice in there (6 weapons total) and they're all REALLY good too. I haven't found a single weapon honestly where I've gone "this is just horrible", which makes me really happy in NGS!
EDIT(7/3/2021): FORGOT TO ANNOUNCE! I am almost done setting up the community discord which will go live Wednesday!
Apologies to everyone I have misspelled accessible. Also on another note, sorry for the longer video! Was planning on making this wayyy shorter, but I realized I should really expand it to 3 tier lists in one video just so I don't have to make another tier list video ever again. Thank you everyone for watching! And I hope you have a great day! Also Tell me what you're maining, cause I wanna know!
Twitch: www.twitch.tv/everydere
Twitter: twitter.com/everydere
everydere: Fighter is one of the hardest classes to pick up in PSO2:NGS
me, who started off with Charge Blade in MHW: how can the same shit happen to the same guy twice?
Yooo FELLOW CHARGE BLADE MAIN! If you can handle charge blade, you 100% can handle Fighter super easy! Honestly it'll probably click more for you than other classes since you already have a background in charge blade
@@everydere Yeah, fighter is awesome for me. I've also tried out ranger, techter and hunter, but they're not quite the same. I can play Tech and For competently enough to fill missing roles when needed, but hunter just feels slow. I can also play it semi-competently, but it feels weird charging an attack instead of jumping right in to attack, and then again, and again etc.
that said, though, I was surprised how far the gap closer PA for the sword would take me (the one that's RMB no shift key by default)
Pso2 force main here who is unsatisfied with the current implementation of force for ngs, so im chillin with the crazy fun Gu/Fo. However im sure I will swap back to force once we get more techs and the other 3 elements
Once we get light+dark+wind techs back, along with ilgrants and ramegid type-0, force is going to be reallllllly hype. We're also missing compound/simple compound techs too which I would LOVE for Force to get!
After feeling out each class leveling them all to level 5 and giving each an honest shot, I’m maining ranger. The fact that you don’t have to be the one with the highest dps, but sometimes you are anyway is awesome. Just loved the flow of his movements and skills more than the other classes and blighted roundes is great for the team too.
What I like about Gunner is how it can deal dmg all the time without any pause, at the same time be safe from attacks as you'll mainly be attacking midair, and the fact that you can keep chain trigger attack speed buff up 100% of the time if you play the class right is just so fun to me
Thanks to the new QoL Update for Gunner, I actually switched back 100% to playing Gunner again cause mann the things I've wanted were implemented (mainly the relaxed timing + a speed up on bullet rave). The only thing I'm missing now is a Grim Barrage gap closer from base PSO2 which should be coming in December's class skill update. ATM tho, Gunner's incredibly above the curve once you get it down and it's only going to get stronger from this point on. My fave combo to run is GuFo just for PP eradication on PSE bursts and it works overall everywhere!
“Hunter is usually photon dashing or gliding to your target.”
Wired Lance: >:)
I see another man of culture
Wired Lance makes me feel like a god on Hunter sword LMAO.
Boss flies up? *Wired Lance WA on literal air and it shoots me straight up*
Yeah, keep thinking of taking Hunter instead of Fo for my secondary on my Te. I would lose the Zonde and Barta bursts, since those are both on my Te tree, as well as a far amount of my PP regen, but I am thinking Wired Lances mobility would make up for that in the long run. Since I agree with everydere's ruling that Te is more about the sustain (and the fact that we are the gods of procing downed states due to doing both Melee and Elemental damage at the same time), I am thinking it may be worth it. I have a couple of those reset skill tickets as well, I may take a couple points of the elemental weakness damage skill to put in Zonde and Barta on Te too.
@@ianwells7916 you don't need to sub hunter to use wired lances gap closing weapon action. A lot of people multi weapon with wired Lance just for the weapon action which you can use without having hunter a main or sub
@@DeejayTheMenace Really? I had thought weapons were locked to classes, and you could only use the ones your classes could use.
i'm a ranger, feels pretty strong overall. plus my alliance needs someone to weak bullet lol
Ranger is pretty strong tbh! One of my favorite combos for Ranger is RaFo/RaGu. Getting that Sticky Bomb to tick during Fear eraser is such a huge dopamine boost LMAO
@@everydere honestly my favorite part isn't my own damage but how much i add for everyone else in a fight. it's so satisfying to end the dragon UQ knowing i managed my weak bullet properly throughout the boss encounter.
@@slouch186 Ohhhhh a group DPS enthusiast! I have high respects for you! In FFXIV, I did a similar thing where I played ninja at a decently high level just to speed up encounters by buffing our DPS. Honestly the satisfaction from knowing you just shaved 2-3 minutes off the fight by proper weak bullets, is always a great feeling!
I agree with that as well. Raising the entire group's DMG is invaluable
Ranger is basically the guy with a laser pointer, pointing stuff to a bunch of cats. The responsibility is high but the satisfaction is also high, especially in base game where being a ranger is a lot different than in NGS
couldnt agree with you more, ive finally completed my fighter/hunter build and during down phases its crazy the dmg i dish out however consistently keeping damage going and pp management is no joke. But overall, great tier list in not that long of a video.
Thankies! FiHu is my favorite combo that I'm leveling up with right now and I am 100% feeling the PP hurt from not having Gu/Fo sub LOL.
@@everydere thing is hunter weapons have high pp generation on normal (just a couple swings and back to full) and fighter weapons, especially knuckles, just have high auto damage anyway. I like to compare knuckle normal to “if launcher auto was x5 faster.” Honestly the only fighters I see that have sustain issues due to pp issues are the dagger and twinblade since they trade normal damage for mobility and/or AoE. (Also knuckle counter damage is busted and the blast is one of the highest damaging and is the most concentrated in the game leading to bonkers weak spot down damage lol best feeling class weapon by far other than lasers for days launcher)
Try fighter/gunner. No more running out PP. Or ra/fi but using main fighter weapon multi with a rifle for blight bullet :)
@@ShiningDarknes Yup! When I use exclusively Hunter weapons, the PP generation is absolutely ridiculous vs the cost of the PAs. Also I agree so much on knuckles (this is my primary fighter weapon), counter damage is amazing + pp generation is pretty decent. Once I switch to TD/DS, all my PP disappears faster than a boss in a downed phase T_T.
Fighter/Force is the way to go. You regen almost as much PP as Gunner normally, plus you have the PP Cooldown for burst phases, makes PP management a lot less of an ordeal.
Cool video. I use Hu/Fo, I think Force is just an amazing subclass for any build, keeping the damage up with the PP management. What I love about Hunter is the Avenger Arts skill, a decent damage increase if You learn the animations of the enemies, tight i-frames to pull it off, less forgiving than the animations for Fighter, wich I also love. Also, Hunter has an amazing weight with the sword, just the right feeling for a good damage boost. In my opinion it's very addictive when You learn pull it off.
Thank you! ALSO HELLO FELLOW HU/FO MAIN! Force is honestly my S+++++++++ tier for subclasses due to how versatile it is. Natural PP recovery is absolutely ridiculous, PP convert makes burst phases disgustingly good, PP Eradication Gain makes AoE REALLY good, and the Talis WA gives you infinite PP too. And I agree so much, I play primarily hunter sword and hoooooo boi, the things you can pull off when you start mastering hunter arts is ridiculous in damage. Glad you're having a great time with your class combo!
Fi/Twin Daggers is actually really fun to play once you master enemy attack patterns. Its just so satisfying to perfect parry mid combo then dish out a lot of dmg during down phases.
Yup! Also Fi Twin Daggers has ridiculous sustained damage + uptime thanks to acceleration drive. One of the most fluid feeling weapons in the game. The only thing I have trouble with occasionally is just the parry since the time frame is super short + it's fast to match it's speed. But shove enough time in that weapon, and hoooooo boi it's honestly so freaking satisfying to be an unkillable wasp
I think the twin dagger parry is the best in the game.
Loved the video! Still surprised by the production quality! As a gunner main, I've always felt like the class was pretty easy to pick up and quite generous with the invincibility frames of the weapon action. I don't know if maybe I'm not doing optimal dps or something, but I've thought spamming auto attacks and weapon actions and switching to the burst attack for starting and finishing a combo was pretty easy to grasp. Love the content! Keep it up!
Thank you so much! Im processing my next video right now, but i'll have a more in depth optimized gunner video comin out soon!
I ended up maining Fighter because the trailers made twin daggers seem like discount Luster, but I ultimately stuck with knuckles while I wait for the non discount Luster lol. You are absolutely correct about subclasses though. Fi/Fo more or less eliminates PP issues, makes the burst phases even crazier. Talis gives you a non counter dependent option for sustained damage incase someone else has agro on small bosses. It's way better than chasing the enemy down and only getting a few hits in. Rod gives you long range counters and giant pp buildup while countering at a distance. The absolute best application I've gotten with the rod is vs Nex when he spams the fireball; You can dodge counter the first one, parry the follow up, use the elemental bullet, and repeat. That leaves you with a full PP bar, and contributes greatly towards elemental downs for your outstanding burst phases.
Yup! The only downside to Fighter, can be easily mitigated thanks to the subclass system. That's probably my favorite part about NGS is how every class does have an inherent weakness, that you can easily supplement. One of my favorites i've seen is TeHu. Techter as a whole doesn't have that much of good burst, but once you slap hunter on it, all of a sudden you have a pretty decent burst to use during downed. For me on Gunner, the only real downside was just AoE PP gain during PSE Bursts, which was easily fixed by just doing GuFo for eradication PP gain (this ended up doubling how fast I kill)
Havent seen the video yet but as a techter I know we will be SSS+ tier once we get "Our Damage☭" (Zanverse).
Honestly Techter is forever SSS+ for me since shifta+deband exists T_T. Once we get zanverse, the whole game is going to turn upside down again LOL
Lets hope we get Ramegid type Zero too! Was one of my favs for techter!
@@kabbew8699 OHHHH I FORGOT ABOUT THAT! Man there is so much coming for Techter that I'm REALLY hyped for. I'm willing to bet honestly with the class update in winter (+Lv30 uncap), We're going to get Light+Dark+Wind techs. And maybe even compound/simple compound techs as well. I honestly am super excited for the TEC classes since there's A LOT we are missing from OG PSO2
Edit: If we get light techs only, I want my barantsion back LMAO
now that shifta deband are convert to one single active skill, I’m thinking megiverse and zanverse will have the same treatment as well
@@XDD50Hz Yooo that would be really sick! Anything to condense the amount of things I slot to my hotbar is a huge bonus for me!
Finally someone with the balls to do this video
I play Ra/Fo so I could drink coffee while playing. I use launcher and just find a good angle throw a sticky bomb and press the fear eraser, after that I just sit and relax with my coffee and maybe eat some breakfast, with only one finger on a PA button. With enough PP your sticky bomb will detonate when you're almost out of PP using fear eraser and regen it back to full so you could continue pressing the PA, if you also have the sticky bomb cooldown skill it will come back after using fear eraser so you could do it again. I don't die that much because the new 4* units give so much armor, only gigantix can kill me and it takes them 2-3 hits to do it.
Yup RaFo is honestly one of my FAVORITE combos in the game. Sticky Bomb + Fear Eraser triggering at the right times, is enough to keep me coming back to launcher! Also I love tanking every single attack tbh while fear erasering. I hope SEGA adds a class skill to add some damage resistance to Launcher's Fear Eraser, cause that would honestly be really hilarious to RP as a legitimate tank
@@everydere launcher in general use needs some DR on its PA since it has the most animation locks in the game. Leveling it there are so many times I just go “guess I’ll die” because a boss targeted me with an attack that will probably kill me right when I triggered one such animation. (Also sucks that it doesn’t even get a dodge weapon action; it is the only one where the default weapon action has a cooldown…honestly it needs a larger AoE normal like it had in OG pso2 to make up for its glaring animation lock weakness if it doesn’t get damage mitigation when we get more skills)
@@ShiningDarknes Yoo I agree so much, Fear Eraser has this weird "it has hyper armor, but you still take full damage" type deal that ends up lowering your potential damage output once the boss decides to attack you solely.
Also we REALLY need to get either that bigger AoE normal, or Divine Launcher back for Launcher. I may have gotten the wrong PA name for that one LOL, but it's the PA where you can charge up and blow up a whole area.
Hopefully when the winter update drops, we'll get all the stuff we're asking for!
@@everydere yeah for sure launcher had a couple non-standard PAs that were really good that I hope see a return in the future.
Recently tried this combo as well and it’s just erasing things. Have you tried FE during PSE Burst? Find a good spot and youll be spraying it til Climax as all mobs dying restores just about full PP.
I've a long time fan of Melee combat in any game I play. My favorite game series for the longest time has been Dark Souls, and for me, that let me straight to fighter. Dark Souls has taught be how to enjoy dodging, parrying, and going fully berzerk. Thankfully, since all classes have a dodge and most have a parry tool, i've been right at home with almost all of them. But i think i still have to sit with Fighter as my Main for now
Yup! If you have a background in games that feature parries, the melee classes are suuuuper easy to pick up. I have a huge background in fighting games, so once I picked up Fighter+Hunter it was just counter city. Ranger for me was mainly from Luster (OG PSO2) and Hero gameplay LOL. It's just been so natural actually dodging with the dodge button. And good thing you found your main! Personally, I'm waiting on Braver which I'm going to main until the Gunblade Class (This is my main in any game with a gunblade)
the build I've been using is fighter/ force with a dagger/wire multi-weapon. The weapon combo makes it very easy to keep up with any enemy. You can use dagger normal attacks for single target an wire for aoe, you can also use both weapon actions, dagger PAs only. PP recovery is good from force and you can use elementals of you want. If your good at dodging its a great combo, easily the most high speed build I've tried so far.
Yeah FiFo with TD+WL is a ridiculous combo + they share a weapon series that's not resurgir so you deal A LOT more damage too! All the weaknesses of Fi's low AoE is honestly solved by just having a wired lance and it really meshes super well. For me, I generally run Fo or Gu as my subclass depending on my Fighter weapon, but usually it ends up just being Fo since its so versatile LOL. Thanks for sharing your build!
Isn't wire a hunter weapon? How do you use it as fi/fo?
@@justinwhite2725 if you use the dagger as the base weapon you can use wire as a secondary to make a multi-weapon. Unless if you're a hunter you won't be able to use the wire PAs but as fi/fo you can use the basic attacks and weapon action. The weapon action helps chase down enemies and the normal attacks can be useful for aoe and pp regeneration. I haven't tried fi/gu like Everydere suggested yet but it might work even better with this.
@@WumboGuy I wasn't aware until after I made thst comment thst weapon actions could be used off-class. Good to know.
Rangers blight roundin’ resources around the map really OP
When people found that out, it was honestly super game changing LOL. I honestly want to personally thank every ranger who does it
I was WONDERING what that was all about! I guess I gotta thank our local rangers
It actually a region mag effect that highlights resources
@@TokyoDriftMoney Ohhhh! I didn't even notice that!
idk about ngs but when I was playing pso2 classic, my class was ranger and subclass hunter. I thought it was the best combination in the game since I was destroying bosses. I'm thinking of picking up pso2 again and play the ngs version so I can try the old ranger/hunter build
The veeeery nice thing about RaHu in comparison to base PSO2, and in general all class combos, is that NGS' allows you to mix and match ALL classes seamlessly. RaHu in base PSO2 (until RaEt) was reallly good once you had it down.
In NGS, the skill ceiling has been drastically reduced and you can now pretty much pick up RaHu and hit the skill cap within maybe a couple days of gameplay. On top of that, we're getting new PAs soon (Divine Launcher makes a comeback) which is going to make the Rifle/Launcher playstyle even more appealing.
This video was made Pre-Retem but so far Ranger is in a VEEEERY good place especially with the changes. IMO I think you'll find RaHu really fun or even try out my fave combo of RaFo. RaFo in NGS gives you basically infinite PP 24/7 when mobbing and PP Convert can be used to give yourself infinite PP during a burst window.
I find it funny how different our opinions are right at the start. I came from Black Desert as a Witch main so I thought I'd start this game as a Force. Oddly enough, I had A VERY HARD time trying to use it... So I switched to Fighter as my back up plan and I clicked with it immediately.
Its currently the only class I can actually play along with Hunter as my Sub. xD I tried other classes and I cant play them for the life of me.
Ohhh that's interesting! Especially with out fast paced BDO can be, I would have guessed Force woulda clicked but Witch/Wizard in BDO imo have wayy better flow to them than Force in NGS (Im a filthy wizard main LMAO). Fighter is a super fun class with how fast it goes, and in 3-4 months-ish we're getting the BIG winter update which is going to pretty much revamp classes to be even better than their current state (more class skills). I'd say try out Braver but that class takes a looot of work to get Katana working + it's really immobile compared to Fighter (Counters on Fi move you constantly vs Braver where you kinda stand in place).
Can't wait to see what you end up playing once we get Bouncer in a month! Bouncer's probably going to be more inline with witch/wizard awakening via jetboots in terms of speed, but with a huge mix of mobility and big ass swords from soaring blades.
out of all those classes, i find either force or ranger excels at burst dps.especially with rod/launcher multi. photon flare boosts your pp pool up by 50 and potency by 20%. using fear eraser, just hold the button down for like 20 second until your pp runs out or until the boss' down phase is over.
There's some sick calculations people have made for photon flare too. It came out to something like Gifoie with shortcharge being a high DPS increase, but didnt take in account for elemental weakness multipliers. When you take into account elemental weakness, I think it comes out to barta blot beating gifoie (assuming weak to ice). I gotta double check the spread sheet, but it was super informative!
As a person who has maxed out all the classes I will try to rank them in different categories
First From the least boringly to the most boring
1.) hunter
2.) fighter
3.) techer
4.) force
5.) ranger
6.) gunner
For dps wise it’s really hard to compare to simply because classes have different dps consistency
So I will rank them base on heavy hitters vs low hitters (low hitters being able to put in quick dps
Heavy hitters
1.) hunter ( sword, Partisan )
2.) fighter (knucles,saber,) I havent tried daggers so I don’t know if it hits hard or hits low
3.) Ranger (launcher)
3.) wand (don’t underestimate the power of a wand charged attack)
4.) force (Rod
Low hitters( more constant dps)
1.) Ranger (riffle)
2.) gunner
3.) force (talis)
4.)Techer (Talis)
Usefulness GOD TIER
RANGER BLIGHT HMMMMM ME GUSTA
ELEMENTAL Usefulness
1.)Force
2.)Techer
I would like to say that no other class beats these two when it comes to ELEMENTAL usefulness, they are the ones that make the most use of the elemental weakness more than others, and make everything easier during (UQ,Giga,Etc) even if there are elemental weapons
Hardest to learn
1.) hunter
2.) fighter
3.) force
4.) techer
5.) ranger
6.) gunner
Fucking ATTAKC ON TITAN RANK
1.) hunter wired lance
2.) hunter wired lance
3.) hunter wired lance
4.) hunter wired lance
5.) hunter wired lance
6.)hunter wired lance
捧げよ! 捧げよ! 心臓を捧げよ!
全ての犠牲は今、この瞬間のために
捧げよ! 捧げよ! 心臓を捧げよ!
進むべき未来を その手で切り拓け!
I would like to say that every class is strong, with every class I have played I have been able to land dps around 9k during a UQ boss break
And at the end of the day u should play the class that give u the most fun
If something doesn’t make much sense ( attack me, critique me like one of your French girls) let me know I’ll think about it then I’ll see if it can change my mind
This right here. is the true rankings LOL. It's so freakin true tho, every class is so strong in this game that it really comes down to what gives you the most fun. I heavily agree btw with your AoT ranking list but I think #3 and #1 should be switched on that list since i feel like hunter wired lance is slightly more AoT than hunter wired lance. But I might be wrong, so this will require a lot of theorycrafting and i'll have to make a 40-60 minute video on my findings for it. Honestly #5 on your AoT ranking might even be better than #1. It's super hard to figure out OTL.
@@everydere 😂
As player who's a Katana Braver main back in Based and currently playing Fighter Knuckles in NGS, I'm just waiting for Braver. I would say that I have the most fun with Knuckles and Twin Daggers 2nd in NGS. In the end, I love Knuckles because of the crazy counter, which is why I can't wait for my Katana counter coming this August.
I'm gonna fucking multiweapon Katana and Knuckles, then I'd be full on Motivation mode.
*I AM THE STORM THAT IS APPROAAAAAAAAACHING*
Dude, I'm doing the same thing when Braver drops LMAO! Katana + Knuckles, BrFi, full on Judgement cut + combo everything.
I personally find techter as the best class, because you can take all the buff skills and take skills for the weapon u want in your sub class
Imo you're not wrong at all! Looking at the classes individually, we start to see their weaknesses more apparent. But once you look at them combined with subclasses (This is how people should be viewing the game), weaknesses nearly disappear completely. That's probably the glory of NGS in terms of class creation honestly.
for my burst dps as a ranger I do stick bomb > blight round trick > double shot gun blast > rifle grenade launcher > blazing shot pp dump
or double shot gun > rifle grenade > blight round trick > stick bomb > fear eraser
depending on how mobile the boss is.
Oooo nice burst rotation! I try to do something similar but I end up usually doing your second burst rotation you listed! Thanks for sharing!
Well, every class has particular strengths and roles, hunter is a goddamn mobile fortress, high powered counters and unmatched resilience, fighter is a relentless destructive force, force releases a barrage of elemental mayhem and so on and so forth, so I couldn't say this class is better than that.
But on the subclass side of things, each class has strengths to offer, except ranger and techter, status resistance and wand photon blast up are kinda meh.
Yeah I tried Techter sub and it's sorta noticeable but not as noticeable as just not using it. Overall you are correct though! The way classes work in NGS is everything has it's own Strength/Weakness, and we pretty much use subclasses to supplement those weaknesses. Fighter may have PP issues, but hooo boi slap Gu/Fo subclass and now that's gone completely. Hunter's my main after playing ALL classes and the nuance with Hunter Arts Avenger proccing results in some ridiculous damage + damage resist due to main class hunter. Definitely not as straight forward as Fighter, but is super super fun!
Coming back to this because now that I've hit 20 and had a bit of time to mess around, I think Ranger actually *can* have decent burst damage. During a down you have enough time to dump 3 blight rounds, AR grenade, shotgun spread and most/all of your PP bar with a PA of choice for some pretty respectable burst damage. I've had blights and grenades do 1100+ damage during downs
Yup! If you do that blight round trick, I think it's one of the higher bursts assuming you hit all 3 blight rounds on the weak point, have spread shot already ready, AR grenade (Drop a mine for max damage), and then pop a Photon Blast on top. If I recall, the Rifle's PB is similar to talis where it just kinda ignores collision. After the PB, I think that gives you enough time for one charged piercing shot or multiple piercing shots.
Edit: Requires a little bit of setup but honestly is 100% doable!
techter is easily number one in burst if you know how to manage and pop your ele marks. 1455 BP i can pop like 5k in like 1.5 secs if i need to down or burst an enemy.
GuFo main and I couldn't agree with your assessment more. Started the game on Gu and tried to play the class based only on my own understanding. After ~30 hours, thought I was doing pretty well. Then I watched a guide and mind was completely blown. Damn the mechanics are so much more complex than I thought but it's so fun and intuitive to play once you learn it.
Nowadays I'm playing RaFo while waiting for Br and I gotta say, launchers are absolutely addictive!
Yeah there's a LOT of depth to gunner (i'll be covering some of the super in depth stuff this saturday) But luckily once you get into it, it gets easier! And honestly, RaFo is my top 2 class, if I wasn't playing Hunter in prep for Braver, I 100% Would be doing RaFo right now LOL. RaFo really has everything and even more in this game (Great 24/7 damage, good burst, infinite PP and Infinite PSE burst PP). Glad you're having tons of fun on RaFo and I 1000% will see you on the Braver train in a month!
Honestly, once Bouncer comes out I will literally be playing nothing else. For now, I've been enjoying trying out all the different classes. I think so far I still like Hunter the best of the ones I've gotten leveled, but gunner and ranger are probably right behind that. I've mostly been playing Partisan which is pretty awkward at times to be honest, but I just also really like the way it works (which is funny because I didn't like it in PSO 2).
It's hard to explain why I like it when it's also awkward to use in certain situations. I used the sword mostly to start until my first 4* drop was the Vialto Spear and I switched over. I basically used the sword for mobbing and Partisan for single target. Finally got a Cattleya Sword just yesterday so might level that up soon if I feel like it.
I have yet to really get into trying multi weapons since they're so expensive and I don't want to invest a lot into it only to find out I don't enjoy the ones I've picked. I've heard Te/Hi Wand/Partisan is a good one. I wish it was a bit easier to try different setups. Like I'd love to try wired lance but I don't really want to use a skill reset pass just to put a couple points into that so I can try it.
Also as much as I'm enjoying NGS, I still find it weird that every weapon only has 3 PA's when there were so many available in PSO 2. Like, at least launch with 4 so your palette is full, ya know? I hope we get more without having to wait until the winter update.
Im really curious what SEGA is going to do for Bouncer in NGS, the braver reveal basically made me want to do it now that Bow Braver is going to be realllllly good from the start. Katana Braver as well heavily interests me. Forr Cattleya Sword, I'm actually using the exact same one! Honestly, I really hope too Winter adds some more PAs so we can get some more choices, like I really want Guilty Break back on Sword so i can go zooooooooom
@@everydere I can't remember all the PA names off the top of my head, but as long as they keep the weapon action adding the extra effects to various PA's and auto casting shifta/deband and other techs, I'll be happy. I also always really enjoyed building up to that big charged kick PA so I hope that comes back.
For me the mandatory ones would be Gran Wave (the charge forward that can cast deband) and Vinto Gigue (that's the charge attack that can do either AOE explosion or single target kick). Any others would be welcome as long as they have the auto casting tech and shifta somewhere.
@@Highonwater3X I don't see any reason for them to bring back the long list of PAs that base pso2 had, because then you'd have a rainbow of PAs to switch between on both your main palette and your sub palette. They wanted to make the game more modern and minimal. Multi weaponing gives you more PAs to choose from and allows you to mix up your gameplay style, but it's Sega, so who knows.
@@Shantaq Yeah I don't really care about the long list, I just think it's bizarre that they decided 3 was the number they wanted to launch with when a weapon palette has 6 slots including your basic attack and weapon action. 4 PA's would have made sense, 3 doesn't.
Also, I would argue that most modern MMO's have far more skills available so I don't really see how reducing the number of PA's is modernizing. Minimizing, yes, modernizing, no.
Let's be clear, I'm really enjoying NGS, but I also have criticisms and only 3 PA's per weapon is one of them.
I'm also a bouncer main, but te/Fi is super solid and has most of what I want from bouncer. Just lacks a little mobility.
Your video provided insight and your followers gave a ton of useful information on the comments. I wasn't subbed before but I am now.
Thanks for the support! If you're ever looking for some REALLY in depth knowledge by the way, check out all of the comment sections in the videos. There's some people who really theorycrafted some stuff better than what's in my videos + tons of knowledgeable commentators. I'm honestly really happy that people are able to share their knowledge about the game, since it's pretty hard to find stuff out unless it's a Discord but even that's kinda iffy.
@@everydere I usually read comments sections while watching a video.
Force & Techter are the best for now in my opinion.
Force:
- Easy to play
- Insane PP recovery
- Ranged
- Great counter attacks and a relatively forgiving weapon action I-frame
- AoE heal
- Abuses elemental weaknesses, meaning more stuns on the bosses
Techter:
- Shifta/Deband buffing allies = any extra dps from them means that's also your dps
- Ranged and Melee
- Great counter attacks and gapclosing after parries
- AoE heal but also more healing than normal
- Access to elemental damage even on basic attacks
- Relatively unpopular class so their weapons are cheaper
Yup as classes to pick up and do good with 24/7 no matter what you're doing (UQ/AoE mobbing/Gigantix Hunting), Force+Techter are ridiculously consistent and good classes in general. They're both easier to pick up on average with a pretty decent skill ceiling (especially when trying to max your rod counters for more DPS)
The only downside of Techer is that wand as a melee weapon has very low dps & super clunky. I find myself using Fighter/hunter weapons more than Wand itself as a Te main. With signs of more elemental weapons coming i think it will lose even more relevancy
@@desubysnusnu me aswell I use wand spear multi weapon
As of now I'm cycling through fighter/gunner and ranger/force because braver isn't out yet and it gets boring doing the same rotations over and over.
The launcher is REALLY fun too
I REALLY love Launcher A LOT! Also I'm in the same boat, I've been changing my mains a lot recently (even went Force at one point), and now I'm kinda settling on Hunter before Braver comes out! I can't wait honestly to see how Bow + Katana plays out
Im te/hu because...
Shifta/deband is really nice, its quite ez to cause element downs, wand parry actually has high dps when u pull it off and it gives pp, restafield is useful for group healing
Using partisan for burst phases and wired lance for mobbing
My weaknesses are pretty much covered with hunter sub
i do have to chase boss but swift smash and wired lance weap action are great tools to deal with it
Basically it works well in both group and solo fights
It also makes me a better player because Im forcing myself to charge into danger and deal with it, instead of staying away from the danger
TeHu is a very popular combo that I've been seeing recently that really works super well! And rushing into into danger does improve your gameplay as you learn enemy patterns! It's pretty common for Ranged Playstyles to stick too far away from the boss, when they generally should be in a midrange to get the most out of their counters (Force mostly falls into this, elemental bullet is REALLY strong when you get multiple off)
I main knuckles/Tmg. Down time is absolutely nasty with Fi. Pulling off combos while parrying midway is so satisfying. It is true that you will be dashing quite alot because of the lack of gap closer. But once you get close, you can take back the time you lost by dishing out insane amount of burst damage. I chose gunner as sub for PP recovery and lack of aoe. Spamming rain shower , while pse burst, can clean weak mobs then you can burst the tankier mobs with Fi. Gunner sub is also good for recovering PP with its aoe dash attack.
Fi is high risk, high reward. Going full glass cannon is the best since HP and DEF doesnt matter if you can just counter attack everything.
Yooo I love FiGu too, I'm always torn between FiFo and FiGu, but FiGu ends up being my preferred choice due to the active PP recovery on hit. The glass cannon nature of Fighter is something I REALLY hope SEGA ends up expanding on in Winter, cause I love how every class has it's own identity that's super unique.
My list would be:
1: Braver. My main class up lv 70.
2: Gunner. It's fun to play with, and the damage output with little to no damage is really nice.
3: Fighter. I use this as my sub class with Braver. Mainly knuckles to cosplay as Vergil.
4: Hunter. Big sword, big damage, big defense. Like with Braver/ Fighter, I sub class this with Gunner to cosplay as Dante. Can't have one without the other.
5: Force: While I wouldn't call myself a Force user, I do like how the Talis works. Magic cards? I can roll with that.
6: Ranger: While it is cool to use big guns, the rifle needs a bit more damage. Launcher however, "what enemy? All I see is a crater".
7: Techer: While I am good with being the support on a team, Wand is just too slow to be a melee weapon.
Tech/hunter, I feel like a tank with this build and not a defense but a power tank. Sword/wire is my main weapon. Keeps me close and can deal nasty damage to a boss with the shifta buff. And can use toughness to not get knocked down. If I parry I can triple my damage. Highest hit I ever done was 3200. 1600 with the parry . Honestly a good solo party class. Also high mobility with wire spin.
Once we get compound techs, TeHu is going to be even more nuts and I'm so freakin hyped! Sword+Wire is also my favorite combo out of all the melee combos, although that may change for me to Katana+Wire since SEGA revealed the new Katana PA and it's so freakin wild fast. The new wire PA + sword PA i gotta experiment with, because they're also just as sick but I was hoping we'd get guilty break from base PSO2 into NGS which is a super fast horizontal sword charge.
Wow I thought ranger would've had the highest sustained damage because of weak bullet and the fact that the launcher volley PA tracks and curves around the boss to hit the weak point nearly no matter what. Then fear eraser for downed enemies
Honestly it's a huge toss up for that LOL. This is all my personal opinion and honestly speaking, everything can be interchanged based on player skill (Everything's within basically 1-2% of each other thanks to balance). For me personally, I would say Force has one of the easiest accessible sustain damage. But you probably won't see me on Force, and instead I'd be on Ranger since I would output 3x-4x my sustain on Force from my personal skill difference between the classes (I suck at force compared to my ranger).
I’m 1lvl away on FO from maxing out all classes. Honestly it’s so hard to pick a main in NGS. Once done leveling I’ll probably be using 3 combinations the most: RA with rifle/launcher multi, FI with knuckles/wire multi, or TE with wand/sword multi, switching depending on the situation (or mood). I think as for now RA is still the most satisfying though; sticky bomb + fear eraser really is something else. It puzzles me how satisfying doing pretty much nothing can be 😝
Honestly, I've ran into the same issue LMAO. I've switched my main so many times (along with Augments + weapons) that I've finally just settled on Hunter until Braver (Bow mainly, but I might do Katana). All the classes in NGS are pretty much within 1-2% of each other, and even my listings can be interchanged any which way you want (That's legit how close they are). There's definitely going to be some people who will value one class over the others, which usually ends up to be fighter (Burst DPS metric), but burst DPS is just one metric to measure a class out of many. I really hope SEGA keeps the trend of making everything super balanced, and super fun as well!
Fighter until Bouncer comes out. Knuckles is the only weapon that feels close enough to that snappy dance feel jet boots have. Twin Daggers and Soaring Blades are also pretty similar. Did get Techter to level 20 too for something different though.
I heavily agree, Knuckles are what I ended up specializing in after testing all three weapons thoroughly, and they are REALLY great. I'm very excited for you when Bouncer drops or atleast the teaser!
Nothing beats that feeling when you learn the attack timings to sway every hit the game becomes almost a rhythm game when you get in the zone.
@@ShiningDarknes ^ Also in the video I did say Knuckles/Double Sabers lacked in chase, but I'ma be honest. If you REALLY master those weapons, the skill ceiling on Fighter is so ridiculously high it makes the sustain pretty damn good+fun and minimizes how much you have to run around. Knuckles is probably my favorite since I really love and enjoy all of those animations on it + the damage is sick af too!
I want a knuckles/jet boots multi weapon so I can finally live out my cyber monk fantasies
@@Cafinebiased yeah can't wait to bounce
i choose gunner beacause i can go close mid and long range and for me it was easy to pick up i usually fight bosses alone so go long range and destroying the boss from distance and i have techter as sub class
As a melee support fellow, being a goddamn TeFi is very much fun being a curbstomp god. Though I do use both talis and wand. (the former, ironically, for the PP battery,) but I do have blades/wand as the single-target DPS
Dude I love TeFis LOL super great support + bash everything to death with high damage
@@everydere the one reason I play wand is so I can use the Thor's Hammer camo. And my God, do I love it so much.
@@matshbocks OHHHHH you just reminded me I can use that camo! I have it sitting on one of my alts LOL
@@everydere Yeah, the Mother Corps stuff is my favorite lol.
@@everydere Oh yeah! i also forgot, i need a pimp cane camo if i'm gonna be peak TeFi
I started the game as a gunner but around the end of the main story i switched to ranger to become a launcher main....such a fun playstyle
I see that's really common tbh LOL same thing happened to me! Started off as a Gunner, ended up as a Ranger, now I'm a hunter until Braver
force, burst is nice, max hit so far with pb is 7.3k and the sustained damage is pretty good
That one spreadsheet for force photon flare DPS was absolutely disgusting when I saw it. Couple with very consistent sustain from blot+clad and Force is pretty legit
My main is hunter/ranger so I can take whichever range keeps me alive and dealing constant damage.
That's a pretty nice class combo to deal 24/7 sustain DPS! I personally run HuFo for my hunter main setup
Ignoring the learning curve, Fi/Gu or Gu/Fi is probably the best dps as of right now. Both class skill give a huge boost to offensive pp generation which always a good thing. Fi/Gu has an advantage of down burst and TMG add sustain dmg on range while Gu/Fi has the best sustain dmg and Fi sub add a boost bonus on down enemy.
Still, this is mostly my opinion and you have to be REALLY GOOD AT COUNTER to make this build the most effective.
I agree, FiGu/GuFi when you completely ignore the learning curves are absolutely disgusting when played correctly. They have higher than average entry barriers and skill ceilings that you can take to the mooon. Also for mobbing, GuFo is probably one of the easiest/laziest class I've played for just casual grinding LMAO. Aimless Rain builds 100 chain so fast which then resets constantly, is super PP efficient, and Fo sub gives you eradication PP gain for infinite PP
I've been enjoying fighter with knuckles. The with the parry is huge plus they have a bunch of little s in some of their combos. Spamming all your PP with uppercut is probably the highest burst damage in the game and you look like Ken from Street Fighter!
Hell yeah! I play knuckle fighter for the same reason LMAO! Nothing like giving a good ol shoryuken to everything!
Partisan/WL HU/BR for me. The tankiest of tanks. I never die unless a Gigantix gets off a lucky swipe. Partisan is fast, stylish, and has great up-close combos plus spear throw for limited ranged attacks. Wired Lance for quick zips to high-up crit spots and good AOE with the weapon action. I keep trying other class setups, but I ALWAYS come back to this one. It's just too much fun.
Te/Hu here,mainly because i use a lot of multi-weapons and it rlly helps as each has their own use. I use a partisan wand for bosses and soloing, a wired lance talis for a mix of melee and tech AoE mobbing, and a sword launcher for big damage with some range
originally planned to be a Hu/Ra, but something wbout the Te/Hu caught my attention. The elemental damage in the game is a lot more significant than it may seem, and being able to dish out respective weaknesses in close combat (which is more or less my playstyle) really sold it to me. For the partisan wand, i actually use the wand normal attack (tho if you want to use the partisan one, that’s fine too because the range is increased by quite a lot)....what i rlly added from the partisan was the weapon action (with volkraptor) and Cleave. Typical techer wand rotation and make use of shifta/deband and wand lovers at all times. Bonk with the right elements and be mindful of parrying, esp with bosses, as it is different compared to other games, when there’s an opening, fully charge scythe/cleave for that good amount of damage. Also start any rotation with the partisan volkraptor for extra dmg accumulation. You can also add in javelin and buster for that extra combo damage
Wow, I'm glad I made a force as my first character. I choose force because I like playing mages
Force is super sick! I love mages as well, but at the moment I wanna do katanas T_T.
Imma be honest, all classes are good but not all weapons are. partisan is a little underwhelming imho, inconsistency from volkraptor by itself is bad enough since it takes away one of the burst dps options from partisan, and WA block without a counter follow-up makes it not as good as other WA-counterable weapons. Feels bad for partisan mains since I’ve heard about the volkraptor glitch being present since base pso2
I agree! All classes are within 1-2% basically of each other, but weapons are definitely a different story. Partizan really has to get volkraptor's CD down to atleast 30s, along with some sort of extra counter damage on top of it's parry. I don't really know what SEGA was planning there with Partizan so hopefully some of those issues can be remedied in Winter. Also it's super weird that Chain Trigger got such a nice clean interface to tell you when something is about to happen, but Volkraptor is still a spike that doesn't have that much feed back, along with DS whirlwinds losing their UI gauge (this one still confuses me why it was removed)
@@everydere I think the removal of gear in the UI is just for design consistency, but that’s for sure sega need to do *something* to indicate the weapon-specific info (volk cooldown, whirlwind stack, and the possible counter gauge for katana). If no UI for those things then at least make the special effects more obvious
i've always loved support/healing classes, so techter was perfect fit for me, but now i'm just waiting on bouncer as my sub class because i love the jet boots, I use talis as my main weapon so having a melee option or multi weapon possibility will be really nice!
I tried wand...but it just doesn't have the right feel for me, idk what it is...it feels like a heavy greatsword-like weapon when i try to use it
Bouncer was my main in classic. Can't wait to see NGS version of it. In classic was just dash flying everywhere my feet rarely touched the ground
Yeah for me, I find myself using Talis on Techter more than wand. Honestly I should have separated Talis into it's own Class since it's completely a different style. Also I can't wait to see what jet boots are like too! I wonder what Bouncer will have in terms of skills too and if SEGA is going to keep the fields too
I feel the same way. Techer wand players are good but most off the time I fall back to talis. You just do so much more burst and elemental damage with talis. For me I feel like if talis had a little more attack speed buff it'll be the best weapon in the game. Just all imo.
@@elijahvang661 Yeah the DPS on talis is shockingly sick and totally caught me off guard from how consistent+high it is. A 10-15% ATK speed boost on that would prety much destroy everything in the game LMAO
Tier 0: The Lobbyist. Skills: AFK at town while using LA pole dance. Usually wearing some kind of swimwear.
The true endgame player, wears base PSO2 gear still, level 20 in NGS, sits in the lobby AFK with a pole dance emote. N-Meseta? Nah never heard of that. *Exclusively wears no N-Type accessories or clothing* . Hours played: Somewhere 8000 total from pure AFK, with 1750 in NGS despite the game being out for only two months at this point.
I don’t even use wire yet because I don’t have one to multi and I have never had problems sticking with the boss as a knuckle fighter. The flying shoulder charge is actually a great gap closer and more often than not I find p the boss aggros on me. My burst dps IS my sustain.
Last emergency my random group voted to start early because mm was taking too long and it was me, another knuckle fighter, a ranger, a techter, and a force/gunner (my under leveled undergeared barely meets the power level friend). Fastest clear on the north boss I have had yet (the ranger didn’t even corrode, I think ranger was their sub and they just liked the weapons?)
Yeah the fighter skill ceiling is reallly nice and honestly a great fighter will have super high uptime (90-95%) vs your average fighter which chases the majority of the time. Personally for me on Hunter (this is my main atm), I'm averaging about 90-95% with Sword alone before factoring in Wire Lance usage as well. Also god that setup is definitely one of the dream team setups I wish i had in an MPA LOL. I still needa solo the UQ fights since there's scaling to see how fast I can take them on.
I absolutely love this video, I feel that it is really on point, with the weapons used at least. Some weapons do better, if you manage to do combo weapons, it can be a major game changer though. I'm a Gu/Hu main (20/17) with Te/Fo on a learning curve (7/3) and I haven't really found the perfect combo for me, yet. Contemplating the rifle+wired lance to go in combination with my TMG use since there isn't a high lvl wire that goes with my +40 TMG. Been loving the game and your videos. Looking forward to more content from you as well as the upcoming discord server! Keep up with the great videos, lots of information packed in a small condensed package thats easy to digest. Absolutely love it.
I agree with this tier list i wonder where braver could fit in i feel like braver could be very good for burst dps depending on what skills we get. I think if braver gave a crit rate increase or a damage to weak points increase like precision stance it could be an the same level as fighter or gunner for burst dps potentially.
Based on how braver was worked with in OG PSO2, I'd say permanently high tier. Probably better than Fighter/Gunner overall with no real clear downsides. I don't think it'll have any weaknesses imo which is what will make it so ridiculously good. Fighter's weakness at the moment is just AoE but that can be fixed easily, and Gunner's weakness is a lack of a gap closer (Critical range for Gu is melee range).
So, I think Braver honestly will maintain the high burst damage it had in OG PSO2 and potentially even the ridiculous counter damage it had originally. Combine that with Precision stance potentially making a comeback or even a crit rate increase, and Braver will definitely be topping the charts again.
Atleast that's just my theory, a Game Theory™
Great video, bro!
Just picking it back up today after a year or two off of it. Thanks to your list, you've helped me decide running gunner. Used to run melee main (excuse my horrific memory on the classes lol).
Keep up the great work man!
Thanks! Also you'll love Gunner A LOT. So there was a recent buff to Gunner which actually changes the gameplay a lot. Infinite Richochet is the new PA which is very good at building chain really quickly. But for your actual DPS rotations, Point Blank and S-roll Onslaught have been MASSIVELY buffed. Infinite Richochet now does the old Point Blank Damage, and Point Blank + Onslaught have basically a 50% DPS increase. So basically you get to brawl up close with Gunner and absolute destroy everything! Hope you have a great time with the class!
I like to run in and attack, it's fun and I feel like the Tank no matter what damage I do. I love this game. Thanks so much
I thnk u need to add CLASS TIER LIST BY - CATEGORIES - cuz my first reaction on half video was like - smiiileee) Then u clarify classes by dps n burst and then am cooldown XD Realy, on top of all still skilled FI n HU with high reaction, good pattern knowledge, constant dps to weakspot n constant parries)
Yup! I really should have done it by categories or as another comment mentioned *by weapon* which makes 100000000000000000% more sense since all classes are viable/within 1-2%. Also works out better since we have stuff like Partizan, which while good on it's own, definitely has issues when you compare it to other weapons (Like Volkraptor having an OBSCENELY long cooldown of 60 seconds for no reason). On top of that it would be easier to just separate stuff into Single Target vs AoE if I went with the weapon route as well. Since some weapons HEAVILY excel at single target (Sword/Partizan/All of Fi/TMGs), while other weapons do better at AoE instead. Thanks for the input by the way!
I picked Techter because I like being the Support of my team and I wanna play something which not a lot of people play. It's also satisfying when you bonk the downed enemy with your photon blast. It does a lot of damage aswell. I might switch when Summoner comes back and hopefully the Rappy pet aswell. I miss my Rappy floating next to me :(
I play Techter for the same reasons tbh! Slightly! I mostly use it for Talis to buff myself with Shifta+Deband LOL but I do enjoy how satisfying bonking is with Wand. Also I can't wait for summoner to come out! I'm really excited to see the new changes and if we're going to even get candy boxes back. I hope candy boxes end up becoming something universal if they do return though, but ideally I would like a more streamlined system
Because I watched your Force and Techter guide videos, I gave Talis a try and holy heck, this is fun :) I am not really a meele person so that is perfect for me.
I really hope so, too. Sweets boxes can become really annoying.. especially when you needed SG to edit your box by (re)moving candies. Anyway, keep up the good work! :)
@@autumnbirdy4801 Ohhhh glad you're enjoying talis! If you want the camo I was using, its called "* Astrokone" from the OG PSO2 Player shops! It's my favorite talis camo since you literally throw katanas around!
BRAVER #1 SSS Tier! You can't change my mind!
PS: On a serious note great video! (I might try out Force now... seems perfect for my Monke Brain).
Currently classes are just relevant as character race. The class you play makes a very small impact. Just try them out and play for fun. I played all classes but my main is Hunter and sub is Ranger, I take barely any damage from any mob.
i'm maining force right now until we get summoner. i personally enjoy it. I know that im useless as close range in mmos so i prefer ranged classes so i dont die lmao. hoping they add the other elements soon.
Ohh you can do some disgusting stuff with Force tbh! I wouldn't say you're useless vs melee classes, since you have the added benefit of elemental downs + 24/7 damage. Also when you stay in the mid-range on Force, the Rod weapon action parries add a surprisingly large amount of damage as well! I usually end up playing Force in a super aggressive playstyle that focuses on getting as much elemental bullets out in between Technique casts, followed by Photon Flare reserved for boss burst rotations. Also your AoE on force is top notch!
@@everydere i think she meant she sucks as melee classes because her bad mechanics
Ranger main with Hunter sub is good for me since I can use the barrier skill from hunter skill. (I use it becus I am wearing armor that -20hp and add 10pp and 2% all weapon category)
Ohh Same, I wear Geant armor as well which gives me that -20 HP. RaHu with Massive hunter + Some Flashguard points is honestly really hillarious to just tank an insane amount of damage as you fear eraser
Yep so I can freely spam Laser without dying (but still gigantix got me one hit :/ )
I don't understand how fighter sustain dps is low. Unless you're just running around on the ground in circles not attacking, it has permanent glue on the boss's weak point, with high counter damage. On the sword guy urgent I'm literally permanently on his weakpoint when he's up flying in the air and I see all the range players scrambling trying to dodge all the lasers flying everywhere. Julien dance has insane chase and knuckle's dash attack is literally infinity air mobility.
A lot of it imo, comes down to the average fighter just not realizing they can glue themselves to the boss (Julien + Knuck's Dash has VERY good horizontal mobility, but its also very easy to just wire lance up for vertical mobility). TDs are probably the best and easiest 24/7 uptime setup for Fighter since it just promotes keeping up 24/7 uptime.
Buut honestly speaking for the rankings, it's mostly based on your average melee player having to photon dash 24/7 towards the mob + taking hits which stop your momentum. The more skilled you get at Fighter+Hunter, the better your sustain DPS gets. Atm on average for Fighter knuckles, I average around 90~95% uptime factoring in the random photon dash I might have to do from a jump, while on Hunter it's about the same without using wired lance for vertical movement.
Now in contrast, ranged in general is just built for 24/7 sustain with the offset being lower damage per # and sometimes lower burst as well. (my uptime on ranged classes is pretty much a permanent 100% since you can use lasers for free damage from across the world as well)
Overall since the game is super balanced, I would treat all rankings as every spot being interchangeable especially once you start factoring in min/max skill.
I main fighter with knuckles simply because I'm a fan of fighting games like Street Fighter and Tekken and also a fan of old school beatem ups like Streets of Rage, Double Dragon, Turtles in Time....etc.
And yes I admit to yelling out SHORYUKEN! whenever I do the uppercut.
Ahem, I am 100% guilty of yelling Shoryuken everytime I do the thousand blows skip arts. Honestly when I do fighter, I main knuckles too cause i just really love fighting games + it feels very natural for me LOL
Interesting !
According to your video, Gunner is the only class that is part of top 3 in each tier list. This class is also very stylish, in my opinion.
How would you place Braver and Bouncer in this ranking ? Also, I definitely agree about the fact that every class has its downside and that's what makes the balance. Since the release of NGS, I basically never seen long-term majority of this or that class. Ranger and Techter are popular for support matters, Force is really picked oftenly due to its element flexibility but in the end, you just see every class be used anywhere, anytime. It's very appealing but also very rare to see in a video-game. :)
Gunner's a weird class where it's teetering on the edge of being balanced and overpowered 24/7 since base PSO2. In NGS especially as of the Retem update, it's gotten infinitely better especially in the PP management department which makes setups for BIG bursts really simplified.
Now Braver + Bouncer is veeery interesting for me to rank. IMO JB Bouncer is one of the easiest and most versatile classes to play, and is ridiculously easy to pull off huge amounts of DPS + Elemental downs. SB Bouncer on the other hand, despite the buffs from Retem, is still lagging slightly behind but not as much as it's initial release.
Braver, really depends on the skill of the player. The DPS is very high but it leaves you stationary on the Katana side, and on Bow the DPS is practically a replacement to Rifle's single target DPS which makes combos like BrRa/RaBr shine. IMO when ranking these two, Braver for me would be somewhere in the upper mid of the pack, while Bouncer would be either #1 or top 2 consistently due to how easy it is to pick up and how versatile it is. Especially with how important downs are in NGS, a combo like BoFi is absolutely ridiculous.
@@everydere Thank you for your insight ! I can tell about Bo/Fi, it's easy to down an enemy and when you do, the burst is huge while you got tons of PP.
I think I laughed way too hard at "A Mechanic found in NGS...DEATH." Anyway great video :)
Thankies! Also don't forget! All rankings here are just my opinion and honestly all classes are within 1-2% so you can flip flop the ranks all over the place!
i agreed i use gunner and oh boy the first time i play in tutorial city isnt a good experience
but 3 hours of gameplay after tutorial city and into first step cocoon i try to familiarize with all Gunner skill and well it was easy after that
OHHH The latest update to Gunner has turned it back into my Main. It added the QoL + Fixes I've wanted minus not having Grim Barrage from Base PSO2 (this was the gap closer move). Overall it's in a wayyyy better place than before and I am lovin it!
Any class that needs routine use of the subpallete is an automatic no for ease of use to me since fiddling around with the D-pad in such a fast frantic game is really uncomfortable and takes too long. I was actually hoping they revisited the whole subpallete idea in NGS once they started adding required buttons like photon burst in PSO2, but they didn't change it at all. I think they can stand to benefit from some of the things FFXIV did, like double tapping the trigger or access to right trigger commands too. This just reminds me how disappointed I am that the PS5/Series X generation did not add paddles/grip buttons to their controllers...
Yeah that's a criteria I use for how I pick a class as well honestly. The best class in the game is the one that fits your playstyle the best, and my playstyle is not playing with my subpalette LMAO. And I agree heavily with the FFXIV controls! I have no clue why PSO2 didn't copy the same general cross hotbar style since it would work REALLY well in PSO2
@@everydere Also, let me move the HUD around! I'm used to the minimap being in the top right corner, why did they change that?!
@@cosmosofinfinity Yoooo I AGREE! Honestly, between PSO2 and FFXIV, I find that FFXIV's vast amount of accessibility + customization for UI/Gameplay makes me prefer FFXIV (Although downside, I'm primarily a raider so I end up with low content since I have a focus on Savage, but I might resub soon in prep for endwalker and craft some gil)
Survivability rankings:
1) Fighter (the couter mastery makes you almost completely invincible and let's you to eviscerate enemies with high speed attack series by parring every blow...especially with knuckles)
2) Hunter (he has many defensive passives to be very tanky as it is, and the block skill as always is really good, but it is not so comfortable to use as fighter counters because of big delay before and after the block)
3) Techter (block skill and medium speed)
4) Force (no block but cool dodge-and-hit moves)
5) Gunner (almost no defensive abilities exept for usual dodge)
6) Ranger (the same shit as the gunner and low mobility with launcher in addition)
I agree with this 100% on top of Force, if you get smack by missing the rod weapon action, frequently it's just a straight up one shot LOL. Gunner, I love the weapon action buuuut the iFrames on it feel wonky at times. And Ranger is just pure praying you get the dodges off correctly to not die
@@everydere the cattelya weapons are highly rewarding for staying at high hp, so as I have cattelya knuckles/sword, I get really good damage boost while counter all attacks with 100% hp) Noglets and bujins are getting smashed by this crap)
@@Sargatas Ohh same once I get some more meseta I'm actually slapping Knuckles onto my Cattelya Sword! (I got a Cattelya Sword with Lv2 Fixa Termina im using as a placeholder until braver). Also can confirm, EVERYTHING flops over from how easy it is to maintain max HP once you've got fights down LOL
@@everydere knuckles have to be main weapon in this combo then because autoattacks after counter are very strong and they always have to be used
@@Sargatas Yup! Unfortunately my Fi damage is going to take a hit since I'm a hunter main *F* , I am probably going to make a second set for Knuckle Multis down the road
I like the music and the way you did the video that's awesome hey man how about a video on which classes to throw away as sub classes etc do and donts
Thank you for the feedback! I definitely need to make a video on subclass dos and don'ts since I have seen an upsurge recently where people completely butcher trees making them 100% unplayable (unless you buy a skill tree for 5$ or a reset). ATM if I had to rate best subclasses it'd be something like:
Gu/Fo > Br/Hu/Te/Fi > Ra
in terms of what you're getting out of a subclass. GU+FO are probably the strongest subclass options since they just work universally + there's no real condition for getting the most out of it. Braver's also an interesting choice now since it's completely 100% usable without an issue as a subclass. Hunter gives you access to wired lances which help out some classes. Te would be for PB building when combined with Evolcoat series. Fi is something a couple min/maxers kept pushing early in NGS, but realistically the payoff is only during burst phases and that's pretty much where it ends. And Ranger gives you access to Launcher and less status, but this got overshadowed by Braver since Braver gives you Bow + more on top of it.
Hunter with wired lance. I like dealing aoe dmg. And my subclass is Ranger for bosses
Yooo what do you recommend for wired lances 24/7 as a WL main? I think you're the second Hunter I've seen so far exclusively use WL and they're really cool weapons! I personally specialize mostly in Sword+partizan, but I do use wired lance on AoE but I haven't really deep dived too far into it
@@everydere I have an alt I built for PSO2 for wired Lance main. I haven't played it much in either game though. I'm tempted to go wired lance/sabers.
@@justinwhite2725 Ohhh that sounds like a sick combination, I was thinking about that too since I have a ton of mats left over. But I haven't invested into doing the multi-weapon yet, or deciding if I'll just make a vialto double saber since I have a foursis wire already setup.
Great video. You sound like Tony Henchcliffe.
I currently main fighter because i love the up close fighting style with twin daggers and knuckles, I sub hunter for the super armor/dmg reduction to offset overload and for access to wirelance PA's for mobbing since i have a multi'd Twin dagger/wired lance for maximum gapclosing. I'm planning on switching to braver sub or main(with fighter sub if i main) for the bow and katana gameplay so i have more weapons at my disposal lol.
ooo nice combos! I'm planning on switching to Braver main from Hunter main, but I really do love fighter's up close and personal nature. Also I am 100% a sucker for counters which fighter has an infinite amount of LMAO
i love these types of videos, but i was really hoping on a 4th type of list which would be the ranking of the most fun to play classes
Honestly I was going to add one but since fun is even more subjective than my tier list (All positions in the listings can be interchanged since it's all within 1-2%), Here's my Fun list from playing everything!:
Hunter/Ranger/Techter[Talis] - Tied #1
> All of these 3 have some charm to them (Sword + Launcher + Talis all are really fun weapons to use for me)
Gunner - My OG Main but I've played too many years of this, so I'm trying out something fresh
Fighter - UQ this is my #1, outside of UQs I am playing another class LOL.
Force - I love this class, but I'm not a fan of having to click my PA every time due to how blot/clad works
Techter [Wand] (I usually end up using talis from range issues *F* )
@@everydere thnx for the detailed reply. I apreciate your subjective opinion, thats what i subscribe to afterall
Well i use Fi/Ra launcher beam and timing correct with the throw bomb before just break I tell you it has more damage than you use photon blast on any class
Played all classes, got 3 classes lvl20. still like Ranger as main, but im starting to like Techter class as well for short range.
Yeah my total main switching went from
Gunner (due to OG PSO2 main) -> Ranger -> Force -> Techter -> Hunter
and now Im just kinda sticking with hunter until Braver's drop where I'ma main that until the Gunblade class drops (Gunblades are my main weapon, Luster in OG PSO2, Gunbreaker in FFXIV)
Force has pretty crazy burst when using fighter sub
Yeah Photon Flare rotations are absolutely disgusting on downed, the 5% from Fi Sub on downed helps A LOT too since Force is already incredibly PP efficient by design too LOL
I mean you know me by now, Ranger main because AR goes brrrrrrrr. I did start testing out running Ra/Fo today for Eradication PP Gain and PP Conversion, which has been a lot of fun for PSE Bursts
RaFo will forever be one of my favorite combinations in this game ♥ *AR GOES BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR* and Fear Eraser goes *BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM*
ALSO Super glad you're enjoying that combo it's honestly hilarious spamming all of Ranger's kit in a PSE burst and seeing your PP go to max
@@everydere I also finally got my first two Gigantix kills, and I'm not actually even 20 yet! I was just out mat gathering and suddenly there were 31 other players and a boss to fight xD I was at least level 19 so my damage wasn't *completely* nullified, and we managed to take down two, with a Veteran in between
@@Shinntoku OHHH grats! I havent done a gigantix on ranger yet but im workin on hunter atm!
I tried multi weapon launcher and double saber for testing purposes it was fck amazing Ra/Ft. But im not subbing Ft just for testing multi weapon I m very sorry Force mains because my main sub class is Force
@@Emptiness771 Yooooooooo I haven't even thought of that combo! Also I can confirm, I use Force primarily as a subclass due to how great it is as one *F* . I might get a second skill tree just for Fo so I can play it as a main class later on
the best class imo is the class that you have the easiest time pulling of combos with since they are close in power
Gunner is the best imo. Hitting 100% of the time between 540 to over 1000 damage when I use Onslaught just makes it #1 for me.
Yup! It's also ridiculously consistent and fun to play (i've mained gunner for years). One of the best parts about Gunner honestly is how the learning curve is really steep, but once you've got it all down, Gunner is SUPER easy to pull off the same things over and over, and it feels really fluid
@@everydere Very true.
The whole point of suppourt class techer and it's behind a skill tree.
You need a skill to heal everyone and skill to buff with lvl 1 shifta/deband.
Wand lovers is now a walmart version of massive hunter. Would of been better if you could drop a temp grav lift.I almost never use wand lovers in NGS
I heard there's a bug atm with wand lovers where you can use it on ANY weapon which is pretty hilarious LMAO.
Other than that, Techter is by far one of the best classes in the game from how disgustingly strong Shifta+Deband is especially in NGS. Shifta now adds downed factor damage to both raw damage+elemental downs which is absolutely bonkers. Honestly, I can 100% feel how much slower UQs are without a techter.
ALSOOO Techter's one of the MOST versatile classes in the game. You can play TeRa for Launcher, TeHu for access to better burst, TeGu for infinite talis PP, TeFo for a similar setup as well. There's so many ways to play Techter thanks to Shifta+Deband and i love it LOL
The easiest fighter weapon is double saber. And multi it with wire. And very easy producing s.
I agree, Double Sabers also give ridiculous damage even after the julien dance nerf thanks to whirlwind stage 2. Slap wire on that and bam you got AoE+aerial mobility
Currently in the game right now,nothing really is the best,if this was base pso2,it would've been luster..... literally any class is good provided you use to it's full potential....whether it's doing avenger parries with hunter or overload damage dump with fighter or gunner chains or buffing everyone with techter or putting right weak bullets on the correct weakspots then using spread shot for guaranteed weak bullet enhance or using barta blot or zonde clot with force......as long as you are doing all those you are perfectly fine
Yup, Luster was a clear outlier in OG PSO2 since it did everything other classes, *and even more* Jellen + Combination of great counters and high DPS really put that class above everyone. I agree with you too, every class current in NGS is very balanced and good. It really comes down to player skill at the moment.
You need to update this as there are 3 more classes and new PS players (ME) i enjoy the gunner it's fun but probably end up playing ranger/hunter.
Imo techter is better than most you listed. Wand deals great damage per hit, has a great parry with gap closer, and has the elemental explosions allowing you to do phys and ele downs at the same time. You can PA cancel into parrys for free PA's. Ive tried other classes and weapons and their dmg is so low. Even techters other PA does more damage than Julian dance. Ive been thinking of multi weapon wand and talis only for pillbox for pp regen and more bonks on my TE/FI. I don't know of any other class or weapon that can just run and hit anything for 700 or more dmg just with normal attack.
I completely agree honestly, Techter's damage overall when you also take into consideration Shifta+Deband, makes the class be one of the hardest hitting single hit classes in the game. I think on the Techter guide, someone was explaining their highest hit was something crazy like 4k-5k+ which I wouldn't even doubt from how high you can hit in one singular hit. The only real downside to it imo, is easily mitigated by just subclasses tbh. Overall I'd say for the rankings, they're pretty interchangeable since the real power difference is down to a 1-maybe 5% difference at max?
@@everydere I have hit some pretty crazy numbers with my photon blast and normal attacks on UQ bosses in BREAK state. Like over 1100 normal attacks, and 700 + per hit photon blast with a 6k+ final hit at 40% weapon up using a Cattleya Wand with Fixa Attack level 3. I have no clue what the elemental explosion damage numbers are during those times. I would need to record a video and watch just to see, lol. When I hear my ranged friends telling me they do 50-80 dmg a hit, or i see force spamming techniques for 200ish dmg a tick, or a dual saber and such hitting for around the same per hit, it makes me wonder how high their actual dps and sustain really is. When you take out counters, how much damage are these other classes actually doing.
A job well done buddy! Loved it.
Thankies! Also don't forget all of these rankings are just personal opinion and IMO you can switch any of the 6 spots from how close the classes are!
I've been massively underwhelmed by Force. Even with a pretty decent rod and several attempts to optimise my damage it's just not comparable to what I get out of the other classes I've tried (ranger, hunter, fighter and techer).
It also doesn't help that the numbers for hitting weakness with zonde and barta elements are outdamaged by the foie spells on the same mobs until you add barta blot and zonde clad in. It's shocking to me that they need the skills to outdo fire on things that aren't weak to burnination and even then the numbers are way closer than I'm comfortable with :/ Charged Gifoie damage values compared to the other spells is too high in general and that's just looking at actual DPS numbers, not the much larger individual hit values you'll see popping off the mobs.
Force probably shine the most as a subclass. Its PP generation on burst phase is probably the best thing in its kit
@@earn-chan yeah, as a subclass it actually kinda comes into its own, especially if you want tech access vs techter sub.
Yup Force as a whole has super consistent sustain, but the trade off is it definitely has lower damage overall. On top of that Photon Flare gets even more scuffed once you start considering short charge Gifoie vs Elemental Weakness. Imo I think SEGA is probably going to give force some more heavy hitting stuff once we get the other three elements (probably in the Winter Update)
I like melee classes but the problem is need timing for parry
Yup! Melee classes in general imo, are harder to pick up since you HAVE to parry. But once you sit down and learn them, they're generally easier to play from my experience than ranged classes.
Fighter with knuckles. You punch everything. That's what makes it the best.
+ you also get a Shoryuken with thousand blow skip arts!
@@everydere The Shoryuken is cool - I'm also partial to the 2nd hit of the sway counter: the Tetsuzankou (Virtua Fighter).
Odd. I play te/Fi seems like it should rank much higher. Group buffs and ele downs with proper wand use.
I came from playing bouncer main in PSO2 and melee te/Fi was closest I could get.
4:11 yeah, which is why I'm Te/Fi or Fi/Te. I can switch to talis when range becomes an issue.
I never use weapon parry, even though I have it with wand. Never understood the use when dash works.
Melee pp management is no issue. Wand attack x3 wand slam x3. Ribse repeat. When I'm using the dual saber for the spinning blades it's wand attack x3 and then sabers for about 15 seconds or so.
You make PP manageme t sound like it's rocket science when it's literally just rotation management.
Yeah I agree, TeFi is a REALLY good and strong combination and honestly, Techter should really be it's own Rank imo. Nothing in the game really equals Techter's support+Consistent damage. For the wand parry action, if you're seeking a use for it. It's super minor but it does a photonic fury which adds a little bit towards elemental downing (along with the counter damage).
Overall, most classes IMO are within 1% of each other since the game is so balanced. I mostly focused on Main classes with no subclass, but a viewer pointed out *weapon rankings* instead of class rankings would be infinitely better, which I 100% agree with. All classes in the game are viable with nothing really being a dead weight, so if I could go back in time and redo this vid, it 100% would be based on weapons instead of classes.
Also thanks for your input on TeFi! And I can't wait for Bouncer's drop really soon too. I didn't really main it back in it's release on JP PSO2, but seeing the things Jetboot bouncers + the Dual Blade rotations people put out was really freakin sick. I'm kinda curious tbh on how NGS is going to implement crit field + elemental PP restorate fields, or if they'll just condense them ala Shifta+Deband.
@@everydere I don't have the reflexes needed to party consistently (I'm a 41 year old man, my gaming reflexes aren't what they used to be), and photonics flurry requires a skill point. It's just like with the one tier 4 weapon set everyone likes... I'm not going to be able to time dodges consistantly enough to see any benefit from that bonus so I'm going to go with one of the other sets.
@@everydere oh yeah! Weapon rankings makes so much more sense. And maybe recommended multi pairings.
Personally I'm using wand/sabers but I'm considering making wand/wired after learning that weapon actions can be used without the class. For what I use sabers for it might even be worth to try te/Hu with the wired lance. Then I cna use the aoe wire instead of spamming unpowered fire spells during a PSE burst.
I don't like talis as much after seeing how it fails to aim upwards at targets like flying Pettas Vera. Meanwhile, rod has no problem.
Yeah there's some awkward angles for throwing stuff (Fear Eraser I generally tend to do in the air since it has hyper armor + doesn't have me hit weird angles if i'm on the floor)
i agree. fighter had the best downs. can easily dish out 3k damage every pa art
Yeah the down phase burst dps on fighter *is absolutely nasty* This video was during julien dance's bugged first phase. After they did the fix though, Fighter is still king of downed burst phases and I don't think that'll ever change. (Mainly because that's how it's class is legit designed LOL)
wow. my list was literally the opposite of this guy lmao. Hunter was #1 for me because they get swords which do undoubtly the most damage in the game currently, and can use hunter physique to ignore knockback and never stop dealing top damage.
force damage is just .... crap man, even at 35+ potency its just very underwhelming, slow to play as and unexciting, this realization upsets me because force was always my favorite in pso
either way good video, you tried!
Ohh force damage is super complicated, so this vid was made wayyyy before DPS calculations came out for every class. But Force's damage is pretty on par with everyone now after people figured it out (Photon Flare burst rotations + constant counters & ele downs make it stupidly strong).
Also I agree Hunter sword is pretty strong along with most melee weapons in burst, I pretty much mained Hunter since Avenger procs are absolutely disgusting LMAO. Best part about Hunter too is Evolcoat/Straga has a WL+Sword option so you don't even need to care about mobility, and WL is built into your kit so you have full access to some of the best AoE in the game. I prefer HuFo since PP Convert + calibur streaking is some dummy thicc damage especially when you delay your hits for avenger procs. I think strongest weapon in a vaccuum atm is Knuckles followed by Katana in pure DPS but I gotta double check. Sword though is just ridiculously smooth and is still my favorite of all melees.Also try out partizan! If you get over the PP management learning curve, it's actually stronger and gave me some of my fastest gigantix kill times thanks to hunter arts avenger procs!
Multiweap twin daggers and wired lance for shinzou wo sasageyo
We need the attack on titan crossover so we can get the TD+WL blades LOL
ill always be a gunner main moving forward. i have no intentions on changing. i feel like i have very consistent dmg and feel strong. i pair it with hunter for anti KB and dmg resist. force is great to pair with it too but i like the safety net/toughness hunter sub provides and hunter physique is amazing esp as im using cattleya. i am curious as to how summoner is going to perform tho.
Gunner has always been honestly one of my favorite classes throughout PSO2! It's always been super ridiculously consistent + really powerful once you master it, which makes it feel GREAT when playing. Also I use GuHu+GuFo too! I'm hoping SEGA will allow us to trigger chain finisher damage with Hu's charged PAs one day for some sick TMG+Sword high damage memes LOL.
For summoner, I'm kinda curious tbh how it'll be implemented cause I definitely want candyboxes not to return, or be super simplified to not be an issue anymore. I think it took until virtually the near-last update for PSO2 Global to get the candy shop to get support rolls easy *F* .
Thanks for sharing your main btw! Love all Gunners!
@@everydere Np. i never played base pso2 much couldnt get into it. im a returner from PSU. if i have a complaint its that bullet rave has a couple spots where u cant animation cancel, that last hit is nice to get in esp on the 100 combo train trigger finisher. i use twin guns for pretty much everything except for when enemeis r spread out the ni switch to rifle for homing darts and homing darts is so good for mob control. close range aoe aimless rain is very good too tho. im kind of glad its not a sub weapon heavy class. i like feeling like a pure class.
@@zath863 Ohhh yeah I have the same issue with Bullet Rave. I think SEGA is going to adjust it, since it's kind of awkward how much you have to commit to it on Gunner. Also welcome back to PSO2! I really wish I was able to play PSU back in the day but I couldn't LOL.
Gunner's definitely by far one of the best feeling classes tbh that's a pure class. Imo the only others are Force (you don't really need talis or any sub weapon) and Hunter (This class is completely contained just like Gunner)
Sorry if anyone has already asked, but what Launcher weapon camo are you using? I haven't been able to figure it out and I didn't play much base PSO2...
*It's called Ignition Flare.*
Yup VOID has the correct name! You can buy it from the OG PSO2 Player shops, I think I spent around 10m for it on Ship 2 Global
You've fallen into a new trap my boy
The real question is not "what is the best class" its what are the best "Class Combos"
If you're a Talis user, good god, Force/Techter will be your bread and butter orchestra of death being the only two classes that SHARE a weapon.
Can Hunter's Wired Lances make up for Fighter's Gap Closing problems? I'm curious what you think the best Sub Class is for each main class
Yup every single classes' weakness are actually completely changed by a subclass! And yes, Fighter's gap closing problems can be solved by a wired lance (assuming you're not already using Twin Daggers). As long as you multi-weapon a WL, this allows the weapon action to be used on anything. So technically you could do resurgir knuckle+WL, and have a flying Fighter! Also for me, I end up shoving Force onto virtually all my subclasses, and it works like a charm LOL
@@everydere Hmm, my biggest gripe though, I think will always be having to have a Rod/Talis/Wand Main or Multi Weapon to use any of the Techniques. And yeesh, are they useful as all hell... But as an OG Pso2 player, I will always prefer being able to use Tech by just having the right main or sub class.
@@Prince_Smugarina Yeah I really miss the ability to slap techniques onto my hotbar to use them, no matter my weapon equipped. I think it's also going to force multi weapon usage when we get zanverse in the future (This is 100% a thing i'll end up doing since I play with Force as a subclass on nearly everything).
Forget about the class my concern is which weapon from each class is better practical damage wise.
That's a hard choice tbh LOL it really comes down to player skill to make everything the most damage. (Although something like Partizan Vs Sword, I think Sword comes out on top)
@@everydere Thank you for the reply, seriously it's my concern but I'm just playing with forgetting about the classes.
Fighter is really strong and partnering it with hunter is good but PP management is complicated.
I wish efficiency augments could come sooner.
@@joejunior4700 Hopefully Braver's drop with the defense Quests will give us some more easier PP management! In OG PSO2, a lot of classes used to have a lot of PP issues, but once it became easy to get 200 PP all of those problems generally disappeared. Also FiHu is one of my favorite combos to do! There's A LOT of weapon choice in there (6 weapons total) and they're all REALLY good too. I haven't found a single weapon honestly where I've gone "this is just horrible", which makes me really happy in NGS!