How I Made This Game Environment (Blender & Unity)

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 97

  • @LMHPOLY
    @LMHPOLY  3 роки тому +32

    Hey guys! What do you think about this video format? I tried to put the most important parts of the whole process making the game environment in Blender & Unity.
    Let me know what kind of video tutorial you are interested to see next ;)

    • @gfujigo
      @gfujigo 3 роки тому +1

      Does it apply textures automatically when you import a .blend file?

    • @kronozplex
      @kronozplex 2 роки тому +1

      really love it! :D and is really good the format you can pause the video at any time if you miss something , thanks for this amazing content! :D

    • @ahmadullahvirk4815
      @ahmadullahvirk4815 2 роки тому

      lighting in unity

    • @LMHPOLY
      @LMHPOLY  2 роки тому

      @@ahmadullahvirk4815 I've 2 videos about this topic:
      Lighting in Unity built-in pipeline: ua-cam.com/video/uwYf1yMPuvk/v-deo.html
      Lighting in Unity URP: ua-cam.com/video/5r8n1XTTMLc/v-deo.html
      Of course, there is a lot more to cover about the topic. Maybe you want to see something more specific about lighting? But before I recommend checking out one of those videos.

  • @lucasfisher3d
    @lucasfisher3d 2 роки тому +7

    As an advanced user of blender but a total novice with unity, a tutorial like this is amazingly helpful to see the whole process in one go. Thank you so much for this resource.

  • @SayceBuckleyFreak
    @SayceBuckleyFreak Рік тому +5

    one of the BEST tutorials I've seen on going from Blender to Unity !! Thank you ! !

  • @hutski3d944
    @hutski3d944 3 роки тому +35

    This is amazing, would love to see more and longer videos! Learned a lot. Especially the texturing was really nice for me. Maybe make a course on some stuff its really awesome

  • @zion6680
    @zion6680 2 роки тому +6

    More UA-camrs should make videos like this for blender.
    There's a lot of difference doing something like this, and making a really great scene for rendering and compositing.
    Right now I'm trying my hand at using Blender for mapping purposes, but it just wasn't going so well with my workflow, so seeing this from your channel was very nice.

  • @upzerg
    @upzerg 3 роки тому +7

    I've found a lot of tutorials on creating unity maps, but this channel is really detailed and easy to understand. Thank you very much!

  • @bad3nd888
    @bad3nd888 3 роки тому

    This will come in _very_ handy as soon as I get back at game dev

  • @jenniferlesbats9015
    @jenniferlesbats9015 Рік тому

    C'est magnifique, ça fait rêver les débutants. félicitations.

  • @sahdasyarifa3052
    @sahdasyarifa3052 Рік тому

    thank you so much for creating this video! i have an assignment to create a game with my own asset and i was unfamiliar with it but you surely made me understand the workflow more!

  • @maxrandolph5437
    @maxrandolph5437 Рік тому

    Great video! I really like learning from your workflow. Next video can you enable the hotkey viewer so I can see what you are pressing on your keyboard. Again this was great! Thank you

  • @hover_trug
    @hover_trug Рік тому

    Really great video. Fun to watch this one come together!

  • @alooy3331
    @alooy3331 11 місяців тому

    I LOVE 3D MODELLING

  • @geri4367
    @geri4367 3 роки тому +4

    Nailed it! Thanks for sharing

  • @kellikzoris
    @kellikzoris 3 роки тому +3

    Really nice tutorial but can you open up the pressed buttons on the down left for future videos in order to track your pressed buttons?

  • @someshsahu4638
    @someshsahu4638 2 роки тому +1

    Very nice tutorial thankyou so much 🙏🏼🙏🏼🙏🏼

  • @rstegun
    @rstegun Рік тому

    Very good. Thank you for showing your process.

  • @Akash-qs1gx
    @Akash-qs1gx 3 роки тому +4

    Super work..! Do more tutorials

  • @hiabex
    @hiabex 3 роки тому +5

    Great video and very informative. I'm at the start of my Blender & Unity work. I think the biggest surprise in watching your video was that you created all of the assets in one scene. I'd always assumed that assets are made individually then imported into a scene build. Are most game scenes with assets all done in one environment?
    Thanks

    • @LMHPOLY
      @LMHPOLY  3 роки тому +8

      It depends on the project. But if you are working on a big-game environment, then the best way would be to have an idea and the sketch first. After that, you would block out the scene in 3d using simple 3d models like primitive shapes (cube, spheres, etc.), so you have an idea of the environment layout and scale. Then you can test that environment how it would play in the game, and after testing, you start writing down what 3d assets you would need in your scene to replace Blockout objects. Finally, plan everything out and start making 3d assets individually.
      This is just an example of many ways you can approach it.

  • @trigxstar6993
    @trigxstar6993 2 роки тому +1

    This is an amazing video learned a lot so thank you
    It made me wanna try making a scene like it
    I'm wondering how to were able to texture some of the things
    so I would love to see a video on how to make the and how you would connect it to other rooms
    essentially how you would make a level for a game

  • @karthiknaidu4240
    @karthiknaidu4240 3 роки тому +1

    Fantastic love watching it...im so inspired

  • @sinfull9987
    @sinfull9987 3 роки тому +6

    This was fantastic to watch and really gave me a good insight into modelling a large environment as opposed to just individual objects. Thank you for sharing.. Where did you import the human 1.8m model from?

    • @LMHPOLY
      @LMHPOLY  3 роки тому +3

      Thank you for watching!
      I searched for a free 3d male human model on google, downloaded .obj file, and imported it to Blender. Then scaled it down to be roughly 1.8 meters tall. You can use any human model for that, just make sure to use a real scale. I used 1.8 meters in height because it's the average human male height according to google, and I'm 1.83, so it's really good for me to get an idea of the scale of the environment.

    • @sinfull9987
      @sinfull9987 3 роки тому

      @@LMHPOLY Thanks :)

  • @cenkocenk
    @cenkocenk 3 роки тому

    you can also use mix rgb node for quick changes to the textures
    very nice tutorial and walkthrough

  • @Zibit21
    @Zibit21 5 місяців тому

    I've seen a lot of tutorials about modular buildings.
    Would you say that creating a building as a single model is still viable? Or maybe better in some regards?

  • @farhanraza1880
    @farhanraza1880 2 роки тому

    Man, its just awesome...

  • @jiangnici
    @jiangnici Рік тому

    This is amazing

  • @jaelynmeade
    @jaelynmeade 2 роки тому

    Such great work! I feel there aren't many resources for the lighting setup you did from 41:30. I'm sure a lot of us would love to see more of that, I'd even pay for it😄

  • @roachdcl
    @roachdcl 2 роки тому +1

    I'm assuming that, maybe, this isn't the best way to create a scene for a real game in unity, could need some more optmizing or whatever. Is it right? But assuming the process on the video could be used to make into a real game, how would you go about the colliders? Is there an easy way to generate a mesh collider for the whole scene at once?

  • @Artem-so2ni
    @Artem-so2ni 2 роки тому

    Thanks for your work) cool video

  • @Dudurami
    @Dudurami 3 роки тому +1

    awesome!!

  • @Krahkarq
    @Krahkarq 3 роки тому

    Gorgeous!

  • @bloudy.x
    @bloudy.x 2 роки тому +1

    Really nice work, you are motivating me, and I have one question: You are from СНГ, right?

    • @LMHPOLY
      @LMHPOLY  2 роки тому +1

      I'm from Lithuania, thank you for watching!

  • @BooBudadi
    @BooBudadi 10 місяців тому

    Whered you get the male model for scale? Thats so useful, thank you!

    • @LMHPOLY
      @LMHPOLY  10 місяців тому

      I can't remember exactly where I got it, but you can find it for free if you search for "Human Character", or "Male Character" on websites like Sketchfab, or Blendswap. Once I downloaded I scaled it to be 1.80 meters tall as a average male size. And it works perfectly as a real-world scale reference when modeling game assets.

    • @BooBudadi
      @BooBudadi 10 місяців тому

      Thank you!@@LMHPOLY

  • @Meteotrance
    @Meteotrance 3 роки тому +2

    Could be more easy to manage all those asset, if you put naming convention of the objects in the begining and use the collectors, it help you manage your time and keep sanity, for the floor you could also texture 2 o 3 brick and make it repeat with the power of array, by making this you won't loose texel resolution, but overall it's a great work !

  • @ssoltani498
    @ssoltani498 3 роки тому

    Well done.

  • @SaifArabb
    @SaifArabb 3 роки тому +1

    Thanks. In terms of performance and size is it better to work with prefabs or full blend files?

    • @LMHPOLY
      @LMHPOLY  3 роки тому +4

      It's best to export assets as .fbx into Unity instead of .blend file for the final project. Because the .blend file will take much more space and can have unnecessary data you don't need.

  • @wilhelmvonc
    @wilhelmvonc 3 роки тому +1

    Amazing !!!

  • @dyna6077
    @dyna6077 3 роки тому +4

    how long did it take you to make all of this ??, its look gorgeous !!

  • @linachuwu9219
    @linachuwu9219 Рік тому

    Hi!! I'm trying to make arches as well, and I cant figure out how you did yours at 3:46 ? :O

    • @LMHPOLY
      @LMHPOLY  Рік тому +1

      I'm pretty sure I've used the half-cut circle for the arch to start with.

    • @linachuwu9219
      @linachuwu9219 Рік тому

      @@LMHPOLY thank you so much!!!

  • @pit121212
    @pit121212 3 роки тому

    awesome!

  • @charlesdongoyo9187
    @charlesdongoyo9187 Рік тому

    Nice but how long did it take you to finish to this project

    • @LMHPOLY
      @LMHPOLY  Рік тому

      Thanks! I worked on this scene + video for the whole week.

    • @charlesdongoyo9187
      @charlesdongoyo9187 Рік тому

      @@LMHPOLY woow this is the power of a god 😂

  • @LandOfBits
    @LandOfBits 2 роки тому

    i got lost when he imported all the assets into unity ! the .blend file ??? is that correct

    • @LMHPOLY
      @LMHPOLY  2 роки тому +1

      Yes, I imported the .blend file. This method imports not only the mesh and its data but also all of the lights and the cameras in the scene, which I set up in Blender :)

  • @longuemire748
    @longuemire748 2 роки тому

    Thank you,
    Excuse me, but how do you get unity to recognize the modules that make up your scene in blender so as not to multiply the identical blocks unnecessarily?

  • @Arcann_bhp
    @Arcann_bhp 10 місяців тому

    Is this impossible with pro build from unity? Like creating objects such as chests or items?

    • @LMHPOLY
      @LMHPOLY  10 місяців тому

      I actually have very little experience with ProBuilder. I know that it can be pretty good in blocking out levels, but not for more complex final 3d models.

  • @gfujigo
    @gfujigo 3 роки тому +1

    OMG!!! You can important entire Blend files into unity? Wow!!! I did not know that. Is that a new feature or do you need some kind of add on in Unity or Blender?

    • @LMHPOLY
      @LMHPOLY  3 роки тому +1

      As far as I remember you can always do it. From Unity 5 which I started using first back in the day.

    • @gfujigo
      @gfujigo 3 роки тому

      @@LMHPOLY Thanks. How about the texture work and the materials? Does it do that too?

    • @LMHPOLY
      @LMHPOLY  3 роки тому +1

      @@gfujigo First import textures in Unity which you are using inside the .blend file and then import .blend file. Materials will transfer with the base material color, other properties like specular, metallic values won't. But you can easily set them up by yourself. And the textures should apply right away after you import the .blend file if they are already in your Unity project.

  • @TheUncutAngel
    @TheUncutAngel Рік тому

    .... no normal maps?

    • @LMHPOLY
      @LMHPOLY  Рік тому

      I don't need normal maps 😁

  • @bohdanparkhomenko6500
    @bohdanparkhomenko6500 2 роки тому

    Круто вышло, спасибо за урок👍

  • @TheWavys
    @TheWavys 2 роки тому

    So would this be a good workflow for making a world for VRCHAT?

    • @LMHPOLY
      @LMHPOLY  2 роки тому

      Well, this workflow can work for any type of game world. I'm not sure about scaling in VR but it should work.

  • @night_owl_6380
    @night_owl_6380 3 роки тому

    I'm a newbie here. May I ask why you used planes instead of boxes for the pillars? Thank you!

    • @LMHPOLY
      @LMHPOLY  3 роки тому +3

      I don't know what time stamp are you talking about, but I'm guessing that I used the plane because it's origin point is already on top of the grid, so it sits on the ground nicely when I extrude the mesh up.
      Just use whatever you want, you can always do the same with the cube or the plane.

    • @night_owl_6380
      @night_owl_6380 3 роки тому

      Thank you for taking the time to answer my question! Beautiful work

  • @Mu_Ojii
    @Mu_Ojii Рік тому

    Mantap tutorialnya,, cuma kecepetan,, 😂 wkwkwwk

  • @gory_t4293
    @gory_t4293 3 роки тому

    Hey, can you give me more explain how did you export blender file to unity? I mean I made a big room with a lot of objects, how can i make them like one object and send them to unity?
    And you did a great job, keep going🔥

    • @LMHPOLY
      @LMHPOLY  3 роки тому

      You can import the .blend file to Unity and your scene will be grouped together as I did in my video. Make sure to import textures into Unity first!

    • @gory_t4293
      @gory_t4293 3 роки тому +1

      @@LMHPOLY I did it now and it works, thank you so much💛

  • @chainns7852
    @chainns7852 3 роки тому

    8:16 Can you tell me how you did the trick where you rotate and copy?

    • @LMHPOLY
      @LMHPOLY  3 роки тому +3

      Bascially, add an Empty>Arrows at the center using SHIFT+A. Then add an Object to the side of that Empty. Apply Array modifier to that Obejct you want to duplicate like that.
      Array modifier settings:
      -Set *Count* to a bigger value like 5 (how many duplications of an object you want);
      -Uncheck *Relative Offset*;
      -Check *Object Offset* and set Object to Empty you just created.
      Now, select an Empty and Rotate.

    • @chainns7852
      @chainns7852 3 роки тому

      @@LMHPOLY Thank you

  • @Eradifyerao
    @Eradifyerao 3 місяці тому

    So your telling me you got that result using only two materials for the whole scene?!

    • @LMHPOLY
      @LMHPOLY  3 місяці тому

      Yup. I used 1 material for the whole scene for all of the floor, wall, ceiling, and construction meshes, and another material with transparent texture for leaves.

  • @9words40
    @9words40 3 роки тому

    dem god ray

    • @LMHPOLY
      @LMHPOLY  3 роки тому

      God rays are tasty!

  • @aykansen2344
    @aykansen2344 3 роки тому

    hoy do you use fps camera

  • @joysanimationstudio2375
    @joysanimationstudio2375 3 роки тому

    its great! thank u! but its too fast and
    and there are some parts settings that you skip :(

    • @LMHPOLY
      @LMHPOLY  3 роки тому

      In this video I wanted to show the process of creating this scene without making it too long. So I skipped a lot of parts and speed up the footage by leaving only most important parts of the process.
      Thank you for watching!

  • @kdpixels
    @kdpixels 3 роки тому

    👏🏼👏🏼👏🏼 🍻

  • @Basseloob
    @Basseloob 3 роки тому

    Is it better to make level design from blender then send it to Unity or start doing it in Unity

    • @LMHPOLY
      @LMHPOLY  3 роки тому +2

      It's up to you. Depends on how comfortable you are with Blender and Unity. For example, for me, Blender is the best and fastest way to block out the scene because I've years of experience with Blender. I can't do the same in Unity. For example, Unity has a free tool called ProBuilder for blocking out the scene, but I have very little experience with it, it's too hard and slow for me to use. But that's because I so used to Blender.
      Also, I think ProBuilder is not so powerful as Blender when you want to create certain shapes or edit them fast.

    • @Basseloob
      @Basseloob 3 роки тому

      @@LMHPOLY Thanks ,,, yes I also prefer Blender but I was thinking if the performance of the game will be different if I used Blender for game design

    • @LMHPOLY
      @LMHPOLY  3 роки тому +1

      @@Basseloob No, if you use the same amount of geometry, vertices, and tris with the same materials and textures, you won't see any difference in performance.

  • @princechoudhary8495
    @princechoudhary8495 3 роки тому

    Can you share this .blend file please

    • @LMHPOLY
      @LMHPOLY  3 роки тому

      Contact me via email, and I will send it to you for personal use only ;)
      My contact page is at the bottom of the video description.

  • @fatcutestudio
    @fatcutestudio 3 роки тому

    Hi LMHPOLY!My English is not very good, can you enable subtitle translation, thank you very much!:)