Modular 3D Assets Tips

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 76

  • @bystevenlamb
    @bystevenlamb 9 місяців тому +30

    Love it! In the future, would love to see a realtime speed of you creating a small modular scene.

    • @ZugZugArt
      @ZugZugArt  9 місяців тому +8

      Thanks, man! It gonna happen 100%. Tutorial or timelapse format :)

  • @dskins16
    @dskins16 4 місяці тому +3

    This makes total sense, now that I know to think about it. Brilliant, thanks so much!

    • @ZugZugArt
      @ZugZugArt  3 місяці тому

      Glad it was helpful! :)

  • @yiti6450
    @yiti6450 5 днів тому

    Very informative, thanks!

  • @Gaukh
    @Gaukh 10 місяців тому +4

    Thanks! :)
    Honestly appreciating it.

  • @rariworld
    @rariworld 10 місяців тому +9

    Thanks for tips!
    I would like to see a guide or process for painting textures for such modular models🙏

    • @ZugZugArt
      @ZugZugArt  10 місяців тому +2

      Glad you liked! 100% that we gonna have that tutorial! :)

    • @rariworld
      @rariworld 10 місяців тому

      @@ZugZugArt ❤

  • @ChaosFairy_
    @ChaosFairy_ 10 місяців тому +6

    Thank you so much 🎉 It was short and clear!

    • @ZugZugArt
      @ZugZugArt  10 місяців тому

      Thanks for kind words! :)

  • @uchihadolfo
    @uchihadolfo 8 місяців тому +3

    Make Environment Modular Course, it will be awesome ! Thanks for the video.

    • @ZugZugArt
      @ZugZugArt  8 місяців тому +3

      Heya! Thanks, mate! Actually that's the plan! After Environment Course that should drop in like a week... Next one will be Modular Course! :)

    • @kavishamutucumarana7037
      @kavishamutucumarana7037 Місяць тому

      @@ZugZugArt That would be amazing im looking everywhere for a good course :) do you use Trim Sheets as well in this workflow?

  • @DaRealGoosebumps
    @DaRealGoosebumps 9 місяців тому +2

    is there a full tutorial on this? modelling modulars, UVing, sculpting, baking and texturing in substance and finally creating the assets in 3d package and creating something in engine? this is what we need in depth :D thanks

    • @ZugZugArt
      @ZugZugArt  9 місяців тому +2

      Hey, man! That's something I gonna do after the Environment Videos and full Course. In past I did some voting for the future content people would like to see. Environments won, followed by Modular Assets :)

    • @DaRealGoosebumps
      @DaRealGoosebumps 9 місяців тому

      sounds awesome, when can we expect this? :)@@ZugZugArt

  • @IGarrettI
    @IGarrettI 9 місяців тому +1

    ok this explains plenty. Thank you! I love your channel

    • @ZugZugArt
      @ZugZugArt  9 місяців тому

      Hey! Thanks man, glad It was helpful for you :)

  • @ditagdesign
    @ditagdesign 10 місяців тому +2

    This was very useful, thanks for your efford. 👍

    • @ZugZugArt
      @ZugZugArt  10 місяців тому

      You're very welcome! :)

  • @Blue_snapdragons
    @Blue_snapdragons 9 місяців тому +3

    How would you strike a balance between unique textures vs. trim sheets vs. tillable textures? Cause right now I largely work on VRChat avatars so I have a habit of being very mindful of material counts, mesh counts, and draw calls. Wouldn’t working with lots of individual mesh pieces cost a lot of draw calls?

    • @ZugZugArt
      @ZugZugArt  9 місяців тому +3

      That's a nice question, mate. All the unique meshes can be marked as static mesh. That way draw calls will be calculated by the count of materials they use. And we can optimize it easily that way. I been able to do some mobile city builders, and fps games with extremely low draw calls to run on most devices :) We just need to avoid some overlapping in uvs, alpha textures, stay around 512 size for most tiles and textures for optimization. Prob bake lights for final scene too

    • @Blue_snapdragons
      @Blue_snapdragons 9 місяців тому +1

      @@ZugZugArt thank you for the reply! I wasn’t sure if UE had static batching methods similar to unity. So that’s pretty handy!

  • @afri-cola1594
    @afri-cola1594 6 місяців тому +1

    Great video! New subscriber ^^
    Do you have any recommendations for what scale is best to use and also do you hand-pain the textures in Blender?

    • @ZugZugArt
      @ZugZugArt  5 місяців тому

      Woooohoo! Thanks!
      Feel free to join our Discord Art channel with thousands of Artists. We been talking about those questions dozen of time :)
      I almost always go for 2048x texture size. Unfortunately handpainting in Blender feels like playing a video game on nightmare difficulty with using only your legs ^^ 3DCoat and Substance all the way!

  • @hentelbergen6041
    @hentelbergen6041 9 місяців тому +1

    Думаю скоро вольюсь в индустрию с твоими уроками, от души, братец)
    Подскажи программы, в которых модели делаешь, а также ту, в которой ты на здание различные текстуры накидывал (можно урок по этой штуке, выглядит как то, что может сильно упростить работу? )

    • @ZugZugArt
      @ZugZugArt  9 місяців тому +1

      Привет! Как говорится Велкам! :) У меня кстати есть видос по софту что юзал my software tier list. Ну а так конечно стоит начинать с бесплатных как Blender 3d для моделинга, текстуры накидывал в Marmoset, но они были сделаны в 3d Coat :)

  • @ElijahOzdo-mx6ci
    @ElijahOzdo-mx6ci 15 днів тому

    Hey! A bit late, but is the clip of the wall at the timestamp 1:13 from a video of yours? I really want to learn how to model stuff in that fashion, if it is from a video I'd appreciate knowing which =)

    • @ZugZugArt
      @ZugZugArt  15 днів тому

      @@ElijahOzdo-mx6ci Heya! For this video I used only my own assets, you can find most of them in my portfolio :)

  • @mohamedab9033
    @mohamedab9033 7 місяців тому +1

    I have been wanting to learn how to make cobblestones like the ones in the intro segment of this video for so long, how do I go about it? From modeling to texturing

    • @ZugZugArt
      @ZugZugArt  7 місяців тому +1

      Hey, mate! Well... That's a long story and dozens of variations how to do it! I will go with Modular assets content when I finish with current Environment Course that starts in 2 weeks :)

  • @flamart9703
    @flamart9703 9 місяців тому +3

    Cool! I do realistic style, but stylized art always intrigued me, so subscribed with my both accounts to not miss new videos from you. :)

    • @ZugZugArt
      @ZugZugArt  9 місяців тому +2

      Woaah! Thanks for following mate! If you already making great realistic assets, it's not hard to make some stylized by using zbrush/Substance, handpainting gonna be s bit harder and more practice :)

  • @LookItsCollin
    @LookItsCollin 10 місяців тому +2

    Sorry if you mentioned it in the video but where are the modular assets from? They're very good are they your own private pieces or are they available on a marketplace?

    • @ZugZugArt
      @ZugZugArt  10 місяців тому

      Hey, mate! All the assets used in this Video been made by myself. Some of them are available on UE and Unity marketplaces, some of them been made for a Clients :)
      Search for ZugZug on marketplaces, or check All Links in One at the channel description, and thanks for watching the video!

    • @LookItsCollin
      @LookItsCollin 9 місяців тому

      Very cool! I bookmarked your Unreal assets. How much of a pain is it to upload to their marketplace? I can see you have much more on Unity. Even if you just upload your big bundle I'd be sure to bookmark that and hopefully pick it up some time this year.@@ZugZugArt

  • @RichellyItalo
    @RichellyItalo 19 днів тому

    I have a question about export. We vould export eqch object or all in just one fbx ?

    • @ZugZugArt
      @ZugZugArt  15 днів тому

      It depends only or your and project needs :)

  • @Manu-c5q
    @Manu-c5q Місяць тому +2

    i thought i was the only one using blender 2.79 nowadays

    • @ZugZugArt
      @ZugZugArt  Місяць тому +1

      @@Manu-c5q Hehe it's still the same as new one for any low poly modeling, but I had to switch to 4+ version duo to everyone asking why I use 2.79 :)

    • @Khyze
      @Khyze 4 дні тому

      Same

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 7 місяців тому +1

    is it better to build the modular building inside the modeling program (in my case, blender) set the different textures there, and then port the finished product to unreal and use it there that way?
    or should i just port all of the pieces into unreal and then build the model there?

    • @ZugZugArt
      @ZugZugArt  7 місяців тому

      Hey, man! In Blender you can do the test of how it works and looks when you build. But final pack will be set in UE, with the all parts separated. This is the way!

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 7 місяців тому +1

      @@ZugZugArt is there a benefit to doing it that way?

    • @ZugZugArt
      @ZugZugArt  7 місяців тому

      @@sudanemamimikiki1527 It's the only way to go! Your package should look like separated parts set correctly, that way the weight of files will be 10x less, correct optimization, and ability to use your pack with automatic generation kits. If you wanna get a free experience, try to upload and sell a modular package on UE Store, you will be provided with all the rules needed :)

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 7 місяців тому

      @@ZugZugArt hmm. I have heard having the scene be made out of various separated parts is bad for performance tho?
      I'll try to read those ue store rules when I get back home.

  • @Resolution001
    @Resolution001 9 місяців тому +1

    Its so cute dude

  • @noiJadisCailleach
    @noiJadisCailleach 9 місяців тому +2

    parts for game engine modular kits generators
    parts with unusual sizes and forms
    tileable texture parts
    modular level parts and building floors
    tileable textures
    set textures by material type
    windows, doors, and emissive objects
    pivots

  • @LishaV81
    @LishaV81 7 місяців тому +1

    Thank you

    • @ZugZugArt
      @ZugZugArt  7 місяців тому +1

      Thanks for subbing! :)

  • @Myaw-mrow
    @Myaw-mrow 3 місяці тому

    what us modular kits generators? googling doesnot help

    • @ZugZugArt
      @ZugZugArt  2 місяці тому

      The things that help build endless variations from your modular kit automatically. That could be Buildings, interiors, dungeons or what ever :)

  • @harrysanders818
    @harrysanders818 9 місяців тому +1

    Didn't you kinda forget Trim Sheets ?:)

    • @ZugZugArt
      @ZugZugArt  9 місяців тому +1

      Kinda yeah... I always called those just a tile textures :)

  • @greenleaf77-gz6yn
    @greenleaf77-gz6yn 6 місяців тому +1

    where are you from bro?

    • @ZugZugArt
      @ZugZugArt  6 місяців тому +1

      Hey, yo! I'm a Latvian guy from Latvia 😁😎

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 9 місяців тому +1

    Why do you still use the old Blender?

    • @ZugZugArt
      @ZugZugArt  9 місяців тому +1

      Hey! There's only one reason. I don't wanna setup viewport textures from scratch for all my older projects and thousands of models I did in past. For all new projects I go with 4.0 :)

  • @davide2629
    @davide2629 9 місяців тому +1

    That blender 2.79 UI
    (OoO)

    • @ZugZugArt
      @ZugZugArt  9 місяців тому

      Yeah, many works from the Video been made years ago using older Blender version :) If I open them with 4+ version, need to setup all the textures for viewport from scratch... for hundreds of models...

    • @lele974974
      @lele974974 9 місяців тому +1

      Even through the good old ctrl+c ctrl+v method?

    • @ZugZugArt
      @ZugZugArt  9 місяців тому

      @@lele974974 I actually haven't been thinking of best ways to setup it. I feel very comfortable working with both versions of Blender :)

  • @Pachupp85
    @Pachupp85 10 місяців тому +1

    2.79 team? xD

    • @ZugZugArt
      @ZugZugArt  10 місяців тому

      Already upgraded to 4+ 😁But to open older projects I prefer same version, so no need to setup textures in viewport from scratch

    • @Gaukh
      @Gaukh 10 місяців тому +1

      Blender 2.8 was the reason I even tried Blender because I hated the old Ui haha

    • @ZugZugArt
      @ZugZugArt  10 місяців тому +1

      @@Gaukh I been using older version interface for like 13 years, since 2.5 released in 2011 I think😁👌 Wasn't really happy that they started global changes in UI... But it's better now for sure :)

  • @tulen2305
    @tulen2305 9 місяців тому +1

    Видос полезный. За это спасибо.
    Но я очень прошу тебя поработать над своим английским. Очень сложно услышать суть , если говорить вот таким языком. Особенно когда произношение такое...
    Пример :
    Doors
    Это не дурс, а дорс .
    Очень мешает качество языка

    • @ZugZugArt
      @ZugZugArt  9 місяців тому

      Пасиб за коммент! Работаю, 2 раза в неделю курсы eng, надеюсь с каждым видосом будет получше :)

  • @yossarian7617
    @yossarian7617 9 місяців тому +33

    Drink some water pls.

    • @ZugZugArt
      @ZugZugArt  9 місяців тому +13

      Sorry man, I'm still pretty new to all this video recording thing :) Trying to improve with every next video

    • @marandyassinvlogs3273
      @marandyassinvlogs3273 3 місяці тому +7

      ​@@ZugZugArtdon't listen to him bro , you video was very helpful