Fun fact: Did you know that this game was constantly juggled between multiple Ubisoft headquarters? This explains the inconsistency in plot and the random plot elements.
Wasn't this game originally a Driver game of the Driver series? EA acquired the IPfrom Atari and then turned it into Watchdogs. Or something like that.
Lasadaf This is funny because the russian localisation makes absolutely no sense and doesn’t follow the plot at all (however broken it is). It’s hardly even a translation.
@@cjv8522 Probably rewrote the script because the localizer knew they could do better themselves. I wonder if a translated version would be available anywhere...
PsychadelicoDuck They don’t change the plot overall, they just change the dialogue in such a way that isn’t cohesive at all. For example a character will be mentioned when the game intended the character to be unknown for some time. They very likely rewrote the dialogue completely, but they didn’t improve it. They made it make even less sense.
Additionally; US gun laws are at their tightest in the cities. It would be more realistic if you were buying them from an out-of-town black market. Tragically, that's what happens in real life.
rrpostalagain Chicago’s hardly boring, it just doesn’t lend itself to this kind of game. Something smaller and lower-key as a hacker narrative, maybe keeping the scale small by having the map only be the Loop and some of the lakeshore, no guns or big shootouts unless for a climactic thing, etc etc
Aiden's niece is killed, so he murders 10,000 people and commits atrocities on a massive scale and ruins the lives of millions of innocent people. This game shouldn't just have a morality system, it should have a sanity system. It should have had an entire angle of the game like Spec Ops: The Line where you slowly realize you're a far bigger monster than the forces you are fighting and that you, in fact, created a crusade in your own head just so you can be a hero.
That'd require Ubisoft Montreal to have a modecum of self-awareness. Considering they actually released For Honor instead of executing the failed project and burying it in a shallow grave, I don't think they're capable of that.
@@KiraSlith For Honor got actually pretty good later. While I too don't accept it as an excuse for the god awful release it shows the game would've been a lot better with a year in the cooker. And to be fair For Honor/Fractured But Whole are pretty much their only unique products in years.
@Heavy Metal Collector Well yeah but it belongs to Ubisoft and shines through all their "immersive open world grind" games. The differences in their mainline games are so homogenized now.
That was my exact reaction when I finally killed Default too. I emptied every round of ammo I had into him. He was such an annoying character, yet there was no catharsis in ending the fight with him, so I sat there shooting his lifeless corpse, feeling empty. Ubisoft must have really hated Deadmau5 when they made this game, they turned him into the worst boss fight ever seen in a video game.
Well, if you played Bad Blood DLC you will figure out, that you have killed his imposter. One of NPC dialogues actually foreshadows that "i've heard he was using doubles for DJs". Thou it still damn, that his body double has the data.
@@sinenomine8739 Well honestly, I killed the guy that annoyed me. It really doesn't matter if it was the real Default or not lol. But yeah, I had no interest in DLC with this one.
On top of all of this, your ammo is fully replenished on EVERY SINGLE LOADING SCREEN. Every death. Every mission restart. Every checkpoint. All 360 pistol and rifle rounds, 120 shotgun shells, 60 sniper rifle bullets, and 8 grenade launcher grenades (including reloading all your individual guns), are just given back to you. It's a stealth game that is too afraid to be a stealth game.
Big guns should work like in Hitman, Carrying them around limits you in some ways, have limited ammo capacity, they show on your body, and they set off police and enemies immediately.
Whenever I do a play through of this, I never use focus or craft ables. It's not that I'm trying to challenge myself, it's just that I forget that they exist
First time that was true for me, i've intended to be a sneaky vigilante and pretend that my Aiden is a smart low-profile guy as earlier E3 demos implied that. But when i figured out how much of a badass you can be i got highly addicted to high dynamic shootouts on a realistic difficulty. You can shoot grenades in the air (it is highly effective against group of opponents in front of you), shoot somebody in the chest during vaulting over cover (like E3 2012 demo) and every little combat skill gained from side activity can be at times a game changer (especially "disrupt comms", 'cause veterans with assault rifles are one hell of a deadly mothefuckers). Car explositions look really dope in this game and if you learn how to use all of the equipment the whole combat system turns into a fantastic action symphony. Check out Visceral Carnage gameplay videos.
I like how the entire theme of the game is 'a pervasive security state network that knows everything all the time', and yet so many of the story's huge explosive occurences are just like, not noticed. By the pervasive security net. And it doesn't seem to be a deliberate commentary on the futile nature of a security state or anything. It's just, as you said, the police don't notice multiple gun battles and acts of terror in one of America's most important cities. Rip. Also given that the whole point and theme is the whole 'network' thing, uh. It doesn't feel like ctOS really was, like, important in the plot. It facilitated everything but only in the background, like Deadsec. If your summary is accurate then that's a little like Deus Ex barely bringing up human augmentation and transhumanism and just letting it hum along in the background the whole time while the prtagonist stops organizing gambling rings. I'll reference Mrbtongue's 'slow down the violence' video here, too. Some games benefit from running gun battles where you butcher hundreds or thousands of enemies as a god of war, and some games do not.
Good point, a Chicago shootout that resulted in the death of multiple civilians and police officers would be on the National news in hours and we dont even have any ctOS stuff.
Games likes these always try to have a middle ground where they are trying to make a point but it's thrown away during gameplay. They want to say something but not too much because that means they would have to take an actual position on something. Same for Far Cry or Call of Duty.
Actually the gun battles are the most true-to-life attribute of Watch_Dogs' Chicago, the only difference being the guns aren't being held sideways as in reality
"Chicago police officers have seized more than 10,000 guns this year, Chicago Police Superintendent Eddie Johnson said. That's about one gun every 47 minutes." -Christina Maxouris, CNN
In fairness, the stated reason for not getting good karma when stopping crimes too early is that the assailant will probably just pick a better time and place later, where neither Aiden nor anyone else will be able to interfere. You get dialogue with Aiden explaining this if you fail the tutorial encounter (which I think I did both times I played the game) and I don't know if it's said elsewhere.
@Big Ben You are not blind, but just dumb. The person above your comment isn't saying the game is good, he just said he likes it. Nero was right, literally NO ONE said that lmao
@Big Ben Not all time, I can like and enjoy a game that I know is cleary bad. Kinda like how you can enjoy watching shows that are pretty bad. Don't go butting heads with other people when your mind is as narrow as a fucking coffee straw, fuck off idiot
@Big Ben LOL how to easily tell someone has lost the conversation "I want even talkin too you :C". You're on the fucking internet in a youtube comment section, get some balls and just admit people can like bad things.
I'd agree but it is said MANY times Aiden is not a hero. The first thing you see with Aiden is him trying to steal a ton of money. He's told repeatedly throughout the game he's NOT a good guy. He admits that he's just after revenge. In the end he is PUNISHED for his actions. Clara dies, t-bone leaves, and his family is terrified of him. You're thinking too one dimensional and going "We play as him, he is automatically the "good" guy". I think Watch dogs is phenomenal because you DON'T play as the good guy. You play as a criminal. Sure you take down Lucky Quinn but you don't do it because Quinn is bad. You do it because Quinn screwed you over. If he hadn't called in the hit, Aiden wouldn't give two shits about Quinn. Personally I love that because how against the grain it is
Aiden did the best he could with the time that he had on his hands to do what’s right even though many do see him as criminal just like the ones he catches on a regular basis whenever he’s on his vigilante patrols because of his strong desire of justice. The way I see him, he’s a very humanizing and relatable character with a very understandable character arch. You know for a man who Grew up in a very corrupt city in tough neighborhood, you can’t really except Aiden to be as light hearted, or optimistic as protagonist are before him after everything he’s been through as he got older. What’s unsurprising is that most players who played the game were playing as a menace instead of playing as vigilante according to the reputation system.
@@ther0ach28 personally I love the anti hero angle they tried to take with this one. Wish they would have kept it in the future installments instead of attempting to make the characters “likable” quirky “lol I’m So random” hipsters….. in my opinion watch dogs two is the game that does what OP is saying Watch dogs 1 does.
@@Notimportant3737 exactly. I think it was even stated Aiden stops crime because he was bored and got a sick kick out of it. Not because it was necessarily the "right thing to do"
Most people instantly think "I play as this character. That means this character is morally right an perfect." That's why so many people are like "boo hoo, Aiden kills criminals but he's a criminal too" like yeah... that's literally the point of his character. Aiden is a fixer, a merc for hire, and a thief before the story starts. Throughout the main story he openly admits to not being a good person and is called out (mostly by nickie) that he's a shit head criminal. He is punished in the end because of his choices. Clara dies, t-bone leaves, and his family is scared of him. He doesn't have a happy superhero ending. Aiden could probably be labeled under very, very mentally ill and that's why he's obsessed with catching Lina's killer. Personally I think that's a good story because you never see that anywhere
@@ther0ach28 ...No. Not really. Unlikeable characters already exist and are well established on how they work, look at Lisa the Painful. Aiden doesn't work because he's trying to seem remourseful and edgy , on a forlone path of justice, when in story, he's a idiot that messes up several deals and goes longer paths just for the sake of gameplay padding, and gameplay wise, instead of the stealthy theif, or maddened criminal, we have access to too much at ALL times and just getting off scot free for it.
@@ther0ach28 "It's good because I haven't experienced it before!" Cool, why don't you go run in front of a moving bus? You probably haven't experienced it before, so that automatically means it's good by your logic! :D And let's just ignore that the game and how it was sold pretty clearly pushed it as your standard Ubisoft game power fantasy, where you're the good guy, the white hat hacker who steals from the rich and gives to the poor, fighting the good fight against a burgeoning surveillance state. You can headcanon the game to be better than it is, but don't go giving other people shit because they judge it on what it actually is instead of coming up with excuses for its shortfalls. Or hell, consider that even if it was intended to be what you say it is, the fact that so many people missed that is a failure on its part for not adequately communicating, through its advertisement and the game/story itself, that you aren't supposed to like Aiden. Because sure, some characters might call him out but if the game doesn't really have any consequences for that until the end, then does it really matter? And frankly, a character claiming to be a bad person but actually being good is pretty common, decent people having guilt complexes is hardly a rarity. So yeah. People do default to "The protagonist is a good guy" because _that's usually true._ If you want to do something different, you damn well better make it clear. And you double better be ready to accept that many people will dislike your work because it's not what people enjoy.
Whenever I play the game I always use the spec ops pistol as my only gun. Rarely I might use a low level assault rifle. If you play the game how you're supposed to, using hacks mostly, it's very fun
Disagree entirely with this and everything said here. The game is fine as is. Tbh, the next game needs to be more like this one. Maybe bring Aiden back and explore more of what he did inbetween 2 and Legion. Give me all the firearms (AT ONCE) so I can just switch to whatever suits my needs at will.
Ubisoft says that "E" bullshit with holding on their games are made to prevent accidcents like, accidentally starting a mission or doing a specified task you don't want to.
Even though it's a completely different sort of game with a completely different narrative and tone, the analysis of Aiden Pearce's character as an underhanded hacker with a gun in one hand and a phone in the other VS. the unstoppable killing machine he is in gameplay really reminded me of Gunpoint by Tom Francis. Any sort of comparison between the two games is pointless just because of how different they are, but it still made me think about how Gunpoint managed to do a good job of making a protagonist that is successful due to their infiltration/combat skills in conjunction with their hacking, not able to get by on just brute force despite being more-than-capable of it. Conway is able to K.O security with a single punch, but only if they're unaware, unarmored, and alone. He's incredibly acrobatic, but guards are able to line up shots while he's airborne if they get the chance. His hacking is perfect for infiltration, but extremely situational and almost entirely lacking in offensive options. He manages to best someone of seemingly-equal abilities (the other agent on the final level), but only because he brought a gun and they didn't. (or, alternatively, you avoided their pounce) His whole character, both in gameplay and story, feels like a balancing act that's constantly threatening to topple over, but doesn't. (if my memory isn't failing me, which it probably is)
I just completed Gunpoint, and I'd say your read on it is on point! It manages to balance Conway becoming very powerful in physical, hacking and infiltration abilities, while still remaining pretty much just as vulnerable as he started other than being able to dodge a shot or two. On top of that, Conway is actually fun and likeable. "So you want me to steal this device to steal it back from you to then re-steal it?" "Yes." "I love this job."
19:35 It's interesting you bring this up, as intially Aiden was only able to carry his M1911. Larger weapons had to be taken off of dead enemies. It's baffling as to why they did this, as I feel the game would be miles better with this limitation. Guess they had to compete with GTA V.
Two (2) things the game did that I really enjoyed. Their small things though so take it as you will 1. The fact you can help people out of their cars during firefights. The small gesture towards helping people during the chaos without turning it into a escort mission is really neat 2. The fact that shooting the bad guy during crimes is actually the bad thing to due, since it’s a overreaction. If someone steals someone else’s purse and you dome them, it’s rightfully treated as murder.
This is an ancient video but I just found this channel recently. So I’ve be going through and watching this unique content. Glad I found this channel, it’s great to discuss video games and break down of the stories. I actually like this game, Watch Dogs was a lot of fun for me. I made my own story pretending to be Batman not killing anyone. Using only take downs, lures and non lethals. It was hard but I completely beat the game that way. I treated each encounter like a puzzle and tried to not get caught. I played on the Xbox 360 so the driving wasn’t that bad. I think ignoring the story start and making my own story made it better for me but that’s just my opinion. Great review and a good watch.
@Glitched Gargoyle Oh golly, it depends on the player? What about all those parts in the story where you need to kill people to progress? I guess those are just optional bits then, we could've just stopped playing the game, then Aiden's Niece wouldn't be dead.
Probably shouting into the void here but one possible reason for wireless enabled grenades would be for remote detonation. Throw one out and you or someone controlling the team’s gear through a PAN could signal it to explode right when it rounds cover to gib the guy on the other side before they can even react. Of course, they probably don’t do that in this game as grenades exploding right when they get close to you probably wouldn’t be very fun. Then again it might be used to nudge you more towards using hacking and preparation, taking out a strike team’s tech geek before messing with their comms, gear and weapons sounds like it might be fun example, but I’m already 4 years late to this particular party so I guess it doesn’t really matter.
No, because that allows for, well, what the game shows. If you wanted that, you'd rig it up to a rangefinder and fire it from a grenade launcher that automatically set the timer when you fired. Otherwise no, because it'd make the grenades way too expensive to be practical. Also if you have that clear a view of the guy you're throwing a grenade at for this ability to actually be useful, you could just shoot him with a gun.
The main thing I was going for was that you’d be able to detonate it at whatever point you wanted to with a button press or wireless signal. But really, I was just coming up with a possible reason why enemies would carry around grenades wired to the internet and maybe expand it into a new game mechanic. I just play too much Shadowrun and this idea was the first one I came up with.
lajittude The US Army tried something very like that a few years back. It was overpriced, finicky, silly, and ultimately pointless, which *checks notes* makes it a perfect fit for Ubisoft Game.
Okay, the one thing that annoys me way too much is the inclusion of text on the screen for a whole 5 frames, which I could never read without some superhuman uber-brain and a reaction time of 10 milliseconds, and it's probably not worth rewinding this video just to see it again and pause to read it. Other than that, really entertaining and well made video!
My gripe as well, but I put up with it because it triggers the 'subliminal reception' part of my brain that views rewinding and playing hide-and-seek with a few lines of white text as rewarding.
Even though this is 2 years too late, I think it would benefit you to know that if you're using a computer, you can hit the J and K keys to move 10 seconds backwards and forwards respectively.
Oh,by the way, you should mention there is an ability on the Combat skill tree, that let you kill the Juggernaut with a melee attack. Because you know, apparently, Aiden is strong enough to actually cause sever impact (and not break in the process the baton) a guy wearing a suit capable of resisting small explosions
Jesus, can't have the game be a game huh? As mentioned in a different reply its not like Aiden barely taps them. There's There's whole different more brutal animation that plays. It being an unlockable skill sorta implies that he had to learn and practice how to do it
I love how Aiden's only excuse as to why he didn't just run over Lucky Quinn is "I've been trying to avoid that kind of thing", even though at no point in the game up to that point had he been avoiding that kind of thing. He was ACTIVELY DOING that kind of thing when he saw Quinn in the first place. Hell, he'd even ALREADY had the cliche "No, I'm not falling back into that life" talk... again, while ACTIVELY PARTICIPATING IN THAT LIFE.
Well at that point in time he didn't have an issue with Lucky Quinn directly beyond knowing him as a mob boss. He wasn't involved with his (Aiden's) plot of revenge at the time so eh. That's the best I got tho
If I recall Aiden at that moment was tracking down who killed his niece and taking down petty criminals for kicks. "You like to practice MMA? well why didn't you step in the ring with Connor McGregor?" At that point in time Quinn hadn't done anything to piss Aiden off. Aiden didn't kill Quinn because he was a crime lord, he killed Quinn for revenge. If he hadn't called the hit on Aiden that got Lina killed, he wouldn't give two shits about Quinn. Aiden's story isn't a hero's story. It's a twisted villains story
I was thinking the exact same thing about weapon limits, with only handgun being concealable, Mafia style. It looks absolutely wild when Aiden pulls out GPMG or grenade launcher from his bumbag.
probably mentioned before but the skulls are dedsec skulls when you see them in the servers its meant to say that dedsec is taking over the place after you hack into it which makes her shirt even dumber
For some reason some weeks ago I was recomended videos that clickbaited claiming that we misunderstood Watch_Dogs and Aiden this entire time and both are actually genius. Didn't check 'em out of course, but they did remind me of this analysis. I really don't know how they could even mental gymnastics their way to Aiden and Watch_Dogs not being mid at best
Rewatching this review, it really does seem like the original version of the story was going to be far more critical of Aiden’s actions and expose his hypocrisy at every turn. Then at some point it got shuffled to a different Ubisoft division who decided that you couldn’t play as an unsympathetic hero in an open world game, but forgot to change earlier story beats to accommodate for that.
same tho, I still play it once and awhile. Its a flawed but good game, but I do agree with the points, and I never enjoyed the campaign, but the game-play is kinda good
My condolences. I mean, it is sad that one has to self-impose some arbitrary rules just to play (even re-play) some good for nothing average game and enjoy it. This is desperation at its worst.
Magerama You don't have to swear or use caps to overreact to someone saying "the game is fun playing stealth, so I play stealth." "Desperation at its finest", that such a snob asshole thing to say I'm just sayin
@@plzitzjustmahcheezits909 Pft. Your weak argument ended in calling me an asshole and I'm fine with that. Just don't try to be sneaky next time, man up.
Your ammo is replenished on every death/mission fail. I think they removed grenades being refilled, because nowadays that's the only ammo that doesn't come back without buying it or finding very few drops for it. Seriously, Aiden is a goddamn one-many army.
I love this review, because it is done from a place of genuine and honest hatred, and that is so vanishingly rare. The honest and genuine part, anyway.
considering what they're doing with Watch dogs legion. we're still going to get Gun master aiden and hacking god aiden, but seperate from each other, and retired old ladies with automatic shotguns
One detail I liked about pre release or as I like to call it E3 watch dogs. Aiden was nowhere near as powerful as he is in the game right now. In E3 watch dogs he could only carry his handgun around with him and he would have to pick weapons up from dead enemies to use for a limited time. The weapon wheel was replaced by the hacks where you would have to pick which hack you wanted to use
I think living city mod will soon enable this feature or some other mods. The game already benefits strongly from modding, but for some reason many just forget that this game has difficulty options, which still does not excuse a fucking IRA arsenal in Aiden's pockets.
I'd love to see a contemporary stealth game where the main character walks around in the most effective urban camouflage ever: A high-vis jacket. I'm pretty sure someone wearing a high-vis jacket could block off a whole road and nobody would bat an eyelid.
I avoided buying Watch Dogs for a long time because i heard it wasn't all that great but i picked it up a few weeks ago because it was about 6 quid, played it for a couple of hours and yeah....it isn't all that great. I traded it in. Now it sits on my PS4 trophy list like a shit stain with a big fat 1% next to it.
actually the M107 was designed to take out light armor or destroy any fragile things like radars or other materials (hence the name "anti-material rifle") from a distance
@Skelotor Two No, the .50 cal round was designed to take out aircraft. Or rather one specific aircraft, the Junkers J.I I believe, which had an all-metal fuselage (the first of its kind) that made it more or less immune to standard rifle bullets. It was partly based on a German anti-tank rifle round (0.525 TuF) but was not designed for the same purpose.
Answering your questions as to why Aiden is so lethal (Trust me I was wondering the same), apparently his dad was IRA and his dad trained him or something. Which makes sense considering how he can just craft "IED's" now I just gotta wonder why I'm commenting on a video thats 6 years old while reviewing a game I absolutely despised.
Aiden is the most unsympathetic protagonist in recent memory. The man was a criminal that brazenly robbed people blond and glorified the idea that he can bankrupt someone with his fucking smart phone. He knowingly messed with dangerous people and had the nerve to swear vengeance when collateral damage happened.
No but see, the people he robbed were rich! You're a poor person (probably), dear audience member, so you should be happy that he's doing this! He's like Robin Hood! Just with none of the charisma, and not actually shown to be making a positive difference.
By 2021, Ubisoft’s homogenization has only gotten worse. There’s so much overlap between Assassin’s Creed, Far Cry, Watchdogs, Ghost Recon, The Division and The Crew that I’ve genuinely started confusing them all.
Ubisoft created their own genre called:" creatively bankrupt games with incredible repetitive content , with an annual release" oh also buggy , poorly optimized
My favorite part about Watch Dogs was when if someone started shooting at you and kept doing it, if an NPC then called for the Police, the moment they came they joined the guy shooting at you and tried to murder you as well even if you never returned fire or even struck back and just tried to run away. Is it possible for AI in this game to stand for Actually Idiotic instead of the more regular meaning?
Commenting on a 2 year old video to share my experience. I had every weapon, most vehicles and all but 3 upgrades by the end of the first act, as far as I cared to play, because I would do every crime that came up and cleared every hideout I'd find. If you focused on the side shit like I did you become unstoppable faster than before. Might I add I only used the spec ops 1911 and the 416 when shit got bad. I focused on stealth and played the hardest difficulty.
I did the exact same thing except on on my first attempt i used spec ops 1911 and the AA12 (i think im correct, there was some overpowered auto shotgun in the game) and in my second attempt i used only the 1911 making a game a cakewalk = fun totally
i don't think so because Jordi contrast so much to Aiden, Aiden is a no nonsense man and he's upfront about it, Jordi is also a no nonsense man but he takes a eulogy to get to the point he works better as comic relief from this grounded and gritty story
There's nothing wrong with a "mythically" powerful protagonist that everyone in the setting is afraid of as long as you actually make them cool. Aiden isn't cool, he's just a boring asshole that ruins everything for everyone.
of course otherwise the game would be awfull i mean imagine you are a nobody with little to no ammo it would play like the start of battlefield 1 in even worse for 8 hours straight
This is... About the third or fourth video I've seen from you? I was pretty much sold from the Evil Genius review... The way you said "You shouldn't care about spoilers" in this one decided it. Subbed.
22:41 I think I understand the reasoning for this. How I see it, having some tidbit about a person condenses them down into a caricature of the person they are, making them more lifeless than they started.
yeah like, without that you have no idea what this stranger is like or their hobbies or anything, like in real life, but when each person has a One Specific Thing it reminds you that oh wait, these are random video game NPCs with no actual inner life
sitting here watching this video just gave me an idea on how to make Aiden an actually interesting character. instead of just making him some random sod who seemingly has access to everything for no explained reason, they could've instead made him an ex-employee for the ctOS parent company. Make him into the chief IT guy or technical programmer for the security system and it'd give us a valid reason as to why he's able to have such in-depth access to ctOS. it'd also give him a fall from grace sort of story, where after attempting to trace a hacking attempt on the Merlot hotel, the criminals who attempted to breach learn that Aiden is actively working to track them, so they hunt him down instead, kill his sister and niece while he's driving them home and blackmail his boss into firing him. and in doing so, he'd lose his only source of income and eventually his home later in the story, forcing him to seek refuge in The Bunker, the old abandoned ctOS warehouse where their dated technology resides. this would make his backstory even more tragic, turn him into a far more sympathetic and relatable character by instilling him with a sense of survivors guilt that drives him to do the things he does. it'd also be a valid excuse as to why Aiden would be far more fragile with the gameplay changes you've suggested. he'd have to use his technical know-how to craft devices and hack stuff in order to give him a leg up in stealth and chases. plus with a limited weapon selection he'd be unable to cover every possible engagement in a direct firefight.
I never used any assault rifles or anything in this game and played stealthy. I'm not sure why they didn't restrict the game more. It was still easy as hell with a silencer.
Thank you SO MUCH for forcing yourself so that we can have this review. I have now subbed since I feel that is the least I can do for you. I am now watching more and more of your videos. And you have saved me money
Actually even you can carry tons of weapons, Pierce seems to be very fragile with bullets, or with anything, even when you add more resistance to bullets, if you don't use cover, stealth or your brain, you die pretty easily in this game, even more easy in than in the Assassin Creed games.
Yeah, i liked it very much, Watch_dogs is the type of a cover shooter, where cover actually matters and it's not just a gimmick to restrict you. Not to mention an ability to change difficulty level up to realistic. Even one veteran enemy time with assault rifle makes you panic during shootouts.
@@sinenomine8739 There is an oldy called The Saboteur that have an auto cover system, but you are as fragile, but there is no upgrades, the only things that you can upgrade is your car to make stronger to explosions and buy better weapons, but there is an achievement system that actually give you good rewards for your doing certain things, not stupid token achievements, but by the end of the game becomes really linear, and when you actually beat the game, you cant use the check points anymore, because every NAZI in Paris knows who you are, and you need to use the shortcuts, some of those means circling around the borders of the city to reach the other side, but the music is good.
@@TheKeyser94 thx for the info, that could actually be a useful tips for WD. Unfortunetely i quit Saboteur several times, because it seems just too uninspired from my point of view.
@@sinenomine8739 You never try to collect the sport cars in the German Town, and the first version of Silver Claw in the fortress where you get the quest to take Aurora back? That are great additions to your collection, also this game rewards parkur like the Assassin Creed games, there are certain black market boxes that you can reach using parkur, like the black market box across the church after the first Priest mission that you can reach jumping from the dome across the street is a very precise jump, also in the church you can get the achievement to improve your aiming with rifles, because there is an alarm easy to turn off when the NAZI know about your location.
@Heavy Metal Collector Actually no, in The Saboteur there are more variety of vehicles with realistic names, no air strikes, begins very open, even that the last four missions are very linear, but by the time you get there you would be fighting the Super Soldiers with the best weaponry of the game, they seems to come out of Wolfenstein, the only way to defeat the super soldiers are with 50. calibre rounds of turrets, their own weapons or missile launchers, and of course, in Saboteur there is no lag, because even that the EA server shut down, the game still operates as co-op game, so there is a lag every-time that you load the game, and of course let not speak that you can climb nearly everything like in Assassin Creed, even that Paris is a little compressed, but I not complaining when you can explore Paris countryside, the only vehicle that you cant use are the airships, shame, they seems to come out from the Batman Animated Series but with NAZI symbols in them. In resume, The Saboteur is a totally different game, is a neo-noire, with shady characters, even your own allies, and even the most idealistic end with a bullet in their heads.
Oh no, the bad guy has shown a picture of aiden in his suit, his hat and his stupid mask to the public so anyone can call him when they see him. IF ONLY HE COULD REMOVE HIS STUPID SUIT.
I immediately disconnected with Aiden when his big catalyzing event is the death of his.... niece. Not his girlfriend, not hi wife, not his sibling, not his parents, not his child. His niece. Now I'm not saying that a person can't be strongly protective of their nieces and nephews, but the intensity of how this effects him is to a degree far beyond what I'd ascribe to a relative as distant as that, and it just made me go "Dude why are you so mad?" And he acts so horribly wronged, but like... dude you're a _criminal._ This is a direct consequence of your own actions. Could you show the least bit of self awareness? Did you think you could just rob billionaires and nothing would come of it? The arrogance and stupidity on display, along with the relative of choice being fridged just made it so I could not connect with him in any way shape or form.
Its funny you didn't like jordi, he's infinitely more likeable than Aiden. He's actually having fun. It's an interesting game, because it was developed and redeveloped and written and rewritten multiple times. I think the original idea was that Aiden was going to be affiliated with Blume, his sister was his wife, and her kids his kids. The whole "Blume is using their city spanning surveillance system to psychologically manipulate people" thing was going to be an actual plot point, not just background fluff. I think Aiden's magical crime prediction software was going to be intended purpose of the system, but it was instead using to make mayors kill their secretaries so they could be blackmailed. Aiden was going to be more of a punisher than a batman, or players would have some choice in this. One thing easily missed is that the game actually notes if you kill enemies or incapacitate them with arm or leg shots, reducing the negative impact you get from shooting police. I think a bigger focus was going to be aiden fighting crime instead of shooting twenty cops or "fixers" everytime he crosses the street, with this eventually spilling into some of the bigger plots instead of aiden being a petty criminal and vigilante with Iconic Coat and Hat (tm). And spider tank is an infinitely better game that Watch Dogs.
Aiden tries not to look suspicious by wearing that totally suspicious looking coat and hat in the middle of spring and by looking shady as fuck, like he doesn't want to get noticed. Worked in the early 2000s, but not in this day and age.
Whenever I was bored in Watch Dogs, I'd just hack one of those people and get a bounty, simply just stand next to my fast car while constantly pausing to see if anyone is after my bounty, the second pausing no longer froze time I'd just hop into my car and drive away as fast as I could, then I'd stop to see the other player desperately trying to keep up by driving through everything.
It was great fun, anyone I found I let escape because it was kind of a scummy tactic, standing next to your car instead of driving it meant they would spawn on-foot and thus, I could execute my plan.
You can even find police station in Brandon Docks with unique police car. I love to do a "hacker patrol" on it with sirens turned on. Once i've noticed one guy and started to chase him. I got so used to car handling, that he couldn't keep up with me, i've pissed him so much, that he started to shoot me at the dead end, but i've still managed to knock him down with Aiden's baton, have a strange fetish for that.
I watched the whole thing on my shitty internet. You've improved a lot from your last review, you sounded really obnoxiously opinionated. Keep up the good work!
The combat system you present as a better alternative can actually be seen in a game called S.T.A.L.K.E.R Shadow Of Chernobyl, a game where you start out without really knowing who you are and where almost everything wants to kill you. You aren't a magical super killer, you're just one of the many S.T.A.L.K.E.Rs in the area, scavengers who fight against bandits, the military, and monsters to survive. You can only have two equipped weapons at a time. Though you may think that being able to carry more than two guns in your inventory would make this point mute, your inventory doesn't pause the game so during combat, you need to remain prepared for when the enemy shows themeselves. Opening your inventory mid combat allows the enemy to attack you far easier than they could if you were using cover and shooting at them. Also, the enemy uses cover and is very difficult to kill, of course difficulty can be knocked down but at the cost of bullet damage. On easier difficulties enemies do less damage but so do you and there are things that can't be one hit killed with headshots (mostly the monsters) so you generally want a higher difficulty to kill things faster because even if the enemy does less damage, killing the enemies slower allows them more time to kill you, and even on easy difficulties the enemy is still tough. You can't really craft anything and have to scavange for your ammo. Ultimately, S.T.A.L.K.E.R Shadow of Chernobyl creates a system that rewards you for fighting on harder difficulties and creates a challenging AI. I don't think this difficulty should be common in all games, but I think an ai should be made similar to the ai in this game and I think similar inventory and weapon rules should exist across all games, it'll ultimately make games more rewarding when you acomplish something and also more difficult to complete, increasing play time. S.T.A.L.K.E.R does fail at giving you other options, so I think if you were making Watchdogs better, you should make it possible for you to succeed through hacking and stealth, but a harder combat ai and stricter inventory rules would make the player seek out those ways of winning which is ultimately what the game should be about and what a lot of ubisoft games should be about, choice and finding other ways to win, tricking your opponents and using stealth.
Also the reason nobody reacts to gunbattles in the streets of Chicago is because thats literally a normal day there. They actually got that part accurate lol
Those little tidbits you can learn about citizens bother me. They seem pretty transparently randomized and don't seem to have any meaning or impact. Which, weirdly, makes the NPCs seem *less* like people. The lazy attempt at humanizing them makes it more obvious that they're just standard open-world NPCs. (Edit: Which fact I just realized you already covered in the review.)
I actually got stuck with this game when I got my graphics card. Played it for a whole 90 minutes then never touched it again til I decided to uninstall it 3 years later.
I think there was a throwaway line about Aiden paying to be trained by fixers or some shit. I can't say for certain cos I don't have the wiki out, but still. Pretty watery but that might be one answer on why he's the Chicago Übermensch.
When I discovered that I had played through almost everything besides the 5th act (in regards to story missions) I didn't wanna have it end, so I focused on side missions. I never finished the story...
I feel like they were trying to show Aiden has a hero complex but didn't put forth enough effort in that. Most of the stuff that happens to him is at the very least partially fueled by his own decisions. He wants to protect his sister and nephew from the people who killed his niece, but they're in danger because Aiden is provoking them. Like this could have been better story, but as it stands, it's just ok.
@Code Turtle That's kind of what I was getting at, they were clearly trying to do a story about a guy in a mess of his own making but the way it plays out is a bit off but I have trouble figuring exactly why.
@Code Turtle The best way to summarize it to me is, if it was really about his niece he'd have stopped a long time ago. Though as for WD2, it's better than legion I guess.
@Code Turtle Apparently during the tutorial for the crime things, if you fail it Aiden talks about how they'll likely wait for a better time when he'll probably not be around to stop it then.
Your suggestion reminds me a bit of a 3D version of Deadbolt (though Deadbolt translated directly to 3D would probably suck), which was made by the same dev team as Risk of Rain (I only bought it because I got a coupon for it for owning Risk of Rain and had heard the soundtrack and liked it) You play as more or less the Grim Reaper and are given missions to hunt down the undead in zombie gang hideouts, vampire night clubs, that sort of thing. Despite being the (a?) grim reaper, you're at a big disadvantage against the enemies; most obviously, the fact that you die in one hit and the enemies do not. As a result, you have to play smart. There are a lot of variables and considerations in any situation; for instance, headshots do more damage, and obviously more damage is a plus in any game, but it's even more useful here because the one-hit-death thing and the fact that ammo is a precious resource means that killing enemies faster and with less bullets is a huge benefit. However, there's no aiming reticle; you hold right-click to raise your gun and aim it and then left-click to fire. As a result, if you go for a headshot you run a higher risk of missing than if you go for a body shot. For another example, most enemies can't see in the dark, and you can use light switches to turn lights off in a room, but if you do that enemies can also just turn them back on. Alternatively, you can shoot the lights and break them permanently, but this of course uses ammo, and occasionally a room will have too many lights for this to be practical or even possible. Alright, last example: You can go into the vents by turning into smoke, which not only lets you move between the vents but while you're in the ventilation system enemies can't hurt you. However, if enemies *see* you go into the vents, they'll split up and stand near all the vent exits to be ready to kill you as soon as you come out.
Fun fact: Did you know that this game was constantly juggled between multiple Ubisoft headquarters? This explains the inconsistency in plot and the random plot elements.
No, that was just the fault of one of the headquarters in particular coding some dumb shit into the game.
Wasn't this game originally a Driver game of the Driver series? EA acquired the IPfrom Atari and then turned it into Watchdogs. Or something like that.
@@amberbaum4079 Yes, this was originally a new Driver game, but once Driver was seen as more or less dead, they rebranded it and it became Watch Dogs.
So fun!
That would explain why the credits are so painfully long.
I made a theory on why Aiden never takes off his coat. The theory is that Aiden is a plant and if his coat is removed it would be extremely painful.
PAUL he's a big guy
Nigga Stole My Yoshi! UUUU
Nigga Stole My Yoshi! For you
Why? Makes no sense...
The youtube comments section is a fountain of great philoshophy.
Aiden actually sounds really nice in Russian localisation. He's like a kind sad man that understands he has no way out.
Lasadaf
This is funny because the russian localisation makes absolutely no sense and doesn’t follow the plot at all (however broken it is). It’s hardly even a translation.
@@cjv8522 Where did you get that info?
I speak russian and I watched Watch Dogs gameplay. As I said, it’s hardly a translation. It seems as though they had a different script to work with.
@@cjv8522 Probably rewrote the script because the localizer knew they could do better themselves. I wonder if a translated version would be available anywhere...
PsychadelicoDuck
They don’t change the plot overall, they just change the dialogue in such a way that isn’t cohesive at all. For example a character will be mentioned when the game intended the character to be unknown for some time. They very likely rewrote the dialogue completely, but they didn’t improve it. They made it make even less sense.
There's something strange about a game with a 1984 esque world just letting the protagonist go in and purchase 15 guns at a gun store.
Additionally; US gun laws are at their tightest in the cities. It would be more realistic if you were buying them from an out-of-town black market. Tragically, that's what happens in real life.
@@centurionzen1005 Chicago specifically has some of the strictest gun laws in the country too, makes no sense. Fuckin Canadians lol
Especially in Chicago lol. Some of the most restrictive gun laws in the country outside of California
Ironic given the setting makes obtaining those items more difficult to get in store then anywhere else even if they were legal
@@centurionzen1005based-ly its what happens in real life
That is not Chicago at all, it never has traffic this good.
But it is pretty much that boring. Sorry, I know the whole Midwest thinks it’s Mecca, but I’ve never liked Chitown.
@@rrpostalagain I think both of us have the same paper background. Huh.
Yes but it would of been very fun if there was mass traffic
It might resemble Chicago traffic nowadays, given current events 😷
rrpostalagain Chicago’s hardly boring, it just doesn’t lend itself to this kind of game. Something smaller and lower-key as a hacker narrative, maybe keeping the scale small by having the map only be the Loop and some of the lakeshore, no guns or big shootouts unless for a climactic thing, etc etc
"Aiden has a dream of his dead niece. Here is his celebratory handgun".
I love these two sentences more than is probably normal.
I died of laughter when he listed "stealing medicine from your family" in what you can do in the house story misson
Aiden's niece is killed, so he murders 10,000 people and commits atrocities on a massive scale and ruins the lives of millions of innocent people. This game shouldn't just have a morality system, it should have a sanity system. It should have had an entire angle of the game like Spec Ops: The Line where you slowly realize you're a far bigger monster than the forces you are fighting and that you, in fact, created a crusade in your own head just so you can be a hero.
Ooh, that'd have been cool and risky. Both things Ubisoft doesn't like to do.
Screw ctos honestly most of them probably diserve it
That'd require Ubisoft Montreal to have a modecum of self-awareness. Considering they actually released For Honor instead of executing the failed project and burying it in a shallow grave, I don't think they're capable of that.
@@KiraSlith
For Honor got actually pretty good later.
While I too don't accept it as an excuse for the god awful release it shows the game would've been a lot better with a year in the cooker.
And to be fair For Honor/Fractured But Whole are pretty much their only unique products in years.
@Heavy Metal Collector
Well yeah but it belongs to Ubisoft and shines through all their "immersive open world grind" games.
The differences in their mainline games are so homogenized now.
That was my exact reaction when I finally killed Default too. I emptied every round of ammo I had into him. He was such an annoying character, yet there was no catharsis in ending the fight with him, so I sat there shooting his lifeless corpse, feeling empty. Ubisoft must have really hated Deadmau5 when they made this game, they turned him into the worst boss fight ever seen in a video game.
His car was quick though
Well, if you played Bad Blood DLC you will figure out, that you have killed his imposter. One of NPC dialogues actually foreshadows that "i've heard he was using doubles for DJs". Thou it still damn, that his body double has the data.
@@sinenomine8739 Well honestly, I killed the guy that annoyed me. It really doesn't matter if it was the real Default or not lol. But yeah, I had no interest in DLC with this one.
@@sinenomine8739
Yeah no fuck some hindsighted retcon dlc
GTA has many boss fights like this tho, never saw anyone complain... Just saying
"Oh god, if I keep this pace, this review's going to take an an hour of your life and years off mine."
*Oh hey, what do you know.*
On top of all of this, your ammo is fully replenished on EVERY SINGLE LOADING SCREEN. Every death. Every mission restart. Every checkpoint. All 360 pistol and rifle rounds, 120 shotgun shells, 60 sniper rifle bullets, and 8 grenade launcher grenades (including reloading all your individual guns), are just given back to you. It's a stealth game that is too afraid to be a stealth game.
Big guns should work like in Hitman, Carrying them around limits you in some ways, have limited ammo capacity, they show on your body, and they set off police and enemies immediately.
*lemme just stow my Kalashnikov in my jacket so i dont look suspicious*
@@greybayles7955 suuuure "jacket"
@Heavy Metal Collector - PHWOOAAAR. Where'd he get that?
"You get a call from BadBoy17"
Haha what a funny nickname for these edgelord characters--
[the character's in game name is actually BadBoy17]
My God
Wait WHAT?! I was only listening to the video, not watching, I thought that was a joke
He's a big fan of mid 90s East Coast Rap
In some way the game would be massively improved if it had tons of self irony.
Okay but the little details about the npcs are pretty funny like
"owns a fursuit"
"Attends anime conventions"
"HIV Positive"
"Occupation: Blood Donor"
Jackson Loves Horror I once found a black guy who was associated with racist groups
@@habuhomeboy Idk if i should say that he is good in his job or not.
Gnomer McGnomington You know they existed at a time were black people weren't treated like normal citizens right?
Michael Williams They Don't exist OFFICIALY anymore, they disbanded in the 80s but that still doesn't excuse the bad stuff they did
Whenever I do a play through of this, I never use focus or craft ables. It's not that I'm trying to challenge myself, it's just that I forget that they exist
same.
First time that was true for me, i've intended to be a sneaky vigilante and pretend that my Aiden is a smart low-profile guy as earlier E3 demos implied that. But when i figured out how much of a badass you can be i got highly addicted to high dynamic shootouts on a realistic difficulty. You can shoot grenades in the air (it is highly effective against group of opponents in front of you), shoot somebody in the chest during vaulting over cover (like E3 2012 demo) and every little combat skill gained from side activity can be at times a game changer (especially "disrupt comms", 'cause veterans with assault rifles are one hell of a deadly mothefuckers). Car explositions look really dope in this game and if you learn how to use all of the equipment the whole combat system turns into a fantastic action symphony. Check out Visceral Carnage gameplay videos.
I like how the entire theme of the game is 'a pervasive security state network that knows everything all the time', and yet so many of the story's huge explosive occurences are just like, not noticed. By the pervasive security net. And it doesn't seem to be a deliberate commentary on the futile nature of a security state or anything. It's just, as you said, the police don't notice multiple gun battles and acts of terror in one of America's most important cities. Rip.
Also given that the whole point and theme is the whole 'network' thing, uh. It doesn't feel like ctOS really was, like, important in the plot. It facilitated everything but only in the background, like Deadsec. If your summary is accurate then that's a little like Deus Ex barely bringing up human augmentation and transhumanism and just letting it hum along in the background the whole time while the prtagonist stops organizing gambling rings.
I'll reference Mrbtongue's 'slow down the violence' video here, too. Some games benefit from running gun battles where you butcher hundreds or thousands of enemies as a god of war, and some games do not.
Good point, a Chicago shootout that resulted in the death of multiple civilians and police officers would be on the National news in hours and we dont even have any ctOS stuff.
@@greybayles7955 > we don't have ctos stuff
*laughs in Snowden leak*
@@My_Old_YT_Account Yeah, but like him or hate him, the world didn't forget about him just because he got out of an arbitrary radar circle.
Games likes these always try to have a middle ground where they are trying to make a point but it's thrown away during gameplay. They want to say something but not too much because that means they would have to take an actual position on something. Same for Far Cry or Call of Duty.
Yeah... the level of violence in Watch Dogs honestly doesn't make any sense and feels incredibly out of place.
Actually the gun battles are the most true-to-life attribute of Watch_Dogs' Chicago, the only difference being the guns aren't being held sideways as in reality
And that it's a weird international selection of select-fire weapons and explosives rather than a bunch of Saturday night specials.
Most others don't hold their shit sideways either. Lol
The automatics are raging on this city STILL. Even after the whole drill scene dipped.
the auntie shu boys are in conflict with you
"Chicago police officers have seized more than 10,000 guns this year, Chicago Police Superintendent Eddie Johnson said.
That's about one gun every 47 minutes."
-Christina Maxouris, CNN
The bloke at 5:20 is, at least
In fairness, the stated reason for not getting good karma when stopping crimes too early is that the assailant will probably just pick a better time and place later, where neither Aiden nor anyone else will be able to interfere. You get dialogue with Aiden explaining this if you fail the tutorial encounter (which I think I did both times I played the game) and I don't know if it's said elsewhere.
Having played the game several times, (I admit that I like it) I can confirm that bit of explanation does not appear anywhere else in the game.
Big Ben
Literally nobody said the game was good though? He just explained something in the game ffs
@Big Ben You are not blind, but just dumb. The person above your comment isn't saying the game is good, he just said he likes it. Nero was right, literally NO ONE said that lmao
@Big Ben Not all time, I can like and enjoy a game that I know is cleary bad. Kinda like how you can enjoy watching shows that are pretty bad.
Don't go butting heads with other people when your mind is as narrow as a fucking coffee straw, fuck off idiot
@Big Ben LOL how to easily tell someone has lost the conversation "I want even talkin too you :C". You're on the fucking internet in a youtube comment section, get some balls and just admit people can like bad things.
A story about a criminal who fights crime while committing the same crimes. Ladies and Gentlemen, I give you Hero Bias the Game!
Wouldnt that be vigilante bias tho
I'd agree but it is said MANY times Aiden is not a hero. The first thing you see with Aiden is him trying to steal a ton of money. He's told repeatedly throughout the game he's NOT a good guy. He admits that he's just after revenge. In the end he is PUNISHED for his actions. Clara dies, t-bone leaves, and his family is terrified of him. You're thinking too one dimensional and going "We play as him, he is automatically the "good" guy". I think Watch dogs is phenomenal because you DON'T play as the good guy. You play as a criminal. Sure you take down Lucky Quinn but you don't do it because Quinn is bad. You do it because Quinn screwed you over. If he hadn't called in the hit, Aiden wouldn't give two shits about Quinn. Personally I love that because how against the grain it is
Aiden did the best he could with the time that he had on his hands to do what’s right even though many do see him as criminal just like the ones he catches on a regular basis whenever he’s on his vigilante patrols because of his strong desire of justice. The way I see him, he’s a very humanizing and relatable character with a very understandable character arch. You know for a man who Grew up in a very corrupt city in tough neighborhood, you can’t really except Aiden to be as light hearted, or optimistic as protagonist are before him after everything he’s been through as he got older. What’s unsurprising is that most players who played the game were playing as a menace instead of playing as vigilante according to the reputation system.
@@ther0ach28 personally I love the anti hero angle they tried to take with this one. Wish they would have kept it in the future installments instead of attempting to make the characters “likable” quirky “lol I’m So random” hipsters….. in my opinion watch dogs two is the game that does what OP is saying Watch dogs 1 does.
@@Notimportant3737 exactly. I think it was even stated Aiden stops crime because he was bored and got a sick kick out of it. Not because it was necessarily the "right thing to do"
i will say- i love that in watchdogs 2 they mention aiden and *everyone* talks about how fucking scary he is
Most people instantly think "I play as this character. That means this character is morally right an perfect." That's why so many people are like "boo hoo, Aiden kills criminals but he's a criminal too" like yeah... that's literally the point of his character. Aiden is a fixer, a merc for hire, and a thief before the story starts. Throughout the main story he openly admits to not being a good person and is called out (mostly by nickie) that he's a shit head criminal. He is punished in the end because of his choices. Clara dies, t-bone leaves, and his family is scared of him. He doesn't have a happy superhero ending. Aiden could probably be labeled under very, very mentally ill and that's why he's obsessed with catching Lina's killer. Personally I think that's a good story because you never see that anywhere
@@ther0ach28
...No.
Not really.
Unlikeable characters already exist and are well established on how they work, look at Lisa the Painful.
Aiden doesn't work because he's trying to seem remourseful and edgy , on a forlone path of justice, when in story, he's a idiot that messes up several deals and goes longer paths just for the sake of gameplay padding, and gameplay wise, instead of the stealthy theif, or maddened criminal, we have access to too much at ALL times and just getting off scot free for it.
@@ther0ach28 "It's good because I haven't experienced it before!" Cool, why don't you go run in front of a moving bus? You probably haven't experienced it before, so that automatically means it's good by your logic! :D
And let's just ignore that the game and how it was sold pretty clearly pushed it as your standard Ubisoft game power fantasy, where you're the good guy, the white hat hacker who steals from the rich and gives to the poor, fighting the good fight against a burgeoning surveillance state. You can headcanon the game to be better than it is, but don't go giving other people shit because they judge it on what it actually is instead of coming up with excuses for its shortfalls.
Or hell, consider that even if it was intended to be what you say it is, the fact that so many people missed that is a failure on its part for not adequately communicating, through its advertisement and the game/story itself, that you aren't supposed to like Aiden. Because sure, some characters might call him out but if the game doesn't really have any consequences for that until the end, then does it really matter? And frankly, a character claiming to be a bad person but actually being good is pretty common, decent people having guilt complexes is hardly a rarity.
So yeah. People do default to "The protagonist is a good guy" because _that's usually true._ If you want to do something different, you damn well better make it clear. And you double better be ready to accept that many people will dislike your work because it's not what people enjoy.
u just told someone to off themself because they didn't hate the ubisoft game as much as u AND wrote a short essay after. log off
@@inkartridge fr?
Watch Dogs would be infinitely better if it was a stealth game about a legitimately magical technowizard.
It would be justified that he is so OP. I actually beat this game using the first handgun, this game shoudn't have that many guns.
I always say Watch_Dogs would've been better as an off-brand Shadowrun game.
@Star Gazzerrr Well, if it was made as a steath game, it'd presumably have better stealth than a mindless-shooter-with-stealth-elements game does.
Whenever I play the game I always use the spec ops pistol as my only gun. Rarely I might use a low level assault rifle. If you play the game how you're supposed to, using hacks mostly, it's very fun
Disagree entirely with this and everything said here. The game is fine as is. Tbh, the next game needs to be more like this one. Maybe bring Aiden back and explore more of what he did inbetween 2 and Legion. Give me all the firearms (AT ONCE) so I can just switch to whatever suits my needs at will.
37:36 Hold E to remember
>presses E
>circle starts filling up
>lets go of E
>circle disappears instantly
>rotates in a circle for no good reason
Ubisoft says that "E" bullshit with holding on their games are made to prevent accidcents like, accidentally starting a mission or doing a specified task you don't want to.
😔👊
E
Even though it's a completely different sort of game with a completely different narrative and tone, the analysis of Aiden Pearce's character as an underhanded hacker with a gun in one hand and a phone in the other VS. the unstoppable killing machine he is in gameplay really reminded me of Gunpoint by Tom Francis.
Any sort of comparison between the two games is pointless just because of how different they are, but it still made me think about how Gunpoint managed to do a good job of making a protagonist that is successful due to their infiltration/combat skills in conjunction with their hacking, not able to get by on just brute force despite being more-than-capable of it.
Conway is able to K.O security with a single punch, but only if they're unaware, unarmored, and alone. He's incredibly acrobatic, but guards are able to line up shots while he's airborne if they get the chance. His hacking is perfect for infiltration, but extremely situational and almost entirely lacking in offensive options. He manages to best someone of seemingly-equal abilities (the other agent on the final level), but only because he brought a gun and they didn't. (or, alternatively, you avoided their pounce) His whole character, both in gameplay and story, feels like a balancing act that's constantly threatening to topple over, but doesn't. (if my memory isn't failing me, which it probably is)
I just completed Gunpoint, and I'd say your read on it is on point! It manages to balance Conway becoming very powerful in physical, hacking and infiltration abilities, while still remaining pretty much just as vulnerable as he started other than being able to dodge a shot or two.
On top of that, Conway is actually fun and likeable.
"So you want me to steal this device to steal it back from you to then re-steal it?"
"Yes."
"I love this job."
Also he has frog pants, and that's hilarious. Aiden doesn't have frog pants, all he has is a shitty personality.
19:35 It's interesting you bring this up, as intially Aiden was only able to carry his M1911. Larger weapons had to be taken off of dead enemies. It's baffling as to why they did this, as I feel the game would be miles better with this limitation. Guess they had to compete with GTA V.
@Lurker M thanks for the correction
was this in earlier versions of the game or only in the pre-release footage?
Two (2) things the game did that I really enjoyed. Their small things though so take it as you will
1. The fact you can help people out of their cars during firefights. The small gesture towards helping people during the chaos without turning it into a escort mission is really neat
2. The fact that shooting the bad guy during crimes is actually the bad thing to due, since it’s a overreaction. If someone steals someone else’s purse and you dome them, it’s rightfully treated as murder.
That’s it. Honestly that’s the only things off the top of my head
You can help people out of their cars?
@@alalvarez7301 Yes, if there was a mass shooting or explosion in a traffic. You earn reputation for that
I realized that when he said how to make stealth better, he literally explained hitman blood money
This is an ancient video but I just found this channel recently. So I’ve be going through and watching this unique content. Glad I found this channel, it’s great to discuss video games and break down of the stories. I actually like this game, Watch Dogs was a lot of fun for me. I made my own story pretending to be Batman not killing anyone. Using only take downs, lures and non lethals. It was hard but I completely beat the game that way. I treated each encounter like a puzzle and tried to not get caught. I played on the Xbox 360 so the driving wasn’t that bad. I think ignoring the story start and making my own story made it better for me but that’s just my opinion. Great review and a good watch.
Aiden: My daughter DIED cause of evil people!! Time to *COMMIT MASS GENOCIDE!!!*
*Creates COUNTLESS broken familes.*
Thats how mafia works.
@Glitched Gargoyle Niece, but the point still stands. Leaves a lot of broken families to fulfill his revenge.
Glitched Gargoyle well let’s just keep it simple and say the average player.
@Glitched Gargoyle Oh golly, it depends on the player? What about all those parts in the story where you need to kill people to progress? I guess those are just optional bits then, we could've just stopped playing the game, then Aiden's Niece wouldn't be dead.
Niece
Probably shouting into the void here but one possible reason for wireless enabled grenades would be for remote detonation. Throw one out and you or someone controlling the team’s gear through a PAN could signal it to explode right when it rounds cover to gib the guy on the other side before they can even react. Of course, they probably don’t do that in this game as grenades exploding right when they get close to you probably wouldn’t be very fun. Then again it might be used to nudge you more towards using hacking and preparation, taking out a strike team’s tech geek before messing with their comms, gear and weapons sounds like it might be fun example, but I’m already 4 years late to this particular party so I guess it doesn’t really matter.
No, because that allows for, well, what the game shows. If you wanted that, you'd rig it up to a rangefinder and fire it from a grenade launcher that automatically set the timer when you fired. Otherwise no, because it'd make the grenades way too expensive to be practical.
Also if you have that clear a view of the guy you're throwing a grenade at for this ability to actually be useful, you could just shoot him with a gun.
The main thing I was going for was that you’d be able to detonate it at whatever point you wanted to with a button press or wireless signal. But really, I was just coming up with a possible reason why enemies would carry around grenades wired to the internet and maybe expand it into a new game mechanic.
I just play too much Shadowrun and this idea was the first one I came up with.
lajittude The US Army tried something very like that a few years back. It was overpriced, finicky, silly, and ultimately pointless, which *checks notes* makes it a perfect fit for Ubisoft Game.
The last thing the military wants the grenades it straps to the belts of its soldiers is the ability to be remotely detonated.
Someone plays shadowrun
Okay, the one thing that annoys me way too much is the inclusion of text on the screen for a whole 5 frames, which I could never read without some superhuman uber-brain and a reaction time of 10 milliseconds, and it's probably not worth rewinding this video just to see it again and pause to read it.
Other than that, really entertaining and well made video!
My gripe as well, but I put up with it because it triggers the 'subliminal reception' part of my brain that views rewinding and playing hide-and-seek with a few lines of white text as rewarding.
Even though this is 2 years too late, I think it would benefit you to know that if you're using a computer, you can hit the J and K keys to move 10 seconds backwards and forwards respectively.
Fuzzy Dunlop Dicky Dicklop LOL.
same happens to me
protip: tap twice to the left on mobile, after changing settings from ten second tap to five second tap
6Ak6PaiN6 Why the rage my dude.
Oh,by the way, you should mention there is an ability on the Combat skill tree, that let you kill the Juggernaut with a melee attack. Because you know, apparently, Aiden is strong enough to actually cause sever impact (and not break in the process the baton) a guy wearing a suit capable of resisting small explosions
Metrack yea it's fucking stupid
He has to wear that trenchcoat to protect us from his godly muscles
The animation actually has him lift the helmet up and poking him in the neck before beating him unconscious.
@@blake8675 And it takes multiple hits compared to the 2 or 3 it takes for the others. Which also takes longer, so don't get caught.
Jesus, can't have the game be a game huh? As mentioned in a different reply its not like Aiden barely taps them. There's There's whole different more brutal animation that plays. It being an unlockable skill sorta implies that he had to learn and practice how to do it
Watch_Dogs is probably what I would consider one of my guilty pleasures. It's not good by any stretch. But there is something about it I enjoy.
I love how Aiden's only excuse as to why he didn't just run over Lucky Quinn is "I've been trying to avoid that kind of thing", even though at no point in the game up to that point had he been avoiding that kind of thing. He was ACTIVELY DOING that kind of thing when he saw Quinn in the first place. Hell, he'd even ALREADY had the cliche "No, I'm not falling back into that life" talk... again, while ACTIVELY PARTICIPATING IN THAT LIFE.
Well at that point in time he didn't have an issue with Lucky Quinn directly beyond knowing him as a mob boss. He wasn't involved with his (Aiden's) plot of revenge at the time so eh. That's the best I got tho
If I recall Aiden at that moment was tracking down who killed his niece and taking down petty criminals for kicks. "You like to practice MMA? well why didn't you step in the ring with Connor McGregor?" At that point in time Quinn hadn't done anything to piss Aiden off. Aiden didn't kill Quinn because he was a crime lord, he killed Quinn for revenge. If he hadn't called the hit on Aiden that got Lina killed, he wouldn't give two shits about Quinn. Aiden's story isn't a hero's story. It's a twisted villains story
I was thinking the exact same thing about weapon limits, with only handgun being concealable, Mafia style. It looks absolutely wild when Aiden pulls out GPMG or grenade launcher from his bumbag.
The police deciding they don't want to try very hard to get involved with active shooters is the most realistic part
yeah.
They prefer to be the active shooters.
A certain anniversary just passed, and... yeah. This continues to be VERY REALISTIC.
probably mentioned before but the skulls are dedsec skulls when you see them in the servers its meant to say that dedsec is taking over the place after you hack into it
which makes her shirt even dumber
For some reason some weeks ago I was recomended videos that clickbaited claiming that we misunderstood Watch_Dogs and Aiden this entire time and both are actually genius.
Didn't check 'em out of course, but they did remind me of this analysis. I really don't know how they could even mental gymnastics their way to Aiden and Watch_Dogs not being mid at best
Rewatching this review, it really does seem like the original version of the story was going to be far more critical of Aiden’s actions and expose his hypocrisy at every turn. Then at some point it got shuffled to a different Ubisoft division who decided that you couldn’t play as an unsympathetic hero in an open world game, but forgot to change earlier story beats to accommodate for that.
I actually managed to enjoy the game by only doing stealth. Then the game's pretty alright.
same tho, I still play it once and awhile. Its a flawed but good game, but I do agree with the points, and I never enjoyed the campaign, but the game-play is kinda good
My condolences. I mean, it is sad that one has to self-impose some arbitrary rules just to play (even re-play) some good for nothing average game and enjoy it. This is desperation at its worst.
@@plzitzjustmahcheezits909 I'm sorry, but I don't think I used caps, "!" or swore to match your implication.
Magerama You don't have to swear or use caps to overreact to someone saying "the game is fun playing stealth, so I play stealth."
"Desperation at its finest", that such a snob asshole thing to say I'm just sayin
@@plzitzjustmahcheezits909 Pft. Your weak argument ended in calling me an asshole and I'm fine with that. Just don't try to be sneaky next time, man up.
"I'm going to play the game as Ubisoft intended." is such a brutal burn in context.
Your ammo is replenished on every death/mission fail. I think they removed grenades being refilled, because nowadays that's the only ammo that doesn't come back without buying it or finding very few drops for it. Seriously, Aiden is a goddamn one-many army.
I love this review, because it is done from a place of genuine and honest hatred, and that is so vanishingly rare. The honest and genuine part, anyway.
considering what they're doing with Watch dogs legion. we're still going to get Gun master aiden and hacking god aiden, but seperate from each other, and retired old ladies with automatic shotguns
One detail I liked about pre release or as I like to call it E3 watch dogs. Aiden was nowhere near as powerful as he is in the game right now. In E3 watch dogs he could only carry his handgun around with him and he would have to pick weapons up from dead enemies to use for a limited time. The weapon wheel was replaced by the hacks where you would have to pick which hack you wanted to use
I think living city mod will soon enable this feature or some other mods. The game already benefits strongly from modding, but for some reason many just forget that this game has difficulty options, which still does not excuse a fucking IRA arsenal in Aiden's pockets.
I'd love to see a contemporary stealth game where the main character walks around in the most effective urban camouflage ever: A high-vis jacket. I'm pretty sure someone wearing a high-vis jacket could block off a whole road and nobody would bat an eyelid.
Dont forget the hardhat and lime stained cargo pants.
actually, that's a great idea
I mean in Legion you can do that sorta thing, have guys who wear uniforms to get into restricted areas better
I found this video about 7 years too late, but this was a hilarious, hour long rant, bravo my dude.
I avoided buying Watch Dogs for a long time because i heard it wasn't all that great but i picked it up a few weeks ago because it was about 6 quid, played it for a couple of hours and yeah....it isn't all that great. I traded it in.
Now it sits on my PS4 trophy list like a shit stain with a big fat 1% next to it.
Serpico's Beard I'd call that a good indication that you have some level of taste.
silverblade357 I’d call you an idiot
They did Aiden's character justice in the Watch_Dogs Legion: Bloodlines DLC
actually the M107 was designed to take out light armor or destroy any fragile things like radars or other materials (hence the name "anti-material rifle") from a distance
ackshually
its gotta be in caps man, makes it funnier
Lfren38 *U M , A K T U A L E E*
@Skelotor Two
No, the .50 cal round was designed to take out aircraft. Or rather one specific aircraft, the Junkers J.I I believe, which had an all-metal fuselage (the first of its kind) that made it more or less immune to standard rifle bullets. It was partly based on a German anti-tank rifle round (0.525 TuF) but was not designed for the same purpose.
@@CruelestChris But this is Watch Dogs™ logic. That rifle could probably take out an Aircraft Carrier in one 360 no-scope.
I often see reviews where people say that some game got them through hard times. In my case, the hard times got me through this game.
Wait, Watch Dogs has a first person driving mode? Why didn't I know this?
Everything except bikes.
The GameAddict I checked it, it's only on the next-gen versions, which is pointless for me since I own it on PS3.
356 people shot this October in Chicago, Aiden must have come out of hiding
"SOLVING CRIMES BEFORE THEY HAPPEN
Fact #12
Solving crimes before they happen"
Great poster.
Yeah
Answering your questions as to why Aiden is so lethal (Trust me I was wondering the same), apparently his dad was IRA and his dad trained him or something. Which makes sense considering how he can just craft "IED's" now I just gotta wonder why I'm commenting on a video thats 6 years old while reviewing a game I absolutely despised.
Hey man sometimes you just fall down the Snake hole
That's info that I've never heard of
ctOS: Kicking puppies and pushing old women down stairs since 2014.
Aiden is the most unsympathetic protagonist in recent memory. The man was a criminal that brazenly robbed people blond and glorified the idea that he can bankrupt someone with his fucking smart phone. He knowingly messed with dangerous people and had the nerve to swear vengeance when collateral damage happened.
silverblade357 I never knew you could steal so much money from someone it would physically change their hair color.
(I know you meant blind)
Water Saga Autocorrect! Proofread better, you slime!!
No but see, the people he robbed were rich! You're a poor person (probably), dear audience member, so you should be happy that he's doing this! He's like Robin Hood! Just with none of the charisma, and not actually shown to be making a positive difference.
The whole point is that he's a hypocrite.
@@Shenaldrac he isn’t really supposed to like robin hood.
Honestly, watch dogs is one of THE games I've ever played
8:08 - Oh thank god. I come from the far-flung future of the year 2020 and I thought this was some sort of an issue with my Graphics Card.
They just had to compliment you on every bloody move in that chess mini-game. Pathetic.
By 2021, Ubisoft’s homogenization has only gotten worse. There’s so much overlap between Assassin’s Creed, Far Cry, Watchdogs, Ghost Recon, The Division and The Crew that I’ve genuinely started confusing them all.
Ubisoft created their own genre called:" creatively bankrupt games with incredible repetitive content , with an annual release" oh also buggy , poorly optimized
My favorite part about Watch Dogs was when if someone started shooting at you and kept doing it, if an NPC then called for the Police, the moment they came they joined the guy shooting at you and tried to murder you as well even if you never returned fire or even struck back and just tried to run away.
Is it possible for AI in this game to stand for Actually Idiotic instead of the more regular meaning?
Commenting on a 2 year old video to share my experience. I had every weapon, most vehicles and all but 3 upgrades by the end of the first act, as far as I cared to play, because I would do every crime that came up and cleared every hideout I'd find. If you focused on the side shit like I did you become unstoppable faster than before. Might I add I only used the spec ops 1911 and the 416 when shit got bad. I focused on stealth and played the hardest difficulty.
I did the exact same thing except on on my first attempt i used spec ops 1911 and the AA12 (i think im correct, there was some overpowered auto shotgun in the game) and in my second attempt i used only the 1911
making a game a cakewalk = fun totally
Wait, essentially a action hero that's nearly invincible with exposition. He's bj from wolfenstein without personality or a character arc
I actually really liked Jordi, why couldn't we just play as him
i don't think so because Jordi contrast so much to Aiden, Aiden is a no nonsense man and he's upfront about it, Jordi is also a no nonsense man but he takes a eulogy to get to the point he works better as comic relief from this grounded and gritty story
@@michaellopez1619
The story is fundamentally fucked anyways so actually building on Jordi would've made for a more rememberable game.
Because Yakuza
@@michaellopez1619 you watch Whitelight don't you.
@@itsmemastert yeah i do, hope people got the reference but i do agree with his points about jordi being better as comic relief
"Hey look it's the first helicopter fight of the game..."
I love how consistent your work has been
"iconic" ubisoft calls a simple base cap with a symbol, wich is not memorable iconic. Do they even know what words mean.
There's nothing wrong with a "mythically" powerful protagonist that everyone in the setting is afraid of as long as you actually make them cool. Aiden isn't cool, he's just a boring asshole that ruins everything for everyone.
of course otherwise the game would be awfull i mean imagine you are a nobody with little to no ammo it would play like the start of battlefield 1 in even worse for 8 hours straight
I just realized Jordi is dressed like Kiryu
This is... About the third or fourth video I've seen from you?
I was pretty much sold from the Evil Genius review... The way you said "You shouldn't care about spoilers" in this one decided it. Subbed.
22:41 I think I understand the reasoning for this. How I see it, having some tidbit about a person condenses them down into a caricature of the person they are, making them more lifeless than they started.
yeah like, without that you have no idea what this stranger is like or their hobbies or anything, like in real life, but when each person has a One Specific Thing it reminds you that oh wait, these are random video game NPCs with no actual inner life
sitting here watching this video just gave me an idea on how to make Aiden an actually interesting character. instead of just making him some random sod who seemingly has access to everything for no explained reason, they could've instead made him an ex-employee for the ctOS parent company. Make him into the chief IT guy or technical programmer for the security system and it'd give us a valid reason as to why he's able to have such in-depth access to ctOS. it'd also give him a fall from grace sort of story, where after attempting to trace a hacking attempt on the Merlot hotel, the criminals who attempted to breach learn that Aiden is actively working to track them, so they hunt him down instead, kill his sister and niece while he's driving them home and blackmail his boss into firing him. and in doing so, he'd lose his only source of income and eventually his home later in the story, forcing him to seek refuge in The Bunker, the old abandoned ctOS warehouse where their dated technology resides. this would make his backstory even more tragic, turn him into a far more sympathetic and relatable character by instilling him with a sense of survivors guilt that drives him to do the things he does. it'd also be a valid excuse as to why Aiden would be far more fragile with the gameplay changes you've suggested. he'd have to use his technical know-how to craft devices and hack stuff in order to give him a leg up in stealth and chases. plus with a limited weapon selection he'd be unable to cover every possible engagement in a direct firefight.
I never used any assault rifles or anything in this game and played stealthy. I'm not sure why they didn't restrict the game more. It was still easy as hell with a silencer.
Thank you SO MUCH for forcing yourself so that we can have this review. I have now subbed since I feel that is the least I can do for you. I am now watching more and more of your videos. And you have saved me money
Actually even you can carry tons of weapons, Pierce seems to be very fragile with bullets, or with anything, even when you add more resistance to bullets, if you don't use cover, stealth or your brain, you die pretty easily in this game, even more easy in than in the Assassin Creed games.
Yeah, i liked it very much, Watch_dogs is the type of a cover shooter, where cover actually matters and it's not just a gimmick to restrict you. Not to mention an ability to change difficulty level up to realistic. Even one veteran enemy time with assault rifle makes you panic during shootouts.
@@sinenomine8739 There is an oldy called The Saboteur that have an auto cover system, but you are as fragile, but there is no upgrades, the only things that you can upgrade is your car to make stronger to explosions and buy better weapons, but there is an achievement system that actually give you good rewards for your doing certain things, not stupid token achievements, but by the end of the game becomes really linear, and when you actually beat the game, you cant use the check points anymore, because every NAZI in Paris knows who you are, and you need to use the shortcuts, some of those means circling around the borders of the city to reach the other side, but the music is good.
@@TheKeyser94 thx for the info, that could actually be a useful tips for WD. Unfortunetely i quit Saboteur several times, because it seems just too uninspired from my point of view.
@@sinenomine8739 You never try to collect the sport cars in the German Town, and the first version of Silver Claw in the fortress where you get the quest to take Aurora back? That are great additions to your collection, also this game rewards parkur like the Assassin Creed games, there are certain black market boxes that you can reach using parkur, like the black market box across the church after the first Priest mission that you can reach jumping from the dome across the street is a very precise jump, also in the church you can get the achievement to improve your aiming with rifles, because there is an alarm easy to turn off when the NAZI know about your location.
@Heavy Metal Collector Actually no, in The Saboteur there are more variety of vehicles with realistic names, no air strikes, begins very open, even that the last four missions are very linear, but by the time you get there you would be fighting the Super Soldiers with the best weaponry of the game, they seems to come out of Wolfenstein, the only way to defeat the super soldiers are with 50. calibre rounds of turrets, their own weapons or missile launchers, and of course, in Saboteur there is no lag, because even that the EA server shut down, the game still operates as co-op game, so there is a lag every-time that you load the game, and of course let not speak that you can climb nearly everything like in Assassin Creed, even that Paris is a little compressed, but I not complaining when you can explore Paris countryside, the only vehicle that you cant use are the airships, shame, they seems to come out from the Batman Animated Series but with NAZI symbols in them. In resume, The Saboteur is a totally different game, is a neo-noire, with shady characters, even your own allies, and even the most idealistic end with a bullet in their heads.
Oh no, the bad guy has shown a picture of aiden in his suit, his hat and his stupid mask to the public so anyone can call him when they see him.
IF ONLY HE COULD REMOVE HIS STUPID SUIT.
I immediately disconnected with Aiden when his big catalyzing event is the death of his.... niece. Not his girlfriend, not hi wife, not his sibling, not his parents, not his child. His niece. Now I'm not saying that a person can't be strongly protective of their nieces and nephews, but the intensity of how this effects him is to a degree far beyond what I'd ascribe to a relative as distant as that, and it just made me go "Dude why are you so mad?" And he acts so horribly wronged, but like... dude you're a _criminal._ This is a direct consequence of your own actions. Could you show the least bit of self awareness? Did you think you could just rob billionaires and nothing would come of it?
The arrogance and stupidity on display, along with the relative of choice being fridged just made it so I could not connect with him in any way shape or form.
why am i getting reccomended this 9 years later
After this video i realize how much i actually didn't know what i was doing in this game
28:03 Random NPC just falling from the sky.
That’s how they are born into existence
"Be seeing you."
*Flies back up into the air*
Its funny you didn't like jordi, he's infinitely more likeable than Aiden. He's actually having fun. It's an interesting game, because it was developed and redeveloped and written and rewritten multiple times. I think the original idea was that Aiden was going to be affiliated with Blume, his sister was his wife, and her kids his kids. The whole "Blume is using their city spanning surveillance system to psychologically manipulate people" thing was going to be an actual plot point, not just background fluff. I think Aiden's magical crime prediction software was going to be intended purpose of the system, but it was instead using to make mayors kill their secretaries so they could be blackmailed. Aiden was going to be more of a punisher than a batman, or players would have some choice in this. One thing easily missed is that the game actually notes if you kill enemies or incapacitate them with arm or leg shots, reducing the negative impact you get from shooting police. I think a bigger focus was going to be aiden fighting crime instead of shooting twenty cops or "fixers" everytime he crosses the street, with this eventually spilling into some of the bigger plots instead of aiden being a petty criminal and vigilante with Iconic Coat and Hat (tm).
And spider tank is an infinitely better game that Watch Dogs.
Aiden tries not to look suspicious by wearing that totally suspicious looking coat and hat in the middle of spring and by looking shady as fuck, like he doesn't want to get noticed. Worked in the early 2000s, but not in this day and age.
Whenever I was bored in Watch Dogs, I'd just hack one of those people and get a bounty, simply just stand next to my fast car while constantly pausing to see if anyone is after my bounty, the second pausing no longer froze time I'd just hop into my car and drive away as fast as I could, then I'd stop to see the other player desperately trying to keep up by driving through everything.
It was great fun, anyone I found I let escape because it was kind of a scummy tactic, standing next to your car instead of driving it meant they would spawn on-foot and thus, I could execute my plan.
You can even find police station in Brandon Docks with unique police car. I love to do a "hacker patrol" on it with sirens turned on. Once i've noticed one guy and started to chase him. I got so used to car handling, that he couldn't keep up with me, i've pissed him so much, that he started to shoot me at the dead end, but i've still managed to knock him down with Aiden's baton, have a strange fetish for that.
My one takeaway from this entire game is that I hate Clara's character design too much to be sad at her death.
I'm glad that fucking eyesore is gone.
I dont know why i like this game, because i agree with most of your points
The way you differentiate Cutscene and Gameplay Aiden makes him sound like a lame Hulk.
I don't know why, but this made me want to play the game again.
I watched the whole thing on my shitty internet. You've improved a lot from your last review, you sounded really obnoxiously opinionated.
Keep up the good work!
Aiden’s the most powerful being on the planet who’s weakness is himself
Downloaded this game because of that 'games for gold' malarkey, might actually get some use out of it to teach myself chess.
The combat system you present as a better alternative can actually be seen in a game called S.T.A.L.K.E.R Shadow Of Chernobyl, a game where you start out without really knowing who you are and where almost everything wants to kill you. You aren't a magical super killer, you're just one of the many S.T.A.L.K.E.Rs in the area, scavengers who fight against bandits, the military, and monsters to survive. You can only have two equipped weapons at a time. Though you may think that being able to carry more than two guns in your inventory would make this point mute, your inventory doesn't pause the game so during combat, you need to remain prepared for when the enemy shows themeselves. Opening your inventory mid combat allows the enemy to attack you far easier than they could if you were using cover and shooting at them. Also, the enemy uses cover and is very difficult to kill, of course difficulty can be knocked down but at the cost of bullet damage. On easier difficulties enemies do less damage but so do you and there are things that can't be one hit killed with headshots (mostly the monsters) so you generally want a higher difficulty to kill things faster because even if the enemy does less damage, killing the enemies slower allows them more time to kill you, and even on easy difficulties the enemy is still tough. You can't really craft anything and have to scavange for your ammo. Ultimately, S.T.A.L.K.E.R Shadow of Chernobyl creates a system that rewards you for fighting on harder difficulties and creates a challenging AI.
I don't think this difficulty should be common in all games, but I think an ai should be made similar to the ai in this game and I think similar inventory and weapon rules should exist across all games, it'll ultimately make games more rewarding when you acomplish something and also more difficult to complete, increasing play time. S.T.A.L.K.E.R does fail at giving you other options, so I think if you were making Watchdogs better, you should make it possible for you to succeed through hacking and stealth, but a harder combat ai and stricter inventory rules would make the player seek out those ways of winning which is ultimately what the game should be about and what a lot of ubisoft games should be about, choice and finding other ways to win, tricking your opponents and using stealth.
Also the reason nobody reacts to gunbattles in the streets of Chicago is because thats literally a normal day there. They actually got that part accurate lol
Those little tidbits you can learn about citizens bother me. They seem pretty transparently randomized and don't seem to have any meaning or impact. Which, weirdly, makes the NPCs seem *less* like people. The lazy attempt at humanizing them makes it more obvious that they're just standard open-world NPCs.
(Edit: Which fact I just realized you already covered in the review.)
I actually got stuck with this game when I got my graphics card. Played it for a whole 90 minutes then never touched it again til I decided to uninstall it 3 years later.
I think there was a throwaway line about Aiden paying to be trained by fixers or some shit. I can't say for certain cos I don't have the wiki out, but still. Pretty watery but that might be one answer on why he's the Chicago Übermensch.
When I discovered that I had played through almost everything besides the 5th act (in regards to story missions) I didn't wanna have it end, so I focused on side missions.
I never finished the story...
I love the graphics mods and the combat slow mo, shooting grenade midair, combat takedown, vault takedowns. Incredible explosions.
I feel like they were trying to show Aiden has a hero complex but didn't put forth enough effort in that. Most of the stuff that happens to him is at the very least partially fueled by his own decisions. He wants to protect his sister and nephew from the people who killed his niece, but they're in danger because Aiden is provoking them. Like this could have been better story, but as it stands, it's just ok.
@Code Turtle That's kind of what I was getting at, they were clearly trying to do a story about a guy in a mess of his own making but the way it plays out is a bit off but I have trouble figuring exactly why.
@Code Turtle I do own and enjoy the game. Aidan to me is a decent antihero.
@Code Turtle The best way to summarize it to me is, if it was really about his niece he'd have stopped a long time ago. Though as for WD2, it's better than legion I guess.
@Code Turtle Apparently during the tutorial for the crime things, if you fail it Aiden talks about how they'll likely wait for a better time when he'll probably not be around to stop it then.
Your suggestion reminds me a bit of a 3D version of Deadbolt (though Deadbolt translated directly to 3D would probably suck), which was made by the same dev team as Risk of Rain (I only bought it because I got a coupon for it for owning Risk of Rain and had heard the soundtrack and liked it)
You play as more or less the Grim Reaper and are given missions to hunt down the undead in zombie gang hideouts, vampire night clubs, that sort of thing. Despite being the (a?) grim reaper, you're at a big disadvantage against the enemies; most obviously, the fact that you die in one hit and the enemies do not. As a result, you have to play smart. There are a lot of variables and considerations in any situation; for instance, headshots do more damage, and obviously more damage is a plus in any game, but it's even more useful here because the one-hit-death thing and the fact that ammo is a precious resource means that killing enemies faster and with less bullets is a huge benefit. However, there's no aiming reticle; you hold right-click to raise your gun and aim it and then left-click to fire. As a result, if you go for a headshot you run a higher risk of missing than if you go for a body shot. For another example, most enemies can't see in the dark, and you can use light switches to turn lights off in a room, but if you do that enemies can also just turn them back on. Alternatively, you can shoot the lights and break them permanently, but this of course uses ammo, and occasionally a room will have too many lights for this to be practical or even possible. Alright, last example: You can go into the vents by turning into smoke, which not only lets you move between the vents but while you're in the ventilation system enemies can't hurt you. However, if enemies *see* you go into the vents, they'll split up and stand near all the vent exits to be ready to kill you as soon as you come out.