My Current PROTOTYPING BLOCKOUT PROCESS for Modular Environment Creation (Maya/UE5 or Other 3D Apps)

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 9

  • @alexry6025
    @alexry6025 Місяць тому +1

    OMG BRO your channel is a godsend, you are speeding up my level design like crazy!!!

  • @LordCritish
    @LordCritish 7 місяців тому +3

    Very useful, thanks! I'm just replacing Maya with Blender and Unreal with Unity everywhere in my mind while following.

  • @neXib
    @neXib 7 місяців тому +3

    Great, would love to see a follow up of what you pick first to detail.

  • @CloudyGamingCG
    @CloudyGamingCG 7 місяців тому

    your video is good my friend pls share more prototyping videos and also enviroment conversion videos!😄🤔💟

  • @praagor
    @praagor 7 місяців тому +2

    Thanks for the insights to your workflow, that is very helpful. But I got one question: how do you deal with those empty spaces/corners when creating a modular asset kit (those 20x20 spaces)? Would you create a dedicated 300x20x20 space filler or move the walls finally to the outer side (which would reduce the room space)? Or do you recommend to put a bigger space filler so that it will not look to monotonous? Would be nice to see a follow up on this :)

    • @WorldofLevelDesign
      @WorldofLevelDesign  7 місяців тому +1

      I will often create a 20x20 pieces to fill in the gaps such as borders, trims, fillers. For corners I may sometimes create a large full corner wall that takes care of it so I would have straight walls then a full corner piece with walls. But it depends on architecture style.
      In other situation you could get away with as you mentioned, moving the walls to inside but I don’t like that very much as it makes the space smaller.

  • @serwizzart
    @serwizzart 5 місяців тому

    Im trying to build my first portfolio piece and I want it to be a sci fi technician workshop and I can imagine how it looks in my head but when Im about to blockout - I don't know I get somewhat scared?
    I think its because I want too much but don't know how to build it exactly?
    Anyway, Im greatful for this video! Hope you will do more like these in the future :)

  • @RicheyZhang
    @RicheyZhang 5 місяців тому

    awesome!

  • @makecrosses
    @makecrosses 5 місяців тому

    how can u improve it an update the walls an doors an textures like u said