Worst. Take. Ever.
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- Опубліковано 15 жов 2024
- They're playing a very dangerous game right now.
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What you think, boys?
discord.link/RedVSBlue
This is not a certified hood classic
Jesus
What the dog doin?
I then nk he needs a talk with rick. Picklr, rick to him
It’s like they become self absorbed or desperate for content, or try to define things for simple critiques and are in their perspective that they inherently control the value of anything or a genre like games that they journal. There are critiques for how in CE the missions can be the past one backwards or the halls be the same or for long the same like in the snow map or the library, I can’t remember the damn names, but they never go through, play, experience the maps, their details and creativity and creative freedom and the gameplay and just notice a detail and with their godly righteousness define all to be inferior to their existential mindfulness of control and understanding defining. And then they want a title claiming the point objectively and ferment it, with a little haha quirk of personality that makes them oh so interesting. I reviewed them better back. *drops mic and farts blood*
Ya know what ACTUALLY ages like milk?
Game journalists.
Do they even age, I thought they just got progressively more childish.
their opinions age faster than milk
gottem
Kinda like IGN
@@backyardshenanagins1720 Yes
We went from cod journalists playing well and asking for minor improvements, to doom journalists playing the game like shit and saying it's too hard, to halo journalist not playing the game and spouting random bullshit to fill their monthly quota
you cant read.
@@Orinslayer ?
@@DSFII they clearly didn't read the word "By" the author said he only played coop.
@@Orinslayer bro if you only play coop do you realize how little youve played?
@@Orinslayer who took a dump in your cereal?
CE has aged like a human. It’s not as quick and snazzy as it used to be, but it’s got value the youngin’s could learn from and a good story to pass on.
What a brilliant way of looking at it
Haha yeah. I said it aged like my grandpa. Stuck in his old ways. But that's why you love him.
@@mobiusraptor7 Haha yeah my grandpa is racist we all love it
@@maliziosoeperverso1697 Hell yeah my grandpa hates nazis and Is a alcoholic
Humans don't age better than milk though, they just age longer.
I have to give this guy props for completely discrediting himself with the two first sentences of the article. There's honesty in the stupidity here.
In other words, your average gaming urinalist
@@M4GG0TK1NG This one is above average, because you know from the two first sentences that you will waste your time reading it.
literally more than half of halo ce is copy and pasted and I case you don’t believe me let’s go through all the missions and see how exactly
Pillar of Autumn - Big copy and paste of the same corridor maybe with a slight bit of variation
Arriving on halo - one of the best halo ce missions and one of the only missions that isn’t heavily copy and pasted or reused in a later mission
Truth and reconciliation - outside section is pretty variant but once you get into the truth and reconciliation you go through the same looking hallway and corridor 20+ times
The silent cartographer - by far the best halo ce mission, lots of variety and never used again
Assault on the control room - has you go through the same exact copy and pasted room at least 10 times with the same hallways connecting it all up, even has two identical bridges just feet apart that you have to go across
343 guilty spark - the last unique map of this game other than the library but the library is so laughably bad when it comes to variety it isn’t even funny, a lot of the underground corridors look exactly the same with the exact same connectors and hallways used multiple times throughout
The library - the biggest copy and paste I have ever seen in any game so far, I think it’s like 3-4 floors all pretty much identical other than a few different rooms here and there
Two betrayals - completely reuses the map used in assault on the control room only this time you’re going through it backwards, it’s infested with flood, and they added like 3 little rooms up high that you have to go to
Keyes - the first quarter of it where you’re outside is kinda new but about the same as truth and reconciliation, but then you get inside and it’s a literal exactly copy and paste of the truth and reconciliation from the mission truth and reconciliation except for there is flood and the ship is a bit damaged, oh yeah and they also copy and pasted a few extra corridors just so that it isn’t the exact same layout
The maw - same map as used in pillar of autumn only difference is the truth and reconciled it by making it a little damaged and infested with flood, they add some new areas but the all pretty much look the same, the end warthog race has you go through the same room like 3 times only with slight variation in each room, and also you go through the same tunnel as well at least twice
So in conclusion halo ce is just 90% copy and pasted, there are only 4 unique maps throughout halo ce out of the 10 main story missions and one of those levels, the library, is just one big copy and paste in and of itself so that just really leaves 3 unique maps really
If you still don’t agree then you are just blind to nostalgia, yes it’s a legendary game, but it’s only legendary because it’s the first halo game, had that game came out today nobody would stand for that and it would get a lot of hate, i by no means hate halo ce, but it is very repetitive when it comes to maps and map designs, it is by far one of the weakest halos and the only reason it stays legendary to me is because it’s the first halo game that kickstarted it all
I like how Halo Infinites entire map was inspired by a single level from Halo CE, which was still better designed despite me loving the new Halo, and that's not aging well apparently. Yes everyone and their mother knows the maps were repurposed due to lack of development time into the concept of a ring (notice the levels start going backwards through your progress and you end where you began on the pillar of autumn), it makes zero difference to the quality of the game.
Halo fans bitch the second any gun from Halo CE gets dropped or nerfed from the Halo series temporarily, they are using it as DLC at this point. That is a damn well designed game.
Except he really didn't. He said he never played halo by himself. I.e, he always played with a friend. That doesn't discredit anyone at all.
Other groundbreaking articles by this journalist include:
“Why the graphics in Asteroids Don’t Hold Up”
“Pong Was Way Too Overhyped”
“The Story in PAC-MAN is Completely Terrible and Makes No Sense”
No way he's being serious, this has to be a joke.
@@absolutelypitiful.600 My comment is a joke, but this article, I’m not so sure.
@@cutler_beckett Wouldn’t be surprised if those were real by the point lol
Literally the whole article was talking about one level of the game.
Of the game the writer never played, so not even that.
Probably saw five screenshots and called it a day.
@@superintendentvergil9928 you cant read.
@@Orinslayer can red Red good better redder than yu
@@Orinslayer shut
@@Orinslayer are you the journalist's personal simp or something?
To be fair, CE did have a lot of repetition in its level designs. I mean, the last three missions are just going back through the first couple in reverse. That doesn't mean the game's not fun in those parts. You're going at them with new perspectives.
yeah and you fight diff enemies in those levels
Not to mention
The completely different style
Clean and not destroyed: PoA, T&R
Destroyed and dirty: Maw, Keyes
It's only the same in name, in terms of looks and design, completely different
@@majesticwolfyguy6629 Gameplay wise, that’s ultimately a shallow difference that handicaps its replay value.
I think its pretty okay for the later half of old games to not hold up well. Dark Souls is the most influential game of the last decade. Ever since it came out every other game is the "Dark souls of ____". And people pretty much unanimously agree the second half of the game is pretty bad due to time constraints. Castlevania SOTN is literally the same map upside down at the halfway point. Most older games it was assumed that the second half of the game was going to include some kind of backtracking. There just wasn't that much space back then. I think its fair.
@@purpleemerald5299 tbf most of keyes is in areas you haven't played in before and the areas you have have a much different theme. Its the same with the maw although less new stuff. Two betrayals is definitely very repetitive though. That being said all 3 force different playstyles than the original 3 levels.
The only levels that get even remotely samesy are the Library, TnR, and some parts of 343GS and AotCR. Everything else is remarkably well done given the limited technology and experience of game devs in the 90s and 00s.
i feel like with 343GS the repetition really helps you feel lost and fear the flood, it definitely had that effect on me the first time
My first MCC CE playthrough had a glitch where I straight up skipped the Library. Neat.
Isn't TB just AotCR backwards?
Shame those levels are more than half of the game esecially since TnR and AotCR are more or less used twice with Two Betrayals and Keyes
@sly dankass Can you give a comparison video or something of sorts? Dont see any difference between the Xbox and PC versions.
Chief: "I just want to talk to him" *grabs M90 from Warthog*
Cortana: "Chief, why do you have a shotgun?"
Chief: "I just want to talk to him"
Nah, dump a whole-ass Pelican on ‘em.
i get the reference
@@Archive_7802 A Pelican? Hell, dump a whole ass Covenant Super Carrier on em
@@maximaldinotrap _NOW_ we’re talkin’!
Have an army of Hunters fire on em
“This game sucks” and “I’ve never played the game” should never be put together
No it fits games like anthem, back 4 blood, halo 5, last of us 2, gears 4-5 and many more
Fun fact this was written by the same guy who wrote “the halo cat ears aren’t cringe but crying about them is”
Jesus fuck
Iunno... they seem pretty damn cringe.
Wait seriously?
Wtf.
I mean complaining about the price is completely understandable, I'm not paying 10 bucks when the only thing I'd get any use out of is the triangles. It becomes cringe when people start whining hard about multiplayer immersion and how it's everything that's wrong with present day Halo.
@@izuko5857 I just think its gay
It aged like milk... that has since turned into gourmet cheese. Honestly, last time I played the campaign (like, 3 months ago) I was still blown away by how good it was. And I still play ranked 2v2s constantly.
Im on my first playthrough, but its quite repetitive and lacks variety. Although its very fun in half hour sessions. Imo.
@@martinjakab I think the divide is whether or not you have the nostalgia. If ya don't have that it's just another old game
Giving Flood grunts rocket launchers was still a dick move.
@@KimchiShartsMaybe, but I played a lot of old games lately, and sometimes it doesnt matter if I have nostalgia or not.
To me it's one of the few games that are still playable today from that era, not many others on the list imo, Half Life 1 would be another...maybe unreal tournament aaandd...I can't really think of other games rn, there are but those 3 pop in my head when I think of timeless classics, plus, the only repeatable design is when you're in the pillar of autumn, the library and Truth and Reconciliation, the reason being is because they are either a ship where it makes sense the design repeats and a library, not a human conventional one but nonetheless it implies a construction with repeatable corridors.
The only 'other' repeatable design would be the general Forerunner aesthetic...but it's just a consistent architectural design
To say it aged like milk is to say it’s unplayable, granted some levels are frustrating to play and can get quite repetitive, but the game is a piece of history. It still stands up, not even just due to nostalgia, the game is just that good, especially for a 20 year old experience. Looking forward to my next marathon after finishing Infinite actually. :)
I need another halo marathon it's been a while
As someone new to halo I played the first mission and it was good
I need to play ALL of the games again (unfortunately, that includes 5)
@@Bolt451 well yeah they're not gonna make the first mission suck
@@botpenn4672 I didn’t play the first mission I played the third one
As a recent new player of the saga I can say that I enjoyed a LOT playing this game, to the point that Ive played it 4 times between run, in a short period of time. It was frustrating playing it in Legendary but It teached me patience and precision. A MASTERPIECE in my opinion.
I replayed CE a few months ago, still holds up incredibly well. Actually still better than almost all modern shooters.
I bought MCC this month, played the first two Halo games. Only thing I could express is that I was blinded by it’s majesty.
good job. i play it a lot and can say you'll be happy going forwards playing as greenymcshooty
I did the same just two years ago (2019 went by way too fast), at around the same time. I was paralyzed, dumbstruck.
And yet the game journalists were able to evade the series for 2 decades, land on the sacred ring, and desecrate it with their filthy reviews
Same! Only downer was I hit "Quickplay" and Steam didn't give me any achievements, but whole design of them was awe-inspiring.
How about Paralyzed, or Dumbstruck?
For a game that had to be almost fully remade like 3 times during development , i think they did the absolutely best that they could
I recently played CE for the first time with a friend of mine and I will say that there are certain levels where the map design does become repetitive. Yet at the same time I feel like the journalist completely disregards much of what was done right because while there are moments where you can feel some of the dated level design much of the game is still very enjoyable to play and this is coming from someone who didn't grow playing games in the 2000's.
You did a better review than most journalists on earth
running from the flood as the rocket flood spams you will always be a pain in the ass, but still fun
The only unique maps in the game are 2, 4, 6 and 7.
1 and 10 have similarities as do 5 and 8 as well as 3 and 9.
But let's face it, only 5 and 8 are true mirrors of each other. That and of course with the introduction of the flood and sentinels, neither of the missions feel similar. Interestingly you are working backwards and through different routes so the missions are diverse enough to make you forget where you are at times.
But again, go find us a better game from 1999.
@@z0tw in my opinion, Bungie mirrored the levels so while we run from the flood we become confused (that feeling of "I have been here one second ago") and grow desperate, which only adds to the flood horror feelings
@@gabycech2304 I imagine it's not so much that Bungie mirrored the levels in order to elicit those feelings while fighting the flood, but moreso that they needed to reuse levels so they elicited those feelings via the flood, to keep it from feeling stale. Either way, pretty clever.
"Stay back! Stay back! You'll never turn me into one of those "hot takes". I'll die first!"
i think what actually happened here was that they got stuck on the first mission, noticed all the repeating hallways and then made a very informal take on their experience. classic game "journalist" move.
I've seen so many horrid takes the past couple of years, and not just weird opinions but really unprofessionally written articles with an all too casual tone. Game journalism has really declined. "I don't think I like monkey ball as much as I used to" what kind of article title is that!? It's ridiculous
Desperate twitter freaks thinking writing their preference in a tweet and making it into a dragged out article is a skill with their quirky individuality without any reason beyond stating their emotion to what they expect or react to without consideration thinking they control opinion, like extremist political journaling even on games.
@@laqu. that's the crazy thing I'm seeing these articles in what I once thought were reputable game journals. Somehow they got hired 🤷🏼♀️
Not just game journalism. Journalism is general is a dumpsterfire. But if we want to do anything about it they spout "freedom of press" and shit. 🤦♂️🤦♂️🤦♂️
God, Journalists that are unprofessional need to go back to highschool and then go to comments to earn their Bachelors Degree in English. As someone who wants to become a Journalist so I can put the terrible articles to shame and bring the reputation of Journalism out of the dirt, I can't help but just feel embarrassed when I see another terrible hot take like this. They have no idea what an article is and how to write one. In my eyes, an article is like an essay. Treat it like it's an essay and you'll reap reward. Treat it like a Tweet and you'll dig your bed. But so many fail that idea that Journalism had become a laughing stock. I can only hope that its reputation can get better by the hands of professionals.
@@theallsight7076 cool tweet! Look forward to seeing what you publish.
Repeatable rooms was a small price to pay for bringing FPS games to consoles and being able to play them on a controller. Not to mention the 2 weapon inventory system which practically 90% of shooters used.
You know, pointing out how it did something first doesn’t refute the notion of its age showing. Being influential =\= timeless.
You guys must be trolling, every level is different and unique in Halo CE. The first level is tight quarters on a human spaceship, the second one is vehicle based with wide open fields
The third level is split between a rocky canyon and an alien spaceship. The fourth level is split between a sandy beach and an underground facility. The fifth level does have some repetitive rooms but they are spaced out by wide open snowy biosphere's. The sixth level is split between a swamp and a horror themed facility. The seventh level is the only level I would honestly call bad level design and if this journalists only played one level before writing this article, I would assume it was this one. The eighth level backtracks through a previous level but you go to places that you couldn't reach before and their is an entirely new enemy type to deal with. The ninth level is split between close quarters in a dark canyon and a half destroyed alien spaceship. The tenth and final level has you return to the ship that the first level takes place on but everything is destroyed. Not to mention the iconic Warthog run that ends the game.
With the exception of The Library, every single level is expertly crafted and shame on anyone who says otherwise.
@@frankficcle7081 Yes, they were expertly crafted. That’s not what anyone is refuting. The fact is, no amount of craftsmanship could magically give the developers more assets to mitigate the unholy amounts of repetition that later games would attempt to rectify (with varying degrees of success).
@@frankficcle7081 my first time playing Halo CE I got lost on the fifth level and had the same issue when I was returned to it later, but this time with the flood.
The devs built on that limitation and made something that is even better than original level design. They couldn't build anything new, so they spawned something new with what they had. It forced them to be smart with enemy placement and variety of combat situations. Copy pasted rooms in halo are the opposite of repetitive. The geometry may be the same but each combat encounter is completely different. One of the best AI ever made, a really solid combat and smart pacing make it one of the most replayable games.
If you pay attention you will notice that only few rooms can be surpassed with the same strategy, you always have to adapt and change your playstile. If you just play on normal shooting at everything that moves, you haven't played Halo yet. You have to dance with the enemies, and each dance is different
I played the demo for this game on a disc, lads. I was there when the sacred texts were written. Games like this may not run on Nazi space magic and show the pores in Cortana’s butt cheeks, but they had a hell of a lot more heart in them than what we get now.
Haha.
You said butt cheeks.
dude, nothing is better than seeing the pores in Cortana's butt, NOTHING!
great
Sounds like we got ourselves a true Prophet over here!
Honestly, I'm a little jealous. Because of where I live I couldn't buy any of the Halo games until recently but I grew up hearing and seeing the Legends surrounding the franchise.
@@Arkay24 it was a wild time to be alive. H1 was just space marines. After 9/11, the Covenant looked and sounded a lot more like Islamic extremist in H2. When we started nation building, suddenly not all of the aliens were bad and we were working with them to make their society “better.” I’m not saying by his deliberately did that, but that was the feelings in the US at the time. Halo 1-3 (in my humble opinion) is cool because it’s a time capsule of American thought in the early 2000s.
I also think that’s why the newer games have a hard time capturing the same magic. Our enemies aren’t as easy to label as we’d hoped in the early stages of the GWOT.
"I've never played a Halo game by myself, and I'm not about to start now."
What in the fidgety fuck?
the part about reused areas is really true though. There are a shit tone of parts that just repeat themselves over and over and its the worst part about the game. Still a banger though it has its shortcomings.
it truly is, me and my buddy played through halo CE a while back and ended up just skipping whole levels due to how tiresome and repetitive some of the levels were, the only fun parts were the more open ended levels
Halo has actually aged pretty well. It’s largely because of how influential it’s systems were that it did.
Like a fine gourmet cheese
That's not how being influential works
I just recently replayed Halo CE through Halo Reach and it holds up. I'm a bit biased, I've been playing Halo for 20 years lol but they're all still great fun. There def is a good amount of reused hallways and stuff but overall there's a lot of variety in the levels still IMO and the game play and enemy encounters are still top notch.
@@Synthetic-Rabbit you mean through mcc?
@@sdg131 I replayed them through MCC but I had bought every game as they had came out originally. I don't have my original consoles or games anymore but MCC is good.
I saw this, and as someone who only found out about Halo in the past months, getting the Master Chief collection, and playing what I've missed out on, Halo Combat Evolved is fucking phenomenal and whomever wrote this probably drinks aged milk for fun.
Try halo 2 on legendary, its really fun
@@Fixxate no, it's not
but, i got my badge
@@Bramswarr ssshhhhh don't tell him that
I really wonder what he thinks of the level design on higher difficulties
@@Fixxate i think halo ce is a little more difficult
Sometimes I wish I could become a game journalist just to combat the tidal wave of worst-possible-take trite that they pump out on a daily basis
what’s stopping you
@@CALKULTIK he probably plays the video game first, which is against their policy
@@harrisonhamilton5284
This is insulting to the countless legit journalists that do play games and do reward good game designe and work ethic within game development
Why shit on then and their work for the moronic takes of a few? You act like youtubers don’t have awful takes on games
They do it to get clicks. You're letting them win
@@Indigo_1001 game journalists don’t play games or are just really bad and mentally challenged. Don’t defend these people when they are on payroll
As someone who has played Halo 1… yeah areas are repetitive. There are lots of different environments with unique architecture, but the interiors of structures do feel like hallways with very little differences. The level with the flood showing up and the inside of the covenant ship come to mind. Yeah it’s a very different locale, but you are moving through a lot of rooms and corridors.
My friend and I went back and played the Halo 1 and 2 anniversary games recently and they still slap. They've aged for sure and have some flaws, but it's very obvious why they set the bar for FPS games for so long and why we're still talking about and playing them today. The remastered Halo 2 cinematics are pretty phenomenal and I wished they did the same for Halo 3.
Hasnt aged like milk. Rather as a fine wine.
Yessir
Like the brightest shining Whiskey.
@@laqu. Yes
not really, its still a fun game but it definitely has some repetitive sections that havent aged well.
meaning it hits harder than newer titles at times, and you might have a bad hangover after all night with the flood levels, but my god it's such high value vintage fun for real connoisseurs
Halo CE is a timeless masterpiece and holds up extremely well 20 years later.
Stop hiring people that don't play video games.
Look at any other game from 2001. It's incredible how modern Halo CE actually feels compared to pretty much everything else made at the time.
Nepotism op
Fr the dude straight up admits he’s never played a Halo game by himself lol. Halo co-op is awesome but if you played Halo 3 on co-op for example, the Arbiter became less of a character than he was if you played it solo. All his scripted appearances and voice lines during gameplay would be cut because he’s player 2 lol.
@@OnAChairSitting Exactly. Halo had vehicles mixed into multiplayer combat before even Battlefield, which had its first release in 2002. The only other multiplayer game which had vehicles in a similar way was Tribes, released 1998, but it was a niche game. One of my favorites, but too difficult for most people to get into and poorly marketed. Halo had amazing physics for its time as well. And of course that's to say nothing of the music, voice acting, etc.
He's only talking about how the level design is n uninspired crap. And he's right. It's factual, just play it again without nostalgia googles, because I did.
The rest is good though, and even the gunplay is enjoyable. Something only a few FPS from that time did. But it probably has the worst level design ever created for a FPS. Nothing to do with variety, level design =/= level variety, the dude who made the video is obvisouly dodging the argument.
While the level design might be the weakest aspect, the AI and combat blow so many contemporary games out of the water. Its gameplay has aged beautifully.
Yeah and the levels (even the reused ones) feel varied enough in terms of encounters and general layout (excluding Two Betrayals) where that doesn't really bother me. CE is still a very good game and I can somewhat excuse some of the level design issues because the gameplay holds up so well.
You mean the AI that literally refuses to leave their designated area, allowing you to kill them all with no risks? The only decent AI is the flood, because they actually try to attack you instead of waiting without moving.
@@MichaelDavis-mk4me that is... a very strange take that I don't quite understand. The AI isn't perfect but the way you fight the covenant is more nuanced than the flood
@@EchoLocoCJ I just found myself exploiting the Covenant all the time. Well, exploiting is a big word, as soon as you use cover or find a nice long range spot, the Covenant just seems the stop working in this game. I wasn't really trying to break the game, it just kind of did. The AI might have been good at the time, I couldn't tell you. But they didn't impress me in CE. They very slowly improved in each game, it's good in Infinite.
@@MichaelDavis-mk4me You can still cheese it the exact same way in Infinite.
I love combat evolved but even I have to agree with the “500 reused hallways” line because my god going though the same little rooms with covenant and flood in them over and over again just so I could finally leave and get into a more interesting section of the level was such a common and annoying part of that game
Dude played The Library and said "Yup, that's all I need to see".
"I've never played a halo game by myself" is actually an okay statement in my eyes... as I haven't either. That was time I spent with my father, that was our game, man. Our playstyles polar opposites, but together we cleaned house. He sat back with a sniper, used human weapons, methodically picking off enemies. I, on the other hand, would be lobbing nades cross map, used explosive guns close range, specifically punched the shit out of things with the plasma pistol due to the animation, and used the flashy covenant weps whenever possible (the aforementioned Plasma Pistol being my favorite for the punch animation). I miss those times.
I recently played CO-OP for the first time in CE (or any game) with my brother. having played halo solo for years, co-op made even legendary so dang easy. easy, perhaps, but it was still a blast to play with another person.
That's awesome you got to play Halo with your father. Continue to treasure those times.
That's awesome man. I wish I'd been able to play games with my parents more, but we didn't get along nor did they have much time while I was growing up
Playing Halo:CE right now due to the Master Chief Collection being on sale. The Gameplay is great, quite challenging on heroic but not frustrating if you get a good grip on the mechanics. The story is really interesting and the world and leveldesign quite good so far. Even playing with the old graphics since they carrymore atmosphere in my opinion. It rightfully earned it's place in the hearts of every person that is playing videogames and deserves it's place in gaming history.
TL;DR This take is a huge load of bs
The new graphics are pretty, but they messed up the color palette, I get what you mean with the old graphics.
@@mcdavebob1775 the new graphics are fun for multiplayer, but you are right, it ruins the feel. Also the music time skips are altered (something that annoyed Marty O'Donnell to no end) so the music doesn't sync properly anymore.
@@mcdavebob1775 New graphics have the Halo Reach feel, and work better in that game's setting and atmosphere (The brutal side of the covenant war) than in Halo CE's mystery and discovery atmosphere
Just played it again for the same reason. (Got the Master Chief edition on sale) I realized how much I love that early 2000s sci-fi aesthetic, halo, kotor, mass effect. I have a huge nostalgia for that lol
@@starsiegeRoks multiplayer uses the original graphics only for halo CE because on release they used reach assets with the halo CE maps remade. Halo 2a has its own standalone multiplayer built in halo 4s engine as well as the classic version.
Im glad you brought this to our attention, i love it when the halo community comes together❤️
"I've never played it, but it sucks!!"
- Games urinalist
Saw this article, read it, lost my shit, and then went back to eating my microwaved pizza rolls.
Speaking of pizza rolls. ua-cam.com/video/OLP-33HwVY4/v-deo.html
Oh no not that song.
Oh god microwaved pizza rolls what are you a savage?
The fact that I can still play Halo CE-Reach as well as Halo Infinite with ease is amazing. Imagine telling a person who plays COD to go back the the very first game from 2003...Halo CE figured out it's core gameplay loop and to this day that is the driving force of why the Bungie games and Halo Infinite are fun to play. Halo is to FPS what Mario is to platformers. You can go back to the original Mario and see that, while many mechanics are missing, there is a level of polish that makes the barrier to entry pretty much nonexistent. I recently played through the series with some of my best friends who never played Halo and I let them take charge. They were impressed by how fun CE is, even if it is a little clunky in some places.
I played Halo for the first time in 2019. The game has aged but not like milk. More like grandpa. Stuck in old ways, but either you work with it, or just for old time's sake.
I mean... I don't think 64 or sunshine are that great
To be fair, COD from 2003 is also still quite impressive and fun
@@urm8matt156 I am going to smite you
@@DeAdmiraal1998 Well yeah that wasn’t really the point I was making. I was just saying that COD looks like it’s so drastically different from it’s roots that very few in its fandom would ever consider picking it up. Not because of quality but because I don’t think COD fans cherish the series roots as much as Halo fans you know? Like everyone I’ve met who plays COD only reminisces about Modern Warfare 1 and 2, Black Ops, and World at War. I never hear people talk about the older ones. It may also just be because Halo’s campaigns don’t diverge too much from the original story save for a few spin-offs.
So, I just finished playing Halo CE today in MCC for the first time, “yes I’m new to halo still, but also learning more about it.” But I wanted to start every halo game in sequence so I fully understand the story. So yeah, Halo CE actually does have more variety than what other people may have thought before. Including other halo games I’m sure and Halo infinite
Well... To understand the story, you should start with halo reach
@@vortex2858 but I thought it made more sense start with Halo CE because it is the very first Halo game
@@SargeJ117 Halo reach is a prequel to Halo 1, meaning it's story takes place before Halo 1!
@@JackGarbarinoOfficial Ok
@@vortex2858 lol I started with halo ce
wow you know the article is going to be filled with intellectual points when the first line legit says “i’ve never played a single halo game”
It has aged like milk and now its a fine cheese
the reason why the level design works in Combat Evolved is because whenever you do backtrack, there is something new to offer, for example, Pilar Of Autumn and The Maw, whilst the layout is very similar, the flood and sentinels change the gameplay, so while yes, visuals can get repetitive, if it offers something different gameplay wise, it works in my opinion
Literally the game that revolutionised the FPS genre, there is nothing but to say this game is a masterpiece!
I'd say that Doom, Quake, Half-Life, Duke Nukem, AND Halo CE make a pentagram of influential game design
You wrote "Doom" and "Half-Life" incorrectly.
@@pandovolt3227 yea I'd say the same, halo CE was the first game to implement the two joysticks for movement and direction, as well as the primary and secondary weapon system.
@@pandovolt3227 I hate that people forget that not just halo revolutionized gaming, even the nostalgic fans think halo is better even though they were around when half life and all that came out.
Besides the fact that that claim is suspect, pretending that the game wasn't rushed and had no flaws makes me feel like you might be struggling to look at it free of nostalgia.
It was my first FPS too and I love all its quirks to death but "there is nothing but to say this game is a masterpiece?"
The Library. The backtracking of Two Betrayals. the "enhanced edition" that this poor game review undoubtedly played on because that the _default._
I recently played Halo: CE for the first time through MCC on original graphics, and I absolutely loved the atmosphere, music, simple gun mechanics, and story. I think it aged very well and the person who wrote this article is kinda stupid.
I'm certain he just wrote the article to get people angry and to get and revenue for their shitty website
@@lesbianduck7862 games urinalists are known to do that, as it's usually the only way they can get views/clicks
It's definitely aged, but it's music and level design even to this day are incredible
The ai is still on par to ai of the modern FPS games.
Plus that first flood level kicks ass compared to most enemy introductions.
@@keithjohnson7893 No it isn't, imma keep it 100
Game journalism is the most deadbeat, batshit market/job in existence. Everyone in the industry seems like they are trying their hardest to appear stupid in their articles lol
I'm gonna be honest, its pretty hard to play halo combat evolved for me, at least by myself, but with a friend the game is still a blast. The guns are great, the enemy Ai is just as good as today's games, plus the music and story still hold up. But yeah they do re-use a lot of stuff. That doesn't make it garbage.
The AI is actually better than pretty much all modern games. In fact i still haven't found a good shooter example that shows a better AI behaviour than Halo CE.
For example did you know that each AI unit in Halo actually feels emotions? Everything that happens around them will change their emotional state and behaviour dinamically and that can be used to get a tactical advantage, and each unit reacts differenlty and randomly to certain events. They also know tactics better than many rts games i see... Target priority, formations, flanking, defensive positions, no man's land, suppressive fire, last known position, fog of war, ambushes etc... They even react differently depending on the weapon you are using. All calculated in real time on the xbox hardware in a fast paced combat situation. Most games now are just "run to the player from the right or left" or "stand behind a rock". Too bad the difficulty setting scales the intelligence too, so most people don't notice
@@WaveOfDestiny I genuinely can't tell if this is a joke or not. Sure CE's ai is good, but there's no way the whole "emotions" thing is true. For its time, ce is an absolute masterpiece, but in terms of objective quality (even ignoring things like graphics) it doesn't hold up to a lot of modern shooters
@@aci6737 it is true. There is a dev video talking about it. Each unit feels 4 different emotions based on everything that is happening around them. Anger/agressiveness, fear/terror, surprise, and self preservation/survival instinct (different than terror since they keep fighting and working as a team, but they fall back and get to cover), and they have a wide range of each state, it is not just true or false, although there is a fairly noticeable break point when one of the emotions clearly triggers a response (like grunts and jackals running away and an elite screaming and charging at you)
Each event in the world triggers a change in the emotional state of a unit that is in range, that response of course changes between species, I think between individual units as well if I understood that correctly. Things such as an ally dying, an enemy dying, ally and enemy positions, getting damaged or dealing damage, shots landing near them, a grenade landing near them, presence of veichles, target priority etc... all mixing together making the AI feeling actually alive.
All if this is then processed through a system that also takes into account race roles and area control tactics to dictate what the AI will do. Most modern AI are based on the evolution of this system, behavioural trees (which was created with halo 2), but they just don't work as good because they probably don't care.
In terms of objective quality halo CE beats most aspects in modern shooters, it falls behind just in a few places, copy pasted level geometry (which doesn't actually mean that the game is repetitive at intended difficulties), driving and veichles in general and ofc graphics, realism isn't something halo was going for anyway.
@@WaveOfDestiny F.E.A.R.
@@ls200076 what I saw in fear is nothing I couldn't see in Halo. One thing they have is that they act quicker, but Halo has many features limiting the AI effectiveness so a player can understand what they are doing and react in time on purpose.
Tell me you don’t understand old video games without telling me you don’t understand old video games.
He doesn't even understand what a video game is, he hasn't played any in his life probably
maybe old games are shit, because theya re old
@@Narko_Marko You're saying Halo CE is shit?
@@Narko_Marko Nope, It depends on kind of game but if they were really shit, You wouldn't have huge community who are still dedicated to preserve old games and current companies who take inspiration from them.
But old games were made under constraints, under limitations of technology they at that time. It doesn't mean game isn't fun but rather means game could be better if they had today's technology.
Note from me: Frankly all current companies take ideas from old games. Pretty much any game you play today is inspired from an older game. And quality, amount of bugs in games now a days is way worse than games at that time as companies exploit resources and consumers a lot currently (Even if you consider increase in complexity, It can be equalized with computing limitations and quality of tools they had at that time). So in many ways old games are better than newer.
@@Meep50004 probably not shit, but not as good as some of today's games
Journalists Before: Halo CE is a masterpiece 10/10.
Journalists Now: Halo CE reusing levels very terrible 0/10.
Okay. Hold on.
I love Halo: CE, and I've played through it multiple times, but the guy (kinda) has a point.
Halo - despite many of the scenic and iconic setpieces that it has, also has a severe case of empty spaces and repetitive corridors that are practically identical to the next.
I can't and I'm not going to defend anything else that that... journalist says, but we gotta be real here.
This person probably got stuck in the library for three hours thinking the level was actually that long not realizing they were walking in circles
This kind of reminds me of that time i saw an article ranking all the pokemon from red and blue from worst to best. They put gloom, that one pokemon everyone forgets about, in first place and said it was because it isnt based off of anything (which isnt really true anyway) and then had the audacity to basically say "it doesnt matter whether you agree with me or not because the difference is that im getting paid for my opinion"
Yeah honestly, I respect the fact that an actual distinct opinion was expressed. Imagine if it were just like, Charizard or Mewtwo as #1. Totally safe, but boring choice. Or if it had just been Pikachu...
@@Semudara I was more talking about the way they pretty much said "lol loser" on anyone who disagreed. Them thinking gloom was number 1 is perfectly fine since it was clearly more of an opinion list and not really just a popularity poll. And when I mentioned their reasoning I mostly did that because that was literally their only explanation, not even really talking about it in-game and since most of everyone probably just skipped to the end anyway it would just seem like the person who wrote it only went off of looking at pictures of them all and then ranked the designs (I'm pretty sure they put charizard in the top 5 so it couldn't even really be a design ranking since a lot of gen 1 pokemon have way more interesting designs than what is literally just an orange dragon that somehow isn't a dragon).
Halo CE was one of If not thee best shooter of it's time and is still better than most modern shooters
ok xbox boomer
@@TheEvilCheesecake k
Personally I think that even if it has aged like milk (which it hasn’t) then there’s still a lot modern game developers can learn from halo combat evolved
Halo 1 still has better AI than 95% of games released the past 5 years
@@Skumtomten1 from the little halo one I’ve played, you are absolutely correct
I hate how gaming “journalism“ has basically devolved into them admitting they don’t play the games they cover but they still make nonsensical hot takes without anything to back it up.
To be fair though there CAN be areas with a slightly excessive amount of repetition. I remember feeling the flood escape/search underground specifically to be a bit stretched out, although i do understand it was to build some atmosphere and realization of what is happening. EDIT: AND WALKING THROUGH THE LIBRARY BOTH TIMES, i forgot about that one. Felt really stretched out and unnecessary.
"Halo: CE has aged like milk"
Me: "Well, I mean from a graphical perspective it's rather..."
*journalist proceeds to admit that they've never, and have no intention of playing Halo: CE and yet prattles on about boring level design and repetitive gameplay despite not even playing the fucking game*
Me: *confused screaming*
he meant he played coop, not single player.
you guys doing this on purpose, right?
well... at least i hope he meant that. otherwise it'd just be too stupid.
Game Journalists in a nutshell
“I haven’t played this game myself but that 2 second clip I saw made it look bland. Terrible game 0/10. If you paid me however, game of the year!”
They said by myself, as in they only played on coop
@@Orinslayer then that makes it even worse, how could they play through coop yet say the game looks the same throughout the game, why did they even make this article its literally just a tweet drawn-out for no reason
I love that game journalists can just get it wrong, every single time, no matter what.
Like does having the worst takes possible get them more clicks?
unironically yes
You get more attention with a bad take than with an actualy indepth take. I mean this video for example. WE are giving attention to a bad take because we wanted to see it. Would you have clicked on this if it would state the obvious that CE has aged like a fine wine?
@@_NutcasE_ I would have not clicked it without the somewhat humorous ripping on the journalist. If it was just the journalist putting out a bad take I would have laughed at the title then moved on. Only speaking for myself though, not everyone is the same.
Social media in general is legit designed to piss you off in order to milk reactions. It all thrives of sensationalism and outrage.
literally more than half of halo ce is copy and pasted and I case you don’t believe me let’s go through all the missions and see how exactly
Pillar of Autumn - Big copy and paste of the same corridor maybe with a slight bit of variation
Arriving on halo - one of the best halo ce missions and one of the only missions that isn’t heavily copy and pasted or reused in a later mission
Truth and reconciliation - outside section is pretty variant but once you get into the truth and reconciliation you go through the same looking hallway and corridor 20+ times
The silent cartographer - by far the best halo ce mission, lots of variety and never used again
Assault on the control room - has you go through the same exact copy and pasted room at least 10 times with the same hallways connecting it all up, even has two identical bridges just feet apart that you have to go across
343 guilty spark - the last unique map of this game other than the library but the library is so laughably bad when it comes to variety it isn’t even funny, a lot of the underground corridors look exactly the same with the exact same connectors and hallways used multiple times throughout
The library - the biggest copy and paste I have ever seen in any game so far, I think it’s like 3-4 floors all pretty much identical other than a few different rooms here and there
Two betrayals - completely reuses the map used in assault on the control room only this time you’re going through it backwards, it’s infested with flood, and they added like 3 little rooms up high that you have to go to
Keyes - the first quarter of it where you’re outside is kinda new but about the same as truth and reconciliation, but then you get inside and it’s a literal exactly copy and paste of the truth and reconciliation from the mission truth and reconciliation except for there is flood and the ship is a bit damaged, oh yeah and they also copy and pasted a few extra corridors just so that it isn’t the exact same layout
The maw - same map as used in pillar of autumn only difference is the truth and reconciled it by making it a little damaged and infested with flood, they add some new areas but the all pretty much look the same, the end warthog race has you go through the same room like 3 times only with slight variation in each room, and also you go through the same tunnel as well at least twice
So in conclusion halo ce is just 90% copy and pasted, there are only 4 unique maps throughout halo ce out of the 10 main story missions and one of those levels, the library, is just one big copy and paste in and of itself so that just really leaves 3 unique maps really
If you still don’t agree then you are just blind to nostalgia, yes it’s a legendary game, but it’s only legendary because it’s the first halo game, had that game came out today nobody would stand for that and it would get a lot of hate, i by no means hate halo ce, but it is very repetitive when it comes to maps and map designs, it is by far one of the weakest halos and the only reason it stays legendary to me is because it’s the first halo game that kickstarted it all
Agent Washington: Worst take ever. Of all time
I've tried recently been playing Halo: CE for the first time. The levels can be confusing and harder than we might want it to be, but it's still a great game from what I've seen
Absolutely, Halo CE does have issues with this - But nowhere near as much as this reviewer (who admits to never playing the game!?!) is trying to make out. The environments are human spaceship interiors (intact and destroyed), outdoor grassland on ring, Forerunner building interiors, Alien Spaceship interiors (intact and destroyed) outdoor swampland, outdoor snow, and outdoor desert canyons. While the interior corridors are a bit copy pasted, there is enough diversity between levels and with the gameplay situations (switching from Action to Horror in places) that the issue is not too great to be game breaking.
I just played combat evolved for the first time a few weeks ago and while tons of things seriously frustrated me (repetitive forerunner rooms that I constantly got lost in, the library, etc.), I still was really confused when I saw that headline. While playing it, I thought the gameplay still felt good, the driving was a lot nicer than I expected and some of the levels I think are still incredible today. Though, I think it probably would've helped if they actually played the game and found that stuff out.
This is a perfect example of why so-called “game journalists” get a bad name.
I'm a new school Halo fan, my intro was 3 and I think I played CE last, but imo it's badass in its own right. I love how heavy the game is, everything feels big and the music imo is at its best in CE it just makes the whole thing feel... Epic. Sometimes 2 has too many cinematics and 3 feels almost care free. I think Narratively ODST and Reach are the best, but none of them beat CE at pure atmosphere and immersion... So idk maybe I just like spoiled milk, or maybe mainstream gamers hate anything that doesn't have 40h of cutscenes and super fast grappling hook gameplay.
I think it's really noble how they let a disabled person write and article. Diversity is our strength.
My boyfriend just had me play halo ce for the first time in my life. I never played, never watched anyone play halo. The most I know about halo is red vs blue.
Halo ce was so much fucking fun to play and figure out, I was shocked to find myself enjoying classic version more than the “”remaster”” of it. It was just beautiful from the art, to the music and just the immersion it puts you into. I genuinely love it so much and im struggling to play halo 2 just because I’m still so stuck on halo ce.
I played every single game some months ago in preparation for Infinite, mainly because when Halo first came out I only had a playstation.
From all the Halo games, CE was the only one I had to push myself to finish because the repetition of some sections was really getting to me. I had to get a friend to hop on and help or else I would have put the game down.
The combat still feels great to this day, though and the innovation it brought is still being felt.
I can appreciate Halo: CE for what it did for gaming but it's not something I feel the need to play through again. Just my opinion though!
Perfect take.
exactly. people are in denial about that, but it's the truth. it's a landmark game that revolutionized console FPSes, but there's no good reason to revisit it nowadays, as it's sequels are just straight up better than it in every possible way.
i ran into the same snags as you on my last revisit of CE. i don't plan to revisit it ever again. let it live in my memory instead.
@@GraveUypo I mean, there is a good reason to play it : to understand what happened in the story. I tried to play through it because I played all of MC and really like Halo, but this one is where it just does not stand up to modern standards and isn't that fun compared to other games you could play. There is no shame in a game not aging well, hell, my favorite game, Witcher 3 is really feeling it's age.
Clearly they've never trench-ran a warthog through 3/4 of the map just to say they did it.
They should do it. It builds... character.
honestly as a someone who recently played CE for first time i understand the sentiment
Yeah the sequels hold up much better.
But aged like milk? That's a tad too far. I too played Halo CE for the 1st time in 2019. The gameplay was so great it made the level design tolerable. I even played it again with the Anniversary graphics, which gave it fresh paint.
@@mobiusraptor7 yeah, Halo CE ain't that bad, I just had a better time playing Halo 2 and Halo 3.
Okay but unless you grew up playing this game it really hasn’t aged that well. Anyone I try to get into halo can’t even finish combat evolved because of how dated the mechanics are. I don’t think it’s a bad game by any means but I definitely think nostalgia has clouded a lot of y’all’s judgement.
fresh halo fan here, just finished the CE campaign
i found it very fun, even after just playing Reach
Whoever wrote that article: “They said I could be anything, so I became trash.”
Considering the massive time crunch Bungie dealt with during the production of Combat evolved I'd say they did best they could with the level design. This article is a fine example of why gaming journalism is dead
Having excuses to why a game is bad doesn't make it less bad.
@@HAL-iv2kd I have quite a fondness for Combat evolved it's very nostalgic to me as it was the first FPS game I've ever played. That being said it is far from perfect it has some glaring issues namely level design. But it's still a good first entry into one of the most recognizable game series in modern history
i do agree with the repetitive environment and level design its soo awful that i just want to finish the game and thank goodness halo 2 looked so good and far better storywise
“I’ve never played a Halo game by myself […]”
And that’s the moment their opinion’s invalidated in my eyes.
Why? They still played the game, people are unable to have opinions that go against your own? Make no mistake, I’m quite a big halo fan having almost 200 hours on the mcc pc edition alone, and I don’t play multiplayer so that’s all time just spent in the campaigns, I’ve had to of played all the halo games at least 10 times over at this point except infinite, i only just recently beat that one once. I semi agree with a lot of the points the journalist made
let’s go through all the missions and see how exactly, at least the level design, is just mostly copy and pasted
Pillar of Autumn - Big copy and paste of the same corridor maybe with a slight bit of variation
Arriving on halo - one of the best halo ce missions and one of the only missions that isn’t heavily copy and pasted or reused in a later mission
Truth and reconciliation - outside section is pretty variant but once you get into the truth and reconciliation you go through the same looking hallway and corridor 20+ times
The silent cartographer - by far the best halo ce mission, lots of variety and never used again
Assault on the control room - has you go through the same exact copy and pasted room at least 10 times with the same hallways connecting it all up, even has two identical bridges just feet apart that you have to go across
343 guilty spark - the last unique map of this game other than the library but the library is so laughably bad when it comes to variety it isn’t even funny, a lot of the underground corridors look exactly the same with the exact same connectors and hallways used multiple times throughout
The library - the biggest copy and paste I have ever seen in any game so far, I think it’s like 3-4 floors all pretty much identical other than a few different rooms here and there
Two betrayals - completely reuses the map used in assault on the control room only this time you’re going through it backwards, it’s infested with flood, and they added like 3 little rooms up high that you have to go to
Keyes - the first quarter of it where you’re outside is kinda new but about the same as truth and reconciliation, but then you get inside and it’s a literal exactly copy and paste of the truth and reconciliation from the mission truth and reconciliation except for there is flood and the ship is a bit damaged, oh yeah and they also copy and pasted a few extra corridors just so that it isn’t the exact same layout
The maw - same map as used in pillar of autumn only difference is the truth and reconciled it by making it a little damaged and infested with flood, they add some new areas but the all pretty much look the same, the end warthog race has you go through the same room like 3 times only with slight variation in each room, and also you go through the same tunnel as well at least twice
So in conclusion halo ce is just 90% copy and pasted, there are only 4 unique maps throughout halo ce out of the 10 main story missions and one of those levels, the library, is just one big copy and paste in and of itself so that just really leaves 3 unique maps really
If you still don’t agree then you are just blind to nostalgia, yes it’s a legendary game, but it’s only legendary because it’s the first halo game, had that game came out today nobody would stand for that and it would get a lot of hate, i by no means hate halo ce, but it is very repetitive when it comes to maps and map designs, it is by far one of the weakest halos and the only reason it stays legendary to me is because it’s the first halo game that kickstarted it all
Imagine being so confident in your audience's idiocy that you straight up admit you've never played the game, basically telling your audience, 'Yes, this take is 100% in bad faith'.
What the fuck bro.
I see where he's coming from, the library sucked and still does, and the later parts of the game where you trudge through a bunch a concrete corridors get old pretty quick for me. It's still aged quite well in spite of its flaws.
I loved every single bit of this game, but honestly they didn't need to make some ares repeat themselves, and we need more nav points
@@ZER-ww2nf “boo hoo I need an arrow telling me exactly where to go”
@@martyrsaint the level design itself is generally enough to get you by, especially in the the more large, open levels. But an arrow would've been nice for those times I got disoriented in one of the many concrete halls that all look the same.
I read this when it was published and I was actually upset and I just have to say that this person has clearly never owned a halo game considering that they have only played co-op. This explains why they have never played solo and chances are that this is the reason why they have never enjoyed the environment of halo combat evolved
epic point!
you can't enjoy a narrative when someone's taking the piss out of it right next to you
I’ll admit that CE is an acquired taste (I should know, it took me many many attempts before it clicked with me), but maybe don’t put out a garbage take on it on the internet and expect to be showered in praise
‘Journalist’: *slams video game*
Also ‘journalist’: *refuses to play the game they’re making a take on*
Just when I thought my opinion of journalism and media couldn’t possibly plummet any further…
I remember reading this article a little while back, it made me chuckle.
"How did we let Bungie get away with using the same hallway 500 times?" And yet they made it feel fun and fresh almost every time....
It was super fun at the time, but the replayability, *especially after all this time*, is super low for me.
- The flood level was tedious, repetitive, copy-pasta over and over and over. I hate limited-ammo, run-and-gun, pseudo-horror, wanna-be zombie crap. I hated that whole thread of the story.
- The early outdoor levels and the snowy levels had huge blocks of space where nothing happened. They were just big because they could be (which was new for hardware back then).
- The path forward was frequently unclear throughout (despite the objective markers, which is odd).
There was a bunch of really awesome set pieces, like the night-time sniper level, or the first dual hunter battle (which you can cheese with a pistol if you have good aim, and it's STILL fun).
I don't think it spoiled like old milk, but more modern level design did show it up pretty solidly. Even if you only compare it to it's own successors.
Ngl he does have a bit of a point. I played CE’s campaign recently and the gameplay did feel like it’s aged quite a bit. It felt extremely repetitive and drawn out at times. (Narrative still great tho ofc).
lengthy unpopular take in coming:
I don't find Halo franchise that great, not bad but I don't understand the hype behind it. I've played 1-4, including Reach, ODST, and Wars. That is because I played with my brothers.
When The first one came out my family was still on dialup internet so online was a no go for me, and aware that Halo online basically saved the Xbox, and pushed console online play into the spotlight. So for me its more of Halo made that popular but not necessarily did it the best.
I don't find Master Chief having a good story telling, in game, until 4 but that was hated, I blame the retcon in lore for changing developers. So I don't see much of a "character" for Master Chief in 1-3.
Campaign levels where meh to me, sure big and open, for the time was a feat in gaming, but often felt more of a chore just to get to next wave of enemies than fun world to be in.
And since I only played with be brothers, multiple player got stale fast. So if you all enjoy it good for you, it's just not for me, and I thought the video was going to be more than just article complaining about reused hallway sections
They must’ve gotten lost in the library and got frustrated when they saw two betrayals right after
CE is an ancient game but still one of the best shooters I’ve ever played. Even being 20 years old it’s still plays smooth as butter. I know some people call certain levels repetitive, but it’s still really works for the games design. Except for maybe the library. This article is just a gimmick for clicks and ad revenue. I doubt anyone would truly be this naive
Like his points were things fans have been saying for 20 years. We all know the levels are a bit repetitive at times due to hardware limitations, but it's that game journo mind rot that makes him think he's the first person to discover it (and also to believe that makes the game bad or poorly aged). If you can't look past the Library level to see one of the best shooters in history, why are you writing about video games, and why the fuck are you writing about Halo
Edit: and of course, everyone's talking about Halo, so he figured he'd write an article with Halo in the title that would get those sweet sweet clicks. What an embarrasment lmao
Did he claim he was the first?
And you seem to agree that it didn't age well while simultaneously saying that it did. The rot isn't with the article writer, it's here, in your comment. Seriously wtf.
Halo Community: you know Halo CE was kind of repetitive and a bit boring
Article dude: you know, I agree
Halo Community: HOW DARE YOU...
@@mechanicalmonk2020 shut up lmao
I've played through this whole game recently, and enjoyed it, but it kind of has. Besides the game mechanics having evolved by leaps and bounds, half of the levels are just the same in reverse with new paint jobs.
I really tried to get into Halo but I just couldn't. CE was rather dull for me, Halo 2 was better but I wasn't invested enough to play the rest of the series.
@@DeBean970 regrettable, but I guess it's not everyone's cup of tea.
Complete lie.
This mouth-breather sees a repeating texture on the walls in a screenshot from a 21 year old game and thinks "Yeah they're all exactly the same hallways. Totally unbearable."
I never played it until last year and was one of the best experiences so idk what to say to this journalist haha
One of the first FPS games to truly “Evolve” combat from what was once expected during those times.
Their are aspects that haven’t aged well, prominently just the repetitive level design… but with a game as revolutionary like Combat Evolved, it can never be truly perfect. Unless you judge it only by story than it is a masterful introduction to the universe of halo giving what you need to know, and saving what’s important for Later games.
It even mentions Reach
As much as I love Halo, I sometimes found myself lost on certain campaign levels (i.e. the indoor portions of Silent Cartographer). This wasn't helped by many of the hallways and rooms in the indoor sections of the campaign looking identical. I prefer the Forerunners having a consistent design aesthetic but I have to agree with the journalist when they say that it makes navigation more confusing, especially when you had to figure out how to get deep into some alien facility and then because of Halo's constant backtracking, you have to figure out how to do it in reverse, potentially with a time limit. The fact that some of the later games and even the anniversary edition of Halo 1 added glowing arrows on the floor to help direct players is evidence of this. Halo 1 was an absolutely fantastic game that changed the FPS genre forever (and Silent Cartographer was my favorite level since it's all you got in Halo's demo) but it wasn't without it's faults just like any other game.
I'm not trying to be an asshole, but I think you just have really bad sense of direction. Hell, I don't have particularly good sense of direction, but I don't think I've ever gotten lost in any CE level. Those glowing arrows you mentioned as being in the later games... are also in CE. The original version. People say all sorts of things about Halo 1 and I genuinely have no idea where I get it from. Like when people say The Library is a maze... but it's straight hallways where you're being led most of the time by Guilty Spark and the game doesn't let you go far in the wrong direction before seeing a dead end. I dunno, I sincerely don't see how people are having trouble with CE's level design, which, even when reusing rooms and such, actually DOES pull you in the right direction by blocking off doors, using different coloured lights at times, and if all else fails... having arrows on the floor and ceiling. But then I see people get lost in Call of Duty levels sometimes too, so I guess if people can get lost in those games, they can get lost in Halo, as strange a concept as that seems to me.
The only time limit in CE is on the final level, The Maw, and is only in regards to the warthog run, which is literally a straight line. You are therefore never timed on having to backtrack anywhere.
@@innoclarke7435 Maybe the word "lost" was too strong of a word for me to use, I basically found myself in some situations where I'd have to thoroughly explore a room in order to find the one door or ramp that leads me to the next area, with very little that would guide me. Halo was way less linear than the later games and had a lot of rooms and hallways that didn't actually lead anywhere. The motion sensor doesn't help much in finding the next set of enemies since it doesn't have the range, you can't hear enemies in the next room because they're quiet and usually only found after traversing through a hallway or ramp behind a door, and an objective marker doesn't pop up until you've been wandering for a few minutes. This all culminated in constant interruptions of the flow of combat for some of the indoor levels. I don't think I found The Library to be much of a maze myself but I absolutely think that there were other sections of the game that had bad design for the sake of maintaining a consistent aesthetic.
@@racergsxr1 Thank you for elaborating. While I didn't have much issue in that regard, only having an issue finding my way through a room probably twice, both on 343 Guilty Spark, even those to me were minor disruptions. Now I know the path through every level pretty much by heart. But I can see where some people can have trouble getting turned around in a number of rooms and not seeing the exit as quickly as they'd like.
Playing through the MCC, it really has. Some levels, like the attack on the control room, feel like a complete slog that never end. That same level is actually the perfect example of repeating hallways and rooms.
The library with the flood is also copy pasted quite a bit.
A "Gaming journalist" would call themselves a heart surgeon just by watching a documentary on it.
"I played 2-3 missions of the game (not even by myself) and they were only the one's on board the covenent ship. I think I know what video games are, check you privilege."
The only reused level was "Assault On the Control Room", since Chief is literally backtracking thru the control room in "Two Betrayals". This game journalist was going for bombastic nonsense to grab attention.
Also "Keyes" backtracking "Truth and Reconciliation" and "The Maw" backtracking "Pillar of Autumn" partially.
I think this journalist was absolutely just writing a hot take and their opinion should be completely discounted because they admitted to not even playing the damn game; at the same time lets not overlook flaws in the game
@@jlzbean True. I forgot about those two. And that's the thing as well; for all three recycled game levels, it's literally only part of the level (or similar-looking parts of the level) reused. The game mission goes into much more than those recycled parts in those very missions. The journalist had to be trolling
@@ImpossibleIsNothin Thinking even deeper on it, the only mission of the three that did it poorly was Two Betrayals. The Maw was so aesthetically and functionally different from PoA that it felt more like a cool realization than a re-used map. Keyes was also interesting because fighting the Flood in the covenant ship is a VERY different experience from fighting the Covenant.
Unfortunately, I doubt the game journalist was trolling. I try to never do this, but for game journalists specifically I can't help but just assume they have no clue what they're talking about