Videos like this make wish for a new Burnout game. BeamNG Drive does kinda satisfy the Crash mode itch but there just isn't a game that perfectly captures the fast paced, over-the-top chaos of Burnout 3 and Burnout Revenge.
@@PG-20 Wreckfest is a spiritual successor to FlatOut. It's not the same as Burnout. Burnout felt incredibly fast and frenetic with its brake-to-drift handling model and the ability to have unlimited boost. Wreckfest has a more weighty realistic feel which makes it feel less like you're constantly on the edge of control.
Only in Nfs Rivals are you able to crash into a car at 280, then launch into the stratosphere at Mach 3, land and then slide onto a railing to do a 50/50 grind and flat spin off it
I am not going to count BeamNG or wreckfest because their main purpose is physics and soft body mechanics in the first place, so the actual Winner is GRID autosport, if it wasn't for the lame "career" mode it was gonna be in the debate of not only GRID but the best simcade game entirely.
Games with licensed car brands do not damage the car brands for several reasons: * Marketing Opportunity: Car brands see video games as a valuable marketing platform to reach a younger audience. By licensing their brand, they get exposure to a large number of potential customers. * Brand Awareness: Games featuring real cars help increase brand awareness and recognition, especially among younger demographics who are often early adopters of new technologies and trends. * Positive Brand Association: Well-made games can create a positive association with the car brand, portraying it as exciting, fast, and technologically advanced. * Control Over Representation: Car manufacturers have control over how their brand is represented in the game, ensuring it aligns with their brand image and values. They can also negotiate for specific features or gameplay elements to be included. * Revenue Sharing: In many cases, car brands receive a portion of the game's revenue, further incentivizing them to participate in such deals. In conclusion, car brands benefit from licensing their brand for video games as it provides them with a valuable marketing opportunity, increases brand awareness, and helps them connect with a younger audience. And that is why beamng is the greatest bcuz all brands are fictif and not real Hope you understand 😁🙏
It still doesn’t explain why games like Forza and The Crew can’t get the memo as to why they can’t upgrade their damage model that they’ve been using since 2014
@@That-random-one again, that does not explain why they can’t come to an agreement when we’ve seen brands being completely okay with their cars getting wrecked in other games. It’s possible since racing games in the past four years have let us do this
@SpitfireTheWolf hmmmm 🤔 Well for this idk🤷🏻♂️ but you are right for example old nfs games are completely destroying the car.. pieces fly off and etc but for example forza horizon or gran turismo...🤷🏻♂️
@@That-random-one Gran Turismo makes sense though because damage was never a core part of their game since the very beginning and they have deals with putting in concept cars in their games. They have been putting minimal damage on cars in the later games though
Time to make the Top of the most realistic crash and the most unrealistic crash (this goes for the most realistic to the most unrealistic alright lets do this !) 1-Beamng Drive 2-Grid Autosport 3-Wreckfest 4-Project Cars 5-Dirt 4 6-Need For Speed Generation (2015) 7-Dirt Rally 2.0 8-Need for Speed Unbound 9-Dirt Rally 10-Drive Club 11-Need for Speed Rivals 12-Project Cars 2 13-The Crew 2 14-Need for Speed Payback 15-Assetto Corsa 16-Test Drive Solar Crown 17-EA Sports WRC 18-Forza Horizon 3 19-Grid Legends 20-Dirt 5 21-Project Cars 3 22-Grid 23-Need For Speed Heat 24-The Crew Motorfest 25-Forza Horizon 5 26-Forza Horizon 4 27-Forza Motorsport 7 28-Gran Turismo 6 29-Gran Turismo 7 30-Gran Turismo Sport 31-Forza Horizon 2 And the Worst 32-Forza Motorsport 6 (I forgot Forza Motorsport 5 he is in 24 place instead of Motorfest and Motorsport 8 in 26 Place sorry) Can you like 👍 😁 this would make me happy i writing this for 15 minutes Pin?🪡
Sad how Grid regressed in terms of crash physics. The first game, even though a bit exaggerated with the deformation, it nailed it. They just had to improve it. But I guess car makers didn't like how their cars deformed so we now have just a mediocre racing game.
'I am sorry dude but your skyline is junk 😢' well my friend you did great with today's video is exactly what i need for the weakend lots of wrecking and lots of money 💰 spent in rebuilding these cars 😅 anyway thanks for the video and one more thing to say what are my picks for crash physics in this video: grid autosport, dirt rally and dirt 4 so see you later bye now.
@@Blue_Y2K6167 Since the cars are fictional, they have their own licensing. In fact, the open-source nature of the game makes it superior, as you can add any mods you like. There are thousands of real-life cars and maps you can play with.
You know, I'm wondering why only games that have an emphasis on crashing have really good damage models these days, like BeamNG and Wreckfest. Those entire games were basically made to show how good crashing can be. I'm guessing real-life car manufacturers have just gotten stingy, aside from the Codemasters games from Grid Autosport to Dirt 4, most of the games with good damage models in this video have unlicened cars. The Crew has good damage modelling on the derby cars, but those are both unlicenced AND made to crash. Project Cars 1-2 and both Automobilista games are probably a second place for me in terms of licenced car damage (this video does a poor example of showing it as racing cars were used - the damage modelling is better on road cars).
the car damage models in GRID and DiRT got tone down to a point it can't be deformed and bodyparts don't come out so easily. DiRT Rally 2.0 if you have a puncture your wheel will just pop meanwhile in DiRT Rally 1 if you hit hard enough you actually lose your tire completely, windows don't get shattered and the impact of the crashs feels hollow. The difference between GRID 2/Autosport to GRID 2019/Legends really shows (heck in Legends got even more toned down)
Many of these games like Forza Horizon and motosport have settings so that collisions are more realistic, but in some of the games in the video the function is not activated. ( muitos desses jogos como Forza Horizon e motosport tem configuração para que as colisões sejam mais realistas mas em alguns dos jogos no vídeo não está com a função ativa )
I'll always love Grid and Horizon 1 for the crash physics, its a shame that the entire froza franchise cant make a car destruction model, multimillionaire company
I think we all know who the winner is here 😁 Would you like to see more videos like this? Maybe more crashes in racing games?
yess more , why not
How about crash physics in the worst racing games?
Yes it's definitely Payback
@@karolmilewczyk6738 cool idea.. hmm what should I use for worst?
Yesss!!
Videos like this make wish for a new Burnout game. BeamNG Drive does kinda satisfy the Crash mode itch but there just isn't a game that perfectly captures the fast paced, over-the-top chaos of Burnout 3 and Burnout Revenge.
EA don't let Criterion create another Burnout game, that is a shane.
Wreakfest is there
@@PG-20 Wreckfest is a spiritual successor to FlatOut. It's not the same as Burnout. Burnout felt incredibly fast and frenetic with its brake-to-drift handling model and the ability to have unlimited boost. Wreckfest has a more weighty realistic feel which makes it feel less like you're constantly on the edge of control.
@@CyanRooper I keep mixing up the 2 lmao, my bad
I think someone is making game like Burnout, cant say for sure who, but I think old Criterion devs.. and it wont be published by EA
Only in Nfs Rivals are you able to crash into a car at 280, then launch into the stratosphere at Mach 3, land and then slide onto a railing to do a 50/50 grind and flat spin off it
I miss the Crash Physics model in FH2 actually
DriveClubs graphics never fail to impress
I am not going to count BeamNG or wreckfest because their main purpose is physics and soft body mechanics in the first place, so the actual Winner is GRID autosport, if it wasn't for the lame "career" mode it was gonna be in the debate of not only GRID but the best simcade game entirely.
iRacing
@@clkgtr1998 Wreckfest is not totally soft body simulator like BeamNG, so its count as a game.
@@RX7Drifter That's a full simulator, and I'm pretty sure it has a crap damage model.
GRID on PS3/Xbox 360 was the best ❤
@@trexindominus8119 it was always decent for a game from 2008 but they recently updated the crash model for every car
6:35 SAMIR YOU ARE BREAKING THE CAR
@@notTerabyte "Medium left! Medium left!"
😂😂
Games with licensed car brands do not damage the car brands for several reasons:
* Marketing Opportunity: Car brands see video games as a valuable marketing platform to reach a younger audience. By licensing their brand, they get exposure to a large number of potential customers.
* Brand Awareness: Games featuring real cars help increase brand awareness and recognition, especially among younger demographics who are often early adopters of new technologies and trends.
* Positive Brand Association: Well-made games can create a positive association with the car brand, portraying it as exciting, fast, and technologically advanced.
* Control Over Representation: Car manufacturers have control over how their brand is represented in the game, ensuring it aligns with their brand image and values. They can also negotiate for specific features or gameplay elements to be included.
* Revenue Sharing: In many cases, car brands receive a portion of the game's revenue, further incentivizing them to participate in such deals.
In conclusion, car brands benefit from licensing their brand for video games as it provides them with a valuable marketing opportunity, increases brand awareness, and helps them connect with a younger audience.
And that is why beamng is the greatest bcuz all brands are fictif and not real
Hope you understand 😁🙏
It still doesn’t explain why games like Forza and The Crew can’t get the memo as to why they can’t upgrade their damage model that they’ve been using since 2014
@SpitfireTheWolf because the brand company gives them limits or decals that they couldn't change or add smth
@@That-random-one again, that does not explain why they can’t come to an agreement when we’ve seen brands being completely okay with their cars getting wrecked in other games. It’s possible since racing games in the past four years have let us do this
@SpitfireTheWolf hmmmm 🤔
Well for this idk🤷🏻♂️ but you are right for example old nfs games are completely destroying the car.. pieces fly off and etc but for example forza horizon or gran turismo...🤷🏻♂️
@@That-random-one Gran Turismo makes sense though because damage was never a core part of their game since the very beginning and they have deals with putting in concept cars in their games. They have been putting minimal damage on cars in the later games though
Time to make the Top of the most realistic crash and the most unrealistic crash (this goes for the most realistic to the most unrealistic alright lets do this !)
1-Beamng Drive
2-Grid Autosport
3-Wreckfest
4-Project Cars
5-Dirt 4
6-Need For Speed Generation (2015)
7-Dirt Rally 2.0
8-Need for Speed Unbound
9-Dirt Rally
10-Drive Club
11-Need for Speed Rivals
12-Project Cars 2
13-The Crew 2
14-Need for Speed Payback
15-Assetto Corsa
16-Test Drive Solar Crown
17-EA Sports WRC
18-Forza Horizon 3
19-Grid Legends
20-Dirt 5
21-Project Cars 3
22-Grid
23-Need For Speed Heat
24-The Crew Motorfest
25-Forza Horizon 5
26-Forza Horizon 4
27-Forza Motorsport 7
28-Gran Turismo 6
29-Gran Turismo 7
30-Gran Turismo Sport
31-Forza Horizon 2
And the Worst
32-Forza Motorsport 6
(I forgot Forza Motorsport 5 he is in 24 place instead of Motorfest and Motorsport 8 in 26 Place sorry)
Can you like 👍 😁 this would make me happy i writing this for 15 minutes
Pin?🪡
My Top five favorite games :
1- The Crew 2
2- Forza Motorsport 4
3- Asphalt 8 Airborne
4- WRC 7
5- Drive Club
Bonus : Forza Horizon 2
12:51 Damage sounds has left the session.
Maybe thats my fault cause I lower down effect sounds..
"The real driving Simulator" 😂😂😂
Doesnt even have any scratches on the paint
hence why "the real driving sim" not "real crash sim"
And don’t have any sensation while driving 😂
Beamng Drive is best crash physic, imo.
(Happy Beamng Drive Noise).
tbh, physics is the focus of that game/sim, so can't compare with others. For racing it can be a bit frustrating.
3:42 Gran Turismo damage type
Project Cars: "ok we need you to pit in"
*vehicle is literally missing one out of 4 wheels*
😂
Grid games, BeamNG Drive, NFS games, Wreckfest and Dirt games have the mostly decent crash physics from the last gen.
beamng has about the best crash physics of any game, it’s not “decent”
@@Rhs72890the best still falls under decent
beamng only lacks the "game" so to speak
The newest Dakar game has decent crash physics
@@Rhs72890 Best in damage and physics, but not in visual effects. Still are decent, don't try to be a fanboy.
9:24 i feel bad for that car lol
The RX7 that got hit: Me getting ready to enjoy the weekend
The Porsche 918: A random illness
Bro the crew 2 is a very versatile game we have street cars supercar rally demolition derby monster truck very good game all in one
My biggest crash ever on a racing game was On Project Cars Pagan Edition; i litterally broke the road 💀💀💀 the barrier and mu pagani huyara bc ☠️🤯
Same Terminal Damage camera in Grid 2. 🎥 1:16
3:58 its the Most Hated Physics than modern NFS Title
All i see is skill issue tbh
NFS Unbound crash effects reminds me Jynx from Arcane series
🔥🔥🔥🔥🔥🔥🔥🔥
Very cool video theboss gaming
Thank you 🙌
11:32 busted
Sad how Grid regressed in terms of crash physics. The first game, even though a bit exaggerated with the deformation, it nailed it. They just had to improve it. But I guess car makers didn't like how their cars deformed so we now have just a mediocre racing game.
Dirt Rally 2.0 got a better crash physics, even the way how the car flips is more realistic, the problem with Beamng is that it's too soft
They are doing it the optimized way
'I am sorry dude but your skyline is junk 😢' well my friend you did great with today's video is exactly what i need for the weakend lots of wrecking and lots of money 💰 spent in rebuilding these cars 😅 anyway thanks for the video and one more thing to say what are my picks for crash physics in this video: grid autosport, dirt rally and dirt 4 so see you later bye now.
You missed Trail Out, it does have good crash physics
Beamg drive is a god compared to today's racing games.
Fr
Cant argue with that
It's a glorified crash sim.
Because its a physics simulator with unlicensed cars, unlike mostly of racing games which set at detailed Maps with licensed vehicles.
@@Blue_Y2K6167 Since the cars are fictional, they have their own licensing. In fact, the open-source nature of the game makes it superior, as you can add any mods you like. There are thousands of real-life cars and maps you can play with.
Have you ever try Shift 2 Unleashed? It's 2011 game that makes you mindblowing againts modern racing games
You know, I'm wondering why only games that have an emphasis on crashing have really good damage models these days, like BeamNG and Wreckfest. Those entire games were basically made to show how good crashing can be.
I'm guessing real-life car manufacturers have just gotten stingy, aside from the Codemasters games from Grid Autosport to Dirt 4, most of the games with good damage models in this video have unlicened cars. The Crew has good damage modelling on the derby cars, but those are both unlicenced AND made to crash.
Project Cars 1-2 and both Automobilista games are probably a second place for me in terms of licenced car damage (this video does a poor example of showing it as racing cars were used - the damage modelling is better on road cars).
the car damage models in GRID and DiRT got tone down to a point it can't be deformed and bodyparts don't come out so easily. DiRT Rally 2.0 if you have a puncture your wheel will just pop meanwhile in DiRT Rally 1 if you hit hard enough you actually lose your tire completely, windows don't get shattered and the impact of the crashs feels hollow. The difference between GRID 2/Autosport to GRID 2019/Legends really shows (heck in Legends got even more toned down)
Basically the entire genre has done nothing but go backwards the last decade
nice Video 😊
Thank you 🙌
@@TheBossGaminggreat video
i love this :D
Many of these games like Forza Horizon and motosport have settings so that collisions are more realistic, but in some of the games in the video the function is not activated.
( muitos desses jogos como Forza Horizon e motosport tem configuração para que as colisões sejam mais realistas mas em alguns dos jogos no vídeo não está com a função ativa )
How did You get the Forza Horizon 2 DLC's?
@@OdiolaCumbia-i6h He got before the game was removed from stores.
Bruh what about the 1st Forza Horizon, the later ones had lame car damage imo
Why did you don’t put the crew 1 and Wrc7 they get realistic crashes
FlatOut 2 solo
BeamNG >>>>>
Racing games with lack luster damage models are just lame.
No Prostreet? :(
Crashday 2004
Bro you can Make NFS Rivals Remastered Concept pls to Reborn Nostalgia!!🥲
Why not include gta(o)
Why did you show the least deformable car in BeamNG come on...
crashed games
c'mon man dont include beamng. thats cheating.
No wonder why The Crew 2 failed they tried to copy other games like Wreckfest for example.
I'll always love Grid and Horizon 1 for the crash physics, its a shame that the entire froza franchise cant make a car destruction model, multimillionaire company
Licensing
blame the multibillionaire car companies